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Image Engine hiring FX TD – Lead, Vancouver

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Image Engine Design Inc. is seeking a visionary and technically grounded Lead FX Technical Director to join our award-winning team in Vancouver, British Columbia. Since 1995, Image Engine has established itself as a cornerstone of the global visual effects industry. From the grimy, grounded sci-fi of District 9 to the expansive galaxies of The Mandalorian and The Book of Boba Fett, our work is defined by a commitment to storytelling through technical innovation. As a Lead FX TD, you will not just be managing simulations; you will be architecting the procedural foundations that allow our artists to create the “extraordinary” on every frame. Job Overview : Lead FX TD Company Name: Image Engine Design Inc. Position Title: Lead FX Technical Director (FX Lead) Employment Type: Term / Project-Based Contract Location: Vancouver, British Columbia, Canada (Hybrid – BC Residency Required) Compensation: $135,000 – $145,000 per annum (40-hour work week) Department: FX Start Date: ASAP Benefits: 100% Premium Coverage, Healthcare from Day 1, 8 Wellness Days The Image Engine Philosophy At Image Engine, R&D is not a secondary department; it is the heartbeat of our creative process. We believe that the best visual effects are born from a seamless marriage of artistic intuition and robust technical pipelines. Our FX department is world-renowned for its volumetric digital effects, destruction simulations, and procedural environment work. As a Lead, you are the linchpin of this ecosystem. You are responsible for ensuring that the creative vision of the VFX Supervisor is translated into a scalable, efficient technical reality that your team of artists can execute with precision. Core Purpose of the Role The Lead FX TD serves as the primary technical and creative support pillar for all FX artists assigned to a specific production. Your mission is two-fold: Foundation Building: Ramping up show-specific tools, creating high-quality Houdini Digital Assets (HDAs), and ensuring the department’s handoff is optimized for lighting and compositing. Team Orchestration: Managing artist tasks, mentoring junior and mid-level talent, and acting as the vital communication link between the CG Supervisors and the production management team. Detailed Duties & Responsibilities as Lead FX TD 1. Technical Leadership & Show Methodology Strategic Planning: Assess show requirements early in pre-production to determine the best technical methodology. You will decide whether a shot requires custom solvers, heavy volumetric simulations, or procedural scattering. Standards & Practices: Define and enforce the “Image Engine Standard” within the FX team. This includes ensuring all setups are documented, optimized for the farm, and easily hand-offable between artists. Pipeline Evolution: Work closely with the Head of Department (HOD) to identify bottlenecks in the current FX pipeline and collaborate with the R&D team to develop new internal tools. 2. Production & Team Management Task Delegation: Review the scope of work for the entire show and assign tasks based on the specific strengths and skill levels of individual artists. Scheduling & Bidding: Collaborate with Production Coordinators to estimate time requirements for complex FX tasks. You will provide accurate progress reports and flag potential delays before they impact the master schedule. Quality Control: Attend dailies, rounds, and reviews to provide constructive feedback. You are the final gatekeeper for the quality of smoke, fire, fluid, and destruction elements before they move downstream. 3. Mentorship & Professional Development Artist Growth: Conduct performance reviews and provide daily technical guidance. You will help artists troubleshoot complex VEX expressions or simulation instabilities. Inter-Departmental Synergy: Communicate with “Upstream” departments (Layout/Animation) and “Downstream” departments (Lighting/Compositing) to ensure data flows smoothly and assets are optimized for the final render. Professional Experience Requirements We are looking for candidates who have “weathered the storm” of high-end feature film production. The following experience thresholds are required: Internal Candidates: Minimum of 4 years of feature film/TV production experience specifically as an FX Artist using Houdini. External Candidates: Minimum of 1 year in a Lead FX role, supplemented by 4 years of experience as a Senior FX Artist in a high-end production environment. Technical Skills & Proficiency The Houdini Ecosystem Mastery of Houdini: You must possess an expert-level understanding of SOPs, DOPs, and POPs. Asset Creation: Proven ability to create robust, user-friendly HDAs (Houdini Digital Assets) that include clear interfaces and documentation for other artists. Scripting: Strong proficiency in VEX and Hscript is essential for custom tool creation and performance optimization. Rendering & Data Standards Rendering: Strong knowledge of Arnold (preferred), though experience with Mantra, RenderMan, or Karma is valued. Data Formats: Complete fluency in industry-standard formats, specifically OpenVDB, Alembic, and USD workflows. Compositing Awareness: A solid understanding of the compositing process, specifically how FX layers interact with lighting in Nuke. Soft Skills & Leadership Attributes Spatial & Artistic Awareness: An excellent eye for image composition, timing, and the physical behavior of natural elements (fire, water, debris). Problem-Solving: The ability to troubleshoot complex technical failures under tight deadlines and prioritize tasks effectively. Communication: Exceptional verbal and written communication skills. You must be able to explain complex technical hurdles to non-technical production staff while inspiring your team of artists. Desirable “Plus” Skills Scripting Power: Advanced knowledge of Python for pipeline integration. Alternative Tools: Experience with Maya, Gaffer, or specialized solvers like RealFlow and Bullet. Software Development: Knowledge of the HDK (Houdini Development Kit) for C++ plugin development. Educational Background: A degree in Computer Science, Visual Effects, or a related fine arts field. Working at Image Engine Image Engine is more than just a place of work; it is a community of creators. We are proud to foster a workplace culture that is supportive, respectful, and empowering. The Vancouver Advantage: As a hybrid role based in Vancouver, you will enjoy the benefits of one of the world’s premier VFX hubs. Please note that per tax credit requirements, candidates must be residents of British Columbia and legally eligible to work in Canada at the time of application. Diversity & Inclusion: We believe our success is a direct reflection of our diverse team. Image Engine is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all … Read more

Netflix Animation hiring Lighting Artist, 2026

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Netflix Animation Studios – Vancouver Netflix Animation Studios (NAS) is on a global mission to transform the landscape of storytelling. We don’t just make cartoons; we build immersive, bold, and timeless cinematic experiences that resonate with audiences from every corner of the globe. By fostering a community of world-class talent across our three primary global hubs, we are paving a new path for the future of feature animation. We are currently looking for Lighting Artists at all levels—from promising juniors to seasoned seniors—to join our Vancouver team. This role is for those who live at the intersection of high-end technology and fine art. If you have a passion for manipulating photons, mastering color scripts, and bringing the final “polish” to a feature film, we want you to help us light the way. Job Overview Category Details Company Name Netflix Animation Studios Job Title Lighting Artist Department Feature Animation Location Vancouver Work Model Hybrid (Minimum 3 days in-office) Employment Type Full-Time Experience Level Mid to Senior Level (All Levels Considered) Salary Range CAD $75,000 – $147,000 annually (based on experience and role scope) Software Requirements Nuke, Katana / Houdini (node-based lighting tools preferred) Reporting To Lighting Supervisor / Lighting Lead Industry Feature Animation / Film Production Company Overview Netflix Animation Studios (NAS) is at the forefront of feature animation production, with a mission to create bold, immersive, and globally impactful animated films. As part of Netflix, Inc., the studio is redefining storytelling by combining cutting-edge technology with artistic excellence. Operating across multiple global locations, Netflix Animation Studios fosters a creative ecosystem that empowers artists to push boundaries and deliver cinematic-quality animation experiences. The studio is committed to building a diverse, inclusive, and collaborative environment where innovation thrives. Also Check :  DNEG Sydney hiring Lighting TD Role Summary Netflix Animation Studios is seeking talented Lighting Artists to contribute to the production of high-end animated feature films. This role requires a balance of artistic sensibility and technical proficiency, enabling the creation of visually compelling lighting that enhances storytelling and cinematic realism. As a Lighting Artist, you will be responsible for executing lighting setups from initial shot development through final frame delivery, ensuring that each scene aligns with the visual direction established by the Director, Production Designer, and Visual Effects Supervisor. This position is ideal for professionals who are passionate about cinematography, color theory, and visual storytelling, and who possess the technical expertise to bring complex animated scenes to life. Candidate Profile: Skills & Qualifications We are looking for artists who are “creatively strong and quick learners.” You should have a deep appreciation for the craft of cinematography and the technical curiosity to master new software. Professional Experience: Proven Track Record: Solid experience in lighting for high-end animated feature films, VFX-heavy features, or premium episodic animation. Portfolio Excellence: A demo reel showcasing a strong eye for light behavior, color theory, composition, and mood. Technical Requirements: Node-Based Expertise: Proficiency in Katana or Houdini is highly preferred. Compositing Skills: Advanced knowledge of Nuke for multi-channel EXR compositing. Pipeline Fluency: A comprehensive understanding of the 3D animation production pipeline, including shot-based workflows and render management. Soft Skills & Collaboration: Communication: Exceptional verbal and written communication skills to articulate technical hurdles and artistic progress to Leads and Production. The Netflix Culture: We value grace, humility, and inclusion. You should be a collaborative team player who is open to feedback and eager to share knowledge with peers. Organization: The ability to prioritize tasks efficiently under pressure while maintaining a keen eye for detail. Compensation & Total Rewards At Netflix, we rely on market indicators to determine a fair and competitive compensation package. We consider your specific job family, background, location, and unique skill set. Salary: The market range for this role is $75,000 to $147,000 CAD. This reflects total compensation (Netflix does not offer stock options). Health & Family: Benefits include comprehensive medical, dental, and vision plans, along with mental health support and family-forming benefits. Time Away: We offer robust paid leave of absence programs and flexible paid time off for vacation and sick leave. Retirement: Access to retirement programs to help secure your financial future. Compensation & Benefits Category Details Salary Range CAD $75,000 – $147,000 annually Compensation Structure Based on market benchmarks, experience, and skill level Health Benefits Medical, dental, and vision coverage Mental Health Support Dedicated wellness programs Retirement Plans Structured savings programs Family Benefits Family-forming and support programs Paid Time Off Vacation and sick leave policies Leave Programs Paid leave of absence option Why Join This Role Work on high-profile animated feature films with global reach Collaborate with industry-leading artists and technical teams Access cutting-edge tools and production pipelines Contribute to innovative storytelling at a world-class studio Benefit from a strong compensation and wellness package Application Process Interested candidates should apply through the official careers portal of Netflix Animation Studios. Applications should include: Updated Resume / CV Portfolio or demo reel showcasing lighting work Breakdown of relevant project contributions

Next Level Games Hiring Prop Artist / Animator, 2026

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Next Level Games (NLG) is not just a game studio; it is a cornerstone of the Nintendo family. For over two decades, we have been the creative force behind some of the most beloved titles in the Nintendo universe. Based in the vibrant tech hub of Vancouver, British Columbia, we specialize in crafting high-quality, award-winning experiences that resonate with fans across the globe. From the haunting atmosphere of Luigi’s Mansion 3 to the high-octane energy of Mario Strikers™: Battle League, our portfolio reflects a commitment to excellence, innovation, and, above all, fun. We are currently seeking a talented and versatile Prop Artist/Animator at the intermediate level to join our world-class development team. This is a unique hybrid role that sits at the intersection of environmental storytelling and dynamic movement. If you are a technical artist with a passion for rigging, modeling, and breathing life into inanimate objects, we want to hear from you. Next Level Games Job Overview Category Details Company Name Next Level Games Parent Company Nintendo Co., Ltd. Job Title Prop Artist / Animator (Intermediate) Department Environment Art & Animation Location Vancouver Employment Type Temporary (Contract-Based) Experience Level Mid-Level (3–4 Years Experience) Salary Range CAD $65,000 – $85,000 annually (subject to experience and qualifications) Work Eligibility Must be authorized to work in Canada and currently reside in Metro Vancouver Portfolio Requirement Mandatory (Art Portfolio or Animation Reel) Company Overview Next Level Games is a premier game development studio and a wholly owned subsidiary of Nintendo Co., Ltd.. With over two decades of experience, the studio has established a reputation for delivering high-quality, award-winning titles that resonate with global audiences. The studio has contributed to some of Nintendo’s most iconic franchises, including: Luigi’s Mansion 3 Punch-Out!! Mario Strikers Charged Metroid Prime: Federation Force The organization prides itself on fostering a collaborative, inclusive, and creativity-driven environment, where innovation and teamwork are central to success. Employees are encouraged to contribute ideas, grow professionally, and play an active role in shaping engaging gaming experiences. Role Summary Next Level Games is currently seeking a skilled Prop Artist / Animator (Intermediate Level) to join its Vancouver-based development team. This role is designed for a versatile professional who combines 3D modelling, rigging, and animation expertise to enhance environmental storytelling and gameplay immersion. As a Prop Artist/Animator, you will be responsible for creating dynamic, interactive environmental assets that contribute directly to gameplay mechanics and player experience. You will collaborate closely with Level Designers, Environment Artists, and Animation teams to ensure all props are both visually compelling and functionally aligned with gameplay objectives. This is an excellent opportunity for candidates who are passionate about interactive storytelling, stylized animation, and game production pipelines, and who are eager to contribute to globally recognized gaming franchises. Key Responsibilities as Prop artist/Animator Asset Creation & Animation Design, model, rig, and animate a wide range of environmental props and interactive elements. Ensure assets meet both artistic and technical requirements for integration into gameplay systems. Create animations that enhance environmental storytelling and player interaction. Cross-Functional Collaboration Work closely with Level Designers to understand gameplay mechanics and environment requirements. Partner with Environment Artists to maintain visual consistency across levels. Collaborate with Rigging and Animation teams to ensure smooth asset functionality and animation pipelines. Technical Contribution Apply strong understanding of animation and rigging principles to inform modelling decisions. Develop assets that are optimized for real-time rendering and performance. Contribute to improving workflows and pipeline efficiency within the environment and animation teams. Pipeline & Best Practices Follow established 3D production pipelines and studio standards. Help define and refine best practices for prop creation, rigging, and animation. Ensure assets are properly prepared for integration into the game engine. Creative Input Bring creativity and innovation to prop design and animation. Contribute ideas that enhance gameplay immersion and player experience. Demonstrate a passion for game design and environmental storytelling. Required Qualifications for Prop Artist/Animator Professional Experience 3–4 years of experience in: (Environment Art, Prop Art , Animation) Alternatively, at least 2 shipped game titles in a similar role. Technical Skills Proficiency in: Autodesk Maya (modelling, rigging, animation) Strong understanding of: 3D modelling workflows Animation principles Rigging systems Familiarity with real-time game pipelines and asset optimization techniques. Pipeline Knowledge Solid understanding of game development pipelines and best practices. Experience working in collaborative production environments. Ability to create assets that integrate seamlessly into existing workflows. Preferred Attributes Passion for video games and interactive experiences. Experience working on stylized or character-driven game projects. Ability to adapt to different artistic styles and technical constraints. Strong problem-solving skills and attention to detail. Soft Skills & Work Ethic Effective communication and teamwork abilities. Hands-on, proactive approach to development tasks. Strong organizational skills and ability to manage priorities. Positive attitude with a willingness to learn and grow. Ability to work efficiently in a collaborative, fast-paced environment. Work Environment & Culture at Next Level Games Next Level Games fosters a team-oriented and inclusive workplace culture. The studio emphasizes collaboration as a key driver of success, ensuring that every team member contributes meaningfully to project outcomes. Employees benefit from: A supportive and inclusive work environment Opportunities for continuous learning and professional development A culture that values creativity, diversity, and innovation Compensation & Benefits Benefit Category Details Salary CAD $65,000 – $85,000 annually Performance Bonus Discretionary bonus program Health Benefits Comprehensive health coverage Mental Health Support Employee Assistance Program (EAP) Financial & Legal Support Advisory services included Paid Leave Competitive annual leave policy Employee Perks Access to in-studio gym and media library Community Activities Participation in internal clubs (games, sports, etc.) Employee Discounts Discounted Nintendo products and merchandise Compensation & Eligibility The hiring range for this position is $65,000 to $85,000 CAD per annum. The final offer will be calculated based on your specific blend of skills, professional experience, and education. Residency Requirement: Please note that at this time, we are only considering applicants who: Are currently residing in the Metro Vancouver area. Already hold the legal right to work in Canada (Citizenship, Permanent Residency, or valid Open … Read more

WildBrain Studios hiring VFX Supervisor (Feature Animation)

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Are you a visionary leader with a knack for blending high-level artistry with technical precision? WildBrain Studios, a global leader in award-winning animation, is looking for a VFX Supervisor to spearhead the visual and technical execution of an upcoming CG feature-length production. From our custom-built, state-of-the-art studio in Vancouver to our global network of remote talent, WildBrain is where imagination runs wild. As a VFX Supervisor, you won’t just manage shots; you will partner with creative leadership to define the “look and feel” of stories that will inspire kids and families across the globe. VFX Supervisor Job Overview Company Name: WildBrain Studios Job Title: VFX Supervisor Employment Type: Full-Time / Permanent Work Model: Remote-Friendly (Must travel when required) Primary Location: Vancouver, British Columbia, Canada Experience Level: Senior Leadership (8+ Years Industry / 5+ Years Supervisory) Salary Range: $135,000 – $185,000 CAD (Estimated based on 2026 Vancouver senior VFX rates) Core Software: Autodesk Maya, Arnold Renderer / RenderMan, Foundry Nuke, SideFX Houdini About WildBrain Studios  WildBrain Studios is the creative force behind some of the world’s most beloved franchises. We pride ourselves on an artist-centric culture that balances high-octane production with employee wellbeing. Whether you are working from the beautiful backdrop of British Columbia or from your home office elsewhere in the world, you are part of a supportive, inclusive team that values growth, training, and a healthy work-life balance. Detailed Responsibilities As the VFX Supervisor, you are the technical and creative “North Star” for the production. Your influence spans from initial concepting through to the final pixel. 1. Creative & Technical Leadership You will work in a “Creative Quad” alongside the Director, Producer, and Art Director. Your primary goal is to interpret the Art Director’s vision and translate it into a viable technical roadmap. You must establish the technical foundation (pipeline, shaders, lighting rigs) that allows artists to hit the visual targets without breaking the budget or the schedule. 2. Client & Stakeholder Management You are the primary technical liaison for clients. This involves: Conducting creative reviews and technical presentations. Articulating complex technical hurdles in a way that production management and clients can understand. Building consensus between the “dreamers” (Creatives) and the “builders” (Tech/Pipeline). 3. Pipeline Innovation & Problem Solving Efficiency is key in feature-length CG. You will: Identify and implement new techniques or tools that add value and speed to the production. Collaborate with Production Technology to resolve bottlenecks. Anticipate potential creative or technical “red flags” and troubleshoot them before they impact the floor. 4. Team Mentorship A supervisor is only as good as their crew. You will assess the skill levels of your leads and artists, recommending specific training to the Head of CG where necessary. You are responsible for fostering a culture where feedback is encouraged and every team member feels empowered to innovate. Candidate Requirements  WildBrain Studios is looking for a seasoned veteran who has seen it all—from complex fluid simulations to the nuances of stylized character lighting. Industry Tenure: Minimum of 8 years in film or animation, with at least 5 years in a Supervisory role. Feature Pipeline Mastery: An “under the hood” understanding of CG feature pipelines, particularly regarding how data flows from layout through to compositing. Technical Proficiency: * Strong preference for experience with Arnold or RenderMan. Proficiency in Maya and Nuke. A deep understanding of different animation styles (e.g., photorealistic vs. highly stylized/snappy). Bidding & Budgeting: Experience partnering with Production Management to ensure shot bids are accurate, realistic, and include necessary technical assumptions. Communication: The ability to communicate respectfully and positively, even under the high-pressure environment of a deadline-driven feature. The “Wild” Side: Perks & Benefits Life at WildBrain Studios is designed to be rewarding. We offer a comprehensive package that looks after our “Wild Brains” holistically: Financial Growth: Competitive salary with RRSP matching to help you plan for the future. Flexible Benefits: Multi-tiered health and dental benefits—choose the coverage level that fits your family’s needs. Wellness Support: Free mental health resources and a culture that actively discourages “crunch” in favor of sustainable productivity. Community: From virtual coffee chats to in-person studio mixers in Vancouver, we keep our global team connected. Inclusion: We are committed to a barrier-free work environment and provide accommodations for people with disabilities throughout the hiring process. Nice-to-Have Skills If you possess these, you’ll be at the top of our list: Experience with Houdini for FX-heavy sequences. Proficiency with Gaffer or node-based look-dev software like Katana or Solaris. A background in traditional cinematography or photography. Why Vancouver? While we support remote work, our Vancouver hub remains a center of excellence for global animation. Known as “Hollywood North,” Vancouver offers a world-class community of VFX professionals, breathtaking natural scenery, and a lifestyle that perfectly complements a career in the creative arts. Ready to Lead the Next Big Feature? If you are ready to apply your technical expertise to a project that will be seen by millions, WildBrain is your next home. We don’t just make cartoons; we build worlds.

ICON Creative Studio is hiring 2D FX Supervisor

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ICON Creative Studio is currently seeking a visionary and technically elite 2D FX Supervisor to join our leadership team on-site in Vancouver. This is a pivotal role within Canada’s largest independently owned animation studio, offering the chance to shape the visual language of high-profile franchises for the world’s leading streaming platforms. 2D FX Supervisor Job Overview Company Name: ICON Creative Studio Position Title: 2D FX Supervisor Location: Gastown, Vancouver, British Columbia, Canada (On-Site) Job Type: Full-Time, Permanent Estimated Salary Range: $95,000 – $135,000 CAD (Based on experience) Software Focus: Toon Boom Harmony (Advanced / Expert) Benefits: Extended Health & Dental, Direct Deposit, Professional Development About ICON Creative Studio Located in the vibrant, historic heart of Gastown, ICON Creative Studio has established itself as a powerhouse in the global animation industry. We operate under a holistic philosophy: we believe that by empowering our artists with the best tools and a supportive culture, we produce unparalleled quality on-screen. Our portfolio includes collaborations with Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+. When you join ICON Creative Studio, you aren’t just taking a job; you are joining a diverse, international collective of creators dedicated to pushing the boundaries of episodic and feature CG animation. The Role: 2D FX Supervisor As the 2D FX Supervisor, you are the bridge between creative vision and technical execution. You will lead a dedicated team of artists, ensuring that every spark, splash, and magical trail meets the premium standards ICON Creative Studio is known for. This role requires a “lead by example” mentality—you will be expected to tackle the most complex shots in the production while simultaneously mentoring your team to elevate their own craft. Core Leadership & Management The Supervisor role at ICON is as much about people as it is about pixels. You will: Align Artistic Direction: Work in lockstep with the Head of Department (HoD), Show Directors, and Art Directors to ensure the 2D FX style remains cohesive across the entire production. Team Development: Conduct routine performance evaluations. You will be responsible for identifying rising stars, recommending promotions, and providing the constructive feedback necessary for junior and intermediate artists to thrive. Recruitment: Partner with Human Resources and the HoD to review portfolios and interview prospective talent, ensuring the studio continues to attract world-class artists. Resource Management: Work closely with the Production team to monitor timelines, manage artist assignments, and oversee overtime requirements to ensure the project remains on budget and on schedule. Technical Execution & Workflow Innovation You will be the studio’s primary subject matter expert in ToonBoom Harmony. Your responsibilities include: Mastering the Pipeline: Execute highly complex 2D FX tasks with surgical precision, adhering strictly to the creative briefs and task callouts. Template Creation: Develop and implement reusable FX setups and templates. By streamlining these workflows, you enable the broader team to maintain visual consistency while maximizing efficiency. Technical Troubleshooting: Manage file naming conventions and optimize departmental workflows to prevent technical bottlenecks before they reach the rendering stage. Versatility: Beyond traditional FX, you will support 2D animated graphics and character elements as required, ensuring a unified aesthetic across all 2D assets in a 3D environment. Candidate Requirements We are looking for a veteran of the animation industry who possesses a rare blend of artistic “eye” and technical “brain.” Professional Experience: Proven Leadership: Extensive experience leading or supervising an FX team within a fast-paced studio environment. Portfolio Excellence: A reel that demonstrates a mastery of timing, weight, and fluid dynamics within 2D FX. Industry Knowledge: A deep understanding of the animation pipeline, from initial concept through to final compositing. Technical Skills: ToonBoom Harmony Expert: You must possess an advanced understanding of Harmony’s particle systems, node view, and rigging capabilities. Rendering & Pipeline: Experience with off-pipe rendering tasks and a disciplined approach to file management and labeling. Multi-Disciplinary Support: Ability to contribute to grooming, 2D graphics, and character-based animation work when the production demands it. Soft Skills: Communication: The ability to translate abstract creative notes into actionable technical instructions for your team. Mentorship: A genuine passion for teaching and fostering a culture of continuous learning. Adaptability: The poise to handle the shifting priorities of high-stakes streaming projects. Why Join the ICON Team? High-Profile Projects: Your work will be seen by millions of viewers on the world’s largest streaming platforms. State-of-the-Art Tools: We invest heavily in technology. You will always have the hardware and software necessary to perform at the highest level. Culture of Autonomy: We trust our supervisors. You will have the flexibility and autonomy to lead your department in the way you see fit, backed by a supportive executive team. Growth & Stability: As an independently owned studio, we prioritize long-term growth and stability for our staff. We offer a generous benefits package and a workplace culture that values work-life balance. The Gastown Experience: Work in one of Vancouver’s most beautiful neighborhoods, surrounded by inspiration, history, and a thriving creative community. How to Apply If you are a 2D FX expert with a passion for leadership and a desire to work on the cutting edge of animation, we want to hear from you. Next Step: Would you like me to draft a tailored cover letter based on this job description to help you apply for this position?

Netflix Animation Studios hiring Character Animator, Canada

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JOb Overview Company Name: Netflix Animation Studios Job Title: Character Animator Job Type: Onsite / Hybrid (Minimum 3 days per week in-office) Location: Vancouver, British Columbia, Canada Salary Range: $88,000 – $152,000 CAD (Total Compensation) Experience Level: 2+ Years in Feature Film, VFX, TV, or Games Core Software: Autodesk Maya (or equivalent) Executive Position Summary Netflix Animation Studios (NAS) is on a mission to entertain the world with bold, immersive, and timeless animated films. We are paving the way for the future of global storytelling by fostering a community of world-class talent. As we embark on our next major animated feature film, we are looking for a skilled Character Animator to join our Vancouver studio. This role is for an artist who possesses a profound command of acting, appeal, weight, and dialogue. You will be responsible for crafting vivid, compelling performances that breathe life into our characters and effectively convey the emotional heart of our narratives. At NAS, we value unique perspectives and personal style, and we provide an environment where your creative imagination can flourish alongside the industry’s top directors and leadership. What You’ll Do: Performance and Collaboration As a Character Animator at Netflix Animation Studios, your primary focus is the “soul” of the film. You will be tasked with translating script and storyboard requirements into nuanced, three-dimensional performances. Vivid Storytelling: Create compelling and believable character performances that not only meet technical requirements but enhance the narrative depth of the film. Creative Partnership: Work in close collaboration with Directors and Animation Supervisors to ensure that every shot aligns with the film’s specific creative vision and aesthetic style. Team Engagement: Actively participate in dailies and team reviews. We expect our animators to contribute to creative discussions, offering insights that elevate the work of the entire department. Production Management: Maintain a high level of self-management to meet rigorous production deadlines. You will work closely with the production team to manage your shot quota and ensure a smooth workflow. Required Qualifications & Skills We are seeking artists who have a proven track record of excellence in character performance. To be successful in this role, you will need: 1. Artistic Mastery Animation Fundamentals: A masterful understanding of the 12 principles of animation, with a specific focus on pacing, continuity, and visual appeal. Physicality & Depth: An excellent sense of weight, physics, and anatomy to ensure characters feel grounded in their world. Emotional Intelligence: The ability to convey complex emotions and subtext through facial expressions and body language. 2. Technical & Professional Experience Industry Tenure: At least 2 years of experience working in high-end production environments (Feature Films, VFX, or AAA Games). Software Proficiency: Expert knowledge of Maya. We also value artists who are “pipeline-agile” and open to learning new internal toolsets and workflows. Demo Reel: A reel (maximum 2 minutes) that showcases your strongest character work. We are looking for “entertainment” value—performances that are memorable, clear, and emotionally resonant. 3. Collaborative Mindset Communication: Strong interpersonal skills are vital. You must be able to clearly articulate your creative choices and give/receive feedback effectively. Resilience: You must be open to constructive criticism and multiple rounds of iteration. Feature animation is an evolving process, and we value artists who can adapt gracefully to changes in direction. Compensation, Culture & Benefits At Netflix Animation Studios, we rely on market indicators and a holistic review of your background, skills, and experience to determine compensation. Total Compensation: The range for this role in Vancouver is typically $88K – $152K CAD. Unlike some other Netflix divisions, this reflects total cash compensation; stock options are not included in this specific package. Comprehensive Benefits: We offer robust medical, dental, and vision plans, along with mental health support and retirement programs. Life-Balance Support: Benefits include family-forming support, paid leave of absence programs, and generous paid time away for vacation and illness. Work Environment: Our Vancouver studio is a vibrant, creative hub. Our hybrid model (3 days onsite) ensures you get the collaborative benefits of in-person “brain trusts” while maintaining a modern work-life balance. Inclusion & Diversity Inclusion is a core Netflix value. We celebrate diversity because we recognize that unique backgrounds build stronger, more innovative teams. We are an equal-opportunity employer and provide reasonable accommodations for candidates with disabilities during the interview process. We do not discriminate based on race, religion, gender identity, sexual orientation, or any other protected status. Application Instructions To apply for the Vancouver Character Animator role, please submit your: Professional Resume: Highlighting your feature film or relevant industry experience. Demo Reel: A link to your reel (max 2 minutes) with a corresponding breakdown of your work. Cover Letter (Optional): Tell us why you’re excited to join the mission at Netflix Animation Studios.

ArenaNet hiring Senior Gameplay Animator , Bellevue 2026

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Job Overview Company: ArenaNet (a subsidiary of NCSOFT) Job Title: Senior Gameplay Animator Job Type: 12-Month Contract (Hourly) Location: Vancouver, BC / Bellevue, WA / Remote Work Model: Hybrid or Remote Seniority Level: Senior Required Experience: 5+ Years in the Game Industry Salary Range: $38.00 – $48.00 Per Hour (CAD/USD equivalent) Reporting Structure: Animation Lead / Art Director Industry: Video Game Development / MMORPG Executive Summary ArenaNet, the world-renowned developer behind the award-winning Guild Wars franchise, is seeking a highly skilled Senior Gameplay Animator for an exciting, unannounced project. This is a 12-month contract opportunity for a veteran artist who excels at the intersection of cinematic expression and tight, responsive gameplay mechanics. As a Senior Animator, you will be a cornerstone of the development team, responsible for defining the kinetic “feel” of a new world. We are looking for a specialist who can breathe life into a diverse cast of characters and creatures, ensuring that every combat move and locomotion cycle feels impactful to the player. Whether working from our Bellevue, WA studio or remotely, you will collaborate with industry-leading designers and technical artists to push the boundaries of animation in Unreal Engine 5. Company Overview: Games as Art At ArenaNet, we have always operated under the guiding principle that games are a profound form of art. They are a medium through which we communicate complex ideas, tell moving stories, and reflect the diverse cultures of our players. Since our founding, we have fostered a passionate global community, with over 21 million players engaging in the Guild Wars universe. Our Commitment to Diversity: We believe that to build games for every kind of person, our studio must be comprised of every kind of person. This philosophy is backed by industry trends and internal data. Statistics from the International Game Developers Association (IGDA) and the ESA highlight the evolving landscape of the industry: Approximately 24-30% of the global game development workforce identifies as female. In the U.S. game industry, racial representation includes approximately 7-8% Hispanic/Latino, 4-5% Black/African American, and 18-20% Asian professionals. At ArenaNet, we actively work to exceed these benchmarks by fostering an inclusive environment where 100% of our team members—regardless of ethnicity, gender, or background—have the opportunity to shine. We recognize that diverse teams are statistically more innovative, and we encourage candidates from all underrepresented groups to apply. Role Overview The Senior Gameplay Animator is a critical technical and creative role focused on the “moment-to-moment” experience of the player. You will be tasked with creating AAA-quality animations for locomotion and combat, specializing in both bipedal characters and multi-limbed creatures. This role requires a deep mastery of Maya for keyframe excellence and a sophisticated understanding of Unreal Engine 5 (UE5) for runtime implementation. You will not only create the assets but also help define the technical targets and animation systems that allow those assets to respond instantly to player input. Your goal is to achieve an “eye-catching” style that maintains clarity and responsiveness in high-intensity combat scenarios. Key Responsibilities Animation Production Combat & Locomotion: Author high-fidelity animations for a variety of characters and creatures, ensuring a seamless blend between idle, movement, and attack states. Performance Crafting: Utilize a hybrid workflow of high-level keyframing and motion capture (MOCAP) enhancement to create compelling, expressive performances. Technical Iteration: Work closely with Technical Art to refine character rigs and animation pipelines, ensuring tools are optimized for creative output. Cross-Disciplinary Collaboration Design Alignment: Partner with the Design team to ensure animations provide the necessary visual cues for gameplay mechanics while maintaining “frame-perfect” responsiveness. Directional Synergy: Execute the vision of the Animation Lead and Art Director to maintain stylistic consistency across the project. System Development: Contribute to the architecture of gameplay systems, providing input on how animation data is triggered and blended in-game. Team Contribution & Mentorship Knowledge Sharing: Actively participate in group discussions, sharing workflows, and providing constructive, healthy feedback to peers. Quality Assurance: Participate in studio-wide playtests to evaluate the “feel” of the game, identifying areas for kinetic improvement. Required Qualifications & Technical Skills Professional Background Experience: A minimum of 5 years of professional experience specifically as a Gameplay Animator in the games industry. Portfolio: A professional-grade demo reel demonstrating elite keyframing skills, a deep understanding of weight and kinetics, and shipped gameplay examples. Software & Technical Proficiency Maya: Expert-level knowledge of Maya for character animation. Unreal Engine 5: Strong understanding of UE5 workflows, including the implementation of content into runtime systems. MOCAP: Proven experience enhancing, cleaning, and implementing motion capture data into a professional pipeline. Soft Skills Communication: Outstanding verbal and written communication skills; ability to articulate complex animation concepts to non-animators. Problem-Solving: The ability to explore creative and technical solutions in an “ambiguous space” during the early stages of an unannounced project. Time Management: Excellent organizational skills to handle a high-volume production schedule within a 12-month contract window. Nice to Have (Bonus Skills) Technical Artistry: Skills in rigging or scripting (Python/MEL). UE5 Specialization: Deep experience with Animation Blueprints, Montages, and the Sequencer toolset. Benefits and Perks This position is a 12-month contract offered through our third-party employing agency. Competitive Hourly Pay: $49.04 – $73.56 USD per hour (Targeting the minimum to midpoint range). Overtime: Eligibility for overtime compensation when applicable. Health & Wellness: Eligibility for medical, dental, and vision coverage. Financial Future: Access to a 401(k) plan. Flexibility: Options for Flexible and Dependent Care Spending Accounts. Application Process To apply for this role, please submit your resume and a link to your portfolio/demo reel through the ArenaNet careers portal. Deadline: Applications will be accepted until Friday, March 13th, 2026, at 10:00 AM PT. ArenaNet is an equal opportunity employer. We celebrate diversity and are committed to creating a positive, inclusive work environment for all team members.

Crowd Artist job at Eyeline Studios, Vancouver, BC

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Job Overview Company: Eyeline Studios Job Title: Crowd Artist Job Type: Fixed-Term Contract Location: Vancouver, British Columbia, Canada Work Model: Hybrid Seniority Level: Mid-Level Required Experience: 2–5 Years in Live-Action Feature Film or Television Salary Range: CAD $105,000 – $136,000 per annum Reporting Structure: Reports to Crowd Lead / CG Supervisor Industry: Visual Effects (VFX) & Virtual Production Company Overview: The Intersection of Craft and Innovation Eyeline Studios is a global creative powerhouse dedicated to partnering with world-class storytellers to transform ambitious concepts into stunning cinematic realities. We are a team of risk-takers, innovators, and perfectionists who believe that while technology is a vital tool, our people are the soul behind every frame we produce. Our studio is built upon three core pillars—VFX, Studios, and Labs—which together form a creative spine that supports the entire filmmaking process from initial concept to the final pixel. With a significant strategic investment from Netflix in our pipeline, infrastructure, and workforce, Eyeline is uniquely positioned at the forefront of the industry. This partnership allows us to push the boundaries of visual effects and virtual production technology while continuing to collaborate with a diverse array of global clients. Nestled in the world’s most vibrant production hubs, Eyeline Studios offers a dynamic environment where exceptional craft meets radical precision. We don’t just build worlds; we deepen creative connections. Role Overview Eyeline Studios is seeking a highly skilled Crowd Artist to join our Vancouver team on a fixed-term basis. In this role, you will be responsible for the digital choreography and simulation of massive crowds for high-end visual effects. Your work will span the entire production lifecycle, from early-stage planning and previsualization (previz) to final shot delivery for major motion pictures and episodic television. The Crowd Artist at Eyeline is more than a technical operator; you are a digital director of thousands. You will create the complex motion, behaviors, and individual “logic” that allow digital agents to move realistically within a scene. This role requires a sophisticated balance of artistic sensibility—knowing how a crowd should flow to support the narrative—and technical mastery of simulation software and pipeline integration. We are looking for a team player who thrives on troubleshooting complex problems and can communicate effectively within a high-pressure, collaborative environment. Key Responsibilities I. Simulation and Behavior Design Digital Choreography: Design and execute complex crowd behaviors and simulations that align with the specific look, movement, and stylistic vision of the Director and VFX Supervisor. Previz and Planning: Develop crowd simulations for planning purposes, ensuring that the scale and density of digital agents are accurately represented early in the production cycle. Creative Problem Solving: Propose inventive approaches and technical solutions for specific shot challenges, ensuring that the crowd elements integrate seamlessly with live-action plates. II. Pipeline Integration and Collaboration Cross-Departmental Synergy: Collaborate closely with VFX/CG Supervisors and Producers to implement efficient workflows. You will play a key role in integrating crowd pipeline tools and techniques into the broader studio infrastructure. Technical Troubleshooting: Identify and resolve creative and technical bottlenecks within the crowd simulation pipeline, utilizing scripts and custom tools where necessary. Asset Optimization: Work with the Rigging and Animation departments to ensure that crowd agents are optimized for high-volume simulation without sacrificing visual quality. III. Communication and Production Management Stakeholder Reporting: Maintain ongoing, transparent communication with artists, leads, and production management regarding project schedules, milestones, and technical deadlines. Feedback Implementation: Attend all relevant shot and sequence reviews (dailies), actively incorporating feedback from supervisors to iterate on and polish crowd sequences. Meeting Participation: Represent the Crowd department in sequence launches and production meetings to ensure alignment on creative goals and technical requirements. Required and Preferred Qualifications Minimum Requirements Education: Bachelor’s degree in Computer Animation, Visual Effects, Computer Science, or equivalent professional experience. Industry Experience: 2 to 5 years of dedicated crowd or motion experience specifically within live-action feature films or high-end television. Core Technical Stack: Advanced proficiency in Golaem, Maya, and Python is mandatory for this role. Autonomy: A proven ability to work independently with minimal supervision while meeting rigorous production deadlines. Preferred Skills (The “Plus” Factors) Houdini Expertise: Experience with Houdini Crowds, KineFX, and Vellum dynamics is highly desirable as we continue to evolve our pipeline. Motion Capture: Familiarity with mocap retargeting within Maya or MotionBuilder. Generalist Foundation: Prior experience in Rigging, Animation, or Lookdev provides a valuable perspective on agent construction and final integration. VFX Literacy: A deep understanding of the live-action VFX pipeline and the ability to troubleshoot across department lines. Leadership & Team Expectations At Eyeline Studios, we believe “teamwork makes the dream work” is more than a cliché—it is a requirement. The Crowd Artist is expected to: Foster Collaboration: Actively share knowledge and techniques with peers to elevate the collective output of the department. Maintain Professionalism: Exhibit excellent communication skills, both verbal and written, especially when navigating complex shot feedback or tight deadlines. Drive Innovation: Stay curious about emerging crowd technologies and contribute ideas that keep Eyeline at the cutting edge of storytelling. Compensation and Benefits Salary Range: CAD $105,000 – $136,000 per year. (Base salary is determined by a thorough evaluation of the candidate’s specific skills, experience, and location). Work Model: This is a hybrid position, offering a blend of in-studio collaboration in our Vancouver office and remote flexibility. Culture: Join a global team that values “coming as you are.” We celebrate diversity and ensure that all applicants receive consideration based solely on their qualifications and passion for the craft. Application Process To apply for the Crowd Artist position at Eyeline Studios, please submit your current resume and a link to your demo reel. Important Note: Your reel must demonstrate high-end crowd simulation work, ideally showing both the “behind-the-scenes” simulation logic and the final rendered pixels. We will only consider applicants who are currently based in British Columbia or those who are fully committed to relocating to the Vancouver area.

Intermediate Lighting / Compositing Artist at ICON Creative Studio

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Job Overview Company: ICON Creative Studio Job Title: Intermediate Lighting / Compositing Artist Job Type: Full-Time Location: Vancouver, British Columbia, Canada (Gastown) Work Model: 100% On-Site Seniority Level: Intermediate / Mid-Level Required Experience: Previous experience in Animated TV Series or Feature Films Salary Range: $60,000 – $85,000 annually Reporting Structure: Lighting Supervisor / Art Director Department: Lighting & Compositing Industry: CG Animation & Entertainment Executive Summary ICON Creative Studio, Canada’s largest independently owned animation powerhouse, is currently seeking a technically proficient and artistically driven Intermediate Lighting / Compositing Artist. Based in our state-of-the-art facility in Vancouver’s historic Gastown district, this role is a pivotal junction between raw CG assets and the final, cinematic frames seen by millions worldwide. We are looking for an artist who has moved beyond the fundamentals and possesses a sophisticated understanding of light behavior, color theory, and digital compositing. At ICON, you will not just be “filling shots”; you will be crafting the atmosphere and emotional resonance for high-profile episodic franchises and feature content. This is an on-site opportunity designed for a professional who thrives in a collaborative, high-energy studio environment and is looking to solidify their career with an industry leader. Company Overview: The ICON Philosophy Located in the creative heart of Vancouver, ICON Creative Studio has established itself as a premier destination for top-tier animation talent. As an independently owned entity, we maintain the agility to innovate while possessing the infrastructure to handle the world’s most demanding CG franchises. Our studio is a full-service ecosystem, encompassing design, storyboarding, modeling, rigging, animation, and technical finaling. We have built our reputation on three pillars: Quality, Efficiency, and Timely Delivery. By partnering with global giants—including Netflix, Disney+, Apple TV+, Amazon, Peacock, and Paramount+—we have become a primary engine for the modern “Golden Age” of animation. Why ICON Stands Out: Holistic Innovation: We leverage individual artistic skill sets to maximize floor efficiency without ever compromising the quality of the on-screen image. Global Diversity: Our halls are filled with artists from every corner of the globe, creating a rich, multicultural environment that fuels creative problem-solving. Long-Term Investment: We don’t just hire for projects; we hire for careers. We actively support our artists in their growth, providing clear pathways for promotion and increased responsibility. Role Overview The Intermediate Lighting / Compositing Artist at ICON is an integral architect of the final image. You are responsible for taking 3D elements and, through the sophisticated application of light and post-processing, transforming them into a cohesive, visually stunning narrative experience. In this intermediate capacity, you are expected to operate with a high degree of autonomy while remaining deeply integrated with the Art, Animation, and FX departments. You will handle the complexity of developing “set light rigs”—the master setups that define the look of an entire environment—while ensuring that character performances are highlighted and integrated seamlessly. This role requires a “dual-threat” skill set: the technical logic to optimize renders in Arnold and the artistic sensitivity to fine-tune final images in Nuke. Key Responsibilities Lighting Development & Implementation Design and implement captivating lighting setups that translate the Art Director’s vision into the 3D space. Develop “master rigs” for sequences or environments to ensure visual continuity across multiple shots and episodes. Ensure that lighting enhances the narrative arc, directing the viewer’s eye to the key emotional and action-oriented focal points. Compositing & Finaling Use Nuke to composite 3D render passes (beauty, shadow, occlusion, etc.) into a seamless final frame. Apply post-processing effects, including depth of field, motion blur, color grading, and atmospheric effects (fog, glow, bloom) to achieve the project’s specific aesthetic. Troubleshoot technical issues within the render layers, such as noise, flickering, or artifacting, to maintain a premium standard of quality. Cross-Departmental Collaboration Work in lockstep with the FX team to ensure elements like fire, water, or magical effects interact realistically with the scene lighting. Coordinate with the Animation department to ensure that character silhouettes remain readable and expressive under various lighting conditions. Interface with the Technical Finaling team to ensure that assets are optimized for the render farm. Required & Preferred Qualifications Academic & Professional Experience Education: A Bachelor’s degree in Animation, Film, Fine Arts, or a strictly related creative field. Production History: Demonstrated experience working on an Animated TV Series or Feature film. Candidates must understand the “episodic grind” and the requirements of high-volume CG production. Technical Proficiencies Maya: Expert-level navigation and lighting workflow within Autodesk Maya. Arnold: Deep knowledge of the Arnold renderer, including AOVs, shaders, and render optimization techniques. Nuke: Proficiency in Foundry’s Nuke is highly preferred for the compositing phase of the role. Scripting (Bonus): Highly desirable ability to script in Python to automate repetitive tasks and enhance the pipeline. Artistic Competencies A strong “eye” for color, light, and shadow, with a portfolio that demonstrates an understanding of how light creates mood. Proven experience in developing master set light rigs from scratch. Solid communication skills, with the ability to explain complex technical issues to non-technical team members. Benefits and Perks Working at ICON Creative Studio comes with a comprehensive suite of benefits designed to support both your professional career and your personal well-being: Compensation: Annual salary range of $60,000 – $85,000, reflecting experience and specific show assignment. Health & Wellness: An extended benefits package covering health, dental, and more. Relocation & Immigration: We actively support Permanent Residency (PR) applications for our international talent. Financial Convenience: Direct deposit and timely facilitation of administrative requests. Work-Life Balance: We offer flexibility and autonomy, respecting our artists’ lives outside the studio. Location: Work in the historic Gastown district—the creative hub of Vancouver—surrounded by top-tier galleries and transit. Application Process To join the fastest-growing CG Animation studio in Vancouver, please submit the following: Professional Resume: Clearly detailing your experience in Maya, Arnold, and Nuke. Portfolio/Demo Reel: A link to your latest work, including a breakdown sheet identifying your specific contributions. Cover Letter: (Optional) Tell us about a specific lighting challenge you solved on a previous production. Diversity Statement: ICON Creative Studio is an equal … Read more

Scene Assembly Artist hiring at Sony Pictures Imageworks 2026

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Job Overview Company: Sony Pictures Imageworks (Sony Pictures Imageworks Canada Inc.) Job Title: Scene Assembly Artist Job Type: Project-Based, Full-Time Location: 658 Homer Street, Suite 405, Vancouver, BC, V6B 2R4, Canada Work Model: On-Site / Hybrid (Per production requirements) Seniority Level: Associate to Intermediate Required Experience: Shot-based CG production experience (Feature, Episodic, or VFX) Salary Range: Associate: $26.44 – $36.32/hr // Intermediate: $32.02 – $43.99/hr Reporting Structure: Layout Lead / CG Supervisor Industry: Visual Effects (VFX) & Feature Animation Company Overview: Innovation in Visual Storytelling Sony Pictures Imageworks (SPI) is a globally recognized leader in the visual effects and animation industry. With a legacy spanning over three decades, we have been instrumental in creating some of the most technologically advanced and artistically compelling films in cinematic history. Our studio is a hub of creativity, where cutting-edge technology meets world-class artistry to push the boundaries of what is possible on screen. Headquartered in the heart of Vancouver, British Columbia, Sony Pictures Imageworks acknowledges that we are located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are deeply committed to respecting these traditional lands and working alongside these communities toward a future of reconciliation and shared growth. At SPI, we foster a collaborative environment where artists and technologists are empowered to innovate. Our culture is built on excellence, diversity, and a collective passion for storytelling. By joining our team, you contribute to a storied history of Academy Award®-winning projects and join a community dedicated to mentorship, professional development, and the pursuit of the “impossible” image. Role Overview: The Architectural Bridge of Production The Scene Assembly Artist is a pivotal technical and creative role that functions as the primary bridge between the Camera/Previsualization department and the Animation department. In the complex ecosystem of feature animation, this role ensures that the creative vision established during the camera phase is successfully translated into a technically sound, production-ready environment for animators. Operating immediately following the conform process, the Scene Assembly Artist acts as a critical quality-control (QC) checkpoint. You are responsible for the integrity of the digital “set,” ensuring that every character, prop, environment, and camera move is correctly versioned, published, and optimized. This role requires a unique blend of technical “under-the-hood” knowledge and an artistic eye for composition and continuity. It is an ideal entry point for individuals looking to transition into Layout or Visualization roles, offering direct exposure to the studio’s high-end pipeline and mentorship from seasoned industry veterans. Key Responsibilities and Functional Duties As a Scene Assembly Artist, your day-to-day operations are essential to maintaining the momentum of the production pipeline. Your core responsibilities include: 1. Shot Preparation and Technical Validation Pipeline Integration: Ingest and prepare shot files for the Animation department (primarily in Maya) based on scene files received from the Camera department (primarily in Unreal Engine). Asset Verification: Validate and update all shot-based assets, including characters, environments, and props, ensuring they match the current production requirements and versioning. Data Integrity: Verify that camera data, focal lengths, and transforms are correctly carried over from Previs/Layout into the animation-ready scene. 2. Publishing and Troubleshooting Publishing Workflows: Execute shot publishes within the proprietary SPI pipeline, ensuring all metadata and naming conventions strictly adhere to studio standards. Technical QC: Identify, troubleshoot, and resolve issues related to scene structure, broken references, or asset mismatches before they reach downstream departments. Problem Solving: Proactively address publishing errors and collaborate with Pipeline Engineers to refine workflows when technical bottlenecks occur. 3. Creative Consistency and Continuity Visual QC: Maintain a keen eye for continuity across sequences, ensuring that asset variations, lighting cues, and camera language remain consistent from shot to shot. Compositional Alignment: Ensure that the creative intent of the Layout department is preserved while making the scene functionally efficient for the Animation team. 4. Cross-Departmental Collaboration Communication: Act as a liaison between Camera, Animation, and Asset departments to resolve discrepancies in shot builds. Documentation: Maintain clear notes and tracking data regarding shot status, ensuring production management is aware of any hurdles or delays. Required and Preferred Qualifications Sony Pictures Imageworks is seeking candidates who possess a robust technical foundation and a passion for the mechanics of high-end CG production. Required Qualifications: Technical Proficiency: Demonstrated experience working with Autodesk Maya and Unreal Engine within a professional or high-level academic setting. Pipeline Knowledge: A solid understanding of shot-based workflows, including publishing processes, conforming, and digital asset management. Production Experience: Previous experience in a shot-based CG environment (Feature Animation, Episodic, or high-end VFX) is highly valued. Organizational Excellence: Exceptional attention to detail regarding metadata, naming conventions, and version control. Preferred Skills & Attributes: Compositional Eye: A strong understanding of camera language, cinematography, and creative composition. USD Familiarity: Working knowledge of Universal Scene Description (USD) workflows and structured scene builds is a significant advantage. Adaptability: The ability to remain focused and maintain high quality in a fast-paced, evolving production environment with tight deadlines. Communication: Superior verbal and written communication skills in English. Technical Skills Landscape The Scene Assembly Artist must navigate a sophisticated technical stack. Success in this role is often defined by mastery of: Digital Content Creation (DCC) Tools: Maya (Animation/Tech-Anim focus) and Unreal Engine (Sequencer/Scene Assembly). Asset Tracking: Familiarity with ShotGrid (formerly Shotgun) or similar production tracking software. Operating Systems: Proficiency in Linux/Unix environments, which are standard for our production pipeline. Scripting (Bonus): Basic knowledge of Python or Mel to assist in automating repetitive scene assembly tasks is a plus. Benefits and Perks: Supporting Our Talent At Sony Pictures Imageworks, we believe that our artists do their best work when they are supported in all aspects of their lives. We offer a comprehensive benefits package per company policy, including: Health and Wellness: Extensive healthcare coverage, including medical, dental, and vision. Financial Security: RRSP matching programs to help you plan for the future. Work-Life Balance: Generous Sick and Vacation leave, ensuring you have the time to recharge. Career Growth: Tuition reimbursement programs and opportunities for internal movement and promotion. Inclusive Environment: A culture that values … Read more