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ICON Creative Studio is Hiring – Junior Rigging Artist (On-Site)

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ICON Creative Studio, Canada’s largest independently owned animation studio, is seeking a motivated Junior Rigging Artist to join our team in historic Gastown, Vancouver. We are the creative force behind top-tier feature and episodic CG content for major platforms, including Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+. In this role, you will be a vital part of our technical art department, translating static models into performant, animation-ready assets. You will work closely with our Rigging Lead to create high-quality rigs for characters, vehicles, props, and environments. This is an exceptional opportunity for a junior artist to kickstart their career by working with cutting-edge tools, receiving mentorship from industry veterans, and contributing to premium global animation projects. Job Summary Details Detail Information Role Junior Rigging Artist Studio ICON Creative Studio Location Vancouver, BC (Gastown – On-site) Salary Range CAD $55,000 – $60,000 per year Key Focus Character/prop rigging, pipeline support, tool mastery Primary Software Maya About ICON Creative Studio:Canada’s largest independently owned animation studio, ICON Creative Studio, is located in historic Gastown, Vancouver, BC. Our team of specialists works across the entire animation pipeline to deliver top-tier feature and episodic CG content for major streaming platforms like Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+. Why Work at ICON:✨ Collaborate on premium animated projects✨ Work with cutting-edge tools and software✨ Join a diverse team of global artists✨ Enjoy a supportive, flexible workplace culture✨ Access mentorship, learning opportunities, and professional growth✨ Generous benefits and direct deposit Role Overview – Junior Rigging Artist:You will create high-quality rigs for props, sets, vehicles, and characters using in-house tools. Reporting to the Rigging Lead, you will actively collaborate with the rigging team and other departments, continuously learning while contributing to a positive and efficient production environment. Responsibilities: Develop rigs for props, sets, vehicles, and characters according to production requirements Use in-house rigging software efficiently Follow direction from the Rigging Lead, ensuring technical and artistic standards Collaborate with fellow rigging artists and departments Accept and implement feedback to improve workflow and output Identify challenges and propose rigging solutions Stay updated on industry trends and new techniques Qualifications:✅ Strong knowledge of Maya✅ Basic anatomy knowledge✅ Strong communication skills✅ Ability to deliver tasks under deadlinesPluses: Python, version control (GIT), cloth, hair, and muscle rigging experience Join ICON and bring animated stories to life while growing your rigging career in a dynamic, collaborative environment.

🎮 Scopely is Hiring – Animation Lead for Monopoly GO!

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📍 Location: Culver City, CA (or Remote within the US/Canada) Scopely is looking for an Animation Lead to join our Monopoly GO! game team. This role will lead and mentor animators, oversee 2D/3D animations, VFX, UI animations, character animation, and transitions, while collaborating with Tech Artists, UI/UX designers, and Engineers to deliver industry-leading mobile game experiences. About Scopely & Monopoly GO!We are a global team of game lovers, creating and innovating mobile games enjoyed by millions worldwide. Monopoly GO! is one of our flagship casual games, and our teams in Europe and the US are dedicated to delivering captivating experiences every day. What You’ll Do: Collaborate with the Animation and Art Directors to set and maintain animation quality and storytelling standards. Provide technical support and optimize animator workflows for efficient production. Partner with engineers and technical artists to define, maintain, and improve animation tools and pipelines. Lead, mentor, and manage Senior and Mid-level animators; give constructive feedback on internal and external work. Contribute to POD-level planning, documentation, and creative process improvements. Actively participate in team critiques, art discussions, and hiring new animators. Ensure timely completion of animation tasks and collaborate across narrative, design, and art teams. What We’re Looking For: 2+ years as a Lead Animator, 7+ years professional game animation experience (Maya preferred). 3+ years of technical animation implementation in UI/features (Unity). Expert hand-key animation skills and strong understanding of animation fundamentals. Experience with real-time particle/VFX animations. Strong communication, collaboration, organizational, and time-management skills. Proven ability to mentor, give feedback, and foster a creative art culture. Online portfolio demonstrating animation and technical art skills. Mobile game experience and proficiency in After Effects, Photoshop, Animate, etc. Nice to Have: Drawing, texturing, and modeling skills. Familiarity with Jira. Compensation (CA, CO, NJ, NY, WA):$98,600 – $145,000 USD annually, plus potential equity, bonuses, healthcare, retirement benefits, pet insurance, paid holidays, unlimited PTO, and more. Base pay depends on experience and skills.

Electrify Video Partners-Head of Short Form

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Electrify Video Partners is a fast-growing digital media company that invests in established YouTube creators and helps scale them into global media brands. With a portfolio that includes Astrum, Fireship, Mentour Pilot, Veritasium and more, our mission is to build premium, market-leading creator businesses. We’re seeking a Head of Short Form to lead creative strategy, audience growth, and branded content for YouTube Shorts, TikTok, and Reels. You’ll shape editorial vision, manage a team of producers/editors, and drive impact across multiple creator brands. Key Responsibilities Lead creative and growth strategy for branded short form video. Develop audience growth strategies across Shorts, TikTok & Reels. Oversee workflow, campaign execution, and branded briefs. Collaborate with creators, sales, and brand partnerships teams. Audit and optimize non-branded short form output. Provide feedback, analyze data, and refine content performance. Use AI tools to enhance workflow and ideation. Stay on top of trends, bringing fresh insights to the team. Requirements Proven success building audiences via TikTok, Reels, or Shorts. Strong communication & project management skills. Knowledge of editing workflows, aesthetics & creative feedback. Data-driven mindset with attention to detail. Familiarity with AI tools to enhance short form production. Nice-to-have: experience with premium educational creators, managing paid social campaigns, or familiarity with scientific/educational content. Why Join Us? Fully remote – work from anywhere. Flexible hours & supportive team culture. Tech allowance + referral program. Work with world-class creators impacting millions globally. Flat, collaborative startup environment with real ownership. Be part of our Creator Foundation – supporting creators aligned with the UN Sustainable Development Goals. Electrify is an equal opportunity employer that celebrates diversity and creativity.

Epic Games is Hiring – Rigging / Technical Animator

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What Makes Us Epic At Epic, our success comes from talented, passionate people working together in a collaborative, innovative, and welcoming environment. From building award-winning games to advancing Unreal Engine, we’re pushing boundaries to empower creators and deliver unforgettable experiences. Being Epic means striving to do right by our players, partners, and community—constantly raising the bar in game and engine development. The Role We’re looking for a Rigging / Technical Animator to join our Montreal team (Psyonix). In this role, you’ll collaborate with artists and programmers to craft high-quality rigs, physics setups, and animation pipelines in Unreal Engine 5. You’ll help shape assets, vehicles, and workflows that drive stunning visuals and smooth development. What You’ll Do Rig assets, characters, and vehicles with high-quality deformation. Set up assets in Unreal Engine 5, including physics and blueprints. Collaborate with modelers and animators to maintain a smooth pipeline. Develop and improve material pipelines, tools, and engine workflows. Work across teams to solve technical issues and optimize performance. Balance multiple tasks, priorities, and bugs across projects. Write and maintain documentation for workflows and tools. What We’re Looking For Strong experience rigging in Maya. Familiarity with Unreal Engine 5 and real-time art pipelines. Keen eye for aesthetics, deformation, and physics movement. Knowledge of 3D DCC tools (Autodesk, Blender, Modo, etc.). Scripting skills: Python, HLSL, visual scripting. Bonus: modeling, animation, or pipeline/tool development experience. Experience shipping at least one AAA title. Epic Perks 100% paid benefits for employees and dependents. Medical, dental, vision, life & disability insurance. Retirement savings plan with employer match. Robust mental well-being program (therapy & coaching for employees + dependents). Global community: 25+ countries, 46 studios, and 4,500+ employees. About Epic Games For over 25 years, Epic Games has created award-winning titles and developed Unreal Engine, the most powerful real-time 3D tool embraced across industries including gaming, film, automotive, and architecture. If you’re ready to rig, animate, and innovate with world-class talent—come be part of something Epic.

Gameloft Montreal is Hiring – Technical Animator

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About Gameloft At Gameloft, we’ve been creating moments of joy for players worldwide for over 20 years. With iconic titles like Asphalt, Dungeon Hunter, Modern Combat, and more than 200 games, we continue to innovate across platforms. Now, we’re expanding into cross-platform PC and console games with exciting titles such as Disney Speedstorm and Disney Dreamlight Valley. With over 3,400 passionate Gamelofters worldwide, our strength lies in our diversity and creativity. If you’re looking for a fresh challenge and want to work with a bold, talented team—join the game! The Role We’re seeking a Technical Animator to join our Montreal team and bring life to an ambitious Dungeons & Dragons® PC/Console project. This unique game blends action-RPG/survival with life-simulation elements, redefining the genre for players worldwide. You’ll report to the Animation Director and collaborate with the Senior Technical Animator, focusing on rigging, skinning, and runtime animation solutions that make characters and worlds feel alive. Responsibilities Build complex character, creature, and vehicle rigs, including secondary dynamic animations. Develop and maintain animation pipeline tools for efficient asset integration. Automate rigging processes with Python/MEL scripting. Create motion controls, including facial expression systems. Design and implement secondary dynamics (cloth, hair, facial). Support character customization pipeline development. Collaborate closely with animators, designers, programmers, and the character team. Qualifications 3+ years of professional production experience. Strong knowledge of Maya and rigging systems (FK/IK). Experience with Python/MEL scripting (advanced programming a plus). Background in Unity (Unreal experience is an asset). Proven ability to set up custom rigs for characters and vehicles. Familiarity with simulation systems (cloth, hair, facial). Strong communication and problem-solving skills. Ability to adapt to shifting priorities and meet deadlines. What We Believe In We use the power of games as a force for positive change—supporting the environment, communities, and inclusivity, while focusing on creating fun, high-quality games that players love. What We Offer Flexible schedule + Friday afternoons off year-round. 3 weeks’ vacation + mobile days off from day one. Paid time off during Christmas & New Year. Group RRSP with employer contributions. Comprehensive insurance & 24/7 medical clinic access. Relocation support for international hires. Referral program with bonuses. Studio Perks: Snacks, coffee, and weekly happy hours. Rooftop terrace & game room. Secure bike storage & active transportation subsidy. Fitness classes (yoga, etc.) at the studio and nearby Jarry Park. Located in the vibrant Mile-Ex & Little Italy neighborhoods.

🎨Inviox Studios is Hiring – Grooming Artist

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Inviox Studios is seeking a highly skilled Grooming Artist to join our team in London. We are dedicated to pushing the boundaries of digital character and environment realism, and we are looking for a specialist who can breathe life into our projects through stunning hair, fur, and foliage. In this role, you will be responsible for creating believable, high-fidelity grooming assets for a wide range of characters, creatures, and environments. You will work at the intersection of art and technology, collaborating closely with our technical artists to ensure that your work is not only visually breathtaking but also performant and seamlessly integrated into our game engine. If you have an eye for detail, a deep understanding of natural growth patterns, and a passion for crafting the “fine details” that make a world feel truly alive, we want you on our team. Job Summary Details Detail Information Role Grooming Artist Studio Inviox Studios Location London, England (Onsite) Compensation Best in industry Key Focus Hair, fur, vegetation, and creature grooming Core Software Maya, Houdini, XGen, Ornatrix, Yeti ✨ Key Responsibilities Create realistic and stylized hair, fur, and vegetation for characters and environments. Ensure artistic consistency across Character & Environment teams. Optimize grooming assets for performance without losing quality. Work with technical artists to integrate setups into the game engine. Troubleshoot grooming-related technical issues. Stay updated with the latest grooming tools and workflows.   🎯 Qualifications Proven experience in grooming for games, VFX, or animation projects. Proficiency with grooming tools (Maya, Houdini, XGen, Ornatrix, Yeti). Solid understanding of anatomy, hair/fur behavior, and growth patterns. Strong attention to detail and visual quality. Ability to collaborate and meet deadlines in a team-driven environment. If you’re passionate about crafting believable and beautiful grooming work, we’d love to hear from you!

Scanline VFX hiring Senior Animator (Contract)

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About the Role Scanline VFX is seeking a talented Senior Animator for a short-term contract to deliver high-quality character, creature, and object animation for live-action visual effects. In this role, you’ll collaborate with supervisors and fellow animators to bring complex performances to life while ensuring creative and technical excellence. Key Responsibilities Create high-quality animation under the guidance of Animation Supervisors and Leads Partner with team members to troubleshoot artistic and technical challenges Collaborate with production teams to meet deadlines Apply strong fundamentals of acting, posing, timing, and storytelling to enhance believability Utilize motion capture (mocap) data and refine performances for production needs Qualifications 5+ years of live-action production experience Expertise in Maya (required); familiarity with Nuke and 3ds Max is a plus Strong knowledge of animation principles and ability to stay on model Solid understanding of camera language: framing, lenses, perspective, blocking, continuity, and movement Experience with mocap workflows Background in fine arts, anatomy, and life drawing demonstrating mastery of weight, motion, and balance Degree/Diploma in Animation or related field (preferred) or equivalent experience Previs experience (a plus) Proactive attitude, adaptability, and a collaborative mindset About Scanline VFX With 7 studios worldwide (London, Los Angeles, Montreal, Seoul, Mumbai, Hyderabad, Vancouver), Scanline VFX is an award-winning leader in the visual effects industry since 1989. We pride ourselves on innovation, collaboration, and raising the bar of quality in everything we do. We look for explorers—curious, adaptable professionals who thrive on learning, iterating, and contributing bold new ideas. At Scanline VFX, every voice matters, and we encourage our team members to share their creativity and perspective.

Scanline VFX hiring 3D Animator

Scanline VFX

Bring Cinematic Worlds to Life at Scanline VFX Scanline VFX is an award-winning visual effects studio recognized for delivering groundbreaking work across feature films, television, streaming productions, and immersive entertainment. With studios around the world and a reputation for technical innovation, Scanline VFX empowers artists to create spectacular visuals that captivate audiences worldwide. Scanline VFX is currently seeking an experienced Lead Animator to join its Seoul, South Korea studio. This is an onsite position for a skilled animation professional who excels at producing high-end character performances while leading and supporting a talented animation team. About the Role As a Lead Animator, you will play a vital role in creating realistic and expressive animations for characters, creatures, and animated objects used in feature film productions. Alongside delivering complex shots, you will provide creative direction, technical guidance, and mentorship to fellow animators, helping maintain the studio’s high standards of quality throughout production. Working closely with supervisors and cross-functional departments, you’ll contribute to both the artistic vision and the technical success of every project. Key Responsibilities Produce high-quality character, creature, and object animations for feature film productions. Handle complex animation sequences while ensuring exceptional artistic quality. Collaborate with Animation Supervisors, Leads, and production teams to achieve the project’s creative goals. Identify and solve technical and artistic challenges throughout the animation process. Work closely with the Rigging department to improve character rigs and animation workflows. Mentor junior and mid-level animators by providing constructive feedback and technical support. Maintain consistency in animation performance, acting, timing, and storytelling across all assigned shots. Assist in refining animation pipelines and promoting efficient team collaboration. Required Qualifications 3–5 years of experience in a Lead Animator role within feature film or high-end visual effects production. Strong proficiency in Autodesk Maya. Excellent understanding of animation fundamentals, including acting, body mechanics, timing, weight, staging, posing, and storytelling. Strong communication, leadership, and collaboration skills. Ability to adapt to changing production priorities while meeting project deadlines. Proven ability to troubleshoot animation and technical workflow issues. Preferred Qualifications The following skills are considered an advantage: Background in fine arts, illustration, or classical animation. Knowledge of human and animal anatomy. Life drawing experience. Familiarity with Nuke and Autodesk 3ds Max. Experience with Python or MEL scripting. Previous experience working on previs or virtual production projects. Why Join Scanline VFX? At Scanline VFX, artists work on some of the industry’s most ambitious visual effects projects using cutting-edge production technology and collaborative workflows. The studio fosters an environment where creativity, innovation, and technical excellence come together to produce world-class entertainment. As part of the team, you’ll collaborate with experienced artists and industry professionals while contributing to visually stunning productions seen by audiences around the globe.   Job Details Company: Scanline VFX Position: Lead Animator Location: Seoul, South Korea Work Type: Onsite Department: Animation Employment Type: Full-time   About Scanline VFX Scanline VFX is a globally recognized visual effects studio specializing in feature films, episodic content, commercials, and virtual production. Renowned for combining artistic excellence with advanced technology, the studio delivers award-winning visual effects for some of the world’s biggest entertainment brands. Scanline VFX is committed to building an inclusive workplace where every employee is valued and respected. The company welcomes applicants from diverse backgrounds and makes hiring decisions based on skills, experience, and qualifications.

Studio Kay Hiring – Senior 3D Generalist

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Do you love the world of advertising, 3D animation, and hyper-realistic rendering?Join our growing creative studio and a passionate young team that thinks big! 💡 As a Senior 3D Generalist, you’ll be at the heart of our projects – from modeling to animation, texturing, lighting, and rendering – delivering impactful, photorealistic visuals for advertising and product realism. 🎯 Your Role✨ Handle 3D projects from A to Z: modeling, texturing, shading, lighting, animation & rendering✨ Develop stunning photorealistic visuals for advertising & product campaigns✨ Create and optimize shaders & textures (glass, metal, fabric, liquids, etc.)✨ Set up lighting inspired by professional photography techniques✨ Collaborate with directors, art directors & producers to ensure creative consistency✨ Supervise freelancers when needed & push the studio’s creative boundaries 💡 What You Bring🔹 Strong experience as a 3D Generalist (portfolio with realistic works)🔹 Proficiency in Maya / 3ds Max / Blender / Cinema 4D🔹 Solid knowledge of rendering engines: Arnold, V-Ray, Redshift, Octane🔹 Expertise in texturing & shading (Substance, Mari, procedural workflows)🔹 Good understanding of lighting, composition & photography🔹 Autonomous, organized, adaptable, and collaborative mindset➕ Bonus: Familiarity with AI tools in 3D workflows 🌟 Why Join Us?🧗 Career growth & personalized development plan🤝 Regular team buildings🏌 Performance bonuses🧘 No micro-management🤓 Training credits (conferences, webinars, etc.)🤸 Flexible schedules💪 Fun summer team challenges🎁 Corporate gifts & holiday breaks 📩 Ready to take on this challenge? Apply now and let’s build something amazing together!

Gensler is Hiring – Senior Motion Designer

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📍 Location: New York, NY, US About the RoleGensler New York’s Brand Experience studio is growing, and we’re looking for a Senior Motion Designer to join our team. You’ll collaborate with designers, strategists, and storytellers to bring digital design into the built environment and help brands connect with audiences in meaningful ways. What You’ll Do Create motion, visual, and interactive designs for brand experiences in physical and digital spaces. Develop concepts from sketches and storyboards to polished design solutions. Produce high-quality assets, presentations, and immersive content for both virtual platforms and real-world installations. Translate user needs into compelling visual narratives and design interactions. Support business development with pitches and proposals. Continuously learn and experiment with new tools, workflows, and design techniques. Qualifications 6+ years of visual/motion design or related experience. Strong background in graphic design, branding, and visual storytelling. Experience designing for both 2D & 3D environments. Expertise with Adobe Creative Suite, After Effects, Cinema 4D. Bonus skills: Revit, Escape, Blender, Unreal, Twin Motion, Figma. Excellent communication, critical thinking, and problem-solving skills. Ability to manage multiple projects under tight timelines and budgets. Portfolio and resume required for consideration. Compensation & Benefits💰 Salary range: $118k – $140k + bonuses + benefits (based on experience).✨ Comprehensive benefits: medical, dental, vision, wellness programs, paid holidays, PTO.📈 401k, profit sharing, stock ownership, and twice-annual bonus opportunities.🎨 Professional growth: licensure fee reimbursements, tuition support, and internal creative initiatives. Life at GenslerWe believe great work comes from a balanced life. From curated art exhibits and design competitions to wellness programs and team events, Gensler offers a workplace where creativity and culture thrive.