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Big Shot Pictures hiring 3D Artist, Los Angeles

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Big Shot Pictures is not just another animation studio; it is a digital-first powerhouse designed to build the franchises of tomorrow. Founded by industry veteran Brian Robbins, the company is strategically positioned at the intersection of traditional theatrical storytelling and the rapidly evolving worlds of gaming, streaming, and digital experiences. With a first-look theatrical distribution deal with Sony Pictures Entertainment and backing from premier investors—including Greycroft, MarcyPen Capital Partners, ValueAct Capital, and CAA—Big Shot Pictures possesses the resources of a major studio with the soul and agility of a tech startup. We are currently seeking a visionary 3D Artist to join our Los Angeles-based team to help us bridge the gap between high-fidelity cinematic art and real-time performance. Job Overview : 3D Artist at Big Shot Pictures Category Details Position Title 3D Artist Company Big Shot Pictures (Founded by Brian Robbins) Location Los Angeles, CA (Full-Time) Salary Range $100,000 – $120,000 per year Primary Software Unreal Engine (Real-time pipeline) & Blender (DCC tool) Project Focus Next-generation animation franchises (Kids & Family content) Key Specialization Stylized assets, real-time performance, and shape language Backing/Partners Sony Pictures Entertainment, Greycroft, CAA, and more The Role: 3D Artist As a 3D Artist at Big Shot Pictures, you will be a cornerstone of our Unreal Engine-first production pipeline. This is a role designed for an artist who understands that the future of animation lies in real-time interactivity and scalability. You will not simply be “making models”; you will be engineering production-ready assets that define the visual language of global franchises. The core of this position involves delivering assets that maintain an incredible level of visual appeal while remaining strictly optimized for real-time constraints. Our current focus is on high-quality content specifically tailored for kids and family audiences. This requires an artist with a sophisticated understanding of shape language, readability, and “appeal”—the intangible quality that makes a character or environment feel alive and relatable. Detailed Responsibilities Real-Time Asset Development Your primary objective is the creation of world-class 3D assets optimized for Unreal Engine. This includes everything from hero props and environmental elements to character-related meshes. You will ensure that every asset you produce is technically sound, meaning clean topology, efficient UV layouts, and optimized vertex counts that don’t compromise the artistic vision. Stylized Visual Storytelling While technical proficiency is vital, your artistic eye is what matters most. You will work across a variety of visual styles, with a heavy emphasis on stylized designs. You must be able to translate 2D concept art into 3D forms that retain their charm, silhouette, and personality when viewed from any angle in a real-time environment. Material and Shader Innovation A 3D model is only as good as its surface. You will be responsible for authoring, implementing, and iterating on materials using Unreal Engine’s sophisticated material system. You should be comfortable building master materials that are flexible, performant, and easy for other team members to utilize. Optimization and Scalability In a real-time environment, performance is king. You will be tasked with the ongoing optimization of assets to ensure they run smoothly across multiple platforms—from high-end theatrical renders to streaming devices and gaming consoles. You will help establish the LOD (Level of Detail) strategies and proxy mesh workflows that allow our productions to scale globally. Technical Integration and Documentation Integration is a key part of the workflow. You will be responsible for importing, setting up, and testing static meshes within Unreal Engine to ensure they behave correctly with lighting and physics. Furthermore, as we refine our pipeline, you will play a critical role in documenting best practices, helping to build a knowledge base that elevates the entire art department. Required Qualifications and Skills Unreal Engine Mastery: You must have a deep, professional-level understanding of Unreal Engine. This includes specific expertise in the static mesh pipeline, the Material Editor, and general engine navigation. DCC Tool Proficiency (Blender): While we respect all artistic backgrounds, our pipeline is built around Blender. You should be highly proficient in Blender for modeling, sculpting, UV mapping, and layout. Modeling Versatility: You are equally comfortable with the precision required for hard-surface modeling (machinery, architecture, vehicles) and the fluid, organic forms required for characters and natural environments. Aesthetic Sensitivity: You possess a strong sense of color, composition, and “readability.” You understand how to simplify complex forms into stylized shapes that “pop” on screen. Collaborative Mindset: You enjoy working in a fast-paced, multi-disciplinary environment. You can take feedback from creative directors and technical leads and turn it into actionable iterations. The Professional “Pluses” Lighting and Rendering: Familiarity with Lumen, Path Tracing, or general real-time lighting setups in Unreal Engine is a significant advantage. Hybrid Pipelines: Experience moving data seamlessly between traditional DCC tools and real-time engines, including knowledge of USD (Universal Scene Description) or Alembic workflows. Multi-Disciplinary Exposure: Previous experience working closely with riggers, animators, or level designers to understand how 3D assets impact the later stages of production. Innovation-Driven: A genuine interest in emerging AI tools, procedural workflows (such as Geometry Nodes), and other technologies that improve asset creation efficiency. Culture and Location Based in the heart of the entertainment industry—Los Angeles, CA—Big Shot Pictures offers a collaborative and forward-thinking work environment. Big Shot Pictures believe in the power of “digital-first” storytelling, which means we value speed, iteration, and creative bravery. Big Shot Pictures is building a studio where the barriers between “film” and “game” disappear. If you are a 3D Artist who is tired of long render times and wants to see your work come to life instantly in a real-time viewport, this is the place for you. How to Apply Candidates should provide a portfolio or demo reel that clearly demonstrates: Stylized 3D Work: Show us your ability to create appealing, readable shapes. Real-Time Execution: Examples of assets running within Unreal Engine. Technical Cleanliness: Wireframes and texture breakdowns that prove your optimization skills. Join us at Big Shot Pictures, and help us create the characters and worlds that the next generation will grow up with.

Riot Games | 3D Animator, VALORANT

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Riot Games is seeking a world-class Animation Artist II to join the VALORANT Premium Content team. In this role, you will be the creative force behind the most coveted assets in the game: the skins. You aren’t just animating weapons; you are crafting first-person experiences that define the “feel” and “satisfaction” of a player’s arsenal. As a member of the VALORANT team, you will breathe life into first-person (FP) animations, ensuring every equip, reload, and inspect feels impactful and unmistakably Riot. You will partner with designers and engineers to balance visual flair with gameplay clarity, delivering content that delights millions of players globally while meeting the highest standards of performance and polish. Job Overview Company Name: Riot Games Product: VALORANT (Premium Content) Position Title: Animation Artist II Employment Type: Full-Time Primary Location: Los Angeles, California, United States Additional Hub: Mercer Island, Washington Core Software: Autodesk Maya Compensation & Diversity Statistics Riot Games is committed to transparency and competitive pay. For our Los Angeles and Mercer Island locations, we offer a comprehensive financial package designed to support long-term wealth and security. Annual Compensation Table Component Range / Benefit Base Salary $109,200 – $153,300 USD Incentive Pay Performance-based incentive compensation Equity Company equity grants included Retirement 401K with company matching Workforce Diversity Statistics Riot Games actively tracks and publishes diversity data to ensure an inclusive environment. According to the most recent Riot Diversity & Inclusion Report: Gender Diversity: Globally, Riot’s workforce is 27.5% female, with a focus on increasing representation in leadership and craft roles. Ethnic Diversity (US): * Asian: 34% White: 43% Hispanic or Latinx: 11% Black or African American: 4% Two or More Races: 6% Player Empathy: Riot prioritizes a “Player First” mindset, seeking candidates who have a personal relationship with gaming to better reflect the diverse global player base. The Mission: Elevating the First-Person Experience Premium skins in VALORANT are legendary for their unique animations. As an Animation Artist II, you are responsible for the tactile feedback of the game. Your animations must feel “responsive” and “satisfying” without ever compromising competitive integrity. Core Responsibilities First-Person Mastery: Create high-quality FP animations for weapon skins, including equips, reloads, firing cycles, and unique “inspect” features. Cross-Disciplinary Synergy: Collaborate closely with the Premium Content art team, engineers, and designers to deliver a cohesive and polished user experience. Iterative Polish: Review animations with the wider team, providing and receiving technical and artistic feedback to ensure the “unmistakably VALORANT” style. Gameplay Balance: Adjust animation assets based on gameplay needs (frame data), artistic direction, and player experience goals. Pipeline Innovation: Work with internal developers to troubleshoot animation logic and ideate new ways to expand the content pipeline. Job Requirements & Qualifications We are looking for an artist who combines technical rigor with a “feel” for action. Required Qualifications Experience: 3+ years of professional experience creating high-quality animations in the gaming industry. Software: Working knowledge of Autodesk Maya or equivalent 3D animation suites. Foundational Skill: A rock-solid understanding of animation principles: timing, weight, posing, anticipation, and impact. Mechanical Knowledge: Deep understanding of body mechanics, acting, and posing for both bipeds and creatures. Collaboration: A proven track record of working within cross-disciplinary teams and a proactive approach to feedback. Desired Qualifications Shooter Expertise: Strong experience with first-person animation, specifically within the shooter or action genre. Style Mastery: Familiarity with stylized animation and the specific “hand-painted” but high-fidelity art direction of VALORANT. Technical Troubleshooting: Familiarity with rigging workflows and the ability to diagnose and resolve technical animation issues within a real-time pipeline. Education: Formal animation training or equivalent professional experience. Riot Perks & Life in the Studio At Riot Games, we put players first, but we also put Rioters first. We believe that a well-supported artist is a creative artist. Work/Life Balance: Riot features an Open Paid Time Off (PTO) policy and flexible work schedules to ensure you can recharge. Health & Family: Comprehensive medical, dental, and vision insurance. We offer parental leave for you, your spouse/domestic partner, and children. Wellness & Insurance: Life insurance, short-term disability, and long-term disability are fully covered. The “Rioter” Experience: Access to internal playtests, gaming lounges, and regular community events that celebrate our players. Legal & Equal Opportunity Riot Games provides equal employment opportunities to all applicants. We do not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity, national origin, age, or veteran status. Note on Criminal History (California/Washington): Consistent with the California Fair Chance Act and the Washington Fair Chance Act, Riot considers qualified applicants with criminal histories. Core duties for this role involving access to sensitive data and safeguarding company assets may be a basis for disqualification based on relevant criminal history to ensure operational security and a safe environment for players. How to Apply To be considered for the VALORANT Premium Content team, please submit: A Compelling Reel: Your reel should showcase a strong foundation in animation principles (weight, impact, and anticipation). First-person weapon animation examples are highly encouraged. Portfolio/Study History: Provide details on your professional experience and any formal studies in animation. Player Statement: Briefly describe your relationship with games and how you embody player empathy.

Eyeline vfx hiring Creature Animator, Los Angeles

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Job Overview Company Name: Eyeline Studios (A Netflix-Invested Global Studio) Job Title: Creature Animator Job Type: Fixed-Term / Contract Work Model: Hybrid (Onsite in Los Angeles / Remote flexibility) Location: Los Angeles, California, USA Annual Salary Range: $120,000 — $160,000 Experience Level: Intermediate to Senior (4+ years preferred) Core Software: Autodesk Maya (Required) Industry: Visual Effects (VFX) / Virtual Production Executive Position Summary Eyeline is seeking a highly skilled and artistically driven Creature Animator to join our premier visual effects team in Los Angeles. This role is designed for an animator who excels at breathing life into complex digital beings, ensuring they integrate seamlessly into high-end live-action environments. At Eyeline, we don’t just move models; we craft performances that resonate with audiences and push the technical boundaries of what is possible in modern cinema. As a Creature Animator, you will be a key contributor to our global team of “risk-takers and perfectionists.” You will be responsible for the nuances of physical motion, weight, and anatomy, working under the guidance of world-class Animation Supervisors to deliver sequences that are indistinguishable from reality. This is a chance to work within a studio backed by significant investment from Netflix, utilizing a cutting-edge pipeline to define the future of virtual production and visual effects. About Eyeline: The Intersection of Art and Technology Eyeline is more than a VFX house; it is a global creative spine consisting of three core pillars: VFX, Studios, and Labs. We partner with the world’s most ambitious storytellers to turn bold visions into stunning realities. Our philosophy is simple: technology should serve artistry, and our people are the soul behind every frame. Through a strategic investment from Netflix, Eyeline has fortified its infrastructure and workforce, allowing us to pioneer new methodologies in virtual production. While we share a deep connection with Netflix, we remain a diverse partner to major studios and independent creators worldwide. We value “coming as you are”—we look for passion, a willingness to take risks, and a commitment to craft above all else. Core Responsibilities 1. Performance and Motion Generation Character Realism: Generate high-quality animation for characters, creatures, and objects that must live within a live-action plate. This requires an uncompromising focus on the “uncanny valley,” ensuring that creature behavior is grounded in real-world physics. Artistic Execution: Work under the direct mentorship and supervision of Animation Leads to translate storyboards and director notes into nuanced digital performances. Anatomical Accuracy: Apply deep knowledge of human and animal anatomy to ensure rigs move naturally, respecting bone structure, muscle tension, and skin sliding. 2. Technical Problem Solving Collaborative Debugging: Identify and solve technical and artistic bottlenecks within the animation pipeline. You will be expected to “debug” your own scenes and collaborate with the Rigging and Pipeline departments to resolve complex issues. System Maintenance: Follow established studio workflows while suggesting improvements to tools and scripts that can enhance the efficiency of the animation team. 3. Production and Deadline Management Workflow Liaison: Communicate effectively with upstream (Layout/Matchmove) and downstream (Lighting/Compositing) departments to ensure assets are handed off correctly. Schedule Discipline: Maintain a rigorous pace to meet production milestones without sacrificing the “perfectionist” quality that Eyeline is known for. 4. Cinematography and Storytelling Camera Language: Utilize an advanced understanding of camera movement, framing, and lenses. Animators at Eyeline must understand how their performance is affected by focal lengths, perspective, and continuity. Blocking and Staging: Assist in the early stages of shot development, including Previs (Pre-visualization), to establish the rhythm and flow of a sequence. Detailed Requirements & Qualifications Educational & Professional Experience Education: A Degree or Diploma in 3D Animation, Fine Arts, or a related field is preferred. Equivalent professional experience in a high-volume VFX environment will also be considered. Industry Tenure: A minimum of four (4) years of experience working specifically on live-action feature films or high-budget episodic content. Portfolio: A strong demo reel showcasing creature work that demonstrates weight, locomotion, and believable “acting” for non-human entities. Technical Skill Set Maya Mastery: Absolute proficiency in Autodesk Maya is a non-negotiable requirement. Secondary Software: Familiarity with Nuke and 3Ds Max is considered a significant asset, particularly for understanding how animation interacts with the final composite. Troubleshooting: The ability to navigate complex scene hierarchies and technical glitches independently. Artistic Competencies Animation Fundamentals: An expert-level grasp of squash and stretch, anticipation, staging, follow-through, and secondary action. Physics and Weight: A background in fine arts or life drawing is highly desirable, as it informs a better understanding of center of gravity, balance, and physical momentum. On-Model Consistency: The discipline to maintain the character’s proportions and “personality” across different sequences and under various lighting conditions. Soft Skills & Attitude Adaptability: The film industry is dynamic. We require artists who can pivot when creative directions shift and who maintain a positive, solution-oriented attitude during “crunch” periods. Communication: Clear, concise communication is essential for our hybrid work model, ensuring that remote and onsite team members stay aligned. The Los Angeles Advantage: Salary and Benefits Eyeline offers a competitive compensation package designed to attract the best talent in the industry. Salary Specifics: For applicants based in Los Angeles, the base salary range is $120,000 to $160,000 per year. Final compensation is determined based on your specific skills, years of experience, and the complexity of your previous portfolio. Hybrid Flexibility: We recognize the importance of work-life balance. Our Los Angeles office operates on a hybrid model, combining the collaborative energy of our physical studio with the focus and flexibility of remote work. Creative Environment: Work in one of the world’s most “intriguing cities” for film, surrounded by a team that encourages risk-taking and artistic exploration. Diversity and Inclusion: “Come As You Are” At Eyeline, we believe that diversity builds stronger teams and more compelling stories. We are committed to fair and equal treatment for all applicants. Your application will be evaluated solely on your qualifications, your craft, and your passion for storytelling. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, or any other protected … Read more

Eleventh Hour Games hiring Lead VFX Artist (Remote) 2026

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Job Overview Company Name: Eleventh Hour Games (KRAFTON Americas) Job Title: Lead VFX Artist Job Type: Full-Time, Remote Location: Remote (Global) Estimated Salary: $120,000 – $185,000 (Based on industry standards for Lead roles) Experience Required: 7+ Years Professional VFX Experience Leadership Level: Lead / Senior Management (1+ year leadership experience required) Core Tech Stack: Unity or Unreal Engine, Shader Mastery, Real-time Particle Systems Industry: Video Game Development Executive Position Summary Eleventh Hour Games is seeking a visionary and technically proficient Lead VFX Artist to drive the visual identity of our breakout title, Last Epoch. As a core leader within our remote studio, you will be responsible for the end-to-end execution of visual effects that define the visceral combat and immersive atmosphere of our top-down action RPG (ARPG) world. This role is a unique blend of high-level creative direction and hands-on technical artistry, requiring a candidate who can mentor a growing team while personally contributing to the game’s most critical visual moments. The Studio Culture: Eleventh Hour Games Eleventh Hour Games is a fast-growing studio fueled by a singular passion: creating the next generation of top-down action RPGs. Eleventh Hour Games is the developers behind Last Epoch, a title that has built a passionate global community by focusing on deep gameplay systems and high-quality storytelling. Our mission is to empower creators to forge extraordinary games, believing that great work creates passionate people, who in turn become the creators of the future. At Eleventh Hour Games, we operate on three core pillars: Open Communication: We believe that transparency across all levels of the studio leads to better creative outcomes. Close-Knit Teamwork: Despite being a remote studio, we maintain a highly collaborative environment where every voice is heard. Ownership and Growth: We provide our team members with the opportunity to take true ownership of their work and grow alongside the studio. The Opportunity: Driving the Vision of Last Epoch As the Lead VFX Artist, you are the architect of the “feel” of our game. Visual effects in an ARPG are not merely cosmetic; they are the primary feedback loop for the player. From the explosive impact of a physical strike to the intricate swirling of a magical spell, your work ensures that combat is satisfying, clear, and immersive. You will oversee a team of talented artists, providing the mentorship and technical infrastructure they need to succeed. Simultaneously, you will collaborate with Art Direction, Design, and Engineering to ensure that every particle and shader aligns with the overarching artistic goals and technical constraints of the project. Detailed Responsibilities as Lead VFX Artist 1. Artistic Creation and Implementation Real-Time Effects: Design and implement cutting-edge real-time particle effects utilizing static textures combined with animated 2D and 3D elements. Texture Authoring: Hand-paint and author a wide variety of textures, including particle, decal, and material maps (Color, Normal, Specular, AO, Height, and Emissive). VFX Geometry: Build simple but effective 3D geometry with proper UV layouts specifically designed to support complex visual effects. Scene Integration: Place and meticulously tune effects across various game environments, cinematic sequences, and combat encounters to support narrative tone and gameplay clarity. 2. Technical Orchestration and Simulation Layering and Timing: Orchestrate multi-layered VFX events, managing precise timing and blending to ensure every impact feels believable and heavy. Complex Simulations: Create and implement simulations for dynamic gameplay elements such as elemental effects (fire, water, lightning), environmental ambience, and object destruction. Pipeline Refinement: Help establish and continuously refine the Eleventh Hour Games VFX pipeline, ensuring it remains scalable and efficient as the project grows in scope. 3. Optimization and Performance Frame-Rate Efficiency: Optimize all visual effects to ensure they run smoothly across various hardware configurations, focusing on framerate and memory management. Quality Preservation: Balance the need for high-performance optimization with the commitment to maintaining industry-leading visual quality. 4. Leadership and Collaboration Mentorship: Lead a growing team of VFX artists, providing regular constructive feedback, technical guidance, and paths for professional development. Cross-Departmental Alignment: Work in close proximity with the Engineering and Design teams to ensure VFX enhance gameplay mechanics without cluttering visual information. Consistency: Maintain a consistent visual language across the entire project while constantly pushing for creative innovation and excellence. Required Qualifications and Skills The ideal candidate for this role possesses a rare combination of deep technical knowledge and a refined artistic eye. Professional Background: At least 7 years of professional experience creating high-end visual effects within real-time game engines. Leadership Track Record: A minimum of 1 year in a leadership or people management role, with experience in mentoring junior artists or building studio-wide pipelines. Engine Mastery: Deep technical proficiency in modern game engines such as Unity or Unreal Engine. Artistic Skills: A strong sense of motion, timing, and impact, with the ability to translate conceptual reference materials into stunning real-time effects. Technical Artistry: Proficiency in shader creation, particle systems, and specialized VFX tools. Collaborative Mindset: Excellent communication skills to bridge the gap between technical engineering requirements and artistic vision. Self-Management: The ability to work independently in a remote environment with minimal oversight while simultaneously driving the output of an entire team. Preferences and Advantageous Skills Genre Knowledge: Familiarity with the specific visual requirements and combat pacing of Action RPGs (ARPGs). Live Service Experience: Understanding of live-service development pipelines and the iterative nature of post-launch content updates. Cinematic Flair: Experience with cinematic-quality VFX and using visual effects as a tool for environmental storytelling. Benefits and Inclusive Commitment Eleventh Hour Games is a part of KRAFTON Americas, an organization committed to full inclusion and equal opportunity. Remote Work Freedom: This is a fully remote role, allowing you to work from wherever you are most productive. Ownership and Impact: You will have a significant voice in the development of a major, successful title. Health and Wellness: Comprehensive benefits package (subject to regional availability). Reasonable Accommodations: KRAFTON Americas ensures that individuals with disabilities are provided with necessary accommodations during the application process and throughout their employment. To begin the interactive accommodation process, candidates are encouraged to contact the HR … Read more

Eleventh Hour Games hiring Lead Animator, Remote

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Job Overview Company Name: Eleventh Hour Games Job Title: Lead Animator Location: Remote (Must work 10 AM – 4 PM CST) Experience Required: 4+ years in the game industry, including 3+ years focused on animation Core Software: Maya, Unity, and/or Unreal Engine Seniority Level: Lead Industry: Video Game Development Eleventh Hour Games | Remote Eleventh Hour Games, the studio behind the action RPG Last Epoch, is seeking a Lead Animator to drive the vision for gameplay animation while remaining hands-on in production. This role focuses on bridging the gap between high-level creative direction and technical execution in a remote, agile indie environment. Key Responsibilities Creative Leadership: Drive the vision for gameplay animation and cinematics while staying hands-on to create high-quality assets. Project Management: Create and facilitate project schedules, manage resources, and define workflow milestones. Team Mentorship: Provide actionable feedback to the animation team and manage remote performance evaluations. Risk Mitigation: Monitor production status and team morale to identify risks and implement early interventions. Collaboration: Work closely with Design, Production, and Artists to ensure visual consistency and technical feasibility. Required Qualifications as Lead Animator Full-Cycle Experience: Proven experience managing animation teams through the entire game development cycle, from conception to shipping. Leadership Track Record: At least 2+ years of experience in a leadership or mentoring role. Technical Proficiency: Expert working knowledge of Maya, Unity, and/or Unreal Engine, along with project management tools like ClickUp. Communication: Ability to communicate openly in a remote environment and remain agile as priorities shift. Language (Preferred): Fluency in Spanish is a plus. Salary Estimate While the studio does not provide a range, similar remote Lead Animator roles in the US indie/mid-size market typically range from $110,000 to $160,000, depending on experience and location.

Netflix Games Studio hiring 3D Character Artist

Netflix

Job Overview Company Name: Night School Studio (Netflix Games Studio) Job Title: Lead 3D Character Artist Location: Los Angeles, California, United States (Onsite) Compensation: $170,000 – $260,000 USD per year Reporting Structure: Cross-disciplinary collaboration with Art, Design, and Engineering teams Core Software: Maya, ZBrush, Substance Painter, Unreal Engine Seniority Level: Lead / Senior Industry: Video Game Development / Interactive Entertainment Night School Studio | Netflix Games Studio Night School Studio is a collective of developers, artists, and storytellers dedicated to creating games filled with wonder, danger, and humor. As a Netflix Games Studio, we are part of a mission to entertain the world by merging creativity, intuition, and cutting-edge technology. We are seeking a passionate Lead 3D Character Artist to join our nimble team in Los Angeles. In this role, you will take full ownership of the character art pipeline, from initial concept through final delivery, shaping the look and technical execution of characters that delight global players. Key Responsibilities End-to-End Execution: Lead and execute high-quality 3D character art from early prototypes to final in-engine implementation. Standards Advocacy: Define and maintain artistic standards for topology, anatomy, texturing, and shading. Cross-Functional Partnership: Collaborate with art directors, designers, and engineers to ensure seamless character integration into gameplay. Mentorship: Share best practices, establish efficient workflows, and mentor other artists on the team. Pipeline Optimization: Help build and optimize character pipelines, tools, and documentation for scalable production. Problem Solving: Troubleshoot technical and artistic challenges that arise during development. Required Experience & Skills Track Record: Proven experience as a 3D character artist with shipped titles across AAA, indie, or mobile platforms. Software Proficiency: Mastery of industry-standard tools including Maya, ZBrush, and Substance Painter. Technical Art Bridge: Demonstrated ability to bridge the gap between Art and Engineering. Engine Integration: Strong experience integrating assets into game engines, primarily Unreal. Artistic Foundation: Solid understanding of character anatomy, materials, UV workflows, and game-ready asset creation. Preferred “Nice-to-Have” Skills Prior leadership or mentorship experience in an art production environment. Familiarity with real-time performance optimization. Experience with advanced features like facial rigs, hair systems, or procedural workflows. Experience in pitching creative ideas. The Netflix Culture & Benefits Netflix offers a unique environment where integrity, excellence, and collaboration are highly valued. Compensation: Annual salary is determined by market indicators; there are no bonuses. You can choose each year how much of your compensation you want in salary versus stock options. Time Off: Full-time salaried employees receive flexible time off. Comprehensive Coverage: Benefits include health plans, mental health support, a 401(k) with employer match, and family-forming benefits. Inclusion: Netflix is an equal-opportunity employer that celebrates diversity and strives for a meaningful interview experience for all.

Overwolf is hiring Brand Partnership Director, West Coast

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Job Overview Company: Overwolf Role Title: Brand Partnership Director (Ad Sales) – West Coast Experience Level: Intermediate / Senior (5+ Years) Job Type: Full-Time Location: Los Angeles, California (or West Coast, USA) Residency Requirement: Must reside on the US West Coast Industry Focus: Gaming / Ad-Tech / In-Game Media Overwolf, the leading all-in-one platform for creators to build, distribute, and monetize in-game apps and mods, is on the hunt for a sharp, battle-tested Brand Partnership Director (Ad Sales). We are looking for a high-energy “West Coast Brand Champion” to connect the world’s biggest advertisers with the most engaged gamers on the planet. As we continue to scale our in-game media platform, this role serves as the commercial engine for our West Coast operations. You will tap into your deep network of publishers, agencies, and brands to craft bold, high-impact campaigns that resonate within the AAA gaming ecosystem. If you thrive on closing complex deals, love the energy of building something big, and have a passion for the gaming/modding world, this is the opportunity for you. Compensation & Performance Table Overwolf offers a competitive compensation package designed to reward high-performing sales leaders who consistently exceed their revenue targets. Component Estimated Range / Details Annual Base Salary $145,000 — $195,000 USD Commission Structure Aggressive, uncapped OTE based on revenue targets Pay Determination Based on network depth, experience, and past performance Benefits Package Medical, Dental, Vision, and Equity Options Perks Gaming equipment allowance, flexible PTO, and travel budget Working Model Remote-friendly (West Coast) with frequent travel for client meetings Purpose of the Job The Brand Partnership Director acts as the face of Overwolf for major West Coast stakeholders. This is not just a sales role; it is a strategic leadership position. You are responsible for identifying where brand objectives intersect with our unique in-game media offerings. By leveraging a consultative selling approach, you will transform standard ad placements into “media magic” that adds value to the player experience rather than interrupting it. Detailed Responsibilities: Driving the Commercial Engine Your mission is to own the West Coast territory and build a robust portfolio of high-value accounts that drive year-over-year revenue growth. 1. Commercial Strategy & Revenue Growth Territory Ownership: Own and execute the end-to-end commercial strategy for the US West Coast territory. Pipeline Management: Identify, shape, and secure strategic brand partnerships that align with Overwolf’s core values and growth metrics. Deal Closing: Manage complex negotiation cycles, moving from initial cold outreach to high-level contract signatures. Revenue Targets: Consistently meet and exceed quarterly and annual revenue quotas through proactive market engagement. 2. Relationship Management & Network Building Stakeholder Engagement: Build and maintain lasting relationships with top-tier publishers (e.g., Blizzard, Riot, Liquid), major agencies, and senior brand leaders. Consultative Selling: Lead high-impact meetings using powerful storytelling to demonstrate the unique value of the Overwolf ecosystem. Trusted Advisor: Serve as a subject matter expert for clients, helping them navigate the nuances of the gaming audience. 3. Proposal Development & Storytelling Compelling Collateral: Create bespoke proposals and presentations grounded in current industry trends and Overwolf success stories. Insights-Driven Sales: Use data-driven insights to show brands how they can successfully engage with the modding and in-game app community. Industry Leadership: Stay at the forefront of ad-tech and gaming trends to ensure Overwolf remains the preferred platform for West Coast advertisers. 4. Internal Collaboration & Campaign Excellence Cross-Functional Synergy: Collaborate closely with Product, Ad Ops, and Marketing teams to ensure campaigns are executed to perfection. Performance Tracking: Monitor campaign performance in real-time, delivering detailed insights and growth strategies to partners post-campaign. Feedback Loop: Provide the Product team with market feedback to help shape the future of Overwolf’s advertising tools and self-serve platforms. Requirements: The Ideal Candidate Overwolf is seeking a “builder” with a proven track record in the digital media landscape and an existing network on the West Coast. Industry Tenure: 5+ years in digital media sales, specifically within the gaming, esports, or entertainment sectors. Network Depth: Deep experience working with major publishers and agencies (e.g., Blizzard, Riot, Liquid, Patrol, Eisenberg). Technical Proficiency: A strong understanding of biddable media, programmatic buying, and self-serve ad platforms. Communication Mastery: Exceptional storytelling skills with the ability to present confidently to C-level executives. Mindset: Comfortable navigating fast-paced, ambiguous startup environments with a “builder’s mindset” and high level of autonomy. Geography: Must be based on the US West Coast with an established network of regional contacts. Bonus Points: Specific Media Experience: Prior experience selling in-game or around-game media specifically. Gamer DNA: A genuine passion for gaming and an intuitive grasp of the modding/creator ecosystem. Startup Experience: A background in high-growth scale-ups where adaptability is key. Negotiation Style: A reputation for bringing “both brands and dragons” to the negotiation table and leaving with a win-win deal. Working Conditions & Environment High-Growth Culture: Overwolf is a fast-paced environment where results are celebrated and initiative is expected. Hybrid/Remote: While the role allows for remote work on the West Coast, regular travel for client lunches, agency visits, and industry events (GDC, E3, etc.) is a core part of the role. Tools of the Trade: Access to CRM software, market intelligence tools, and a dedicated Ad Ops support team. Commitment to Diversity & Inclusion At Overwolf, we believe that the gaming community is for everyone, and our workplace should reflect that. We are an equal opportunity employer committed to creating an inclusive environment for all employees. We celebrate diversity and do not discriminate based on race, religion, color, national origin, gender, sexual orientation, age, marital status, or disability. Summary Checklist for Applicants Requirement Minimum Standard Sales Experience 5+ Years in Digital/Gaming Media Proven Track Record Experience exceeding $1M+ annual quotas Key Software Programmatic/Biddable Media platforms Location US West Coast (LA, SF, Seattle) Network Existing relationships with top game publishers Final Thoughts The West Coast is the heart of the global gaming industry, and as our Brand Partnership Director, you will be the bridge between that industry and the world’s most iconic brands. If you are a strategic thinker who … Read more

Production Coordinator at Sony Pictures, Culver City 2026

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Job Overview Company: Sony Pictures Animation Division: Animated Series Role Title: Production Coordinator (Story) Location: Culver City / Los Angeles, California Job Type: Full-Time Core Software: Sparky (Proprietary Asset Tracker) / Microsoft Office / ShotGrid Reporting To: Producer / Production Manager Sony Pictures Animation, the creative powerhouse behind iconic titles like Spider-Man: Across the Spider-Verse and The Mitchells vs. the Machines, is seeking a highly organized and proactive Production Coordinator (Story) to join our Series division. Based in the heart of Culver City, California, our studio is dedicated to pushing the boundaries of visual storytelling. In animation, the Story department is the engine room of the production. As the Story Coordinator, you are the glue that holds the creative vision and the production schedule together. You will support the Producer and Production Manager (PM) by managing the administrative pulse of the department, ensuring that our story artists have exactly what they need to create world-class content. Salary & Compensation Table Sony Pictures Animation provides a competitive hourly wage and a robust benefits package. The compensation reflects the fast-paced nature of the Los Angeles animation industry. Metric Range / Details Anticipated Base Salary $25.00 – $31.00 per hour Annualized Estimate $52,000 – $64,480 (Based on 40hr week) Incentives Potential eligibility for performance-based incentives Benefits Comprehensive medical, dental, vision, and 401(k) Other Perks Employee discounts on Sony products, wellness programs Note: Final salary is determined by the candidate’s qualifications, years of relevant experience, and education level. Detailed Responsibilities: Orchestrating the Story Department The Story Production Coordinator’s role is multifaceted, blending technical data management with high-level interpersonal coordination. 1. Communication & Documentation Meeting Stewardship: Attend all story-related meetings and creative sessions. You are responsible for capturing concise, accurate notes and distributing them to the relevant stakeholders immediately to keep production moving. Review Coordination: Assist the PM in scheduling review sessions. You will handle the logistics of room preparation, booking theaters for screenings, and ensuring all technical equipment is ready for the directors. Inter-Departmental Liaison: Work closely with the Script Coordinator to prep for voice records and file production script pages. You will also ensure that story artists are always working with the most current visual development designs. 2. Data Management & Tracking Sparky Mastery: You will be the primary driver for data entry in Sparky (Sony’s proprietary tracking software). You must ensure all data is accurate and that director-approved sequences are published to the editorial department without delay. Tracking Documents: Maintain and update complex tracking sheets that monitor the progress of every panel, scene, and sequence through the story and editorial pipelines. File Organization: Maintain meticulously organized production files within specific directory structures to ensure the team can access assets instantly. 3. General Production Support Reporting: Keep the Producer and PM informed with “real-time” updates regarding departmental status, potential bottlenecks, or technical issues. Departmental Maintenance: Manage the “micro-logistics” of the office, including ordering supplies and occasionally assisting with coffee or meal runs to keep the creative team fueled during crunch periods. Qualifications & Requirements We are looking for a candidate who is passionate about the “how” of animation production and thrives in a high-energy environment. Multitasking Expert: The ability to juggle a high volume of tasks—from data entry to physical room prep—without losing focus. Independent Operator: While you will take direction from the Producer, you must have the initiative to identify problems and set priorities independently. Professional Communication: Excellent written and verbal skills are a must. You will be communicating with everyone from junior artists to high-level executives. Software Proficiency: Familiarity with asset tracking software and a high degree of comfort with directory-based file management. Industry Insight: Diversity and Representation in Production Sony Pictures Animation is an equal opportunity employer. We believe that a production team should be as diverse as the stories we tell. Understanding the demographics of our industry is key to our mission of inclusion. According to the 2023-2024 Animation Industry Diversity Reports and the Bureau of Labor Statistics, the landscape for production roles in Los Angeles shows the following trends: Demographic Group Industry Representation (Approx. %) Women 52% (Strong representation in Production Management) White / Caucasian 58% Hispanic / Latino 18% Asian 14% Black / African American 6% Other / Multiracial 4% Sony Pictures Animation is actively working to bridge these gaps, particularly for underrepresented groups in technical and leadership roles. We evaluate all applicants without regard to race, color, religion, sex, national origin, or other protected characteristics. Why Join Sony Pictures Animation? Innovation at the Core: We don’t just follow trends; we set them. You will be working on series that redefine what animated television can look like. A “Hand of the Artist” Culture: We empower our creative teams. Even in a coordination role, you are part of a studio that values the unique touch of every contributor. Culver City Hub: Our studio is located in one of the most historic and vibrant areas of Los Angeles, offering a creative atmosphere that is second to none. Growth Path: Production Coordination is the primary stepping stone to becoming a Production Manager or Producer. We offer an environment where you can learn the pipeline from the best in the business. Application Requirements To be considered for the Production Coordinator (Story) position, please submit the following: Resume: Clearly outlining your experience in production environments (animation preferred). Cover Letter: A brief explanation of why you are interested in the Story department specifically and how you handle high-pressure deadlines. References: Professional references who can speak to your organizational and multitasking abilities. Summary Checklist for Applicants Requirement Minimum Standard Location Los Angeles (Culver City) Base Pay $25 – $31/hr Core Soft Skill High-level multitasking Technical Skill Accurate data entry (Sparky/ShotGrid) Education Bachelor’s degree preferred but not essential

Sony Pictures Animation hiring Editor, Los Angeles

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Job Overview Company: Sony Pictures Animation Role Title: Editor (Feature Animation) Location: Culver City / Los Angeles, California Job Type: Full-Time / Project-Based Primary Tool: Avid Media Composer Experience Required: 5+ years in Animation Editorial Union Status: Covered by Collective Bargaining Agreement (IATSE Local 700) Sony Pictures Animation, a world-renowned pre-production powerhouse based in Culver City, California, is seeking a visionary Editor to join our creative ranks. We are the studio behind groundbreaking hits like Spider-Man: Into the Spider-Verse and The Mitchells vs. the Machines. We pride ourselves on a culture that empowers filmmakers and ensures the “hand of the artist” is felt in every frame. As an Artist here, you are not just a technician; you are a storyteller. You will be the architect of pacing, the arbiter of acting beats, and the final gatekeeper of quality. If you have a passion for bold, innovative visual storytelling and the technical mastery to back it up, we invite you to help us shape the future of animation. Salary & Compensation Table Sony Pictures Animation offers a competitive weekly rate in accordance with industry standards and union regulations. The actual salary offered is determined by experience, portfolio strength, and specific project requirements. Metric Range (Weekly) Annual Equivalent (Approx.) Anticipated Base Salary $3,232 – $4,500 $168,064 – $234,000 Benefits Union-Provided Medical, Dental, Vision, & Pension (CBA) Overtime Per CBA Guidelines Guaranteed rates for extended production hours Detailed Responsibilities: The Narrative Pulse The Editor at Sony Pictures Animation serves as the “third writer” of the film. You will work from the earliest stages of the animatic through to the final delivery of the animated version. 1. Creative Decision-Making & Storytelling Pacing & Rhythm: You are responsible for the heartbeat of the film. You will make critical decisions regarding the timing of cuts to maximize emotional impact, comedic timing, and action clarity. Performance Editing: Work with voice recordings to select the best takes, shaping character arcs through dialogue and subtle breathing/reaction cues. Sound & Music: Beyond visual cuts, you will integrate music and sound effects (SFX) that define the quality and atmosphere of the project. This may include mixing materials directly within Avid to provide a rich auditory experience for internal screenings. 2. Technical Leadership & Pipeline Management Workflow Supervision: Oversee the correct presentation of all editorial materials for production screenings. You ensure that exports to third parties (VFX vendors, lighting, etc.) are technically flawless and delivered on schedule. Pipeline Integration: Serve as a bridge between production and post-production operations. You are responsible for “feeding” the pipeline, ensuring that the animation and lighting departments have the precise editorial references they need to proceed. Change Management: Following production screenings, you will oversee the rapid incorporation of notes and changes, maintaining version control in a fast-paced environment. 3. High-Level Collaboration Filmmaker Liaison: Work directly with Directors, Producers, and Creative Executives. You must be able to translate abstract creative notes into concrete editorial adjustments. Notes Sessions: Attend and actively participate in high-stakes notes sessions. You are expected to offer creative solutions to story problems discovered during the assembly phase. Mentorship: As a Senior member of the production team, you will interact with production staff and VFX professionals to ensure a cohesive vision across all departments. Qualifications: The Editor’s Toolkit we are looking for a veteran of the animation industry who understands that animation editing is fundamentally different from live-action editing. Essential Skills: Experience: A minimum of 5+ years specifically within an animation editorial department (feature film experience highly preferred). Technical Mastery: High degree of proficiency in Avid Media Composer. You should be comfortable managing complex, multi-layered sequences and high-volume bins. Pipeline Knowledge: Deep familiarity with the feature animation pipeline, specifically the transition from 2D storyboards/animatics to 3D layout and final render. Multi-Tasking: The ability to juggle multiple sequences or even multiple projects simultaneously without a decrease in quality or attention to detail. Interpersonal Attributes: Strong Teammate: You must possess excellent interpersonal and communication skills. Editorial is the “hub” of a production; you must be able to work well with every department. Organizational Excellence: A rare combination of high-level creativity and rigid organizational skills. Pressure Management: Ability to stay calm and focused during crunch periods leading up to major screenings or studio deliveries. Industry Insights: Diversity in Animation Editorial At Sony Pictures Animation, we evaluate qualified applicants without regard to race, color, religion, sex, or other protected characteristics. We believe that a diverse editorial team leads to better storytelling. According to the 2024 Animation Guild (TAG) and Industry Diversity Reports, the demographics within the animation editorial sector have shown a steady shift toward greater inclusivity, though work remains: Gender Representation: Approximately 38% of editors in animation identify as women or non-binary, a significant increase from the previous decade. Ethnic Diversity: Editors from underrepresented racial groups now make up roughly 29% of the workforce in major Los Angeles animation studios. The “Studio Effect”: Sony Pictures Animation specifically has been lauded for its diverse leadership and its commitment to projects that highlight global perspectives (e.g., Across the Spider-Verse). Why Sony Pictures Animation? We are a “pre-production” studio, which means the focus is on the creative spark. We offer an environment where: The Artist is Central: We empower our filmmakers to lead. Your editorial voice will be heard and valued. Innovation is Standard: We aren’t afraid to break the “rules” of animation. Our editors play a key role in developing new visual languages. Culver City Legacy: Work in a historic creative hub with access to the full resources of the Sony Pictures Entertainment ecosystem. Comprehensive Benefits: As a union position, you receive top-tier healthcare and pension benefits that provide long-term security for you and your family. Application Requirements To be considered for this prestigious role, please submit the following: Resume: Detailing your years of experience in Avid-based animation editorial and your list of shipped feature/series credits. Portfolio/Reel: Examples of your work that demonstrate your sense of pacing, sound design, and character performance. (Password-protected links are accepted). Note on Availability: Given … Read more

Senior Character Technical Artist Naughty Dog

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Job Overview Company: Naughty Dog (Sony Interactive Entertainment) Position Title: Senior Character Technical Artist Location: Santa Monica / Los Angeles Area, California Work Model: Hybrid / On-site Base Salary: $143,700 — $179,600 USD Total Rewards: Annual bonus, incentive plans, and premium benefits Experience Required: 5+ years of experience in AAA character pipelines Naughty Dog, the award-winning studio behind The Last of Us and Uncharted, is seeking a visionary Character Technical Artist to join our elite technology group in Santa Monica. For nearly 40 years, we have pushed the boundaries of narrative and technology. As Naughty Dog develop our newest title, Intergalactic: The Heretic Prophet, we need a hybrid specialist who is half-artist and half-programmer to redefine the “state of the art” for digital humans. At Naughty Dog, the Character Technical Artist is the architect of the invisible. You are responsible for the systems that allow our characters to express deep emotion, interact with harsh environments, and move with cinematic fidelity. The Role: Defining the Character Technical Artist The Character Technical Artist at Naughty Dog is a critical bridge between the Character Art, Animation, and Engineering departments. You are not just a tool-builder; you are a visual pioneer. Your mission is to develop features that drive the look of the game while architecting clean, scalable code that maintains our ambitious visual standards. You must possess a developed aesthetic vision and an “artist’s eye” for visual polish, combined with the technical rigor to write vertex shaders, compute shaders, and complex C++ tools. In this role, you don’t just solve problems—you invent new ways to bring characters to life. Detailed Responsibilities for Senior Character Technical Artist 1. Advanced Shading & Rendering Shader Development: Write fragment, vertex, and compute shaders to meet specific art direction needs. Material Packages: Develop high-level shading features for organic surfaces (skin, hair, eyes) and environmental interactions (cloth simulation, wetness, and mud). Cinematic Effects: Implement rendering effects such as film grain, health indicators, and specialized underwater visuals to enhance the narrative experience. 2. Pipeline Architecture & Tooling Character Pipelines: Author, maintain, and troubleshoot existing character creation workflows to ensure maximum stability and performance. Tool Development: Spearhead the creation of tools in Python and C++, collaborating with other developers to streamline the asset creation process. Sustainability: Write well-architected code that is modular and robust enough to be built upon for years of future development. 3. Interdepartmental Collaboration Engineering Partnership: Work with engine programmers to design and implement new character deformations, muscle systems, and rigging features. Support & Debugging: Assist the content team in debugging issues related to tools, character assets, or framerate performance. III. Requirements & Skills for a Senior Character Technical Artist To excel as a Character Technical Artist at Naughty Dog, you must demonstrate mastery across both creative and technical domains. Core Technical Skillset Tenure: 5+ years of experience as a Character Technical Artist or TD working with character pipelines and shaders. Languages: Expert proficiency in HLSL/GLSL, Python, and C++. Mathematics: Strong foundation in the programming and math skills required for 3D deformation and rendering. Problem Solving: Outstanding debugging skills with a passion for discovering solutions outside your immediate area of expertise. Soft Skills & Bonus Qualifications Self-Motivation: A proactive self-starter capable of growing in a highly dynamic, high-pressure environment. Communication: Excellent oral and written skills to bridge the gap between technical and creative staff. Software Versatility: (Bonus) Experience with Houdini, Substance Designer, Substance Painter, or Qt for UI development. Community Leadership: (Bonus) Contributions to GDC, SIGGRAPH, or other industry educational outreach. IV. Compensation, Benefits, and Culture at Naughty Dog Financial & Professional Growth The estimated base pay for the Los Angeles zone is $143,700—$179,600 USD. As a subsidiary of Sony Interactive Entertainment, we offer: Annual Bonuses: Performance-based incentives. Career Pathing: Mentorship from the industry’s most innovative minds. Innovation: The opportunity to work on Intergalactic: The Heretic Prophet, pushing the limits of the PS5 and PC. Diversity & Inclusion Naughty Dog welcomes diverse candidates. We believe a broad range of cultural and life experiences contributes to the success of our titles. We are committed to an inclusive environment where every Character Technical Artist can thrive. V. Summary Table of Key Information Feature Description Primary Project Intergalactic: The Heretic Prophet Hybrid Nature Requires both aesthetic vision and programming mastery Tech Stack C++, Python, HLSL/GLSL Interview Type Includes a rigorous technical interview Studio Reputation 40 years of boundary-pushing narrative and tech