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People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada

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People Can Fly (PCF), a premier independent AAA game development studio with over two decades of industry-leading experience, is seeking a high-caliber Senior VFX Artist to join our Montreal-based team. This role is pivotal for an Unannounced 2025 Project, offering the opportunity to work on cutting-edge titles like Gears of War: E-Day and original IPs. We are looking for a visionary who can bridge the gap between technical constraints and breathtaking artistic direction. Job Overview : Senior VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Senior VFX Artist (Artiste Senior, Effets Visuels) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Art Experience Level Senior / Lead Potential Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Specific salary figures are often negotiated based on the candidate’s portfolio and years of experience within the AAA industry. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (No cost to employee) Health Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Founded in 2002, People Can Fly has carved a permanent legacy in the shooter and action genres. With a pedigree that includes Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, we are recognized as one of the most proficient Unreal Engine studios globally. Our international presence spans Poland, the UK, Ireland, the USA, and Canada. We believe in a “People First” culture, providing the tools and flexibility for artists to perfect their craft while maintaining a healthy work-life balance. Joining PCF means joining a journey to build the next generation of action games for a global audience. Detailed Job Responsibilities 1. Artistic Vision & Quality Control The Senior VFX Artist is the guardian of the project’s visual signature. You will: 2. Technical Execution & Integration In this role, you aren’t just making “pretty” particles; you are building a functional system: 3. Leadership, Mentorship & Recruitment As a Senior member of the Art Department, you will: Candidate Qualifications Required Expertise The “Ideal” Candidate (Bonus Points) Working at our Montreal studio (or remotely within Canada) provides a unique blend of independent studio agility and AAA stability. Health & Well-being We understand that high-performance creative work requires rest and support. Global Growth You will be part of a global environment, interacting with colleagues from across Europe and North America. This provides unparalleled opportunities for personal development and networking within the highest levels of the game industry. Join the Flight At People Can Fly, we don’t just make games; we create unforgettable experiences. If you are a Senior VFX Artist who thrives on pushing the boundaries of what’s possible in Unreal Engine, we want to hear from you. Apply today to take your craft to new heights. People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada Apply now See open roles Explore More VFX Jobs

ZEILT Productions | Lighting & Compositing Internship

ZEILT Productions Lighting & Compositing Internship

ZEILT Productions, the Academy Award-winning creative powerhouse behind the acclaimed short film Mr. Hublot, is opening its doors for two aspiring artists to join our Lighting and Compositing department. Based in the heart of Foetz, Luxembourg, our studio is a vibrant hub where technological innovation meets world-class storytelling. This summer, we are inviting motivated interns to contribute to the production of our high-energy animated series, “3, 2, 1, Go!” (26 x 7-minute episodes). As a Lighting/Compositing intern, you will play a crucial role in defining the final look of the series, ensuring every frame resonates with the mood, color, and atmosphere intended by our directors. This is an immersive experience designed to bridge the gap between academic learning and professional high-end production. Job Overview: Lighting / Compositing Intern Feature Details Company Name ZEILT Productions Position Lighting / Compositing Intern (2 Vacancies) Job Type Full-Time Internship (40 Hours/Week) Location Foetz, Luxembourg (On-Site Mandatory) Duration Minimum 2 Months (Summer 2026) Primary Software Foundry Nuke Secondary Software Autodesk Maya (A Plus) Salary & Financial Remuneration Luxembourg is known for having some of the most supportive labor laws for interns in Europe. Compensation is calculated based on the Social Minimum Wage (SSM). For an internship lasting at least two months, the following gross monthly estimates apply: Candidate Category Minimum Legal Stipend (Gross/Month) Estimated Practical Stipend Standard Intern (Undergraduate) €1,081.50 €1,100 – €1,200 Graduate Intern (Master’s Level) €1,297.80 €1,350 – €1,500 Senior/Specialized Student Negotiable €1,600+ Under the direct mentorship of our Senior Compositing Artists and the Art Director, you will be tasked with elevating the visual quality of “3, 2, 1, Go!” Your daily responsibilities will include: The Desired Profile We are looking for “look-dev” enthusiasts who have a “photographic eye” and a deep understanding of how light interacts with the real world. Technical Prerequisites: Professional Attributes: Why Choose ZEILT Productions? We offer an environment where your professional growth is treated with the same importance as the production itself. Join us for a summer of creativity! To apply, please prepare a digital application containing: Foetz is an ideal location for an internship, situated in a dynamic region of Luxembourg with excellent infrastructure. As a major European financial and digital hub, Luxembourg offers a unique blend of high-tech career opportunities and a high quality of life. The studio is easily accessible and surrounded by amenities that cater to a professional international community. Final Considerations: Are you ready to bring light to our next big adventure? Apply today! Lighting & Compositing Internship | ZEILT Productions Apply now See open roles Explore More Animation Jobs

Atlantis Animation is hiring Compositing Supervisor

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Atlantis Animation is offering a career-defining opportunity for a seasoned Compositing Supervisor to join our creative sanctuary in the Canary Islands. We are currently preparing for our most ambitious project to date: “Messi and the Giants,” an epic animated saga produced in collaboration with Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. This is not just a job; it is an invitation to lead a high-performance team on a global stage, bringing to life the fantastical journey of a young Leo Messi as he navigates a magical alternate universe. If you possess the “inner magic spark” and the technical mastery to translate grand concepts into stunning visual reality, we want you in Tenerife. Executive Role Summary: Compositing Supervisor Category Details Company Name Atlantis Animation Position Title Compositing Supervisor Location Santa Cruz de Tenerife, Spain (100% On-Site) Contract Type Fixed-term / Temporary (Full-time Employee) Duration 10 Months (June 01, 2026 – April 2027) Salary Range €65,000 – €85,000 per annum (Based on experience) Primary Toolset Nuke (Expert Proficiency) Project Focus Messi and the Giants (Disney / Sony Pictures) Based in the “heavenly” Santa Cruz de Tenerife, Atlantis Animation is a hub where creative talent meets cutting-edge technology. We have carved out a reputation as a premier destination for high-quality animated series and feature films. Our portfolio includes the visually sensational Tara Duncan and the global phenomenon Miraculous Ladybug (Season 5), both of which have graced platforms like Disney Channel and Disney+. Our studio is defined by a culture of adventure and technical excellence. We don’t just execute projects; we immerse ourselves in the worlds we create. Tenerife provides the perfect backdrop for this creativity—a location that offers both a professional challenge and an extraordinary lifestyle. Prepare to embark on an epic journey. “Messi and the Giants” follows a young boy named Leo who is transported from his home in Argentina into a fantastical alternate universe. This series is a massive collaboration between industry titans: Sony Music Vision, Sony Pictures Television Kids, and Leo Messi Management. As the Compositing Supervisor, you will be responsible for the final “look and feel” of this multiverse. You will ensure that the blend of character animation and otherworldly environments is seamless, magical, and consistently high-quality for a global Disney audience. The Role: Impact and Leadership The Compositing Supervisor at Atlantis Animation is a cornerstone of the production. You are the final filter for visual excellence, bridging the gap between technical execution and artistic vision. Working in lockstep with the Creative Director, CG Supervisor, and Producer, you will drive the compositing department to new heights. 1. Artistic Vision & Quality Control You are the guardian of the project’s aesthetic integrity. 2. Technical Orchestration & Pipeline Atlantis relies on efficient, scalable, and sophisticated workflows. Your technical duties include: 3. Team Management & Mentorship Leadership at Atlantis is about empowerment. We are seeking a candidate with a “magic spark”—someone who loves animation challenges and thrives in a fast-paced environment. The Project: Secure a prestigious credit on a global Disney/Sony series involving one of the world’s most iconic athletes. On-Site Synergy: We believe in the power of in-person collaboration. Experience a workspace where creativity flows freely and problems are solved in real-time. The Lifestyle: Santa Cruz de Tenerife offers a stunning climate, beautiful landscapes, and a vibrant culture, allowing for an incredible work-life balance. Professional Growth: Work at the forefront of the industry with a studio that is consistently chosen by major global broadcasters. Atlantis Animation is hiring Compositing Supervisor Apply now See open roles Explore More Atlantis Animation Jobs

CD PROJEKT RED | VFX Intern, Poland

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Are you ready to bring magic, grit, and atmosphere to some of the most iconic worlds in gaming? CD PROJEKT RED, the studio behind the global phenomena The Witcher series and Cyberpunk 2077, is opening its doors for the RED Summer Internship program. We are looking for an aspiring VFX Intern to join our world-class team in Warsaw, Poland. This is your chance to move beyond the screen and step into the engine room of AAA game development. As a VFX Intern, you won’t just be watching—you’ll be building the sparks, smoke, and sorcery that define the player’s emotional journey. Job Overview: VFX Intern Category Details Company Name CD PROJEKT RED Position Title VFX Intern Location Warsaw, Poland (Office-first, 5 days/week) Job Type Internship (Full-time, 40h/week) Program Duration July 1st – September 30th Gross Hourly Rate 31.40 PLN Contract Type Contract of Mandate (Umowa Zlecenie) CD PROJEKT RED, Our mission is to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. We are a studio built on passion, where every ember in a campfire and every neon flicker in a rain-slicked alleyway is crafted with intention. Through our YouTube channel and “Beyond the Game” blog, we pull back the curtain on our culture—a mix of high-level professional technicality and a casual, creative atmosphere. Joining us means becoming part of a community that values your growth as much as the final product. During your time at the studio, you will be fully integrated into the VFX department. You won’t be working on “simulated” tasks; you will be contributing to the actual production pipeline under the mentorship of veteran artists. The RED Summer Internship is a highly competitive program designed for those at the very start of their professional journey. Please ensure you meet all the following mandatory criteria before applying: Mandatory Requirements Technical Skills & Portfolio Desirable Extras (“Nice to Have”) This role is office-first, meaning you will be working from our Warsaw headquarters 5 days per week. We believe that for technical and artistic roles like VFX, the immediate feedback and collaborative energy of the studio environment are vital for an intern’s growth. Perks & Benefits The RED Summer Internship isn’t just a line on your resume; it’s an immersive experience in one of the most respected gamedev studios in the world. You will see firsthand how a story-driven RPG evolves from a concept into a living, breathing world. You will be surrounded by people who have spent their lives perfecting the art of digital storytelling, and you will have the opportunity to pick their brains every single day. We are committed to a truly international working environment. You will meet people from across the globe, each bringing a unique perspective to the table. This diversity is what allows us to create stories that resonate with millions of different players. CD PROJEKT RED | VFX Intern, Poland Apply now See open roles Explore More CD PROJEKT RED Jobs

Effects TD (Project Hire) – ILM, California

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Industrial Light & Magic (ILM), the world’s premier visual effects house, is currently seeking a highly skilled and innovative Effects TD to join our San Francisco studio. As a Project Hire, the successful Effects TD will step into an environment that has defined the vanguard of cinematic history for half a century. From the birth of the digital revolution to the latest breakthroughs in immersive storytelling, ILM remains the gold standard for visual effects, and our Effects TD team is the engine that drives that innovation. This role is not merely about executing tasks; it is about embodying the collaborative mindset and passion for filmmaking that has earned Industrial Light & Magic 15 Academy Awards for Best Visual Effects. We are looking for an Effects Technical Director who can bridge the gap between complex mathematical simulations and breathtaking artistry. Job Overview: Effects TD Feature Details Primary Job Title Effects TD (Technical Director) Company Name Industrial Light & Magic (ILM) Parent Company The Walt Disney Company / Lucasfilm Ltd. Location San Francisco, California, USA Employment Type Project-Based / Contract Hiring Range $90,400 – $118,700 per year Education Requirement Bachelor’s in CS, Engineering, or Computer Graphics Experience Level 3–5+ years in feature film production Tools & Languages Houdini, Maya, Nuke, Python, C++, Linux The Effects Technical Director at Industrial Light & Magic is a specialized technical artist responsible for generating the dynamic elements of a film that cannot be captured in-camera. Whether it is a massive tidal wave, a crumbling skyscraper, or the subtle wisp of smoke from a lightsaber impact, the Effects TD uses a combination of off-the-shelf software and proprietary tools to solve unique visual challenges. Primary Responsibilities: An Industrial Light & Magic Effects Technical Director is expected to be a self-starter who thrives under “gentle supervision.” While you will have the guidance of VFX Supervisors, we look for candidates who can take a shot from concept to completion with a high degree of autonomy and creative problem-solving. Technical Requirements: Professional Soft Skills: At Industrial Light & Magic, we believe that world-class talent deserves world-class support. The base pay for an Effects Technical Director in our San Francisco office ranges from $90,400 to $118,700. This range is a baseline; the final offer will reflect the candidate’s specific experience, geographic region, and internal equity. In addition to base pay, project hires at Industrial Light & Magic may be eligible for: Founded in 1975 by George Lucas to create the visual effects for Star Wars, Industrial Light & Magic has since become a global leader in the industry. We serve the motion picture, commercial, and attraction industries with a commitment to pushing the boundaries of what is possible. With operations in San Francisco, Vancouver, London, Singapore, and Sydney, ILM is a truly international community of artists and technologists. As an Effects Technical Director here, you are part of a legacy that includes over 325 feature films and contributions to nearly all of the top-grossing films of all time. We are currently at the forefront of the digital revolution, expanding our reach into Virtual Reality (VR), Augmented Reality (AR), and Immersive Cinema. Lucasfilm Ent Co Ltd (andIndustrial Light & Magic) is an equal opportunity employer. We believe that the best stories come from a diverse set of voices. We do not discriminate on the basis of race, religion, color, sex, sexual orientation, gender identity, age, or disability. We champion a business environment where ideas from all people help us grow and innovate. Effects TD (Project Hire) – Industrial Light & Magic Apply now See open roles