festybay

Create Your FestyBay Profile

Triumph Studios Design Internship, Netherlands 2026

Triumph Studios logo

Triumph Studios is offering a Design Internship opportunity for the second half of 2026 at its Delft studio in the Netherlands. This internship is ideal for students pursuing Game Design or closely related disciplines who want to gain real production-level experience within a professional strategy/RPG development environment. The selected intern will support the studio’s Design team across multiple gameplay-focused initiatives, contributing to systems design, level design concepts, and gameplay documentation while learning structured workflows used in modern game production pipelines. This internship provides exposure to collaborative development processes typical of established European studios working on complex strategy and role-playing titles. Job Overview: Design Internship Category Details Company Name Triumph Studios (Paradox Interactive subsidiary) Job Title Design Intern Employment Type Paid Internship Internship Period Second Half of 2026 Duration Minimum 5 months Location Delft, Netherlands Work Mode On-site Department Game Design Industry Video Game Development Eligible Applicants Students enrolled in Dutch or Belgian institutions Portfolio Requirement Mandatory (games, levels, or mods documentation) Primary Game Genres Strategy / RPG Estimated Internship Compensation Compensation Element Details Internship Payment Provided (monthly stipend) Typical Industry Range Approx. €400–€900 per month (varies by academic agreement) Additional Benefits Mentorship, production exposure, studio pipeline experience Internship compensation is structured as a stipend aligned with academic internship frameworks commonly used across the Netherlands and Belgium. Role Overview As a Design Intern, you will work closely with experienced game designers to support development tasks related to gameplay systems, level design experimentation, documentation workflows, and internal testing iterations. This role is particularly suited for students who are passionate about strategy-focused gameplay, RPG systems design, and player experience balancing. Interns are expected to demonstrate initiative, curiosity, and strong communication skills while participating in collaborative development cycles involving artists, programmers, and producers. The internship emphasizes learning through contribution rather than observation, offering hands-on exposure to professional pipelines. The studio especially values candidates with familiarity or enthusiasm for strategy-driven gameplay design philosophies aligned with Triumph Studios’ portfolio. Responsibilities During the internship period, selected candidates will contribute to multiple design-related workflows, which may include: Supporting gameplay system design implementation tasks Assisting with documentation for mechanics and features Contributing to level layout concepts and gameplay flow ideas Participating in internal testing and iteration feedback loops Preparing structured design notes and reports Supporting prototype experimentation activities Assisting with balancing gameplay variables Collaborating with multidisciplinary development teams Translating ideas into production-ready documentation formats Reviewing gameplay experiences from a player-centric perspective Interns may also gain exposure to early-stage ideation pipelines used during feature exploration phases. Required Skills & Qualifications Applicants should demonstrate a strong academic foundation in game design principles combined with practical experimentation experience. Minimum requirements include: Enrollment in a Game Design program or closely related discipline Ability to submit video demonstrations and documentation of games, levels, or mods created Strong written communication skills in English Interest in strategy and RPG gameplay structures Passion for interactive entertainment Availability for a minimum 5-month internship Ability to work on-site in Delft Enrollment in a Dutch or Belgian educational institution Submission of an extensive design portfolio Candidates should be comfortable explaining their design decisions and demonstrating structured thinking through their project documentation. Preferred Qualifications (Nice-to-Have) While not mandatory, the following experience strengthens an application: Designing playable game prototypes Creating strategy or RPG gameplay mechanics Developing mod content for existing games Participating in collaborative student projects Experience using level editors or scripting tools Exposure to balancing mechanics or economy systems Familiarity with iterative gameplay testing workflows Knowledge of player-experience-focused design principles Demonstrated initiative through independent projects is highly valued by the studio. Portfolio Expectations Applicants should provide a portfolio demonstrating both creative thinking and structured design methodology. Recommended portfolio elements include: Gameplay prototypes Level design walkthrough videos Strategy/RPG mechanics documentation Modding projects System balancing examples Design iteration breakdowns Player-experience reasoning Clear explanation of design goals, challenges, and solutions significantly strengthens submissions. Learning Opportunities This internship provides meaningful exposure to real-world production environments and professional expectations within a mid-size European game studio. Interns typically gain experience in: Professional gameplay documentation standards Feature iteration cycles Collaborative cross-disciplinary workflows Strategy and RPG system architecture thinking Prototype-to-production transitions Internal playtesting methodologies Player-centric balancing techniques Agile-style development collaboration structures These experiences help prepare candidates for future roles such as: Junior Game Designer Systems Designer Level Designer Gameplay Designer Content Designer Eligibility Requirements (Important) Applicants must meet the following conditions to qualify: Currently enrolled in a Dutch or Belgian academic institution Studying Game Design or a closely related discipline Able to work on-site at the Delft studio Available for a minimum five-month internship period Able to submit video and documentation of playable design work Applications that do not meet these requirements are typically not considered. Why Join Triumph Studios? Triumph Studios is known for building strategy-focused titles that combine deep gameplay systems with immersive fantasy worlds. Interns joining the design department gain exposure to structured development pipelines used across professional strategy and RPG productions within the broader Paradox Interactive ecosystem. This internship provides: Real production workflow experience Direct mentorship from experienced designers Exposure to complex gameplay systems Opportunities to contribute to meaningful design discussions A strong stepping stone into European game development careers For students aiming to transition from academic training into professional gameplay design roles, this internship represents a valuable opportunity to develop industry-ready experience while working alongside experienced developers in a collaborative studio environment.

Triumph Studios hiring 3D Environment Art Internship

Triumph Studios logo

Triumph Studios, the legendary creators of the Age of Wonders series and a key subsidiary of Paradox Interactive, is opening its doors for a new creative force. We are seeking a passionate and driven 3D Environment Art Intern to join our world-class development team in the historic city of Delft. This is more than just a learning opportunity; it is a chance to leave your mark on sprawling fantasy landscapes and intricate architectural marvels. At Triumph, we don’t just build levels; we craft living, breathing worlds. If you have a “modular mindset,” a love for high-fantasy aesthetics, and the technical prowess to bring static assets to life, we want you in our studio. Job Overview : 3D Environment Art Intern Category Details Company Name Triumph Studios (Paradox Interactive) Role Title 3D Environment Art Intern Job Type Internship (Educational Placement) Duration Minimum 5 Months Location On-site: Delft, Netherlands Estimated Salary/Stipend €400 – €600 per month (Standard NL Internship Allowance) Target Period Second Half of 2026 (H2 2026) The Role: Crafting the Unreal As a 3D Environment Art Intern, you will be deeply embedded within our environment team. You won’t be fetching coffee; you will be building the foundations of our next grand strategy or RPG epic. Your daily workflow will involve the creation of high-quality assets that define the visual identity of our games. Your Core Responsibilities: Asset Creation: Modeling and texturing a wide variety of assets including hero props, modular architectural sets, and organic vegetation. World Building: Assisting in set dressing and terrain generation to create immersive and believable scenes. Technical Integration: Learning the ins and outs of our proprietary custom engine, ensuring that all assets are optimized and look stunning in-game. Collaboration: Working closely with Lead Artists and Designers to ensure visual consistency and gameplay functionality. Sculpting & Texturing: Utilizing ZBrush for high-poly organic and hard-surface sculpting, and the Substance Suite for industry-standard PBR texturing. Candidate Requirements Triumph Studios is looking for students who are ready to bridge the gap between academic theory and professional game development. To be eligible for this internship, you must meet the following criteria: Educational Status: You must be currently enrolled in a Dutch or Belgian educational institution in a relevant field (e.g., Game Design, Fine Arts, 3D Animation). Location: You must be able to work on-site at our studio in Delft. We value the synergy of in-person collaboration, especially for mentorship. Technical Toolkit: Proficiency in Maya, ZBrush, and the Substance Suite (Painter and Designer). Artistic Vision: A strong affinity for fantasy art. We want to see your ability to create magic through stone, wood, and iron. Modular Mindset: Understanding how to build efficiently using tileable textures and reusable mesh kits. Why Triumph Studios? Located in the heart of Delft, Triumph Studios offers a unique blend of a “small-studio feel” with the backing of a global powerhouse, Paradox Interactive. What We Offer: Direct Impact: Your work will be implemented directly into our games. You will see your props and buildings in the final product. Mentorship: Work alongside industry veterans who have shaped the 4X and Strategy genres for decades. The Paradox Ecosystem: Gain insight into how one of the world’s most successful strategy game publishers operates. Culture: We are a team of gamers. We have a relaxed, inclusive atmosphere where creativity is encouraged, and your voice is heard. “At Triumph, we believe the environment is a character in its own right. We are looking for an intern who doesn’t just see a ‘rock’ or a ‘wall,’ but sees a piece of history within a fantasy world.” Portfolio Expectations Your portfolio is the most critical part of your application. We are looking for: High-quality renders showing a clear understanding of PBR workflows. Examples of topology and UV layouts (show us your wireframes!). Evidence of sculpting skill (specifically stone, wood, or organic textures). Bonus points for showing assets within a game engine (Unreal, Unity, or Godot). How to Apply Are you ready to start your professional journey in one of Europe’s most beautiful tech hubs? If you meet the requirements and have a portfolio that proves your passion, we want to hear from you. Contact Information: Please submit your CV and a link to your digital portfolio via the official Paradox Interactive Careers Portal. Triumph Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees and interns. Explore Latest RODEO FX Jobs – All Openings

Triumph Studios hiring 3D Character Art Internship

Triumph Studios logo

Triumph Studios is inviting applications for a 3D Character Art Intern position for the second half of 2026 at its studio in Delft, Netherlands. This opportunity is designed for aspiring character artists who want to gain hands-on experience contributing to production-quality assets used in modern 3D game engines. Interns will collaborate with experienced artists and developers while building characters, props, and supporting assets aligned with fantasy and sci-fi visual styles. This internship offers practical exposure to professional AAA-style pipelines and provides an excellent stepping stone into the game industry for students specializing in character art and digital sculpting. Job Overview: 3D Character Art Intern Category Details Company Name Triumph Studios (Paradox Interactive subsidiary) Job Title 3D Character Art Intern Employment Type Internship (Paid) Duration Minimum 5 months Location Delft, Netherlands Work Mode On-site Internship Period Second Half of 2026 Industry Video Game Development Department Art / Character Art Eligibility Region Students enrolled in Dutch or Belgian institutions Software Requirements Maya, ZBrush, Photoshop, Substance Painter Portfolio Requirement Mandatory Estimated Salary / Internship Compensation Compensation Element Details Internship Payment Provided Estimated Range Approx. €5,000–€9,000 annually equivalent (typical intern range reported for similar roles) Additional Benefits Studio mentorship, production pipeline exposure, industry experience Internship compensation is offered as a stipend rather than a full salary and varies depending on academic agreements and internship structure. Role Overview as 3D Character Art Intern As a 3D Character Art Intern, you will assist the art team in developing high-quality characters and supporting assets for use in a modern proprietary or industry-standard game engine environment. The role is designed to strengthen your understanding of production workflows while improving sculpting, modeling, and texturing skills under professional supervision. You will collaborate closely with senior artists and participate in iterative asset development processes typical of mid-to-large-scale game production studios. Primary focus areas include: Character modeling workflows High-poly sculpting and optimization Texture creation and material development Asset pipeline integration Fantasy and sci-fi visual language interpretation Cross-team collaboration within art pipelines Responsibilities During the internship period, selected candidates will typically: Assist in creating game-ready 3D character assets Support development of props and secondary assets Translate concept art into optimized production models Work within structured asset pipelines Prepare textures using physically based rendering workflows Participate in feedback sessions and iteration cycles Maintain asset quality according to studio standards Learn integration techniques inside modern 3D engines This hands-on production exposure helps interns understand both creative and technical expectations required in professional character art roles. Required Skills & Qualifications Applicants should demonstrate strong fundamentals in character art production and digital sculpting. Minimum expectations include: Strong 3D character modeling abilities Familiarity with fantasy and/or sci-fi art styles Working knowledge of: Autodesk Maya ZBrush Adobe Photoshop Substance Painter Ability to present an extensive portfolio Passion for video games and interactive media Enrollment in a relevant academic program in the Netherlands or Belgium Availability for on-site participation in Delft Commitment to a minimum 5-month internship duration Preferred Qualifications (Nice-to-Have) Candidates with the following experience may stand out: Game modding experience Personal character art projects Participation in student game productions Experience working with real-time pipelines Familiarity with topology optimization Exposure to rigging-ready mesh preparation These experiences demonstrate initiative and practical familiarity with collaborative game development workflows. Learning Opportunities Interns joining Triumph Studios can expect structured exposure to: Professional AAA-style art pipelines Character production workflows Studio critique cycles and mentorship Cross-disciplinary collaboration with designers and programmers Real-time engine asset integration processes Production-level documentation standards This internship is especially valuable for students targeting future roles such as: Junior Character Artist Creature Artist Prop Artist 3D Game Artist Technical Character Artist (entry track) Eligibility Requirements (Important) Applicants must meet all conditions below: Currently enrolled in a Dutch or Belgian educational institution Studying in a relevant art or game development discipline Able to relocate or commute to Delft studio location Available for minimum 5 months Able to submit a strong portfolio demonstrating character modeling skills Applications missing these eligibility requirements are typically not considered. Why Apply to Triumph Studios? Triumph Studios is recognized for developing strategy-focused and fantasy-driven titles within the Paradox Interactive ecosystem. Interns gain valuable exposure to structured development environments and experienced multidisciplinary teams working on complex game productions. This internship represents a strong entry pathway into the European game development industry and helps candidates transition from academic training into professional character art pipelines. EXPLORE ALL LATEST JOBS – APPLY NOW

Associate Producer at Grendel Games, 2026

Grendel Games logo

Are you a master of organization who finds beauty in a well-structured backlog? Do you thrive on transforming complex development hurdles into clear, actionable paths? Grendel Games is seeking an Associate Producer to join our Operations team. In this role, you will be the glue that holds our development cycles together, ensuring that our ambitious Serious Games move from concept to reality with precision and purpose. Job Overview: Associate Producer Category Details Company Name Grendel Games Job Title Associate Producer Employment Type Full-Time (40 Hours per week) Location Leeuwarden, Netherlands (Hybrid: 2 days remote) Salary Range Competitive / Aligned with market standards Primary Toolset ClickUp, Agile/Scrum Methodologies Reporting To Senior Producer Core Mission Process optimization, risk mitigation, and team alignment About Grendel Games: Engineering Meaningful Play Based in a uniquely repurposed historic prison in Leeuwarden, Grendel Games is far from a traditional corporate environment. For over 20 years, we have pioneered the Serious Games movement. We believe that the mechanics of play can be harnessed to solve some of the world’s most pressing challenges. Our portfolio spans across: Healthcare: Developing rehabilitative games that make physical therapy engaging. Sustainability: Creating simulations that drive environmental awareness and behavioral change. Education: Crafting interactive platforms that revolutionize how complex subjects are taught. As an Associate Producer, you aren’t just managing tasks; you are managing the delivery of tools that improve lives. You will join a multidisciplinary ensemble of artists, developers, and designers who rely on your organizational expertise to stay focused on what they do best: creating. The Role: Orchestrating the Development Symphony The Associate Producer at Grendel Games serves as the bridge between high-level project goals and daily execution. You will work in lockstep with the Senior Producer and the CEO to ensure that our development “machine” is well-oiled, transparent, and resilient to the unpredictable nature of game production. Your day-to-day is about clarity. In a studio where multiple projects are often running in parallel, you are the one who ensures every developer knows what their “Definition of Done” is and that every stakeholder knows exactly where a project stands. Key Responsibilities 1. Backlog & Sprint Management Hygiene & Structure: Maintain a meticulously organized backlog. You will ensure tasks are not just present, but clearly defined, properly tagged, and logically linked. Sprint Preparation: Lead the “pre-game” for our sprints. This involves identifying dependencies across disciplines (e.g., ensuring a developer isn’t waiting on an art asset that hasn’t been scheduled) so that sprint planning sessions are efficient and decisive. Tool Advocacy: Take ownership of our production environment in ClickUp, ensuring it remains a “single source of truth” for the entire studio. 2. Blockers & Risk Management Early Intervention: Act as the “early warning system” for the studio. You will identify technical or scheduling bottlenecks before they become critical failures. Escalation: Know when to raise the red flag to leadership regarding scope creep or missed deadlines. Mitigation Strategy: Support the Senior Producer in brainstorming workarounds when a risk threatens a delivery milestone. 3. Execution & Follow-up Support Accountability: Ensure every task has a clear owner. You are the champion of the “What, Who, and When.” Action Tracking: After planning sessions or retrospectives, you capture the “gold”—the key action items—and ensure they don’t get lost in the post-sprint shuffle. Milestone Readiness: Assist the team in prepping for external milestones or testing phases, ensuring all administrative and organizational boxes are checked. 4. Project Planning & Reporting Timeline Integrity: Assist in maintaining long-term project roadmaps, ensuring that the team’s capacity matches the project’s ambition. Concise Reporting: Provide management with high-level updates. You should be able to distill a week of complex development into a brief report highlighting progress, risks, and required decisions. Coordination: Serve as the point of contact for non-content-related coordination between the “engine room” (dev team) and “the bridge” (management/sales). What We Are Looking For We are looking for a professional who views organization as a creative discipline. You are the type of person who finds satisfaction in a perfectly categorized spreadsheet and a “zero-blocker” morning. Required Qualifications: Process Mastery: You have a deep understanding of Agile and Scrum methodologies and know how to apply them flexibly to creative environments. Organizational Prowess: You can track dozens of moving parts, dependencies, and risks simultaneously without losing the “big picture.” Communication: Fluent English is essential. You must be able to communicate clearly, whether you’re writing a technical ticket or presenting an update to the CEO. Proactive Mindset: You don’t wait to be told there is a problem; you go looking for them so they can be solved early. Preferred Qualifications: Industry Experience: Prior experience in game development or software production is a significant advantage. Software Expertise: Direct experience with ClickUp is preferred, but expertise in Jira, Monday.com, or Asana is a great foundation. Serious Games Passion: A genuine interest in how games can be used for education and social good. What We Offer Impactful Work: Your contribution directly supports projects that teach, heal, and inspire. Professional Growth: We provide an annual personal development budget specifically for your growth. Want to get Scrum Master certified? We’ve got you covered. Autonomy: We operate with a flat hierarchy. You are trusted to organize your own work and take ownership of your processes. The Environment: Our studio is located in the Blokhuispoort, a historic prison turned cultural hub. It is a relaxed, innovative, and visually stunning place to work. Hybrid Balance: While we value the energy of being in the studio, we offer the flexibility to work remotely two days a week. A Deep Dive into Production at Grendel To understand the scale of this role, one must understand the complexity of Serious Games. Unlike traditional entertainment games, our projects often have “External Domain Experts”—doctors, professors, or scientists. As an Associate Producer, you will often find yourself coordinating between: The Internal Team: Artists, Coders, and Designers working on the core mechanics. The External Experts: Ensuring their feedback is translated into actionable dev tasks. The End User: Ensuring the project remains accessible … Read more

Graphic Designer at Grendel Games, 2026

Grendel Games logo

Are you a visually driven Graphic designer with a strong pulse on digital trends and a passion for brand consistency? Do you believe that design should not only look beautiful but also drive measurable impact? Grendel Games is looking for a creative powerhouse to join our marketing team in Leeuwarden. This is a unique opportunity to blend high-level graphic design with video editing and UX principles to help shape the future of Serious Games. Job Overview: Graphic Designer Category Details Company Name Grendel Games Job Title Graphic Designer (Marketing) Employment Type Part-Time (32 Hours per week) Location Leeuwarden, Netherlands (Hybrid: 3 Days in-office) Salary Range Competitive / Aligned with market standards (Based on experience) Primary Focus Graphic Design & Campaign Visuals Secondary Focus Video Editing & Short-form Content Tertiary Focus Website UX & Interface Design Sector Serious Games (Healthcare, Education, Sustainability) About Grendel Games: Play with Purpose At Grendel, we don’t just make games; we create catalysts for change. For over two decades, we have sat at the intersection of entertainment and utility, earning an international reputation as leaders in the Serious Games industry. Our mission is to prove that play is the most effective way to learn, heal, and grow. From rehabilitative tools for healthcare to interactive simulations that teach sustainability, our projects have a tangible impact on the real world. When you join our multidisciplinary team of developers, artists, and strategists, you aren’t just a cog in a machine—you are a storyteller helping to translate complex concepts into engaging, human-centric experiences. The Role: Impact-Driven Design As our Graphic Designer (Marketing), you will be the visual voice of Grendel Games. You won’t just be “making things look pretty”; you will be a strategic partner to the marketing department, translating high-level business goals into effective, high-performing visuals. The core of this role involves creating the assets that drive our digital presence. Whether it’s an ad that stops a user mid-scroll, a pitch deck that secures a global partnership, or a website update that clarifies a user’s journey, your work will be the first thing the world sees. Key Responsibilities 1. High-Impact Campaign & Visual Design Ad Creatives: Conceptualize and design performance-driven assets for paid social (LinkedIn, Instagram, Facebook) and Google Display networks. Optimization: Create creative variations for A/B testing, using data-driven insights to refine imagery for better click-through rates. Visual Storytelling: Develop campaign themes that align with specific marketing personas and positioning strategies. 2. Dynamic Video Editing Short-Form Content: Craft engaging Reels, TikToks, or YouTube Shorts that highlight our game mechanics and social impact. Product Demos: Edit gameplay footage and live-action recordings into polished product demos and “how-to” explainer videos. Platform Adaptation: Ensure video content is technically optimized for various platforms (aspect ratios, captioning, and duration). 3. Website UX & Digital Support Interface Elements: Design icons, banners, and layout components that enhance our web presence. Wireframing: Translate UX briefs into functional wireframes, ensuring a seamless flow for our visitors. Hierarchy & Conversion: Use design principles to improve visual hierarchy, Call-to-Action (CTA) placement, and overall page usability. Developer Collaboration: Work hand-in-hand with our dev team to ensure your designs are implemented with pixel-perfect accuracy. 4. Sales, Events, & B2B Collateral Pitch Decks: Design high-end Keynote/PowerPoint presentations that help our sales team close deals with international partners. Event Design: Lead the visual direction for physical events, including booth graphics, roll-up banners, and promotional merchandise. B2B Materials: Create professional whitepapers, case studies, and brochures that communicate the ROI of Serious Games. 5. Brand Stewardship Consistency: Act as the guardian of the Grendel brand, ensuring every piece of content—from an internal memo to a global ad—is “on brand.” Evolution: Help evolve our visual identity as we expand into new markets and sectors. What We Are Looking For Grendel Games value a blend of technical mastery and a “performance mindset.” You are a great fit if you possess: A Stellar Portfolio: You can showcase a diverse range of work, particularly in digital advertising, web design, and social media. Technical Proficiency: Mastery of Adobe Creative Suite (Photoshop, Illustrator, Premiere Pro) and Figma. Experience with the Affinity suite is a plus. Multi-Disciplinary Skills: You are a designer first, but you aren’t afraid to jump into a video timeline or a UX wireframe. UX Sensitivity: You understand that design is about solving problems, not just aesthetics. You know how to guide a user’s eye and simplify complex information. Agility & Communication: You thrive in a collaborative, fast-paced environment. You take feedback constructively and can iterate quickly to meet deadlines. Why Join Grendel? Grendel Games believe that great work is born from a healthy, inspired, and autonomous environment. Here is what we offer: Purpose-Led Work: See the direct results of your labor in games that help children learn or help patients recover. Growth & Learning: We provide a dedicated personal development budget because your growth is our growth. Hybrid Flexibility: We value face-to-face collaboration in our unique Leeuwarden studio (3 days a week) but offer the flexibility to work from home for the remainder. Flat Structure: We hate bureaucracy. You’ll have a high degree of autonomy and a direct line to leadership. A Unique Studio Culture: Work in a creative, multidisciplinary space filled with people who are passionate about gaming and technology. Detailed Expectations and “A Day in the Life” To give you a better sense of the scope of this 1,000+ word profile, let’s look at the lifecycle of a typical project at Grendel Games. Imagine we are launching a new educational game for the sustainability sector. Phase 1: Discovery You sit down with the Marketing Manager to review the campaign brief. You analyze the target audience—school administrators and government officials. You brainstorm how to make “sustainability” look exciting and urgent through a visual mood board. Phase 2: Execution You spend your morning in Figma drafting a new landing page layout. By afternoon, you’ve switched to Premiere Pro to cut a 30-second trailer from raw gameplay footage. Phase 3: Iteration After the first week of ads, the … Read more