
Website Triumph Studios

Triumph Studios is offering a Design Internship opportunity for the second half of 2026 at its Delft studio in the Netherlands. This internship is ideal for students pursuing Game Design or closely related disciplines who want to gain real production-level experience within a professional strategy/RPG development environment.
The selected intern will support the studio’s Design team across multiple gameplay-focused initiatives, contributing to systems design, level design concepts, and gameplay documentation while learning structured workflows used in modern game production pipelines. This internship provides exposure to collaborative development processes typical of established European studios working on complex strategy and role-playing titles.
Job Overview: Design Internship
| Category | Details |
|---|---|
| Company Name | Triumph Studios (Paradox Interactive subsidiary) |
| Job Title | Design Intern |
| Employment Type | Paid Internship |
| Internship Period | Second Half of 2026 |
| Duration | Minimum 5 months |
| Location | Delft, Netherlands |
| Work Mode | On-site |
| Department | Game Design |
| Industry | Video Game Development |
| Eligible Applicants | Students enrolled in Dutch or Belgian institutions |
| Portfolio Requirement | Mandatory (games, levels, or mods documentation) |
| Primary Game Genres | Strategy / RPG |
Estimated Internship Compensation
| Compensation Element | Details |
|---|---|
| Internship Payment | Provided (monthly stipend) |
| Typical Industry Range | Approx. €400–€900 per month (varies by academic agreement) |
| Additional Benefits | Mentorship, production exposure, studio pipeline experience |
Internship compensation is structured as a stipend aligned with academic internship frameworks commonly used across the Netherlands and Belgium.
Role Overview
As a Design Intern, you will work closely with experienced game designers to support development tasks related to gameplay systems, level design experimentation, documentation workflows, and internal testing iterations. This role is particularly suited for students who are passionate about strategy-focused gameplay, RPG systems design, and player experience balancing.
Interns are expected to demonstrate initiative, curiosity, and strong communication skills while participating in collaborative development cycles involving artists, programmers, and producers. The internship emphasizes learning through contribution rather than observation, offering hands-on exposure to professional pipelines.
The studio especially values candidates with familiarity or enthusiasm for strategy-driven gameplay design philosophies aligned with Triumph Studios’ portfolio.
Responsibilities
During the internship period, selected candidates will contribute to multiple design-related workflows, which may include:
- Supporting gameplay system design implementation tasks
- Assisting with documentation for mechanics and features
- Contributing to level layout concepts and gameplay flow ideas
- Participating in internal testing and iteration feedback loops
- Preparing structured design notes and reports
- Supporting prototype experimentation activities
- Assisting with balancing gameplay variables
- Collaborating with multidisciplinary development teams
- Translating ideas into production-ready documentation formats
- Reviewing gameplay experiences from a player-centric perspective
Interns may also gain exposure to early-stage ideation pipelines used during feature exploration phases.
Required Skills & Qualifications
Applicants should demonstrate a strong academic foundation in game design principles combined with practical experimentation experience.
Minimum requirements include:
- Enrollment in a Game Design program or closely related discipline
- Ability to submit video demonstrations and documentation of games, levels, or mods created
- Strong written communication skills in English
- Interest in strategy and RPG gameplay structures
- Passion for interactive entertainment
- Availability for a minimum 5-month internship
- Ability to work on-site in Delft
- Enrollment in a Dutch or Belgian educational institution
- Submission of an extensive design portfolio
Candidates should be comfortable explaining their design decisions and demonstrating structured thinking through their project documentation.
Preferred Qualifications (Nice-to-Have)
While not mandatory, the following experience strengthens an application:
- Designing playable game prototypes
- Creating strategy or RPG gameplay mechanics
- Developing mod content for existing games
- Participating in collaborative student projects
- Experience using level editors or scripting tools
- Exposure to balancing mechanics or economy systems
- Familiarity with iterative gameplay testing workflows
- Knowledge of player-experience-focused design principles
Demonstrated initiative through independent projects is highly valued by the studio.
Portfolio Expectations
Applicants should provide a portfolio demonstrating both creative thinking and structured design methodology. Recommended portfolio elements include:
- Gameplay prototypes
- Level design walkthrough videos
- Strategy/RPG mechanics documentation
- Modding projects
- System balancing examples
- Design iteration breakdowns
- Player-experience reasoning
Clear explanation of design goals, challenges, and solutions significantly strengthens submissions.
Learning Opportunities
This internship provides meaningful exposure to real-world production environments and professional expectations within a mid-size European game studio.
Interns typically gain experience in:
- Professional gameplay documentation standards
- Feature iteration cycles
- Collaborative cross-disciplinary workflows
- Strategy and RPG system architecture thinking
- Prototype-to-production transitions
- Internal playtesting methodologies
- Player-centric balancing techniques
- Agile-style development collaboration structures
These experiences help prepare candidates for future roles such as:
- Junior Game Designer
- Systems Designer
- Level Designer
- Gameplay Designer
- Content Designer
Eligibility Requirements (Important)
Applicants must meet the following conditions to qualify:
- Currently enrolled in a Dutch or Belgian academic institution
- Studying Game Design or a closely related discipline
- Able to work on-site at the Delft studio
- Available for a minimum five-month internship period
- Able to submit video and documentation of playable design work
Applications that do not meet these requirements are typically not considered.
Why Join Triumph Studios?
Triumph Studios is known for building strategy-focused titles that combine deep gameplay systems with immersive fantasy worlds. Interns joining the design department gain exposure to structured development pipelines used across professional strategy and RPG productions within the broader Paradox Interactive ecosystem.
This internship provides:
- Real production workflow experience
- Direct mentorship from experienced designers
- Exposure to complex gameplay systems
- Opportunities to contribute to meaningful design discussions
- A strong stepping stone into European game development careers
For students aiming to transition from academic training into professional gameplay design roles, this internship represents a valuable opportunity to develop industry-ready experience while working alongside experienced developers in a collaborative studio environment.
To apply for this job please visit career.paradoxplaza.com.