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Electronic Arts hiring Senior Concept Artist, Canada

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Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history. As a Senior Artist within the newly unified Battlefield Studios—a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare. Job Overview: Senior Concept Artist Category Details Company Name Electronic Arts (EA) Studios – Ripple Effect Franchise / Project Battlefield Universe (Inc. Battlefield 6 & REDSEC) Job Title Senior Concept Artist Location Vancouver (Great Northern Way), BC, Canada Work Model Hybrid (Studio Presence & Remote Flexibility) Employment Type Full-time / Regular Employee Reporting Line Art Line Director Compensation & Comprehensive Benefits as Senior Concept Artist Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being. Component Estimated Range / Details Annual Salary Range $114,300 – $156,200 CAD (BC Specific) Vacation 3 weeks per year (starting), plus 10 sick days Family Leave 100% base salary top-up for Maternity (12 wks) & Parental (4 wks) Retirement Competitive Retirement Plan for regular full-time employees Insurance Extended Health, Dental, Vision, Life, and Disability coverage EA Perks Complimentary games, mental well-being support, and learning space The Mission: Defining the Connected Battlefield Universe The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC. At Ripple Effect, our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield—all-out warfare, destruction, and immersion. Detailed Job Description for Senior Concept Artist The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally. Key Responsibilities 1. Visual Target & Mood Creation Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments. Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe. 2. Asset Design & Readability Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity. Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world. 3. Level & Environment Partnership Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space. Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity. 4. External & Leadership Support Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redlines” to ensure their work meets EA’s quality bar. Stakeholder Communication: Support senior leadership by creating high-impact visuals for milestone reviews and stakeholder presentations. You are the visual storyteller for the project’s progress. Qualifications: What You Bring to Ripple Effect Professional Experience Industry Veteran: A minimum of 5+ years of professional experience in the video game industry specifically as a Concept Artist. Production Knowledge: You understand the “how” of game development. You know where your work fits into the pipeline and have strong instincts for estimating how long a task will take. Artistic Mastery Foundational Excellence: An elite-tier portfolio that demonstrates a mastery of anatomy, perspective, color theory, and cinematic lighting. The “Battlefield” Eye: A demonstrated interest in (and aptitude for) military hardware, tactical gear, and industrial shape language. Hybrid Workflow: Expert: Adobe Photoshop (Painting/Photobashing). Proficient: 3D DCC tools such as Blender, Unreal Engine, or Cinema4D. Using 3D to establish perspective and lighting in your concepts is a mandatory part of our workflow. Leadership & Mindset Documentation: A willingness to document your process and create guides that help others. Collaborative Spirit: You thrive when working with Leads of other disciplines (VFX, Lighting, Design) and have a genuine desire to mentor and develop junior artists. Resilience: You view feedback as a tool for improvement and are comfortable iterating through multiple versions of an idea to find the “perfect” solution. Why Vancouver & EA Ripple Effect? Located at Great Northern Way, our Vancouver studio is a hub for innovation in one of the most beautiful cities in the world. Adaptive Environment: Our hybrid model allows you to balance the energy of the studio with the focus of your home environment. Growth Opportunities: EA is a global company. We provide the space for you to experiment, learn new tools, and move across projects as your career evolves. Inclusive Culture: We are an equal opportunity employer that values adaptability and curiosity. We celebrate diverse perspectives and believe they are key to creating games that resonate globally. How to Apply Are you ready to define the future of the FPS genre? Required Application Materials: Resume: Detailing your 5+ years of … Read more

Cinematic Animator job Electronic Arts, 2026

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Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. EA SPORTS, a division of EA, is responsible for some of the world’s most iconic sports franchises, including Madden NFL, EA Sports FC, NHL®, and EA SPORTS UFC. We are currently seeking a highly skilled and passionate Cinematic Animator II to join our elite team. This role is pivotal in crafting the high-fidelity character performances and narrative sequences that define the “next-level” emotional immersion our players expect. Whether you are working from our state-of-the-art studio in Orlando, Florida, or our creative hub in Vancouver, B.C., you will be at the heart of the action, blending technical precision with artistic soul. Key Position Overview: Cinematic Animator Feature Details Company Name Electronic Arts (EA SPORTS) Job Title Cinematic Animator Work Model Hybrid (3x per week in-office) Primary Locations Orlando, FL / Vancouver, B.C. Employment Type Full-Time, Regular Employee Department EA Studios – SPORTS Core Software Maya, MotionBuilder, Unreal Engine (or equivalent) Compensation & Benefits Structure Electronic Arts is committed to pay transparency and competitive rewarding. The following table outlines the expected base salary range for the British Columbia region. Note that US-based compensation (Orlando) follows a comparable market-competitive structure discussed during the interview phase. Location Expected Annual Salary Range (CAD) British Columbia (Vancouver) $91,100 – $126,900 Comprehensive Benefits Package Includes: As a Cinematic Animator II, your mission is to breathe life into digital athletes and characters. You aren’t just moving joints in a 3D space; you are a digital director and actor combined. You will take ownership of the animation pipeline from the initial “pre-vis” (pre-visualization) phase through to the final implementation within the game engine. The role requires a delicate balance of keyframe artistry and motion capture (mocap) refinement. You will be expected to take raw data from world-class athletes and polish it into a cinematic experience that feels both authentic to the sport and narratively compelling. 1. Feature Ownership & Mocap Integration You will be the primary driver for specific cinematic features. This involves planning motion capture sessions, directing talent to achieve the desired emotional beats, and then meticulously cleaning and enhancing that data. You ensure that the physicality of the performance translates perfectly to the character rigs. 2. High-Fidelity Keyframing While mocap provides the foundation, your expertise in keyframe animation will be vital for exaggerated athletic movements, complex prop interactions (such as handling a football or hockey stick), and environmental traversal. You must have a “feel” for weight, timing, and silhouettes. 3. Visual Storytelling & Cinematography A Cinematic Animator is also a cinematographer. You will be responsible for animating and staging cameras. This includes understanding lens choices, focal lengths, and framing to support the narrative tone and evoke specific emotions from the player. 4. Technical Collaboration & Integration You will work in the “trenches” with engineers and technical artists. Your goal is to ensure that the transition between a high-octane gameplay moment and a cinematic cutscene is “seamless.” You will use tools like Unreal Engine’s Sequencer to implement and trigger animations in real-time. 5. Mentorship and Workflow Optimization As a Level II animator, you are a leader within the craft. You will provide constructive feedback to junior animators and collaborate with tech art to refine rigs, tools, and scripts that make the entire team more efficient. Technical Requirements Soft Skills & Artistic Sensibilities Preferred (Beneficial) Skills At EA, we believe that “Everyone is part of the story.” We are a team where creativity thrives because we invite new perspectives. Equal Opportunity Employer: Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, or veteran status. Our Commitment to You: We provide a holistic approach to employee well-being. From leadership that actively seeks to bring out your potential to creating a “safe-to-fail” space for experimentation, we empower you to do your best work. Cinematic Animator job Electronic Arts Apply now See open roles Explore More Animation Jobs

Hiring Cinematics Animator at Electronic Arts 2026

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Job Overview Company: Electronic Arts (EA SPORTS) Position Title: Cinematics Animator Location: Vancouver, British Columbia, Canada Work Model: Hybrid Worker Type: Temporary Employee Salary Range: $75,900 – $105,600 CAD Experience: 3+ years in CG Character Animation Primary Toolset: Maya, MotionBuilder (preferred) Electronic Arts (EA) is a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. This specific opening sits within EA SPORTS, the creative powerhouse behind the world-renowned FC franchise (formerly FIFA). With over 200 million engaged players, EA SPORTS FC represents the pinnacle of sports simulation. We are seeking a high-caliber Cinematics Animator to join our Vancouver studio. This role is fundamental to the “immersion” factor of our titles—bridging the gap between raw gameplay and cinematic storytelling. You will be responsible for bringing the world’s most famous athletes to life, ensuring that every celebration, pre-match sequence, and locker-room drama feels authentic, visceral, and polished. Cinematics Animator: Role Overview & Departmental Impact The EA SPORTS FC team thrives on innovation, passion, and teamwork. As a Cinematics Animator, you are not just moving characters; you are directing digital performances. You will work within the Cinematics Team to refine Motion Capture (MOCAP) data and layer it with high-end keyframe animation to achieve a “broadcast-plus” level of quality. This is a Temporary Employee position, ideal for an experienced artist looking to make a massive impact on a high-profile, annual release cycle. You will be expected to operate with a high degree of autonomy, maintaining the meticulous detail required for close-up facial work and complex body mechanics. II. Detailed Responsibilities for Cinematics Animator 1. Artistic Execution Vision Alignment: Collaborate closely with the Cinematics Director to internalize and execute the visual style and narrative pacing of the game’s sequences. MOCAP Integration: Assemble and clean Motion Capture performances. You will be responsible for merging disparate data sets with props and environment assets to create a seamless scene. Keyframe Polishing: Deliver expert-level keyframe animation for both faces and bodies. You must ensure that transitions are fluid and that “the soul” of the athlete is visible in the performance. Camera Animation: Animate cinematic cameras with a keen eye for composition, depth of field, and lens choice, mimicking professional sports broadcast techniques. 2. Technical Problem Solving Engine Integration: Test animations directly within the game engine to ensure technical fidelity and visual consistency under real-time lighting conditions. Pipeline Feedback: Work alongside Technical Artists and Engineers to identify bottlenecks. You will provide actionable feedback on animation rigs, proprietary tools, and 1st/3rd party software. Troubleshooting: Solve complex technical issues related to deformation, rigging glitches, or export errors under tight production deadlines. 3. Leadership & Collaboration Feedback Loops: Provide peer reviews for both internal team members and external vendors, ensuring a unified bar of quality across the entire production. Cross-Discipline Communication: Coordinate with lighters, modelers, and VFX artists to ensure that animated assets are optimized for the final cinematic output. III. Qualifications & Competencies Technical Requirements Tenure: A minimum of 3 years of professional experience in CG character animation (Games, Film, or high-end VFX). Software Mastery: Extensive knowledge of 3D animation packages (Maya or XSI). Proficiency in Autodesk MotionBuilder is highly preferred due to the heavy reliance on MOCAP in the EA SPORTS pipeline. Facial Animation: Experience working with advanced, high-density facial rigs. Workflow Knowledge: A complete understanding of the animation pipeline, from initial “previz” and blocking to final polish and engine implementation. Performance Competencies Meticulousness: A drive for perfection in body mechanics and weight. Adaptability: The ability to pivot between different software toolsets and workflow methodologies as project needs evolve. Communication: Exceptional technical communication skills, allowing for smooth collaboration with engineers and technical animators. Passion: While not mandatory, a deep interest in Soccer/Football and Sports culture is considered a significant asset. IV. Compensation, Benefits, and Wellness Financial Compensation The good-faith pay range for this role in British Columbia is $75,900 – $105,600 CAD. The final offer is determined by: Educational Background: Relevant degrees or certifications. Experience Level: Years of involvement in AAA game cycles. Specialized Skills: Mastery of proprietary EA tools or niche animation techniques. Total Rewards & Benefits Even as a temporary employee, EA provides a robust support structure: Health & Dental: Extended coverage for health, dental, and vision. Time Off: 3 weeks of vacation per year (accrued) plus 10 days of sick time. Wellness: Holistic support for mental and physical well-being. Perks: Complimentary games and opportunities for professional growth within the EA Studios ecosystem. V. Diversity, Equity, and Inclusion (DEI) & Industry Statistics Electronic Arts is an Equal Opportunity Employer. We believe that a diverse team creates better games for a diverse global audience. Our employment decisions are made regardless of race, gender identity, sexual orientation, or disability. Demographics in the Gaming Industry The video game industry is currently undergoing a significant shift toward better representation. Understanding the current landscape helps us drive towards a more inclusive future. According to the International Game Developers Association (IGDA) 2023/2024 Developer Satisfaction Survey: Racial & Ethnic Representation (Global Average): White/Caucasian: 63% East/South East Asian: 12% Hispanic/Latino: 8% South Asian: 5% Black/African American/African: 4% Aboriginal/Indigenous: 1% Gender Representation in Animation/VFX Roles: Men: 71% Women: 23% Non-binary/Gender Fluid: 5% EA is committed to outperforming these industry averages by actively recruiting from underrepresented groups and maintaining an environment where every voice is heard. We provide workplace accommodations for individuals with disabilities and value the unique perspectives brought by neurodivergent talent. VI. Application Information for Cinematics Animator role This is a Hybrid role based out of our state-of-the-art Vancouver facility. You will be expected to spend a portion of your time in-studio to collaborate with the Cinematics Team and utilize our high-end capture and rendering hardware. Electronic Arts is proud to be an equal opportunity workplace. We consider all qualified applicants, including those with criminal records, in accordance with applicable legal standards.

Electronic Arts (EA) hiring Animation Intern

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Animation Intern – The Sims FreePlay (SFP) Feature Details Studio Electronic Arts (EA) – Firemonkeys Studio Location Melbourne, Victoria, Australia (Hybrid Work Model) Role Type Paid Full-Time 12-Month Contract Team The Sims FreePlay (SFP) Mobile Team Reporting To Animation Director Eligibility Must be a recent 2025 graduate. 🌟 About the Role Electronic Arts is looking for a creative and passionate Animation Intern to join the globally recognized Firemonkeys Studio in Melbourne. You will be integrated into The Sims FreePlay (SFP) mobile team, developing your skills in both animation and pre-production art. This 12-month contract is an opportunity to learn new techniques, create polished animations, and craft believable character performances that deepen our players’ emotional connection to The Sims FreePlay. 🎯 Key Responsibilities Discipline Task Details Animation Apply animation principles and key-frame techniques to craft charismatic and convincing actions for human and animal characters. Iteration Respond promptly to feedback and iterate on animated sequences to meet the unique SFP style and expected level of polish. Pre-Production Build 3D model proxy meshes and basic rigs to support asset pre-production efforts. Collaboration Develop relationships with other internal departments and external outsourcing teams to determine and fulfill technical asset requirements. Content Generation Work closely with content teams to generate imaginative and exciting updates for SFP. Culture Participate in and promote a positive and inclusive work environment. ✅ Qualifications & Requirements Category Requirement Eligibility Must be a recent 2025 graduate. Availability Must be available for a 12-month paid full-time contract. Software Proficiency in Maya or equivalent 3D animation software. Core Skills Experience in creating pose-to-pose key-framed animations. Fundamentals Basic understanding of Animation Principles and Body Mechanics. Soft Skills High creativity, strong attention to detail, and eagerness to learn in a collaborative environment. 🎁 What’s In It For You (EA Benefits) EA strives to be the ultimate destination to create great content. We offer a culture and environment where you can do the best work of your career, complemented by: Benefit Detail Compensation 17.5% annual leave loading (extra pay for taking a break). Time Off Bonus end-of-year leave days (time off between Christmas and New Years); Competitive PTO. Development 2 Development Days (project and personal) every 6 weeks; Game Jam events. Work Model Structured Hybrid Work Model (minimum 4 days in the office, maximizing collaboration). Wellbeing Employee assistance program (coaching/therapy); Volunteer leave and charitable donation matching. Culture Quarterly team events (escape rooms, paint and sip, etc.); Unique Firemonkeys and Sims merch.

Electronic Arts hiring Character Artist (Shanghai, China)

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Character Artist – Electronic Arts (Shanghai, China) About Electronic ArtsElectronic Arts (EA) is a world leader in interactive entertainment, creating next-level gaming experiences that inspire millions of players worldwide. At EA, everyone is part of the story — contributing to a creative, collaborative, and diverse community where ideas are valued and innovation thrives. Here, creativity meets technology, and every team member plays a vital role in shaping the experiences that define modern gaming. About EA CreateEA Create is EA’s global content production network, partnering closely with EA Studios to deliver outstanding visuals, audio, and technology for AAA games. Our teams are composed of artists, engineers, designers, and development directors who combine creativity, technical expertise, and collaboration to produce immersive, high-quality content. Across locations worldwide, EA Create operates as a collective, bringing together extraordinary talent to push the boundaries of art and technology in gaming. Role Overview Electronic Arts is seeking a talented and experienced Character Artist to join the Shanghai studio. This role acts as a key creative liaison between the art team and project directors, ensuring alignment with the project vision while directly contributing to the 3D creation pipeline. The Character Artist will oversee the quality of character assets, mentor other artists, and collaborate with technical and production teams to maintain performance standards, technical innovation, and artistic consistency. You will report to the Character Domain Lead and Senior Artists, playing a crucial role in maintaining the artistic direction and pushing the boundaries of character design in AAA games. Key Responsibilities Art Direction & Quality: Assist the Art Director in maintaining high visual quality, ensuring all character models align with the project’s artistic vision. Pipeline & R&D: Collaborate with other departments to refine art pipelines, research new techniques, tools, and workflows, and adapt industry innovations for use in production. Production Coordination: Work closely with Production Managers to manage daily activities of the art team and ensure timely delivery of assets. Risk Assessment: Identify potential risks in production pipelines and coordinate with partners to implement mitigation plans. Team Development: Create a motivating and inspiring environment for artists, providing coaching, feedback, growth plans, and mentoring to enhance team skills and performance. Feedback & Communication: Deliver clear, precise, and actionable feedback to internal and external teams using verbal, written, paint-overs, and presentations to ensure understanding of art style and project quality standards. Optimization & Implementation: Collaborate with Technical Artists to complete optimization, debugging, and implementation passes for character assets. Required Qualifications Experience: 5+ years in AAA game production as a Character Artist or Lead. Art Skills: Strong understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation, and texturing. Visual Design: Expertise in shape language, silhouette, color theory, and versatile skills adaptable to multiple art styles. Creative Contribution: Experience contributing to creative briefs, visual targets, and prototype development. Technical Proficiency: Familiarity with real-time environment creation workflows and mainstream game engines. Collaboration: Ability to polish art quality in collaboration with other art teams and complete asset passes with technical accuracy. Feedback Skills: Ability to provide clear and concise feedback across various formats, supporting the growth of team members and maintaining quality standards. Portfolio Required: Applicants must submit a portfolio demonstrating their skill and experience in character creation. About Working at EA At EA, employees enjoy a supportive and flexible work environment, with opportunities for personal and professional growth. EA’s holistic benefits programs emphasize physical, emotional, financial, career, and community wellness, tailored to local needs. Benefits may include: Healthcare coverage and mental well-being support Retirement savings plans Paid time off and family leave Complimentary games and other perks EA fosters an environment where every team member can contribute their best work while developing new skills and advancing their careers. Diversity & Inclusion:Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also provides workplace accommodations for qualified individuals with disabilities as required by law and considers applicants with criminal records in accordance with applicable regulations. This is a unique opportunity to join EA Create in Shanghai, contribute to AAA game productions, and shape the future of character art in interactive entertainment. Bring your creativity, technical expertise, and passion for gaming to a global team dedicated to crafting exceptional experiences for players worldwide.

Electronic Arts hiring Audio Artist III – Apex Legends

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Electronic Arts is where creativity meets cutting-edge entertainment 🌟. At EA, everyone is part of the story — collaborating globally to create inspiring experiences that bring worlds to life. The Create Audio team is looking for a talented Audio Artist III to help craft incredible immersive experiences for Apex Legends. If you love designing audio that elevates gameplay and thrives in a collaborative culture, this could be your next great adventure. 🎮 Role Overview As an Audio Artist III, you’ll work with a passionate team to design and implement audio that shapes the Apex universe. You’ll be deeply involved in creating immersive soundscapes, from Legend abilities and weapons to environmental ambiences and foley, ensuring every sound enhances the game experience. Key Responsibilities:🎵 Design & implement audio for in-game features and content🎵 Work closely with Audio Director, Design, Animation & VFX teams🎵 Edit and implement assets in game engines and audio tools (Miles, Source)🎵 Troubleshoot and fix audio bugs🎵 Maintain clear communication and collaboration across teams🎵 Contribute to EA’s global audio community Qualifications: ✅ 4+ years in game audio or post-production✅ Experience with audio design, field/foley recording, speech/VO design✅ Proficiency in at least one DAW (Reaper recommended)✅ Experience with game tools/pipelines (Wwise, FMOD, Perforce)✅ Familiarity with Unity/Unreal; scripting is a plus✅ Strong technical and creative sensibilities✅ Excellent communication & teamwork skills Compensation & Benefits: 💰 Salary: $75,900–$105,600 CAD (depending on location & experience)🌴 Vacation: 3 weeks/year to start🩺 Health, dental & vision coverage💼 10 sick days/year + basic life insurance 📢 If sound design is your passion and Apex Legends is your world — join us in creating unforgettable experiences!🔗 Apply here with your resume + demo reel :: Apply Here

🎮 Motive Studio (Electronic Arts) Hiring – Senior Houdini VFX Artist (Iron Man Project)

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At Motive Studio, an Electronic Arts (EA) studio, we believe in the power of immersive storytelling. We are on a mission to build AAA action games that place the player at the center of legendary experiences. From the adrenaline-fueled dogfights of Star Wars™: Squadrons to the atmospheric terror of Dead Space™, our work is defined by a commitment to pushing creative and technical boundaries. Now, we are embarking on our most ambitious journey yet: bringing Marvel’s Iron Man™ to life in a brand-new action-adventure title. We are looking for a Senior Houdini VFX Artist to join our team in Montreal and help us define the visual language of this iconic hero.   About the Role As a Senior Houdini VFX Artist at Motive Studio, you will sit at the intersection of artistry and technical engineering. You will be a vital member of our Cinematics & VFX team, responsible for designing and delivering real-time effects that aren’t just visually stunning—they are the heartbeat of our gameplay and storytelling. Whether it is the intricate energy signature of an Iron Man repulsor blast or the chaotic physics of a massive environmental destruction sequence, your work will directly elevate the player experience. Job Summary: Senior Houdini VFX Artist Feature Details Company Motive Studio (Electronic Arts) Role Senior Houdini VFX Artist Project Marvel’s Iron Man™ Action-Adventure Location Montreal, QC (Hybrid) Experience 5+ years in AAA gaming/film Required Tools Houdini, Unreal Engine, Maya/Max Compensation Negotiable Key Responsibilities In this role, you will be given the autonomy to innovate within our VFX pipeline: Real-Time FX Design: Design and implement high-quality real-time effects, including complex particles, advanced shaders, dynamic simulations, and custom textures. Houdini Pipeline Development: Spearhead the development of Houdini-based pipelines for destruction, fluids, rigid body simulations, and procedural content generation. Engine Integration: Build and optimize FX assets within Unreal Engine, ensuring a perfect balance between high-end visual fidelity and rigorous performance requirements. Immersive Effects: Create a wide array of in-game particle FX, ranging from weapons and vehicles to environmental shifts and massive-scale destruction. Cross-Disciplinary Collaboration: Work shoulder-to-shoulder with Art, Design, and Engineering teams to ensure that the VFX not only look incredible but also serve the specific gameplay and narrative goals of the Iron Man project.   What We’re Looking For We are seeking a seasoned professional who brings both a sharp artistic eye and deep technical expertise: Experience: A minimum of 5+ years of VFX experience in the gaming or film industry, with a proven track record of shipping AAA console titles. Technical Mastery: Expert-level proficiency in Houdini (specifically in destruction, simulations, and PCG). Software Proficiency: Strong skills in Photoshop, After Effects, Nuke, and 3D packages like Maya or 3ds Max. Artistic Foundation: Deep knowledge of environmental FX, lighting, and physics-based dynamics. Soft Skills: A great communicator with a proactive approach to problem-solving and a passion for technical excellence. Bonus Points: Proficiency in Unreal Engine 5 / Niagara, experience with Substance, and scripting capabilities in Python or HLSL are highly desired.   Portfolio Requirements Your portfolio is your best introduction. Please include a link to a demo reel that includes clear breakdowns of your personal contributions. Your showcase should demonstrate: Natural/Organic FX: Smoke, fire, and fluids. Fantasy/Action FX: Explosions, energy beams, and impact effects. Dynamics: Rigid and soft-body simulations. Technical Depth: Real-time engine implementation, modeling, texturing, and lighting.   Why Join Motive? When you join Motive Studio, you are joining the broader Electronic Arts family. We offer a world-class environment where your work reaches millions of players. We foster a culture of passion, inclusion, and creative ambition—where we don’t just follow industry standards, we set them. When building highly complex physics simulations, what strategies do you use to ensure they remain performant enough for real-time play without sacrificing the “hero” quality required for a major AAA action title?

🚀 Electronic Arts (EA) is Hiring – Technical Director (The Sims) 🎮

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At Electronic Arts (EA), we are committed to inspiring the world to play. Within our acclaimed Maxis Studio—the home of the iconic The Sims—we are seeking a visionary Technical Director to join our team in Vancouver, BC. This is a rare opportunity to lead the architectural strategy and technical evolution of one of the most beloved franchises in gaming history. If you are a seasoned engineering leader passionate about the intersection of complex simulation and high-scale live services, we invite you to help us define the next generation of play at Electronic Arts.   About Electronic Arts, Maxis Electronic Arts is a global leader in digital interactive entertainment, and Maxis stands at the heart of our mission to create immersive experiences that foster creativity. For over 20 years, The Sims has empowered millions of players to explore, build, and tell their own stories. As a Technical Director here, you will join a studio that balances creative ambition with engineering excellence. We foster an environment where technical innovation is a cornerstone of our success, providing the autonomy and resources you need to solve some of the most challenging problems in the industry. Quick Job Summary : Technical Director Feature Details Company Electronic Arts (EA) / Maxis Role Technical Director Location Vancouver, BC (Hybrid – 3 days onsite) Salary $201,000 – $281,900 CAD+ Experience 8+ years (3+ in leadership) Focus C++, Live Services, Architecture   The Role: Technical Leadership at the Top Level As a Technical Director at Electronic Arts, you will serve as the primary technical authority for The Sims franchise. You will spearhead architectural decisions that dictate how our titles are built, maintained, and delivered to a global audience. This strategic role requires a leader who can balance the immediate requirements of our live service operations with the long-term architectural vision necessary to support future innovation. You will be the bridge between our creative design teams and the underlying engine technology, ensuring that our technical standards remain robust, scalable, and high-performing. By cultivating a culture of technical excellence, you will mentor internal and external engineering teams, driving the professional growth of our staff while ensuring we maintain our reputation for industry-leading quality. Key Responsibilities Your contributions at Electronic Arts will directly influence the infrastructure that powers our games: Architectural Strategy: Lead the design and implementation of high-level architecture, ensuring all systems are robust, performant, and maintainable. Live Service Excellence: Oversee the technical pipeline for engine releases and the delivery of live service content, ensuring a seamless, high-quality experience for our players. Engineering Leadership: Provide high-level technical mentorship to engineering teams, setting the standard for best practices and fostering a collaborative, high-performance environment. Roadmap Innovation: Partner with design, production, and engineering leadership to define the technical roadmap, prioritize feature releases, and solve complex development challenges. Performance Optimization: Tackle critical challenges in simulation mechanics, data streaming, and cross-platform optimization to ensure a smooth experience across diverse hardware.   What We Are Looking For We are seeking an industry veteran with a proven track record of shipping AAA titles at Electronic Arts or similar premier studios. Professional Experience: 8+ years in software engineering, including at least 3+ years in a lead or director role on shipped AAA or cross-platform titles. Technical Expertise: Mastery of C++ with deep experience managing and refactoring complex, large-scale codebases. DevOps Proficiency: Strong familiarity with modern infrastructure, including Git, Perforce, CI/CD pipelines, and Docker. Specialized Knowledge: Deep, demonstrable expertise in real-time simulation, content delivery, live services, or graphics and performance optimization. Strategic Communication: The ability to translate complex technical concepts for non-technical stakeholders and inspire engineers across the studio.   Why Join Electronic Arts? Joining the Electronic Arts team means being part of a company that prioritizes both your professional impact and your personal well-being. Competitive Compensation: A salary range of $201,000 – $281,900 CAD+ per year. Comprehensive Rewards: Eligibility for performance bonuses and equity, alongside a suite of benefits including health, dental, and vision insurance, retirement savings, vacation, and paid parental leave. Career Impact: The chance to lead innovation for one of the most significant franchises in gaming, backed by the resources of a global industry leader.   How to Apply Ready to lead the future of play? Apply now at Electronic Arts to shape the next era of Maxis innovation.

🎮 Electronic Arts (EA) is Hiring – Senior Animator (The Sims)

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At Electronic Arts, Maxis, the studio behind the legendary The Sims, we believe that play is a universal language. Creativity, inclusivity, and the joy of discovery drive everything we do. We are looking for a Senior Animator to join our team in Vancouver, BC, to help push the boundaries of what is possible in life simulation. If you are a visionary animator who loves to blend artistic intuition with technical innovation, we want to help you build the next chapter of The Sims. About Maxis Maxis is more than just a studio; it is a global community of dreamers, builders, and storytellers. For decades, The Sims has empowered players to express themselves in ways they never thought possible. As part of our animation team, you won’t just be creating movement—you will be crafting the subtle behaviors, emotions, and interactions that make our Sims feel truly alive. We are a team that values deep collaboration, cutting-edge R&D, and the courage to iterate until we get it right. Quick Job Summary : Senior Animator (The Sims) Feature Details Company Electronic Arts (EA) / Maxis Role Senior Animator (The Sims) Location Vancouver, BC (Hybrid – 3 days onsite) Salary $111,600 – $152,800 CAD per year Experience 5+ years in game development Required Tech Maya, Unreal Engine   The Role: Pioneering Animation Workflows As a Senior Animator, you will be a key leader in our studio’s animation pipeline. This is not just a standard production role; it is an R&D-focused position designed for someone who wants to influence the technical and creative evolution of our products. You will work closely with our Tech Animation and Tech Art teams to build the systems that will define the future of our franchise. Your days will be a mix of creative animation and technical exploration. You will be tasked with researching and prototyping new animation systems, ensuring that our artists have the best tools to translate their vision into the game. You will be a bridge between the art and engineering departments, helping us maintain a workflow that is as intuitive as it is powerful. Key Responsibilities Research & Development: Lead the exploration of new animation workflows, tools, and real-time techniques. Prototyping: Build functional prototypes to test new animation systems, ensuring they meet the high standards of our gameplay experience. Workflow Optimization: Enhance our existing pipelines in Maya and Unreal, ensuring that our animation processes are efficient, scalable, and artist-friendly. Cross-Disciplinary Collaboration: Work in close partnership with animation, art, and engineering leads to ensure our systems support the broader goals of our games. Technical Advocacy: Document your findings, present R&D innovations to studio leadership, and help mentor other animators in the implementation of new systems.   What We Are Looking For We are looking for a senior-level artist who brings a perfect balance of traditional animation prowess and technical curiosity. Experience: A minimum of 5+ years of professional experience in game development and content creation. Animation Skills: A mastery of hand-keyed animation, paired with professional-grade experience in motion capture cleanup and integration. Technical Foundation: Deep knowledge of Maya and Unreal Engine, with a comprehensive understanding of animation pipelines from pre-production to in-game implementation. R&D Mindset: A background in pre-production and prototyping. You should be the person who is always asking, “How can we make this better?” Communication: Exceptional presentation skills. You must be comfortable advocating for your ideas and explaining complex technical workflows to team members across all disciplines.   Why Join Electronic Arts (EA)? Joining Maxis and EA means access to world-class benefits and a culture that prioritizes your well-being as much as your career. Compensation: We offer a competitive salary range of $111,600 – $152,800 CAD per year. Comprehensive Benefits: Enjoy a full suite of benefits, including health, dental, and vision insurance, retirement savings plans, generous vacation time, and paid parental leave. Growth: Work in a stable, creative environment with massive opportunities to impact one of the most recognizable brands in gaming history. How to Apply If you are ready to help us shape the future of The Sims, we encourage you to apply. Reach out to our team at EA to start your journey with us.

🎮 Electronic Arts Hiring – Rendering Engineer (F1)

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Electronic Arts’ award-winning Codemasters studio is seeking a highly skilled Rendering Engineer to join our dedicated F1 team in Birmingham. In this role, you will be part of a passionate, close-knit group of engineers, designers, and content creators responsible for shaping the next-gen AAA F1 racing experience. You will be instrumental in pushing the boundaries of visual fidelity, specifically focusing on character visuals and high-performance rendering systems. This is an exceptional opportunity for a technical expert to influence the core technology of a legendary racing franchise while working in a collaborative, innovation-driven environment. Job Overview : Rendering Engineer Detail Information Role Rendering Engineer (F1 Team) Studio EA / Codemasters Location Birmingham, UK (Hybrid – 3 days onsite) Experience Required 4+ years of C++ expertise Salary Range £70,000 – £90,000+ Key Focus Character rendering, 3D graphics, F1 engine systems Core Skills C++, Direct3D 12, HLSL/CG, Ray Tracing 📍 Location: Birmingham, UK (Hybrid – 3 days onsite)💼 Type: Permanent Electronic Arts’ award-winning Codemasters studio is looking for a Rendering Engineer to join the F1 team! 🚀 Work in a passionate, close-knit team of engineers, designers, and content creators, and help shape the next-gen AAA F1 racing experience. What You’ll Do: Develop and implement large rendering systems with a focus on in-game character visuals. Research and evaluate emerging rendering technologies to push visual fidelity. Write high-quality C++ code and maintain existing rendering systems. Collaborate with art, engineering, and production teams to ensure technical feasibility. Support testing, profiling, and automation of rendering features. Identify and reduce technical debt across rendering and engine systems. Skills & Qualifications: ✅ Expert in C++ (4+ years) ✅ Experience with 3D graphics APIs (Direct3D 12) ✅ Shader programming (HLSL/CG) & GPU knowledge ✅ Advanced 3D geometry, math, lighting, LOD, and character rendering ✅ Familiarity with parallel programming and modern ray tracing APIs ✅ Strong debugging and profiling expertise Bonus Points: Data-oriented and object-oriented design experience Degree in Maths/Physics/CS/Game Tech or equivalent 2+ shipped full-lifecycle games in a rendering role Passion for collaboration and mentoring Why EA? EA empowers your growth 🌱, encourages creativity 🎨, and supports your well-being 🏋️‍♂️. From healthcare and mental wellness programs to paid time off and family leave, we’ve got you covered. EA is an equal opportunity employer. All employment decisions are made without regard to race, gender, age, disability, or any other protected status.