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🎨Inviox Studios is Hiring – Grooming Artist

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Inviox Studios is seeking a highly skilled Grooming Artist to join our team in London. We are dedicated to pushing the boundaries of digital character and environment realism, and we are looking for a specialist who can breathe life into our projects through stunning hair, fur, and foliage. In this role, you will be responsible for creating believable, high-fidelity grooming assets for a wide range of characters, creatures, and environments. You will work at the intersection of art and technology, collaborating closely with our technical artists to ensure that your work is not only visually breathtaking but also performant and seamlessly integrated into our game engine. If you have an eye for detail, a deep understanding of natural growth patterns, and a passion for crafting the “fine details” that make a world feel truly alive, we want you on our team. Job Summary Details Detail Information Role Grooming Artist Studio Inviox Studios Location London, England (Onsite) Compensation Best in industry Key Focus Hair, fur, vegetation, and creature grooming Core Software Maya, Houdini, XGen, Ornatrix, Yeti ✨ Key Responsibilities Create realistic and stylized hair, fur, and vegetation for characters and environments. Ensure artistic consistency across Character & Environment teams. Optimize grooming assets for performance without losing quality. Work with technical artists to integrate setups into the game engine. Troubleshoot grooming-related technical issues. Stay updated with the latest grooming tools and workflows.   🎯 Qualifications Proven experience in grooming for games, VFX, or animation projects. Proficiency with grooming tools (Maya, Houdini, XGen, Ornatrix, Yeti). Solid understanding of anatomy, hair/fur behavior, and growth patterns. Strong attention to detail and visual quality. Ability to collaborate and meet deadlines in a team-driven environment. If you’re passionate about crafting believable and beautiful grooming work, we’d love to hear from you!

🚀 Creative Circle is Hiring – Video Editor (Gaming & Entertainment)

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Our client in the gaming & entertainment industry is looking for a Video Editor & Capture Artist to join their team! You’ll craft trailers, teasers, reels, and social content that excite players worldwide. 📍 Remote | 🕒 12+ Months | 💼 Freelance What you’ll do:🎬 Edit gameplay & cinematic footage into trailers and short content🎧 Sync visuals with sound/music for impact🎮 Capture gameplay footage inside Unreal Engine / Unity✨ Add post-production polish, color correction & effects🤝 Collaborate with designers & marketing teams What you’ll need:🔹 Pro in Adobe Premiere Pro (After Effects a plus)🔹 Strong editing sense – pacing, timing, storytelling🔹 Familiarity with Unreal Engine / Unity capture tools🔹 Experience in color correction & post-production 👉 Apply via Creative Circle website or email your resume:📧 gillian.singerman@jobalert.creativecircle.com

Scanline VFX hiring Matte Painter (Freelance / Remote)

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We’re looking for a talented Matte Painter to create photorealistic 2D and 3D environments for live-action and VFX projects. Bring scenes to life by blending photography, digital painting, and 3D elements. 🌟 Key Responsibilities: Create photorealistic matte paintings using Photoshop, Maya, Nuke Combine photographic, painted, and 3D assets for environments Integrate imagery into shots with accurate lighting, perspective, and color Work with VFX Supervisors to meet concept and sequence requirements Apply feedback to achieve high-quality visuals Qualifications:✅ 5+ years as a Digital Matte Painter for feature films✅ Expert in Photoshop, Maya, Nuke; Mari & compositing knowledge a plus✅ Strong understanding of photography, lighting, color, and composition✅ Self-motivated, proactive, able to manage environments at sequence level✅ Excellent problem-solving and teamwork skills 📍 Remote / Freelance 💡 Apply now and create stunning cinematic worlds!

🎬 Senior CG Compositor | Freelance – REALTIME

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REALTIME is looking for talented UK-based Senior CG Compositors on a freelance basis to work on an exciting Animation Feature production! 🌟 What You’ll Do: Handle all stages of compositing from prep to final delivery 🖥️ Work on single shots or sequences within larger scenes Collaborate with VFX Supervisors and lighting artists to achieve the desired look Attend dailies and provide constructive feedback Apply final finishing touches: film grain, lens effects, and realism Requirements:✅ Professional experience on animation feature productions✅ Strong understanding of CG and fully rendered sequences✅ Expert-level Nuke skills; familiarity with Mocha & Shotgun✅ Excellent eye for composition, color, and photographic realism✅ Ability to work independently and meet tight deadlines✅ Clear communication skills in English 📍 Location: United Kingdom | Fully Remote⏳ Freelance 💡 Remote UK talent, apply now and bring CG shots to life!

VFX Animator | Remote | 12+ Months Contract

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We’re looking for a talented VFX Animator with experience in animation, VFX, or digital art pipelines to work on cutting-edge AI-powered image description and search systems. What You’ll Do: Design and scale AI-driven computer vision systems Work with multimodal search (text-to-image, image-to-image) Integrate models/APIs for image recognition Contribute to scalable deployments using vector databases Collaborate with cross-functional teams on animation and VFX assets What We’re Looking For:✅ 5+ years in AI/computer vision or digital media classification✅ Familiarity with Maya, Katana, and animation/VFX pipelines✅ Experience with Python, ML frameworks, and LLM fine-tuning✅ Understanding of scalable deployment systems 📍 Location: Remote⏳ Contract: 12+ Months 💡 Apply now and help shape AI-powered visual experiences!

🎮 Freelance Lead Animator | Remote (UK) – REALTIME

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REALTIME is seeking a talented Freelance Lead Animator to join an exciting games project! 💥 If you have extensive experience in Mocap & keyframe animation, can lead a remote team, and deliver captivating character performances, this is your opportunity. What You’ll Do: Animate Mocap-driven characters 🎭 Lead a small animation team, providing creative and technical guidance Liaise with clients and communicate clearly to your team Deliver high-quality animation based on creative briefs Ensure creative continuity and monitor productivity across the team Must-Haves:✅ Expert in Maya✅ Strong Mocap experience✅ Rigging & technical knowledge✅ Proven experience as Lead Animator, Animation Supervisor, or Director✅ Excellent team leadership and coaching skills 📍 UK | Fully Remote 💡 Freelance Lead Animators, apply now and drive AAA-quality character animation!

Sony Interactive Entertainment- Animator (Contract)

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Sony Interactive Entertainment (SIE), the company behind the globally recognized PlayStation brand, continues to shape the future of interactive entertainment. As part of Sony Group Corporation, SIE develops innovative gaming hardware, online services, and award-winning game franchises enjoyed by millions of players worldwide. This opportunity is offered as a temporary contract through Yoh Enterprise Solutions, providing talented animation professionals with the chance to contribute to world-class game development. About the Role Sony Interactive Entertainment is seeking an experienced Cinematic Animator to produce engaging, high-quality in-game cinematics that enhance storytelling and player immersion. Working closely with animation leadership, you’ll transform scripts into compelling cinematic sequences using both motion capture and traditional keyframe animation techniques. From scene planning to final implementation in the game engine, you’ll help create memorable cinematic moments that meet PlayStation’s high artistic and technical standards.   Key Responsibilities Produce polished cinematic animations using motion capture and hand-key animation. Interpret scripts and develop cinematic scenes that match the creative vision of the project. Collaborate with Animation Directors, Lead Animators, designers, and other development teams. Animate expressive body movements and detailed facial performances. Design cinematic camera work that supports storytelling and emotional impact. Ensure cinematics integrate smoothly into the game engine while maintaining quality and performance. Participate in animation reviews and incorporate feedback throughout production. Track assignments and production progress using Jira, Flow, and other project management tools. Communicate project updates, timelines, and potential production challenges. Mentor junior animators by sharing knowledge and supporting team growth. Contribute to additional animation-related tasks as needed. Required Qualifications Professional experience creating cinematic animation for video games. Strong understanding of character animation principles, acting, timing, and cinematography. Experience working with both motion capture and keyframe animation workflows. Ability to produce realistic body and facial performances. Familiarity with modern game development pipelines and real-time engines. Experience using production tracking software such as Jira and Flow. Excellent collaboration, communication, and organizational skills. Ability to meet production deadlines while maintaining exceptional quality. Passion for storytelling through animation and interactive entertainment.   Compensation & Benefits Sony Interactive Entertainment offers a competitive hourly compensation package based on experience, technical expertise, and work location. Estimated Base Pay (Hourly): $76.92 – $86.06 USD per hour Eligible contractors may also receive benefits that include: Medical insurance Dental coverage Vision insurance   Why Join Sony Interactive Entertainment? Working at Sony Interactive Entertainment means contributing to some of the world’s most iconic gaming experiences. You’ll collaborate with talented artists, animators, and developers while helping shape cinematic storytelling for the PlayStation platform. If you’re passionate about creating immersive character performances and cinematic experiences that captivate millions of players, this is an exciting opportunity to be part of one of the industry’s leading game development organizations.   Employment Details Company: Sony Interactive Entertainment Role: Cinematic Animator Employment Type: Temporary Contract (via Yoh Enterprise Solutions) Salary: $76.92–$86.06 USD per hour Industry: Video Games / Interactive Entertainment Sony Interactive Entertainment is an Equal Opportunity Employer and values diversity, inclusion, and equal access to employment opportunities for all qualified applicants.

🎮 Madruga Works is Hiring – Blender Animator (Freelance, Remote)

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Madruga Works, the award-winning independent studio behind successful titles like Planetbase and Dawn of Man, is looking for an exceptionally talented Animator to join our team on a freelance basis. We are currently in full production for our upcoming title, Planetbase 2, and we need a skilled professional to help us bring our world to life. In this role, you will be responsible for creating high-quality, performant animations for a diverse range of subjects, including humans, complex vehicles, and robotic units. You will be instrumental in ensuring our characters and assets move with the polish and responsiveness our fans expect. We are looking for someone who understands the unique balance between artistic expression and technical efficiency in game development. Job Summary Details Detail Information Role Animator (Freelance) Studio Madruga Works Project Planetbase 2 Location Remote (UK) Compensation €40,000 – €55,000 per year (approx.) Key Focus Humans, vehicles, and robotics animation Core Software Blender, Unity   Key Responsibilities Comprehensive Rigging: Handle end-to-end rigging and skinning processes for characters (humans/robots) and technical assets (vehicles). Animation Production: Create professional, loopable animation cycles that hold up under close inspection while maintaining optimal performance. Engine Integration: Oversee the export and implementation of animations into Unity, ensuring that state machines, transitions, and triggers function seamlessly in-game. Quality Assurance: Test animations directly within the game engine to identify and resolve clipping, deformation, or weighting issues.   Requirements Game Animation Expertise: Proven experience in game animation, specifically in building efficient rigs and optimized bone setups. Technical Art Skills: Strong knowledge of character kinematics, surface deformation, and clean mesh topology. Software Proficiency: Advanced proficiency in Blender and Unity is mandatory. Workflow Discipline: You must have a highly organized workflow. We prioritize artists who strictly follow naming conventions, project folder structures, and professional version control practices (SVN). Communication: Clear, responsive communication skills, essential for a successful remote freelance partnership.   Bonus Points: Previous experience working on city-builders, strategy games, or simulation titles. Availability within the GMT ±3 hours time zone to ensure overlap with our core team.   Why Work With Madruga Works? We are a small, focused team that takes great pride in creating deep, engaging, and highly regarded strategy games. By joining us for Planetbase 2, you will be an essential part of the core development team, with your work having a direct and lasting impact on the game’s final feel. How to Apply If you are passionate about strategy games and have the skills to make our characters and machines come alive, we would love to see your work. Portfolio: Send us a link to your portfolio or demo reel. Please highlight specific examples of your rigging and animation cycles for characters and vehicles. Submission: Email your application to jobs@madrugaworks.com. Subject Line: You must use the following subject line: [Animator] Planetbase 2 Rates: Please include your current freelance day/hourly rates in your email. Madruga Works is an equal opportunity employer. We value the unique perspective that every artist brings to our studio. Are you currently available to start immediately, and do you have experience working with the specific animation constraints common in strategy games?

Zuuks Games is Hiring – 3D Animator (Remote)

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Zuuks Games, the powerhouse behind world-class mobile titles enjoyed by over 850 million fans globally, is seeking a talented and highly skilled 3D Animator to join our remote team. As a studio committed to pushing the limits of mobile and PC gaming, we are looking for an artist who can breathe life into our characters and deliver the high-quality, fluid animation our players have come to expect. In this role, you will play a critical part in our production pipeline, leveraging Blender, Character Creator, and Unity to create realistic and engaging movement. If you are an animator with a passion for creating natural, seamless character performances and a deep understanding of game engine integration, we want you to help us craft our next smash-hit title. Job Summary Details Detail Information Role 3D Animator Studio Zuuks Games Location Remote (Turkey) Salary Range US$50,000 – US$90,000 (estimated) Key Focus Character animation, root motion, engine integration Core Software Blender, Character Creator, Unity   Key Responsibilities Character Animation: Create realistic and fluid character animations that enhance player immersion. Pipeline Execution: Manage the full animation workflow from within Blender and ensure smooth character setup using Character Creator. Unity Integration: Expertly implement and refine animations within the Unity engine. Complex Motion: Develop advanced animation systems, including root motion, Inverse Kinematics (IK), and intricate vehicle/character interaction cycles. Polish & Refinement: Ensure all movements are natural, seamless, and optimized for performance across our mobile and PC platforms.   Requirements Professional Experience: A minimum of 3+ years of experience as an Animator in a professional game development environment (mandatory). Blender Mastery: A strong portfolio demonstrating advanced character animation skills specifically within Blender. Integration Expertise: Proven experience working with Character Creator to Unity integration pipelines. Technical Versatility: Deep understanding of root motion, IK systems, and the ability to animate complex interactions between characters and game objects (such as vehicles). Portfolio: A high-quality demo reel showcasing your ability to create natural, weight-accurate, and seamless character performances. Self-Driven: Ability to thrive in a remote work environment, maintaining high productivity and communication standards while collaborating with a distributed team.   Why Join Zuuks Games? Zuuks Games is home to some of the most played mobile titles in the world. By joining us, you are joining a studio that values innovation, rapid development, and artistic quality. Global Reach: Your work will be experienced by hundreds of millions of players across the globe. Growth: Work in a fast-paced, high-output studio where your skills will be challenged and honed on diverse, high-visibility projects. Flexibility: Enjoy the benefits of a remote work model while being part of a stable, industry-leading studio based in Turkey.   How to Apply Ready to bring your animation expertise to the team behind our next big game? Prepare Your Reel: Your demo reel is the most important part of your application. Ensure it clearly demonstrates your character animation skills, including interactions and technical engine implementation. Submit Your Application: Visit our official careers site to find the 3D Animator position and submit your CV and portfolio link. Include Details: Be sure to highlight your specific experience with Character Creator and Unity in your application notes.   Zuuks Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive, innovative environment for all our team members. Are you currently specializing in mobile game optimization, and would you like to discuss the specific technical constraints or target frame rates for our upcoming projects?

Horizontal Talent hiring Graphic Designer

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📍 Minneapolis, Minnesota | 💰 $31 – $64/hour About the RoleHorizontal Talent is seeking a Graphic Designer to join our creative team. In this role, you’ll craft compelling visual experiences across branding, presentations, exhibits, and more. We’re looking for a designer who combines strong technical skills with creativity and storytelling ability. Responsibilities Design impactful presentation decks, templates, and graphic frameworks Develop branding assets including logos, signage, and mood boards Create immersive exhibits and experiences that engage audiences Collaborate with clients and partners to present and refine design concepts Deliver high-quality design work on time and aligned with project goals Required Skills Proficiency in Adobe Illustrator, InDesign, and Photoshop Strong knowledge of typography, art direction, and presentation design Ability to develop concepts and create product mock-ups Excellent organizational skills and attention to detail Ability to manage multiple projects independently Preferred Skills Experience in 2D animation and video editing Familiarity with Microsoft PowerPoint and exhibit design Knowledge of prototyping and sketching techniques Why Join UsAt Horizontal Talent, we believe in fostering an inclusive and collaborative environment where creativity thrives. We provide competitive compensation, benefits (medical, dental, vision, retirement), and opportunities to grow your career with exciting, challenging assignments. 💰 Pay Range: $31 – $64 per hour (depending on experience and location)