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Sharkmob is hiring HR Specialist, Sweden

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Sharkmob was founded in 2017 with a singular mission: to create AAA-quality games that push the boundaries of multiplayer experiences. With our first title, Bloodhunt, and our upcoming tactical extraction shooter, Exoborne, we have established ourselves as a premier developer in the Unreal Engine ecosystem. However, our greatest achievement isn’t just our code—it’s our people. Sharkmob operate under the philosophy that a game studio is only as strong as its crew. In Malmö, we have built a workplace where “having fun” is a core value, not just a poster on the wall. We are an international, inclusive, and highly collaborative group. As our current HR Specialist prepares for parental leave, we are seeking a dedicated professional to step into this vital role for the next 12 months. This is more than a “fill-in” position; it is an opportunity to be the heartbeat of our operations during one of the most exciting phases of our studio’s growth. Job Summary Category Details Company Name Sharkmob Position Title HR Specialist Location Malmö, Sweden Job Type Full-time, Temporary (12-month Parental Leave Cover) Target Start Date Mid-August 2026 Application Deadline May 17, 2026 Salary Range SEK 45,000 – SEK 58,000 per month (Commensurate with experience) Primary Systems HiBob, TeamTailor, Simployer The Role: A Hands-On HR Partnership As our HR Specialist, you will be the “go-to” person for our employees and managers alike. Working closely with the HR Manager, you will handle the full spectrum of people operations. This is a broad, Generalist-style role that requires a high degree of autonomy, a service-minded attitude, and a deep understanding of the Swedish labor market. Your mission is to ensure that while we build complex digital worlds, our physical world—the studio—runs like a well-oiled machine. You will manage the lifecycle of our employees, from their first interview to their long-term career development and benefits administration. Core Responsibilities as HR Specialist 1. Talent Acquisition & Onboarding While Sharkmob have a dedicated recruitment team for specific high-volume needs, you will own and support the full recruitment process for various departments. Partner with hiring managers to define role requirements. Utilize TeamTailor to manage the candidate pipeline and ensure a world-class candidate experience. Oversee the onboarding process, ensuring new “sharks” feel welcomed and integrated from day one. 2. Payroll & Benefits Administration Accuracy and reliability are paramount here. You will: Coordinate monthly payroll processes in collaboration with our external payroll partner. Administer our comprehensive benefits package, including pensions (tjänstepension), health insurance, and wellness grants (friskvårdsbidrag). Act as the primary contact for all employee queries regarding pay and benefits. 3. Work Environment & Compliance Sweden has some of the most robust labor laws in the world, and we take our responsibility seriously. Ensure full compliance with Swedish Labour Law (MBL, LAS, etc.). Drive and support work environment initiatives (Arbetsmiljö) to ensure the physical and mental well-being of our crew. Maintain and update internal policies and employee handbooks. 4. Systems & Process Improvement We don’t believe in “doing things the way they’ve always been done.” Utilize and optimize our HR tech stack, including HiBob (HRIS) and Simployer. Identify bottlenecks in our HR workflows and implement smarter, more efficient ways of working. Manage the HR inbox, providing timely and empathetic support to all internal stakeholders. 5. Coaching & Advisory You will act as a trusted advisor to our managers, helping them navigate: Employee relations and conflict resolution. Performance management and feedback loops. Strategic team planning and organizational changes. Requirements: Who You Are Professional Background Experience: You possess a minimum of 5-7 years of experience in an HR Specialist, Generalist, or Human Resources Business Partner (HRBP) role. Legal Expertise: You have a solid, working knowledge of Swedish Labour Law. You are comfortable navigating union discussions and statutory requirements. Education: A Bachelor’s degree in Human Resources, Business Administration, or a related field is required. Language: As we are a global studio, professional fluency in English is essential. Swedish is a significant advantage for dealing with local authorities and vendors. Technical Skills Hands-on experience with modern HRIS and ATS platforms. If you have worked with HiBob, TeamTailor, or Simployer, you will be able to hit the ground running. Proficiency in the Microsoft Office suite (specifically Excel for payroll coordination). Soft Skills Service-Minded: You genuinely enjoy helping others succeed. Structured: You can manage a diverse workload without letting details slip through the cracks. Proactive: You don’t wait for a problem to arise; you anticipate needs and act on them. Discretion: You handle sensitive and confidential information with the utmost integrity. Why Join Sharkmob? The Environment Working in the gaming industry is unlike any other field. You are surrounded by artists, engineers, and storytellers. The energy in the Malmö studio is palpable, especially as we move toward the launch of Exoborne. The Benefits (The “Sharkmob Perks”) Six Weeks of Vacation: We value rest as much as we value work. Wellness Grant: A generous annual allowance for fitness and health activities. Parental Leave Top-Up: Since you’ll be covering a parental leave, you’ll appreciate that we are a family-friendly employer that supports parents. Social Events: From studio-wide parties to smaller team-building activities, we make sure our “fun” value is lived daily. Relocation Support: While this is a temporary role, we offer assistance for those moving within Sweden to join us. Additional Information & Application Process Duration: This is a fixed-term contract for 12 months, covering a parental leave. Start Date: We prefer a handover period starting in mid-August. Objective Hiring: To ensure we find the best fit regardless of background, we use objective testing. If you move forward in the process, you will be invited to complete: A Personality Test. A Logical Ability Test. How to Apply Please submit your CV and Cover Letter in English via our career portal. In your cover letter, please highlight your experience with Swedish labor law and any HR systems you have mastered. Last Day to Apply: May 17, 2026. Final Thought: Become a Part of Our Crew At Sharkmob, we are committed to building … Read more

Sharkmob is hiring Build Engineer, Sweden

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Job Summary Category Details Company Name Sharkmob Position Title Build Engineer Location Malmö, Sweden Employment Type Full-time, Permanent Relevant Experience Junior to Mid-Level (Open to various backgrounds) Salary Range SEK 42,000 – SEK 65,000 per month (Commensurate with experience) Technical Focus CI/CD, Unreal Engine 5, Automation, Source Control Introduction: Revolutionizing the AAA Pipeline At Sharkmob, we believe that the quality of a game is intrinsically linked to the quality of the tools and pipelines used to create it. We are currently deep in the development of Exoborne—a tactical, open-world extraction shooter that demands a robust, high-performance infrastructure. To support this vision, we are looking for a Build Engineer who is passionate about eliminating developer friction and optimizing the “inner loop” of game creation. Whether you are a seasoned DevOps professional or a promising engineer early in your career with a fascination for automation, we want to hear from you. Your work will directly impact our ability to iterate faster, test smarter, and ultimately ship a world-class gaming experience. The Role: Engineering the Engine’s Delivery You will join our Engineering Team, a multidisciplinary group that serves as the technical backbone of the studio. As a Build Engineer, your primary objective is to make the process of building, packaging, and publishing the game as invisible and stable as possible. You are the mechanic for the factory that builds the game. Key Areas of Impact Pipeline Design: You will collaborate with Lead Engineers to architect CI/CD flows that handle the massive data requirements of an Unreal Engine 5 project. Tooling Innovation: We aren’t afraid to move away from “the way things have always been done.” You will have the agency to select, build, or extend tools to solve unique bottlenecks. Friction Reduction: Every minute an artist or programmer waits for a build is a minute lost to creativity. You will hunt down inefficiencies and automate manual tasks to give that time back to the team. Core Responsibilities as Build Engineer Automated CI/CD Workflows: Design and maintain the pipelines that compile code, cook assets, and run automated tests. You’ll ensure that every “push” to source control is validated and ready for the next stage of production. Release Management: Manage the packaging and publishing process for various platforms (PC and Console), ensuring stability across multiple environments. Unreal Engine 5 Integration: Work within the UE5 ecosystem to extend engine functionality, specifically focusing on build scripts (UAT/UBT) and automated testing frameworks. Custom Tooling Development: Develop internal utilities using C# or Python to simplify complex workflows for the wider dev team. Infrastructure as Code (IaC): Assist in managing build agents and server configurations, ensuring the infrastructure is scalable and reproducible. Cross-Team Collaboration: Act as a service-minded partner to all departments, helping troubleshoot build errors and educating the team on best practices for source control and automation. Professional Requirements as Build Engineer The Essentials A Curious Mindset: You are naturally inclined to ask “How can we make this faster?” You have a background in DevOps, QA, platform engineering, or a related field (even if through personal projects). Programming Proficiency: Solid skills in C# or Python. You should be comfortable writing clean, maintainable code for automation scripts and internal tools. Version Control Mastery: Direct experience with Perforce (Helix Core) or Git. You understand branching strategies and how they intersect with build pipelines. CI/CD Familiarity: Hands-on experience with tools like Jenkins, GitHub Actions, or TeamCity. We value your understanding of the core concepts (triggers, artifacts, agents) over a specific number of years. Communication: You are an effective communicator who can translate technical pipeline issues into understandable language for non-technical teammates. The “Nice to Haves” (Bonus Points) The Gaming Bug: Previous experience in the games industry is a major plus but not required. Engine Knowledge: Familiarity with Unreal Engine 4/5 and its specific build tools. Monitoring & Observability: Experience with solutions like Datadog or Grafana to track build health and server performance. Configuration Management: Experience with Ansible, Chef, or Puppet for automated environment setup. Who We Are: The Sharkmob Culture Sharkmob was founded by a group of industry veterans who wanted to do things differently. Since 2017, we have grown into a studio that balances high-end AAA ambitions with a flat, approachable organizational structure. We are based in Malmö, Sweden, a city known for its vibrant game dev scene and high quality of life. At Sharkmob, we value: Shared Ownership: We want you to feel like a part-owner of the project. Your ideas matter. Diversity: Our crew comes from all over the world, bringing a wide range of perspectives that help us make better games. The Long Game: We prioritize sustainable development. We want you to be healthy, happy, and productive for years to come. The Perks: Why Join the Crew? Financial & Security Performance Bonuses: Annual bonuses based on personal performance. Profit Sharing: A 10% profit-sharing scheme where the crew directly benefits from the studio’s success. Pension & Insurance: Comprehensive pension plans and private health insurance. Paid Overtime: We respect your time. Any overtime required is fully compensated. Health & Balance Six Weeks Vacation: We offer more than the standard to ensure you have plenty of time to recharge. Wellness Allowance: SEK 5,000 annually for gym memberships, massages, or sports, plus one hour of exercise during work hours every week. Parental Leave: Sweden offers world-class parental leave (480 days), and we fully support our team in taking that time. Work Environment Flexible Hours: Start your day in a way that fits your life. Central Office: Located in a renovated, modern space in central Malmö with ergonomic desks and equipment tailored to your needs. Social Life: Frequent team events, from gaming tournaments to studio-wide celebrations. Relocation Support: Moving from abroad? We provide comprehensive help to get you settled in Sweden. Malmö: Your New Home Malmö is the perfect blend of a big city and a cozy town. It is one of the most international cities in Europe, located just a 35-minute train ride from Copenhagen. As an engineer here, you’ll be … Read more

Sharkmob is hiring Senior Gameplay Animator, Sweden

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Founded in 2017, Sharkmob is a studio driven by a singular ambition: to take multiplayer gaming to new heights. Based in the creative heart of Malmö, Sweden, we operate on the belief that a healthy work environment is the secret ingredient to a legendary game. We don’t just “crunch” out products; we foster a culture of shared ownership where every developer—regardless of tenure—is empowered to make smart decisions and lead with a positive attitude. We are a diverse crew of industry veterans and hungry young creatives. Having successfully launched Bloodhunt, we are now deep in the development of Exoborne, a high-stakes, open-world tactical shooter set in an apocalyptic United States. We need a Senior Animator who is ready to tackle the complexities of this ambitious project and help us define the future of the genre. Job Overview Category Details Company Name Sharkmob Position Title Senior Animator (Gameplay) Location Malmö, Sweden Job Type Full-time, Permanent Tech Stack Unreal Engine 5 (UE5) Project Exoborne (AAA Tactical Extraction Shooter) Salary Competitive (Based on seniority & Swedish market standards) Core Values Shared Ownership, Professionalism, and Fun The Role & Responsibilities As a Senior Animator, you will be a cornerstone of our Character Visualization team. You aren’t just pushing keyframes; you are an architect of the player experience. You will collaborate daily with VFX artists, Tech Animators, and Game Designers to ensure every movement in our world feels grounded, responsive, and exhilarating. 1. Technical Implementation & UE5 Mastery We are an Unreal Engine 5 studio. You will be responsible for: Setting up and maintaining complex Animation Graphs and State Machines. Integrating character systems that react dynamically to the environment (IK, Motion Warping, etc.). Ensuring the performance and optimization of animations for a high-intensity multiplayer environment. 2. Motion Capture Direction Authentic movement is vital to the realism of Exoborne. You will take a lead role in: Directing MoCap sessions, working with actors to capture the nuance of survival and combat. Translating raw data into polished, high-fidelity gameplay assets that maintain the character’s personality. 3. Mentorship & Leadership Being “Senior” at Sharkmob means being a force multiplier for the team. You will: Mentor junior and mid-level animators, helping them refine their technical and artistic craft. Contribute to the evolution of our animation pipeline, identifying new tools or workflows that increase quality and efficiency. Requirements: What You Bring We are looking for a professional who balances artistic flair with technical rigor. To thrive in this role, you should possess: AAA Experience: You have shipped at least one major AAA title on PC or Console as a gameplay animator. You understand the rigors of a full production cycle. Engine Confidence: You are highly proficient in Unreal Engine 5 (or a similar high-end proprietary engine) and understand the relationship between animation logic and game design. The Art of the “Feel”: You have a deep understanding of weight, timing, and responsiveness—knowing exactly how to make a character feel “right” in the player’s hands. Collaborative Spirit: You thrive in a team where coworkers “enable” each other. You believe that setting your colleagues up for success is just as important as your own tasks. Passion: You have a genuine love for games, mechanics, and the storytelling power of movement. Why Malmö? Why Sharkmob? Sharkmob isn’t just a place to work; it’s a place to grow. We offer: A Supportive Culture: We value professionalism but never at the expense of fun. We work hard because we love what we do, not because we’re forced to. Relocation Support: We are looking for the best talent globally and offer assistance to help you make your home in the beautiful, coastal city of Malmö. State-of-the-Art Tools: Access to the latest technology and a dedicated MoCap department to bring your visions to life. The Project: Exoborne Joining us now means helping shape Exoborne. This project requires high-level problem-solving: how does a character move through apocalyptic forces of nature? How does an “Exo-suit” impact the weight of a jump? You will be at the forefront of answering these questions. How to Apply If you’re a talented animator who values teamwork, trust, and creativity, we want to hear from you. Please submit your showreel (demonstrating gameplay animation), a CV, and a short note about why you’re a fit for Sharkmob.

MachineGames hiring Senior UI/UX Programmer, Uppsala

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MachineGames, the award-winning studio recognized for redefining first-person action through the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior UI/UX Programmer to join our world-class engineering team. In this role, you won’t just be building menus; you will be the architect of the player’s gateway to our worlds. We believe that a seamless, immersive UI is critical to narrative storytelling. You will be responsible for the architecture and implementation of UI/UX features where quality and end-user experience are the guiding stars. Working closely with designers, artists, and engine programmers, you will carry features from early concept to final polish, ensuring that every interaction feels visceral and intuitive. Job Overview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Senior UI/UX Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Comprehensive support provided (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 850,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010, MachineGames is a studio of seasoned, passionate developers recognized for a unique creative vision. We specialize in fusing intense gameplay with immersive narratives within beautifully detailed worlds. Our studio culture is famously “down-to-earth” and free from big egos. We believe in the power of the team and maintain a transparent, collaborative environment where every voice matters. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. With a historical heritage reaching back to pre-medieval times, Uppsala offers a high quality of life, blending ancient charm with modern innovation. Core Responsibilities As a Senior UI/UX Programmer, you report to the Lead UI Programmer and serve as a technical pillar for the UI department and the studio at large. 1. Architecture & C++ Implementation System Design: Architect and implement UI/UX features that are stable, high-performance, and highly usable. Code Excellence: Build and maintain well-engineered C++ code, ensuring that the final player experience matches the vision of the UX design team. Guideline Stewardship: Maintain the high level of quality for UI and gameplay systems available in current and future MachineGames productions. 2. Cross-Functional Collaboration Interdisciplinary Liaison: Collaborate with directors, designers, and artists to discuss technical constraints and determine the possibilities for various features. Problem Solving: Identify, communicate, and resolve UI-related issues, taking the needs of multiple stakeholders into account. Tooling Support: Act as a pillar for other teams, testing features and finding ways to make the everyday work of designers and artists easier and more efficient. 3. Leadership & Mentorship Code Review: Participate in and lead code reviews to maintain studio standards for clean, professional, and well-commented code. Tutoring: Mentor and guide more junior team members, leading by example and fostering a culture of continuous improvement. Process Innovation: Constantly look for ways to improve internal processes. You are someone who isn’t satisfied with the status quo and proactively suggests solutions to technical challenges. Candidate Qualifications We are looking for a self-propelled engineer who can bridge the gap between technical logic and artistic intuition. Professional Experience: Minimum of 1 shipped AAA title credited as a Senior UI/UX Programmer or equivalent seniority. C++ Mastery: Excellent C++ skills with a focus on writing clean, professional, and maintainable code. Mathematical Foundation: A solid understanding of linear algebra as it applies to 2D and 3D UI rendering and transformations. Framework Expertise: Demonstrated experience in writing software using modern UI/UX frameworks within a game engine environment. Soft Skills: High-level communication skills (English). You must be an active listener who can provide constructive feedback and collaborate across different time zones and disciplines. Independence: You are self-motivated and capable of driving features forward with minimal supervision. Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We believe in clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the game. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Why Join Us in Sweden? Sweden offers one of the best qualities of life globally, and MachineGames ensures your relocation is stress-free. Full Relocation Support: We handle the heavy lifting for non-EU citizens, including work permit applications and moving logistics. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time outside the office. Historic Inspiration: Work in a city where 1,000 years of history meet a modern, international lifestyle. How to Apply If you are a passionate programmer who wants to build the interfaces that guide players through the next generation of AAA immersive games, we want to hear from you. Please submit your CV and any relevant portfolio links showcasing your UI architecture or implementation work. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do.

MachineGames hiring Render Programmer, Uppsala 2026

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MachineGames, the acclaimed developer behind the modern Wolfenstein saga and the critically lauded Indiana Jones and the Great Circle, is seeking an experienced Render Programmer to push the boundaries of real-time visuals. In this role, you will be a key architect of the visual experience. We are looking for an engineer who thrives at the intersection of high-level artistry and low-level hardware optimization. You will build, optimize, and maintain GPU-driven rendering systems that bring our immersive, narrative-driven worlds to life. If you have a passion for profiling performance, identifying bottlenecks, and ensuring that cutting-edge visual features scale across a wide range of hardware, you belong in our engine room. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Render Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site Relocation Support: Comprehensive support (Visa / Work Permit & moving assistance) Estimated Salary: 700,000 SEK – 880,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Since our inception in 2010, MachineGames has been recognized for a unique creative vision: the ability to fuse visceral, intense first-person gameplay with deeply immersive narratives. We are a studio of seasoned, passionate developers who value a “down-to-earth” approach. Our culture is free from big egos; we believe the best technology is born from collective effort and a shared commitment to excellence. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a rare combination of pre-medieval historical heritage and a cutting-edge modern tech scene, providing a stable and inspiring environment for world-class game development. Core Responsibilities As a Render Programmer, you will take ownership of the rendering pipeline, working closely with artistic departments to ensure our games look as good as they play. 1. System Architecture & Implementation GPU-Driven Systems: Design and implement new rendering systems from the ground up, balancing the need for extreme visual quality with strict performance requirements. Hardware Scalability: Ensure that all rendering features are robust and performant across a diverse range of hardware configurations and console platforms. Feature Development: Participate in high-level discussions regarding new features, providing technical feasibility assessments and innovative solutions. 2. Profiling & Optimization Bottleneck Identification: Use industry-standard profiling tools to find and eliminate performance bottlenecks in both the CPU and GPU. Continuous Improvement: Stay at the forefront of rendering research, evaluating new techniques (such as Ray Tracing, Frame Generation, or advanced Upscaling) and determining how they can be integrated into our proprietary technology. 3. Cross-Disciplinary Collaboration Artistic Support: Collaborate daily with the Lighting, VFX, and Environment Art departments to provide the tools and shaders necessary to realize their artistic vision. Technical Guidance: Take full ownership of your code, providing documentation, guidance, and support to the artists and designers who utilize your systems. Candidate Qualifications We are looking for a self-motivated team player with a strong work ethic and a deep understanding of modern graphics pipelines. Professional Experience: You must have at least one shipped AAA title credited as a Render Programmer (or equivalent seniority). Programming Mastery: Strong C++ skills are essential. You should be comfortable writing high-performance, maintainable, and thread-safe code. Shader Languages: Proficient in HLSL or GLSL, with a deep understanding of the graphics pipeline and modern GPU architecture. Mathematics: Excellent 3D math skills (linear algebra, trigonometry, and calculus) as applied to computer graphics. Profiling Tools: Comfortable using tools such as PIX, Nsight, or RenderDoc to diagnose and fix rendering issues. Communication: Excellent oral and written communication skills in English are required to navigate our international team environment. Preferred Skills Education: A BS in Engineering, Computer Science, Mathematics, or comparable professional experience. Proprietary Tech: Prior experience working with idTech or other high-end proprietary game engines is a significant advantage. Low-Level Knowledge: Experience with modern graphics APIs (Vulkan, DirectX 12, or console-specific APIs). Our Cultural Foundation Our studio’s success is built on six core values that guide our daily interactions: Team Performance: We prioritize the collective success of the studio over individual accolades. Open Door Policy: We encourage transparency and accessibility at every level of the organization. Reliability: We pride ourselves on delivering what we promise to our colleagues and our fans. Actionable Feedback: We believe in providing clear, constructive critiques to help everyone grow. Ownership: We practice personal accountability for our code and its impact on the final product. Learning from Failure: We view mistakes as an essential part of the iterative process and an opportunity to improve. Life in Sweden & Benefits Moving to Sweden offers a world-class quality of life, and MachineGames is committed to supporting your transition. Relocation Package: We provide comprehensive assistance for non-EU citizens, including work permit applications, travel, and logistics support. Work-Life Balance: Benefit from Sweden’s famous work-life balance, including 25+ days of paid vacation and generous social benefits. Historical Inspiration: Work in a city where Viking history meets modern innovation, all while being a short train ride away from the capital. Application Requirements To apply, please provide your CV and a Cover Letter in English. We are specifically interested in hearing about the technical challenges you have overcome in previous rendering projects and your philosophy on balancing visual fidelity with performance. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion in everything we do and welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Senior AI Programmer, Uppsala

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MachineGames, the award-winning developer behind the modern Wolfenstein saga and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior AI Programmer to help define the intelligence and behavior of our next generation of characters. In this role, you will be a vital part of a high-caliber engineering team dedicated to pushing the boundaries of immersion. We aren’t just looking for someone to write code; we are looking for an architect of experience—someone who understands how NPC behaviors, navigation, and decision-making systems translate into a “crunchy,” satisfying, and narrative-rich gameplay loop. If you are a C++ expert with a passion for creating believable adversaries and companions, we want to hear from you. Senior AI Programmer Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior AI Programmer Category / Type: Engineering / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & moving assistance) Estimated Salary: 720,000 SEK – 900,000 SEK annually (Based on 2026 senior engineering benchmarks) About MachineGames Founded in 2010 by industry veterans, MachineGames has a legacy of fusing intense first-person action with deep, cinematic storytelling. We are part of the ZeniMax/Bethesda family and operate with a “down-to-earth” philosophy. Our studio is free from big egos; we believe that the best technology is built through collaboration, honesty, and a shared commitment to quality. Our headquarters is located in the heart of Uppsala, a historic university city just 40 minutes north of Stockholm. Uppsala offers a unique blend of pre-medieval heritage and modern Swedish innovation, providing an inspiring and stable environment for long-term career growth. Core Responsibilities As a Senior AI Programmer, you will report to the Lead Game Programmer and act as a subject matter expert in artificial intelligence while maintaining the versatility of a generalist engineer. 1. Architecture & Implementation High-Performance Code: Architect and implement AI features in C/C++ that are optimized for CPU, GPU, and memory efficiency. System Development: Beyond AI, you will extend and debug tools, physics, animation, and gameplay code, ensuring all systems respect platform constraints and design intent. Problem Solving: Construct elegant solutions for unforeseen design challenges in a timely manner, ensuring the project stays on track without sacrificing quality. 2. Quality & Code Stewardship Code Review: Review code written by programmers across the studio, providing insightful feedback to improve maintainability and performance. Clean Code: Write professional, well-commented, and maintainable code that serves as a standard for the rest of the team. Mentorship: Help guide and mentor less experienced team members, fostering a culture of technical excellence. 3. Proactive Innovation Tooling: Modify and extend the tools pipeline as necessary to empower designers and animators. Emerging Tech: Proactively suggest and implement new technologies and tools that can improve our internal workflows and the final player experience. Candidate Qualifications We are looking for a seasoned programmer who understands the “full stack” of a modern AAA game engine. Industry Experience: You must have at least one shipped AAA title credited as a Senior AI Programmer (or equivalent seniority) and experience with at least one or two full development cycles. C++ Mastery: Exceptional problem-solving and debugging skills in C++. You should be comfortable diving deep into complex codebases. Mathematics: A strong grasp of 3D mathematics (linear algebra, trigonometry, etc.) as it pertains to game development and character movement. AI Specialization: Demonstrated experience using Havok products (Physics/AI) is essential. Independence: The ability to take ownership of large-scale tasks and work independently while remaining a collaborative team player. Preferred Skills Companion AI: Specific experience designing and implementing complex player companions. Advanced Systems: Experience working with Utility-based AI or Hierarchical Task Network (HTN) systems. Engine Experience: Prior experience with idTech or other high-end proprietary engines is a significant advantage. Our Cultural Values Our everyday work is driven by six core principles: Team Performance: We value the success of the group over individual ego. Open Door Policy: We practice transparency and accessibility across all levels of leadership. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to help each other grow. Ownership: We take responsibility for our code and our contributions. Continuous Learning: We view mistakes as an essential part of the iterative process. Why Move to Sweden? Sweden is renowned for its high quality of life, and MachineGames ensures your transition is seamless. Relocation Package: We support non-EU citizens with work permit applications and provide financial assistance for your move. Work-Life Balance: Benefit from 25+ days of paid vacation, world-class healthcare, and a culture that respects your time away from the keyboard. Historic Uppsala: Live in a city where 1,000 years of history meet a vibrant, modern lifestyle. How to Apply If you are a passionate programmer who wants to build the brains behind the industry’s most immersive characters, we want to hear from you. Please submit your CV along with any relevant code samples or technical blog posts that showcase your AI expertise. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Production Director, Uppsala

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MachineGames, the acclaimed studio behind the modern Wolfenstein series and the critically lauded Indiana Jones and the Great Circle, is seeking a visionary Production Director. This is a high-impact leadership role within our studio. As the head of the Production Department, you will be the driving force behind our development cycles, ensuring that our unique blend of intense first-person gameplay and immersive, narrative-driven worlds is delivered to players with the highest degree of craftsmanship. You will lead a talented team of Producers, reporting directly to the Executive Producer and working in close alignment with the Game Director to transform creative vision into operational reality. Job OVerview Company Name: MachineGames (Part of ZeniMax Media / Bethesda Softworks / Xbox Game Studios) Job Title: Production Director Category / Type: Production / Regular Full-Time Location: Uppsala, Sweden (HQ) Work Model: Permanent On-site Relocation Support: Comprehensive support provided (Visa, immigration, and relocation assistance) Estimated Salary: 950,000 SEK – 1,250,000 SEK annually (Based on 2026 director-level market benchmarks) About MachineGames Since our founding in 2010, MachineGames has established a global reputation for storytelling excellence. We are a studio built by seasoned developers who value a “down-to-earth” approach, free from big egos. We believe that great games are the result of a healthy, transparent, and highly collaborative environment. Located in Uppsala, a vibrant city just 40 minutes north of Stockholm, our studio sits in a location rich with pre-medieval history and academic energy. We provide a workspace where team performance is valued over individual accolades, and where every mistake is viewed as a vital step in the learning process. Core Responsibilities The Production Director is responsible for the health, velocity, and delivery of our internally developed projects. Your mission is to build the framework that allows our creative teams to thrive while maintaining strict adherence to quality and timelines. 1. Strategic Leadership & Roadmapping Vision Alignment: Work closely with the Executive Producer and Game Director to assess the project’s core requirements and ensure the production strategy aligns with the creative vision. Roadmap Definition: Establish high-level timelines, key milestones, and main deliverables for major projects. Execution: Define and refine production strategies to meet budget, time, and quality constraints. 2. Resource & Capacity Management Strategic Planning: Manage the project’s capacity plan. You will decide the optimal balance between internal hiring and external partner contracting to meet production demands. Risk Mitigation: Proactively identify and predict risks to project health. You are expected to develop robust contingency plans to address technical, creative, or logistical hurdles before they impact delivery. 3. Process & Performance Tracking Reporting: Create and oversee production reporting processes. You will ensure leadership has clear visibility into team velocity, progress toward goals, and overall project health. Milestone Delivery: Do what is necessary to ensure game builds for each milestone are delivered on time and at the defined quality bar. 4. Team Development & Mentorship Departmental Growth: Lead and guide the production department, fostering a culture of collaboration and high performance. Craftsmanship: Actively build the skills of the production team, mentoring producers to improve their management techniques and industry knowledge. Candidate Qualifications We are looking for a seasoned leader with a deep understanding of the intricacies of AAA game development and a passion for story-driven experiences. Industry Tenure: 10+ years of professional production experience within the video game industry. Leadership Track Record: At least 7+ years in a leadership role, with 2+ years as a Principal/Lead Producer or Production Director. Experience shipping at least one major title end-to-end is strongly preferred. Methodological Expertise: Mastery of various development methodologies, including Scrum, Kanban, and Waterfall, and the wisdom to know when to apply each. Tool Proficiency: Working experience with industry-standard project management tools such as Jira, Hansoft, and similar platforms. Communication Excellence: You must be an experienced presenter and fluent in English, capable of navigating ambiguous, highly collaborative environments with stakeholders across all disciplines. Genre Affinity: A passion for or experience in developing story-focused, immersive games. Our Values: The MachineGames Culture Our everyday work and long-term goals are driven by six core principles: Team Performance: We value the collective output over individual ego. Open Door Policy: We practice transparency and encourage communication at all levels. Reliability: We deliver what we promise to our colleagues and our players. Actionable Feedback: We provide clear, constructive critiques to foster growth. Ownership: We practice personal accountability for our work and our impact. Growth Mindset: We view mistakes as opportunities to refine our process. Life in Sweden & Benefits Joining MachineGames means moving to a country renowned for its social safety net and quality of life. Relocation Excellence: We offer full support for you and your family, including work permit applications, moving logistics, and initial housing assistance. Uppsala Living: Enjoy a city that is walkable, safe, and family-friendly, offering a perfect blend of historic charm and modern amenities. Comprehensive Benefits: Benefit from 25+ days of paid vacation, generous parental leave, and a robust wellness program designed to keep you healthy and inspired. How to Apply If you are an experienced production leader who thrives in collaborative, high-stakes environments, we want to hear from you. Please provide a detailed CV highlighting your shipped titles and your philosophy on modern game production. MachineGames is an equal opportunity employer. We embrace diversity, equity, and inclusion, and we welcome applicants of all backgrounds, genders, and ages into our family.

MachineGames hiring Senior Environment Artist, Uppsala

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MachineGames, the award-winning studio recognized for redefining the first-person action genre with the Wolfenstein series and the critically acclaimed Indiana Jones and the Great Circle, is seeking a visionary Senior Environment Artist. In this role, you will be more than just a modeler; you will be a world-builder. We are looking for an artist who possesses a deep fascination with material definition and surface detail, someone who can translate a concept into a living, breathing space that tells a story without saying a word. You will work within a tight-knit department under the guidance of our World Art Director, collaborating across disciplines to push the boundaries of what is possible in real-time environments. Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior Environment Artist Category / Type: Art / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Studio) Work Model: Permanent On-site (Hybrid flexibility available) Relocation Support: Full support provided (Visa / Work Permit & relocation assistance) Estimated Salary: 640,000 SEK – 790,000 SEK annually (Based on 2026 senior market data) About MachineGames Founded in 2010 by industry veterans, MachineGames is a studio that values the “craft.” We are a collective of seasoned, passionate developers who believe in fusing intense, visceral gameplay with immersive narratives. Our worlds are famous for their “tactile” feel—the sense that every lever, every stone, and every rusted pipe has a history. Our headquarters is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala is a unique place to live and work, offering a historical heritage reaching back to pre-medieval times alongside a cutting-edge modern tech scene. We also maintain a satellite office in Sundsvall for those who prefer the rugged beauty of northern Sweden. At MachineGames, we operate with a “no-ego” philosophy. We believe that the best creative results come from a place of mutual respect and shared accountability. Core Responsibilities As a Senior Environment Artist, you are responsible for the aesthetic and technical integrity of the game’s world. Your focus will be on high-quality material creation and cohesive environmental storytelling. 1. End-to-End Environment Pipeline Asset Creation: Design and execute high-fidelity 3D assets and modular kits that allow for varied, non-repetitive environment building. Material & Texture Focus: Lead the charge in creating photorealistic textures and PBR materials that react realistically to the game’s lighting. World Building: Take ownership of entire levels, from the initial block-out and architectural layout to final set dressing and large-scale composition. 2. Cross-Disciplinary Collaboration Level Design & Gameplay: Work hand-in-hand with Level Designers to ensure that environments are not just beautiful, but also functional, respecting gameplay flow and player movement. Tech & Lighting: Partner with the technical art and lighting teams to ensure environments are optimized for performance while maintaining the highest possible visual fidelity. VFX & Animation: Coordinate with the “action” teams to ensure environmental destruction or interactive elements are integrated seamlessly. 3. Leadership & Iteration Mentorship: Share your deep industry knowledge with junior and mid-level artists, helping to elevate the skill floor of the entire department. Artistic Refinement: Work with the World Art Director to continually revise and polish environments, incorporating drama and environmental storytelling into every corner of the map. Technical Stewardship: Stay updated on industry advancements (such as photogrammetry or procedural workflows) and help implement them into the MachineGames pipeline. Required Qualifications We are looking for an artist who has spent years honing their craft in the AAA space. Industry Experience: You have several shipped AAA titles under your belt and understand the rigors of a full production cycle. Material Mastery: A standout ability to create textures and materials that define the “look” of a world. You should be an expert in PBR workflows. Visual Hierarchy: A sophisticated understanding of composition, focal points, and how to guide the player’s eye through complex environments. Software Expertise: Expert-level proficiency in industry-standard modeling (Maya/3ds Max/Blender), sculpting (ZBrush), and texturing (Substance Suite) software. Technical Acumen: You understand performance budgets, draw calls, and memory constraints. You can make a level look like a million dollars while it runs at a rock-solid framerate. Communication: Fluency in English is required, as you will be communicating complex artistic and technical ideas to a diverse international team. Preferred Skills Photogrammetry: Experience with scan-based workflows for realistic asset creation. Level Design: A background or strong interest in the mechanical side of level design. Proprietary Engines: Experience working with idTech or other high-end proprietary game editors. Our Cultural Foundation Our studio legacy is built on a set of core values that guide our everyday work: Team over Individual: We prioritize the collective output over personal glory. Open Door Policy: Transparency and accessibility are key to our creative process. Reliability: We deliver on our promises to our players and our teammates. Actionable Feedback: We believe in honest, constructive critique to push quality higher. Accountability: We take full ownership of our successes and our mistakes. Continuous Learning: We grow by analyzing our errors and staying curious about the future of tech. Why Join Us in Sweden? Sweden is consistently ranked as one of the best countries in the world for work-life balance. Relocation Support: If you aren’t currently in Sweden, we make the transition easy. We handle the paperwork for work permits and provide financial and logistical support for your move. Health & Wellness: Access to Sweden’s world-class healthcare system and generous parental leave policies. Historical Inspiration: Work in a city where medieval cathedrals and Viking burial mounds are part of your daily scenery, providing endless inspiration for environmental art. Application Requirements To be considered, please provide a link to your digital portfolio. We are specifically looking for: Examples of full environment scenes (from block-out to final). A breakdown of material work (Substance graphs or texture sheets). Evidence of your ability to handle different architectural styles and themes. MachineGames is an equal opportunity employer. We welcome everyone into our family without regard to race, religion, gender identity, sexual orientation, or age.

MachineGames hiring Senior Gameplay Animator, Uppsala

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MachineGames, the award-winning studio behind the modern Wolfenstein saga and the critically acclaimed Indiana Jones and the Great Circle, is looking for a Senior Gameplay Animator to join our world-class animation team. As a Senior Gameplay Animator, you will be a key architect of the “feel” of our games. We are known for our “crunchy,” impactful first-person combat and seamless transitions between narrative and action. Your mission will be to bring characters—both allies and enemies—to life with a focus on weight, flow, and personality. Job Overview Company Name: MachineGames (MachineGames Sweden AB) Job Title: Senior Gameplay Animator Category / Type: Art / Regular Full-Time Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site (Hybrid flexibility available) Relocation: Full relocation support provided (Visa / Work Permit assistance included) Estimated Salary: 660,000 SEK – 800,000 SEK annually (Based on 2026 senior market benchmarks) About MachineGames Founded in 2010 by industry veterans, MachineGames has grown into a studio recognized for its unique creative vision. We specialize in fusing intense, visceral gameplay with immersive, character-driven narratives, all set within beautifully detailed worlds. MachineGames culture is defined by being “down to earth.” We have a strict “no-ego” policy, where the quality of the game and the health of the team always come first. Based in Uppsala, a historic and vibrant city just 40 minutes from Stockholm, we offer a high quality of life in an environment rich with pre-medieval heritage and modern tech innovation. Core Responsibilities In this role, you will work within a tight-knit department under the supervision of our Lead Gameplay Animator and Animation Director. You will be expected to: 1. Character & Combat Animation NPCs & Players: Create high-quality animations for non-player characters (enemies and companions) as well as the player character in both 1st and 3rd person perspectives. Style & Flow: Ensure all movements possess a sense of “weight” and “impact,” focusing on the flow of combat and the playability of the character. Hand-Key & Mocap: Utilize a blend of expert hand-key animation and motion capture editing to achieve realistic, believable results tailored to specific gameplay needs. 2. Technical Implementation & Iteration Engine Integration: Take full ownership of your assets by implementing them into the game engine and iterating based on gameplay feel and technical feedback. Prototyping: Perform quick animation “block-outs” for gameplay tests to help designers find the “fun” early in the development cycle. Troubleshooting: Identify and resolve animation-related technical issues quickly, working across departments to find efficient solutions. 3. Collaborative Leadership Cross-Functional Synergy: Collaborate daily with programmers, designers, and tech artists to develop better content implementation tools and workflows. Vision Alignment: Help define and maintain the high visual bar for all current and future MachineGames productions. Mentorship: Provide constructive, actionable feedback to peers and contribute to a culture of constant learning. Candidate Qualifications MachineGames is looking for an all-around animator who is detail-oriented but never loses sight of the “big picture.” Experience: You must have shipped at least one AAA title and participated in a full development cycle from pre-production to launch. Technical Mastery: Expert-level knowledge of MotionBuilder is required, particularly in editing and cleaning motion capture data. Basic knowledge of Maya is also essential. Animation Principles: A profound understanding of timing, dynamics, body mechanics, and weight. Problem Solving: You are comfortable adapting to technical dependencies and engine limitations, finding creative ways to maintain quality within performance budgets. Communication: Excellent written and spoken English skills are required to work within our international team. Preferred Skills Creatures & Robotics: Experience animating non-human characters, such as animals, mechs, or fantastical creatures. Engine Versatility: Experience with proprietary editors or established engines like idTech, Unreal, or CryEngine. Academic Background: A Bachelor’s degree in Art, Animation, or Game Development is highly regarded. Fan of the Genre: A strong familiarity with MachineGames’ previous titles and a passion for first-person immersive sims. Our Cultural Values: The MachineGames Way MachineGames is driven by six core values that define our daily interactions and long-term goals: Team Performance Over Individual Performance: We believe the best games are made when we support each other’s successes. Open Door Policy: From the CEO to the interns, everyone is accessible and every voice is heard. Deliver What We Promise: Reliability is the cornerstone of our trust-based culture. Constructive Feedback: We give honest, actionable critiques to help the work reach its potential. Ownership and Accountability: We take pride in our tasks and see them through to completion. Learning from Mistakes: We view failures as opportunities to iterate and improve. Why Move to Sweden? Sweden offers one of the highest standards of living in the world, and MachineGames is committed to helping you settle in. Comprehensive Relocation: We provide a “soft landing” package, including assistance with moving costs, finding housing, and navigating the Swedish immigration system. Work-Life Balance: With 25+ days of paid vacation and generous parental leave, we ensure you have time to enjoy life outside the office. Historic Uppsala: Live in a city that blends 1,000 years of history with a modern university atmosphere. It’s safe, walkable, and perfectly located for weekend trips to Stockholm or the Swedish wilderness. Application Requirements To be considered for this position, you must submit a Demo Reel showcasing your gameplay animation work. We are specifically looking for examples of body mechanics, combat, and transitions that demonstrate your ability to create believable movement in a real-time environment. MachineGames is an equal opportunity employer. We welcome applicants from all walks of life and are committed to creating a respectful, inclusive, and diverse workplace.

MachineGames Senior Lighting Artist, Uppsala

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Thank you for your interest in joining MachineGames, a premier game development studio located in the historic heart of Uppsala, Sweden. We are the architects behind the modern Wolfenstein saga and the creators of the critically acclaimed Indiana Jones and the Great Circle. MachineGames is looking for a Senior Lighting Artist who is as passionate about storytelling as they are about the technical artistry of real-time rendering. At MachineGames, you aren’t just placing lights; you are shaping the mood, guiding the player, and breathing life into beautifully detailed worlds. Job Overview Company Name: MachineGames (Part of the ZeniMax Media / Bethesda Softworks family) Job Title: Senior Lighting Artist Employment Type: Full-time, Permanent Location: Uppsala, Sweden (HQ) or Sundsvall, Sweden (Satellite Office) Work Model: Permanent On-site with Hybrid flexibility Relocation Support: Full relocation support provided (Immigration, shipping, and temporary housing) Estimated Salary: 650,000 SEK – 780,000 SEK annually (Based on 2026 senior market data for Sweden) About MachineGames Founded in 2010, MachineGames has cultivated a legacy of technical excellence and a “no-ego” studio culture. We believe in the power of the team over the individual. Our developers are recognized for their unique ability to fuse intense, “crunchy” first-person gameplay with cinematic, immersive narratives. Our primary studio is located in central Uppsala, a vibrant university city just 40 minutes north of Stockholm. Uppsala offers a perfect blend of pre-medieval heritage and modern Swedish innovation. For those looking for a different pace, we also maintain a satellite office in the scenic coastal city of Sundsvall. Core Responsibilities As a Senior Lighting Artist, you will be a key stakeholder in the visual identity of our games. You will collaborate daily with art, design, and tech teams to ensure that our lighting elevates both the gameplay and the narrative. 1. Visual Storytelling & Atmosphere Gameplay & Cutscenes: Light diverse spaces, from tightly choreographed linear sequences to expansive, open-ended sandbox environments. Artistic Style: Work closely with the Art Director and Lead Artists to maintain a consistent mood and style, ensuring all work hits our high-fidelity visual targets. Versatility: Switch effortlessly between themes—from high-contrast noir to soft, muted palettes, or realistic day/night cycles. 2. Technical Implementation Environment Effects: Place and tune atmospheric effects including volumetrics, light shafts, fog, and reflection probes. Lighting Tech: Implement a mix of static (baked) and dynamic (real-time) lighting setups where appropriate for performance and visual quality. Post-Processing: Drive the final look of the game through expert-level post-processing work and color grading. 3. Research & Documentation Innovation: Research and prototype future lighting solutions to keep MachineGames at the cutting edge of real-time rendering. Guidelines: Create and maintain documentation for lighting pipelines to assist the wider team and ensure technical consistency. Required Qualifications MachineGames is seeking an artist who balances a refined aesthetic eye with a deep understanding of the technical “under-the-hood” mechanics of modern game engines. Artistic Mastery: An excellent understanding of lighting theory, color space, exposure, and Physically Based Rendering (PBR). Cinematic Insight: Familiarity with cinematography and dramaturgy. You should understand how to use light for scene blocking and to manipulate player emotion. Technical Toolkit: Professional experience with 3D graphics software (Maya, 3ds Max, or Blender) and modern game engines (Unreal, Unity, or proprietary tech). Pipeline Knowledge: Thorough understanding of baked lightmaps versus real-time global illumination and HDR workflows. Optimization: The ability to push visual quality to its limit while remaining within the performance constraints of modern hardware and production schedules. Life at MachineGames: Values & Benefits Our studio culture is built on mutual respect and a passion for the craft. We pride ourselves on a flat hierarchy and a collaborative spirit. Our Values Team Performance: We value collective success over individual ego. Open Doors: Transparency and communication are fundamental to our workflow. Accountability: We take ownership of our work and learn openly from our mistakes. Actionable Feedback: We provide clear, constructive critiques to help everyone grow. Perks & Benefits Relocation Assistance: We handle the complexity of work permits (for non-EU citizens) and provide financial support for moving your life to Sweden. Wellness & Health: Comprehensive pension and insurance packages, annual wellness days, and a wellness credit for physical activities. Studio Fika: Weekly “Fika” (the Swedish tradition of coffee and snacks) to socialize with the whole team, plus a daily in-office breakfast bar. Game Culture: Access to a deep library of Bethesda/ZeniMax titles and employee discounts. Swedish Living: Benefit from 25 days of paid vacation, generous parental leave (480 days), and subsidized healthcare/childcare. How to Apply If you are a passionate gamer who wants to push the boundaries of what is possible in real-time lighting, we want to hear from you. Please prepare a portfolio that demonstrates your ability to handle both technical challenges and artistic mood-setting. MachineGames is an equal opportunity employer. We embrace diversity and are committed to creating a respectful, inclusive workplace for all, regardless of race, gender, or background.