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Environment Supervisor job at ILM Mumbai, 2026

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  Industrial Light & Magic (ILM Mumbai), a premier division of The Walt Disney Company and Lucasfilm, is seeking an experienced and visionary Environment Supervisor for our Mumbai, India studio. In this pivotal leadership role, your primary responsibility is to oversee the day-to-day operations of the Generalist (Environments) team, ensuring that all digital environments are crafted flawlessly to match the unique artistic designs and visual style of the production. Achieving this requires close cross-departmental collaboration, partnering extensively with Assets, Animation, and Lighting Supervisors, as well as VFX Supervisors, to maintain absolute creative and technical cohesion. Generalists (Environments) at ILM possess the exceptional capability to create photo-real environments and landscapes, exhibiting a profound foundation in photo-realistic, traditional, and digital art skills with a specialized emphasis on natural and fantastical landscapes. You will work fluidly with live-action footage, digital still photography, rendered computer graphic elements, and digital paint to construct comprehensive environments that integrate seamlessly into high-end feature films. Whether you are guiding creative brainstorming sessions, evaluating technical feasibility, or mentoring junior artists, you will champion an environment of innovation, rigorous standards, and positive team morale. Job Overview : Environment Supervisor Field Details Job Title Environment Supervisor Job ID 10146395 Location Mumbai, India (Lucasfilm VFX India Pvt. Ltd.) Business Unit Industrial Light & Magic (The Walt Disney Company)   Primary Responsibilities and Accountabilities as Environment Supervisor Team Leadership & Oversight: Supervise the Generalist (Environments) team closely to ensure they consistently deliver the expected and desired visual effects for the assigned show. Technical Feasibility & Collaboration: Consult directly with CG and VFX Supervisors regarding the technical feasibility of design elements, offering production-friendly solutions that preserve the overarching artistic vision of the show. Shot Review & Approval: Regularly review the work of individual artists, carefully approving shots and models before final submission to the director. Staffing & Recruitment: Actively participate in the recruiting, interviewing, and staffing processes for the Generalist team, assessing prospective candidates and collaborating with production management on hiring decisions. Talent Development & Mentorship: Partner with production management to guide artists’ overall professional development, delivering constructive performance feedback, resolving management issues, and mentoring apprentice and junior artists on their daily shots. Communication & Meetings: Attend all relevant production and creative meetings to promote transparent communication channels across the entire production team. Tool Development & Testing: Work alongside sequence leads to test out cutting-edge tools and techniques before rolling them out to shot artists. Handle moderately complex hard-body and soft-body simulations, lighting, and rendering for compositing. Content Creation & Execution: Responsible for creating original 2D and 3D content that may comprise part or all of a given environment, utilizing artistic and technical skills across all aspects of CG images. Aesthetic Problem-Solving: Participate as an active team member in determining diverse aesthetic solutions, providing valuable feedback during regular daily reviews.   Technical Skills & Competencies as Environment Supervisor Look Development & Texturing: Advanced texture competence, including the ability to create 2D maps and set up basic shaders for sophisticated look development. Lighting Physics: Solid understanding of the physics of light, how light interacts with camera parameters, and how to build convincing lighting setups inside complex shaders (such as hard-surface materials) that render efficiently. Specialist Tool Proficiency: Working knowledge of industry-standard specialist plugins and tools, including Multiscatter and Speedtree. Scripting fluency to run and modify scripts for specific shot needs. Core CG Mastery: Proven proficiency across multiple CG disciplines, including modeling, texturing, shading, lighting, look development, and compositing. Matte Painting & 2.5D/3D Techniques: Comprehensive knowledge of matte painting techniques combined with the ability to apply 2.5D and 3D methodologies for effective problem-solving. Software Fluency: Deep fluency in Houdini, 3ds Max, Maya, Photoshop, Nuke, and Solaris, with a demonstrated capacity to learn new software rapidly. Bidding & Estimation: Experience in the accurate bidding and resource estimation for all aspects of environment work required. Education and Experience Professional Experience: 10+ years of relevant professional experience working in a leadership role on high-end VFX film projects or CG animated productions. Educational Background: A Bachelor’s degree in computer graphics, fine arts, design, photography, or a related field, OR an equivalent combination of professional education and hands-on experience. Global Collaboration: Proven experience working successfully across different studios, geographic locations, and time zones. Portfolio Requirement: A comprehensive demo reel and/or professional portfolio showcasing leadership and environment execution is strictly required.   About Industrial Light & Magic & The Walt Disney Company Founded in 1975 by visionary filmmaker George Lucas, Industrial Light & Magic (ILM) is universally recognized as the leading visual effects facility in the world, serving the motion picture, commercial production, and attraction industries. ILM has created groundbreaking visual effects for over 325 feature films, playing a fundamental role in seven of the top 10 worldwide box-office hits of all time and contributing to 25 of the top 50. Consistently setting the gold standard for visual effects, ILM continues to break new ground at the absolute forefront of the digital revolution, virtual reality (VR), augmented reality (AR), and immersive cinema. The Walt Disney Company, alongside its diverse subsidiaries and affiliates, is a leading international family entertainment and media enterprise spanning three core business segments: Disney Entertainment, ESPN, and Disney Experiences. From its humble origins as a cartoon studio in the 1920s to its preeminent standing in global entertainment today, Disney proudly continues its legacy of crafting world-class stories and experiences for families everywhere. Reaching guests and consumers across more than 40 countries, Disney employees work collaboratively to foster magical experiences that are universally cherished. This position is hosted within Lucasfilm Visual Effects (India) Private Limited, operating directly as an integral part of Industrial Light & Magic. To learn more about Disney’s policies on the use of AI for candidates, click here.

Industrial Light & Magic hiring Lead Motion Editor, Mumbai

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Industrial Light & Magic is seeking a skilled and proactive Lead Motion Editor to join our dynamic team in Mumbai, India. In this role, you will take ownership of advanced motion-capture editing, retargeting, and animation refinement workflows for high-end film visual effects. You will combine technical expertise with a keen artistic eye to elevate actor performances, ensure seamless interactions between characters and environments, and mentor junior artists to drive exceptional production standards. Industrial Light & Magic (ILM) stands at the pinnacle of the global visual effects and entertainment industry, continuously redefining what is possible in cinematic storytelling through technological innovation and artistic mastery. As a Lead Motion Editor based in our vibrant Mumbai studio, you will occupy a critical juncture in our production pipeline, bridging the gap between raw motion capture data and polished, emotionally resonant final animation. This role “Lead Motion Editor” demands a unique hybrid of technical precision and artistic intuition, where your daily contributions will directly impact blockbuster feature films seen by millions across the globe. You will be entrusted with elevating the performances of digital characters, breathing life into complex creature simulations, and ensuring that every frame meets the uncompromising visual standards that have defined ILM for decades. Job Overview : Lead Motion Editor Field Details Job Title Lead Motion Editor Job ID 10148825 Location Mumbai, India Business Unit Industrial Light & Magic Date Posted September 02, 2026   Primary Responsibilities and Accountabilities Motion Retargeting: Independently and proficiently execute the transfer of motion data from one hierarchy to another with high precision and technical accuracy. Performance Enhancement: Refine and adjust actor and actress performances non-destructively to achieve the highest possible quality standard while preserving the integrity of the original capture. Interaction and Contact Management: Meticulously adjust physical interactions and contacts between characters, props, environmental elements, and terrain to maintain realism and weight. Anatomical and Detail Animation: Enhance overall body performances by adding detailed finger, toe, and tail animations, alongside targeted body adjustments that improve posture, gesture, and perceived weight. Motion Blending and Transitions: Leverage a deep understanding of blending workflows to create fluid, believable, and natural transitions between distinct animation clips. Mentorship and Team Support: Actively support and mentor junior members of the team by troubleshooting technical roadblocks, teaching advanced techniques, and continuously pushing quality standards forward. Education and Experience A degree in Computer Science, Computer Visualisation, Computer Animation, or equivalent professional industry experience. Demonstrated hands-on experience utilizing MotionBuilder, Blender, Nuance, and/or Maya alongside motion-captured performances. Proven professional experience working within high-end film visual effects, supported by an up-to-date and competitive showreel. Required Skills and Competencies Technical Expertise: Exceptional understanding of advanced retargeting techniques, motion blending, and mocap animation workflows. Animation Foundations: Comprehensive knowledge of core animation principles, timing, posture, and a sharp eye for motion nuances. Problem-Solving & Attention to Detail: Proactive approach to identifying, analyzing, and resolving technical challenges with exceptional attention to detail. Software Proficiency: Strong background utilizing industry-standard tools including Maya, Blender, Nuance, and MotionBuilder. (Familiarity with Linux environments and Vicon Shogun Post is considered a strong plus.) Interpersonal Abilities: Excellent collaborative skills, strong communication capabilities, and an eagerness to learn, adapt, and develop within a fast-paced environment. Leadership: Proven capability to guide, mentor, and elevate junior team members. Preferred Skills and Competencies Extensive, specialized experience working directly with motion-capture (mocap) animation data. Advanced, deep-level proficiency in Autodesk Maya. Comprehensive technical knowledge regarding specialized retargeting and blending methodologies.   The ideal candidate brings a robust educational and professional background in computer animation, computer science, or computer visualization, backed by a compelling, up-to-date showreel demonstrating high-end film visual effects work. Mastery of core industry software suites—including MotionBuilder, Blender, Nuance, and Autodesk Maya—is essential, alongside a strong technical foundation in Linux environments and specialized motion-capture software such as Vicon Shogun Post. Your deep-seated understanding of animation principles, timing, and posture, paired with a proactive, problem-solving mindset, will allow you to navigate heavy multi-asset scenes and complex technical constraints with confidence. To learn more about Disney’s policies on the use of AI for candidates, click here.

B-water animation studios hiring Junior 3D Animator

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  B-water animation studios is looking for a talented and motivated Junior Animator to join the production team working on Paluten, an exciting animation project developed within a professional Blender-based production pipeline. This opportunity is ideal for an animator with at least 1 year of experience in the animation or film industry who is looking to develop their professional skills while contributing to a high-quality production. As a Junior Animator, you will work closely with Directors, Leads and fellow artists to create engaging and expressive character animation based on storyboards and animatics. You will take assigned shots through the animation process, from initial blocking and posing through refinement and final polish, while maintaining the project’s established visual style and production standards. The successful candidate should have a strong foundation in animation principles, a creative mindset and the ability to take direction, respond positively to feedback and work effectively as part of a collaborative production team.   Job Overview : Junior Animator Job Detail Information Company B-water animation studios Job Title Junior Animator Project Paluten Location Tenerife, Spain Work Arrangement On-Site Pipeline Blender Experience Required 1+ Years Industry Animation / Film Department 3D Animation Specialisation Character Animation Primary Software Blender Job Level Junior Key Skills Character Animation, Posing, Acting, Lip Sync, Timing & Camera Composition About the Job Role As a Junior Animator, you will contribute to the animation production by creating character and shot animation based on approved storyboards, animatics and direction from the Director. You will be involved in different stages of the animation process, beginning with understanding the requirements of a shot and establishing strong poses and timing during the blocking stage. You will then refine the animation by improving movement, spacing, weight, acting and performance before taking the shot through to final polish. The role provides an opportunity to work within a structured Blender production pipeline and gain valuable experience working on a professional animation project. You should be comfortable working from reference material, understanding the intent of a shot and translating story and performance requirements into effective animation.   Key Responsibilities as Junior Animator You will create animation sequences based on storyboards and animatics, following the creative direction and instructions provided by the Director and animation team. Your responsibilities will include blocking, refining and polishing animation through to final delivery. You will be expected to complete assigned shots within the established production schedule while maintaining the required quality, visual style and continuity of the project. You will work on character poses, movement, acting, lip sync and other animation requirements depending on the needs of each shot. You should pay close attention to timing, spacing, weight, silhouette and performance to ensure that animation communicates the intended story and emotion. You will also address revisions and incorporate feedback from Directors, Leads and Supervisors. When problems arise, you will be expected to identify and communicate creative or technical issues clearly so that they can be resolved efficiently.   Animation Workflow The successful candidate should be comfortable working through the different stages of a typical animation workflow. This may include reviewing the storyboard and animatic, understanding the shot requirements, establishing key poses, blocking the major movements, refining timing and spacing, adding secondary motion and polishing the final performance. You should understand that animation is an iterative process. Shots may go through multiple rounds of review and revision, and you should be comfortable making changes based on feedback while maintaining the creative intent of the project. A strong understanding of character posing, body mechanics, acting and performance will help you contribute effectively to the production. Required Qualifications as Junior Animator Candidates should have at least 1 year of professional experience in the animation or film industry, although equivalent experience through relevant projects may also be considered. A degree or diploma in Fine Arts, Animation or a related discipline will be considered an asset, but practical experience and a strong animation portfolio are equally important. You should have experience with 3D animation software, with Blender strongly preferred, and demonstrate a solid understanding of fundamental animation principles. Knowledge of character posing, animation, lip sync and camera composition is important for this role. You should understand how poses, timing, expressions and camera framing work together to communicate a character’s actions and emotions.   Skills & Attributes The ideal candidate will have a creative mindset and a genuine interest in animation. You should be willing to contribute ideas while also understanding how to work within the creative direction and visual requirements established for the project. The ability to take direction and receive feedback positively is essential. You should be comfortable working collaboratively with Directors, Leads and fellow artists and be willing to make revisions when required. Good communication and organisational skills are also important. You should be able to manage assigned tasks, keep track of deadlines and communicate any production challenges before they affect delivery. The ability to adapt to different animation styles and embrace creative or technical changes will be highly valued. Collaboration & Production Animation is a collaborative discipline, and you will work closely with other members of the production team throughout the project. You will participate in production meetings, reviews and discussions and may be encouraged to contribute creative ideas that can improve shots, performances or workflows. A positive and professional attitude is expected at all stages of production. You should be willing to support your colleagues, accept constructive feedback and contribute to a productive team environment. You will also be expected to communicate clearly when you encounter creative, technical or scheduling issues.   Production Schedule & Deadlines Meeting production deadlines is an important part of the role. You will be responsible for completing assigned shots within the agreed schedule while maintaining the expected level of quality. You should be able to organise your workload effectively and prioritise tasks based on production requirements. When a shot requires additional time or presents an unexpected challenge, you should communicate this to the appropriate team member as early as possible. The ability to balance … Read more

Hiring Senior Producer at Frontier (Cambridge, UK), 2026

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Senior Producer , Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking an experienced Senior Producer to join our dedicated Jurassic World Evolution team and help shape one of Frontier’s most recognizable management simulation franchises. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Senior Producer Job Attribute Details Role Senior Producer Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Senior Producer on our Jurassic World Evolution team, you will coordinate major areas of development and deliver compelling, high-quality experiences for players worldwide. You will work closely with multi-disciplinary teams across design, art, animation, code, audio, QA, and publishing, playing a key leadership role in driving features, content, and system improvements from initial concept through to final release. Key Responsibilities & What You’ll Be Doing: Coordinating development across significant, core areas of the project. Supporting cross-discipline teams in delivering exciting features and high-grade content. Utilizing JIRA and other project planning tools to organize, schedule, and meticulously monitor ongoing progress. Creating and refining workflows and pipelines that help developers work efficiently and sustainably. Maintaining trust, transparency, and clear communication with internal teams, stakeholders, and external partners. Identifying project risks and blockers proactively while formulating solutions to emerging issues. Leading daily sprint planning, stand-ups, and milestone reviews. What You’ll Bring (Requirements & Skills): To thrive in this senior production role, candidates must demonstrate solid organizational mastery and production leadership: Proven professional experience as a Senior Producer with at least two shipped PC or console titles under your belt. Solid, practical understanding of Agile development practices and frameworks. Ability to communicate confidently, clearly, and effectively across all organizational levels. Strong collaborative mindset with the ability to facilitate seamless cross-discipline teamwork. Excellent organizational skills paired with a sharp, detail-oriented approach to project management. Bonus Skills & Nice-to-Haves: Extensive professional experience utilizing JIRA or similar production tracking and task-management tools. A genuine passion for and interest in management simulation games.   What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Senior Producer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Principal Designer at Frontier Developments, UK 2026

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Frontier is seeking an experienced Principal Designer to join our Cambridge studio on a full-time or hybrid basis with relocation support. Frontier Developments stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games, we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. Frontier Developments is currently seeking an experienced and visionary Principal Game Designer to join our dedicated Design team. In this role, you will either act as the lead designer on a project or provide crucial support to project leadership, driving the overarching game vision and translating it into compelling, high-quality player experiences. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Principal Designer Job Attribute Details Role Principal Designer Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Principal Designer at Frontier Developments, you are recognized as an expert at your craft. You will manage major feature areas on a project, mentor and inspire the wider design team, and create exemplar design work that sets the standard for quality. Whether steering design across an entire project or taking ownership of specific pillar systems, your leadership will directly shape how players interact with and enjoy our simulated universes. Key Responsibilities & What You’ll Be Doing: Taking ownership of design for major feature areas, or where required, leading design direction across the entire project. Working hand-in-hand with the Game Director to define and deliver flawlessly on the game’s core vision. Providing line-management and mentorship for design team members, actively developing their careers and maximizing their unique capabilities. Managing project design risks while proactively identifying blockers, bottlenecks, and workflow inefficiencies. Driving overall quality using regular playtests, comprehensive player feedback, QA reporting, and your own expert insights. Designing deep game features, creating engaging in-game content, and meticulously balancing complex game systems. Collaborating closely with other development disciplines to build mutual understanding and gain alignment throughout development. Managing game design documentation and facilitating clear communication across the entire cross-functional team. Working alongside Production to ensure effective feature prioritization, realistic scoping, and smooth work scheduling.   What You’ll Bring (Requirements & Skills): To thrive in this senior leadership role (Principal Designer), candidates must demonstrate a deep comprehension of design principles, player psychology, and team management: Deep game knowledge across a wide range of genres, with a specialized focus on management and simulation games. Substantial commercial game design experience gained in a senior or lead role. Proven track record of successfully designing and delivering major game features from concept to completion. Prior experience in managing, guiding, and motivating multi-disciplinary design teams. Strong, intuitive understanding of player psychology and engagement loops. Excellent presentation skills, with extensive experience in pitching ideas to stakeholders both within and outside the project. Comprehensive knowledge of a variety of game design theories, methodologies, and frameworks. Exceptional ability to clearly communicate complex ideas across a variety of media types. Bonus Skills & Nice-to-Haves: Direct experience working on management simulation games. Practical knowledge of UX/UI design principles and user experience optimization. Experience supporting, scaling, and growing live games post-launch. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing. How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Principal Designer opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Careers: VFX Artist at Frontier (Cambridge, UK), 2026

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VFX Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented VFX Artist to join our dedicated Visual Effects team and help bring our next generation of immersive experiences to life. This is a multi-faceted role that requires a strong grasp of VFX principles and a passion for creating stunning, believable effects that elevate gameplay and visual storytelling. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : VFX Artist Job Attribute Details Role VFX Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a VFX Artist at Frontier, you will play an essential role in bridging technical execution and artistic expression. You will work alongside our VFX team to plan and deliver both realistic and stylized effects, utilizing our proprietary game engine (Cobra) and bespoke in-house tools. Your work will directly influence how players experience dynamic phenomena within our games, ensuring every explosion, spark, or environmental cloud is visually striking and performance-optimized. Key Responsibilities & What You’ll Be Doing: Collaborate with the VFX team to plan and deliver realistic and stylised visual effects using our proprietary game engine (Cobra) and advanced internal tools. Create high-quality effects such as fire, smoke, explosions, debris, and atmospheric clouds using our in-house particle editor and standard software suites. Influence the ongoing evolution and development of internal technologies, pipelines, and creation tools. Work closely with Art and Design teams on all visual effect aspects throughout the complete cycle of game development. Partner seamlessly with artists, designers, animators, and programmers to achieve cutting-edge, next-generation visuals. Ensure all VFX elements are efficient, performant, and creatively impactful within target framerates. What You’ll Bring (Requirements & Skills): To thrive in this creative and technical position, candidates must demonstrate a solid mix of artistic execution and technical awareness: Previous professional experience as a VFX Artist or a strong, diverse portfolio demonstrating high-level VFX skills. Deep understanding of core VFX principles: gameplay integration, shape, timing, motion, contrast, colour, and composition. Strong attention to detail and observational skills for creating authentic, dynamic, and believable effects. Solid knowledge of real-time game engines and particle systems. Proven ability to balance the aesthetic beauty and technical performance aspects of VFX. Proactive and inquisitive approach to complex problem-solving. Great communication and collaboration skills across multi-disciplinary teams. Keen awareness of memory footprints and performance considerations in real-time VFX creation. Proficiency in industry-standard software such as Maya, Janga Suite, Photoshop, After Effects, Houdini, or equivalent tools. Continuous awareness of broader industry technology trends. Bonus Skills & Nice-to-Haves: Practical knowledge of game lighting setups and full-screen FX systems. Professional experience in the film industry working within real-time environments. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this VFX Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Hiring Shader Artist at Frontier (Cambridge, UK), 2026

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Shader Artist, Frontier stands proudly as a globally renowned independent video game developer and publisher, dedicated to crafting immersive gaming experiences defined by engaging gameplay and exceptional artistic quality. Celebrated worldwide for our iconic creative management simulation games. we consistently captivate players by building authentic, richly detailed virtual worlds. Based in our state-of-the-art studio located in the vibrant technology hub of Cambridge (UK), our passionate team is fully invested in nurturing our existing portfolio while pushing boundaries to deliver our ambitious future roadmap. We are currently seeking a talented Shader Artist to join our dedicated Technical Art team. This opportunity is available on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). To ensure a smooth transition, Frontier provides a comprehensive relocation support package for candidates who need to relocate to the UK. Job Summary : Shader Artist Job Attribute Details Role Shader Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? As a Shader Artist at Frontier, you will play a pivotal role within our Technical Art department. You will collaborate directly with artists and render programmers to design and develop requested material features, optimize shaders for maximum usability and runtime cost efficiency, manage extensive project shader libraries, and actively investigate and resolve shader-related challenges. Key Responsibilities & What You’ll Be Doing: Collaborate closely with key stakeholders to develop pragmatic, visually stunning effects across specialized game environments. Contribute to, expand, and maintain comprehensive game shader libraries. Identify, analyze, and resolve shader performance bottlenecks to guarantee optimal frame rates. Optimize texture packing methodologies and select ideal texture formats based on specific content usage. Empower content teams by supplying practical effect workflows, auditing resources, and ensuring smooth asset integration. Formulate clear shader feature specifications that thoroughly address key stakeholder requirements. What You’ll Bring (Requirements & Skills): To excel in this technical and creative role, candidates must demonstrate a solid foundation across graphics programming and art pipelines: Proven experience authoring vertex and pixel shaders using HLSL/GLSL. Demonstrated history of implementing visually impressive graphical features in shipped titles. Strong mathematical foundation, encompassing linear algebra and trigonometry. Demonstrated practical experience with scripting languages such as Python and/or Lua. Thorough understanding of modern digital content creation (DCC) workflows and pipelines. Deep appreciation of lighting fundamentals, cameras, composition, and material physics. Exceptional collaboration and communication skills, with the ability to convey complex information effectively. Practical knowledge of GPU profiling, memory optimization techniques, and performance considerations. Bonus Skills & Nice-to-Haves: Experience authoring compute shaders. Comfortable writing and debugging code in C++. Advanced knowledge of rendering pipelines, effective shader techniques, physically based shading (PBR), visual effects, and post-processing stacks. What We Can Offer You At Frontier, you will collaborate with talented and passionate professionals dedicated to developing and publishing enduring games within a supportive, creative, and inclusive environment. Wellbeing remains a core focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, featuring activities and sessions dedicated to mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: A competitive remuneration package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a balanced hybrid or in-studio working setup. On-Site Perks: In-house subsidized catering, vibrant social activities, and community-driven studio events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bicycle servicing.   How to Apply & Reasonable Adjustments Frontier is committed to fostering an environment where every individual can fully demonstrate their potential and capability. If you require any reasonable adjustments during the recruitment process, please inform your Talent Acquisition representative. For any questions or inquiries regarding this Shader Artist opportunity, please reach out directly via email at recruitment@frontier.co.uk.

Principal Concept Artist at Frontier (Cambridge, UK), 2026

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As an independent video game developer and publisher, Frontier is globally renowned for crafting immersive gaming experiences, engaging gameplay, and unparalleled artistic quality. Specializing in iconic creative management simulation games, our studio captivates players worldwide with authentic, richly detailed virtual worlds. Situated within the vibrant technology hub of Cambridge (UK), our dedicated team is fully committed to nurturing our existing portfolio while driving forward our ambitious future roadmap. To support this ongoing expansion, we are currently seeking a visionary Principal Concept Artist to join our dynamic team. This opportunity is offered on a full in-studio basis or via a flexible hybrid model (requiring a minimum of three days per week in the studio). Furthermore, to facilitate a seamless transition, Frontier provides a comprehensive relocation support package for candidates needing to relocate. Job Summary : Principal Concept Artist Job Attribute Details Role Principal Concept Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We are looking for a highly experienced Principal Concept Artist to help define and elevate the visual direction of our projects. In this role, you will sit at the forefront of creative development, combining exceptional artistic skill with strategic thinking and leadership. You will play a key role in shaping the look and feel of our worlds, working closely with Art Direction and cross-disciplinary teams to deliver compelling, high-quality visual experiences. Key Responsibilities & What You’ll Be Doing: Define and guide the creation of high-quality concept art across key content areas, including characters, environments, props, and visual storytelling elements. Work closely with the Art Director to interpret and extend the project’s visual vision, translating it into clear, actionable concept direction. Act as the primary concept point of contact within the project, ensuring alignment between Art Direction and concept delivery. Lead and support the concept team within the project, providing clear direction, feedback, and guidance to ensure consistent, high-quality output. Mentor and develop artists at all levels, supporting progression, capability building, and leadership growth where appropriate. Take creative briefs and explore a wide range of visual solutions, refining them into strong, production-ready directions. Establish and communicate clear visual targets, benchmarks, and supporting material to guide concept artists and downstream teams. Break down high-level creative direction into modular, production-ready concepts aligned with modelling, animation, design, and implementation requirements. Provide high-level feedback across teams, ensuring clarity, consistency, and alignment of concept work across all areas. Collaborate closely with design, production, and other art disciplines to ensure concept work supports gameplay, narrative, and technical constraints. Represent the concept discipline in project planning, reviews, and cross-team discussions, supporting alignment and decision-making. Support planning, scoping, and prioritisation of concept work in collaboration with Production and project leadership, ensuring alignment with delivery needs. Contribute hands-on concept work where appropriate to establish quality benchmarks and resolve complex visual challenges. Support teams in managing outsourced concept work, ensuring clear direction, effective feedback, and alignment with project standards. Identify and contribute to improvements in workflows, pipelines, documentation, and discipline practices, supporting efficiency, clarity, and quality across the project.   What You’ll Bring (Requirements & Skills): To excel in this advanced leadership role, candidates must demonstrate the following qualifications: A strong portfolio demonstrating expert-level concept design across multiple disciplines and styles. Significant experience in senior or leadership-level concept art roles within the games industry. Exceptional artistic skill, with deep understanding of anatomy, composition, perspective, lighting, and visual storytelling. Proven ability to translate high-level artistic vision into clear, actionable concept direction. Strong understanding of how concept art supports modelling, design, gameplay, and narrative. Experience guiding and supporting teams to deliver high-quality concept work. Demonstrated ability to provide clear, constructive feedback that improves quality and clarity of output. Experience mentoring and developing artists, including supporting progression and capability building. Experience acting as a key point of contact or leading concept direction within a project. Strong communication and collaboration skills, with the ability to influence across disciplines. Strong problem-solving ability, able to resolve complex creative and production challenges. Experience working with outsourcing pipelines and supporting teams with external partners.   Bonus Skills & Nice-to-Haves: Experience working on AAA titles or complex game worlds. Proficiency in 3D tools such as Blender or Maya to support concept workflows. Experience contributing to cross-project or discipline-level improvements in workflows, standards, or practices. Ability to work effectively across a range of artistic styles. Experience supporting planning, resourcing, or project setup. Experience contributing to recruitment, hiring, or team growth initiatives. What We Can Offer You At Frontier, you will work with talented and passionate people to support, develop, or publish sophisticated and enduring games within a creative, collaborative, and inclusive environment. Wellbeing is a major focus for us, and we continually evolve our support mechanisms to encourage a healthy work-life balance, providing activities and sessions for both mental and physical health. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Competitive salary package complemented by a success-based annual bonus and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours combined with a supportive hybrid or in-studio operational framework. On-Site Perks: In-house subsidised catering, social activities, and community events. Commuter & Eco Perks: Comprehensive relocation support, a Cycle to Work scheme, and free on-site bike servicing.   How to Apply & Reasonable Adjustments Frontier … Read more

3D Lead Technical Artist at Frontier (Cambridge, UK)

Frontier Developments logo

  Are you an experienced technical artist and natural leader with a passion for solving complex technical challenges in game development? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Technical Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Technical Artist Job Attribute Details Role Lead Technical Artist Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk About Frontier Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? We’re looking for a Lead Technical Artist who will take ownership and responsibility for Technical Art on current and upcoming games. This will require extensive game development experience to help run efficient and successful game projects, as well as experience in tooling and performance. The Lead Technical Artist will also be responsible for fostering a high-performing team through effective mentorship, strategic hiring, performance management, and employee engagement. This includes guiding team members’ growth through making thoughtful decisions and cultivating a positive, inclusive, and motivational work environment. Key Responsibilities & What You’ll Be Doing: Responsible for leading a game project’s Technical Art Team. Liaising between the project team and core teams within the studio. Defining and maintaining processes and guidelines that are easily usable by developers across multiple teams. Taking responsibility for the technical implementation of artwork, visuals, and assets. Working and collaborating as a peer with other Project Leads to develop effective workflows and solutions to problems. Working with Production and Game Direction to develop roadmaps and timelines for delivery. Making decisions and compromises based on technical constraints and looking for effective solutions for the wider team. Advocate direction and workflows to different teams who all have differing constraints. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of technical mastery, leadership capabilities, and strategic vision: Proven track record of delivering solutions to complex technical challenges on game projects. Leadership experience, and ability to lead and manage a team of Technical Artists. Strong Technical Art skills, including but not limited to; Python development, Maya, asset management, and content creation best practices. Strategic experience with planning, pipeline improvements, asset management, and risk assessment. Highly collaborative and a confident communicator. Ability to take a holistic view of issues. Strong understanding of modern game engines. Excellent communication skills, enabling team motivation and conveying views and opinions effectively. Experience of full game production cycles. Experience working collaboratively as part of a cross-disciplinary team. Bonus Skills & Nice-to-Haves: Experience working with proprietary game engines. Experience with other DCC tools. Experience with other programming languages.   What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we can support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead technical art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

3D Lead Artist at Frontier (Cambridge, UK)

Frontier Developments logo

Are you an experienced 3D artist and natural leader with a passion for shaping and delivering breathtaking scenery for iconic video games? If you are searching for an incredible opportunity to guide talented creators, Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a dedicated Lead Artist to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Lead Artist Job Attribute Details Role Lead Artist Company Frontier Developments Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in the studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Frontier Developments Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for its iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Frontier Developments is looking for a Lead Artist to help shape and deliver the scenery for our games, leading a small team to create high-quality 3D assets including props, modular building sets, and assembled environment content. In this role, you’ll be responsible for guiding your team to deliver work that meets expectations for quality, performance, and schedule, while maintaining a strong and consistent visual style. Just as importantly, you’ll support the growth and wellbeing of the artists you work with, helping them develop their skills and confidence through clear direction, feedback, and regular support. Key Responsibilities & What You’ll Be Doing: Leading the delivery of scenery assets and set-based content across your team’s workstreams, ensuring output meets quality, performance, and schedule expectations. Translating art direction into clear, actionable goals and supporting your team to deliver consistent, high-quality results. Working closely with Production to plan work, provide estimates, track progress, and identify risks early. Supporting your team day-to-day by reviewing work, providing clear feedback, and helping to resolve challenges to keep delivery moving. Ensuring assets are combined into cohesive, believable scenery that supports gameplay, readability, and visual storytelling. Maintaining alignment with technical requirements, pipelines, and performance constraints. Line managing artists, supporting their development through feedback, coaching, and structured growth. Assigning work effectively to balance delivery needs with individual development. Creating a positive, collaborative team environment where people feel supported and motivated. Acting as the main point of contact for scenery-related work, collaborating with Art Direction, Production, and other teams to keep everything aligned and moving forward. Contributing to team planning and resourcing, supporting improvements to workflows and processes, and working with external partners where required. What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent, hands-on tool mastery, and leadership capabilities: Strong experience delivering high-quality 3D assets within a game development environment. Highly developed capability in asset creation workflows, including modelling, texturing, and real-time integration. Solid hands-on experience with industry tools such as Maya, Substance Painter, and ZBrush. Experience leading or coordinating a team delivering content at scale. Experience line managing individuals, including performance reviews, goal setting, and development planning. A good understanding of production pipelines, scheduling, and working across disciplines. The ability to balance visual quality with performance and delivery constraints. Strong artistic judgement, including composition, scale, and visual storytelling. Clear communication, organisation, and decision-making skills. Bonus Skills & Nice-to-Haves: Experience working with outsourcing teams and external partners. Experience supporting team planning or resourcing. Familiarity with modular workflows, kit building, or large asset libraries. An interest in improving workflows, tools, or processes. Experience working in different styles or across different types of projects. Exposure to areas like foliage, terrain, or organic asset creation. What We Can Offer You You will work with talented and passionate people to support, develop, or publish our sophisticated and enduring games, in a creative, collaborative, and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing. How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible lead art opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.