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Epic Games hiring Senior Technical Animator, Cinematics – Fortnite

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Location: Cary, United StatesCompany: Epic GamesDepartment: Art & Animation Epic Games is seeking a highly skilled and passionate Senior Technical Animator to join the Art & Animation Department, specifically focusing on the Cinematics team in Cary, United States. This role is integral to bringing the expressive character movement and visual fidelity of high-profile trailers for Fortnite and other related IP projects to life. If you thrive on solving complex problems, innovating pipelines, and working with world-class artists, we invite you to be a part of something Epic. What You’ll Do: Key Responsibilities Category Core Responsibilities Rigging & Setup Rig complex characters, props, and vehicles for cinematic quality. Set up assets in Unreal Engine 5 (cloth, physics, Blueprints). Pipeline & Tools Assist in building and continuously improving pipeline tools. Work with leads on engine tool continuous improvement. Workflow & Support Collaborate with Modelers and Animators to ensure a smooth development pipeline. Provide support, performance/speed optimizations, and resolve Control Rig/Constraint bugs. Cinematics Focus Directly oversee Technical Animation work for cinematic trailers (internal and outsourced). Design and implement efficient UI Pickers for the Animation Team. What We’re Looking For: Essential Qualifications Skill Area Requirements Experience Extensive experience rigging characters specifically for and within the Unreal Engine. Proven experience developing character pipelines and tools. Technical Focus Strong familiarity with the Unreal Engine 5 art pipeline. Attention to aesthetic detail (character deformation and physics movement). Portfolio A compelling portfolio demonstrating high-quality rigging for a diverse range of subjects (bipeds, creatures, detailed facial rigging). Soft Skills A proactive and positive individual with exceptional written communication and teamwork skills. Demonstrated ability as an exceptional problem-solver. Epic Job + Epic Benefits = Epic Life We offer comprehensive benefits that cover all things medically necessary and improve your quality of life. Benefit Category Epic Games Offering Health & Wellness 100% company-paid premiums for you and your dependents (Medical, Dental). Vision HRA. Robust mental well-being program via Modern Health. Financial Life Insurance, Long Term Disability, and a 401k with a competitive match. Time Off & Balance Unlimited PTO and sick time. Company-wide paid breaks and events. Paid sabbatical after 7 years of employment. ABOUT US Epic Games spans across 25 countries with 46 studios and over 4,500 employees globally. We are committed to building teams of world-class talent and deeply value diverse teams and an inclusive work culture. Like what you hear? Come be a part of something Epic! Latest Jobs

REBELLION hiring Lead Animator

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Location Location: Oxford, England, United Kingdom (Hybrid options available) Employment Type: Full-time, Video Games, Art Description For 30 years we’ve been independently developing and publishing incredible video games at our multiple studios founded by Jason & Chris Kingsley, but Rebellion is more than just games. We have our own film studio, we create board games, publish books, and through 2000AD, publish comics and graphic novels such as the amazing Judge Dredd. We’re hiring a Lead Animator to help shape an unannounced title and to be part of a major new project built by a seasoned team known for outstanding shooters.This exciting opportunity can be based out of any of our studios in Oxford, Warwick or Runcorn, offering flexibility, collaboration, and the chance to work with a world-class team! We can provide a relocation package, including moving assistance, temporary accommodation, and full support to ensure a smooth transition to your new environment. We believe in the power of face-to-face collaboration and encourage working from our studios or Oxford headquarters. However, we understand that flexibility matters, so we’re open to discussing hybrid options based on individual needs. :: Responsibilities :: Lead and mentor a team of animators, setting benchmarks and best-practice workflows for creature and character, viewport animation. Working with the creature and viewport animators, balancing creative goals with production realities and gameplay needs. Collaborate with Art, Design, Programming, Tech Animation to integrate animation seamlessly into game engines and PBR pipelines. Create high-quality, in-game animations that meet style guides and technical constraints; review and give actionable feedback. Working with production, helping to make sure the project has the correct visibility and that all work is tracked and meets the project needs. :: Requirements :: A strong understanding of creature and viewport motions (locomotion, combat, behaviours), using the core principles of animation. Mastery of industry tools such as Maya and Blender, plus solid knowledge of game-engine animation systems. Previous experience with motion capture pipelines: planning, directing, cleaning, fixing, and polishing data to a shippable standard is a plus. Strong collaboration with art direction, tech anim, and code to help guide the animators to produce shippable content. Solid understanding of data structures and production pipelines; able to diagnose and resolve animation/technical issues efficiently. Proven leadership experience: delegating tasks, mentoring animators, and maintaining team morale and performance. Clear communicator who can present direction, reviews, and status to stakeholders and external partners. :: Benefits :: We offer an extensive benefits package to our team including: 22 days holidays + Christmas closure (typically 4 days) & Bank holidays (increasing with service at 5 years – one day each year until you reach 31 days) Private Medical Insurance, healthcare cash plan, including dental and Vision Life Assurance, Income Protection & Critical Illness Cover Enhanced Family Leave Interest Free, Tax-Free loans Enhanced Pension Scheme EAP a range of Mental Health and Wellbeing Support Plus loads more… including a wide range of discounts, freebies, and social events! :: Right to Work Statement :: This role is only open to applicants who have the permanent right to work in the UK. We are unable to provide or take over visa sponsorship, either now or in the future. Applicants must therefore be able to demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. :: Life at Our Oxford HQ :: Our riverside headquarters in Oxford places you a short walk away from the city centre. Renowned for its rich historical backdrop and esteemed educational institutions, Oxford offers a unique blend of tradition and modernity, with its beautiful architecture and green spaces. Oxford also boasts excellent transport links, making it easy to navigate both the city and the wider country. The city’s train station, just a short walk from our studio, offers frequent services to London, as well as direct routes to major cities like Birmingham, Manchester, and Reading and we also offer free parking at the studio. Our open-plan office promotes teamwork and innovation, with regular interaction with senior management and other departments, alongside access to free hot drinks, a handy tuck shop onsite and a range of local pubs, cafes and dining options nearby helping make every workday enjoyable! :: Inside Rebellion :: Whichever team you join at Rebellion we are proud of our open, friendly, and creative atmosphere. We love what we do, and we have fun doing it! As a big indie developer, we have complete creative freedom over our titles which allows us to work on a massive variety of projects across all the major platforms. :: Find out more about us :: Our size, stability, and the variety of in-house expertise across multiple industries, makes Rebellion completely unique! We work in our own way, and we celebrate that as the key to our success. We foster an inclusive culture where you are encouraged to be yourself, to express your creativity and your talent. We are people focused and will support you in every way to can be the best at what you do. We recognise the importance of enjoying what you do and having a healthy work-life balance. We offer a friendly, creative, and relaxed working atmosphere, with sensibly managed projects and a wide variety of benefits and development opportunities for all our teams to ensure you are fully supported with your physical and Mental Well-being. We are actively recruiting for a diverse team and continue to add to our culture of growth and inclusion. Rebellion encourages innovation in all areas, and we look forward to hearing how you can help us to be better. We encourage all demographics of culture, gender, ethnicity, neurodiversity and beyond, because a representative team makes better products. If you are interested in working at Rebellion, but this role doesn’t sound quite like you, we’re recruiting for a range of positions across the studio and we’re always happy to receive speculative applications via our website.

Lead Animator – Join The Rebellion

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Location: Oxford, England, United Kingdom (Hybrid options available)Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion’s diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Responsibilities & Collaboration Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. Comprehensive Benefits Package We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you’re ready to make your mark on a major new project, apply today to #JOINTHEREBELLION! Latest Jobs

Complex Games Inc Experienced Animator

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Studio: Frontier Developments Location: Cambridge, UK Role Type: Full-time / Hybrid (Minimum 3 days in-studio) Complex Games Inc, Frontier is an independent, award-winning developer and publisher of immersive simulation games. We seek an experienced Animator to join our team in Cambridge. If you are passionate about crafting compelling character and creature animation that elevates gameplay and storytelling, we invite you to apply. Your Contribution You will be a core contributor, translating creative vision into polished, game-ready animation assets, working within our proprietary engine and collaborating across all creative and technical disciplines. What You’ll Be Doing (Key Responsibilities) Focus Area Task Details Animation Craft Create high-quality, expressive character and creature animations using Maya. Implementation Implement and validate animations into our proprietary Cobra engine, ensuring minimal bugs. Creative Direction Take direction from the Lead Animator and Game Director to realize the creative vision. Collaboration Work seamlessly with Character Art, Code, Design, and VFX teams. Team Support Contribute to knowledge sharing, provide feedback to external partners, and support junior team members. What You’ll Bring (Required Skills) Category Requirement Experience Proven track record producing high-quality animation assets for games. Software Mastery Strong proficiency in Maya’s character animation tools. Fundamentals Excellent understanding of body mechanics, posing, timing, and acting choices. Specialization Expertise in creature animation and creating believable movement. Technical Pipeline Familiarity with animation state machines and versioning software (SVN, Perforce). Soft Skills Strong time management, communication, and basic knowledge of rigging pipelines. Bonus Skills Experience with external animation behaviour tree software (e.g., Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Offer Frontier offers a competitive salary, annual bonus, and a strong focus on well-being and work/life balance, including: Relocation Support: Comprehensive relocation package available. Health & Security: Private family healthcare, life assurance. Work/Life Balance: Flexitime working hours and enhanced parental leave. Financial: Success-based annual bonus and share option schemes.    

Complex Games Inc hiring Experienced Animator

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Studio: Frontier Developments Location: Cambridge, UK Role Type: Full-time / Hybrid (Minimum 3 days in-studio) Complex Games, Frontier is an independent, award-winning video game developer and publisher, renowned for crafting deeply immersive creative management simulation games. We are passionate about compelling gameplay and unparalleled artistic quality. We are looking for an experienced Animator to join our talented team in Cambridge and help bring our ambitious game worlds to life. 🎯 What’s the Role? If you are driven by creating high-quality, expressive character and creature animation that elevates gameplay and storytelling, this role is for you. You will be a core contributor, translating creative vision into polished, game-ready assets within our proprietary engine. ✨ What You’ll Be Doing Focus Area Key Responsibilities Animation Craft Create high-quality, expressive character and creature animations using Maya. Implementation Implement and test animations directly into our proprietary Cobra engine. Collaboration Work seamlessly across disciplines, including Character Art, Code, Design, and VFX. Creative Direction Take direction from the Lead Animator and Game Director to fully realize the creative vision. Pipeline/Tech Maintain accurate task tracking, validate assets to minimize bugs, and solve production challenges with technical knowledge. Team Support Provide feedback to external partners and support junior team members through mentorship and knowledge sharing. 🛠️ What You’ll Bring (Required) ➕ Bonus If You Have 🎁 What We Can Offer You Frontier prioritizes well-being, offering a creative, collaborative, and inclusive environment. We offer a competitive salary and comprehensive benefits package, including:

Animation Intern – Electronic Arts (EA)

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Studio: Electronic Arts (EA) Firemonkeys Location: Melbourne, Australia (Hybrid) Term: 12-Month Paid Full-Time Contract Entering the professional world of game development requires more than just technical talent; it demands a supportive environment, mentorship from industry veterans, and hands-on experience on live titles. At Electronic Arts (EA) Firemonkeys, located in the vibrant cultural hub of Melbourne, Victoria, Australia, we are renowned for developing world-class mobile experiences that captivate millions of players globally. We are currently offering an incredible 12-Month Paid Full-Time Animation Internship within our dynamic SFP mobile development team. Operating on a hybrid work model out of our Melbourne studio, this paid contract is specifically designed for recent graduates ready to transition from academia into professional production. If you possess a sharp eye for body mechanics, a strong foundation in Maya, and a passion for crafting charismatic character performances, this opportunity is your ultimate launchpad into the gaming industry. Job Summary : Animation Intern Detail Specification Company Name Electronic Arts (EA) Firemonkeys Position Animation Intern Location Type Hybrid (Melbourne, Victoria, Australia — Minimum 4 days in office) Applicant Requirements Must be a recent 2025 graduate and available for the full 12-month contract duration Employment Type Temporary / Paid 12-Month Full-Time Contract Salary Range A$70,000 – A$85,000 per year (approx. $45,500 – $55,250 USD / Year) Role Overview: Mastering Character Animation in Production As an Animation Intern at EA Firemonkeys, you will work hand-in-hand with our Animation Director and senior artists to develop your skills in character animation, asset setup, and pre-production workflows. Your core responsibility is to create polished, highly charismatic in-game animations that breathe personality into human and animal characters alike. You won’t just be pushing keyframes; you will be immersed in the full production cycle. From building 3D model proxy meshes and basic rigging structures for early pre-production, to iterating rapidly on gameplay sequences based on directorial feedback, you will learn how to align your artistic execution with the established SFP studio style. You will also collaborate closely with content and external outsourcing teams, gaining invaluable insight into large-scale game production pipelines. Key Responsibilities Create key-framed animation applying core principles (human/animal characters). Build 3D model proxy meshes and basic rigs for pre-production. Iterate on sequences based on feedback to meet SFP style. Collaborate with content and outsourcing teams. Requirements (Mandatory) Must be a recent 2025 graduate. Available for the full 12-month contract. Proficiency in Maya or equivalent 3D software. Experience with pose-to-pose key-framed animation. Basic understanding of Animation Principles and Body Mechanics. Commitment to the hybrid work model (min. 4 days in office). Perks 17.5% Annual Leave Loading. Bonus end-of-year leave (Christmas/New Years). Development Days every 6 weeks. Ready to start your career with EA Firemonkeys? Apply now! Apply Today! If you are a recent graduate eager to transform your passion for character animation into a thriving professional career with one of the most recognizable names in gaming, we want to hear from you. Bring your portfolio, your dedication, and your creative energy to EA Firemonkeys in Melbourne and start building the future of mobile entertainment!

Electronic Arts (EA) hiring Animation Intern

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Animation Intern – The Sims FreePlay (SFP) Feature Details Studio Electronic Arts (EA) – Firemonkeys Studio Location Melbourne, Victoria, Australia (Hybrid Work Model) Role Type Paid Full-Time 12-Month Contract Team The Sims FreePlay (SFP) Mobile Team Reporting To Animation Director Eligibility Must be a recent 2025 graduate. 🌟 About the Role Electronic Arts is looking for a creative and passionate Animation Intern to join the globally recognized Firemonkeys Studio in Melbourne. You will be integrated into The Sims FreePlay (SFP) mobile team, developing your skills in both animation and pre-production art. This 12-month contract is an opportunity to learn new techniques, create polished animations, and craft believable character performances that deepen our players’ emotional connection to The Sims FreePlay. 🎯 Key Responsibilities Discipline Task Details Animation Apply animation principles and key-frame techniques to craft charismatic and convincing actions for human and animal characters. Iteration Respond promptly to feedback and iterate on animated sequences to meet the unique SFP style and expected level of polish. Pre-Production Build 3D model proxy meshes and basic rigs to support asset pre-production efforts. Collaboration Develop relationships with other internal departments and external outsourcing teams to determine and fulfill technical asset requirements. Content Generation Work closely with content teams to generate imaginative and exciting updates for SFP. Culture Participate in and promote a positive and inclusive work environment. ✅ Qualifications & Requirements Category Requirement Eligibility Must be a recent 2025 graduate. Availability Must be available for a 12-month paid full-time contract. Software Proficiency in Maya or equivalent 3D animation software. Core Skills Experience in creating pose-to-pose key-framed animations. Fundamentals Basic understanding of Animation Principles and Body Mechanics. Soft Skills High creativity, strong attention to detail, and eagerness to learn in a collaborative environment. 🎁 What’s In It For You (EA Benefits) EA strives to be the ultimate destination to create great content. We offer a culture and environment where you can do the best work of your career, complemented by: Benefit Detail Compensation 17.5% annual leave loading (extra pay for taking a break). Time Off Bonus end-of-year leave days (time off between Christmas and New Years); Competitive PTO. Development 2 Development Days (project and personal) every 6 weeks; Game Jam events. Work Model Structured Hybrid Work Model (minimum 4 days in the office, maximizing collaboration). Wellbeing Employee assistance program (coaching/therapy); Volunteer leave and charitable donation matching. Culture Quarterly team events (escape rooms, paint and sip, etc.); Unique Firemonkeys and Sims merch.

MATTE – 3D Animator & Renderer

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3D Animator & Renderer Location: New York, NY (Hybrid) | Salary: $85k–$100k/year Who We Are: MATTE is a 360° creative studio focused on hype, storytelling, and design for forward-thinking brands. The Role (Hybrid Creative–Technical): Bring conceptual worlds and motion to life with a strong emphasis on photoreal rendering and motion execution across pitches, campaigns, and experiential projects. Key Responsibilities Rendering: Produce photoreal/stylized renders (lighting, texturing, look dev). Animation: Execute high-quality 3D animation (objects, environments, typography). Visualization: Create pre-vis, environment layouts, and spatial representations for experiential builds. Collaboration: Partner with Creative, Production, and Post teams for execution planning. Must Have Experience: 3–5+ years in 3D animation/rendering (studio/agency preferred). Software: Fluency in Cinema 4D, Houdini, Blender, Unreal Engine. Render Engines: Strong experience in Redshift, Octane, Arnold, or similar. Portfolio: Demonstrates photoreal rendering, animation craft, and worldbuilding. Work Style: Organized, fast-paced, and excellent collaborator. Schedule: Ability to work 4 days/week in the NYC office. Benefits Full Medical, Dental, Vision 401k with 4% match Competitive PTO and Sabbatical Program

MATTE is hiring 3D Animator & Renderer

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🚀 3D Animator & Renderer Location: New York, NY (Hybrid) | Discipline: Creative / Design | Salary: $85,000 – $100,000 USD/year1 Who is MATTE? MATTE is a 360° full-service creative studio operating at the intersection of hype, design, and storytelling.2 We partner with forward-thinking brands and institutions to inspire new engagement, provoke long-term progress, and entertain global audiences.3 Our capabilities span strategic ideation, creative development, branding, experiential, web design, content creation, and full-scale production.4 The Role: 3D Animator & Renderer We are seeking a highly skilled 3D Animator & Renderer to join our growing 3D discipline within the Creative/Design team. This is a critical hybrid role, blending creative vision with technical execution. The focus is on delivering photoreal rendering, motion execution, and exceptional craft across a diverse project slate, including pitches, client work, and internal IP development.5 You will collaborate closely with Creative, Experiential, Content Production, and Post teams to bring conceptual worlds, dynamic environments, products, and complex motion design to life.6 🎯 Key Responsibilities 1. Rendering & Visual Craft 2. 3D Animation & Motion 3. Worldbuilding & Visualization 4. Collaboration & Partnership 🛠️ What You Will Bring 🎁 Benefits & Perks Benefit Category Details Health & Wellness Full Medical, Dental, and Vision coverage Financial Security 401k with a 4% company contribution max match Time Off Competitive PTO package, plus an End of Year Recharge period Commuter & Lifestyle Fully covered yearly Citibike membership, Commuter benefits Growth Talkspace membership, Sabbatical Program

Dneg | VFX Editor (Sydney, Australia)

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Description Position at DNEG The Editorial team at Double Negative is essential for the production of our shows. Working hand in hand with our production team, the VFX Editor is responsible for handling all editorial tasks required by a show. Production will rely on the VFX Editor to have a thorough knowledge of all cuts, keeping them updated with the latest scans while also maintaining shot and VFX databases.You’ll liaise directly with client editorial and be the editorial point of contact on behalf of the internal production and artists. You will also assist in running client session within DNEG. There is also a creative element to the role and you’ll be asked to assist the PR and HR teams with promotional material and in-house initiatives. Throughout the year, the company also requests new showreels highlighting our work on shows. Training our Editorial Assistants and Assistant VFX Editors is a core part of the role of VFX Editor. It’s important you have the ability to train, encourage and support those working beneath you and delegate work fairly to promote a rewarding training environment. Must Have At least 3-5 years experience working in a VFX Editorial Department. Demonstrate high level of proficiency in Adobe Premiere and Davinci Resolve preferred Expert understanding of all editorial tools. A firm understanding of the VFX process and terminology, LUTS and colour space. Good understanding of Film and HD video formats, files, frame rates and resolutions. Encoding/transcoding experience, sound understanding of video codecs and file formats. Experience using Adobe Media Encoder, Shotgrid and 2k playback software, such as Baselight, Framecycler or RV. Must have experience handling scan turnovers, Client Edits, publishing edit refs and reference materials Ability to QC and approve outgoing materials for Client Review and Final Delivery Strong understanding of video codecs, resolutions, and other file formats such as EXRs, JPEG and DPXs Familiarity reading count-sheets, updating frame ranges, and understanding retimes/reracks/split comps. Experience editing company showreels for marketing and bid teams Nice to Have Nuke Photoshop Fedora Linux (basic) Understand film key-code After Effects About You Problem solver Organized Ability to multi task Quick on your feet Excellent communicator Permanent Position The ideal candidate must have the right to work in Australia.   About Us We are DNEG, one of the world’s leading visual effects and animation companies for the creation of award-winning feature film, television, and multiplatform content. We employ more than 9,000 people with worldwide offices and studios across North America (Los Angeles, Montréal, Toronto, Vancouver), Europe (London), Asia (Bangalore, Mohali, Chennai, Mumbai) and Australia (Sydney). At DNEG, we fundamentally believe that embracing our differences is a vital component of our collective success. We are committed to creating an equitable, diverse and inclusive work environment for our global teams, where everyone feels they matter and belong. We welcome and encourage applications from all, regardless of background, experience or disability. Please let us know if you need any adjustments or support during the application process, we will do our best to accommodate your needs. We look forward to meeting you!