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Groom Artist (VFX) job require at One of Us

Groom Artist (VFX) require at One of Us

One of Us is seeking a highly skilled and artistic Groom Artist to join our award-winning team in London. This is a unique opportunity to contribute to high-end VFX projects, ranging from hyper-realistic human digital doubles to intricate fantasy creatures. At One of Us, we pride ourselves on a culture of creative excellence and technical innovation. As a Groom Artist, you will be at the forefront of creature development, ensuring that every strand of hair, every feather, and every layer of peach fuzz meets the rigorous demands of modern cinematography. Position Overview: Groom Artist (VFX) Detail Information Company Name One of Us Role Title Groom Artist Employment Type Contract (Hybrid) Location Old Street, London, United Kingdom Core Working Hours 09:30 – 18:30 or 10:00 – 19:00 (Mon–Fri) Salary Range Competitive (Based on experience & seniority) Required Tools Houdini (Primary), Maya/XGen (Secondary) The Role: Crafting the Finer Details The Groom Artist role at One of Us is as much about artistry as it is about technical precision. You aren’t just placing hair; you are defining the character’s history, biology, and interaction with the world. Whether it is matching the specific hairline of a lead actor for a digital double or engineering the plumage of a mythical beast, your work will be the final layer that brings characters to life. Key Responsibilities What We Are Looking For We are looking for an artist who lives in the details. The ideal candidate has a “detective’s eye” for reference—noticing how hair clumps when wet, how light scatters through fine fur, and how feathers overlap to create aerodynamic shapes. Technical Requirements More Jobs at One of Us Soft Skills Estimated Salary Guide Please note that actual offers are tailored based on the specific depth of the candidate’s portfolio and years of relevant industry experience. Level Estimated Annual Equivalent (GBP) Key Focus Mid-Level Groom Artist £45,000 – £60,000 Core asset delivery, Houdini proficiency. Senior Groom Artist £65,000 – £85,000+ Pipeline development, complex plumage, mentoring. Benefits & Culture We believe that great art happens when artists are supported and inspired. At One of Us, we offer a comprehensive benefits package designed to support your well-being and professional growth. Application & Eligibility One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Important Note on Visas: Applicants must have a current and full work permit for the United Kingdom. Please clearly disclose in your application if you require sponsorship support now or in the future. How to Apply Please submit your CV along with a link to your Portfolio/Demo Reel. We are particularly interested in seeing breakdowns of your grooming process in Houdini, specifically focusing on any feather or plumage work you have completed. Groom Artist (VFX) require at One of Us Apply now See open roles

Framestore hiring Tracking/Matchmove Artist

Framestore hiring Tracking_Matchmove Artist

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has fundamentally shaped the visual landscape of modern cinema. Our Melbourne studio sits at the heart of a global network of artists and technologists, collaborating with the world’s most visionary storytellers. From the intricate character work in Guardians of the Galaxy to the seamless environmental integration in Blade Runner 2049, we combine world-class talent with proprietary technology to reframe the possible. We are currently seeking a meticulous and technically minded Tracking/Matchmove Artist for a junior-to-mid-level contract. In this role, you are the crucial first link in the VFX pipeline. You are responsible for ensuring that the digital world and the physical world coexist perfectly, creating the foundation upon which all other visual effects are built. Job Overview: Tracking/Matchmove Artist Category Details Company Framestore Job Title Tracking/Matchmove Artist Job Type 6–12 Month Contract (Junior/Mid-Level) Work Model On-site or Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $65,000 – $90,000 AUD (Based on experience and portfolio) Core Software 3DEqualizer (3DE), Autodesk Maya, Linux, Nuke Requirements Must have valid Australian Work Rights The Role: Precision at the Foundation As a Tracking/Matchmove Artist, your primary mission is to extract the movement from a live-action “plate” and replicate it within a 3D environment. This process, often called “Matchmoving,” involves creating a virtual camera that mirrors the real-world camera’s position, rotation, and lens characteristics. Without your precision, CG characters would slide across the floor, and digital buildings would fail to sit correctly in their environments. Key Responsibilities Requirements & Qualifications We are looking for an artist who possesses a “detective’s eye” for detail and a strong grasp of 3D space. Essential Skills Desirable Skills Our Commitment to Diversity & Representation At Framestore, we believe our work is only as good as the diversity of the people who create it. We are dedicated to building a team that reflects the global audience we entertain. Transparency in Diversity: We actively monitor our workforce demographics to ensure equitable opportunities. In our APAC recruitment cycles, we strive for balanced representation across all levels of seniority. Our global “Women in Technical Roles” initiative has seen a 15% increase in female hires in departments like Tracking and Lighting over the last two years. Furthermore, we are committed to a human-centric recruitment process. We do not use AI to screen or filter candidates. Every demo reel is reviewed by an experienced artist or recruiter. We recognize that talent isn’t just about a checklist; it’s about perspective, potential, and a passion for the craft. Life at the Melbourne Studio Our Melbourne studio is designed to be an inclusive, inspiring home for artists. Located in the leafy St Kilda Road precinct, we offer a culture that values work-life balance alongside cinematic ambition. Application Process To apply, please complete our online application form or email your resume and a link to your demo reel to recruiters@framestore.com. Subject Line: Tracking/Matchmove Artist – Melbourne – [Your Name] Portfolio Advice: We specifically look for “breakdown” shots in your reel. Show us your wireframe overlays and your 3DE clouds to demonstrate the stability and accuracy of your tracks. If you feel your skills are transferable—even if you don’t meet every single requirement listed—we encourage you to apply. We are looking for the next generation of VFX talent. Framestore hiring Tracking/Matchmove Artist Apply now See open roles

Framestore hiring Senior Lighting TD

Framestore hiring Senior Lighting TD

Framestore is a multi-Oscar, BAFTA, and Emmy award-winning creative studio that has defined the visual language of modern cinema. From the ground-breaking realism of Gravity to the sprawling, immersive worlds of the Marvel Cinematic Universe, Guardians of the Galaxy, and Paddington, we combine world-class talent with proprietary technology to reframe the possible. Our Melbourne studio is a critical hub in our global network, delivering high-end visual effects for the industry’s most ambitious storytellers. We are currently seeking a highly skilled and collaborative Senior Lighting Technical Director (TD) to join our Melbourne team. In this senior role, you will be responsible for the lighting and rendering of complex elements required to complete photo-realistic VFX shots, ensuring that every frame meets the highest standards of cinematic excellence. Job Overview: Senior Lighting TD Category Details Company Framestore Job Title Senior Lighting TD Job Type Full-Time, Hybrid Location L4/476 St Kilda Road, Melbourne, VIC 3004 Salary Range $145,000 – $185,000 AUD (Commensurate with seniority/experience) Core Software Houdini, Maya, Katana, Nuke Renderers RenderMan, Arnold (or equivalent production renderers) Reporting To Lighting Supervisor / CG Supervisor The Role: Illumination & Integration As a Senior Lighting TD, you are the final architect of the CG image. You bridge the gap between technical data and artistic vision, ensuring that digital assets sit perfectly within live-action environments or fully CG sequences. You will work at the intersection of various departments, ensuring a seamless flow of data and a consistent aesthetic across the show. Key Responsibilities Requirements & Qualifications We are looking for a Senior artist who possesses a deep understanding of the physics of light, as well as the technical savvy to navigate a complex film pipeline. Essential Skills Preferred “Bonus” Skills Our Commitment to Equity, Inclusion & Representation Framestore is proud to be an equal opportunity employer. We believe that diverse perspectives fuel innovation. Our global team represents a vast array of cultures and backgrounds; for example, our studios currently employ talent from over 40 different countries, with a strong commitment to increasing gender representation in technical roles (currently targeting a 40% female/non-binary representation in our global technical workforce by 2027). Recruitment Ethics: We believe in the human element. We do not use artificial intelligence to screen or rank candidates. Every application, reel, and resume is reviewed manually by our dedicated recruitment team and department heads to ensure a fair and comprehensive evaluation of your unique talent. Life at the Melbourne Studio Located in the vibrant St Kilda Road precinct, our Melbourne office offers a culture that balances high-intensity creative work with community and wellbeing. Application Process To apply, please complete our online application form or send your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: Lighting TD – Melbourne – [Your Name] If you feel you have the transferable skills required for this role but don’t meet every single qualification listed, we still encourage you to apply. We value the “Senior” mindset—problem-solving, mentorship, and adaptability—as much as the software checklist. Framestore hiring Senior Lighting TD Apply now See open roles

Creature Supervisor required at Framestore

Creature Supervisor required at Framestore

Creature Supervisor role, Framestore is a world-renowned, multi-Oscar-winning creative studio at the forefront of the visual effects industry. Our Melbourne studio, established as a cornerstone of our global network, collaborates with the most visionary directors and producers in modern cinema. From the high-fidelity realism of creatures in Fantastic Beasts to the iconic characters of the Marvel Cinematic Universe, we combine artistic talent with cutting-edge technology to reframe the possible. We are currently seeking an experienced and visionary Creature Supervisor to lead our Melbourne creature department. This is a critical leadership role that bridges the gap between high-level creative vision and technical execution, ensuring our “hero” creature builds set new industry standards for quality and innovation. Job OVerview: Creature Supervisor Category Details Company Framestore Job Title Creature Supervisor Job Type Full-Time, Hybrid Location L4/ 476 St Kilda Road, Melbourne, VIC 3004 (Woiworung Country) Salary Range $160,000 – $195,000 AUD (Dependent on seniority and project scope) Reporting To Head of Creatures / VFX Supervisor Key Software Maya, Houdini, ZBrush, Proprietary Pipeline Tools The Role: Creative Leadership & Technical Excellence As a Creature Supervisor, you will support the Head of Creatures in overseeing all aspects of hero character and creature work for the Film division. You are not just a manager; you are a master of the craft who can unite diverse talents—including modellers, riggers, and CFX artists—to achieve results that exceed client expectations. Key Responsibilities Requirements & Qualifications We are looking for a seasoned leader with a deep technical “toolbox” and a refined artistic sensibility. What We’re Looking For Bonus Skills Diversity, Equity & Inclusion (DEI) at Framestore At Framestore, our strength lies in the diversity of our artists. We believe that an inclusive environment leads to more innovative creative solutions. Our recruitment process is entirely manual; we do not use AI to screen candidates, ensuring every portfolio is viewed by a human eye. Data & Representation: We are committed to transparency in our DEI efforts. In 2023, 56% of our global interns identified as female, and 62% came from diverse ethnic backgrounds. We actively partner with organizations like Access:VFX and Women In Animation to bridge the gap for underrepresented groups in the visual effects industry. Life at the Melbourne Studio Our Melbourne studio is designed for both productivity and community. Located near Albert Park, our team enjoys a vibrant culture surrounded by parklands and world-class amenities. Application Process To apply, please complete our online application form or email your resume and a link to your portfolio/reel to recruiters@framestore.com. Subject Line: [Creature Supervisor – Melbourne] – Your Name If you do not meet every single requirement listed above but believe your transferable skills make you a great fit, we strongly encourage you to apply. We value potential and unique perspectives. Creature Supervisor required at Framestore Apply now See open roles

Creature FX TD job at Framestore, 2026

Creature FX TD job at Framestore, 2026

Framestore is a multi-Academy Award-winning creative studio known for pushing the boundaries of what is possible in cinema. From the gravity-defying physics of Gravity to the photo-realistic creatures of Guardians of the Galaxy and The Little Mermaid, we collaborate with the world’s greatest storytellers. Our Melbourne studio is a high-tech hub of innovation, combining world-class talent with proprietary technology. We don’t just “do” VFX; we design, plan, and execute breathtaking images that set new global standards. At Framestore, we reframe the possible every single day. Role Overview: Creature FX TD (Melbourne) Category Details Company Framestore (Oscar-winning VFX Studio) Location Melbourne, Victoria, Australia Work Model Hybrid (On-site collaboration + Remote flexibility) Job Type Full-Time Department Creature FX TD (CFX) Primary Software Autodesk Maya (nCloth, Maya Hair/Fur) Secondary Tech Python, MEL, C++, Unix/Linux, Carbon Core Skills Simulation of Clothing, Hair, Muscle, and Skin Accessibility Fully accessible studio (Step-free entry, quiet spaces) Application Manual review (No AI screening used) Key Responsibilities & Workflow 1. Simulation Rig Construction 2. Shot Execution & Delivery 3. Pipeline & Collaboration Required Skills and Experience We are looking for a specialist who understands both the “how” and the “why” of creature physics. “The Framestore Plus” (Bonus Skills) Equity, Inclusion, and Accessibility Framestore is proud to be an equal opportunity employer. We believe that the more diverse our perspectives are, the more creative our solutions become. More jobs at Framestore How to Apply Ready to join the legacy? Please submit your resume and a link to your portfolio/showreel to: Email: recruiters@framestore.com Subject Line: Creature FX TD – Melbourne Creature FX TD job at Framestore Apply now See open roles