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Cloud Chamber hiring Senior Technical Animator, Canada

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Cloud Chamber, a premier studio under the 2K (Take-Two Interactive) umbrella, is looking for a “technical wizard” to join our world-class development team in Montréal, Quebec. As we craft the next entry in the iconic BioShock series, we need a Senior Technical Animator who can bridge the gap between artistic intent and systemic execution. This role is centered on shaping advanced animation systems and perfecting runtime character performance. You will be a key contributor to building scalable technical solutions and animation workflows that support deeply immersive gameplay. We are looking for a mentor and a problem-solver who thrives on understanding the “why” behind the “how,” ensuring that the richly imagined worlds we create feel alive, responsive, and believable. Job Overview: Senior Technical Animator Category Details Company Name Cloud Chamber (A 2K / Take-Two Studio) Position Senior Technical Animator Location Montréal, Quebec, Canada Job Type Full-Time, Regular Employee Primary Project The Next BioShock (Unannounced Title) Work Model Hybrid / Studio-Based Primary Tech Unreal Engine (Animation Blueprints / Motion Matching) Compensation & Strategic Benefits Cloud Chamber provides a “Total Rewards” package designed to attract and retain the industry’s best talent in the competitive Montréal gaming hub. Financial Rewards Annual Salary Range: For a Senior-level Technical Animator in Montréal, the base pay typically scales with experience and technical mastery. Incentive Programs: Eligibility for annual performance-based bonuses and 2K/Take-Two incentive structures. Role Level Experience Estimated Annual Salary (CAD) Senior Technical Animator 6 – 10 Years $105,000 – $145,000 Lead / Principal Tech Anim 10+ Years $150,000 – $185,000+ Comprehensive Wellness & Perks Health & Family: Premium medical, dental, and vision coverage for employees and their dependents. Retirement: RRSP matching programs to support long-term financial health. Time Off: Generous vacation allowance, paid holidays, and sick leave to ensure a healthy work-life balance. Studio Culture: A culture that “learns through play,” encouraging autonomy, ownership, and constant professional growth. Role Responsibilities: Engineering Immersion As a Senior Technical Animator, you are the architect of character believability. Your work ensures that every movement feels seamless and grounded within the game world. 1. System Architecture & Implementation Runtime Performance: Author and maintain complex Animation Blueprints, Blend Trees, State Machines, and Sequencer assets within the game engine. Procedural Innovation: Develop and maintain procedural runtime solutions, including IK (Inverse Kinematics), Retargeting, Ragdoll physics, and Cloth simulation. Locomotion Excellence: Tune and troubleshoot Motion Matching systems to ensure fluid, high-fidelity character movement that responds dynamically to player input. 2. Workflow & Optimization Pipeline Streamlining: Use Python or MEL to script tools that automate repetitive tasks and reduce the manual workload for the animation team. Performance Budgeting: Ensure all animation assets and systems are highly optimized for runtime performance without sacrificing visual quality. Troubleshooting: Act as the primary point of contact for resolving complex animation issues in both Maya and the game engine. 3. Mentorship & Documentation Knowledge Sharing: Take pride in mentoring junior and mid-level animators on technical workflows, tool usage, and industry best practices. Standardization: Create high-quality written or video documentation to aid in information sharing across the studio. Active Leadership: Take an active role in the structure and organization of animation systems within the editor to maintain a clean and efficient project hierarchy. Detailed Requirements & Qualifications We are seeking a candidate who balances a “proactive mindset” with deep technical proficiency. Technical Prerequisites AAA Track Record: Previous experience in professional game development, with at least one shipped AAA title in a technical animation or character TD capacity. Graph Mastery: Thorough knowledge of implementation and maintenance for Animation Graphs and State Machines. Systemic Understanding: Deep knowledge of procedural solutions like Motion Matching, Distance Matching, and real-time physics integration. Scripting Prowess: Proficient in Python or MEL to aid in pipeline automation and tool development. Artistic Sensibility: An understanding of fundamental animation principles (timing, weight, anticipation) and how to apply them to systemic, blended motions. The “Cloud Chamber” Persona The Force Multiplier: You are a reliable, positive influence who actively seeks opportunities to integrate work across disciplines (Art, Design, Audio, and Code). The Communicator: Ability to articulate complex technical ideas clearly to diverse audiences and deliver constructive feedback with empathy. The Self-Starter: You take strong ownership of your tasks and can navigate ambiguity or fast-changing priorities with a critical eye for detail. The Lifelong Learner: Highly open to feedback and direction, with a genuine desire to learn new skills and produce quick, quality revisions. Who We Are: The Cloud Chamber Mission At Cloud Chamber, we strive to make BioShock games that move people—evocative, immersive, and meaningful experiences that stay with players long after the credits roll. We believe that great games are born from great collaborations. Our studio culture is built on: Open Collaboration: Working constructively across all departments to realize creative ambitions. High Standards: Pushing for progress and staying current on technological advancements. Inclusive Excellence: We are an equal opportunity employer and value diversity. We do not discriminate on the basis of race, religion, gender identity, sexual orientation, age, or disability status. Application & Submission Requirements Ready to help us bring the next BioShock to life? Please submit the following: Professional Resume: Detail your industry experience, shipped titles, and specific technical contributions. Portfolio / Demo Reel: Show us your technical wizardry. We are looking for: Examples of in-engine animation setups (Blueprints/State Machines). Tool/Scripting showcases (Python/MEL). Implementation of procedural systems (IK, Cloth, Motion Matching). Work Breakdown: A brief explanation of the “how” and “why” behind the pieces in your reel. Cloud Chamber Montréal is committed to building a supportive and respectful company culture. We look forward to seeing how you can help us push the boundaries of what is possible in interactive entertainment.

Gearbox Studio Québec hiring Technical Animation Lead job

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Gearbox Studio Québec, a cornerstone of the 2K / Take-Two Interactive family, is seeking a visionary Technical Animation Lead to anchor our team in Montreal. Gearbox is renowned for genre-defining hits like Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As we continue to evolve these legendary IPs and develop unannounced projects, we need a leader who can bridge the gap between artistic performance and high-level engineering. This role is not just about oversight; it is about architecture. You will lead a specialized team of technical animators focused on pushing the limits of character fidelity, developing robust in-engine features, and streamlining production pipelines. If you have a passion for “game feel,” a deep understanding of Unreal Engine 5, and a talent for mentorship, this is your opportunity to define the future of animation at Gearbox. Job Overview: Technical Animation Lead Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Studio) Position Technical Animation Lead / Chef·fe d’équipe Location Montreal, Quebec, Canada Job Type Full-Time, Regular Employee Experience 5+ Years (Industry) / 3+ Years (Character Animation Tech) Primary Engine Unreal Engine 5 (Focus on Blueprints & State Machines) Core Skills Team Management, Python/C++, Mocap, Motion Matching Compensation & Salary Benchmarks Gearbox Studio Québec provides a highly competitive compensation structure that reflects the specialized nature of technical leadership in the Montreal gaming hub. Role Level Experience Estimated Annual Salary (CAD) Technical Animation Lead 5 – 8 Years $115,000 – $155,000 Principal Technical Animator 9+ Years $160,000 – $190,000+ Note: Final compensation packages are determined based on the candidate’s technical depth, management history, and performance during the interview process. Employees are also eligible for comprehensive 2K benefits, performance bonuses, and relocation assistance where applicable. Core Responsibilities: Leading the Animation Revolution As a Lead, your time will be divided between high-level team management and deep-dive technical architecture. 1. Team Management & Mentorship Goal Setting: Define clear objectives for the technical animation team, providing consistent feedback and aligning individual growth with project milestones. Career Advocacy: Support the professional development of junior and mid-level technical animators through structured workshops and technical sessions. Culture: Foster a collaborative, positive environment where creative aesthetics meet technical rigor. 2. Technical Architecture & Implementation Unreal Engine Mastery: Build and maintain sophisticated Animation Blueprints, state machines, and character data structures. Gameplay Blending: Fine-tune blending, warping, and layering to ensure seamless transitions that enhance the “game feel.” Prototyping: Research and develop new animation systems (such as Motion Matching or Distance Matching) from initial pitch to final in-game integration. Optimization: Identify bottlenecks in the current animation pipeline and act decisively to optimize workflows for maximum efficiency. 3. Cross-Departmental Strategy Technical Parameters: Partner with Code and Design Leads to establish project-specific technical benchmarks. Integration Support: Facilitate the smooth integration of animation assets with Mission, Systems, and Gameplay teams. Documentation: Ensure every feature and system is documented with analytical detail for future scaling and training. Detailed Requirements & Candidate Profile We are looking for a “Technical Artist-Leader”—someone who understands the nuances of a high-performance character rig as clearly as they understand the logic of a C++ class. Technical Prerequisites Animation Logic: Comprehensive knowledge of blending, warping, layering, synchronized choreography, and complex state machine architecture. Pipeline Expertise: Mastery of the full animation lifecycle—from skinning/mesh through to final engine integration. Scripting/Coding: Strong understanding of technical logic and architecture. Experience with Python, MEL, or C++ is highly desirable. Production Tools: Fluency in Maya, Motion Builder, and industry-standard documentation platforms like Jira and Confluence. Professional Background Management Experience: Previous experience in a leadership or managerial role within a production environment is required. Industry Tenure: Over 5 years of experience as a Game Designer, Animator, or Programmer, with at least 3 years specifically focused on character animation tech. Problem Solving: A proven ability to take a high-level design feature and break it down into an easy-to-animate, technically sound pipeline. What Makes You a Standout Candidate? Next-Gen Tech: Direct experience with Unreal Engine 5’s advanced animation toolsets. Mocap Expertise: Familiarity with motion capture systems and software such as Vicon Blade. Artistic Eye: An excellent balance between creative/visual aesthetics and hardcore technical skills. Passion: You are a fan of fast-paced action games and stay current with how other studios are elevating character presentation. The Montreal Studio Experience Joining Gearbox in Montreal means becoming part of a thriving, world-class ecosystem. 2K Pedigree: Benefit from the stability and resources of a global giant like Take-Two Interactive while working in a studio that feels like a family. Iconic Projects: Impact the future of legends like Borderlands and Duke Nukem. Bilingual Hub: Thrive in a vibrant, bilingual work environment that celebrates the unique culture of Quebec. Commitment to Inclusion & Equality Gearbox Studio Québec is committed to providing an inclusive, equitable, and discrimination-free work environment. We believe our games are better when they reflect the diverse perspectives of the world we entertain. Equal Opportunity: We do not discriminate on the basis of race, color, religion, sex, orientation, gender identity, or any other protected status. Accommodations: We are dedicated to providing reasonable accommodations to qualified individuals with disabilities throughout the recruitment process. How to Apply To be considered for the Technical Animation Lead position, your application must include: Professional Resume: Highlighting your management experience and shipped AAA titles. Portfolio/Technical Reel: Showcasing examples of Animation Blueprints, state machines, or custom scripts/tools you have developed. Statement of Interest: Briefly tell us how you balance technical constraints with creative vision. Join Gearbox Montreal and help us bridge the gap between technology and emotion. Apply today!

Senior Lighting Artist job Gearbox Studio Québec

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Gearbox Studio Québec, a division of the world-renowned Gearbox Entertainment Company and a proud label of 2K (Take-Two Interactive), is seeking an exceptional Senior Lighting Artist. Joining our team in the heart of Quebec City means contributing to some of the most iconic and visually distinct franchises in gaming history, including Borderlands, Tiny Tina’s Wonderlands, and Homeworld. As a Senior Lighting Artist, you are the final architect of the player’s emotional journey. You will use light, shadow, and color to guide gameplay, heighten narrative beats, and define the atmosphere of sprawling AAA worlds. This role requires a master-level understanding of Unreal Engine 5 and a deep sensitivity to the marriage of technical performance and cinematic artistry. Job Overview: Senior Lighting Artist Category Details Company Name Gearbox Studio Québec (A 2K / Take-Two Label) Position Senior Lighting Artist Location Quebec City, Quebec, Canada Job Type Full-Time, Regular Employee Work Model Hybrid (LI-Hybrid) Primary Engine Unreal Engine 5 (Lumen/Nanite Focus) Language Requirement Bilingual (French & English) Compensation & Global Market Benchmarks While final compensation at Gearbox is determined by individual expertise, technical depth, and portfolio quality, the following table reflects the current competitive landscape for Senior Lighting roles within the high-growth Quebec gaming hub. Role Level Experience Estimated Annual Salary (CAD) Senior Lighting Artist 5 – 8 Years $95,000 – $135,000 Lead / Principal Lighting 9+ Years $140,000 – $175,000+ Note: In addition to base salary, Gearbox employees are typically eligible for comprehensive 2K/Take-Two benefits, performance bonuses, and studio-specific perks. Core Responsibilities: The Art of Illumination At Gearbox, lighting is not just a technical pass—it is a storytelling tool. You will be expected to: 1. Creative Visual Storytelling Emotional Impact: Utilize lighting to transmit specific moods and emotions that align with the narrative arc of the level. Composition: Demonstrate a sophisticated sense of visual composition, using light to draw the player’s eye toward key gameplay objectives and points of interest. Color Theory: Apply advanced knowledge of color theory to create harmonious and striking palettes that define the project’s unique identity. 2. Technical Execution & R&D UE5 Mastery: Leverage the full power of Unreal Engine 5 to create high-fidelity lighting solutions while strictly adhering to project-specific technical constraints. Pipeline Development: Work closely with the Technical Art Director to establish and refine production processes that optimize visual quality against hardware performance. Cross-Departmental Collaboration: Partner with the Level Design and Art teams to ensure that lighting supports both the aesthetic vision and the functional requirements of gameplay. 3. Leadership & Quality Control Artistic Consistency: Meet and exceed the style and quality targets established by the Art Director. Feasibility Analysis: Act as a bridge between departments to ensure that art elements are both visually stunning and technically feasible within the game engine. Candidate Profile & Qualifications We are looking for a veteran artist who thrives in a collaborative, fast-paced environment and possesses a “team-first” attitude. Technical Requirements Industry Tenure: 5+ years of professional experience specifically as a Lighting Artist in the video game industry. Proven Track Record: You must have shipped at least 2 multiplatform AAA titles. Engine Expertise: In-depth, production-level knowledge of Unreal Engine 5. Global Pipeline Knowledge: Deep understanding of the end-to-end techniques and processes involved in modern game development. Soft Skills Bilingualism: Excellent communication skills in both French and English are essential for our Quebec studio environment. Positive Attitude: An enthusiastic, proactive approach to problem-solving and collaboration. Adaptability: The ability to pivot between different art styles—from the hyper-stylized world of Borderlands to more realistic or atmospheric environments. The Quebec Studio Experience Gearbox Studio Québec is a hub of exceptional talent. We pride ourselves on a culture that balances the high-octane energy of a global AAA developer with the tight-knit community feel of our Quebec office. Hybrid Flexibility: We support a hybrid work model that allows you to balance studio collaboration with remote productivity. Growth & Mentorship: Join a studio that values continuous learning and offers the opportunity to work alongside industry legends. Iconic IP: Contribute to the ongoing evolution of massive properties like Duke Nukem, Risk of Rain, and Brothers in Arms. Commitment to Diversity & Inclusion Gearbox Studio Québec and 2K are committed to fostering a workplace that reflects the diversity of the world we entertain. We believe that immersive worlds are best built by teams with varied perspectives. Equal Opportunity: We do not discriminate based on race, religion, gender identity, sexual orientation, disability, or any other status protected by law. Reasonable Accommodations: We are dedicated to providing accommodations for qualified individuals with physical or mental disabilities during the recruitment process and throughout employment. Inclusive Environment: We strive for a workplace free from harassment and discrimination, where every voice is heard and valued. Application Requirements To apply for the Senior Lighting Artist position, please prepare the following: Professional Resume: Highlighting your shipped titles and years of experience. Portfolio/Demo Reel: A link to your portfolio is mandatory. We are looking for: Examples of real-time lighting in Unreal Engine (UE4 or UE5). Breakdowns of exterior/interior lighting, day/night cycles, and atmospheric effects. Demonstrations of how your lighting supports player pathfinding and gameplay. Cover Letter (Optional): Tell us why you’re passionate about joining the Gearbox family and which of our franchises inspires you the most. Gearbox Studio Québec is ready to see the world through your lens. Join us in creating the next generation of award-winning interactive entertainment.

Visual Concepts hiring Rigging Artist (Technical), US 2026

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Visual Concepts is a powerhouse in the video game industry, recognized globally as a leader in sports simulation and technical innovation. For over three decades, we have remained at the forefront of the medium, shipping over 100 multi-platform titles that have achieved both critical acclaim and massive commercial success. Visual Concepts’s culture is built on the pillars of independence and entrepreneurship, fostering an environment where diverse and empowered teams collaborate to push the boundaries of what is possible in gaming. With a global footprint spanning from California to Seoul and Budapest, Visual Concepts offers a unique opportunity to work alongside some of the most brilliant minds in the industry. We are currently seeking a highly skilled Rigging Technical Artist to join our NBA 2K team on a temporary basis. This role is essential for maintaining the high standard of realism and fluidity that the NBA 2K franchise is known for, specifically focusing on the intricate mechanics of human movement and facial expression. Role Snapshot & Compensation The following table summarizes the essential logistical and financial details for this position. Visual Concepts is committed to pay transparency and offers competitive rates based on geographic market locations. Job Overview Company Name: Visual Concepts (Part of Take-Two Interactive) Position Title: Rigging Technical Artist (NBA 2K) Employment Type: Temporary / Full-Time Location: Fully Remote (United States & British Columbia, Canada) California Pay Range: $41.00 – $57.00 per hour Washington Pay Range: $41.00 – $57.00 per hour New York / New Jersey Pay Range: $37.00 – $51.00 per hour British Columbia (Canada) Pay Range: CAD $34.00 – $48.00 per hour Reporting Line: Reports to the Lead Technical Artist The Team and Mission The NBA Tech Art team is a specialized, multi-disciplinary group of experts dedicated to bridging the gap between raw artistic vision and real-time engine performance. As a member of this team, you won’t just be “building characters”; you will be solving the complex mathematical and anatomical puzzles that allow our digital athletes to move with lifelike precision. Our team handles everything from custom tool development for the art department to complex character, prop, and clothing rigging. We pride ourselves on being the studio’s premier problem-solvers, ensuring that every asset produced is optimized, functional, and aesthetically superior. Core Responsibilities as Rigging Artist As a Rigging Technical Artist, your daily workflow will involve a mix of high-level anatomical study, complex node-based logic, and Python automation. 1. Advanced Rigging and Deformation Your primary objective is the refinement of character rigs to achieve peak realism. Anatomical Accuracy: Update character rigs to improve deformation, ensuring that muscles, joints, and skin respond accurately to the stresses of high-intensity athletic movement. Math Node Networks: Architect intricate math node networks within Maya to establish new connections and behaviors for both body and facial rigs. Facial Rigging: Implement Facial Action Coding System (FACS) based rigs, allowing for nuanced and emotive performances. 2. Asset Integration and Refinement You will work closely with the character art team to finalize assets for the game engine. Shape Authorship: Implement blendshapes and corrective shapes to fix “broken” deformations in extreme poses. Weight Painting: Create clean, optimized skinweight and blendweight maps to ensure smooth transitions across mesh boundaries. Topology Review: Evaluate mesh edge-flow to ensure it supports natural deformation during animation. 3. Pipeline and Tool Development Efficiency is key in a production as massive as NBA 2K. You will: Automation: Write Python code to automate repetitive rigging tasks and create procedural setups. Debugging: Diagnose and resolve rigging-related errors within the proprietary pipeline and the game engine itself. Documentation: Contribute to the studio’s internal knowledge base, ensuring that workflows and pipeline improvements are scalable and easy for other team members to follow. Candidate Profile We are looking for an expert who lives at the intersection of Art and Science. You should have a “technical eye” for how things move and the “coding hands” to make it happen. Required Technical Skills Software Mastery: Strong expertise in Autodesk Maya is non-negotiable. Anatomy Knowledge: A profound understanding of human musculoskeletal structures and how they translate to 3D deformation. Scripting: Working knowledge of Python and PyMel for tool creation and rig automation. Optimization: Experience creating character rigs that are highly optimized for real-time game engines. Standards: Familiarity with joint placement, skeleton hierarchy design, and industry-standard FACS systems. “Nice to Have” Qualifications Experience with NgSkinTools for advanced weight painting workflows. Familiarity with Qt for creating custom, artist-friendly User Interfaces. Experience with Perforce or similar version control systems in a large-team environment. Proficiency with the Maya Python API for deeper software integration. Ability to create dynamic simulation setups, such as jiggle joints or cloth-mimicking rigs. Work Environment and Benefits Visual Concepts believes in the power of a “shared passion for play.” While this is a temporary role, you are treated as a vital part of the collective. This position is fully remote, offering you the flexibility to work from your preferred location within the United States or British Columbia. Total Compensation: Beyond the hourly base pay (which is determined by location, skills, and experience), the total compensation package for this position may include: Potential for bonus and/or equity awards. Access to a range of medical, financial, and other benefits (details provided upon offer). The opportunity to work on one of the most successful sports franchises in history. Visual Concepts a team that loves video games—not just the ones we make, but the medium as a whole. If you are a problem-solver who thrives in a collaborative, fast-paced environment and possesses a deep love for the technical side of character creation, we want to hear from you.

Hiring UX Designer at Ubisoft, Canada 2026

Hiring UX Designer at Ubisoft

Job Overview Company Name: Ubisoft Job Title: UX Designer Industry: AAA Video Game Development Location: Saguenay Work Model: Office-Based Employment Type: Full-Time, Permanent Seniority Level: Intermediate / Professional Required Experience: Experience in User-Centered Design (UCD) Salary Range: Competitive (Based on experience) Reporting Structure: Reports to Graphics Team Leader / UX Lead Ubisoft Saguenay – Saguenay, QC, Canada Ubisoft is a global creator of worlds, committed to enriching players’ lives with original and memorable gaming experiences. Our teams across the globe create high-profile franchises such as Assassin’s Creed, Far Cry, and Just Dance. At Ubisoft Saguenay, we are a key pillar in the development of Rainbow Six Siege, one of the most successful tactical shooters in the world. We are currently seeking a highly analytical and creative UX Designer to join our team and elevate the player experience. Company Overview: The Ubisoft Mission Ubisoft is more than just a gaming company; it is a global leader in entertainment. We believe that diverse perspectives are the fuel for innovation, helping both our players and our teams thrive. Our Saguenay studio is located in the heart of a breathtaking region, offering a unique blend of high-tech career opportunities and an exceptional quality of life. By joining Ubisoft Saguenay, you become part of a community that values curiosity, collaboration, and the drive to “create the unknown.” We provide a playground for professionals who want to push the boundaries of what is possible in interactive entertainment, particularly within the competitive and constantly evolving ecosystem of Tom Clancy’s Rainbow Six Siege. Role Overview As a UX Designer at Ubisoft Saguenay, you will be the primary architect of the user journey for Rainbow Six Siege. Your mission is to shape clear, intuitive, and high-performance interfaces and interactive systems. Your work will span the core pillars of the game’s “out-of-game” experience, including complex menus, monetization/shop features, social systems, and deep character customization flows. This role requires a unique blend of psychological insight and technical design. You will transform complex gameplay requirements and backend constraints into ergonomic solutions that enhance player satisfaction. You are not just designing screens; you are designing the emotional and logical flow that keeps millions of players engaged with our systems. Key Responsibilities as UX Designer 1. Interaction Design & Architecture Map out comprehensive user flows and interaction paths for the main game menus, in-game shop, and social systems. Design wireframes and interactive prototypes that prioritize usability, cognitive load management, and aesthetic harmony. Ensure that customization systems (skins, operators, loadouts) are deep yet accessible to both veteran players and newcomers. 2. Cross-Disciplinary Collaboration Collaborate daily with UI Artists, Gameplay Programmers, Backend Engineers, and the Graphics Team Leader to ensure feature feasibility and visual excellence. Serve as the “Voice of the User” during feature design meetings, ensuring that technical implementations never compromise the player experience. 3. User-Centered Research & Data Analysis Apply rigorous User-Centered Design (UCD) methodologies, including user research, competitive benchmarking, and usability testing. Analyze player data and feedback loops to validate design hypotheses and identify friction points in existing systems. Participate in iterative testing cycles, translating playtest results into actionable design refinements. 4. Documentation & Standards Create and maintain detailed UX Documentation (logic flows, wireframe specs, annotations) to serve as a single source of truth for the development team. Utilize industry-standard tools—specifically Figma and Miro—to document, explore, and communicate design solutions. Maintain visual and functional coherence across all menus to ensure a “seamless” feel throughout the Rainbow Six Siege ecosystem. Required Qualifications & Technical Skills as UX Designer The successful candidate will be a proactive problem-solver with a passion for understanding the “why” behind user behavior. Core Qualifications: Information Architecture: Expert-level understanding of how to organize complex information into navigable, logical hierarchies. Interaction Design: Strong grasp of interaction principles, ensuring that feedback, affordance, and mapping are consistently applied. Multidisciplinary Collaboration: Proven experience working within “V-model” or Agile structures alongside developers and artists. Analytical Thinking: The ability to look at raw player data or feedback and distill it into elegant design solutions. Communication: Exceptional ability to communicate UX thinking through high-fidelity visuals and clear technical documentation. Technical Toolkit: Figma: Mastery of Figma for wireframing and prototyping. Miro / Whiteboarding: Experience in using collaborative tools for brainstorming and flow mapping. Unity/Engine Knowledge: While not strictly required, familiarity with how UX flows are implemented in-engine is a significant asset. What You Bring to the Team Curiosity: A deep-seated interest in player behaviors, motivations, and the psychology of gaming. Accessibility Mindset: A commitment to making games more inclusive by considering accessibility standards (color blindness, motor impairments, etc.) in every design choice. Problem-Solving Prowess: A portfolio that doesn’t just show pretty screens, but explains the process—the problems faced, the iterations made, and the final results. Benefits and Perks Ubisoft Saguenay offers a robust benefits package that reflects our commitment to our employees’ well-being: Health & Wellness: Comprehensive group insurance (dental, medical, vision) and a proactive employee assistance program. Work-Life Balance: Generous vacation time and flexible working arrangements (within the office-based framework). Growth & Development: Access to Ubisoft’s global internal learning platforms and professional development support. Studio Culture: A vibrant social atmosphere with frequent team-building events and a “human-centric” management style. Competitive Compensation: Annual performance reviews and a profit-sharing program. Application Process To be considered for this role, candidates must provide a professional package that demonstrates both technical skill and design philosophy. CV Submission: Highlight relevant experience in game development or high-stakes software UX. Portfolio: A link to your work is mandatory. Your portfolio should clearly showcase your user-centered processes, wireframes, and the logical steps taken to solve complex UX challenges. Interviews: Candidates will undergo a technical interview with the UX/Graphics lead and a cultural fit interview with HR.

DNEG is hiring Digital Matte Painter jobs , Canada

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DNEG Job Overview Company: DNEG (Double Negative) – A multi-Academy Award-winning VFX studio. Primary Location: Montréal, Quebec. Work Model: Hybrid and On-site options available. Job Type: Full-Time. Department: Shot Finishing / Environment Generalist. DNEG, a multi-Academy Award-winning visual effects and animation studio, is seeking a Digital Matte Painter to join our premier Shot Finishing team in Montréal. This role is a sophisticated blend of traditional artistry and high-end technical execution. You will be responsible for creating the expansive, photo-realistic environments that serve as the backdrop for major Hollywood blockbusters. As a Digital Matte Painter at DNEG, you don’t just “paint”; you construct reality. You will integrate diverse media—including live-action plates, 3D renders, and digital painting—into seamless, breathtaking landscapes. Detailed Job Responsibilities Artistic Environment Creation You will create photo-realistic 2D and 2.5D matte paintings that act as extensions or total replacements for live-action footage. This involves: Painting over CG renders to add “life,” grime, and atmospheric detail. Creating original digital landscapes from concept art or photographic references. Ensuring all work aligns with the Director’s vision and the established look-dev of the film. Technical Shot Finishing & Integration Modern matte painting is highly technical. You will be expected to: Utilize Maya for basic 3D modeling and texture projections to ensure parallax and camera movement. Manage complex Color Spaces (ACES/Linear) to ensure seamless blending with filmed plates. Maintain non-destructive, highly organized Photoshop files for high-speed production environments. Collaborative Pipeline Involvement You are a bridge between the 3D assets and the final Composite. You will: Collaborate with Lighting and Compositing leads to ensure lighting consistency across environments. Troubleshoot technical issues within the projection pipeline. Contribute to the Environment Generalist workflow when required for “Shot Finishing.” Candidate Requirements he “Must-Haves” Industry Experience: At least 3 years of experience working specifically on high-end feature film VFX (Marvel, DC, Dune, etc.). Artistic Foundations: A masterful understanding of perspective, composition, depth of field, and the physics of light/color. Technical Mastery: Photoshop: High-level digital painting and photo-manipulation. Maya: Working knowledge of texture projections and basic geometry. Communication: Exceptional verbal and written communication skills; ability to articulate technical needs to diverse departments. Time Management: Proven ability to handle multiple priorities and meet strict delivery deadlines. The “Nice-to-Haves” Experience in matte painting for high-budget episodic television. Knowledge of Nuke (for projections and basic compositing). Familiarity with Houdini or Clarisse for set dressing and environment layout. Professional Qualities (About You) We are looking for individuals who embody the DNEG culture: Proactive & Self-Starting: You identify potential issues before they become “showstoppers.” Team-Centric: You are a collaborator who shares knowledge and supports your peers. Resilient: You stay calm and focused under the pressure of tight production schedules. Growth-Oriented: You have a genuine desire to learn new proprietary tools and evolve your skillset. Union Information & Benefits This position is unionized and will be governed by a collective agreement between DNEG and IATSE. Membership: You will be required to join the union. Dues: Union dues will be applicable once the agreement is in place. Protection: You will benefit from standardized working conditions, overtime protections, and health/welfare benefits negotiated by the union. Why Join DNEG Montréal? DNEG is home to over 9,000 employees worldwide, with studios from Los Angeles to London. In Montréal, you will work in a world-class facility that prioritizes Equity, Diversity, and Inclusion. We believe that diverse perspectives fuel the creativity required to build the world’s most immersive digital realities. Recent DNEG Accolades: Multiple Academy Awards for Best Visual Effects (Dune, Tenet, Interstellar, Inception). A commitment to work-life balance through the new IATSE collective agreement. Access to industry-leading proprietary software. Application Instructions To be considered for this role, please ensure your application includes: A Resume detailing your feature film credits. A Demo Reel/Portfolio with clear breakdowns of your matte painting contributions (showcasing original plates vs. final paint).