Mighty Studio is an industry-leading creative powerhouse dedicated to pushing the boundaries of digital storytelling. From high-octane cinematic trailers to immersive environment builds for top-tier gaming titles, our work is defined by a relentless pursuit of visual excellence.
We are currently expanding our freelance roster and are seeking a highly skilled 3D Modeler based in Mexico to join our remote production team. At Mighty Studio, we don’t just build assets; we build worlds. If you have the technical discipline to maintain perfect topology and the artistic soul to breathe life into a character’s silhouette, we want to see your portfolio.
Job Overview
Company Name
Mighty Studio
Position Title
3D Modeler (Characters, Props, & Environments)
Employment Type
Freelance / Contract-Based
Work Location
100% Remote (Must be based in Mexico)
Experience Level
Experienced (Minimum 2–3 Years Professional Industry Experience)
Department
Modeling & Asset Creation
Software Stack
Maya, Blender, ZBrush, Substance Painter
Language Requirement
Conversational English (Verbal & Written)
Compensation & Project Rates
Mighty Studio offers competitive freelance rates tailored to the complexity of the project and the artist’s expertise. Below is a standard monthly breakdown for ongoing full-time freelance engagement:
Seniority / Tier
Monthly Salary Range (MXN)
Estimated Weekly Hours
Mid-Level Modeler
$38,000 – $52,000
40 Hours
Senior / Lead Modeler
$55,000 – $80,000+
40 Hours
Junior / Support
$25,000 – $35,000
40 Hours
Note
As a freelance position, rates are inclusive of all taxes and local social security obligations. Payment is issued via direct bank transfer or wire.
The Core Mission
As a 3D Modeler at Mighty Studio, your primary objective is to translate 2D vision into 3D reality. You will be the architect of the project’s visual assets, ensuring that every model—from a hero character to a background crate—is high-fidelity, production-ready, and technically sound.
You are expected to be more than a “button pusher.” We value artists who understand the physics of the real world and can translate that into digital form. Whether you are sculpting organic muscle tissue in ZBrush or hard-surface mechanical parts in Maya, your work must be optimized for a fast-paced production pipeline where “good enough” is never the standard.
Detailed Responsibilities
1. Digital Asset Sculpting & Construction
Conceptual Fidelity: Interpret 2D concept art, turnarounds, and mood boards to create 3D assets that align perfectly with the Art Director’s vision.
Organic & Hard-Surface Modeling: Create a wide range of assets, including high-poly character sculpts, complex architectural environments, and detailed mechanical props.
Silhouette & Form: Prioritize strong silhouettes and readable shapes that stand out in various lighting conditions.
2. Technical Optimization & Pipeline Health
Clean Topology: Build models with efficient edge loops and quad-based geometry to ensure seamless deformation during the rigging and animation stages.
Polygon Budgeting: Maintain a strict balance between visual detail and performance, ensuring assets meet the technical constraints of the engine or rendering software.
UV Mapping Excellence: Execute professional UV unwrapping with a focus on minimizing seams, preventing stretching, and maximizing texel density. Mastery of UDIM workflows is highly preferred.
3. Collaboration & Feedback Loops
Interdepartmental Synergy: Work alongside Texture Artists to ensure UVs are optimal for painting and with Riggers to ensure geometry supports the necessary range of motion.
Asset Management: Adhere to Mighty Studio’s strict naming conventions and folder structures to ensure a smooth hand-off to the lighting and rendering teams.
Revision Mastery: Efficiently implement feedback from Supervisors and Art Directors, often within tight production windows.
Job Requirements & Qualifications
Hard Skills & Experience
Experience: A minimum of 2–3 years in a production environment (VFX, Feature Animation, or AAA Gaming).
Software Proficiency: Expert command of Autodesk Maya or Blender. Advanced knowledge of ZBrush for high-resolution sculpting is essential.
Texture Prep: Familiarity with the Substance Suite (Painter/Designer) to ensure models are correctly prepared for the texturing pipeline.
Anatomical Knowledge: For character roles, a deep understanding of human and animal anatomy, including how muscles and skin move over bone.
Professional & Soft Skills
Communication: Ability to communicate complex technical concepts clearly in English. This is vital for our international collaboration.
Time Management: Since this is a remote freelance role, you must be a disciplined self-starter capable of hitting milestones without daily hand-holding.
Quality Obsession: A “pixel-perfect” mindset. You should be your own harshest critic before submitting work for review.
The Mighty Studio Remote Culture
Working with Mighty Studio means joining a culture of excellence. Even though we are remote, we maintain a tight-knit community through:
Digital Dailies: Join virtual sessions to see what other departments are working on and gain a broader perspective on the project.
Advanced Tooling: Access to our proprietary asset management tools and cloud-based pipeline.
Professional Growth: Opportunity to work on high-profile IPs that will significantly bolster your professional reel.
Application Process
To join the Mighty Studio team, please prepare the following:
Portfolio/Reel: This is the most important part of your application. Show us your best work, including wireframe renders and UV layouts.
Software Breakdown: A list of your primary and secondary tools.
Availability: Your current freelance availability and preferred start date.
2 thoughts on “Mighty Studio hiring 3D Modeler, Remote Mexico”
Hi there!
I’m Yana,a 3D Artist with over 3 years of experience creating props and environments for PC, console, and mobile games. I love building worlds, whether it’s a stylized fantasy tavern or a gritty realistic battlefield.
I’m comfortable with the full pipeline: high/low-poly modeling in Maya/3ds Max/ZBrush, texturing in Substance Painter, and assembling scenes in Unreal Engine 5 or Unity. I also use Marvelous Designer for cloth props and have a good eye for composition, material work, and lighting in-engine.
If you’re looking for someone who can create immersive environments and detailed props from blockout to final polish-let’s talk!
Best,
Yana Rashkevich
Hi there!
I’m Yana,a 3D Artist with over 3 years of experience creating props and environments for PC, console, and mobile games. I love building worlds, whether it’s a stylized fantasy tavern or a gritty realistic battlefield.
I’m comfortable with the full pipeline: high/low-poly modeling in Maya/3ds Max/ZBrush, texturing in Substance Painter, and assembling scenes in Unreal Engine 5 or Unity. I also use Marvelous Designer for cloth props and have a good eye for composition, material work, and lighting in-engine.
If you’re looking for someone who can create immersive environments and detailed props from blockout to final polish-let’s talk!
Best,
Yana Rashkevich
Hey…
Yana, we would love to help you, pls!! share your Resume and Porfolio with us at – jobs@festybay.com
Thank you.