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ICON Creative Studio | Production Coordinator, Vancouver

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  Production – Vancouver, British Columbia ICON Creative Studio is Canada’s largest independently owned animation entertainment company, located in the historic Gastown district of Vancouver, BC. Our talented team includes specialists across the entire animation pipeline, working alongside creative and management professionals to deliver outstanding animated content. Known for our commitment to quality, efficiency, and timely deliveries, ICON has partnered with distributors, broadcasters, and leading streaming platforms worldwide to create and produce noteworthy, impactful projects. We operate from a holistic philosophy, leveraging the unique skill sets of our team members to maximize production efficiency while maintaining an optimal balance of creativity and quality on-screen. Job Summary : Production Coordinator Feature Details Company ICON Creative Studio Role Production Coordinator Location Vancouver, British Columbia (On-Site) Experience 4+ years in production coordination or project support Industry Animation/VFX Employment Type Union position   Job Overview : Production Coordinator As a Production Coordinator, you will work closely with the Producer and Production Manager to manage department schedules, track task progress in Flow, and ensure accurate data communication with department supervisors. You’ll coordinate client deliveries, handle notes efficiently, and maintain a positive team environment. This role involves scheduling meetings, organizing Dailies sessions, and assisting Supervisors with effective team leadership. Your proactive approach and attention to detail will contribute to the overall success of our animated TV show production.   Key Responsibilities as Production Coordinator Work collaboratively with the Producer and Production Manager to maintain and manage departmental schedules. Track artists’ task progress in Flow, ensuring accurate and up-to-date data. Communicate effectively with department supervisors to keep information accurate and current, entering relevant information into Flow when necessary. Ensure the team is aware of deadlines and coordinate client deliveries in accordance with established processes. Input client notes into Flow, make artists aware of priority notes, and distribute notes accurately and promptly. Follow up with Supervisors, Directors, and artists daily to ensure task deliveries remain on schedule. Communicate timely and cooperatively, responding proactively to department requests for information and assistance. Act as a secondary contact for questions when the Producer and Production Manager are unavailable. Schedule, coordinate, and take notes during meetings, promptly distributing them to relevant departments. Proactively maintain the calendar, managing key personnel schedules to avoid conflicts and staying alert to topics, deadlines, and priorities. Responsible for multiple Dailies sessions each day as needed. Ensure proper preparation for all meetings and reviews, setting up sessions, taking detailed notes, and publishing notes accurately. Assist Supervisors with documentation and guides to ensure successful leadership of their teams. Willingly take on new challenges to deepen knowledge of the department and pipeline, contributing to a positive team environment.   Skills and Experience 4+ years of experience in a production coordination or project support role, ideally in animation, VFX, or a similar creative industry. Familiarity with Flow / ShotGrid (Shotgun) or similar project tracking software. Comfortable with administrative tasks, including scheduling, note-taking, email correspondence, and tracking deliverables. Strong skills in task prioritization, organization, and time management. Effective communicator—able to coordinate across multiple teams and relay information clearly and professionally. Confident using tools like Google Workspace (Docs, Sheets, Calendar), Slack, Zoom, or other collaboration platforms. Ability to remain calm under pressure and adapt to changing priorities.   Perks & Benefits Extended healthcare benefits, including health, dental, vision, prescription drug, and paramedical coverage. Paid pre-approved overtime. Flex days to support work-life balance. Milestone days recognizing years of service. Pet-friendly studio environment. Access to an onsite gym. Studio events and opportunities to connect with teammates both virtually and in person.   This is a Union position and the terms and conditions of employment are covered by a collective agreement. In accordance with British Columbia’s pay transparency legislation, the wage displayed reflects the minimum rate established under ICON’s collective agreement. Additional compensation may be considered based on experience, qualifications, and project needs, where permitted by the collective agreement. ICON Creative Studio is an equal-opportunity employer. All applicants will be considered for employment without attention to race, color, religion, sex, sexual orientation, gender identity, national origin, veteran, or disability status.

Design Supervisor (Vancouver) | Titmouse, 2026

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  Company: Titmouse, Inc. Location: Vancouver, BC (Hybrid / Onsite Model) Position Type: Full-Time Contract Project Duration: July 2026 – March 2027 (Approximate)   Titmouse, Inc. is seeking an exceptional, highly organized Design Supervisor to lead the visual development and layout pipeline for an upcoming, high-profile animated horror series. Operating from our Vancouver studio, this leadership role focuses on artistic oversight, team management, and time tracking rather than building assets entirely from scratch. The Design Supervisor will bridge the gap between high-level creative vision and production realities, managing a talented team of background, character, and prop artists. Under the direction of the Director and Art Director, you will maintain visual consistency through precise draw-overs, rigorous feedback loops, and proactive resource allocation. This role is ideal for a seasoned industry professional who balances advanced technical layout skills with the interpersonal acumen required to elevate team morale in a fast-paced studio environment. Job Overview : Design Supervisor – Horror Series The following matrix outlines the core administrative, financial, and logistical parameters of this position. Parameter Specification Details Vacancy Name Design Supervisor – Horror Series Hiring Studio Titmouse, Inc. Office Location 31 W 3rd Ave, Vancouver, BC V5Y 3T8 Work Model Hybrid / Onsite (Must be locally eligible for Vancouver office attendance) Project Timeline July 2026 – March 2027 Compensation Range $1,600.00 – $2,100.00 CAD per week (Commensurate with experience) Schedule / Hours Full-Time, 40 hours per week Direct Report Line Director, Art Director, Line Producer Union Status Covered under the local collective bargaining agreement if within geographic jurisdiction     Position Overview & Strategic Purpose The Design Supervisor acts as the operational engine of the design department. While the Director and Art Director establish the foundational look and tone of the horror series, you are responsible for executing that vision seamlessly across every episode. Your day-to-day workflow balances high-level quality control with hands-on technical intervention. You will monitor department velocity, step in to tackle complex perspective models or environmental layouts, and assist reporting artists who run into technical bottlenecks. By breaking down animatics and translating director notes into actionable direction, you ensure the production hits its key milestones without sacrificing the terrifying, polished aesthetic required for premium horror animation.   Essential Duties & Responsibilities as Design Supervisor The responsibilities of the Design Supervisor are divided into three primary pillars: Artistic Direction, Production Tracking, and Team Leadership. Artistic Direction & Quality Control   Review & Draw-Overs: Conduct preliminary and final review passes on rough designs and layouts. Provide structural feedback and clear draw-overs to guarantee anatomical, perspective, and stylistic accuracy. Complex Asset Creation: Personally author the project’s most technically demanding models and environment layouts, setting a gold standard for the rest of the department. Style Maintenance: Deeply internalize and defend the artistic vision of the show, ensuring all background, character, and prop designs conform to established show bibles. Production Execution & Workflow Tracking   Storyboard Breakdowns: Analyze animatics and storyboards shot-by-shot to assess layout needs, collaborating with production management to optimize task assignments. Schedule Safeguarding: Actively monitor individual artist progress; step in to help finish scenes or troubleshoot technical roadblocks if an artist falls behind schedule. Feedback Integration: Run internal department review meetings, relay crucial production deadlines, and cleanly integrate network or director retakes into the production line. Proactive Risk Management: Maintain open, ongoing communication with the Line Producer and Directors regarding task statuses, anticipating bottlenecks before they impact the schedule. Department Leadership & HR Collaboration Task Delegation: Direct, assign, and balance workloads across a diverse team of artists based on individual strengths and project demands. Talent Development: Mentor and coach artists, helping them grow their technical skill sets while maintaining consistent weekly production quotas. Studio Growth: Participate directly in candidate interviews and conduct structured job performance evaluations for design team members.   Candidate Requirements & Qualifications To succeed in this role, candidates should bring a strong combination of artistic skill, studio experience, technical knowledge, and professional dependability. The ideal candidate must be able to balance creative excellence with leadership, organization, and clear communication. Industry Experience Candidates should have 3 to 5 years of professional experience in the animation industry. Previous experience in a leadership, supervisory, or team-guiding role is highly preferred. The candidate should understand the pace, expectations, and collaborative nature of professional animation production. Artistic & Design Skills A strong portfolio is essential. It should demonstrate advanced design fundamentals, including composition, value, perspective, shape language, and cinematic storytelling. Candidates should be able to create complex perspective drawings while also stylizing them in an appealing and production-friendly way. Draftsmanship The ideal candidate should show strong draftsmanship skills, including accurate perspective drawing, clean structure, and precise line control. They should be confident working with both uniform and organic line weight and be able to adapt their style to match the visual direction of the project. Technical Knowledge Candidates should have a solid understanding of modern animation pipelines and production workflows. They should be aware of technical constraints and understand how design choices can affect later production stages, including rigging, animation, and compositing. Software & Tool Proficiency Proficiency with Photoshop, Adobe Creative Suite, FileMaker Pro, Google Workspace, and Microsoft Office is expected. Candidates should be comfortable using these tools to support design, communication, organization, and production tracking. Communication & Feedback Strong communication skills are required. Candidates should be able to give clear, constructive, and encouraging feedback that helps artists improve while maintaining trust and team morale. The ability to explain creative notes in a practical and supportive way is important. Adaptability & Problem Solving The ideal candidate should be proactive, flexible, and solution-oriented. They must be able to adapt when project requirements, creative direction, or production schedules change, while continuing to support the team and maintain high-quality work.   Required Work Habits & Professional Conduct As a representative of Titmouse, Inc., the Design Supervisor is expected to uphold top-tier professional standards: Collaboration & Respect: Maintain a courteous, cooperative, and positive attitude with all staff, internal departments, and outside contacts. Efficiency & Organization: Keep … Read more

Harmony Animator, Traditional 2D | Titmouse, Vancouver

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    Location: Vancouver, British Columbia, Canada Company: Titmouse Work Format: Hybrid / On-site Project Duration: October 2026 – April 2027 Weekly Hours: 40 hours per week Compensation: CAD $990 – $1,275 per week Reports To: Animation Supervisor Work Location: 31 W 3rd Ave, Vancouver, BC V5Y 3T8   About the Role : Harmony Animator, Traditional 2D Titmouse is looking for a talented Harmony Animator, Traditional 2D to join its Vancouver team for an exciting animation project scheduled from October 2026 to April 2027. This role is ideal for an experienced 2D animator with strong hand-drawn animation skills, a solid understanding of animation principles, and the ability to create expressive, believable character performances. The Animator will work under the direction of the Director and Animation Supervisor to bring characters, objects, and environments to life according to the visual style and creative goals of the project. Candidates must be eligible to work from the Titmouse office in Vancouver, as this position follows a hybrid or on-site work format. This opportunity is suitable for artists exploring creative Vancouver jobs in traditional animation, 2D production, and Harmony-based workflows.  Vancouver jobs.   Job Overview : Harmony Animator, Traditional 2D Job Details Information Job Title Harmony Animator, Traditional 2D Company Titmouse Location Vancouver, BC, Canada Work Format Hybrid / On-site Project Length October 2026 – April 2027 Compensation CAD $990 – $1,275 per week Hours 40 hours per week Reports To Animation Supervisor Main Software Harmony Animation Style Traditional 2D / Hand-drawn Office Address 31 W 3rd Ave, Vancouver, BC V5Y 3T8   Key Responsibilities as Harmony Animator, Traditional 2D As a Harmony Animator, you will be responsible for producing high-quality 2D animation that follows the artistic direction, technical requirements, and established visual style of the project. Your responsibilities will include: Creating expressive 2D animation for characters, objects, and environments. Applying strong animation principles, including timing, posing, motion, lip sync, and character performance. Taking direction and creative notes from directors, supervisors, and leads. Meeting deadlines and production quotas set by directors and production management. Animating character and object movements, expressions, and actions with consistency and believability. Ensuring animation is properly synchronized with sound, dialogue, and performance requirements. Managing assigned animation tasks efficiently and taking ownership of your work. Collaborating with team members to improve animation quality and workflow processes. Following naming conventions for animation files, assets, and project materials. Staying updated with new tools, techniques, and animation industry trends. Completing other related duties as assigned.   Required Skills and Qualifications The ideal candidate should have professional experience as a 2D Traditional Animator and a strong portfolio that demonstrates high-quality animation work. Candidates should have proficiency in Harmony and familiarity with different animation styles, including traditional hand-drawn animation, cut-out animation, and puppet animation. Strong communication, organization, and collaboration skills are essential. The role requires someone who can work effectively with directors, supervisors, leads, production teams, and other artists. Applicants should be detail-oriented, highly organized, open to feedback, and comfortable adapting to creative or technical changes throughout production.   Ideal Candidate Profile Titmouse is looking for an animator who can work independently while also being a strong team player. The ideal candidate should be able to ask clear questions, understand assignments quickly, and complete tasks according to schedule. You should be comfortable working in a fast-paced production environment, managing time effectively, and meeting both individual and team deadlines. This role is a strong fit for professionals searching for Vancouver jobs in 2D animation, hand-drawn animation, and Harmony-based production. Professional Work Habits Candidates are expected to follow all Titmouse policies and procedures, maintain a respectful and cooperative attitude, and contribute to a positive professional work environment. The role requires reliability, punctuality, organization, confidentiality, and a commitment to delivering strong work during each assigned workday. Animators must maintain confidentiality regarding financial, legal, creative, and proprietary information related to the company and project. Compensation and Agreement Notice Compensation for this position ranges from CAD $990 to CAD $1,275 per week, based on experience and skill level. If the work is performed within the geographical jurisdiction of a collective bargaining agreement, the position will be covered by that agreement.   Apply for the Role If you are a skilled 2D animator with strong Harmony experience and a passion for traditional hand-drawn animation, this opportunity at Titmouse Vancouver could be a great next step in your animation career. Candidates looking for Vancouver jobs in animation production are encouraged to apply.  

Vancouver jobs : 3D Animator at Image Engine

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The Senior 3D Animator is responsible for executing top-tier character and creature animation with speed, efficiency, and autonomy. In this role, you will tackle the most complex and demanding shots on the production schedule, translating briefing notes into convincing motion with minimal direction from team Leads or Supervisors. For senior artists surveying Vancouver jobs for a role that offers true creative ownership, this position provides the platform to work on high-profile, complex hero sequences. As a senior member of the team, you will strictly quality-check your own work and consistently hit deadlines. Beyond your individual shot assignments, you will serve as a mentor to junior artists, assist the Animation Lead with secondary quality control checks when required, and proactively flag technical or creative issues. If you are comparing senior Vancouver jobs to find a collaborative environment where leadership is encouraged, you must be prepared to step into a temporary management capacity when production needs or team absences require it, maintaining a positive, solution-oriented attitude in high-pressure environments. Senior Animator (Short-Term Contract) Attribute Details Company Image Engine Position Title Senior Animator (Short-Term Contract) Department Animation Location Vancouver, British Columbia (Hybrid) Project Timeline Commencing June/July 2026 Hiring Range $105,000 to $122,000 / year (Based on a 40-hour work week) Core Software Autodesk Maya Experience Required 7+ years animating character & creature assets for VFX or feature films Key Benefits 100% premium-covered extended healthcare from Day 1, up to 8 paid health & wellness days Residency Requirement Must be currently based in British Columbia and eligible to work in Canada   About Image Engine Based in Vancouver, BC, Image Engine is a world-class visual effects studio that has anchored a reputation for cinematic excellence since 1995. We specialize in crafting groundbreaking visual effects for high-profile feature films and television. Our award-winning portfolio includes acclaimed projects such as Skeleton Crew, The Book of Boba Fett, The Mandalorian, Game of Thrones, Lost in Space, Jurassic World, and District 9. For artists evaluating the competitive landscape of Vancouver jobs, our studio stands out as a premier destination where you can leave an impact on massive, global franchises. We offer an end-to-end suite of visual effects services, spanning from initial concept designs and pre-visualization to complex CG animation, seamless compositing, and explosive volumetric digital effects. Our crew is deeply passionate about storytelling, constantly pushing artistic and technical boundaries to deliver unparalleled quality. Continuous research and development is central to our philosophy, allowing us to drive creativity through pipeline innovation. If you are filtering through various Vancouver jobs looking for a studio that genuinely invests in its tools, workflows, and infrastructure, you will find a highly advanced technical home here. At Image Engine, we champion diversity, collaboration, and mutual respect. We believe our success is a direct reflection of our exceptionally talented team, and we strive to foster a supportive, empowering workplace culture. Explore our open positions, connect with our recruitment team, and see how our opportunities stand out among creative Vancouver jobs. Join us on our mission to create unforgettable visual experiences!   Duties & Responsibilities Performance & Motion: Collaborate closely with the Animation Supervisor and Leads to develop convincing performances, weight, and motion for both character and non-character assets. Shot Execution: Animate dynamic, believable, and appealing assets across a difficulty spectrum ranging from simple setups to complex hero shots with minimal supervision. Schedule Management: Partner with the production team to monitor shot progress, manage individual weekly targets, and maintain awareness of show-wide deadlines. Show Continuity: Coordinate with the broader animation team to preserve performance consistency, style, and continuity across sequences. Quality Control (QC): Complete comprehensive self-assessments on all work prior to supervisor submission, rectifying issues such as poor staging, off-model tracking, clipping, or weak silhouettes. Pipeline Troubleshooting: Utilize a proficient understanding of the studio pipeline to troubleshoot scene issues and provide actionable feedback on tools and interfaces to maximize team throughput. Collaboration & Iteration: Attend dailies, reviews, and department meetings. Receptive to creative critique, addressing notes accurately and turning around revisions under tight schedules. Mentorship: Provide peer leadership, coaching, and technical guidance to junior animators.   Education, Experience & Skills Requirements: Industry Tenure: 7+ years of professional experience animating character and creature assets within a dedicated VFX or feature film studio pipeline. Animation Fundamentals: Demonstrated expert-level mastery of traditional animation principles, physical mechanics, acting, and facial expression. Cinematographic Eye: Strong visual storytelling skills with a deep understanding of camera angles, composition, framing, lens language, and continuity. Software Mastery: Expert-level knowledge of Autodesk Maya. Soft Skills: Exceptional time management, adaptability to proprietary tools, and top-tier communication skills. Ability to remain motivated and collaborative during intense iteration cycles. Desirable Assets A working knowledge of Motion Capture (Mocap) workflows and data. A foundational understanding of character Rigging mechanics. Company Benefits From your very first day on the team, Image Engine provides comprehensive support to ensure your health and well-being: Extended Healthcare: 100% of insurance premiums are covered by Image Engine starting Day 1. Wellness Days: Up to 8 paid Health and Wellness days per calendar year. Culture: An inclusive, empowering environment designed to support long-term creative growth.   Application Process :: If you are a passionate storyteller ready to contribute to extraordinary, award-winning projects, we welcome your application. Please ensure your submission includes an up-to-date resume and a breakdown of your latest animation showreel showing relevant VFX or feature film work.

3D Storyboard Artist job at Mainframe Studios, Vancouver

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3D Storyboard Artist Jobs Overview: At Mainframe Studios, we’re creators first. We eat creative and technical challenges for breakfast and come back for more. We’ve been doing this for 25+ years, and we’re still going strong. From our artists to our technical and production folks, everyone is passionate about collaborating on some kickass projects. With partners like Mattel, Netflix, DreamWorks, Sony, Silvergate, and Nickelodeon, it’s no wonder we’ve established ourselves as a creative force to be reckoned with. Job Overview : 3D Storyboard Artist Metric / Parameter Position Details & Specifics Company Name Mainframe Studios Official Job Title Storyboard Artist – 3D Location Vancouver, BC (Remote Eligibility within BC) Salary Range $65,000 – $90,000 CAD (Based on skills & experience) Core Software Toon Boom Storyboard Pro, Adobe Photoshop Experience Required 2-3+ years of professional production experience preferred Primary Mandate Partner with the Director and Head of Story to translate script pages into highly engaging, dynamic 3D CG animated storyboard panels.   What You’ll Do WE WANT YOU (and your mad skills)! On a CG animated production, the Storyboard Artist’s role is to work with the Director or Storyboard Director to translate the script into a visual medium. Script Translation: Under the leadership of the Head of Story and/or a Senior Storyboard Artist, you will use character and environment designs to translate written script pages into clear storyboard panels. Narrative & Tone Development: Create story sequences that accurately reflect the emotional, action-packed, and/or comedic intent of a scene or sequence. Creative Brainstorming: Actively participate in collaborative brainstorming sessions to pitch narrative, emotional, and comedic ideas for the production. Cinematic Staging: Apply strong abilities in staging, shot composition, screen direction, and cutting to achieve highly effective storytelling. Continuity Maintenance: Focus heavily on shot-to-shot continuity within your assigned sequences while collaborating with other story artists to ensure seamless transitions from sequence to sequence.   What We’re Looking For Need to Have: Strong Drawing Skills: Exceptional ability to capture character action, emotion, and attitude fluidly through storyboard panels. Storytelling Excellence: Proven narrative skills tailored for CG animation. Film Grammar Mastery: Solid knowledge of film grammar, cinematic shot composition, and camera tools, alongside an understanding of how to use them for optimal visual storytelling. Stylistic Adaptability: The ability to swiftly adapt your drawing style to match a variety of project aesthetics, ranging from stylized/cartoony to photorealistic. Digital Proficiency: Hands-on experience working with industry-standard digital storyboarding software.   Software You Will Use: Toon Boom Storyboard Pro Adobe Photoshop Nice to Have: Education: A degree and/or diploma in fine arts, animation, or equivalent industry experience. Experience: 2-3+ years of working in a professional studio environment within the story discipline. Compensation & Benefits Salary Range: $65,000 – $90,000 CAD. Determination: Starting compensation within this posted range will be determined based on factors including the successful candidate’s skills, experience, qualifications, and overall fit for the role.   What Makes This Role Extra Awesome? Epic Portfolio Pieces: You won’t just be drawing anything—you’ll be actively crafting universes for industry powerhouses like Netflix, Mattel, DreamWorks, and Sony. Your boards will shape the next generation of global animated hits. The Ultimate Work-From-Home Setup: Enjoy the luxury of a fully remote role within British Columbia. Skip the Vancouver commute and create cinematic magic right from your own cozy creative sanctuary. A Culture That Actually Eats Challenges for Breakfast: Join a tight-knit, high-energy crew where “mad skills” are celebrated, your wildest comedic pitches are encouraged in open brainstorming sessions, and your unique background is seen as a major superpower. Equal Opportunity Employer Mainframe Studios is an Equal Opportunity Employer, which means we will not discriminate against any individual based on race, colour, sex, national origin, age, religion, marital status, sexual orientation, gender identity, gender expression, military or veteran status, disability, or any factors prohibited by applicable law. This policy applies to every aspect of employment at Mainframe Studios, including recruitment, hiring, training, advancement, and termination. We celebrate diversity and are committed to creating an inclusive environment for all employees and partners. Should you require accommodation throughout the recruitment process, please let us know your requirements when contacted.

Texture Artist (all Levels) | Stellar Creative Lab

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Stellar Creative Lab is currently seeking visionary talented Texture Artist/Surfacing Artist at all experience levels to join our team for a premium streaming series with Marvel Animation. In this role, you are the artist who provides the tactile reality of our universe. You aren’t just applying colors; you are defining the history and feel of characters, environments, and objects. This specific project requires an exceptional eye for color design and a “painterly” aesthetic. We aren’t just looking for technical proficiency—we are looking for a Texture Artist/Surfacing Artist with a deep understanding of material properties and the brushwork skills to bring a highly stylized world to life. At Stellar Creative Lab, we believe that the best animation is produced by teams that feel safe, supported, and inspired. Our studio philosophy is built on the foundation of human-centric production. We understand that the industry has its cycles, but we navigate the “ups and downs” as a connected unit. We reject the “silo” mentality, favoring open communication and a culture where honesty and creativity thrive. When you join Stellar, you are joining a group of professionals who look out for one another while pushing the boundaries of what is possible in digital storytelling. Job Overview: Texture Artist/Surfacing Artist (Junior, Mid, Senior) Category Information Company Name Stellar Creative Lab Project Premium Marvel Animation Series Job Title Texture Artist/Surfacing Artist (Junior, Mid, Senior) Location Vancouver, BC, Canada (Hybrid Options Available) Employment Type Full-Time Department Assets / Surfacing Core Software Mari, Substance Painter, Photoshop Work Eligibility Must be legally authorized to work in British Columbia Key Responsibilities for Success 1. Artistic Execution & Look Development Your work is the final skin of the production. As a Texture Artist/Surfacing Artist, you will be expected to: Stylized Excellence: Create high-quality textures that strictly adhere to the show’s unique production design. A major focus is on stylized, painterly aesthetics that require sophisticated digital brushwork. Material Intuition: Analyze surface art references (both natural and synthetic) and intuitively translate them into digital material components. Visual Consistency: Ensure that every asset—from a background prop to a hero character—maintains the established visual language of the Marvel Universe. 2. Technical Pipeline & Optimization A great Texture Artist/Surfacing Artist at Stellar is also a smart technician. You will: Shader Mastery: Dial in and modify shader networks to achieve specific looks while ensuring they are optimized for rendering. You must understand how your texturing setups impact the “backend” of production. Efficiency & Reuse: Design and build basic, optimized materials that can be reused across the studio, helping to streamline the workflow for the entire team. Innovation: Participate in departmental efforts to test new tools and workflows, staying at the forefront of surfacing technology. 3. Collaboration & Leadership Interdisciplinary Communication: You will act as the bridge between Modeling and Lighting. You’ll collaborate with Look Dev and Leadership (VFX/CG Supervisors) to ensure the “final in-film look” is achieved. Feedback Loop: Take constructive guidance from the Director and Supervisors with a professional, growth-oriented mindset. Mentorship (Senior Level): We expect a Senior Texture Artist/Surfacing Artist to be a technical anchor for the team, guiding Junior artists through complex setups and fostering an environment of continuous learning. EXPLORE ALL DNEG JOBS – ALL OPENINGS The Requirements as Texture Artist/Surfacing Artist Must-Haves Experience Tiers: Junior: Solid grasp of 3D painting, a strong portfolio, and a hunger to learn. Mid-Level: Ability to hit the ground running on complex shader networks with minimal supervision. Senior: Expert in hero asset surfacing, optimization guru, and experienced mentor. Core Tools: Professional mastery of Mari, Substance Painter, and Photoshop. Artistic Foundation: Strong traditional painting skills and a profound understanding of color theory. Education: A Bachelor’s Degree in 3D Animation, Art School training, or equivalent high-level industry experience. Nice-to-Haves Generalist Skills: Previous experience in Look Development is a significant advantage. Technical Versatility: The ability to model using Maya or ZBrush to help troubleshoot geometry issues during the surfacing phase. Why Join the Stellar Creative Lab Team? Stellar Creative Lab strive to be a studio that respects your time and your talent: Hybrid Flexibility: We offer a flexible schedule that balances the collaborative benefits of our Vancouver studio with the convenience of working from home. Comprehensive Benefits: We offer full extended health benefits to keep you and your loved ones healthy. Professional Growth: We actively support development to ensure our artists stay ahead of tech and creative trends. The Project: The chance to work on a Marvel Animation series is a career-defining opportunity to contribute to one of the most beloved cinematic universes in history. Application Instructions To be considered for the role of Texture Artist/Surfacing Artist, please submit your application including: A Tailored Resume: Highlighting your specific production experience. Portfolio/Demo Reel: We are specifically looking for examples of stylized/painterly work and complex shader setups. Cover Letter: Briefly tell us why you want to work at Stellar and which experience level best describes your current career stage. Stellar Creative Lab is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all creators.

3D Modeling Artists job at Stellar Creative Lab, Canada

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The Opportunity: Modeling Artists (Junior, Mid, Senior) Stellar Creative Lab is currently expanding our Asset Department to bring a premium streaming series for Marvel Animation to life. This is a rare opportunity to work on world-class IP that demands “outside-the-box” creative thinking and high-level technical execution. Stellar Creative Lab is looking for Modeling Artists who can translate 2D brilliance into optimized 3D reality. Whether you are sculpting iconic characters, designing sprawling cinematic sets, or engineering complex vehicles, your work will set the foundation for the entire visual pipeline. At Stellar Creative Lab, we aren’t just building another animation house; we are cultivating a community. We believe that the best art is born from environments where artists feel supported, connected, and heard. Production has its highs and lows, but at Stellar, we face them as a unified team. Stellar Creative Lab prioritize open communication over isolation and value honesty, creativity, and mutual respect above all else. When you join Stellar, you aren’t just a gear in a machine; you are a vital part of a studio where people actually want to work. Role Specifications & Compensation Category Details Company Name Stellar Creative Lab Job Title Modeling Artist (Junior, Mid, Senior Levels) Project Premium Streaming Series (Marvel Animation) Location Vancouver, BC, Canada (Hybrid Flexible) Job Type Full-Time Department Assets / Modeling Work Eligibility Must be legally eligible to work in British Columbia Detailed Responsibilities as Modeling Artist 1. Asset Creation & Optimization Your primary focus is the transformation of production designs into high-quality digital assets. This involves: Versatility: Modeling a wide array of assets, including hero characters, environments, props, and vehicles. Balance: Critically analyzing pre-viz and production art to create assets that look stunning but remain highly optimized for the technical requirements of a high-end animation pipeline. Standard Setting: Bringing a proactive passion to elevate the show’s modeling standards to the highest possible creative and technical levels. 2. Technical Problem Solving & Pipeline Integration Modeling is the “bridge” between concept and movement. You will: Maya Mastery: Utilize deep, hands-on knowledge of Maya to ensure topology is clean, efficient, and ready for rigging. Downstream Collaboration: Work closely with the Rigging and Surfacing departments. You are expected to proactively troubleshoot potential issues (such as deformation problems or UV mapping complexities) before they become production bottlenecks. Workflow Efficiency: Implement best practices to ensure your files are organized and easily navigable by other artists in the pipeline. 3. Collaboration & Mentorship At Stellar Creative Lab, your “soft skills” are as important as your sculpting skills: Accountability: Act as a self-motivated professional who hits deadlines without the need for constant micromanagement. Communication: Participate actively in team screenings and departmental meetings, offering constructive feedback and receiving critiques with a growth mindset. Mentorship (Senior Level): Senior artists are expected to lead by example, guiding Junior artists through technical hurdles and helping maintain the artistic vision of the Leads and Supervisors. EXPLORE MORE CD PROJEKT RED – ALL OPENINGS Candidate Requirements as Modeling Artist The Must-Haves Experience Tiers: * Junior: 1–2+ years in a production environment with a strong portfolio. Mid: 3–5+ years; able to tackle complex hero assets with minimal supervision. Senior: 5+ years; expert-level optimization skills and a history of mentoring others. Artistic Vision: A sophisticated eye for form, silhouette, and proportion. You should understand how to translate a 2D drawing into 3D space while maintaining the “soul” of the original design. Software Proficiency: Expert-level knowledge of Autodesk Maya, ZBrush, and Adobe Photoshop. Residency: You must currently reside in or be willing to relocate to British Columbia and hold valid Canadian work authorization. The Nice-to-Haves Texturing/Surfacing Knowledge: Experience with Substance Painter or Substance Designer. Alternative Tools: Familiarity with Blender or rendering in Redshift. OS: Comfort working within a Linux operating system. The Stellar Benefits: Why Us? We know that talented artists have choices. Here is why you should choose Stellar: Work-Life Integration: We offer a flexible hybrid schedule. While we love the energy of our Vancouver studio, we understand the need for a balance that suits your project and personal life. Health & Wellness: We provide a comprehensive extended health benefits package to ensure you and your family are taken care of. Career Evolution: We aren’t interested in stagnant talent. We provide professional development support to ensure you stay at the cutting edge of industry technology and creative trends. Ego-Free Culture: We have a strict “no ego” policy. We believe technical expertise should fuel creative magic, not create barriers. You will work in a supportive, connected environment where every voice is heard. How to Apply If you are ready to contribute to the Marvel legacy and join a team that values your humanity as much as your topology, we want to hear from you. Please ensure your application includes: An updated Resume/CV. A link to your Portfolio or Demo Reel (clearly indicating your specific contributions to each piece). A brief cover letter letting us know which level (Junior, Mid, or Senior) you are applying for and why you’re a great fit for the Stellar culture. Stellar Creative Lab is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.

Junior CG 3D Layout Artist job | Atomic Cartoons

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Atomic Cartoons, a premier subsidiary of Blue Ant Studios, is currently seeking a motivated and talented Junior CG Layout Artist to join our world-class production team in Vancouver. This is a unique opportunity for an entry-level professional to dive into the heart of high-end animation, working on globally recognized IPs and original content. As a B Corp certified organization and a BC Benefit Company, Atomic Cartoons is dedicated to maintaining an artist-driven culture that balances creative excellence with social responsibility. The Junior CG Layout Artist plays a pivotal role in the animation pipeline, bridging the gap between 2D storyboards and 3D production. You will be responsible for translating narrative beats into cinematic sequences, ensuring that every camera angle and character movement serves the story’s emotional and technical requirements. Job Overview: CG Layout 3D Artist Feature Description Company Name Atomic Cartoons (under Blue Ant Studios) Job Title Junior CG Layout Artist Job Type Full-Time / Contract (Production-Based) Location Vancouver, BC (Remote, Hybrid, or In-Studio options available) Residency Requirement Must have resided in BC as of December 31, 2025 Start Date May 2026 Legal Status Must be legally eligible to work in Canada Compensation and Benefits Structure Atomic Cartoons utilizes a transparent pay scale based on British Columbia’s economic standards and industry benchmarks. We believe in rewarding talent while providing a comprehensive safety net for our artists. Salary Table (Weekly Rates) Role Level Location Minimum Weekly (CAD) Maximum Weekly (CAD) Junior CG Layout Artist Vancouver/BC $1,000 $1,150 Comprehensive Benefits Package In addition to competitive weekly wages, successful candidates are eligible for a robust suite of benefits designed to support long-term well-being: Health & Wellness: Company-sponsored medical and dental insurance. Financial Security: Group Registered Retirement Savings Plan (GRSP) matching. Time Off: Accrued vacation pay, paid holiday break (winter closure), and various paid leave options. Perks: Access to exclusive industry discounts, professional development workshops, and studio-wide social events. Detailed Job Responsibilities The Junior CG Layout Artist is the “cinematographer” of the 3D world. Your primary objective is to set the stage for the animators and lighting artists. 1. Cinematic Execution and Shot Composition You will create sequences of shots that effectively convey the story. This involves a deep understanding of traditional filmmaking principles—such as the rule of thirds, leading lines, and depth of field—and applying them within a 3D software environment. You must ensure that the “lens” choice reflects the mood of the scene. 2. Character Blocking and Camera Animation You are responsible for the initial placement of characters (blocking) to establish spatial relationships within a set. Furthermore, you will animate the camera’s physical movement, whether it’s a subtle handheld jitter for realism, a sweeping crane shot for scale, or a precise rack focus to shift viewer attention. 3. Storyboard Interpretation and Enhancement Working closely with the Storyboard Department, you will translate 2D panels into 3D space. While the storyboard provides the blueprint, the Layout Artist often finds opportunities to enhance the story through creative camera placement that might not have been apparent in two dimensions. 4. Collaborative Workflow Layout does not exist in a vacuum. You will work under the guidance of the Layout Supervisor to ensure all work aligns with the Director’s vision. You will also coordinate with the Asset and Rigging departments if technical adjustments are needed for a specific shot to function correctly. 5. Technical Upkeep The animation industry moves fast. You are expected to stay updated on the latest software plugins, Maya updates, and virtual cinematography techniques to keep Atomic at the forefront of the industry. Candidate Qualifications We are looking for a blend of technical proficiency and artistic intuition. Artistic Skills: Strong foundation in layout, traditional animation principles, and cinematography. You should have an “eye” for what makes a shot look professional and engaging. Storytelling: The ability to interpret a storyboard and understand the “why” behind a scene, not just the “how.” Technical Proficiency: While this is a junior role, experience with Autodesk Maya is highly desirable. Familiarity with other 3D packages (Houdini, Blender) is also an asset. Secondary Knowledge: A basic understanding of character posing, lighting, modeling, and texturing will help you troubleshoot shots and understand the needs of the departments following you in the pipeline. Soft Skills: You must be a collaborative team player who views feedback as a tool for growth. High attention to detail is non-negotiable, as layout errors can ripple throughout the entire production. The Atomic Culture and Diversity Commitment About Atomic Cartoons Since its inception, Atomic Cartoons has built a reputation for excellence. By joining our team, you contribute to a legacy that includes work on massive global brands like LEGO, Star Wars, and My Little Pony, as well as critically acclaimed originals like The Last Kids on Earth. Our B Corp certification reflects our commitment to high standards of social and environmental performance, transparency, and accountability. Equity, Diversity, and Inclusion (EDI) Atomic Cartoons and Blue Ant Studios are Equal Opportunity Employers. We recognize that our strength lies in the diversity of our artists. We actively work to remove barriers for: Women and Non-Binary Individuals Indigenous Peoples Visible Minorities Persons with Disabilities Members of the LGBTQ2S+ Community We are dedicated to building a workplace that reflects the diverse world we live in. We provide accommodations upon request for all candidates throughout the recruitment process. If you require specific support, please reach out to our recruitment team at recruitment@atomiccartoons.com. Industry Context: The Vancouver Animation Market To provide a broader perspective for applicants, it is helpful to look at the current state of the industry. Vancouver remains one of the world’s largest hubs for animation and Visual Effects (VFX). Market Statistics and Demographics (Estimates 2024-2025) The animation sector in British Columbia is a significant driver of the local economy. According to industry reports: Workforce Size: The BC digital media and animation sector employs over 16,000 professionals. Economic Impact: The industry contributes over $1 billion annually to the provincial GDP. Diversity Trends: While historically male-dominated, the industry has seen a shift. Current estimates suggest … Read more

Gameplay Animator job at EA SPORTS FC,Vancouver 2026

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As a Gameplay Animator for EA SPORTS FC, you will be at the epicenter of sports innovation. This role is not just about making characters move; it is about pioneering the future of “The World’s Game.” You will work at the intersection of high-fidelity artistry and cutting-edge technology, utilizing Motion Matching and Machine Learning (ML) to create the most authentic football experience ever seen in interactive entertainment. Based in the vibrant tech hub of Vancouver, British Columbia, you will join a team of industry veterans dedicated to pushing the boundaries of realism and responsiveness. Job Overview: Gameplay Animator Category Details Company Electronic Arts (EA) – EA SPORTS Project EA SPORTS FC Location Vancouver, BC, Canada (Burnaby Campus) Job Type Full-Time, Regular Employee Work Model Hybrid (3 Days On-site: Tue, Wed, Thu) Salary Range $91,100 – $126,900 CAD per year Tech Stack Maya, MotionBuilder, Python, Motion Matching, ML The Role: Pioneering Next-Gen Animation The animation landscape is shifting from traditional state-machine logic to data-driven, procedural, and AI-assisted systems. As a Gameplay Animator at EA SPORTS, you are the architect of this transition. Your primary focus will be the “end-to-end” lifecycle of animation—from the initial spark of a motion capture session to the final, seamless implementation in the game engine. Core Responsibilities 1. Data-Driven Implementation Curate and Edit: Process massive datasets of high-fidelity motion capture. You won’t just “clean” data; you will curate it to feed complex Motion Matching databases. Machine Learning Integration: Collaborate with technical teams to review and refine animation results generated by AI models. You will provide the “human eye” needed to ensure ML outputs meet the rigorous standards of EA SPORTS authenticity. 2. Tool and Pipeline Innovation R&D Collaboration: Participate in Research and Development projects involving procedural runtime systems. Pipeline Development: Use your proficiency in Python to help design and automate tools that empower other animators and designers, reducing friction in the creative workflow. 3. Directing the Vision Mocap Mastery: Take responsibility for directing motion capture actors to ensure the data captured aligns with specific gameplay mechanics. Cross-Domain Synergy: Work side-by-side with Software Engineers to solve unique architectural challenges and with Game Designers to ensure the “feel” of the controller matches the fluidity of the on-screen movement. Qualifications and Expertise We are seeking a “Technical Artist” hybrid—someone who understands the soul of a performance but possesses the logic of a programmer. Technical Requirements AAA Experience: A proven track record in gameplay animation for large-scale titles, specifically with experience in Motion Matching and procedural solutions. Software Mastery: Expert-level knowledge of Autodesk Maya and MotionBuilder. Scripting: Proficiency in Python is essential for navigating and improving our modern animation pipelines. Foundational Skills: A deep, intuitive understanding of animation principles (timing, weight, anticipation) and human anatomy/biomechanics. Soft Skills Problem-Solving: The ability to “debug” an animation—identifying why a transition feels “off” and whether the fix lies in the data, the code, or the blending logic. Collaborative Spirit: EA SPORTS FC is a massive undertaking; the ability to communicate effectively across different departments (QA, Engineering, Art) is paramount. The Vancouver Studio Experience The Burnaby/Vancouver campus is one of EA’s flagship locations. It features state-of-the-art motion capture studios, a full-sized soccer pitch, and an environment designed to foster creativity. Hybrid Culture We believe in the power of face-to-face collaboration. Our 3-day on-site model (Tuesday through Thursday) allows teams to brainstorm and iterate in person while providing the flexibility of remote work for the remainder of the week. Diversity and Inclusion Statistics EA is committed to a diverse workforce. Based on our 2024–2025 global insights, we continue to strive for representation that reflects our global player base: Gender: Our technical and creative teams are seeing a steady increase in gender diversity, with women and non-binary professionals making up approximately 31% of more recent hiring cohorts. Ethnicity: We are actively diversifying our talent pool; while historical data showed a majority Caucasian workforce (approx. 75%), recent recruitment initiatives have significantly increased representation from Asian, Black, and Latinx communities to ensure “The World’s Game” is built by the world. Compensation, Benefits, and Wellness At EA Sports FC, compensation is viewed holistically. While the base salary is competitive ($91,100 – $126,900 CAD), the total rewards package is designed to support your life inside and outside the studio. Financial and Career Growth Annual Salary: Structured ranges based on experience and geographic location. Bonus & Equity: Many roles are eligible for annual performance bonuses and stock grants (RSUs). Retirement: A robust retirement savings plan with company matching. Health and Family Comprehensive Coverage: Extended health, dental, and vision insurance from day one. Parental Leave: We offer a 100% base salary “top-up” for new parents (12 weeks for birth parents; 4 weeks for parental/adoption leave). Paid Time Off: 3 weeks of vacation to start, plus 10 dedicated sick days per year and additional studio “recharge” breaks. Perks of the Game Free Games: Access to the EA library to keep you connected to the products we build. Wellness Programs: Mental health support, fitness reimbursements, and on-site amenities. How to Apply Portfolio Requirement: All candidates must submit a digital portfolio or demo reel. We are looking for: Examples of gameplay animation (in-engine). Demonstrations of technical implementation (State Machines, Motion Matching setups). Any Python-based tools or scripts you’ve authored to improve workflows. Electronic Arts is an equal opportunity employer. We value the unique perspectives you bring to the table and are eager to see how your creativity can help us define the next generation of football.

FX TD (Mid-Level & Senior Roles) – Image Engine

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Image Engine Design Inc. is currently expanding its world-class FX TD department. We are seeking talented, driven, and technically proficient FX Technical Directors at both the Mid and Senior levels to join our studio in Vancouver, British Columbia. Since its inception in 1995, Image Engine has built a global reputation for creating some of the most iconic visual effects in cinematic history. From the revolutionary creature work in District 9 and the complex environments of Game of Thrones to the explosive, high-octane simulations seen in The Mandalorian and Jurassic World, our team thrives on pushing the boundaries of what is possible. Whether you are a Mid-level artist looking to sharpen your craft under industry legends or a Senior TD ready to architect complex simulation frameworks and mentor the next generation, Image Engine offers an environment where your work will define the future of visual storytelling. Job Overview : FX TD Mid-Level FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $80,000 – $105,000 per year Experience Required: 2+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold Start Date: Immediate Senior FX TD Company: Image Engine Design Inc. Employment Type: Term Contract Location: Vancouver, BC (Hybrid) Salary Range: $111,800 – $123,500 per year Experience Required: 3+ years in Houdini (Film/TV) Primary Software: Houdini, Nuke, Arnold, VEX Start Date: June 2026 The Image Engine Advantage At Image Engine, we don’t just “run shots”—we innovate. Our FX department is at the forefront of proceduralism, utilizing a robust pipeline built on Houdini and integrated with Arnold and Gaffer. We prioritize a culture of continuous learning, where R&D is integrated into the daily workflow. Employee Benefits & Culture: Health & Wellness: 100% company-paid healthcare premiums from Day 1. Work-Life Balance: Up to 8 paid Health and Wellness days per year to ensure our team stays refreshed. Inclusion: A supportive, respectful, and empowering workplace that values diversity and teamwork. Location: Based in the heart of Vancouver’s vibrant VFX hub (candidates must be BC residents and eligible to work in Canada). Position Purpose & Scope For the Mid-Level FX TD: You are the engine of the department. Your primary focus is the high-quality execution of effects within the studio’s established pipeline. You will take direction from Leads and Supervisors, applying your technical skills to solve shot-specific challenges. This role is designed for an artist who is technically self-sufficient but eager to be mentored by Seniors to eventually take on more complex architectural tasks. For the Senior FX TD: You are a technical architect and a mentor. Beyond delivering breathtaking visuals, you are responsible for the “big picture”—creating studio-wide tools, maintaining best practices, and guiding Mid and Junior artists. You act as a bridge between the creative vision of the VFX Supervisor and the technical execution of the team, ensuring that complex setups are scalable, optimized, and artist-friendly. Detailed Duties & Responsibilities 1. Effects Animation & Simulation Procedural Creation: Both levels are responsible for generating realistic and believable effects, including but not limited to: Rigid Body Dynamics (RBD): Complex destruction and fracture simulations. Particle Dynamics: Fine-scale dust, debris, and magical/abstract effects. Fluid Dynamics: High-resolution gas (fire, smoke) and liquid simulations. Cloth & Soft Body: Integrated simulations for character and environment interaction. Senior Specifics: Seniors are expected to build these setups with a high degree of complexity and multiple dependencies, ensuring they can be “shotted out” across a sequence by other artists. 2. Technical Development & Pipeline Support HDA Development: Mid-levels will work with Leads to build Houdini Digital Assets (HDAs), while Seniors are expected to independently create and maintain these assets for studio-wide use. Rendering & Compositing: Creating render passes, beauty renders, and “slap comps” in Nuke to demonstrate how FX elements will integrate into the final frame. Documentation: Regularly contributing to the studio wiki to ensure techniques and workflows are preserved and shared across the team. 3. Production Communication Time Management: Accurately estimating the time required for tasks and proactively flagging potential schedule risks to Production Coordinators. Feedback Integration: Attending dailies and rounds to present work to VFX Supervisors. You must be able to interpret creative notes and translate them into technical adjustments. Cross-Departmental Synergy: Communicating with Lighting, Compositing, and Creature FX to ensure that data flows seamlessly and that assets are optimized for downstream departments. Skills & Qualifications Technical Proficiencies Houdini Mastery: A “Houdini-first” mindset. Deep knowledge of SOPs and DOPs is mandatory. Coding & Scripting: * Mid: Working knowledge of VEX and Hscript. Senior: Strong/Advanced knowledge of VEX for custom solver manipulation and performance optimization. Rendering: Proficiency in Arnold (preferred) or other node-based renderers. Data Formats: Familiarity with OpenVDB, Alembic, and USD workflows. Compositing: A solid working knowledge of Nuke for pre-compositing FX elements. Core Competencies Eye for Detail: A sophisticated understanding of physical movement, weight, and timing. You should know why a simulation “looks wrong” and how to fix it aesthetically. Troubleshooting: The ability to debug complex simulations and deal with competing priorities in a fast-paced production environment. Teamwork: Excellent communication skills. You must be able to explain your technical approach to non-technical production staff and collaborate with colleagues across different time zones or departments. Experience Requirements Mid-Level: A minimum of 2 years of experience in feature film or high-end television production using Houdini. Senior Level: A minimum of 3 years of experience, with a demonstrated history of handling large-scale setups and providing leadership or informal mentorship to others. Desirable “Plus” Skills (Both Levels) Python/Linux: Strong scripting skills in Python and comfort within a Linux/Unix environment. Broad Software Base: Experience with Maya, Gaffer, or specialized tools like RealFlow or Naiad. HDK Knowledge: For Seniors, knowledge of the Houdini Development Kit (C++) is a significant advantage for tool development. Education: A degree in Computer Science, Visual Arts, or a related field is preferred but not required if professional experience is exceptional. Summary of the Hiring Process Image Engine is looking for artists who are passionate about the “how” as much as the “what.” We provide … Read more