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Mid-Level 3D FX Artist | Blue Zoo Animation Studio

Mid-Level 3D FX Artist Blue Zoo Animation Studio

Blue Zoo Animation Studio is looking for a passionate, technically adept, and highly creative Mid-Level 3D FX Artist to join our world-class team. This role is a fantastic opportunity for an artist who thrives on the challenge of creating dynamic simulations—ranging from photorealistic elements to highly stylized, abstract effects—within an award-winning, ethical production environment. As a 3D FX Artist at Blue Zoo, you will be part of the UK’s first major B Corp certified animation studio. We don’t just care about the final pixels on the screen; we care about the people who create them. This role is specifically designated for Regional Talent based in the UK but outside the London M25 area, supporting our mission to build a diverse and geographically inclusive creative workforce. Job Overview: 3D FX Artist Entity Details Company Name Blue Zoo Animation Studio Position Mid-Level 3D FX Artist Department Advertising & Specialist Projects Location UK Regional (Strictly Outside M25) Salary Range £38,000 – £52,000 Per Annum (Dependent on skills & experience) Work Mode Flexible / Hybrid / Remote (UK Based Only) Primary Software Houdini & Maya Studio Status B Corp Certified & Multi-BAFTA Winning The Mission: Dynamics, Simulation, and Visual Mastery In the world of high-end advertising and short-form animation, the “FX” are often the stars of the show. Whether it’s the perfect splash in a beverage commercial, a stylized explosion of color for a brand launch, or complex environmental simulations for our award-winning short films, the FX department is where the magic happens. As a Mid-Level FX Artist, you will be expected to bridge the gap between technical execution and artistic vision. You will work closely with Directors and Art Leads to ensure that every simulation—be it fire, smoke, water, or something entirely abstract—complements the character animation and enhances the overall storytelling. Key Responsibilities & Day-to-Day Impact 1. Simulation & Technical Execution 2. Pipeline & Workflow Integration 3. Delivery & Professionalism Who We Are Looking For Blue Zoo Animation Studio is seeking a FX artist who possesses a “detective’s mind” for troubleshooting and an “artist’s soul” for composition and movement. Core Requirements (Must Have) Bonus Points (Standing Out) The Blue Zoo Experience: Why Join Us? Blue Zoo Animation Studio is more than just a studio; it is a community of creators who believe that a happy artist is a productive artist. Our B Corp status means we are legally committed to social and environmental responsibility. Our Culture of Excellence Comprehensive Benefits About Blue Zoo Animation Studio Founded in London in 2000, Blue Zoo has grown from a small group of friends into the UK’s leading dedicated CG animation studio. Our work spans from beloved preschool series to high-octane advertising and cinematic short films. We pride ourselves on creating “bold, fun, and characterful” animation. Our commitment to diversity and inclusion means we invite everyone to “bring their whole selves to work,” fostering an environment where fresh perspectives are celebrated and respected. Mid-Level 3D FX Artist | Blue Zoo Animation Studio Apply now See open roles Explore More Jobs

Wargaming is seeking Level Artist, Full Remote (Ukraine only)

Wargaming is seeking Level Artist, Full Remote (Ukraine only)

Wargaming is seeking a talented and visionary Level Artist to join our development hub in Kyiv, Ukraine. This role is a unique opportunity to contribute to the legendary World of Tanks universe, crafting the immersive, war-torn landscapes that millions of players navigate daily. As a Level Artist at Wargaming, you are a digital architect and a visual storyteller. You don’t just place objects in a scene; you create atmosphere, history, and tactical depth. You will be responsible for transforming technical layouts into breathtaking environments that balance high-fidelity aesthetics with the rigorous performance requirements of a global MMO. Whether you are working from our Kyiv office or remotely within Ukraine, you will be a vital part of a world-class team dedicated to the art of armored warfare. Job Overview: Level Artist Entity Details Company Name Wargaming Group Limited Project World of Tanks Position Level Artist Location Kyiv, Ukraine (Hybrid or Remote within Ukraine) Salary Range $2,500 – $4,500 Net Monthly (Equivalent in UAH; based on seniority) Work Mode Hybrid (2-3 days office) or Full Remote (Ukraine only) Relocation Not Available (Local hiring or remote within Ukraine only) Language English (Professional proficiency for documentation/syncs) The Mission: Crafting the Battlefield The core of the World of Tanks experience lies in its environments. From the muddy trenches of Eastern Europe to the sun-scorched deserts of North Africa, our maps must feel authentic, strategically balanced, and visually stunning. As a Level Artist, you work at the intersection of aesthetic beauty and gameplay functionality. You will collaborate closely with Level Designers to ensure that the “flow” of the map remains intact while you dress the world in high-quality assets. Your goal is to lead the player’s eye, tell a story through environmental cues (environmental storytelling), and ensure that every bush, rock, and ruined building serves a purpose. Key Responsibilities & Impact 1. World Building & Composition 2. Asset Enhancement & Texturing 3. Technical Optimization & Performance Candidate Profile: What We Are Looking For We are searching for an artist who possesses the “soul” of a creator and the “mind” of a technician. You should have a deep appreciation for military history or industrial aesthetics and a drive to push the boundaries of what is possible in a real-time engine. Core Requirements The “Wargaming” Advantage (Stand-out Skills) Comprehensive Benefits & Culture in Kyiv Wargaming is committed to supporting our Ukrainian team members with a robust benefits package that prioritizes health, growth, and stability. Work-Life Balance Health & Well-being Growth & Learning Office Perks & Community About Wargaming Headquartered in Nicosia, Cyprus, Wargaming has been a pioneer in the gaming industry since 1998. With 15 offices worldwide and a diverse, multicultural team, we are the creators of some of the world’s most iconic free-to-play titles, including World of Tanks, World of Warships, and World of Tanks Blitz. Our Kyiv studio is a cornerstone of our development efforts. It is a place where passion for history meets cutting-edge technology. By joining us, you aren’t just getting a job; you are becoming a guardian of a gaming legacy that spans over two decades. Wargaming is seeking Level Artist, Full Remote (Ukraine only) Apply now See open roles Explore More Jobs

Compositor job at Industrial Light & Magic, Sydney

Compositor job at Industrial Light & Magic, Sydney

Industrial Light & Magic (ILM), the global leader in visual effects, is seeking a world-class Compositor to join our Sydney studio for an immediate, short-term project hire. This is a rare opportunity for a high-caliber Compositor to contribute to the legacy of Lucasfilm and The Walt Disney Company, working on the front lines of cinematic innovation in Moore Park. As a artist at Industrial Light & Magic (ILM), you are the final architect of the image. Your role is to seamlessly blend reality with imagination, ensuring that every element—from live-action plates to complex CG renders—functions as a singular, breathtaking whole. We are looking for a artist who possesses not only technical mastery of the software but also the soul of an artist. Job Overview: Compositor Category Details Primary Role Compositor Company Industrial Light & Magic (ILM) Location Moore Park, Sydney, NSW Employment Type Project Hire (Up to 6 Months) Key Software Foundry Nuke Experience 5+ Years (Feature Film preferred) Start Date Immediate The Role of the Compositor at ILM The modern vfx comp artist must navigate a landscape of increasing visual complexity. At ILM, the Compositor is responsible for realizing the creative vision of the VFX Supervisor and the client. You will handle everything from standard matte extraction to the integration of high-end CG elements that define today’s blockbusters. Core Responsibilities Candidate Profile & Compensation Industrial Light & Magic is searching for a Comp artist who understands the physics of light as well as the mechanics of a Nuke script. Whether you have a formal degree in Fine Arts or have built your career through hands-on experience, your work must demonstrate a sophisticated sense of composition and design. Estimated Salary Benchmarks for Compositor (Sydney Market) Level Annualized Base (AUD) Weekly Project Rate (AUD) Mid-Level Compositor $118,000 – $142,000 $2,270 – $2,730 Senior Compositor $155,000 – $190,000+ $2,980 – $3,650+ > Note: Compensation is pro-rated for the duration of the 6-month project and is commensurate with the specific experience and portfolio of the Compositor. Required Skills & Qualifications To be a successful VFX Comp artist at ILM, you should possess a blend of the following: Detailed Job Requirements & Technical Depth The Technical Skillset For the Compositor, technical proficiency is the baseline. You should be intimately familiar with: The Artistic Skillset Beyond the nodes, a Compositor must understand: Why Join ILM Sydney? Industrial Light & Magic is not just a workplace; it is a global community of innovators. When you join as a Compositor, you are stepping into a studio that has shaped the history of cinema for half a century. The role of a Compositor has never been more critical. As filmmakers push the boundaries of what can be captured on set, the Compositor is the one who bridges the gap between the physical and the digital. At ILM, we provide our artists with the tools and the environment to do the best work of their lives. Whether we are de-aging an actor, creating a sprawling alien metropolis, or simulating complex natural disasters, the Compositor is the artist who makes it believable. If you have a showreel that proves you are a top-tier Compositor, we want to see it. About the Organizations Industrial Light & Magic Founded in 1975 by George Lucas, ILM has set the standard for visual effects for decades. With over 325 feature films in our portfolio and a key role in the majority of the highest-grossing films in history, our legacy is unmatched. The Walt Disney Company Disney Entertainment, ESPN, and Disney Experiences form the core of the world’s leading family entertainment enterprise. From its 1920s roots to its current status as a global powerhouse, Disney continues to create stories that resonate across generations and cultures. Compositor job at Industrial Light & Magic, Sydney Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Lead VFX Artist, Canada

People Can Fly hiring Lead VFX Artist, Canada THUMBNAIL

People Can Fly (PCF) is seeking a visionary and technically masterful Lead VFX Artist to join our Montreal team. This is a high-impact leadership role focused on one of the most iconic franchises in gaming history: Gears of War. As a Lead, you will not only push the boundaries of real-time effects in Unreal Engine 5 but also shape the culture and growth of a world-class VFX department. Whether you are operating from our Montreal creative hub or contributing through our flexible remote-work program, you will be instrumental in defining the visceral, high-fidelity visual language that defines a AAA action experience. Job Overview : Lead VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Lead VFX Artist / Artiste VFX Principal(e) Project focus Gears of War: E-Day (Collaboration with Microsoft) Job Type Full-time Location Montreal, QC (Remote / Hybrid / On-site) Estimated Salary Range $120,000 – $175,000 CAD (Commensurate with experience) Department Art Minimum Experience 7+ Years in Game Dev (5+ Years in Unreal Engine) Core Technology Unreal Engine 5 (Niagara), Houdini, EmberGen About People Can Fly Founded in 2002, People Can Fly has established itself as a global leader in AAA shooter development. Our legacy includes genre-defining titles like Painkiller, Bulletstorm, Gears of War: Judgment, and the expansive sci-fi RPG-shooter Outriders. We are renowned for our deep technical expertise with Unreal Engine, often pushing the engine to its absolute limits through our proprietary “PCF Framework.” Today, our international team spans Poland, the UK, Ireland, the US, and Canada. We are currently embarked on our most ambitious chapter yet, working on Gears of War: E-Day in partnership with Microsoft, Project Echo for KRAFTON, and our original internal IP, Lost Rift. Joining PCF Montreal means joining a legacy of visceral combat and technical excellence. Your Mission: Defining the Visual Spectacle As the Lead VFX Artist, you are the architect of the “wow” moments. You bridge the gap between static concept art and a living, breathing, explosive world. You will oversee a team of artists tasked with creating everything from the subtle atmospheric dust of a crumbling ruin to the bone-crunching impact of a Lancer chainsaw. 1. Visionary Leadership & Team Growth 2. Artistic Excellence & Quality Control 3. Technical Innovation & Pipeline Optimization 4. Strategic Collaboration Requirements & Qualifications We are looking for a veteran artist who possesses the “Gears” DNA—a love for gritty realism, cinematic flair, and technical perfection. At PCF, we offer a “people-first” environment that combines the stability of a massive AAA studio with the creative soul of an independent developer. Financial & Career Growth Comprehensive Health & Wellness Unbeatable Work-Life Balance Joining People Can Fly means joining a group of people who are genuinely passionate about what they do. We don’t just “make games”; we create experiences that resonate with millions of players worldwide. In our Montreal studio, located in the vibrant heart of the city at 405 Av. Ogilvy, you will find a collaborative, ego-free environment where the best idea always wins. We are one of the few studios in the world with the expertise to handle the Gears of War mantle. As the Lead VFX Artist, you will be the one who ensures that every spark, every drop of rain, and every explosion feels “Gears.” People Can Fly hiring Lead VFX Artist, Canada Apply now See open roles Explore More VFX Jobs

People Can Fly hiring Technical Narrative Designer, Montréal

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People Can Fly (PCF), a world-class independent AAA developer with a legendary history in action-shooters, is looking for a Technical Narrative Designer to join our Montreal studio. This role is a critical bridge between storytelling and technology. You will be responsible for ensuring that complex narrative arcs, cinematic sequences, and branching dialogue are flawlessly implemented into the game engine for an Unannounced 2025 Project. If you are a scripter who loves storytelling, or a designer who thrives on technical logic, this is the role for you. Job Overview Table Category Details Company Name People Can Fly (PCF) Position Title Technical Narrative Designer (Concepteur technique narratif) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Design / Narrative Experience Level 2+ Years Professional Experience Language Requirement Proficiency in English (Global Team Collaboration) Estimated Compensation & Financial Benefits Note: Salaries are competitive and based on the standard for the Montreal AAA gaming hub. Final offers are tailored to the specific technical depth and shipping history of the candidate. Benefit Type Provision Details Annual Salary Range Competitive AAA Industry Standard (Based on Portfolio) RRSP Matching 4% Match (100% Vested from Day 1) Health Insurance 100% Employer-Paid Premiums Reimbursement 100% reimbursement for claims (up to $1,000/service/year) Dental & Orthodontics Full coverage, including major dental and orthodontics Vacation & Sick Days 20 Vacation Days + 5 Sick Days Holiday Shutdown Fully paid week off during the Winter Holiday season About People Can Fly Since 2002, People Can Fly has been a pioneer in the shooter genre. From the high-octane intensity of Painkiller and Bulletstorm to the cooperative mayhem of Outriders and the cinematic scale of Gears of War: Judgment, we have established ourselves as masters of the Unreal Engine. Our Montreal studio is a key hub in our global network, which includes Poland, the UK, Ireland, and the US. We are currently working on high-profile collaborations with major publishers alongside our own original self-published IPs. At PCF, we value technical precision as much as creative flair, and we provide a flexible environment where “People” truly come first. Detailed Job Responsibilities 1. Technical Implementation & Scripting As a Technical Narrative Designer, your primary mission is to turn a script on a page into a living experience in the engine. 2. Cross-Departmental Collaboration Storytelling in AAA games is a team sport. You will act as the “glue” between various creative departments: 3. Maintenance, Debugging & QA A great story is only as good as its execution. You will be responsible for the “polish” of the narrative experience: 4. Documentation & Workflow Improvement Help the studio grow by refining how we tell stories: Candidate Qualifications Required Professional Experience Core Technical Skills “Nice-to-Have” Bonuses What We Offer: The PCF Montreal Advantage We believe that a talented team performs best when they are well-supported. Our Canadian benefits package is designed to provide peace of mind and long-term security. 1. Comprehensive Health & Wellness 2. Financial Security 3. Creative Environment To apply for the Technical Narrative Designer position, please prepare the following: Because People Can Fly operates as a unified global team, English proficiency is required for this role. You will be interacting daily with colleagues and partners located in Europe and the United States. People Can Fly hiring Technical Narrative Designer, Montréal Apply now See open roles Explore More VFX jobs

People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada

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People Can Fly (PCF), a premier independent AAA game development studio with over two decades of industry-leading experience, is seeking a high-caliber Senior VFX Artist to join our Montreal-based team. This role is pivotal for an Unannounced 2025 Project, offering the opportunity to work on cutting-edge titles like Gears of War: E-Day and original IPs. We are looking for a visionary who can bridge the gap between technical constraints and breathtaking artistic direction. Job Overview : Senior VFX Artist Category Details Company Name People Can Fly (PCF) Position Title Senior VFX Artist (Artiste Senior, Effets Visuels) Job Type Full-Time, Permanent Project Unannounced AAA Project 2025 Primary Location 405 Av. Ogilvy, Montréal, QC H3N 1M3, Canada Work Model Remote / Hybrid / On-site (Employee Choice) Department Art Experience Level Senior / Lead Potential Language Requirement Proficiency in English (Global Stakeholder Interaction) Estimated Compensation & Financial Benefits Note: Specific salary figures are often negotiated based on the candidate’s portfolio and years of experience within the AAA industry. Benefit Type Provision Annual Salary Range Competitive AAA Industry Standard (Based on Experience) RRSP Matching 4% Match (100% Vested from Day 1) Insurance Premiums 100% Employer-Paid (No cost to employee) Health Reimbursement 100% reimbursement (up to $1,000 per service/year) Dental Coverage Full coverage, including major dental procedures Time Off 20 Vacation Days + 5 Sick Days + Paid Winter Holiday Week Founded in 2002, People Can Fly has carved a permanent legacy in the shooter and action genres. With a pedigree that includes Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders, we are recognized as one of the most proficient Unreal Engine studios globally. Our international presence spans Poland, the UK, Ireland, the USA, and Canada. We believe in a “People First” culture, providing the tools and flexibility for artists to perfect their craft while maintaining a healthy work-life balance. Joining PCF means joining a journey to build the next generation of action games for a global audience. Detailed Job Responsibilities 1. Artistic Vision & Quality Control The Senior VFX Artist is the guardian of the project’s visual signature. You will: 2. Technical Execution & Integration In this role, you aren’t just making “pretty” particles; you are building a functional system: 3. Leadership, Mentorship & Recruitment As a Senior member of the Art Department, you will: Candidate Qualifications Required Expertise The “Ideal” Candidate (Bonus Points) Working at our Montreal studio (or remotely within Canada) provides a unique blend of independent studio agility and AAA stability. Health & Well-being We understand that high-performance creative work requires rest and support. Global Growth You will be part of a global environment, interacting with colleagues from across Europe and North America. This provides unparalleled opportunities for personal development and networking within the highest levels of the game industry. Join the Flight At People Can Fly, we don’t just make games; we create unforgettable experiences. If you are a Senior VFX Artist who thrives on pushing the boundaries of what’s possible in Unreal Engine, we want to hear from you. Apply today to take your craft to new heights. People Can Fly hiring Senior VFX Artist (AAA Gaming), Canada Apply now See open roles Explore More VFX Jobs

ZEILT Productions | Lighting & Compositing Internship

ZEILT Productions Lighting & Compositing Internship

ZEILT Productions, the Academy Award-winning creative powerhouse behind the acclaimed short film Mr. Hublot, is opening its doors for two aspiring artists to join our Lighting and Compositing department. Based in the heart of Foetz, Luxembourg, our studio is a vibrant hub where technological innovation meets world-class storytelling. This summer, we are inviting motivated interns to contribute to the production of our high-energy animated series, “3, 2, 1, Go!” (26 x 7-minute episodes). As a Lighting/Compositing intern, you will play a crucial role in defining the final look of the series, ensuring every frame resonates with the mood, color, and atmosphere intended by our directors. This is an immersive experience designed to bridge the gap between academic learning and professional high-end production. Job Overview: Lighting / Compositing Intern Feature Details Company Name ZEILT Productions Position Lighting / Compositing Intern (2 Vacancies) Job Type Full-Time Internship (40 Hours/Week) Location Foetz, Luxembourg (On-Site Mandatory) Duration Minimum 2 Months (Summer 2026) Primary Software Foundry Nuke Secondary Software Autodesk Maya (A Plus) Salary & Financial Remuneration Luxembourg is known for having some of the most supportive labor laws for interns in Europe. Compensation is calculated based on the Social Minimum Wage (SSM). For an internship lasting at least two months, the following gross monthly estimates apply: Candidate Category Minimum Legal Stipend (Gross/Month) Estimated Practical Stipend Standard Intern (Undergraduate) €1,081.50 €1,100 – €1,200 Graduate Intern (Master’s Level) €1,297.80 €1,350 – €1,500 Senior/Specialized Student Negotiable €1,600+ Under the direct mentorship of our Senior Compositing Artists and the Art Director, you will be tasked with elevating the visual quality of “3, 2, 1, Go!” Your daily responsibilities will include: The Desired Profile We are looking for “look-dev” enthusiasts who have a “photographic eye” and a deep understanding of how light interacts with the real world. Technical Prerequisites: Professional Attributes: Why Choose ZEILT Productions? We offer an environment where your professional growth is treated with the same importance as the production itself. Join us for a summer of creativity! To apply, please prepare a digital application containing: Foetz is an ideal location for an internship, situated in a dynamic region of Luxembourg with excellent infrastructure. As a major European financial and digital hub, Luxembourg offers a unique blend of high-tech career opportunities and a high quality of life. The studio is easily accessible and surrounded by amenities that cater to a professional international community. Final Considerations: Are you ready to bring light to our next big adventure? Apply today! Lighting & Compositing Internship | ZEILT Productions Apply now See open roles Explore More Animation Jobs