
Blind Squirrel Games

This is a comprehensive, professional breakdown and expansion of the Character Artist position at Blind Squirrel Games. I have restructured the original posting into a high-clarity format, adding necessary industry context, market analysis, and role expectations to provide a full-spectrum view of the opportunity.
Job Overview
Employment Overview: Character Artist
| Category | Details |
| Company Name | Blind Squirrel Games (BSG) |
| Position Title | Character Artist |
| Employment Type | Full-Time, Permanent |
| Location | Manizales, Colombia (In-Person / On-Site) |
| Experience Level | Mid-to-Senior (2+ Years & Shipped Titles) |
| Industry | AAA Game Development |
| Salary Range (Est.) | $45,000,000 – $75,000,000 COP (Annual Gross)* |
*Note: Salary in the Colombian games market varies based on seniority and specific project budgets. Figures are estimated based on regional standards for multinational studios in Manizales/Medellín.
Company Profile: The Blind Squirrel Culture
Blind Squirrel Games (BSG) is an elite, independent multidisciplinary studio that has built its reputation as a powerhouse partner for the world’s leading developers and publishers. Founded on the principle that “people are our purpose,” BSG has transitioned from a high-end support studio into a global creative force with studios spanning from Irvine, California and Austin, Texas to Auckland, New Zealand and Manizales, Colombia.
Working at the Manizales studio offers a unique blend of high-stakes AAA development with the vibrant, innovative culture of Colombia’s growing tech hub. We prioritize an inquisitive, proactive, and collaborative environment. As a “Squirrel,” you aren’t just a cog in a machine; you are an essential part of a collective that values technical mastery and creative curiosity.
Role Mission & Strategic Impact
As a Character Artist, you are the architect of the player’s emotional connection to the game. You are responsible for breathing life into the protagonists, antagonists, and creatures that inhabit our digital worlds. This role is specifically designated for our Manizales studio, requiring a professional who thrives in a face-to-face, high-energy collaborative setting.
You will navigate the entire character pipeline—from high-poly sculpting to engine-ready optimization. This role requires a “dependable developer” mindset: someone who can work autonomously under the guidance of the Art Director and project Leads while simultaneously acting as a pillar of support and mentorship for junior artists.
Core Responsibilities
High-Fidelity Asset Creation
Sculpting & Modeling: Utilize ZBrush and Maya to develop realistic, highly detailed character models, organic assets, and terrain features.
Hair & Fur Grooming: Design and implement realistic hair using Xgen, Hair, or Fur systems. You must optimize these assets to ensure natural movement and high performance in real-time environments.
Anatomy & Proportion: Ensure all biological forms adhere to strict anatomical standards, maintaining silhouette integrity and believable proportions.
Technical Pipeline & Topology
Retopology: Generate clean, animation-ready topology. Your meshes must be optimized for deformation and performance across multiple platforms (PC, Console).
PBR Texturing: Execute advanced texturing and material creation using the Substance Suite and Photoshop, adhering to Physically Based Rendering (PBR) standards.
Optimization: Implement Level of Detail (LOD) strategies and shader optimizations to ensure visual quality does not compromise frame rates.
Collaborative Production
Workflow Documentation: Contribute to the evolution of the character art pipeline by documenting best practices and training materials.
Version Control: Maintain organized project directories and manage assets within version control systems (e.g., Perforce or Git).
Scheduling: Work alongside production teams to estimate tasks, set realistic milestones, and guarantee the timely delivery of AAA-quality assets.
Professional Qualifications
Required Experience
Industry Tenure: Minimum of 2+ years of professional experience in game development, specifically focused on character art.
Proven Track Record: At least two (2) shipped AAA titles where you served as a Character Artist.
Expert Portfolio: A comprehensive digital portfolio demonstrating mastery in designing and crafting realistic characters, creatures, and organic assets.
Technical Proficiencies
Software Mastery: Expert-level command of Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, and Photoshop.
Engine Knowledge: Deep understanding of shader capabilities, render techniques, and modern game engine limitations.
Anatomical Insight: An exceptional grasp of human and animal anatomy, including muscle flow and skeletal structure.
Behavioral Competencies
At BSG, technical skill is only half of the equation. We look for:
Communication: The ability to articulate creative decisions and gracefully receive critical feedback.
Mentorship: A willingness to share knowledge and help elevate the skills of junior developers.
Problem-Solving: A proactive approach to identifying pipeline bottlenecks and troubleshooting technical art issues.
Reliability: Strong time management skills and the ability to deliver high-quality work with minimal supervision.
The Manizales Advantage: Why Colombia?
Manizales is known as the “City of Open Doors.” It is a hub of education and innovation in Colombia, offering a high quality of life, a temperate climate, and a burgeoning community of digital artists. By joining our Manizales studio, you become part of an international network of talent while enjoying the local benefits of a creative and affordable urban environment.
Market Context: Character Art Statistics
To provide a clearer picture of the industry landscape you are entering, consider the following data regarding the role of Character Artists in the global and regional market:
Global Workforce Demographics (General Industry Estimates)
The game development industry is increasingly globalized. For Character Art roles in studios like BSG, the demographic breakdown of the talent pool is roughly:
White/Caucasian: ~55%
Asian: ~22%
Hispanic/Latino: ~15% (This percentage is rising rapidly with the expansion of studios in LATAM hubs like Colombia).
Black/African American: ~4%
Other/Multi-racial: ~4%
Gender Distribution in Character Art
Male: ~78%
Female: ~20%
Non-Binary: ~2%
Salary Growth & Demand
In the Latin American (LATAM) sector, the demand for specialized AAA talent (like Character Artists) has seen a 25% year-over-year increase as major Western studios outsource or build branch offices in Colombia. Professionals with 2+ years of experience and shipped titles often earn 30%–50% more than generalist 3D artists in the same region.
Equal Opportunity Statement
Blind Squirrel Entertainment, Inc. is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or disability.
To apply for this job please visit ats.rippling.com.