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Pretty Cool Games | Concept Artist, Remote (UK-Based)

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  Pretty Cool Games is seeking a versatile Concept Artist (all experience levels welcome) to join our team in developing a playful, physics-based PC/console game. You will create imaginative environment concepts, drive environmental storytelling, and collaborate closely with art and design to shape the game’s visual vision. Job Overview : Concept Artist  Role Details Description Company Pretty Cool Games Position Concept Artist (Junior, Mid, Senior, or Principal) Location / Type Remote (UK-Based) | Permanent Contact Email jobs@prettycoolgames.co.uk   About Us At Pretty Cool Games, we are currently developing an ambitious, playful, and physics-based title that emphasizes creativity, exploration, and dynamic player interactions. We believe that exceptional games are built on strong visual foundations and compelling environmental storytelling. To help us bring this vibrant world to life, we are looking for a talented Concept Artist to join our growing team. We are open to applications across all levels of experience—from Junior and Mid-level to Senior and Principal roles. Whether you have professional games industry experience or an outstanding portfolio built through university or personal projects, we want to hear from you. What You’ll Be Doing As our Concept Artist, you will play a pivotal role in shaping the look, feel, and playability of our game world. Your primary responsibilities will include: Visualizing the World: Creating inspiring, imaginative, and readable concept art that directly guides and supports level design and environment art teams. Environmental Storytelling: Bringing our game universe to life by infusing every corner of the environment with narrative depth and personality. Defining Art Direction: Collaborating with leadership to help define and refine the overall art direction and visual vision for the game. Translating Direction: Transforming high-level creative direction into inspiring yet highly functional visual concepts. Level Composition: Proposing innovative ideas and solutions for engaging level compositions, layouts, and memorable vistas. Exploration & Cohesion: Exploring a wide range of thematic directions while proposing multiple solutions that remain unified within our distinct art style. Cross-Disciplinary Collaboration: Working closely with both Design and Art departments to problem-solve through creativity and ensure cohesive world-building. Feedback & Iteration: Providing constructive feedback to the design and art teams to elevate overall game aesthetics while ensuring all concepts meet strict gameplay requirements. Proactive Contribution: Actively contributing creative ideas and feedback to enhance the player experience. Playtesting: Participating in regular playtests, offering constructive feedback, and tackling design challenges through visual problem-solving.   What We Are Looking For We are searching for someone with a passion for world-building and a strong collaborative spirit. The ideal candidate possesses: Core Skills: Strong environment concept art skills, with a vivid imagination, creative spark, and logical mindset. Communication: The exceptional ability to translate abstract ideas into clear, communicative images that the broader development team can easily understand and build upon. Passion: A genuine love for imagining, sketching, and designing fantastical places, expressive environments, and characterful game intellectual properties (IPs). Drive: A strong drive to push visual quality, champion the game’s vision, and create intriguing experiences. Experience: Ideally, prior experience working on a shipped PC or console game, though we are equally open to strong candidates with exceptional personal projects or academic portfolios. Autonomy & Teamwork: The ability to work independently on core concept art tasks while actively participating as a valued member of a wider multidisciplinary team. Problem-Solving: Strong analytical and problem-solving skills to navigate design roadblocks creatively. Growth Mindset: A positive, receptive attitude toward feedback and the ability to iterate rapidly. Bonus Skills: Preferably some foundational character art skills to complement your environment expertise.   How to Apply If you think you’re Pretty Cool and ready to make your mark on an exciting new title, please send your application to jobs@prettycoolgames.co.uk. To help us evaluate your application efficiently, please ensure your email includes: Your current or most recent position. Relevant game experience: Details of any relevant games you have worked on, specifying your exact contributions and developments. Your portfolio: Must prominently demonstrate environment concept art. Note: We place a high value on clear reference sketches and breakdowns for 3D artists and designers over purely atmospheric vision pieces. Availability: When you would be available to start. Eligibility: Confirmation that you are UK-based and possess the legal right to work in the UK.  

Frontier is hiring 3D Animator (Cambridge, UK)

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Are you a passionate, highly skilled animator with a deep love for crafting compelling character and creature movements that elevate core gameplay to new heights? If you are searching for an incredible opportunity to work with an industry-leading studio, look no further. Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a talented Animator to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Animators Job Attribute Details Role Animator Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life. Key Responsibilities & What You’ll Be Doing: Create high-quality, expressive character and creature animations using Maya. Implement animations into our proprietary Cobra engine. Collaborate across disciplines including Character Art, Code, Design, and VFX. Take direction from the Lead Animator and Game Director to realise the creative vision. Contribute to a culture of feedback and continuous improvement. Solve production challenges with creativity and technical know-how. Maintain accurate task tracking and validate assets to minimise bugs. Provide feedback to external development partners when needed. Support junior team members and contribute to team knowledge sharing.   What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent and technical aptitude: Proven experience producing high-quality animation assets. Strong proficiency in Maya’s character animation tools. Excellent understanding of body mechanics, posing, timing, and acting choices. Experience with creature animation and believable movement. Familiarity with animation state machines. Understanding of versioning software (SVN, Perforce). Strong time management and communication skills. Basic knowledge of rigging pipelines. Bonus Skills & Nice-to-Haves: Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Can Offer You You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.   How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible animation opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

Fusebox Games : Junior Game Artist, Remote Jobs 2026

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Remote Jobs: Are you an aspiring digital illustrator looking to make your mark on the narrative and mobile gaming world? Fusebox Games is seeking a passionate, adaptable Junior Game Artist to join our growing development team. In this fully remote position, you will collaborate with a talented group of creators to design appealing characters, vibrant backgrounds, and game-ready production assets for our popular mobile platforms. This role offers an exceptional entry point into the games industry at a studio renowned for story-driven mobile experiences. Working under the direct guidance of a Lead Artist and reporting to the Art Director, you will learn to transform initial conceptual sketches into polished, player-facing artwork. If you have an eye for character design, a solid grasp of digital art fundamentals, and a drive to learn from an experienced team, Fusebox Games wants to hear from you. As part of our studio culture, you won’t just be executing tasks from a checklist; you will actively participate in the world-building process. From sketching early outfit variations for our highly engaged audience to refining background environments that establish the mood of a scene, your visual contributions will directly impact the player experience. Fusebox Games offers a highly structured environment tailored for junior growth, meaning you will receive continuous feedback, technical support, and career guidance to help you sharpen your industry skills while enjoying the absolute autonomy of a modern, flexible remote work setup. Remote Jobs Overview : Junior Game Artist Category Details Company Fusebox Games Location Fully Remote (Candidates must reside within the UK or Europe) Employment Type Permanent, Full-time Focus Area Character Design, Environment Art, and Mobile Asset Creation Core Software Adobe Creative Suite (Photoshop, Illustrator) Skillset Digital Painting, Vector Art, Masking, and Layer Management Reporting Structure Mentored by a Lead Artist; directly accountable to the Art Director   Core Responsibilities Asset Creation & Optimization: Design and paint high-quality character assets, environmental backdrops, and visual elements that align perfectly with Fusebox Games’ technical requirements for mobile deployment. Art Style Adaptation: Flexibly adapt your personal drawing style to match the established aesthetic and visual language of various internal game titles. Concept Development: Take creative prompts from an initial conceptual brainstorming stage through to final, polished production assets with structural support from the senior team. Collaborative Feedback Loops: Actively participate in team reviews, welcome constructive feedback from supervisors, and implement revisions efficiently to maintain a consistent quality standard. Pipeline Hygiene: Maintain clean, structured project files, utilizing best practices for layers, masking, and smart objects to ensure seamless handoffs to the engineering team.   Remote Jobs : Required Qualifications & Skills Education & Experience A university degree in an art-related field (Illustration, Game Art, Graphic Design) OR equivalent practical experience creating digital artwork. A foundational portfolio showcasing clean character designs, environmental storytelling, and an understanding of mobile game aesthetics. Technical & Practical Execution Software Proficiency: Expert command of the Adobe Creative Suite, with specific confidence navigating Photoshop and digital vector tools. Digital Painting Fundamentals: Excellent digital painting skills, highlighting a strong understanding of color theory, lighting, forms, and anatomy. File Mastery: Complete comfort handling non-destructive editing techniques, complex layer structures, smart objects, and masking systems. Game Readiness: Basic awareness of how 2D art assets are prepped, sliced, and optimized for smooth integration into mobile game engines. Behaviours & Personal Attributes A genuine, deep-seated passion for creating interactive art and playing games. An open, proactive attitude toward learning, with a strong ability to accept and grow from constructive artistic direction. Excellent written and verbal communication skills, tailored to thriving within a cross-functional, distributed remote team environment.   Remote Jobs : How to Apply Ready to take the first major step in your game art career with Fusebox Games? Please submit your application via our remote hiring portal. Important Application Requirement: You must include a link to your online portfolio or digital art station. Applications without a portfolio showcasing digital painting, character design, or vector art examples will not be considered.

3D Senior Animator | Lunar Animation Studios

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Lunar Animation Studios is seeking a highly accomplished, versatile Senior Animator to join our team in Sheffield. This role is designed for an expert storyteller who possesses flawless animation fundamentals, a masterful grasp of mechanics, and the creative agility to deliver world-class movement across a wide array of stylistic genres. As a Senior Animator, you will step away from basic implementation to take absolute creative ownership over highly complex shots and narrative sequences. You will translate abstract directional notes into evocative visual choices, work pro-actively across departments to navigate technical challenges, and ensure your assigned sequences meet premium industry benchmarks. The ideal candidate functions as a foundational pillar within the studio environment—collaborating tightly with production teams, driving technical pipeline enhancements, and serving as an anchor of quality for the department. Job Overview : Senior Animator Role Component Details Job Title Senior Animator Studio Lunar Animation Studios Location Sheffield, UK Core Software Autodesk Maya Experience Level 5+ Years of professional production experience Core Discipline Character, Creature, and Vehicle Keyframe Animation Key Objectives High-end sequence ownership, camera previsualization, pipeline support   Key Responsibilities as Senior Animator High-End Asset Creation & Cinematography Premium Asset Authoring: Produce complex, story-driven character, creature, and mechanical keyframe animations that maximize emotional resonance and physicality. Sequence Choreography: Plan, structure, and execute demanding action set-pieces and nuance-heavy dramatic performances from initial concept to completion. Previsualization & Composition: Execute cinematic camera layouts and comprehensive previsualization (Previs) to establish baseline narrative pacing and lens selections. Performance Referencing: Record, study, and direct physical reference choreography to ground character performances in realistic biomechanics. Production Delivery & Technical Support Cross-Functional Collaboration: Partner directly with Directors, Supervisors, and downstream departments to execute the artistic vision. Shot Finalization: Oversee the technical integrity of your assignments, managing scene caching, geometry cleanup, and comprehensive shot finalization workflows. Pipeline Advocacy: Actively identify workflow bottlenecks and offer practical solutions to iterate upon internal tools, animation presets, and global studio pipelines.   Skills & Requirements for Senior Animator Minimum Qualifications (Required) Autodesk Maya Expertise: Advanced technical proficiency in Maya, supported by an elite professional showreel demonstrating immaculate mastery over weight, timing, rhythm, posing, and performance logic. Anatomical & Physical Literacy: Deep, natural understanding of human and animal anatomy, structural physics, and center-of-mass mechanics. Cinematic Vision: Strong foundational background in cinematography, screen direction, composition, and visual storytelling rules. Professional Tenure: 5+ years of documented production history delivering high-end commercial, film, television, or game assets. Soft Skills: Exceptional communication skills with a proven track record of interpreting complex feedback, iterating quickly under tight deadlines, and collaborating smoothly within cross-discipline teams. Desirable Qualifications (Nice to Have) Direct experience mentoring, guiding, and training junior to mid-level animation talent. Deep technical animation backgrounds, including scripting capabilities (Python/MEL) or rigging infrastructure knowledge. Broad stylistic versatility spanning hyper-real hyper-detailed workflows down to snappy, cartoony, or abstract movement languages. A relevant academic degree, certification, or specialized industry training qualification.   Portfolio Requirements Applicants must submit a curated portfolio link that explicitly demonstrates: High-end character and creature keyframe performances. Production-proven sequence construction, ideally showing stages from early previsualization/blocking to final polished renders. Advanced mechanical or vehicle motion displaying a clean grasp of weight and momentum.   Key Factors Impacting the Offer The “Desirable” Skill Premium: If you can jump into scene-caching, solve complex Maya rigging bottlenecks, or mentor junior artists without relying heavily on Technical Directors, you will slide toward the top end of the bracket. Stylistic Versatility: Demonstrating in your portfolio that you can seamlessly pivot from hyper-realistic creature physics to highly stylized, cartoony character work adds significant negotiation leverage. Work Model Flexibility: If you are local and able to work on-site in the Sheffield studio environment, it often streamlines the onboarding process compared to a fully remote or international setup, which can influence final compensation packages.   Application Process Interested candidates should apply through the studio’s online application form. Your application must include a tailored cover letter explaining your alignment with our senior-level criteria, an up-to-date CV, and an accessible link to your digital portfolio or showreel. Shortlisted applicants will be contacted directly by a Lunar Animation Studios representative to schedule formal interviews.

Ubisoft is hiring VFX Artist, 2026, UK

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  Ubisoft Reflections is seeking a highly skilled, creative, and technically proficient VFX Artist to join our world-class development team in Newcastle upon Tyne, UK. This is a full-time, permanent, office-based position dedicated to supporting and expanding the visual footprint of the critically acclaimed Rainbow Six franchise. As a vital member of the production pipeline, you will bridge the gap between technical execution and artistic vision. You will be responsible for designing, authoring, and implementing high-fidelity, real-time visual effects that elevate player immersion, clarify gameplay mechanics, and deliver the high-impact environmental storytelling that defines AAA gaming. Job Overview : VFX Artist Attribute Details & Specifications Position & Brand VFX Artist, Tom Clancy’s Rainbow Six Location Newcastle upon Tyne, UK (Ubisoft Reflections) Employment Terms Full-Time, Permanent Contract Work Model On-site / Office-based with flexible core hours Visa/Right to Work No Visa Sponsorship. Candidates must already possess valid UK work eligibility. Primary Software Autodesk Maya, 3DS Max, Adobe Photoshop Key Technical Skills Real-time particle systems, 3D modeling, texturing, image processing, basic vector math Key Artistic Skills Photorealistic aesthetic, lighting, composition, color theory, scale/timing awareness Core Time Off 25 days annual leave + standard public holidays + annual Christmas shutdown Global Flexibility Ability to work remotely from anywhere within the EU for up to 4 weeks per year Health & Security Private healthcare, life insurance, income protection, annual well-being allowance Wellness Status Gold Employer (Mind Workplace Wellbeing Index), Partner of Safe in Our World Application Needs Up-to-date CV + Link to a photorealistic real-time VFX showreel/portfolio Primary Recruiter Luke Murtagh, Talent Acquisition Partner About Ubisoft & Ubisoft Reflections The Global Mission Ubisoft is a global leader in the entertainment and gaming industries, supported by an expansive network of studios and international teams. We are dedicated to creating original, deeply immersive, and memorable gaming experiences across a diverse portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, Tom Clancy’s Rainbow Six, The Division, and Just Dance. At Ubisoft, we are guided by the core belief that diverse perspectives enrich our workplace culture and ultimately lead to better, more innovative games. We champion an environment where curiosity is rewarded, creative boundaries are pushed, and collaborative problem-solving is the norm. By joining our team, you join a global journey dedicated to shaping the future of interactive entertainment. The Local Studio: Newcastle upon Tyne Ubisoft Reflections, based in the vibrant tech and cultural hub of Newcastle upon Tyne, has a rich legacy of contributing to some of the industry’s most successful and technologically advanced titles. The studio offers a dynamic, collaborative environment where industry veterans and rising talent work side-by-side. Our commitment to excellence is matched by our dedication to fostering a supportive, inclusive community where every developer can make a lasting impact.   Job Description & Core Responsibilities Role Overview as VFX Artist As a VFX Artist on the Rainbow Six brand, your primary mandate is to bring atmosphere, tension, realism, and explosive kinetic energy to the game world. In tactical shooters, visual effects are not merely cosmetic; they are critical components of the player’s spatial awareness, environmental feedback, and moment-to-moment decision-making. Whether crafting atmospheric subtleties like falling snow, dense fog, and rushing waterfalls, or designing high-stakes action cues like dynamic fire, complex smoke propagation, and catastrophic explosions, your work will define the aesthetic and tactile feel of the game. You will combine artistic intuition with technical rigor to deliver optimized, real-time assets that leave players wondering, “How did they achieve that?” Key Responsibilities as VFX Artist 1. Asset Creation & Technical Authoring Real-Time Simulation: Design, simulate, and implement high-quality, real-time visual effects using proprietary studio engines, middleware, and commercial software pipelines. Asset Modeling & Texturing: Create the foundational 3D models, particle meshes, and specialized textures required to generate complex, multi-layered visual effects. Fluid & Particle Dynamics: Develop intricate particle systems to simulate natural elements (water, fire, dust, wind) and synthetic hazards (chemical smoke, breaches, sparks). 2. Cross-Discipline Collaboration Gameplay Integration: Partner closely with Design, Engineering, and Animation teams to ensure that VFX assets align perfectly with gameplay mechanics, player visibility standards, and tactical balance. Art Direction Alignment: Work under the guidance of the Art Director and Lead VFX Artist to ensure all visual effects maintain stylistic consistency and adhere to the established photorealistic art direction of the franchise. Performance Optimization: Collaborate with Technical Directors and Engine Engineers to profile, optimize, and budget VFX assets, ensuring high-frame-rate performance across all target hardware platforms without sacrificing visual fidelity. 3. Pipeline & Tool Innovation Workflow Adaptation: Adapt rapidly to custom internal tools and proprietary technologies, providing constructive feedback to tools teams to help iterate and improve the studio’s VFX pipeline. R&D and Trend Analysis: Stay at the forefront of industry trends, real-time rendering techniques, and engine advancements, integrating new methodologies into the team’s daily practices.   Candidate Profile & Qualifications for VFX Artist We are looking for a unique blend of technical aptitude and artistic sensibility. The ideal candidate is a natural problem solver who thrives in a collaborative, iterative production environment and possesses a deep passion for the specialized craft of real-time visual effects. Technical & Artistic Requirements Portfolio / Showreel (Mandatory): A comprehensive, high-quality portfolio or showreel showcasing a strong command of real-time VFX elements. The portfolio must demonstrate a clear understanding of photorealism, scale, timing, weight, and material behavior. DCC Software Proficiency: Mastery of industry-standard 3D modeling and animation software, specifically Autodesk Maya or 3DS Max. Texturing and Image Processing: Advanced proficiency in Adobe Photoshop and specialized texturing suites for creating seamless alpha maps, flipbooks, noise textures, and specialized sprite sheets. Fundamental Art Skills: A strong foundation in traditional art principles, including composition, lighting, color theory, and structural form. Mathematical Aptitude: A practical understanding of basic vector math, coordinate systems, and how they apply to particle behavior, vertex manipulation, and shader logic. Soft Skills & Professional Attributes Communication: Exceptional verbal and written communication skills, with the ability to articulate technical concepts to non-technical team members. Adaptability: A flexible mindset capable of pivoting based on … Read more

Senior Producer | Third Kind Games, remote 2026

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  Third Kind Games is seeking a highly structured, collaborative, and forward-thinking Senior Producer to join our production leadership team on a Fixed-Term Contract (FTC). Operating fully remotely within the UK, you will assume operational ownership over specific gameplay, technical, or creative verticals. In this role, you will champion the project’s roadmap, partnering intimately with cross-disciplinary leads to translate abstract game design documentation into concrete, high-quality interactive features that align perfectly with our client and partner visions. This position is tailored for a seasoned production veteran who marries an analytical approach to agile project management with a people-first leadership style. You will manage everyday scope realities, drive development strategies, and unblock a high-performing production squad—ensuring that complex milestones are reached smoothly, transparently, and on schedule. Job Overview : Senior Producer (FTC) Attribute Details Job Title Senior Producer (FTC) Company Third Kind Games (A Virtuos Studio) Location Remote (UK-based) Employment Type Full-Time Fixed-Term Contract Core Technical Stack Unreal Engine, Unity, Jira Minimum Experience 5+ Years in Video Game Production Key Benchmarks Minimum 1 Shipped Title on Modern Consoles Target Turnaround Application review within 2 working days     About Third Kind Games Founded in 2016 by a veteran core of nine Activision alumni, Third Kind Games has grown into an elite, world-class co-development house boasting a collective of over 120 developers across the United Kingdom. Now operating proudly as a Virtuos Studio, we act as an essential strategic partner to global gaming powerhouses, including Blizzard Entertainment, Amazon Games, and Xbox Game Studios / Microsoft. Our studio, Third Kind Games simultaneously drives a diverse slate of co-development portfolios—ranging from ground-up full-cycle game development and advanced feature creation to complex platform ports and next-gen remasters across PC, console, and mobile. We are driven by relentless technical curiosity and an unyielding commitment to cultivating a transparent, highly collaborative remote infrastructure where talent can truly excel. Key Responsibilities as Senior Producer 1. Development Strategy & Roadmap Ownership Strategic Roadmap Planning: Author, implement, and present macroscopic development strategies, clearly defining project scopes, sprint boundaries, and milestone delivery parameters. Schedule Architecture: Build, track, and optimize comprehensive production schedules across fluid, multi-disciplinary development teams to ensure predictable delivery cycles. Process Optimization: Apply professional-grade project management methodologies (Agile, Scrum, Kanban) to eliminate workflow redundancies and continuously enhance velocity. 2. Risk Mitigation & Cross-Disciplinary Facilitation Proactive Risk Management: Monitor, evaluate, and mitigate project risks, resource bottlenecks, quality performance regressions, and unexpected scope adjustments across live branches. Inter-Departmental Alignment: Serve as the central communication conduit connecting internal creative, engineering, and QA branches with external client contacts and publishing stakeholders. Rapid Problem Solving: Deconstruct complex technical blockages and cross-functional friction points calmly and confidently, preserving structural alignment under tight deadlines. 3. Team Leadership, Mentorship & Cultivation Squad Coordination: Manage the day-to-day priorities, task distributions, and agile ceremonies of a specialized, close-knit production unit. Talent Mentorship: Provide ongoing personal and professional mentorship to production colleagues, actively elevating their capabilities and advancing their career trajectories. Motivation & Health: Sustain high team morale, psychological safety, and focus, keeping developers aligned with quality benchmarks and long-term project milestones.     Required Skills and Experience for Senior Producer To be successful in this Senior Producer role, candidates must demonstrate a proven history of managing high-profile console production pipelines under rigorous commercial standards. Core Qualifications Industry Tenure: 5+ years of dedicated professional experience in a video game production capacity. Proven Leadership: A verifiable track record of building, scaling, and managing high-performing development or production teams. Engine Literacy: Practical familiarity with modern real-time engine environments, such as Unreal Engine, Unity, or comparable proprietary studio frameworks. Shipped Portfolio: At least one commercially shipped game title on a modern console platform (Xbox Series X|S, PlayStation 5, or Nintendo Switch). Data-Driven Production: Deep, native proficiency utilizing industry-standard task management, bug tracking, and milestone organization applications. Desirable Pluses Advanced Jira Fluency: Expert-level configuration knowledge of Jira for defect tracking, sprint pacing, and epic organization. First-Party Submission Knowledge: Practical understanding of submission, certification, and compliance processes for major platforms (PC, Microsoft, Sony, Nintendo). Technical Trend Alignment: An inquisitive mindset regarding emerging cloud pipelines, remote dev tools, and real-time animation tech.   Why Join Us At Third Kind Games, we fundamentally believe that premier interactive experiences are authored by developers who feel valued, trusted, and balance-driven. True Remote Flexibility: Work from the comfort of your home anywhere in the UK, utilizing our streamlined digital infrastructure. High-Profile Slate: Gain direct exposure to AAA intellectual properties and collaborate with some of the largest publishers in global entertainment. Work-Life Integrity: Join a culture that actively rejects crunch, focusing heavily on work-life harmony, mutual kindness, and continuous professional learning. Application and Interview Protocol If your credentials match our operational requirements, please forward your current CV along with a brief introductory email to our talent acquisition team: 📧 recruitment@thirdkindgames.com Our Evaluation Process: Initial Screening: Our internal recruitment team aims to review and respond to applications within two working days. Preliminary Conversation: Qualified candidates will be invited to an introductory telephone consultation to discuss foundational alignment and background context. Technical/Leadership Interview: Successful candidates will progress to a detailed virtual panel interview with our Production and Studio Leadership teams.

Video Editor and Motion Designer | Kepler Interactive, 2026

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  Kepler Interactive is seeking a highly collaborative, visually daring Video Editor and Motion Designer to join our global creative team on a Fixed-Term Contract (FTC). In this multi-disciplinary role, you will take the absolute lead on conceptualizing, cutting, and polishing high-impact cinematic trailers, promotional content, and experimental video projects across our entire publishing portfolio. This position is tailored for a video specialist who possesses a deeply rooted motion design sensibility—someone who goes beyond sequential editing to elevate titles, transitions, lower thirds, UI overlays, and kinetic typography into premium, stylistically distinct visual flourishes. Operating from our London headquarters under a flexible hybrid model, you will partner directly with our internal Creative and Marketing teams, as well as external independent studio founders. Your mission is to shape how Kepler and its titles are presented to the world, translating the unique identity of each game into breathtaking, rhythmically perfect moving images that capture the cultural zeitgeist. Job Overview : Video Editor and Motion Designer (FTC) Attribute Details Job Title Video Editor and Motion Designer (FTC) Company Kepler Interactive Location London, UK Work Arrangement Hybrid (Office / Remote Balance) Employment Type Full-time Fixed-Term Contract Core Software Stack Adobe Premiere Pro, Adobe After Effects Key Specializations Cinematic Trailer Editing, Motion Graphics, Kinetic Typography, Pacing & Pacing Layouts Key Portfolio Assets Clair Obscur: Expedition 33, Sifu, Pacific Drive, Scorn, Orbitals, ONTOS Compensation Competitive Base Salary + Bonus, Stock Potential & Full Benefits     About Kepler Interactive Kepler Interactive is a London-headquartered collective of independent game studios and elite creative talent. Founded in 2021, Kepler was built on a unique co-ownership model designed to give bold, art-driven games the strategic backing, resources, and global visibility they rightfully deserve. Our diverse portfolio spans titles celebrated worldwide for their uncompromising visual identity, narrative depth, and design ambition—including the kinetic martial-arts masterpiece Sifu, the atmospheric surrealism of Scorn, the tense driving-survival of Pacific Drive, the breathtaking turn-based RPG Clair Obscur: Expedition 33, and highly anticipated upcoming titles like Orbitals and ONTOS. Kepler exists to champion creators who look outward for inspiration. We seek out developers who draw ideas from classical art, counter-culture, avant-garde music, cinematic history, and high fashion, rather than merely replicating existing video games. We operate as a community of peers, prioritizing authentic artistic expression, structural transparency, and elite creative execution.   Position Purpose & Beyond the Edit The contemporary gaming landscape demands promotional material that breaks through the noise. A great trailer must do more than showcase raw gameplay features; it must evoke an emotional state, establish a subcultural tone, and stand alone as a premium piece of digital art. While this role is anchored primarily in high-end video editing and motion graphics generation, Kepler is actively building a multi-disciplinary collective of versatile creatives. We provide a workspace that honors and encourages creative curiosity. If you are a designer who wants to expand your remit over time—venturing into holistic brand campaigns, custom typeface experimentation, complex 3D animation, short-form social strategy, or experiential product development—there is real structural room within our growing creative department to scale your responsibilities, explore adjacent artistic disciplines, and directly influence Kepler’s broader cultural footprint. Key Responsibilities as Video Editor and Motion Designer (FTC) 1. Video Editing & Cinematic Trailer Production End-to-End Editing: Author, cut, and structure cinematic trailers, developer diaries, marketing promos, and brand hype-reels from initial brief through to final color grading and asset delivery. Narrative Flow & Pacing: Masterfully manage audio-visual pacing, structural rhythm, musical accents, and narrative arcs to ensure that every video perfectly encapsulates the distinct tone, atmosphere, and mechanics of the game it represents. Multi-Platform Formatting: Adapt, optimize, and re-cut video assets for an array of global platforms and display ratios—ranging from high-end, broadcast-quality showcase cinematics to hyper-engaging, snappy short-form edits for TikTok, YouTube Shorts, and Instagram Reels. 2. Motion Design & Visual Polish Motion Graphics Authoring: Design, illustrate, and animate custom titles, dynamic lower thirds, immersive transitions, and animated studio idents that give Kepler’s marketing materials an elite, unified finish. Kinetic Typography: Implement advanced kinetic typography and graphic design flourishes that feel natively integrated into the game world, elevating simple text into an artful extension of the game’s user interface. Studio Collaboration: Partner closely with independent studio developers scattered across multiple time zones, aligning on aesthetic vision to ensure that motion graphics packages respect and elevate the game’s core concept art. 3. Holistic Brand Craft & Cultural Output Brand Campaigning: Contribute original visual concepts, aesthetic references, and design craft to Kepler’s broader cultural initiatives, physical gallery events, digital festivals, and community-centric campaigns. Adjacent Skill Utilization: Actively take on adjacent creative tasks as the team evolves and your personal skills dictate—incorporating elements of 3D modeling, photography, web layout design, live event content creation, or interactive visual development.   About You (Selection Criteria) To thrive within Kepler’s creative division, you must be a self-directed visual storyteller who possesses a distinct artistic viewpoint, a deep respect for independent gaming, and an obsession with visual culture. Experience & Artistry Cinematic Portfolio: A phenomenal showreel or portfolio demonstrating an exceptional command of video editing and motion design. While a passion for video games is highly ideal, a sophisticated, cinematic eye for composition and framing is what we value most. Rhythmic Storytelling: An innate, highly developed sense of pacing, tension, comedic or dramatic timing, sound editing synchronization, and visual harmony. You know exactly when to let a shot breathe and when to execute a rapid-fire match cut. Cultural Engagement: A genuine interest in the broader global cultural landscape, with the proven ability to pull unexpected creative references from film history, music videos, internet subcultures, street fashion, and contemporary design. Technical Skill Matrix Software Mastery: Total technical fluency and daily professional confidence utilizing Adobe Premiere Pro and Adobe After Effects within high-pressure production pipelines. Organizational Excellence: Exceptional project management and file organization habits. You maintain clean, meticulously labeled timelines, project bins, and asset architectures when handling multiple deadlines simultaneously. Communication & Autonomy: Strong communication and pitching skills. You can clearly articulate … Read more

nDreams hiring Lighting Artist, UK

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nDreams, Studio Elevation is seeking a Lighting Artist to support the creation of high-quality lighting across environments and gameplay sequences within upcoming VR projects. The selected candidate will collaborate closely with the Art Director and multidisciplinary development teams to design lighting that enhances atmosphere, supports gameplay readability, and maintains strong technical performance across hardware platforms. Lighting plays a particularly important role in VR production pipelines, where clarity, comfort, and visual guidance significantly impact player immersion. As such, this role combines artistic sensibility with optimization awareness to ensure scenes remain visually compelling while performing efficiently across target devices—including standalone VR hardware such as Meta Quest platforms. This position is offered as a full-time 12-month fixed-term contract and is fully remote within the United Kingdom. Job Overview: Lighting Artist Category Details Company Name nDreams Studio Studio Elevation Position Title Lighting Artist Employment Type 12-Month Fixed-Term Contract Work Schedule Full-Time (37.5 hours per week) Work Mode Fully Remote (UK Only) Location Requirement Must be based within the United Kingdom Industry VR Game Development Primary Engine Unreal Engine Platform Focus Multi-Platform VR (including Meta Quest) Salary Range Competitive; dependent on experience Project Stage One title nearing release; second project in early planning Benefits Flexible hours, personal development time, health coverage, pension scheme, wellness perks About the Studio nDreams is a globally recognized developer dedicated to building immersive virtual reality experiences across multiple platforms. Through its specialized development unit Studio Elevation, the company continues pushing creative and technical boundaries within the VR industry. Studio Elevation operates as a VR-first production environment, meaning its workflows, pipelines, and creative decisions are optimized specifically for immersive gameplay rather than traditional flat-screen experiences. This focus allows artists to contribute directly to the evolution of next-generation interactive storytelling. With one major VR title approaching release and another entering early development planning, this is a strong opportunity for lighting specialists interested in shaping the visual identity of upcoming immersive experiences. Key Responsibilities The Lighting Artist will contribute to both artistic direction and technical execution within the studio’s production pipeline. Environment & Scene Lighting Core responsibilities include: Creating lighting setups across gameplay environments and scenes Supporting atmospheric storytelling through lighting mood development Enhancing environmental readability and player orientation Maintaining visual consistency across levels and sequences Supporting artistic direction defined by the Art Director Lighting decisions directly influence gameplay clarity and emotional tone within VR experiences, making this a highly collaborative role. Gameplay-Focused Lighting Design The selected candidate will help implement lighting that supports player navigation and interaction flow. Responsibilities include: Designing “golden path” lighting to guide players through objectives Highlighting interactive elements and points of interest Supporting gameplay readability through directional illumination Ensuring lighting improves player comfort within immersive spaces Effective gameplay lighting is essential to maintaining intuitive navigation inside VR environments. Cross-Department Collaboration Lighting Artists at Studio Elevation work closely with multiple development disciplines. Collaboration partners include: Art Directors Environment Artists Technical Artists Level Designers Rendering Engineers This collaborative structure ensures lighting remains aligned with artistic goals and technical performance requirements across platforms. Documentation & Pipeline Support Additional responsibilities include: Maintaining lighting documentation Supporting workflow consistency across scenes Aligning lighting implementation with studio pipeline standards Assisting with lighting optimization strategies Ensuring reproducibility across production stages Documentation supports efficient iteration across large production environments. Required Skills & Qualifications Applicants should demonstrate both artistic lighting expertise and technical awareness of real-time production pipelines. Core Technical Skills Candidates must have: Proficiency with Unreal Engine lighting workflows Experience working with baked lighting pipelines Understanding of physically based rendering (PBR) workflows Knowledge of HDRI lighting setup techniques Familiarity with material-lighting relationships Experience optimizing lighting for performance-sensitive platforms These capabilities ensure lighting solutions remain visually strong while meeting VR performance constraints. Rendering & Optimization Awareness Lighting optimization plays a critical role in VR development pipelines. Candidates should demonstrate experience with: Lightmap workflows Frame-rate optimization strategies Platform-specific lighting adjustments Efficient bake-time management Performance balancing across multiple hardware targets Optimization experience is especially valuable when working with standalone VR devices. Preferred (Nice-to-Have) Skills While not mandatory, the following experience is considered beneficial: Familiarity with Adobe Photoshop for texture editing support Knowledge of Substance Designer Technical art exposure related to lighting workflows Understanding of advanced material lighting modes Experience supporting environment-art lighting integration pipelines These additional skills help candidates contribute more broadly across production stages. Experience Requirements Typical candidates for this role will demonstrate: Professional lighting experience in game development pipelines Familiarity with Unreal Engine scene-lighting workflows Experience supporting performance-optimized environments Understanding of multi-platform lighting implementation Ability to collaborate within structured production teams Prior experience working in VR pipelines is advantageous but not strictly required. Remote Work Structure This role operates under a fully remote UK-based structure. Applicants must: Be legally eligible to work within the United Kingdom Be located within the UK during employment Maintain availability for collaboration across studio schedules Studio Elevation’s remote structure supports flexible working while maintaining strong communication across departments. Salary & Benefits Overview Compensation for this role is competitive and dependent on experience level, portfolio strength, and technical specialization within real-time lighting workflows. Benefits offered by nDreams include: Flexible working hours Birthday leave entitlement Additional wellness “duvet days” Dedicated personal development time Pension scheme participation Private health insurance support Life cover benefits Generous holiday allowance Regular studio social events 🎮 These benefits support both professional growth and personal wellbeing. Studio Culture & Inclusion nDreams is committed to building a workplace culture grounded in respect, inclusion, and accessibility. The studio actively supports: diversity across teams accessible hiring practices inclusive production environments equitable career opportunities representation within the games industry Applicants requiring reasonable adjustments during recruitment processes are encouraged to request support at any stage. Application Process Applicants interested in joining Studio Elevation as a Lighting Artist should prepare: Updated CV Portfolio demonstrating lighting work in Unreal Engine Examples of real-time environment lighting (preferred) Optimization workflow experience (if available) Shortlisted candidates may be invited to technical discussions aligned with production requirements.

nDreams hiring 3D Character Artist, UK

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nDreams, one of the world’s most pioneering and established VR development studios, is seeking a visionary Lead or Principal Character Artist to join our Elevation team. As the creators of immersive experiences like Ghostbusters: Rise of the Ghost Lord and Synapse, we are looking for an artistic powerhouse to set the benchmark for character quality on an exciting new project. This role is a perfect blend of high-level creative leadership and hands-on technical craftsmanship, designed for an artist who wants to shape the “soul” of a project’s cast. Executive Job Summary: Lead / Principal Character Artist Category Specification Company Name nDreams (Elevation Studio) Position Title Lead / Principal Character Artist Employment Type 12-Month Fixed-Term Contract (Full-Time) Working Hours 37.5 Hours per week Location Fully Remote (Must reside within the United Kingdom) Salary Range Competitive (Commensurate with senior-level experience) Sector Virtual Reality (VR) / Game Development Benefits Highlights Flexible hours, Duvet days, Birthday off, Health insurance About nDreams & Elevation nDreams has evolved from an independent studio into a global leader in the VR space. We are dedicated to creating the most immersive games on the planet, and the Elevation team is at the forefront of this mission. We believe that the best games are made by diverse, happy, and safe teams. Our culture is centered on respect, wellbeing, and balance, ensuring that every artist has the opportunity to bring their most authentic self to work. The Role: Lead / Principal Character Artist In this pivotal role, you are not just creating assets; you are defining a visual legacy. You will set the quality bar for character art across the entire project, ensuring that every character—from protagonist to background NPC—is cohesive, visually stunning, and optimized for high performance on target VR hardware. This position requires a “player-coach” mentality. You will collaborate with directors to shape the artistic vision, while also diving into the production pipeline to refine workflows and mentor the next generation of character artists. Key Responsibilities and Strategic Goals 1. Artistic Vision & Quality Benchmarking Setting the Standard: Establish and uphold a high-quality bar for character art, ensuring every model aligns with the project’s established art direction. Visual Direction: In close collaboration with Art Leadership, you will help define the look, feel, and material language of the character roster. Consistency Oversight: Review internal and external character assets, providing constructive, actionable feedback to maintain stylistic unity. 2. Pipeline & Workflow Innovation Scalable Systems: Lead the development and improvement of character pipelines, focusing on efficiency and scalability. Technical Excellence: Work alongside Tech Art and Engineering to ensure characters meet strict performance and platform requirements, particularly for the unique demands of VR. Outsourcing Management: Support external efforts by providing detailed briefs, quality checks, and feedback loops to ensure external contributors match internal standards. 3. Leadership & Mentorship Team Development: Support and mentor character artists across various experience levels, fostering a culture of knowledge-sharing and continuous improvement. Cross-Disciplinary Collaboration: Act as the primary liaison for character art when working with Concept Art, Animation, Design, Narrative, and Tech teams. Project Planning: Collaborate with Production to estimate effort, plan milestones, and ensure the character team remains on track for key delivery dates. Requirements and Candidate Profile Core Technical Requirements Industry Tenure: At least 5 years of professional experience in an art role within the games industry, with a focus on character creation. Masterful Portfolio: A high-end portfolio showcasing exceptional skills in character modeling (high and low poly), texturing, and complex material creation. Leadership Track Record: Proven experience contributing to or leading the artistic direction for characters on at least one shipped title. VR/Technical Awareness: A deep understanding of how to balance high visual fidelity with technical constraints (draw calls, poly counts, texture memory). Professional Competencies Communication: Confidence in articulating artistic concepts to both technical and non-technical stakeholders. Workflow Savvy: The ability to design and implement efficient, scalable workflows that empower the whole team. Mentorship Mindset: A genuine interest in supporting others’ growth and contributing to a healthy, innovative team dynamic. “Nice to Have” Attributes Experience shipping games across multiple platforms (PCVR, Quest, PSVR2). Versatility across different art styles, from hyper-realism to stylized aesthetics. Previous involvement in hiring, onboarding, or studio-wide knowledge-sharing initiatives. Why Join the nDreams Team? Beyond the opportunity to work on cutting-edge VR technology, we offer a workplace that truly cares for the individual: Balance & Wellbeing: We provide flexible working hours, “duvet days” for when you just need a break, and your birthday off as standard. Personal Growth: Dedicated time is set aside for your personal development, supported by a generous training budget. Financial Security: An excellent pension scheme, life cover, and competitive salary packages. Social Culture: Regular socials and a community-driven environment, even for our remote team members. The Application Process We want to see the characters you’ve brought to life. Please ensure your application includes a link to your current portfolio or a file showcasing your best work. Application Contact: Please apply through the nDreams careers portal or contact your recruiter directly. Note on Accessibility: If you require reasonable adjustments during the interview process, please email our recruitment team. We are committed to making our industry accessible to all underrepresented communities. Working Remotely in the UK While this role is fully remote, it is limited to candidates currently residing in the United Kingdom. This allows us to maintain a cohesive team rhythm within the same time zone and ensures we can support you with local benefits and equipment. At nDreams, you aren’t just a number; you are a key part of our latest adventure. Help us build the next generation of VR legends!

Roarty Digital | Senior 3D Character Artist

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Roarty Digital is an elite external development studio specializing in high-end character creation for world-class AAA video games and cinematic projects. We are a team of passionate creators who push the boundaries of realism and digital human technology. We are currently seeking an excited, driven, and exceptionally talented 3D Character Artist to join our global team. If you are an 3D Character Artist who obsesses over the micro-details of skin pores, the intricate folds of heavy fabric, and the structural accuracy of human anatomy, we want to see your work. This is a role where you will contribute to “world-class” projects, helping us set the gold standard for real-time character art. Job Overview: Senior 3D Character Artist Category Details Organization Roarty Digital Role Senior 3D Character Artist (Realistic Focus) Location Remote (Global Applicants Welcome) Employment Type Full-Time Experience Requirement 3+ Years in Games or VFX Industry Expected Salary Range $65,000 – $95,000 USD (Based on portfolio and location) Core Software Stack Unreal Engine, Maya, ZBrush, Substance Painter, Marvelous Designer The Vision of the Role At Roarty Digital, the Character Artist is at the heart of our production. You won’t just be “making models”; you will be breathing life into digital humans and creatures. We are looking for an artist skilled in creating highly detailed, real-time assets that blur the line between game-play and cinema. In this position, you will build on your existing skillset while pitching in across all aspects of the character pipeline—from high-poly sculpting and intricate cloth simulation to low-poly optimization and engine-ready material setup. You will work alongside some of the best leads in the business to deliver stunning characters for the industry’s most anticipated titles. EXPLORE LATEST JOBS INDUSTRY LIGHT & MAGIC – ALL OPENINGS Primary Responsibilities as 3D Character Artist 1. High-Fidelity Character Sculpting Anatomical Mastery: Creating realistic human and creature models with a deep understanding of skeletal structure, musculature, and skin tension. Surface Detailing: Utilizing ZBrush or Mudbox to sculpt micro-surface details, including wrinkles, pores, and scars, ensuring the highest level of realism. 2. Advanced Cloth & Costume Creation Marvelous Designer Workflow: Designing and simulating realistic clothing. You must understand how different fabrics drape, fold, and react to body movement. Technical Hard Surface: Creating realistic accessories, armor, and gear that complement the organic character sculpts. 3. Real-Time Pipeline Management Retopology & UVs: Crafting clean, efficient low-poly game meshes that maintain the silhouette of the high-poly sculpt while staying within technical budgets. Texturing & Shading: Creating PBR (Physically Based Rendering) textures in Substance Painter that respond accurately to lighting environments. Unreal Engine Integration: Setting up characters within UE, including material instances, texture optimization, and ensuring the asset looks “stunning” in the final engine environment. 4. Collaborative Production Team Synergy: Actively participating in critiques and team meetings. You are a “team player” who values collective success over individual ego. Communication: Clearly articulating technical hurdles and creative choices to leads and project managers, especially in a remote work environment. Required Skills & Technical Competencies Exceptional Portfolio: A showcase of work that demonstrates a mastery of Realism. We are looking for high-quality, real-time assets that look indistinguishable from film-quality renders. Software Proficiency: * Maya: For scene assembly, retopology, and UV mapping. ZBrush/Mudbox: For organic and high-poly sculpting. Substance Painter: For advanced texturing and material definition. Marvelous Designer: For realistic garment creation. Engine Knowledge: A mandatory, “must-have” understanding of Unreal Engine (UE). The “Real-Time” Mindset: A very strong understanding of the full workflow: Hi-poly to low-poly, baking maps (Normal, AO, Curvature), and material application. Experience: 3+ years of professional experience or a specialized post-secondary education in a related field. Preferred Qualifications (The Plus Factor) While not strictly required, we are highly interested in candidates who possess: Grooming Skills: Knowledge of hair creation for real-time (using XGen, Ornatrix, or UE Groom). Cinematic Experience: Background in creating assets for post-production or high-end cinematic trailers. Cross-Disciplinary Knowledge: A basic understanding of rigging or skinning to ensure your models are “deformation-friendly.” Why Roarty Digital? Roarty Digital offer a culture of excellence, flexibility, and growth. 100% Remote: Work from the comfort of your home, regardless of your time zone, while staying connected through our robust digital pipeline. Top-Tier Projects: Gain credits on world-class AAA games and cinematic IPs. Professional Growth: We encourage our artists to constantly evolve. You will have access to the latest tools and internal workshops. Supportive Environment: We believe in motivation and drive, but we also believe in supporting our artists to prevent burnout. Application & Selection Process Roarty Digital take our hiring seriously. After submitting your application, please be prepared to answer a series of specific questions regarding your software expertise and current status. There are no right or wrong answers—we simply value truthfulness and directness to ensure we are the right fit for your career goals. To Apply, please provide: Link to your Portfolio/ArtStation: (Must highlight realistic characters). Updated Resume: Highlighting your years of experience in the industry. Software Checklist: A brief summary of your proficiency levels in Maya, ZBrush, and Unreal Engine. Join Roarty Digital and help us define the future of digital characters. We look forward to seeing your vision!