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Polyarc is Hiring a Creative Services Director

Polyarc

Polyarc — the award-winning studio behind Moss — is looking for a Creative Services Director to shape the visual brand identity of its games and studio across trailers, campaigns, key art, and social media. If you’re someone who loves storytelling through emotionally powerful visuals, thrives in collaboration, and isn’t afraid to get hands-on, this is your opportunity to shine. 🎬 What You’ll Do 🧠 What They’re Looking For 💰 Compensation 📧 To Apply:Send your resume + portfolio/reel to jobs@polyarcgames.com. If you’re ready to define how players see and feel Polyarc’s worlds — this is your moment. 🌍🔥 Related Jobs –

Polyarc is Hiring: Principal Project Manager

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Polyarc — the award-winning studio behind Moss — is seeking a Principal Project Manager to help shape the future of project management and guide the development of innovative, high-quality games. As the second member of the Project Management discipline, this role offers a unique opportunity to build processes, mentor teams, and drive studio-wide excellence. If you thrive in dynamic environments, love empowering creative teams, and can balance structure with creative exploration — this could be your next big adventure. 🌟 🧭 What You’ll Do Develop and evolve project management best practices to improve efficiency, sustainability, and delivery. Manage development across all phases — from concept to launch — maintaining schedules, scoping plans, and production systems. Facilitate alignment through capacity planning, trade-offs, and milestone tracking. Partner with leads to manage scope, budgets, and resources, ensuring clear communication of priorities and risks. Lead and refine team rituals: stand-ups, sprints, retrospectives, and milestone reviews. Serve as a main point of contact for publishers, co-dev partners, localization, and marketing. Support collaboration and documentation using Jira, Confluence, and Miro. 🧩 What You Bring Proven experience as a Producer, Project Manager, or Development Director in game development. A track record of shipping high-quality games with cross-discipline leadership. Strong ability to align teams, manage conflict, and drive clarity across creative and technical teams. Exceptional communication skills and the ability to convey complex ideas clearly. A proactive, solution-oriented mindset with attention to detail and follow-through. Hands-on experience building and managing project management systems and toolsets. 🌟 Bonus Points Experience with the Atlassian suite (Jira, Confluence). Background in VR/AR or platform-specific development. Experience scaling production practices in a growing studio. 💰 Compensation & Benefits USD: $146,000 – $173,000 (Total Compensation: $182,500 – $192,750)CAD: $134,000 – $159,000 (Total Compensation: $167,750 – $177,000) ✅ Equity + 401K✅ Health, dental, and vision coverage✅ Flexible PTO (25 days/year)✅ 10 paid holidays + 2 seasonal breaks✅ Life, disability, and even pet insurance! 🐾 🏡 Location Work fully remote, hybrid, or from our Seattle, WA studio — whatever fits best! If you’re passionate about building great games and great teams, Polyarc wants to hear from you. 💚 📩 Apply at: jobs@polyarcgames.com

Polyarc is Hiring: Principal Game Designer

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Polyarc — the creative minds behind Moss — is seeking a Principal Game Designer to lead the design of innovative gameplay systems that make worlds, characters, and mechanics truly come alive. 🌍 In this senior role, you’ll shape how players connect with our games while mentoring and guiding a talented design team. If you love solving complex design challenges, blending creativity with technical skill, and fostering collaboration across disciplines — this is the opportunity for you. 🕹️ What You’ll Do 🎯 Design and deliver moment-to-moment gameplay systems that define the player experience.🧠 Prototype and implement gameplay features using Unreal Engine (Blueprints & systems).🤝 Collaborate across art, animation, and engineering teams to ensure seamless integration.🔍 Playtest regularly to gather feedback and drive iteration across the project.🧩 Lead and mentor other game designers, supporting their professional growth.💬 Build clarity and alignment through documentation, communication, and mentorship. 💡 What You Bring Extensive experience designing and implementing gameplay systems. Strong technical proficiency with Unreal Engine (Blueprints, input, and animation systems). Proven ability to collaborate across multiple disciplines and guide projects from concept to completion. Leadership and mentorship experience, with a passion for team development. Excellent communication and problem-solving skills. 🌟 Bonus Skills ✨ Experience designing for VR/AR/XR platforms.🎮 Shipped AAA titles with strong gameplay system contributions.💻 Familiarity with Unreal Engine C++ and performance optimization tools.🧩 Multi-genre design experience across platforms. 💰 Compensation USD: $150,000 – $175,000 (Total compensation: $187,000 – $194,500)CAD: $138,000 – $161,000 (Total compensation: $171,919 – $178,814)Plus: Equity, healthcare, 401K, flexible PTO (25 days/yr), paid holidays, and more. 🏡 Location ✅ Remote-friendly — work from anywhere, or join us at our Seattle, WA studio.Hybrid options available too! If you’re passionate about crafting transformative gameplay experiences and mentoring creative teams, Polyarc wants to hear from you. 💫 📩 Apply now: jobs@polyarcgames.com

micro1 hiring Voice Acting Expert-Los Angeles

Micro1 Voice over artist festybay

Join micro1 a passionate creative team in the heart of Los Angeles County as a Voice Acting Expert. This on-site, contract position is your chance to be the voice behind captivating characters and compelling stories. We’re looking for an artist with exceptional vocal control and a flair for theatrical performance to bring diverse narratives to life across various media, all while collaborating with top industry professionals. If you’re ready to showcase your versatility in a thriving, high-energy environment, this is your stage. Job Type – Contractual.Location – On-site, Los Angeles, California The Opportunity Join a passionate creative team in the heart of Los Angeles County as a Voice Acting Expert. This on-site, contract position is your chance to be the voice behind captivating characters and compelling stories. We’re looking for an artist with exceptional vocal control and a flair for theatrical performance to bring diverse narratives to life across various media, all while collaborating with top industry professionals. If you’re ready to showcase your versatility in a thriving, high-energy environment, this is your stage. What You’ll Be Doing (Key Responsibilities) What You’ll Need to Succeed (Required Qualifications) Bonus Points (Preferred Qualifications)

Rebellion is Hiring Lead VFX Artist

Rebellion

Rebellion is hiring Lead VFX Artist. UK based Video Games Company, for over 30 years creating incredible video games. We are on the lookout for a Lead VFX Artist to join our passionate and growing VFX team to work on an upcoming unannounced project at the early stages of development. Location – Oxford, UK | Hybrid (Remote options available) Join a creative powerhouse behind Judge Dredd, Sniper Elite, and more — shaping the future of game development! 🚀 We’re looking for a Lead VFX Artist to lead and inspire our talented VFX team, working on an exciting unannounced project. You’ll set the creative vision for real-time effects, guide your team, and help shape the tools, pipelines, and artistry that make Rebellion games stand out. 🎨 💼 What You’ll Do: 🧠 What We’re Looking For: ✅ Proven leadership in VFX with a strong portfolio✅ Expertise in Blender, Photoshop, Substance, After Effects, Houdini, Embergen (or equivalents)✅ Deep knowledge of particle systems, simulations & real-time optimisation✅ Excellent cross-discipline collaboration skills✅ Ability to define & communicate a clear creative vision 🌟 Why Join Rebellion? 📩 Apply Now: Rebellion Careers

Rigging Technical Supervisor – DNEG Animation

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About the Role The Rigging Technical Supervisor is a pivotal leadership role within DNEG’s Feature Animation (FEAT) Rigging departments. You will provide technical guidance, creative problem-solving, and innovation across global projects, ensuring rigging workflows are efficient, robust, and artist-friendly. This role blends hands-on technical leadership with strategic development of rigging tools and processes. You will collaborate closely with stakeholders across departments — including crowd, CFX, and pipeline teams — to maintain high production quality while implementing innovative rigging solutions. Key Responsibilities Lead and guide rigging teams, both locally and globally Provide hands-on technical solutions for rigging challenges Troubleshoot production issues and implement pipeline improvements Develop tools and workflows to increase efficiency and quality Collaborate with other departments to integrate rigging solutions seamlessly Contribute to the long-term development of the rigging department Must-Have Skills & Experience ✅ Advanced knowledge of animation pipeline rigging technologies (modular rigging, facial rigging, deformation techniques, geometry caching)✅ Expert Python scripting skills with coding standards adherence, familiarity with Git, and participation in code reviews✅ Strong understanding of Maya API✅ Deep expertise in animation pipeline architecture and problem-solving✅ Focus on optimization and empowering artists✅ Excellent self-management and time management skills✅ Strong leadership, communication, and collaboration abilities Nice to Have C++ programming experience Unreal Engine knowledge Houdini experience Experience in CFX workflows Crowd simulation experience About You Excellent communicator and team player Proactive, adaptable, and approachable Courteous, collaborative, and able to work under pressure Organized with strong time management skills Willing to learn new tools, techniques, and proprietary software Why Join DNEG Animation? DNEG Animation is a world-class creative studio that brings captivating worlds and unforgettable characters to life. Our teams have contributed to landmark projects such as:🎬 The Garfield Movie, Nimona, Under the Boardwalk, Entergalactic, Ron’s Gone Wrong Currently in production:✨ The Angry Birds Movie 3, The Cat in the Hat, Bad Fairies Every project we undertake is driven by a shared passion for innovation and quality — and as Rigging Technical Supervisor, you’ll play a central role in shaping the future of our animation pipeline.

Rigging Supervisor – DNEG Animation

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About the Role The Rigging Supervisor is both the creative and technical leader of the rigging department on a show. Working closely with the VFX Supervisor, CG Supervisor, and Animation Director, you will help bring the client’s vision to life by guiding a team of artists in crafting high-quality, lifelike characters and assets. With deep expertise in rigging workflows, anatomy, and performance, you’ll ensure assets are built with cutting-edge techniques and seamlessly integrated into the production pipeline. This role demands strong leadership, problem-solving, and an eye for both artistic detail and technical precision. Responsibilities Lead the rigging team, providing creative and technical direction Collaborate with supervisors and other departments to deliver rigs that integrate smoothly into production Ensure assets meet both artistic vision and technical requirements Balance quality with production deadlines Mentor, delegate, and support artists within the rigging team Drive innovation by applying the latest tools and techniques in CG feature animation Requirements ✅ High proficiency in rigging pipeline technologies (modular rigging, deformation, simulation, publishing, Shotgrid)✅ Expertise in muscle, skin, cloth, hair, fur, and feather deformation/simulation✅ Strong knowledge of body & facial anatomy (including FACS)✅ Proven experience producing creature and character work with exceptional attention to motion and detail✅ Proficiency in Maya, Python, and production tracking systems✅ Ability to balance creative quality with time constraints✅ Excellent leadership, delegation, and communication skills Nice to Have: Houdini experience Grooming expertise Cloth simulation knowledge Crowd work experience Programming in C++; QT or PySide familiarity About You Organized, proactive, and self-motivated Collaborative communicator and approachable leader Calm under pressure with strong problem-solving skills Positive, adaptable, and open to learning new techniques (including proprietary software) Committed to meeting production deadlines with a can-do attitude Why Join DNEG Animation? DNEG Animation is a world-class studio known for its diverse styles and exceptional storytelling. Our team has worked on acclaimed titles including:🎬 The Garfield Movie, Nimona, Ron’s Gone Wrong, Entergalactic, Under the Boardwalk Currently in production:✨ The Angry Birds Movie 3, The Cat in the Hat, Bad Fairies Every project at DNEG is an opportunity to push the art of animation further — guided by the principle that our only “house style” is quality.

Character Lead TD – DNEG Animation

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DNEG’s Feature Animation division is seeking a highly skilled Character Lead TD to join our expanding London team. As we continue to collaborate with major Hollywood studios and independent filmmakers to deliver world-class animated features, we are looking for a visionary technical leader to guide our rigging efforts and set the gold standard for character production. About the Role DNEG’s Feature Animation division has been steadily growing, collaborating with major Hollywood studios and independent productions to deliver world-class animated features. As we continue to expand, we’re looking for a Character Lead TD to help guide our rigging efforts and ensure the highest standards of quality. As a Character Lead TD, you will design animation rigs for characters, creatures, props, and vehicles, working closely with Rigging Supervisors and Animation Leads. Beyond technical skills, you’ll play a key leadership role — mentoring junior artists, assigning tasks, and ensuring seamless communication across departments. Job Summary : Character Lead TD Category Details Company DNEG Animation Role Character Lead TD Location London, UK (Hybrid Remote) Salary Range ₹25–35 LPA (up to ₹50+ LPA for exceptional candidates) Key Focus Rigging, Pipeline Efficiency, Leadership What We’re Looking For ✅ Proven experience on high-quality character/creature projects✅ Strong expertise in Maya and rigging workflows✅ Thorough knowledge of rigging specializations (body, face, mechanical rigs)✅ Comfortable with both technical & artistic aspects of rigging✅ Solid understanding of human anatomy, linear algebra, vector math✅ Skilled in Python (OOP) and scripting for pipeline efficiency✅ Strong leadership and mentoring abilities Nice to Have: Maya API knowledge C++ experience QT or PySide knowledge About You Collaborative and team-oriented Proactive and adaptable problem-solver Organized with strong task-management skills Clear communicator with excellent time management Courteous, approachable, and able to give/receive direction   Qualifications Industry Experience: A proven track record of success on high-quality character or creature-based animation projects. Technical Expertise: Mastery of Maya and professional rigging workflows, including body, face, and mechanical systems. Mathematical Foundation: Strong understanding of linear algebra and vector math, essential for solving complex rigging and deformation challenges. Scripting Skills: Proficiency in Python (OOP) is required. Familiarity with Maya API, C++, or QT/PySide is considered a significant asset. Soft Skills: A collaborative, team-oriented mindset with excellent task-management and communication skills. You should be proactive, adaptable, and comfortable giving or receiving constructive direction. Why Join DNEG? At DNEG, every production is an opportunity to create something extraordinary. With a slate of major animated features in development, you’ll be working with some of the best global talent in the industry to bring iconic characters and worlds to life. We are one of the world’s leading visual effects and animation companies, employing over 9,000 people across studios in North America, Europe, Asia, and Australia. We are committed to equity, diversity, and inclusion — fostering an environment where everyone belongs and can thrive. We welcome applications from all backgrounds and are happy to provide accommodations throughout the hiring process. How to Apply To apply for the Character Lead TD position at DNEG Animation, please follow these steps: Prepare Your Materials: Ensure your CV is up to date and your showreel is ready. Your reel should clearly demonstrate your technical rigging expertise, specifically showcasing: Complex body and facial rigs. Examples of pipeline tools or scripts you have developed in Python. Evidence of character deformation and mechanical rigging skills. Submit Your Application: Visit the DNEG Careers Page to search for the Character Lead TD (Feature Animation) role in the London studio. Application Process: Follow the instructions on the job posting to upload your documents. Ensure your cover letter highlights your leadership experience and your ability to mentor junior artists.

DNEG Animation – Character TD

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About the Role DNEG’s Feature Animation division has been crafting high-end animated feature films since 2014, collaborating with both major Hollywood studios and independent productions. Our Character TDs are essential to this process, building animation rigs for characters, creatures, props, and vehicles, and occasionally developing proprietary tools to support the rigging pipeline. Working closely with Rigging Supervisors and Animation Leads, you’ll help design flexible and production-ready rigs that bring life, personality, and performance to our characters. What We’re Looking For ✅ Proven experience delivering rigs for character/creature-heavy projects✅ Strong knowledge of Maya and rigging workflows✅ Expertise in character specializations (body, face, mechanical rigs)✅ Solid understanding of human & animal anatomy, motion, and physics✅ Comfort with technical problem-solving and pipeline integration✅ Skills in linear algebra & math fundamentals✅ Awareness of animation principles Nice to Have: Programming/scripting experience (MEL, Python, C++) Familiarity with broader VFX/animation pipelines About You Strong communicator & team player Proactive, adaptable, and detail-oriented Organized with excellent time management Courteous, collaborative, and receptive to feedback Why Join DNEG Animation? At DNEG Animation, every project is unique — from stylized films to complex, photorealistic features. We pride ourselves on having no house style — only quality. Our artists have contributed to titles such as:🎬 The Garfield Movie, Nimona, Entergalactic, Ron’s Gone Wrong, Under the Boardwalk Currently in production:✨ The Angry Birds Movie 3, The Cat in the Hat, Bad Fairies You’ll work with some of the best global talent in the industry, collaborating across departments to bring unforgettable characters and worlds to life. About DNEG DNEG is one of the world’s leading visual effects and animation companies, employing 9,000+ people across studios in North America, Europe, Asia, and Australia. We are committed to building an inclusive, equitable, and diverse workplace, where every team member feels they belong. We encourage applications from all backgrounds and experiences, and we are happy to provide support or adjustments during the recruitment process.

One of Us is Hiring: Animator

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Looking for your next big opportunity in animation? If you’re passionate about breathing life into characters, creatures, and props, One of Us is opening its doors in Paris for a talented Animator to join the team. This role is all about storytelling through motion – creating believable performances that feel both natural and cinematic. Whether it’s subtle facial expressions or full-body creature mechanics, you’ll be at the heart of turning ideas into moving magic. 🎬 What You’ll Be Doing As part of the animation team, you’ll: Animate characters, creatures, and props based on briefs and artistic direction. Apply strong acting choices and physicality to support story and emotion. Submit work for daily reviews and refine based on feedback. Keep animation scenes clean, organized, and fully pipeline-compliant. Collaborate with layout, rigging, and CFX to ensure assets work smoothly. Spot rig/scene issues early and assist in resolving them. Help maintain consistent motion and style across sequences. 🛠️ What We’re Looking For We want someone who brings both skill and energy to the table: Proficiency with Maya animation tools and workflows. Solid grasp of body mechanics, timing, and weight. Professional experience animating realistic characters and creatures. Strong attention to detail, especially in facial animation and secondary motion. Excellent communication and teamwork skills. Reliability with time management, deadlines, and feedback. A positive, adaptable mindset with a drive to improve. At least 4+ years in VFX or Animation. 🌍 Life at One of Us We believe creativity thrives in the right environment, so here’s what we offer: 27 days’ holiday plus bank holidays (IDCC 2717). 2 paid volunteering days each year. Hybrid work setup – enjoy the buzz of our Paris studio while keeping flexibility. Pension via Audiens and healthcare via Swiss Life. Regular wrap parties and social events (because great work deserves celebration!). Our core hours run Monday to Friday, 9:30 am – 6:30 pm (or 10 am – 7 pm). Depending on your role, you’ll spend 2–3 days a week at our Paris studio in the 20th arrondissement. 🚀 Why Join Us? At One of Us, you’ll collaborate with world-class artists, work on exciting projects, and grow in a supportive, creative environment. We’re looking for people who are not just technically strong but who also bring kindness, respect, and positivity to the team. If you’re ready to push your craft, tell incredible stories through motion, and be part of a vibrant community in Paris – we’d love to hear from you!