Job Opening Surfacing Artist at Mighty Yeti Studios
Mighty Yeti Studios is a premier creator-owned indie animation house specializing in high-quality kids and family entertainment. We are currently in active episodic production for our flagship preschool series, Classtronauts, and are seeking a technically sophisticated Surfacing Artist to join our remote global team. In our studio, surfacing is more than just applying textures; it is about building intelligent, sustainable systems. We prioritize a procedural-first approach to shading, focusing on the power of the Arnold shader tree to create flexible, memory-efficient, and art-directable materials. If you are an artist who prefers the logic of a node graph over the heavy footprint of massive texture maps, you will thrive in our pipeline. Executive Summary & Role Specifications: Surfacing Artist Category Details Company Name Mighty Yeti Studios Project Title Classtronauts (Preschool Animated Series) Role Title Surfacing Artist (Procedural Specialist) Job Type Remote Freelance / Part-Time / Per-Asset Basis Location 100% Remote Compensation $35.00 – $70.00 per hour (Based on complexity and technical depth) Primary Toolset Autodesk Maya, Arnold Renderer, Substance Painter Color Space ACES / OCIO Pipeline Experience Req. 3+ Years in Episodic TV or Feature Animation The Mighty Yeti Surfacing Artist Philosophy At Mighty Yeti Studios, we believe in “Smart Surfacing.” In an episodic environment, speed and consistency are paramount. Our goal is to keep external texture dependencies to a minimum by leveraging Arnold’s Standard Surface and procedural nodes. While Substance Painter remains a vital part of our workflow—particularly for hero characters and high-detail hero props—we look for artists who treat baked textures as a tactical choice rather than a default starting point. We value shader networks that are reusable, scalable, and optimized for our Linux-based render farm. Detailed Job Responsibilities I. Procedural Shader Development Your primary focus will be the creation of high-quality Arnold shader networks that define the look of the Classtronauts universe. II. Technical Pipeline & Color Science Surfacing is the bridge between modeling and lighting. Your technical precision ensures that bridge is stable. III. Collaboration & Downstream Success At Mighty Yeti, we value “pipeline-friendly” art. What We’re Looking For Surfacing Artist Technical Requirements Professional Experience The “Yeti” Success Factors Job Opening Surfacing Artist at Mighty Yeti Studios Apply now See open roles