festybay

Create Your FestyBay Profile

Firesprite is Hiring: Principal Technical Animator

firesprite logo festybay

📍 Liverpool, UK (1–3 days in-studio preferred, remote options considered) Firesprite, a PlayStation Studios member, is creating a dark, story-driven next-gen Narrative Adventure. We’re looking for a Principal Technical Animator to craft high-quality gameplay animations that deliver immersive storytelling, expressive characters, and AAA gameplay experiences. ✨ Responsibilities: Create believable human & non-human animations (keyframe & mocap) Lead animation systems/features and refine pipelines Collaborate across teams from block-out to final gameplay animation Mentor and guide animation team members 🎯 Requirements: Experienced Principal or senior gameplay/technical animator Strong in motion matching, keyframe & mocap animation Skilled in Maya/MotionBuilder and Unreal Engine (or similar) Deep understanding of character, movement, and animation pipelines Excellent communication and collaboration skills 💡 Bonus Skills: Creature/animal animation, facial animation, rigging, previs/prototyping, mocap direction 💎 Perks & Benefits: Discretionary bonus Hybrid working options Private medical & dental coverage 25 days holiday Inclusive and supportive culture 📩 Apply Now: Bring your animation expertise to Firesprite and help us craft unforgettable, next-gen experiences.

GAMEPACK Studio | 2D Artist (Middle/Senior) | Remote

gamepack studio logo festybay

Are you a passionate 2D artist looking to take the next step in your career? Do you thrive in creative, fast-paced environments where innovation meets artistry? If so, GAMEPACK Studio wants to hear from you. We are currently expanding our design team and are seeking a talented Mid to Senior-level 2D Artist to join us on a fully remote basis. At GAMEPACK Studio, we pride ourselves on building dynamic, high-quality projects that challenge our team and delight our players. As we grow, we are looking for a dedicated artist who brings both technical proficiency and a unique creative vision to the table. If you are someone who enjoys collaborating in a supportive team atmosphere and is eager to shape the visual identity of our upcoming titles, this is the perfect opportunity for you. The Role: What You’ll Do As a core member of our art department, you will be responsible for creating high-quality 2D assets that align with our signature studio aesthetic. You will collaborate closely with other artists, designers, and developers to bring characters and game worlds to life. We value artists who are not only talented in traditional 2D design but are also forward-thinking, embracing modern workflows to maximize efficiency and creativity. Core Requirements To be successful in this role, we are looking for candidates who meet the following criteria: Professional Experience: You possess 3+ years of professional experience in the game industry as a 2D artist. You have a proven track record of delivering production-ready assets under deadline pressure. Artistic Style: You have a strong, demonstrable portfolio featuring a casual character style. We are looking for artists who can capture personality, fluidity, and charm in their character designs. Technological Fluency: We embrace innovation. Experience utilizing AI-assisted tools within your art workflow is a requirement. We want to see how you leverage new technology to enhance, iterate, and refine your creative process. Communication: As we operate in a global, fully remote environment, a professional command of the English language (B1+ level or higher) is necessary for seamless collaboration with the team. Location: While the role is fully remote, we are currently prioritizing candidates based in the United Kingdom.   Nice to Have While not mandatory, if you possess isometric design skills, we would love to see those examples in your portfolio. Whether it is environment design or object placement, an eye for isometric perspective is a major asset to our current project pipeline. Why Join GAMEPACK Studio? We believe that our team is our greatest asset. When you join GAMEPACK Studio, you aren’t just filling a seat; you are becoming part of a community that values your growth and well-being. We offer: Competitive Compensation: We provide a competitive salary ranging from $1,500 to $3,000 USD per month, reflecting the value you bring to our projects. True Flexibility: We are a fully remote studio. We trust our team to manage their work-life balance effectively, providing the autonomy needed to produce your best work from the comfort of your own environment. Work-Life Balance: Your downtime is as important as your work time. We offer 24 paid vacation days annually to ensure you have the time to recharge and stay inspired. Growth and Collaboration: You will be joining a supportive, fast-growing team that is passionate about quality and innovation. You will have the opportunity to share your expertise, learn from industry peers, and contribute to the long-term success of the studio.   How to Apply If you are ready to elevate your career and contribute to exciting new projects, we want to see your work. Please send your application, including your up-to-date portfolio (which should highlight your character design skills and your use of modern workflows), to our hiring team at: job@gamepackstudio.com We are eager to see the unique style and perspective you can bring to GAMEPACK Studio. Join us as we continue to push the boundaries of casual gaming—we look forward to reviewing your application!

🎮 Next Level Games Hiring: Senior Lighting Artist 🎮

next level games_logo

📍 Location: Metro Vancouver, Canada (Work eligibility & relocation required) About Us Next Level Games, a wholly owned subsidiary of Nintendo Co., Ltd., has been developing award-winning games for 20 years. Our titles include Luigi’s Mansion 3, Mario Strikers™, Punch-Out!!, and Metroid Prime Federation Force. At NLG, we believe success comes from working in harmony. We nurture an inclusive, fun environment where everyone contributes to creating unforgettable gaming experiences. What You’ll Do Establish lighting benchmarks and share best practices across the team. Light environments and cinematics with creativity and clarity. Collaborate with Environment, Prop, Tech Artists, and the Art Director. Develop and improve lighting systems and processes. Ensure consistency and quality across all levels. Provide guidance and mentorship to other Lighting Artists. What We’re Looking For 3+ years’ experience in lighting, with at least one shipped title. Proficiency with Unreal Engine (or similar). Strong technical understanding of runtime dynamic lighting. Solid grasp of lighting & shadow techniques (radiosity, ray-tracing, HDRI, lightmaps). Knowledge of post-processing, tone mapping, composition, and color theory. Excellent communication & collaboration skills. Why You’ll Love Working Here 💰 Competitive salary: $74,000–$93,000 CAD annually 🎁 Performance bonus program + health coverage 🧘 Employee Assistance Program (mental health, financial, legal support) 🏋️ In-studio gym + extensive media library (games & books) 🎲 Join staff committees – board games, sports & more 🎮 Employee discounts on Nintendo products & merchandise 🌱 Inclusive workplace with growth opportunities 📩 How to ApplySend your application to careers@nextlevelgames.com ⚠️ Please note: Only candidates with work eligibility in Canada and those already in or willing to relocate to Metro Vancouver will be considered.

🎬 ILM London is Hiring – All Levels Generalist Artist

industrial_light__magic_logo

📍 Location: London, United Kingdom | Hybrid (minimum 2 days on-site/week) Industrial Light & Magic (ILM) is seeking talented Generalist Artists to join our London studio. If you have a strong base in 3D CGI creation and thrive across multiple disciplines, this is your chance to work on world-class VFX for feature films. 🔹 What You’ll Do Work across all aspects of CG shots: Modeling, Texturing, Shading, Lighting, Matte Painting, Rendering, and Compositing Create models, textures, and photorealistic digital matte paintings Assemble and light scenes, including characters and animation Refine 3D renders with 2D compositing techniques Collaborate with VFX and CG Supervisors to define shot aesthetics 🔹 What We’re Looking For High-level knowledge in Modeling, Texturing, Lighting, Shading, Matte Painting, Rendering, and Compositing VFX pipeline experience on at least one feature film Proficiency in Maya, Houdini, and VRay (knowledge of Houdini Solaris, Renderman, Blender a plus) Strong artistic & technical problem-solving, attention to detail, and communication skills Bonus: Programming/scripting skills (VEX, MEL, Python) or traditional arts background 📢 Please submit a demo reel or shot breakdown along with your resume. 💡 Join ILM and be part of a creative team shaping groundbreaking cinematic experiences!

DNEG hiring Animator-Vancouver, Canada 

DNEG_logo

Job Title: Animation Lead Location: Vancouver, CanadaSalary Range: CAD 92,000 – 145,000Position Type: Unionized (covered by DNEG & IATSE collective agreement) Key Purpose of the Job As an Animation Lead, you will provide close support to the Animation Director and Animation Supervisor(s). While still contributing animation shots, your primary focus will be mentoring, guiding, and ensuring the consistency of animation across the team. Key Responsibilities Collaborate with the Animation Director and Supervisor(s) during pre-production, including animation tests and rigging feedback. Ensure consistency of character animation style, intention, and movement. Provide constructive feedback, guidance, and technical support to animators. Assist in solving animation-related technical and artistic issues. Help communicate direction and resolve challenges related to animation techniques, references, and workflows. Contribute animation shots as required, though to a lesser extent than team animators. Requirements (Must Haves) 4–6 years of VFX animation experience at a high level. Experience as a Senior Animator on at least 3 feature-length productions. Strong knowledge of Maya and solid understanding of related departments. Proficiency in timing, posing, acting, and storytelling techniques. Strong problem-solving ability in 3D space, including interpreting layouts and analysing 3D form. Excellent communication and organizational skills. Some experience with scheduling sequences for production leadership. About You Team-oriented and collaborative. Highly motivated and adaptable. Strong communicator, open to feedback and direction. Unionized Position This is a unionized role covered by a collective agreement between DNEG and IATSE (in the coming months). Union membership is required. Union dues will apply once the agreement is in place. Benefits and conditions will follow the collective agreement. Additional Information Only shortlisted candidates will be contacted. However, all applicants will be added to our talent pool for potential future opportunities.

🚀 Vercors Games is Hiring – Senior Game Designer (MMORPG)

games festybay

Vercors Games, a new Madrid-based studio founded by industry veterans, is co-developing a large-scale AAA cross-platform game. We’re searching for a Senior Content Designer passionate about creating immersive, player-first experiences. 📍 Location: Remote (Europe, CET time zones) ✨ What You’ll Do Shape engaging and coherent in-game content across quests, menus, and interactions. Collaborate with designers, UX, and artists for seamless player experiences. Craft onboarding flows and maintain content style guides. Support user testing to refine clarity and immersion. 🎯 What We’re Looking For 8+ years in content design (MMORPG or RPG experience a plus). Portfolio showcasing in-game content design. Strong command of English. Familiarity with Figma, Miro, or Notion. Based in Europe, aligned with CET time zones. 🌍 Why Join Us? 100% remote with flexible hours. Creative autonomy and inclusive culture. Opportunity to define the voice of a AAA game. 📩 Apply now and be part of shaping our worlds!

Rockstar Games is Hiring – Vehicle Artist (Mid/Senior)

Rockstar Games

🚗 Vehicle Artist (Mid/Senior) – Rockstar Games At Rockstar Games, we create world-class entertainment experiences. Become part of a team working on some of the most rewarding, large-scale creative projects in entertainment — all within an inclusive, highly-motivated environment where you’ll learn and collaborate with some of the most talented people in the industry. Rockstar India is on the lookout for talented Senior and Mid-level Vehicle Artists with a passion for creating an incredible and varied range of vehicle artwork. This is a full-time, in-office position based at Rockstar’s large game development studio in Bangalore, India. 🌍 What We Do The Vehicle Art team designs, builds, and textures all modes of transport within our game worlds. If you can drive, ride, sail, or fly in it — we’ve created it. Vehicles are more than transport — they’re an extension of a player’s personality, customizable and full of history, becoming “characters” in their own right. We research how vehicles are built, how they function, and their cultural significance worldwide. We collaborate with design, code, and animation teams to ensure vehicles work seamlessly. We work alongside art departments to hit the highest visual standards and maintain consistency across the game world. 🎯 Responsibilities Work in a specialized vehicle department within a larger passionate game team. Design original assets inspired by real-world references (not carbon copies). Research, design, and model 3D vehicle artwork (interior + exterior). Create textures & shaders for real-world materials like paint, metals, wood, fabric, and leather. Use engine tools to export/test assets in-game, ensuring quality control and functionality. ✅ Qualifications A comprehensive portfolio of high-quality 3D vehicle art is required. 🛠️ Skills Strong experience in 3DS Max (modelling) and Adobe Photoshop (texturing). Deep understanding of modern production workflows for vehicle asset creation. Strong sense of silhouette, scale, and mesh topology. Expert in creating/manipulating texture maps: diffuse, normal, specular, weathering. Excellent UV space optimization. Awareness of poly counts & texture budgets for real-time engines. Strong team player, good communicator, self-motivated. Ability to manage time effectively, meet deadlines, and report progress clearly. Collaborative mindset, working well with code, design, animation, and tools teams. ➕ Pluses (Not Required) 1+ year studio experience or vehicle modding background. Shipped current-gen console titles as a Vehicle Artist. Knowledge of PBR shader workflows. Experience with Quixel Suite or similar. Traditional art skills: drawing, photography, technical illustration. Interest in adopting new workflow tools (internal or 3rd party). Passion for car culture. 📩 How to Apply Apply with your CV + Cover Letter (demonstrating how you meet the skills above). If shortlisted, a Rockstar recruiter will contact you to guide you through next steps. Rockstar Games is proud to be an equal opportunity employer, committed to hiring and promoting based on skills and merit. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.

🎮 Rockstar Games is Hiring – Motion Graphics Artist

Rockstar Games

📍 Location: Manhattan, New York, United States💰 Salary: $70,000 – $90,000 USD At Rockstar Games, we create world-class entertainment experiences. We’re looking for a highly skilled Motion Graphics Artist to join our Video Production Department in NYC. ✨ What You’ll Do Create top-quality 2D & 3D motion graphics for trailers, social media, and campaigns. Collaborate with directors, producers, and artists to bring creative visions to life. Ensure precision, quality control, and consistency across all deliverables. 🎨 What We’re Looking For Bachelor’s degree + 5+ years of professional experience. Strong expertise in After Effects & C4D (Octane/Redshift). Solid motion design sensibilities and ability to work in a team pipeline. 💡 Bonus if you have experience in Film/TV title sequences & style frame design. 📌 Full-time, on-site role at Rockstar’s NYC HQ👉 Apply with your resume, cover letter & portfolio. Be part of something legendary. 🚀

Flying Wild Hog hiring Senior VFX Artist

flying wild hog logo festybay

Who We Are At Flying Wild Hog, gaming isn’t just what we do—it’s who we are. From Hard Reset to Shadow Warrior and Evil West, we’ve built action-packed worlds that keep players hooked. We’re gamers turned creators, fueled by passion and driven to craft unforgettable experiences. If you’re ready to join a studio where creativity and community come first, this is the place for you. About the Role We’re looking for a Senior VFX Artist to bring our games to life through stunning real-time effects powered by Unreal Engine 5. From explosive combat visuals to atmospheric environments, your artistry will immerse players in thrilling, believable worlds. What You’ll Do Design and create real-time VFX for gameplay and cinematics (explosions, fire, smoke, magic, water, etc.) Build VFX assets including textures, materials, meshes, and fluid simulations Take effects from prototype to polished, final quality Work closely with Game Designers, 3D Artists, and Programmers Optimize effects for performance and visual fidelity What We’re Looking For 3+ years of experience creating VFX for games (portfolio required) Proven expertise in Unreal Engine Proficiency with Photoshop and 3D software (Maya, Max, Blender, etc.) Strong artistic eye for natural and believable effects Collaborative mindset with an iterative approach Experience with version control systems Bonus: experience with Houdini, FumeFX, RealFlow, shipped titles Why Join Flying Wild Hog? Flexibility: work remote, hybrid, or on-site Fully covered private medical care + FitProfit sports card Access to Hogs Academy for ongoing learning Mental health support programs Polish & English language lessons Flexible hours (core 11:00–16:00) Real creative impact on the games we make—your voice matters Apply Here

🎮 11 bit Studios is Hiring – VFX Artist

11bitstudios logo festybay

📍 Location: Warsaw, Poland (Hybrid: 3 days in-office, 2 days remote) Join 11 bit Studios and create stunning in-game visual effects that elevate the gaming experience! What You’ll Do:✨ Design and implement compelling VFX and particle systems✨ Create, optimize, and maintain shaders✨ Redesign Niagara Systems for interactive use cases✨ Collaborate with the art team to enhance visual fidelity Requirements:✅ 3+ years in a similar role or 1 shipped game✅ Portfolio showcasing real-time effects✅ Experience with Unreal Engine 5✅ Shader creation and optimization experience✅ Collaborative, problem-solving mindset✅ Fluent English (B2) Nice to Have: Houdini & Embergen proficiency Steampunk game experience Blueprints for VFX integration Photoshop & 3D software skills (Blender, Maya) What We Offer:✨ Flexible hybrid work and fully-paid holidays✨ Health & wellness benefits, in-office gym & yoga✨ Training budget, library, English/Polish classes✨ Dog-friendly office near Metro Stadion Narodowy✨ Fair compensation, bonuses, relocation budget, events & more Join us and bring games to life with your VFX expertise!