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HB Studios hiring 3D Junior Level Designer, Canada

3D Animator HB Studios, CanadaHB Studios

  join HB Studios ,As a Junior Level Designer, you will contribute directly to the creation of both photorealistic real-world adaptations and imaginative fictional environments. Your work will bridge aesthetic realism and technical playability, ensuring that every course meets the high standards of visual fidelity and engaging gameplay that our community expects. This entry-level role is an ideal launchpad for an aspiring designer looking to build a career within a major AAA/AA publishing ecosystem (2K Games / Take-Two Interactive). Studio Overview HB Studios is an industry leader in sports video game development and the creative force behind the critically acclaimed PGA TOUR 2K franchise. Based in the historic coastal town of Lunenburg, Nova Scotia, we are a passionate team of developers, creators, and fans dedicated to the art and technical craft of game design. We offer a collaborative environment where fresh talent works alongside industry veterans to shape the future of virtual sports simulation on Console and PC. Job Overview : Level Designer Attribute Specification Location Lunenburg, Nova Scotia, Canada (Relocation Support Available) Employment Type Full-time Studio / Publisher HB Studios (A 2K Games Studio) Project Focus Premium Sports Gaming (PGA TOUR 2K Series) Target Experience Entry-level (Typically up to 2 years in Game/Level Design) Primary Platforms PC and Modern Home Consoles   Core Responsibilities as Junior Level Designer 1. Course Architecture & World-Building Authentic Recreation: Assist in recreating world-famous, real-world golf courses by analyzing and translating real-world reference data, satellite imagery, and terrain maps into the game engine. Fictional Conception: Design and build original, fictional courses from scratch, executing all phases of level design from initial conceptual layouts to final asset placement. Gameplay Layouts: Design and implement supplementary game modes and spatial challenges (e.g., specific skill challenges, tutorials, and mini-games) on top of existing level architecture. 2. Art Collaboration & Technical Execution Visual Set Dressing: Flesh out the microscopic visual needs of a course—including foliage, terrain blending, water hazards, and architectural placement—collaborating with the Environment Art team to lock down the final look. Pipeline Compliance: Adhere closely to studio-established processes for file management, level integration, build verification, and repository check-ins. Tool Testing & Vetting: Provide operational feedback on our user-facing and proprietary Course Designer tools. Partner with the Quality Assurance (QA) team to identify, isolate, and log bugs with precise reproduction steps. Skills, Knowledge, and Experience Core Design & Technical Criteria Industry Tenure: Typically up to 2 years of professional industry experience in Game Design, or a strong portfolio demonstrating relevant experience in digital level design or real-world golf course design. Golf Literacy: A solid understanding of golf course design principles from a playability, strategy, and sports-logic perspective (e.g., risk-reward routing, green topology, and hazard placement). Engine Familiarity: Familiarity with the Unity game engine is a strong secondary asset. PGA Toolset Knowledge: Direct experience using the public, player-facing Course Designer toolset within the PGA TOUR 2K series is considered a massive advantage. Professional Competencies Technical Adaptability: A proven ability to quickly learn proprietary studio software, tools, and intricate technical pipelines. Communication: Clear, concise written and verbal English communication skills, vital for documenting design intentions and logging technical issues. Collaborative Mindset: A receptive, growth-oriented attitude with the ability to constructively receive, iterate on, and apply structural feedback from design peers and senior mentors. Compensation & Regional Outlook Compensation Component Estimated Range / Details (CAD) Base Salary Range $45,000 – $60,000 CAD / year (Based on entry-level regional gaming averages) Relocation Assistance Available for qualified candidates moving to Nova Scotia Benefits Package Comprehensive health, dental, and 2K network studio perks   Equal Opportunity and Security Advisory HB Studios is an equal opportunity employer. We are committed to providing reasonable accommodations to ensure individuals with disabilities can fully participate in the job application and interview process, execute essential functions, and enjoy equal benefits of employment. Recruitment Fraud Alert: Please note that 2K Games and its subsidiary studios never utilize instant messaging applications (e.g., WhatsApp, Telegram) or personal email accounts to contact prospective candidates or conduct interviews. Official communications will originate exclusively from verified @2k.com email addresses.  

3D FX Artist | Guru Studio, Canada

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  Guru Studio is seeking an experienced, creatively driven 3D FX Artist to join the production team for the world’s #1 smash-hit animated children’s series, PAW Patrol. As this award-winning, action-packed global phenomenon enters its second decade of production, our studio is embarking on highly ambitious milestones. This position offers a unique opportunity to contribute to one of the most recognizable and beloved children’s properties in entertainment history. In this role 3D FX Artist, you will be responsible for designing and implementing dynamic, stylized 3D effects—ranging from environmental elements like rain and dust to complex interactions like water and fire. Operating under a hybrid work model out of our vibrant downtown Toronto studio, you will utilize sideFX Houdini alongside our proprietary in-house pipelines to deliver high-quality visual effects that align with the established aesthetic of the show. If you are a collaborative problem-solver with a passion for high-end episodic animation, this role provides an exceptional platform to showcase your craft to a massive global audience. Job Overview : 3D FX Artist For a quick, comprehensive reference regarding this professional vacancy, please review the core parameters outlined below: Key Metric Specification & Details Hiring Company Guru Studio Job Title 3D FX Artist Associated IP PAW Patrol (Season Production / New Cycles) Job Type / Contract Fixed-Term Contract (Approximately 35 Weeks) Vacancy Status Active, current opening tied directly to a live animation project Work Model Hybrid (Remote flexibility with a downtown Toronto studio available) Location Toronto, Ontario, Canada Minimum Experience 4+ Years in animated television and/or feature film Primary Software SideFX Houdini (In-depth knowledge is mandatory) Secondary Software Redshift (Rendering) and Foundry Nuke (Compositing) Advanced Pipeline Assets USD, Solaris, and Redshift Shaders (Major Assets)     Role Overview & Strategic Impact At Guru Studio, our 3D FX Artists do not simply run automated simulations; they are digital craftsmen who manipulate physics to support character performance and comedic timing. Because PAW Patrol features highly stylized, snappy, cartoon-style animation, your effects must feel integrated into the show’s specific universe rather than leaning into hyper-realism. You will work as a critical link between the Asset department and the Lighting/Compositing teams. A primary component of your strategic impact will involve finding creative, optimized solutions for complex scenes. This means thinking structurally and collaborating with asset artists to generate lightweight, efficient visual tricks without default-reliance on heavy, time-consuming simulations. This technical and artistic balance ensures that production moving at a fast-paced television schedule remains optimized, visually stunning, and on time. Key Responsibilities as 3D FX Artist As a 3D FX Artist on this production, your day-to-day operations will blend creative artistry, technical pipeline navigation, and clear communication. Your core responsibilities include: 1. FX Creation & Stylization Dynamic Asset Generation: Design, simulate, and implement high-quality 3D FX elements, including but not limited to dust clouds, rain, fire, smoke, mud, and complex water interactions. Physics Manipulation: Artfully manipulate simulation physics inside Houdini to match the snappy, exaggerated timing and weight of stylized cartoon animation. Non-Simulated Solutions: Partner closely with the asset team to generate clever, creative structural workarounds to achieve required visual goals without defaulting to heavy, resource-intensive simulations. 2. Pipeline Execution & Delivery Schedule Discipline: Complete all assigned technical and artistic tasks on schedule, ensuring that fast-paced weekly episodic deadlines are met consistently. Pipeline Integration: Follow established studio workflows, asset tracking pipelines, and file structures. Utilize advanced USD and Solaris frameworks where applicable to pass assets efficiently down the pipeline. Risk Management: Maintain highly proactive communication with your FX Lead, flagging potential technical bottlenecks, render risks, or timeline challenges before they impact the crew.   Required Skills, Knowledge, and Expertise Candidates must possess a refined combination of television production experience, specialized software mastery, and soft-skill accountability. Professional Qualifications Industry Tenure: Minimum of 4+ years of professional production experience working within animated television series, feature films, or premium VFX environments. Houdini Expertise: In-depth, production-proven knowledge of SideFX Houdini is an absolute requirement for this position. Creative Portfolio: A strong, professional portfolio/demo reel showcasing clean timing, varied FX scales (fluid, particle, pyro), and a keen eye for composition. Highly Valued Assets (Nice-to-Haves) Proven rendering experience using Redshift and compositing skills inside Foundry Nuke. Direct production familiarity with modern scene-description pipelines, specifically USD (Universal Scene Description), Solaris, and custom Redshift Shaders. Soft Skills & Core Values Independent Problem Solving: Ability to take directorial prompts and independently troubleshoot technical assets inside the engine. Transparent Communication: A collaborative, team-oriented mindset with the willingness to share workflow insights and receive constructive creative feedback. Commitment to Quality: Pride in your craftsmanship, ensuring that final renders always reflect a high standard of visual polish.   Why Join Guru Studio? Guru Studio is an industry leader in animated storytelling, celebrating over twenty years of bringing recognizable properties to global audiences. We focus heavily on cultivating a supportive workspace built around courage, purpose, inspiration, integrity, transparency, and empowerment. Hybrid Flexibility: Enjoy the flexibility to work from home while maintaining access to our beautiful, fully equipped downtown Toronto studio for face-to-face collaboration, team-building, and social connectivity. Professional Growth: We actively encourage team members to scale their skill sets with us by providing internal learning opportunities and technical exposure. Comprehensive Well-being: Access an extensive health and wellness benefits plan, alongside dedicated extended mental health services and psychological support networks. Community & Giving: Participate in local and global philanthropic initiatives organized through our passionate, studio-backed charity committee, Guru Gives. Accessibility & Diversity Commitment Guru Studio is committed to providing an inclusive, equitable work environment that celebrates the diverse identities of its global workforce. We welcome applications from people of all races, religions, genders, indigenous backgrounds, and people with disabilities. Furthermore, we are dedicated to providing a fully accessible candidate experience during our recruitment process. If you require accommodations at any stage due to a disability, you may request it at any time, and Guru will work diligently to accommodate your individual needs up to the point of undue hardship.

Embassy hiring Mid DMP Artist (Digital Matte Painter), Vancouver

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The Embassy is currently seeking a highly skilled and creative Mid-Level DMP Artist to join our award-winning 2D department. We are looking for a well-rounded professional who is passionate about crafting immersive environments for high-end film, television, and advertising projects. Located in the heart of Vancouver’s Digital District, The Embassy is an independent, Oscar-nominated creative studio specializing in live-action production, post-production, and animation. Our team works with global production companies, agencies, and brands, delivering visual effects that have garnered accolades from the Oscars, VES, Cannes, D&AD, and more. Employment Overview : Mid-Level DMP Artist Category Details Company Name The Embassy Visual Effects Inc. Position Title Mid Digital Matte Painter (DMP Artist) Department 2D Job Type Fixed-Term Contract Location Vancouver, British Columbia (Hybrid) Experience Level Mid-Level (3+ Years) Eligibility Must be a BC Resident and legally eligible to work in Canada Compensation & Salary Table The Embassy provides competitive hourly rates based on the candidate’s level of experience and technical proficiency. Role Level Hourly Rate (CAD) Weekly (40 hrs) Annualized Equivalent Mid-Level Entry $32.31 $1,292.40 $67,204.80 Mid-Level Established $38.00 $1,520.00 $79,040.00 Mid-Level Senior Range $43.71 $1,748.40 $90,916.80 Your Role and Impact As a Mid DMP Artist, you hold a vital role in our pipeline, responsible for creating photorealistic digital matte paintings and environments that serve as the backbone for cinematic world-building. Your work will involve seamlessly integrating these paintings into live-action footage and CG elements. Key Responsibilities: Environment Creation: Design and execute high-quality digital matte paintings for various shots, including expansive environments, complex set extensions, and nuanced atmospheric effects. Collaborative Development: Partner closely with the VFX Supervisor, Compositing Supervisor, and other department leads to develop and maintain the visual look of the production. Technical Execution: Work from a variety of sources, including concept art, reference images, and on-set photography, to ensure every integration is seamless and believable. Pipeline Consistency: Maintain a high standard of style and quality consistency across all assigned shots, ensuring that your work fits perfectly within the broader project aesthetic. Optimization: Ensure all images and assets are optimized for performance and smooth integration within the studio’s VFX pipeline. Workflow Management: Meet rigorous project milestones and deadlines while delivering high-quality work within the established budget. Technical Troubleshooting: Identify and resolve technical issues independently or in collaboration with the technical team. Professional Growth: Stay informed on the latest DMP techniques, software updates, and emerging technologies to keep our studio at the cutting edge. Qualifications & Technical Requirements as DMP Artist We are looking for an artist who possesses a deep understanding of the fundamental principles of art—perspective, composition, lighting, and color—and can apply them to complex digital environments. Required Experience: A minimum of 3+ years of proven experience as a DMP Artist within a professional production environment (Commercials, Film, or TV). A strong portfolio or demo reel that demonstrates a high level of artistic skill and technical proficiency in creating photorealistic environments. Software Proficiency: Expert Knowledge: Adobe Photoshop, Nuke, and Maya. Preferred Tools: Experience with Blender, Mari, or equivalent software suites. Advanced Assets: Professional experience with 3D projection and camera mapping techniques. Rendering (Asset): Knowledge of rendering software such as Redshift, Houdini, or Karma is considered a significant advantage. Soft Skills: Communication: Excellent verbal and written communication skills. Teamwork: The ability to take direction positively and collaborate effectively within a diverse team of artists. Organization: Strong organizational skills with the ability to multitask in a high-pressure, deadline-driven environment. What We Offer At The Embassy, we believe that our greatest asset is our people. We strive to provide a supportive environment where creativity thrives and work-life balance is prioritized. Collaborative Culture: Join a fun, independent studio where every artist’s voice is heard. Flexible Hybrid Work: Benefit from a work model that balances the social aspects of the studio with the convenience of working from home. Comprehensive Benefits: Eligible employees receive a robust benefits package and “float days” for personal time. Studio Socials: We host a weekly Friday Happy Hour to celebrate our wins and unwind as a team. Important Application Details The Embassy Visual Effects Inc. is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Geographic Requirements: At this time, we are only accepting applications from individuals who are: Legally eligible to work in Canada. Currently residing in British Columbia or willing to establish BC residency for the full duration of the contract. How to Apply: Ready to grow your career with a unique, Oscar-nominated VFX studio? Submit your resume and a link to your current demo reel today. We look forward to seeing your work and exploring how you can contribute to our next award-winning project!

Happy Camper Media Hiring Compositor, Canada

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Happy Camper Media is seeking a talented and detail-oriented Compositor to join its team for the production of an exciting 2D animated film project. Based in Quebec City, the studio is offering a multi-month contract opportunity for artists passionate about animation, visual storytelling, and cinematic image creation. This role is ideal for compositing professionals who enjoy combining artistic creativity with technical precision. As a Compositor, you will play a critical role at the final stage of production by assembling animation, backgrounds, effects, and lighting into polished final shots that align with the artistic direction of the project. The studio offers a collaborative and inspiring environment where artists can grow professionally while contributing to a high-quality animated production. If you enjoy working closely with animation, FX, and art teams to create visually immersive scenes, this opportunity could be an excellent fit for your career. Job Overview: Compositor Category Details Company Name Happy Camper Media Position Compositor Industry Animation / Film Production Project Type 2D Animated Film Job Type Multi-Month Contract Location Quebec City Department Compositing / Post-Production Experience Level Mid-Level to Senior Work Environment Studio-Based Collaborative Team Software Skills Required Toon Boom Harmony, Adobe After Effects Language Requirements English and/or French Application Materials Resume / CV and Portfolio or Demo Reel Estimated Salary Range Experience Level Estimated Salary Junior Compositor CAD $50,000 – CAD $65,000 per year Mid-Level Compositor CAD $65,000 – CAD $80,000 per year Senior Compositor CAD $80,000 – CAD $95,000+ per year Compensation may vary depending on experience, portfolio quality, project duration, and technical expertise. About the Role The Compositor holds a key position within the animation production pipeline. You will be responsible for integrating multiple visual elements into seamless final images that enhance storytelling and maintain artistic consistency throughout the film. Your work will include balancing lighting, color correction, depth, effects integration, and camera simulation to ensure that every shot appears natural, immersive, and visually polished. You will collaborate with art directors, animators, and FX artists to deliver cinematic-quality scenes that meet both creative and technical expectations. This role requires strong artistic judgment, technical problem-solving skills, and the ability to work efficiently in a fast-paced production environment. Key Responsibilities Image Integration & Visual Harmonization Assemble all visual elements including: Character animation Backgrounds and environments Lighting passes Effects layers Additional graphic elements Ensure all components blend naturally into a cohesive final image. Maintain consistency in visual style, atmosphere, and cinematic quality. Ensure no visual element appears artificially layered or disconnected. Color, Lighting & Atmosphere Adjustments Adjust color balance, brightness, contrast, and overall color grading. Match characters and effects to the mood and environment of each scene. Enhance depth and realism through lighting refinements. Apply shadows, reflections, and atmospheric effects when needed. Ensure the final composited image aligns with the production’s artistic direction. Effects Integration & Camera Simulation Create or integrate visual effects such as: Rain Smoke Sparks Motion blur Environmental particles Simulate realistic camera effects including: Depth of field Lens blur Film grain Virtual camera movement Build cinematic pans, zooms, and parallax movements according to the director’s vision. Improve scene dynamism and visual immersion. Technical Problem Solving Identify and correct visual artifacts and compositing errors. Fix integration issues resulting from earlier production stages. Solve rendering and optimization problems efficiently. Ensure shots meet technical specifications for delivery. Maintain organized project files and efficient workflows. Collaboration Across Departments Work closely with: Art Directors Animators FX Artists Production Teams Technical Departments Participate in production reviews and feedback sessions. Ensure strong communication between departments to maintain smooth workflows. Contribute creative and technical ideas that improve shot quality. Required Skills & Qualifications Technical Skills Applicants should demonstrate proficiency in: Toon Boom Harmony Adobe After Effects Lighting and color correction workflows Layer integration and compositing techniques Visual effects integration Rendering optimization A strong understanding of animation production pipelines and post-production workflows is essential. Artistic Skills Successful candidates should possess: Excellent artistic sensibility Strong understanding of visual storytelling A sharp eye for detail and image quality Knowledge of cinematic composition and atmosphere Ability to maintain consistency across sequences Professional Skills The ideal candidate will also demonstrate: Strong organizational and time-management abilities Ability to work effectively within a team environment Adaptability in fast-paced production settings Creative problem-solving capabilities Strong communication and collaboration skills Continuous interest in evolving animation technologies and workflows Why Join Happy Camper Media? Happy Camper Media provides artists with an engaging and supportive workplace where creativity and collaboration are encouraged. Team members have the opportunity to contribute to ambitious animated productions while developing their artistic and technical skills alongside experienced industry professionals. Key benefits of joining the studio may include: Opportunity to work on a professional 2D animated film Creative and collaborative studio culture Exposure to professional animation pipelines Career growth opportunities in compositing and post-production Hands-on experience with cinematic storytelling workflows Networking opportunities with talented animation professionals Inspiring production environment in Quebec City Ideal Candidate Profile This role is well suited for professionals who: Are passionate about animation and visual storytelling Enjoy combining artistic creativity with technical precision Thrive in collaborative production environments Have strong compositing and image-finishing skills Can maintain quality while meeting deadlines Want to contribute to high-quality animated productions Application Process Interested candidates are encouraged to submit: An updated resume or CV Portfolio or compositing demo reel Examples of relevant animation or film work Technical and software experience details Candidates with production experience in animated films, television, or cinematic projects are highly encouraged to apply. Final Thoughts The Compositor position at Happy Camper Media offers an exciting opportunity to contribute to the creation of a visually engaging 2D animated film. This role combines creativity, storytelling, technical expertise, and collaboration in a dynamic production environment. If you are passionate about compositing, cinematic imagery, and animation production, this opportunity in Quebec City could be an excellent next step in your professional journey.

Happy Camper Media Hiring Compositing Lead, Canada

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Happy Camper Media is inviting experienced compositing professionals to join its creative team for the production of an exciting 2D animated feature project. Based in Quebec City, the studio is searching for a talented Compositing Lead who is passionate about storytelling, visual quality, and team leadership. This opportunity is ideal for candidates who want to contribute to a high-quality animated production while working alongside a collaborative team of local and international artists. The selected candidate will oversee the compositing department, ensure visual consistency across all shots, and guide artists toward delivering exceptional final imagery that aligns with the creative vision of the project. Happy Camper Media offers a stimulating and artist-friendly environment where creativity, teamwork, and technical excellence are highly valued. If you are looking for a multi-month contract in the animation industry and have strong leadership experience in compositing, this role could be the perfect next step in your career. Job Overview : Compositing Lead Category Details Company Name Happy Camper Media Position Compositing Lead Industry Animation / Film Production Project Type 2D Animated Film Job Type Multi-Month Contract Work Location Quebec City Department Compositing & Post-Production Experience Level Senior / Lead Level Work Environment Collaborative Studio Environment Languages Required English and French Software Requirements Toon Boom Harmony, Adobe After Effects Application Requirement Updated CV with relevant compositing experience Estimated Salary Range Experience Level Estimated Salary Mid-Level Compositor CAD $65,000 – CAD $80,000 per year Senior Compositor CAD $80,000 – CAD $95,000 per year Compositing Lead CAD $95,000 – CAD $120,000+ per year Salary may vary depending on production budget, contract duration, portfolio quality, leadership experience, and technical expertise. About the Role Compositing Lead The Compositing Lead plays a critical role in the visual finishing process of the animated production. You will be responsible for combining animation, backgrounds, lighting, effects, and other visual elements into polished final shots ready for delivery. As the lead of the compositing department, you will supervise artists, review work, maintain visual consistency, and ensure the project meets both artistic and technical standards. You will also collaborate closely with production managers, technical directors, VFX teams, editors, and animation supervisors to guarantee smooth workflows and efficient delivery schedules. This position requires a balance of artistic sensitivity, technical expertise, leadership ability, and strong organizational skills. Key Responsibilities Supervision of Compositing & Image Finalization Oversee the complete compositing workflow from initial integration to final output. Ensure all shots maintain consistency in lighting, depth, shadows, effects, and color grading. Review and approve composited shots before final delivery. Make artistic and technical adjustments to achieve the desired visual quality. Ensure that every scene aligns with the director’s vision and the overall artistic direction. Team Leadership & Mentorship Lead, mentor, and support compositing artists throughout production. Assign tasks and prioritize workloads based on production schedules. Conduct regular reviews and provide constructive artistic feedback. Help team members improve technical and creative skills. Participate in onboarding, recruitment, and artist evaluations when necessary. Promote positive team communication and collaboration. Collaboration Across Departments Work closely with production management and technical directors. Coordinate with departments including: Animation Layout Visual Effects Editing Art Direction Resolve technical and artistic issues efficiently. Attend production meetings and contribute to workflow planning. Communicate progress updates and potential challenges to management. Pipeline Optimization & Technical Standards Ensure all files meet studio naming conventions and technical requirements. Maintain organized project structures and optimized workflows. Identify recurring technical problems and suggest practical solutions. Collaborate on pipeline improvements, scripting tools, and process optimization. Support efficient rendering and compositing practices. Production Scheduling & Deadline Management Organize workloads to meet production deadlines. Adjust priorities when urgent production changes occur. Monitor team progress and identify risks early. Report delays or technical issues promptly. Maintain high visual standards while working under tight schedules. Required Skills & Qualifications Technical Skills Candidates should demonstrate strong expertise in the following areas: Advanced knowledge of: Toon Boom Harmony Adobe After Effects Strong understanding of: Lighting Color theory Visual composition Depth integration Effects compositing Experience working within animation production pipelines. Knowledge of rendering workflows and technical optimization. Leadership & Communication Skills The ideal candidate should possess: Previous experience leading or supervising compositing teams. Excellent communication abilities in both English and French. Strong organizational and time-management skills. Ability to provide constructive and professional feedback. Confidence in making operational decisions within production guidelines. Positive leadership qualities that encourage teamwork and efficiency. Personal Qualities Successful candidates are expected to demonstrate: Attention to detail Professionalism Creative problem-solving Adaptability under pressure High level of autonomy Collaborative mindset Reliability and accountability Passion for animation and storytelling Why Join Happy Camper Media? Working at Happy Camper Media provides an opportunity to contribute to an ambitious animated production in a creative and supportive environment. Artists and technicians collaborate closely to bring visually engaging stories to life while maintaining a healthy and inspiring workplace culture. Benefits of joining the team may include: Opportunity to work on a professional animated feature production Collaborative and artist-driven environment Creative leadership opportunities Career growth in animation and post-production Exposure to high-quality industry pipelines Networking with experienced animation professionals Working in the vibrant creative community of Quebec City Ideal Candidate Profile This role is best suited for professionals who: Have several years of compositing experience in animation or film production Enjoy mentoring artists and leading creative teams Can balance artistic quality with technical efficiency Thrive in deadline-driven production environments Understand both creative storytelling and technical workflows Want to contribute to a collaborative studio culture How to Apply Interested candidates should submit: An updated CV or resume Portfolio or demo reel showcasing compositing work Examples of leadership or team supervision experience Relevant production credits, if available Applicants are encouraged to highlight projects demonstrating expertise in compositing, lighting integration, visual effects, and final image polishing for animated productions. Final Note If you are passionate about animation, compositing, and cinematic storytelling, this opportunity at Happy Camper Media offers a chance to play a major role in shaping the visual quality of an exciting 2D animated film production. With leadership responsibilities, … Read more

Pacific Life hiring Senior Graphic Designer, CA

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Pacific Life is seeking a visionary Senior Graphic Designer to join our high-performing Graphic Design Team in Newport Beach, California. This is more than a creative role; it is a “career with purpose.” For over 150 years, Pacific Life has helped millions of policyholders plan for rewarding retirements and protect their loved ones. As a Senior Graphic Designer, you will be a guardian of the Pacific Life brand, translating complex financial security concepts into compelling, contemporary visual stories. Joining a specialized team of seven within the Consumer Markets Division, you will collaborate with UX designers, motion artists, and copywriters to push the boundaries of the insurance industry. We are looking for a strategic thinker who can marry traditional design disciplines—like typography and color theory—with modern digital communication strategies to drive the organization forward. Job Overview & Quick Reference Category Details Company Name Pacific Life Insurance Company Division Consumer Markets Division Job Title Senior Graphic Designer Location Newport Beach, CA (Office: Newport Beach CA-700) Employment Type Full-time Team Size Part of a 7-person multidisciplinary creative unit Education Req. 4-year degree or equivalent professional experience Compensation & Premium Benefits At Pacific Life, we believe in supporting your future just as we support our clients. Our benefits are designed to be flexible and start on your very first day of employment. Component Details / Range Base Pay Range $93,600 – $114,400 per year Incentive Pay Most employees are eligible for additional performance-based incentives Health & Wellness Medical, Dental, and Vision coverage starting Day 1 Reimbursement Wellbeing Reimbursement Account for self or dependents Retirement Competitive 401(k) with company match + non-participatory contribution Time Off Generous PTO, Holiday Schedules, and specific Financial Planning Time Off Family Support Paid Parental Leave and Adoption Assistance Program Company Culture: Why Pacific Life? Pacific Life is a place where “People Come First.” We aren’t just selling policies; we are delivering on a promise to be there when it matters most. This sense of duty extends to our internal culture. We prioritize a diverse, equitable, and inclusive workforce where you are encouraged to “be who you are.” Our Newport Beach headquarters offers a world-class environment where creativity and collaboration are built into the architecture of how we work. We innovate by pushing one another to transform the industry for the better, ensuring that we remain a leader in the financial services sector for the next century. Detailed Job Description As a Senior Graphic Designer, your mission is to develop and maintain the visual identity that represents Pacific Life to the world. You will take ownership of the aesthetics, layout, and visual direction of product artwork and marketing materials, ensuring they align with our strategic business goals. This role requires a blend of high-level strategic conceptualization and “hands-on” execution. You will be responsible for projects from the initial brainstorm through to final delivery across all media platforms—with a heavy emphasis on digital communications. Key Responsibilities 1. Brand Stewardship & Identity Development Visual Strategy: Develop and maintain graphic designs that support Pacific Life’s image, ensuring brand consistency across various consumer touchpoints. Trend Integration: Actively monitor and integrate current and contemporary visual trends into day-to-day assignments to keep the brand feeling modern and relevant. Aesthetic Leadership: Define the visual design and layout for high-stakes marketing materials and product artwork. 2. Collaborative Execution Multidisciplinary Partnership: Work closely with a team of fellow graphic designers, motion graphics artists, UX designers, and copywriters to create cohesive campaigns. Consultative Approach: Meet with internal stakeholders and colleagues to assess the effectiveness of imagery and presentation needs. Project Direction: May lead and direct specific marketing design projects, coordinating efforts across multiple internal teams to ensure a unified output. 3. Concept to Completion Strategic Thinking: Translate business strategies into creative concepts that resonate with our target demographics. Pitching & Presentation: Present concepts and pitch comprehensive campaigns to leadership, articulating the “why” behind the design choices. Iterative Design: Take constructive feedback and iterate on designs to ensure they align perfectly with organizational goals and compliance standards. The Profile: What You Bring to the Team Experience & Education Tenure: 5 to 8+ years of professional graphic design experience, with a proven track record specifically in digital communications. Academic Foundation: A 4-year degree in Graphic Design, Fine Arts, or a related field (or equivalent high-level professional experience). Technical Expert Toolkit Adobe Creative Cloud: Expert-level mastery of InDesign, Photoshop, and Illustrator is a non-negotiable requirement. Digital Design Tools: A working knowledge of Figma is highly desired for collaborating on modern digital assets. Marketing Tech: Familiarity with Salesforce Marketing Cloud is a major plus, as it assists in the execution of our data-driven marketing efforts. Core Competencies Design Fundamentals: Deep experience in brand identity, campaign development, and traditional disciplines including typography, color theory, and layout. Project Management: Ability to handle concurrent projects while adhering to fast-paced timelines and strict schedules without compromising quality. Communication: Strong interpersonal skills for presenting work and collaborating within a seven-person creative unit. Portfolio Excellence: A required portfolio representing your scope of work, demonstrating versatility across media platforms and a clean, professional aesthetic. What Makes You Stand Out At Pacific Life, we look for “Stand Out” candidates who bring more than just technical skill to the table. We value: Curiosity: A hunger to learn about the financial industry and find new ways to make it visually engaging. Resilience: The ability to handle the rigors of a large corporate environment while maintaining a boutique-studio creative spirit. Empathy: An understanding that our designs impact real people’s financial futures, requiring a touch of human-centric sensitivity in every layout. Commitment to Diversity & Inclusion Pacific Life is an Equal Opportunity / Affirmative Action Employer (M/F/D/V). We believe that a welcoming work environment—built on the authenticity of all employees—is essential to our success. We provide workplace accommodations for qualified individuals with disabilities and are committed to an equitable hiring process. How to Apply If you are ready to use your design skills to make a positive impact on the future, we invite you to apply. … Read more

Electronic Arts hiring Senior Concept Artist, Canada

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Electronic Arts (EA) and the powerhouse team at Ripple Effect are seeking a world-class Senior Concept Artist to help define the next era of the Battlefield franchise. This role is a cornerstone of the visual development pipeline, tasked with shaping the visual identity of immersive worlds, high-tech hardware, and iconic characters for the most ambitious launch in franchise history. As a Senior Artist within the newly unified Battlefield Studios—a collaborative force including DICE, Criterion, and Motive—you will lead by example, utilizing a hybrid workflow of 2D illustration and 3D modeling to establish a photo-realistic creative vision. This is a chance to leave your mark on a storied franchise with over 100 million players and a legacy of uncompromising tactical warfare. Job Overview: Senior Concept Artist Category Details Company Name Electronic Arts (EA) Studios – Ripple Effect Franchise / Project Battlefield Universe (Inc. Battlefield 6 & REDSEC) Job Title Senior Concept Artist Location Vancouver (Great Northern Way), BC, Canada Work Model Hybrid (Studio Presence & Remote Flexibility) Employment Type Full-time / Regular Employee Reporting Line Art Line Director Compensation & Comprehensive Benefits as Senior Concept Artist Electronic Arts believes that world-class talent should be met with world-class support. The compensation package is holistic, focusing on financial, emotional, and physical well-being. Component Estimated Range / Details Annual Salary Range $114,300 – $156,200 CAD (BC Specific) Vacation 3 weeks per year (starting), plus 10 sick days Family Leave 100% base salary top-up for Maternity (12 wks) & Parental (4 wks) Retirement Competitive Retirement Plan for regular full-time employees Insurance Extended Health, Dental, Vision, Life, and Disability coverage EA Perks Complimentary games, mental well-being support, and learning space The Mission: Defining the Connected Battlefield Universe The Battlefield franchise is entering its most expansive chapter yet. We are building a connected universe that spans across multiple titles, including the highly anticipated Battlefield 6 and the groundbreaking Battlefield REDSEC. At Ripple Effect, our culture is built on the idea that “everyone is part of the story.” We are a team where creativity thrives and ideas matter. As a Senior Concept Artist, you won’t just be drawing assets; you will be problem-solving the “unknown.” You will partner with Creative and Design Directors to explore new locales, tactical hardware, and character archetypes that stay true to the unique DNA of Battlefield—all-out warfare, destruction, and immersion. Detailed Job Description for Senior Concept Artist The Senior Concept Artist is a “Lead by Doing” role. You are not responsible for administrative tasking; instead, your primary focus is the creation of high-fidelity visual targets that inspire the entire development team. You will use every tool at your disposal—from classical painting and photobashing to 3D block-outs in Unreal Engine or Blender—to prove that a concept works both aesthetically and functionally. Key Responsibilities 1. Visual Target & Mood Creation Creative Vision: Develop “hero” illustrations that establish the mood, tone, and lighting for new maps and environments. Stylistic Evolution: Collaborate with Art Directors to refine style guides, ensuring that every asset produced—whether in-house or externally—feels like it belongs in the Battlefield universe. 2. Asset Design & Readability Blueprint Ready: Create detailed, readable designs for characters, props, weapons, and vehicles. Your work must be clear enough for 3D Environment and Character Artists to translate into game-ready assets without ambiguity. Industrial Design: Apply a functional, “tacticool” lens to hardware. If you design a vehicle or a weapon, it should look like it functions realistically within the game’s world. 3. Level & Environment Partnership Paint-overs: Work directly with Level Designers to provide paint-overs of existing “grey-box” or low-poly geometry. This helps environment artists understand the final intended texture, story, and detail of a space. Research & Iteration: Conduct extensive research into military locales, modern architecture, and futuristic hardware to ensure authenticity. 4. External & Leadership Support Vendor Collaboration: Draft creative briefs for external partner studios. You will provide constructive artistic feedback and “redlines” to ensure their work meets EA’s quality bar. Stakeholder Communication: Support senior leadership by creating high-impact visuals for milestone reviews and stakeholder presentations. You are the visual storyteller for the project’s progress. Qualifications: What You Bring to Ripple Effect Professional Experience Industry Veteran: A minimum of 5+ years of professional experience in the video game industry specifically as a Concept Artist. Production Knowledge: You understand the “how” of game development. You know where your work fits into the pipeline and have strong instincts for estimating how long a task will take. Artistic Mastery Foundational Excellence: An elite-tier portfolio that demonstrates a mastery of anatomy, perspective, color theory, and cinematic lighting. The “Battlefield” Eye: A demonstrated interest in (and aptitude for) military hardware, tactical gear, and industrial shape language. Hybrid Workflow: Expert: Adobe Photoshop (Painting/Photobashing). Proficient: 3D DCC tools such as Blender, Unreal Engine, or Cinema4D. Using 3D to establish perspective and lighting in your concepts is a mandatory part of our workflow. Leadership & Mindset Documentation: A willingness to document your process and create guides that help others. Collaborative Spirit: You thrive when working with Leads of other disciplines (VFX, Lighting, Design) and have a genuine desire to mentor and develop junior artists. Resilience: You view feedback as a tool for improvement and are comfortable iterating through multiple versions of an idea to find the “perfect” solution. Why Vancouver & EA Ripple Effect? Located at Great Northern Way, our Vancouver studio is a hub for innovation in one of the most beautiful cities in the world. Adaptive Environment: Our hybrid model allows you to balance the energy of the studio with the focus of your home environment. Growth Opportunities: EA is a global company. We provide the space for you to experiment, learn new tools, and move across projects as your career evolves. Inclusive Culture: We are an equal opportunity employer that values adaptability and curiosity. We celebrate diverse perspectives and believe they are key to creating games that resonate globally. How to Apply Are you ready to define the future of the FPS genre? Required Application Materials: Resume: Detailing your 5+ years of … Read more

Cloud Chamber | Senior Rendering Programmer, Canada

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At Cloud Chamber, we are dedicated to crafting the next entry in the legendary BioShock franchise. Our goal is to create evocative, immersive, and deeply meaningful experiences that resonate with players long after the screen goes dark. We believe that the foundation of a great game is a culture of open collaboration, where every developer is empowered to take ownership and push the boundaries of what is technically possible. We are seeking a Senior Rendering Programmer to join our Montréal studio. This is a rare opportunity to be at the forefront of visual innovation, helping us push Unreal Engine 5 to its absolute limits. You will be a key architect of the visual experience, translating high-level art direction into the cutting-edge shaders, systems, and rendering code that will define the atmosphere of the next BioShock. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Rendering Programmer Location Montréal, Quebec, Canada Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $120,000 – $165,000 CAD per year (Commensurate with experience & technical expertise) Language Requirements Proficiency in French and English (for Quebec-based candidates) The Role: Engineering the Visual Frontier As a Senior Rendering Programmer, you aren’t just writing code; you are a visual storyteller using the language of mathematics and low-level APIs. You will work in lockstep with our Lead Rendering Programmer, Art Directors, and Technical Artists to bridge the gap between creative concept and real-time performance. Your expertise will be vital in modifying core engine shaders, developing bespoke rendering technologies, and integrating complex third-party solutions. You will be the “go-to” expert for solving rendering-based challenges and ensuring that our game maintains peak performance without compromising its rich, stylized aesthetic. Core Responsibilities 1. Technical Vision & Execution Shader Development: Modify and extend core shaders to achieve the unique visual signature of the BioShock universe. System Architecture: Design and develop new rendering technologies and systems within the Unreal Engine 5 framework. Translation of Art: Take abstract concepts from concept art and Art Direction and translate them into efficient, high-performance rendering code. 2. Optimization & Debugging Performance Profiling: Utilize graphics debugging tools to identify and resolve performance bottlenecks. Visual Fidelity: Debug complex visual issues, ensuring that lighting, shadows, and post-processing effects behave predictably across all supported platforms. Hardware Efficiency: Work with low-level graphics APIs to squeeze every bit of power out of the latest generation of gaming consoles and PC hardware. 3. Tooling & Pipeline Innovation Content Production: Create and maintain tools and efficient pipelines that empower artists to produce high-quality assets with minimal technical friction. Integration: Evaluate and integrate third-party solutions to enhance our rendering capabilities. 4. Leadership & Mentorship Team Growth: Act as a mentor to junior and mid-level programmers, sharing your knowledge of graphics programming best practices and industry trends. Collaborative Problem Solving: Effectively communicate with the Art and Design teams to find performant solutions to creative requests. Skills & Experiences: The Technical Blueprint Professional Background Education: Bachelor’s degree in Computer Science, Mathematics, or a related technical discipline. Industry Tenure: 5+ years of experience in game development or a related field. Track Record: Must have shipped at least one AAA title on Console and/or PC. Seniority: Previous experience in a senior role focused specifically on Graphics or Rendering. Technical Expertise Language Proficiency: Expert-level knowledge of C and C++. Math Mastery: Strong foundation in 3D Mathematics (Linear Algebra, Calculus, Trigonometry). API Mastery: Deep experience with modern GPUs and low-level graphics APIs (DirectX 12, Vulkan, or platform-specific APIs) on the latest generation of platforms. Engine Knowledge: Strong familiarity with Unreal Engine technology is highly desired, particularly regarding its rendering pipeline. Profiling Tools: Expert use of tools like Pix, RenderDoc, Nsight, or internal engine profilers. The “Bonus” Toolkit Pipeline Exposure: Familiarity with how tools like Houdini, Substance Painter, and Z-Brush interact with a modern graphics pipeline. Who You Are: A Cultural Force Multiplier At Cloud Chamber, we value how you work as much as what you build. A Positive Force: You are a reliable teammate who looks for opportunities to integrate work across disciplines. An Expert Communicator: You can explain complex rendering concepts to a non-technical audience and deliver difficult feedback with empathy. Resilient & Proactive: You are a self-motivated individual who stays effective under pressure and adapts quickly to changing priorities. An Active Listener: You build trust-based relationships and are highly open to feedback and direction. A Technical Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Why Join Cloud Chamber Montréal? The Studio Culture Cloud Chamber are a “learn through play” studio. We believe that the best innovation happens when teams feel safe to experiment, fail fast, and try again. We push ourselves to be better every day, but we never lose sight of the fact that we are making games for players to enjoy. Life in Montréal Montréal is a global epicenter for game development. Our studio is located in a city that blends European charm with North American innovation. You will be part of a thriving creative ecosystem with access to world-class culture, cuisine, and technology. The Perks & Benefits World-Class Project: Contribute to the return of one of the most prestigious franchises in gaming history. Comprehensive Health Care: Full medical, dental, and vision coverage. Retirement Planning: Competitive RRSP matching to help you secure your future. Work-Life Integration: Flexible hours and a commitment to maintaining a healthy work-life balance. Professional Development: Budget for conferences, courses, and certifications to keep your rendering skills at the cutting edge. Application Process Cloud Chamber want to see your technical artistry. Submit your Resume: Highlighting your AAA shipping experience and specific contributions to rendering systems. Provide Code Samples or Portfolio: If possible, show us your shaders, performance optimizations, or rendering tech demos. Language Check: For candidates in Quebec, please ensure your application demonstrates proficiency in both French and English. Cloud Chamber is an equal opportunity employer. We welcome applications from all qualified individuals regardless of race, … Read more

Cloud Chamber hiring Senior Character Concept Artist, Canada

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At Cloud Chamber, we are not just making a game; we are continuing a legacy. Our mission is to create BioShock experiences that move people—evocative, immersive, and deeply meaningful stories that resonate long after the credits have finished rolling. We believe that great games are the result of radical collaboration and a culture that empowers artists to do their best work. We are looking for a Senior Character Concept Artist to join our Montréal-based team. In this role, you will be a visionary architect of the “look and feel” of the next BioShock universe. You will be responsible for ideating and defining the stunning, stylized characters that will inhabit our world, pushing the boundaries of visual art direction while ensuring every design serves the narrative and gameplay goals. Job Summary Category Details Company Name Cloud Chamber (A 2K Studio) Position Title Senior Character Concept Artist Location Montréal, Quebec, Canada (Hybrid Options) Project The next BioShock Employment Type Full-time, Permanent Experience Level Senior (5+ Years) Salary Range $95,000 – $135,000 CAD per year (Based on seniority and industry benchmarks) Language Requirements Dual proficiency in French and English What You’ll Do: From Spark to Specification As a Senior artist, your role is a blend of pure creative exploration and technical precision. You are the bridge between a writer’s description and a 3D modeler’s mesh. 1. High-Fidelity Conceptualization You will create detailed, stylized character art concepts that define the visual identity of our world. Your deliverables must provide sufficient clarity and detail to serve as the definitive reference for the Character Art team, ensuring there is no ambiguity during the 3D production phase. 2. Iteration and Visual Problem Solving The BioShock aesthetic is complex and unique. You will: Quickly iterate on detailed line art designs to find the perfect silhouette and costume. Sketch explorative thumbnails in both 2D and 3D to test various proportions and vibes. Create detailed paintovers for 3D visualizations to help the modeling team push the limits of the character’s design in a real-time environment. 3. Narrative and Gameplay Integration Character design at Cloud Chamber is never “just for show.” You will: Partner with the Narrative team to ensure characters reflect the world’s history and themes. Collaborate with the Design team to explore how character silhouettes and proportions impact gameplay pacing and player readability. Storyboard key character interactions or pitches to help the wider team visualize emotional beats and action sequences. 4. Supporting the Pipeline Beyond the character sheet, you will: Assist in creating marketing art and high-end 2D assets for in-game use. Proactively identify visual or pipeline bottlenecks before they affect the production schedule. Continuously propose visual innovations that evolve the Art Direction within the project’s technical constraints. What We’ll Do Together We are champions of progress. At Cloud Chamber, you will work in a constructive environment where Design, Art, Narrative, and Engineering meet. We will bridge the gap between artistic vision and technical limitations by staying current on the latest industry technologies. Together, we will ensure that every environmental and character concept supports the “BioShock feel” while remaining functional for a world-class AAA game. Skills & Experiences: The DNA of our Artists The Essentials Education: A Degree in Fine Art or equivalent professional experience. Industry Tenure: 5+ years of professional experience in game development, with at least one shipped AAA title in a Concept Art role. Anatomical Mastery: Excellent fundamentals in human and animal anatomy, even when applying stylized proportions. Stylistic Versatility: The ability to faithfully recreate popular and commercial art styles from multiple historical eras while innovating fresh, new ideas. Software Proficiency: Expertise in 2D illustration packages, specifically Photoshop and Illustrator. AAA Pipeline Knowledge: A deep understanding of how concept art feeds into the larger production pipeline, specifically for 3D character modeling and rigging. The Bonus Points 3D Skills: Proficiency in 3D modeling packages (Maya, 3ds Max, ZBrush, etc.) to help block out concepts or create 3D thumbnails. Animation Knowledge: An understanding of how character designs will eventually move and deform. Who You Are: A Force Multiplier We aren’t just looking for a portfolio; we are looking for a teammate. A Solid Communicator: You can articulate complex visual ideas clearly and deliver constructive, empathetic feedback to your peers. A Positive Force: You seek opportunities to integrate your work across disciplines, contributing to a supportive and healthy team environment. Resilient and Adaptable: You maintain high standards of quality even under pressure or when priorities shift in a fast-paced development cycle. An Active Listener: You build trust-based relationships and navigate organizational complexity with tact and emotional intelligence. A Proactive Owner: You drive your tasks forward autonomously while maintaining a critical eye for detail and organization. Language & Location Requirements Cloud Chamber Montréal is a multicultural hub. To ensure success: French Proficiency: Required for local collaboration and integration within the Quebec-based studio environment. English Proficiency: Required to effectively collaborate with our partner teams based in the United States and other global offices. Why Join Cloud Chamber? The Project of a Lifetime: Work on one of the most beloved and critically acclaimed franchises in gaming history. Creative Freedom: Join a studio that values “learning through play” and encourages artistic risk-taking. Comprehensive Benefits: Competitive salary, health insurance, and retirement plans through the 2K network. A Culture of Ownership: Every artist at Cloud Chamber is an owner of the project’s quality and success. The Montréal Life: Work in a city known for its world-class gaming ecosystem, incredible food, and vibrant cultural scene. How to Apply We want to see your vision. Please submit: A Portfolio: Showcasing your stylized character designs, line art iterations, and high-fidelity concept pieces. A Resume: Highlighting your AAA experience and technical skills. A Brief Cover Letter: Telling us why BioShock inspires you and how you contribute to a positive team culture. Cloud Chamber is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, or disability status.

HB Studios hiring Senior 3D Animator, Canada

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HB Studios is not just a developer; we are the architects of the world’s most prestigious digital golf experience. As the driving force behind the acclaimed PGA TOUR 2K franchise, we pride ourselves on delivering “AAA” quality to millions of players across Console and PC platforms. Our studio, located in the historic and picturesque town of Lunenburg, Nova Scotia, combines a serene, balanced lifestyle with the high-octane energy of top-tier game development. HB Studios is currently searching for a Senior 3D Animator who possesses a rare blend of technical precision and artistic soul. In this role, you will be the primary engine of character personality. Your work will bridge the gap between realistic human movement and the compelling, stylized performances that define our high-fidelity sports simulations. If you have a passion for human body mechanics, a mastery of motion capture, and a desire to see your work on the world stage, HB Studios is your next home. Job Summary Category Details Company Name HB Studios (A 2K Studio) Position Title Senior 3D Animator Location Lunenburg, Nova Scotia, Canada (Remote Options Available) Employment Type Full-time, Permanent Experience Level Senior (4–6+ Years) Primary Platforms Console and PC Core Software Maya, MotionBuilder, Unity Salary Range $85,000 – $115,000 CAD per year (Estimated based on seniority and regional industry standards) The Role: Breathing Life into the Digital Athlete As a Senior member of our animation team, you are responsible for more than just moving joints—you are responsible for the “feel” of the game. You will craft and maintain top-quality character animations that provide the immersion required for a world-class sports title. The successful candidate must be equally comfortable working with hyper-realistic human motion and stylized character performances. You will act as a technical and artistic pillar, ensuring that our characters don’t just move, but that they possess the mannerisms, weight, and fluid locomotion expected of professional athletes. Main Duties and Responsibilities 1. Motion Capture & Retargeting At the “AAA” level, data is our foundation. You will be responsible for: Processing and retargeting complex animation data onto various game assets and character skeletons. Utilizing industry-standard workflows to ensure that motion capture (MoCap) data is cleaned and composed into realistic human motion for both in-game gameplay and cinematic sequences. Polishing MoCap transitions to ensure that the blend between “real” data and hand-keyed animation is imperceptible to the player. 2. Character & Prop Rigging Animation doesn’t exist without a robust technical skeleton. You will: Animate intricate props using complex rig and constraint systems. Ensure that character rigs are optimized for performance while maintaining the fidelity required for high-end deformation and skinning. Apply hand-keyed facial animation to polish “solved” data or layer facial clips over MoCap to achieve emotive, realistic performances. 3. Pipeline & Engine Integration We work within a highly optimized Unity pipeline. Your duties include: Working directly within the game engine to ensure all assets are in a “build-ready” format. Setting up, maintaining, and troubleshooting Animation Controllers, flow graphs, and state machines that dictate how characters react to player input. Maintaining a high level of quality while adhering to strict technical constraints, balancing aesthetic goals with hardware performance limits. 4. Technical Collaboration You will serve as a bridge between art and engineering. Collaborate with Software Engineers to implement, troubleshoot, and debug complex animation systems. Participate in team and department-wide meetings to drive the evolution of our production methods. Advocate for and help develop new tools and techniques that streamline the animation pipeline. 5. Creative Alignment & Professionalism Respond to creative direction with an open mind, refining animations based on direct input from the Creative Director, Art Director, and Animation Leads. Meet rigorous project deadlines set by Producers, ensuring that the aesthetic vision of the game is consistently met. Mentor junior staff and follow company-wide art practices to maintain a cohesive studio style. Required Skills, Knowledge, and Experience The Essentials Proven Experience: Typically, a minimum of 4 to 6+ years of experience in professional game animation, preferably on “AAA” or high-fidelity titles. Human Mechanics: An expert-level understanding of anatomy, weight, and the mechanics of the human body. Software Mastery: Strong proficiency in Maya, MotionBuilder, and Unity. Technical Literacy: Knowledge of rigging and skinning characters, as well as building and maintaining animation state machines. Facial Expertise: Significant experience with facial animation and facial rig manipulation. Project Management Tools: Familiarity with Shotgrid, Jira, and Confluence for tracking tasks and documentation. The “Bonus” Skills Technical Animation: Experience in tool creation (Python/MEL) or a deep understanding of the math behind animation systems. Sports Enthusiast: A natural interest in sports mechanics (specifically golf) can provide a significant advantage in understanding the nuances of player movement. Why Join HB Studios? The Project: PGA TOUR 2K You will be working on one of the most recognizable sports franchises in the world. The challenges of animating golf—from the physics of the swing to the subtle emotional reactions on the green—provide a unique canvas for an animator to showcase their skills in realism. The Location: Lunenburg, Nova Scotia Our studio is located in a UNESCO World Heritage site. Lunenburg offers a lifestyle that is rare in the high-pressure world of game dev: Nature at Your Doorstep: Incredible access to the Atlantic coast, hiking, and outdoor adventure. Cultural Depth: A vibrant local arts scene and historic charm. Work-Life Balance: We believe that the best work is done by people who have the time to live their lives. Remote Work Flexibility While we love our studio home, we understand the modern landscape. This position is open to remote work within Canada for the right candidate, allowing you to contribute to a world-class project regardless of your physical location. Professional Benefits Comprehensive Health & Dental: Robust coverage for you and your family. Retirement Savings: Competitive RRSP matching programs. Paid Time Off: Generous vacation packages and studio-wide holidays to ensure you stay refreshed. Career Growth: As part of the 2K family, you have access to global resources, training, and opportunities for advancement across the entire organization. How to Apply If … Read more