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Associate Producer | Kinetic Games, 2026

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Kinetic Games is an independent studio that has redefined the horror genre with the global phenomenon Phasmophobia. We are a small, ambitious, and highly collaborative team that values creativity and transparency above all else. As we continue to expand the ghost-hunting experience for millions of players worldwide, we are looking for a highly organized Associate Producer to help us manage our production pipelines and support our development team. In this role, you will be a vital link between various departments, ensuring that information flows smoothly and that our project milestones are met with precision. If you are passionate about the games industry and thrive in a supportive, fast-paced environment, this is your opportunity to make a tangible impact on one of the world’s most popular indie titles. Job Overview: Associate Producer Category Details Official Job Title Associate Producer Company Name Kinetic Games Location Southampton, England, GB (Hybrid) Salary Range £28,000 – £32,000 per year Job Type Full-Time Visa Requirement Must have Right to Work in the UK (No sponsorship provided) Experience Level Junior (Minimum 1 Year Industry Experience) EXPLORE LATEST NAUGHTY DOG JOBS – ALL OPENINGS The Mission: Your Production Quests As an Associate Producer, your primary objective is to maintain the pulse of the project. You aren’t just managing tasks; you are facilitating the creative process by removing obstacles and ensuring the team can focus on what they do best: building a terrifyingly great game. 1. Project Management & Task Tracking Workflow Oversight: Collaborate with departmental stakeholders to ensure all work is accurately tracked within our project management software. Reporting: Monitor the workload across the team and provide regular reports on progress within the established project timeline framework. Meeting Facilitation: Lead and organize meetings to plan upcoming sprints, ensuring that every new piece of work is accounted for and assigned. 2. Communication & Blockage Removal Information Flow: Act as the central nervous system for the development team, ensuring that communication between artists, programmers, and designers is clear and timely. Dependency Management: Identify potential “blockers”—situations where one team is waiting on another—and proactively work to resolve these issues before they impact the schedule. Risk Identification: Support the Senior Production team in identifying technical or creative risks that could prevent the successful delivery of project goals. 3. Feature Ownership Area Responsibility: You will be given direct responsibility for specific features or areas of development. This allows you to “own” a part of Phasmophobia, tracking its progression from concept to final release. Quality Assurance Support: Ensure that the features under your watch meet the high standards expected by our community. What We’re Looking For We value passion and curiosity as much as technical skill. To succeed in this role, you should possess: Industry Experience: A minimum of one year of professional experience in game development. Interpersonal Mastery: You must be a confident communicator, both verbally and in writing, capable of navigating different personality types and creative perspectives. Methodological Knowledge: A solid understanding of Agile and Waterfall project management methodologies. Technical Toolkit: Strong experience with JIRA or similar task-tracking software is a significant advantage. Gamer Perspective: A deep knowledge of the games industry and a genuine love for the medium. The Kinetic Games Experience: Benefits & Perks We believe that a well-supported team creates the best games. Our benefits package is designed to foster both professional growth and personal wellbeing. Financial Security: A competitive base salary, a 5% Employer Match Pension Scheme, and both annual and company-performance bonuses. Flexibility & Balance: 30 days of holiday (including your birthday and a dedicated wellbeing day), plus a Christmas studio shutdown. We also offer Flextime and hybrid working options to ensure work fits your life. Health & Wellbeing: Full Vitality Health Insurance (including vision, dental, and travel cover), Aviva Life Insurance, and a personal wellbeing allowance. Professional Growth: A dedicated Training & Development Budget to invest in courses and conferences. You will also have opportunities to travel to major industry events like GDC, Gamescom, and TwitchCon. Team Culture: Weekly free team lunches, regular social events, and relocation packages for those moving to the Southampton area. Industry Context: The Rise of Indie Production The role of an Associate Producer in the indie space has become increasingly critical in 2026. As independent studios like Kinetic Games manage massive player bases, the complexity of “live service” updates requires a level of organization once reserved for AAA giants. Production is no longer just about timelines; it is about Community Preservation. In the modern landscape, players expect frequent, high-quality updates. The Associate Producer ensures that the “soul” of the game isn’t lost during rapid scaling. By managing the day-to-day logistics, you allow the developers to maintain the creative risks that made Phasmophobia a hit in the first place. This role is a perfect launchpad for anyone looking to build a career in high-impact project management within the visual effects and gaming sectors. How to Apply If you are a proactive, self-sufficient individual who thrives on organization and loves the world of horror games, we want to hear from you. Prepare your CV: Highlight your experience with JIRA and any specific game features you have managed in the past. Show your Passion: Tell us about your favorite horror game and why its development interests you. Check your eligibility: Please confirm you have the legal right to work in the UK before applying. Kinetic Games is an equal opportunity employer. we celebrate diversity and are committed to creating an inclusive environment for all members of our ghost-hunting crew.

Hard Surface Artist | Stellar Entertainment

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Stellar Entertainment, a premier video game development studio with high-octane creative hubs in Guildford, UK and Utrecht, Netherlands, is embarking on a journey into a brand-new, unannounced AAA project. Known for a pedigree of technical excellence and a “quality-first” mindset, Stellar Entertainment sits at the heart of thriving developer communities, focusing on crafting experiences that resonate deeply with players worldwide. We believe that games are a symphony of sight, sound, and feel. It is not enough for a game to play well; it must look spectacular and feel grounded in its own reality. As we scale our Art Department for this next ambitious venture, we are seeking a dedicated Hard Surface Artist to help define the mechanical and structural visual language of our next title. This mid-level role is designed for a professional who has already cut their teeth in the industry and is looking for a platform to showcase mastery over complex hard surface design. Job Overview: Hard Surface Artist Feature Description Company Name Stellar Entertainment Job Title Hard Surface Artist Job Type Full-Time, Permanent Experience Level Mid-Level (Min. 1 shipped title) Location(s) Guildford, UK OR Utrecht, NL Location Type Hybrid (3 days per week on-site) Project Status New, Unannounced AAA Project Compensation and Benefits Structure Stellar Entertainment offers a competitive compensation package that reflects the high cost of living and industry benchmarks in both the UK and the Netherlands. Our philosophy is to provide total security and wellness so that our artists can focus entirely on their craft without distraction. Salary Table (Estimated Annual Rates) Region Level Annual Salary Range (Local Currency) Monthly Equivalent Guildford, UK Mid-Level £38,000 – £52,000 £3,166 – £4,333 Utrecht, NL Mid-Level €42,000 – €58,000 €3,500 – €4,833 Global Benefits & Perks Regardless of your home studio, all Stellar Entertainment team members enjoy: Flexible Hybrid Working: A balanced 3 days on-site to foster collaborative energy, with 2 days of remote focus. Health & Wellness: Private Healthcare plans including Dental and Eye care, plus a comprehensive Employee Assistance Programme (EAP). Financial Future: Competitive Pension Plans, Life Assurance, and a discretionary bonus scheme linked to studio success. Social & Tech: Regular team incentives, social events, and access to the latest cutting-edge hardware and software. Specific Benefits for NL-Based Artists 13th Salary Scheme: Inclusion in the Dutch Vakantiegeld (Holiday Allowance). Holiday Accrual: A generous holiday scheme to ensure a healthy work-life balance. Central Utrecht Office: Located in a vibrant hub with a fully stocked fridge and snack cupboard for all employees. Detailed Job Responsibilities As a Hard Surface Artist at Stellar Entertainment, you are responsible for the “mechanical soul” of the game. Your duties extend beyond mere modeling; you are a technical problem-solver and a visual storyteller. 1. High-Fidelity Asset Creation You will be responsible for the end-to-end creation of hard surface models. This includes high-poly sculpting for baking detail and low-poly modeling for engine performance. Your portfolio should demonstrate an ability to handle diverse subject matter, including: Vehicles: Ensuring functional design and believable mechanical components. Weaponry: Focusing on ergonomic details, moving parts, and realistic material wear. Environmental Props: Creating everything from industrial machinery to intricate sci-fi consoles. 2. Texturing and PBR Mastery Using industry-standard tools like Substance Painter and Substance Designer, you will author Physically Based Rendering (PBR) texture sets. You must ensure that materials—be it brushed aluminum, rusted iron, or futuristic carbon fiber—react accurately to the game’s lighting environment and fit the established art style. 3. Pipeline Optimization & Integration Creating the asset is only half the battle at Stellar. You will: Produce clean, optimized topology and efficient UV layouts for real-time game engines. Integrate assets directly into Unreal Engine, ensuring they meet technical constraints and look correct in-situ. Iterate on assets based on feedback from Art Directors to ensure the “visual bar” is consistently elevated. 4. Cross-Disciplinary Collaboration You will act as a key collaborator between the Concept Art team (interpreting their designs) and the Technical Art team (ensuring assets are rig-ready and optimized). You will also participate in regular art reviews, contributing to the studio’s collective growth through constructive and insightful feedback. Candidate Qualifications We are looking for an artist who combines technical “know-how” with an unmistakable passion for mechanical design and world-building. Industry Experience: Solid games industry experience with at least one shipped title. We want to see that you understand the rigors and milestones of a full production cycle. Software Proficiency: You should be a power user of Blender, Substance Suite, and Unreal Engine. Technical Workflow: A confident grasp of the mid-poly workflow, including baking, ID masking, and efficient asset preparation for real-time pipelines. Portfolio: A strong showcase of finished results and the process behind them (wireframes, texture flats, and high-poly renders). Bonus Points for: Familiarity with Houdini or procedural modeling techniques to speed up environment workflows. Experience with Photogrammetry pipelines for high-realism prop creation. Knowledge of Marmoset Toolbag for high-quality asset presentation and baking. An interest in Game Design—understanding how an asset functions in the player’s hands and how it affects gameplay feel. Inclusion and Diversity at Stellar Entertainment Stellar Entertainment is built on the diversity of our talent. We sit at the heart of thriving, multicultural developer communities in both Guildford and Utrecht. We are committed to creating an inclusive, equitable workplace where different perspectives are embraced. Every team member brings unique insight that strengthens our creativity, challenges our thinking, and helps us deliver better work. We believe that games are for everyone, and our team should reflect the global audience we serve. We encourage applications from all qualified individuals, regardless of background, as we believe a diverse team leads to more innovative storytelling and superior visual work. The Studio Environment: Guildford & Utrecht Guildford, UK Studio Known as the “Hollywood of Video Games,” Guildford offers an incredible density of talent and networking opportunities. Our office is situated among industry legends, providing an inspiring backdrop for your daily work and professional growth within the UK’s most famous gaming hub. Utrecht, NL Studio Utrecht is a gem of the … Read more

Junior Concept Artist | Atomhawk Design 2026

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Atomhawk Design, a world-renowned creative production studio and a key division of Sumo Digital Ltd, is currently seeking a visionary Junior Environment Concept Artist to join our flagship studio in Newcastle. As the games industry’s “go-to” partner for high-end visual development, Atomhawk has spent the last 15 years defining the look of iconic franchises for titans like Warner Bros, Sony, Microsoft, EA, and Blizzard. This is more than an entry-level role; it is an invitation to join a “flock” of elite creatives dedicated to pushing the boundaries of environmental storytelling. Whether you are crafting the gritty, battle-scarred arenas of Mortal Kombat or the sprawling, historically-faithful landscapes of Age of Empires, you will be at the forefront of AAA game development. At Atomhawk, we believe every day is an opportunity to learn, grow, and improve, supported by a culture that champions individual expression and collaborative excellence. Job Overview: Junior Environment Concept Artist Feature Description Company Name Atomhawk Design (Part of Sumo Digital Ltd) Job Title Junior Environment Concept Artist Job Type Full-Time, Permanent Location Newcastle upon Tyne, UK Work Model Hybrid (Tuesday, Wednesday, and Thursdays in-studio) Experience Level Junior / Entry-Level (Eye-catching portfolio required) Software Stack Photoshop, Blender, Unreal Engine Compensation and Benefits Structure Atomhawk Design and Sumo Digital prioritize the financial and physical well-being of their artists through a “My Benefits” personalized package. This flexible system allows you to tailor your rewards to your specific life stage and goals. Salary Table (Estimated Annual Rates) Role Level Location Annual Salary Range (GBP) Monthly Base (GBP) Junior Concept Artist Newcastle, UK £24,000 – £28,000 £2,000 – £2,333 The “My Benefits” Portfolio Financial Security: Salary sacrifice pension, tech and car loan schemes, workplace ISA, and a £1,000 employee referral bonus. Lifestyle & Balance: 21 days of annual leave + Bank Holidays + Birthday off + Christmas Shutdown (Christmas Eve to New Year). Options to buy/sell leave are also available. Health & Wellbeing: BUPA Private Healthcare, dental insurance, income protection, and life assurance. Access to remote GPs, mental health coaching, and physiotherapy. Professional Growth: 5 dedicated learning days per year, structured personal development plans, and regular appraisals. Studio Perks: Annual gaming subscriptions, life drawing sessions, game jams, yoga, and regular studio-led social activities. Detailed Job Responsibilities As a Junior Environment Concept Artist, your primary mission is to solve creative problems through innovative design. You will be involved in the full lifecycle of environment creation, from the first loose sketch to the final polished marketing piece. 1. Environment Design & Ideation You will be responsible for creating immersive worlds that balance form and function. This involves understanding the “lore” of a game world and ensuring the environment tells a story. You will provide multiple creative options and iterations, showing how a space evolves based on gameplay needs and artistic direction. 2. Technical Execution Utilizing a modern workflow, you will blend 2D and 3D techniques. You will use Blender to establish perspective, lighting, and composition, then use Photoshop to bring “soul” to the piece through color, texture, and mood. Familiarity with Unreal Engine is essential for understanding how your concepts will eventually be translated into playable 3D environments. 3. Mastering the Fundamentals Your daily work will require a rigorous application of art fundamentals. You must demonstrate a strong grasp of: Composition: Leading the player’s eye through a scene. Lighting/Value: Establishing mood and focal points. Perspective: Creating a believable sense of depth and scale. Color Theory: Using palettes to evoke specific emotional responses. 4. Collaborative Problem Solving Collaboration is the heart of Atomhawk Design. You will work closely with Seniors and Leads, taking constructive feedback and applying it fluidly to your work. You must be able to work to a brief, considering constraints such as timescales and technical limitations while still delivering high-quality results. 5. Time & Project Management In a fast-paced agency environment, meeting deadlines is crucial. You will learn to manage your time effectively, ensuring that quality is maintained even when working on tight AAA production schedules. Candidate Qualifications We value talent and personality over formal degrees. If your portfolio is “eye-catching,” we want to see it. Artistic Talent: A portfolio that showcases both your final rendering quality and the “thinking” behind your designs (initial sketches, 3D block-outs). Software Fluency: Expert use of Photoshop and Blender is expected. Adaptability: The ability to switch between realistic and stylized art styles depending on the client’s needs. Cultural Fit: We are looking for innovative, collaborative thinkers who are eager to learn. Communication: Clear communication skills for internal team syncs and client briefings. Inclusion, Belonging, and Industry Statistics Atomhawk Design and Sumo Digital are dedicated to growing a sustainable, safe, and enriching environment. We believe that a diverse team creates better games. PRISM and Diversity Initiatives Atomhawk Design’s internal diversity group, PRISM, exists to promote equity and equality across the company. We actively encourage individuals from marginalized groups to apply. During our recruitment process, candidates are judged solely on their ability and portfolio—not on name, gender, ethnicity, religion, or age. UK Games Industry Diversity Data (2024-2025 Estimates) To provide context on our mission for a more inclusive industry, current statistics for the UK games sector show: Gender: Approximately 30% of the workforce identifies as female or non-binary, with companies like Sumo Digital actively working to increase this through targeted recruitment and mentorship. Ethnicity: People from Black, Asian, and Minority Ethnic (BAME) backgrounds represent roughly 15% of the UK games industry. Atomhawk is committed to exceeding these benchmarks by fostering an environment where all employees feel represented. Neurodiversity: The games industry has a high representation of neurodivergent individuals (estimated at 18-20%), and our hybrid working models are designed to support different cognitive styles and needs. The Newcastle Studio Experience Newcastle is one of the UK’s most vibrant tech hubs, offering a high quality of life with a lower cost of living compared to London. Our hybrid model (3 days in-studio) ensures you get the “face-to-face” creative energy of our award-winning studio space while maintaining the flexibility of home-working for … Read more

Blue Zoo Animation | 3D Lighting & Compositing Artist (Uk only)

Blue Zoo Animation Studio

Blue Zoo Animation Studio, a world-leading, multi-BAFTA, Emmy, and Annie Award-winning studio, is seeking an Experienced 3D Lighting & Compositing (L&C) Artist. As the first major animation studio globally to receive B Corp certification, Blue Zoo is dedicated to shifting the industry toward a more ethical, inclusive, and balanced working environment. We are looking for a visual storyteller—a “savant of light”—to join our regional team. This role is specifically designated for artists based in the United Kingdom, outside of the M25, to meet specific client regional requirements. If you are passionate about defining the mood of high-quality CG narratives while maintaining a healthy work-life balance, we want to hear from you. 3D Lighting & Compositing Job Overview Company Name: Blue Zoo Animation Studio Job Type: Full-Time / Permanent Location: Regional United Kingdom Only (Must reside outside the M25) Working Style: Flexible – Hybrid & Remote Options Available Primary Software: Autodesk Maya, Foundry Nuke, Redshift Experience Level: Experienced / Mid-Senior Compensation & Industry-Leading Benefits Blue Zoo Animation is consistently recognized as one of the “Best Places to Work in TV” (2019–2026). Our compensation package is designed to reflect our B Corp values, focusing on the holistic well-being of our staff. Component Description Annual Salary (Est.) £40,000 – £58,000 GBP (Dependent on experience) Profit Share Available to employees with 2+ years of service Health & Wellbeing Comprehensive online wellbeing programme and mental health support Flexibility Genuine flexible working hours to support life balance Creative Growth Access to an inclusive, self-funded shorts programme Perks Extensive benefits package including retail discounts and social events The Role: Day-to-Day Responsibilities As an experienced L&C Artist, you are the final touchpoint of the creative pipeline. Your work transforms raw animation into a cinematic experience. 1. Lighting & Scene Assembly Technical Execution: Build and manage lighting scenes in Maya using assets provided by the animation and FX departments. Optimization: Fine-tune provided light rigs and render setups to achieve a high-end look while staying within strict render time budgets. Efficiency: Monitor renders to ensure they are optimized, avoiding noise and artifacts through a deep understanding of biased rendering. 2. Compositing & Final Polish Shot Finalization: Use Nuke to composite rendered passes, utilizing utility passes (Z-depth, Position, Normals) to add depth, atmosphere, and focus. Look Development: Finesse colors and aesthetics to maintain a consistent mood across the episode, ensuring all characters and environments feel integrated. 3. Leadership & Mentorship Team Support: Assist the Team Lead by providing guidance and technical mentorship to junior artists. Technical Troubleshooting: Tackle the most challenging shots in the production, solving complex glitches or errors independently. Accountability: Step in to cover for the Team Lead when necessary, developing your own management and leadership skills. What We Are Looking For We need an artist who balances a “creative eye” with a “technical brain.” Must-Have Qualifications: Production History: Proven experience as an L&C Artist on professional animation productions using Maya and Nuke. Rendering Expertise: A solid understanding of physically based rendering (PBR), ray tracing, and global illumination, preferably using Redshift or a comparable engine. Artistic Fundamentals: A strong grasp of color theory, composition, and how lighting is used to drive a narrative brief, particularly in stylized animation. Technical Proficiency: Knowledge of how to optimize sampling to avoid noise and a thorough understanding of camera physics (Depth of Field, Bokeh). Soft Skills: Excellent communication skills, a team-player attitude, and the ability to respond positively to constructive feedback. Bonus Points: Proficiency in Python scripting for pipeline tool development. Previous experience using FTrack for production tracking. Experience with After Effects or look-development (Shading). A holistic understanding of the full 3D production pipeline. About Blue Zoo: A B Corp Certified Studio Blue Zoo Animation is not just an animation studio; it is a community. Being B Corp certified means we have been independently verified by B Lab to meet rigorous standards of social and environmental performance, accountability, and transparency. Diversity & Inclusion: We invite everyone to “bring their whole selves” to work. We believe diverse perspectives make our stories better and our studio stronger. Engagement: We run bi-monthly employee feedback programmes to ensure every voice is heard and every artist feels valued. The “Zoo” Culture: From remote social events to our legendary shorts programme, we foster an environment where artists are proud of their work and their workplace. Important Application Note This is a Regional Role. To be eligible, you must be a resident of the UK and live outside the M25 London orbital motor-way. This requirement is driven by specific client and production mandates. How to Apply: Please submit your CV, Portfolio/Demo Reel, and a Breakdown of your lighting and compositing work. Due to the high volume of interest in Blue Zoo roles, we recommend applying early, as this vacancy may close as soon as a suitable candidate pool is identified.

Wushu Studios hiring 3D Character Artist 2026

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Wushu Studios Job Overview Company Name : Wushu Studios Job Type : 6-Month Contract (Immediate Start with Permanent Potential) Location : Liverpool, England (Hybrid/Remote Friendly) Experience Level : Mid-Level (3+ Years Experience) Primary Software : ZBrush, Autodesk Maya, Substance Painter Game Engine : Unreal Engine 4/5 Wushu Studios has quickly become one of the most respected names in the North West development scene. Founded by industry veterans, the studio is known for its incredible work-life balance and high-profile co-development partnerships. Taking a 3D character artist job in Liverpool at Wushu means joining a team that prioritizes “Anti-Crunch” culture while delivering top-tier visual fidelity for some of the world’s biggest gaming franchises. Below is the comprehensive professional breakdown of this 6-month contract role. Salary & Compensation Table (UK Market 2026) Wushu Studios offers competitive rates for its contract roles, often aligning with or exceeding the standard Liverpool market rates to ensure they attract the finest talent in the UK. Experience Level Annual Equivalent (GBP) Estimated Day Rate (Contract) Junior Character Artist £32,000 – £45,000 £160 – £210 Mid-Level Character Artist £48,000 – £65,000 £230 – £340 Senior Character Artist £68,000 – £88,000+ £360 – £525 Lead / Principal Artist £95,000 – £120,000+ £575+ Detailed Responsibilities: The Character Pipeline As a Mid-Level Character Artist at Wushu, you will be a key contributor to an exciting new title. Your workflow will bridge the gap between artistic expression and technical performance. 1. High-End Sculpting & Modeling Concept Realization: Transform 2D concept art into fully realized 3D hero characters and creatures. Organic & Hard-Surface: Demonstrate versatility by sculpting realistic human anatomy in ZBrush while modeling intricate hard-surface elements (armor, weapons, tech) in Maya. Prop Design: Create character-related accessories and secondary props that add depth and “lived-in” detail to the character’s design. 2. Technical Execution & Optimization Topology Mastery: Deliver clean, animation-ready topology. You understand how edge loops must flow to allow for realistic deformation in the face and joints. UV & PBR Texturing: Utilize Substance Painter to create high-quality PBR materials, ensuring consistency with the project’s lighting and shader requirements. Platform Efficiency: Optimize high-poly sculpts into efficient in-game meshes that maintain visual “wow-factor” while adhering to strict performance budgets for PC and Console. 3. Collaboration and Feedback Team Integration: Work closely with the Animation and Technical Art teams to troubleshoot deformation issues and ensure characters are “rig-friendly.” Directorial Review: Present your work to the Lead Artist and Art Director, incorporating feedback effectively through rapid iterations. In-Engine Implementation: Use the Unreal Editor to set up materials, manage LODs, and check assets under various lighting conditions. Professional Qualifications Wushu Studios is looking for a blend of technical expertise and a “team-first” mentality. The Technical Core Expert Software Skills: Professional proficiency in ZBrush and Maya is non-negotiable. Texturing Standards: A deep understanding of Physically Based Rendering (PBR) and a mastery of the Substance suite. Topology Awareness: A proven track record of creating assets that deform beautifully under the rigors of modern character animation. Unreal Engine: Familiarity with UE4/UE5 pipelines, particularly with the Material Editor and importing workflows. The Artistic Eye Physical Expression: An intuitive understanding of how a character’s physicality, clothing choices, and subtle facial expressions convey their personality. Attention to Detail: A focus on the “micro-details”—the stitching on a jacket, the wear on a blade, or the subtle wrinkles of the skin. Collaborative Spirit: Strong communication skills and a desire to contribute to a positive, ego-free studio environment. The Wushu Studios Benefits Package Wushu is famous for its “people-first” philosophy. Contract staff enjoy many of the perks that make the studio a destination for veteran talent: Holiday & Time Off: 25 days holiday plus bank holidays (pro-rata for contract), plus a dedicated Christmas shutdown. Flexibility: Flexible working hours to fit your lifestyle and a Birthday Day Off. Summer Vibes: Take advantage of 4 half-day Fridays during the summer months. Well-being: Weekly Yoga classes, an Employee Assistance Programme (EAP), and a studio-wide Anti-Crunch ethos. Perks: Referral Bonus Scheme, Bike2Work Scheme, and regular studio social events. Why Liverpool? Liverpool is a historic titan of the UK gaming industry. By taking a 3D character artist job in Liverpool, you are following in the footsteps of legends. The city offers a vibrant, affordable, and incredibly creative environment where developers from all major studios mingle and collaborate. Application Requirements Wushu Studios is looking for an artist to start immediately. To ensure your application stands out: Portfolio Excellence: Show us your characters in a “Game Ready” state. Include high-poly sculpts, low-poly wireframes, and final textured renders. Texture Breakdowns: Display your individual PBR maps (Albedo, Normal, Roughness, etc.) to prove your technical understanding of materials. Anatomy Focus: Include at least one piece that demonstrates a strong grasp of human or creature anatomy without clothing. Please submit your portfolio and resume to the Wushu Studios recruitment portal.

CG Studio Supervisor Job at Dupe VFX, London, UK

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CG Studio Supervisor Job Overview Company Name: Dupe VFX Industry Standing: Certified B Corporation (Socially and Environmentally Responsible) Employment Type: Full-Time / Permanent Location: London, UK (Hybrid Model) Salary Range: £85,000 – £115,000 GBP annually Primary Software: Houdini, Maya, Solaris/USD Department: 3D / CG Department In the rapidly evolving landscape of visual effects, the role of a leader is no longer just about technical oversight; it is about fostering a culture of sustainable creativity. Dupe VFX is at the forefront of this movement. As a Certified B Corporation, we are part of a global community of businesses that meet high standards of social and environmental performance, accountability, and transparency. We are currently seeking a visionary for our CG Studio Supervisor job. This role is designed for a passionate leader who can manage large-scale 3D sequences while nurturing a tight-knit team, ensuring that our output remains world-class while our studio culture remains inclusive, transparent, and ego-free. The Mission – VFX as a Force for Good At Dupe VFX, our mission extends beyond the screen. We create world-class visual effects while inspiring positive change in the industry. We do this by nurturing a culture of creativity, integrity, and trust. For us, “looking beyond the pixels” means tracking our CO2 emissions, monitoring overtime to prevent burnout, and ensuring gender pay equity. As the successful candidate for this CG Studio Supervisor job, you will be the guardian of this culture within the 3D department. You will lead a team of talented artists in a friendly, inclusive environment where respectful and empathetic communication is the standard, not the exception. Detailed Key Responsibilities The CG Studio Supervisor job is a multifaceted role that bridges the gap between creative vision, technical infrastructure, and production management. Creative & Project Leadership Sequence Oversight: Lead and oversee high-profile, complex 3D sequences. You are responsible for ensuring that the creative quality meets the Director’s vision while delivering on schedule and within budget across multiple simultaneous projects. Stakeholder Collaboration: Work hand-in-hand with internal VFX Supervisors and Producers to define and deliver show-specific CG requirements, ensuring that technical limitations never stifle creative possibilities. Hands-on Artistry: While this is a leadership role, we value a supervisor who can provide hands-on creative leadership when required, jumping into shots or assets to guide the team by example. Team Management & Mentorship Resource Allocation: Lead the 3D team by creating comprehensive production plans. You will be responsible for allocating resources effectively to successfully deliver on complex creative briefs. Talent Development: Manage, mentor, and develop CG artists at all levels. You will foster an environment of growth, ensuring that junior artists become seniors and senior artists become leads. Recruitment & Culture: Support the recruitment and onboarding processes to bring in fresh talent that aligns with Dupe’s ego-free and inclusive values. You will also lead the performance review process, providing constructive and empathetic feedback. Pipeline & Technical Innovation Workflow Optimization: Drive continuous improvement in tools and workflows. You will define production requirements and advise on best practices for a wide range of VFX projects. Solaris & USD Implementation: Lead the studio’s transition and mastery of Solaris/USD workflows, ensuring our pipeline remains at the cutting edge of industry standards. R&D Collaboration: Collaborate with senior creatives and the pipeline team to research, develop, and implement new technologies and creative approaches across the studio. Required Attributes & Technical Expertise To excel in this CG Studio Supervisor job, you must possess a unique blend of technical mastery and emotional intelligence. Technical Stack: * Expert-level knowledge of Houdini and Maya. Proven expertise in Solaris/USD workflows. A deep understanding of the principles of composition and a “good eye” for photorealism. Leadership Provenance: You must be a highly organized team leader with strong motivational skills and a track record of delivering complex VFX projects. Communication: Proactive and excellent communication skills are a must. We operate in a hybrid environment where clarity and empathy are vital for team cohesion. Programming (Bonus): Coding skills (Python/C++) are a significant plus but are not strictly required. The “Dupe” Factor: We look for tranquility and passion. You should be someone who can stay calm under the pressure of a deadline while maintaining an infectious enthusiasm for the craft. Why Dupe VFX? – The B Corp Advantage Choosing this CG Studio Supervisor job means choosing a career path that aligns with your values. Environmental Ethics: We track and record our carbon footprint. You will be part of a team that cares about the planet as much as the final render. Social Performance: We are transparent about our overtime and gender pay. We believe that a healthy artist is a creative artist. No-Ego Culture: We have built a studio where titles don’t dictate respect. Every voice is heard, and community engagement is encouraged. Hybrid Flexibility: Our London studio offers a hybrid model, allowing you to balance the collaborative energy of the office with the focus and comfort of home. Compensation and Professional Growth Salary: The estimated range for this role is £85,000 – £115,000 GBP, depending on your professional history and showreel quality. Health & Benefits: We provide comprehensive support for our team, ensuring that physical and mental well-being are prioritized. Industry Leadership: As a Studio Supervisor, you will be at the forefront of the London VFX scene, representing a B Corp studio that is setting new benchmarks for ethical production. Application Guidelines If you are ready to apply for this CG Studio Supervisor job, we want to see more than just a list of credits. We want to see your leadership philosophy. The Showreel: Highlight sequences where you held a supervisory or lead role. Show us the complexity of the 3D sequences you have managed. The Cover Letter: Tell us why the B Corp movement matters to you. How do you lead without an ego? How do you mentor artists while meeting tight deadlines? Technical Proficiency: Be prepared to discuss your experience with USD and how you have optimized pipelines in previous roles. Conclusion The CG Studio Supervisor job at Dupe … Read more

Senior Cinematic Animator job , Playground Games

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Job Overview Company: Playground Games (A First-Party Xbox Game Studio) Project: Fable (Action RPG Reboot) Employment Type: Contract Location: Royal Leamington Spa, UK (Hybrid Work Model) Compensation: £55,000 – £85,000 GBP (Estimated based on experience/contract terms) Software Stack: Maya, MotionBuilder, and Proprietary In-Engine Tools The Role: Elevating the Narrative of Fable Playground Games is not just making a game; they are rebooting a cultural icon. The Senior Cinematic Animator job is central to this mission. In this role, you aren’t just moving bones on a rig; you are an actor, a cinematographer, and a technician all in one. The Fable franchise is known for its wit, charm, and emotional depth. As a Senior Animator, your responsibility is to ensure that every smirk, every sword draw, and every dramatic revelation in a cutscene feels grounded, believable, and emotionally resonant. You will be tasked with driving the creative vision from the earliest previsualization (Pre-viz) stages all the way to the final frame of polish that players see on their screens. Detailed Key Responsibilities 1. Advanced Motion Capture & Performance A significant portion of the Senior Cinematic Animator job involves working with high-fidelity data. Capture & Solve: You will oversee the processing of both facial and full-body motion capture data. This involves “solving” the raw data onto the character skeleton while maintaining the original actor’s nuances. Retargeting: Seamlessly applying motion data from actors to a wide variety of character rigs—ranging from heroic humans to fantastical creatures. Performance Polish: While mocap provides the foundation, your “hand-keyed” skills are what bring the scene to life. You will polish facial performances to ensure the eyes and mouth convey the exact subtext required by the script. 2. Cinematic Layout & Visual Storytelling Storytelling in a AAA RPG requires a deep understanding of the camera. Previsualization: Rapidly iterating on cinematic layouts to establish the pacing of a scene. Camera Animation: Managing camera movement to enhance narrative impact, using lenses and framing to guide the player’s eye and evoke specific emotions. Narrative Refinement: Working closely with the Narrative Director to ensure that the visual pacing matches the dialogue and musical score. 3. In-Engine Implementation Unlike film animation, game cinematics must live within a real-time environment. Proprietary Tools: You will implement your animations into Playground Games’ proprietary engine. This requires a technical mindset to ensure that transitions between gameplay and cutscenes are “invisible” to the player. Optimization: Ensuring that cinematic content runs smoothly on Xbox hardware without sacrificing visual fidelity. Required Qualifications & Skills To secure a Senior Cinematic Animator job at a studio of this caliber, candidates must demonstrate a high degree of technical mastery and artistic maturity. AAA Experience: You should have at least five years of professional experience in the games industry, with a proven track record of delivering high-quality cinematics on at least two published titles. Portfolio Excellence: An impressive portfolio is non-negotiable. It must showcase realistic facial animation, complex body mechanics, and a clear understanding of cinematic weight and timing. Software Proficiency: Expert-level command of industry-standard tools like Autodesk Maya and MotionBuilder. Technical Versatility: Experience in cinematography, film editing, or game engine implementation (Unreal, Unity, or proprietary) is highly desirable and will set you apart from other applicants. Passion for the Medium: A genuine love for the Fable universe and a commitment to creating “genre-defining” experiences. Work Environment: Life at Playground Games Playground Games is located in Royal Leamington Spa, a historic town that has become one of the UK’s most significant “Silicon Spa” hubs for game development. State-of-the-Art Facilities The studio provides an environment designed to fuel creativity. From high-end mocap volumes to comfortable, collaborative break-out spaces, every aspect of the facility supports the development of world-class games. Diversity, Equity, and Inclusion (DEI) As an equal-opportunity employer, Playground Games emphasizes that diversity fuels innovation. The studio is dedicated to creating a safe and welcoming environment for everyone, regardless of age, disability, gender, race, or religion. This inclusive culture is reflected in the diverse voices that help shape the Fable reboot. The Hybrid Model Recognizing the modern need for work-life balance, the studio operates on a hybrid work model. This allows Senior Animators to enjoy the collaborative energy of the studio while benefiting from the focus and flexibility of remote work. Compensation and Contract Logistics While this is a contract position, it offers the prestige and resources of a first-party studio. Salary/Rates: For a Senior Cinematic Animator job in the UK, daily rates for contractors often range from £300 to £450 per day, depending on IR35 status and experience. On a pro-rata basis, this aligns with a senior salary range of £55k–£85k+. Relocation: For qualified candidates moving to Leamington Spa, Playground Games offers relocation assistance to make the transition as smooth as possible. Professional Growth: Working on a flagship Xbox title like Fable is a career-defining opportunity that provides immense industry exposure and the chance to work alongside the best talent in the business. Diversity Statistics in the UK Games Industry (Contextual Note) As Playground Games emphasizes its commitment to an inclusive culture, it is worth noting the broader industry context. According to the UK Games Industry Census (2022/2024 trends): Ethnicity: Approximately 10% of the UK games workforce identifies as Black, Asian, or Minority Ethnic (BAME). Playground Games actively works to exceed these industry averages through their inclusive hiring practices. Gender: Around 30% of the workforce identifies as female or non-binary, a figure that has been steadily increasing as studios focus on representation in senior roles like the Senior Cinematic Animator job. Global Talent: Over 20% of the UK game dev workforce is comprised of international talent, which is why relocation assistance remains a vital part of Playground’s recruitment strategy. How to Apply: Pro-Tips for Success If you are ready to apply for this Senior Cinematic Animator job, keep these tips in mind: Showreel Priority: Place your best facial acting shots at the very beginning of your reel. The Fable team needs to see that you can handle subtle, nuanced emotion. Contextualize Your Work: … Read more