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🎨 Looking for a Freelance 3D Animator (Entry-Level)

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Location: Remote Employment: Freelance Compensation: ₹2.5–4 LPA equivalent (estimated) Experience Level: Fresher to 1 year   Project Overview We are currently entering an exciting production phase and are seeking a talented, entry-level Freelance 3D Animator to join our team. If you are an emerging artist looking for your first big break or a professional just starting your career journey, this is a fantastic opportunity to gain hands-on production experience, build your portfolio, and work on fun, engaging content in a supportive environment. This project is ideal for animators who are passionate about storytelling, character performance, and the craft of bringing 3D scenes to life. We prioritize growth and creativity, offering a space where you can hone your skills while contributing to a professional project. Role Overview Category Details Position Freelance 3D Animator (Entry-Level) Experience 0–1 Year Primary Tool Blender Eligibility Indian candidates only Work Type Remote Compensation ₹2.5–4 LPA equivalent (est.) Application Email reel/portfolio to: ashroboloxx95@gmail.com Who We Are Looking For We are looking for someone with a strong artistic foundation, a “can-do” attitude, and a genuine love for animation. You should be someone who is eager to take on feedback, iterate quickly, and produce quality work that aligns with our creative vision. Requirements: Experience: Open to freshers or candidates with up to 1 year of experience. Software Mastery: You must have strong proficiency in Blender. We are looking for an animator who knows their way around the Blender interface, tools, and animation workflow. Location/Eligibility: This opportunity is open to Indian candidates only. Portfolio: You must provide a reel or portfolio showcasing your best work. Even if you are a fresher, we want to see examples—including personal projects or student work—that demonstrate your understanding of timing, weight, and movement. Professionalism: As a remote freelancer, you should be self-motivated, communicative, and reliable when it comes to meeting project milestones.   The Benefits Joining this project offers more than just compensation; it is a stepping stone for your animation career: Real-World Experience: Transition from student work to professional production workflows. Portfolio Growth: Add professional, project-based work to your reel. Mentorship: Work in an environment that values growth and creative collaboration. Flexibility: Benefit from a remote working arrangement that allows you to manage your own creative workspace.   How to Apply If you are ready to bring your creativity to the screen and help us build something amazing, we would love to review your work! To apply, please send an email to: ashroboloxx95@gmail.com Your application should include: A brief introduction about yourself and your experience level. A link to your most recent showreel or a selection of your best animation work (Blender preferred). Your current location and availability. We are looking to fill this position quickly—if you are passionate about animation and meet the criteria, don’t hesitate to reach out!

🔥 BetterDemon is Hiring: Senior / Lead VFX & Lighting Artist 🔥

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About UsBetterDemon is an ambitious startup studio founded by industry veterans and passionate developers. We’re building an original fantasy/sci-fi IP that blends fast-paced multiplayer combat with MMORPG mechanics, creating a competitive yet accessible PvP experience. Our mission: craft immersive games that touch players’ hearts — while enjoying work/life balance and sharing success with our developers. This is your chance to join as a founding member and help shape the studio from the ground up. The Role: Senior / Lead VFX & Lighting ArtistWe’re looking for a creative leader to oversee and execute stunning visual effects and lighting that bring our combat and worlds to life. From magical explosions to cinematic lighting, you’ll play a key role in defining the game’s look and feel. 🔹 Responsibilities Lead & mentor a team of VFX/Lighting artists with feedback and direction. Collaborate with the Art Director, Leads, and Directors to ensure visual consistency. Design & implement a wide range of VFX assets (spells, fire, smoke, magical effects). Work with shaders, materials, and lighting to achieve high-quality results. Optimize VFX for performance without losing artistic impact. Contribute to visual style guides & uphold creative standards. Stay up-to-date with industry trends and new techniques. 🔹 Requirements Proven experience in game VFX production (particles, fluids, dynamic effects). Skilled in tools like Houdini, Embergen, or similar. Strong knowledge of PBR workflows, shaders & materials. Portfolio showcasing a wide range of VFX styles. Excellent collaboration & communication skills. Familiarity with game dev pipelines & Unreal Engine. 🔹 Bonus Skills Strong understanding of Unreal Engine 5. Experience in leadership roles or mentoring. Knowledge of C++ / GLSL and technical art pipelines. Substance Designer material creation. Passion for games & fantasy/sci-fi genres. ⚡ Important Note This is initially a volunteer (unpaid) role as we secure investment & publishing partners. Once funded, the role will convert to paid, with opportunities for equity and/or profit sharing based on contributions. 👉 If you’re an entrepreneurial spirit ready to leave your mark on an original IP and help build a studio from the ground up, we’d love to hear from you! 📩 Apply with your portfolio & CV today.

Character TD – DNEG Animation

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About the Role Since 2014, DNEG’s Feature Animation division has partnered with world-class filmmakers and IP owners to deliver high-end animated feature films. Currently in production on multiple major projects, we’re expanding our talented team and looking for passionate Character TDs to join us. As a Character TD, you’ll be responsible for creating animation rigs for characters, creatures, props, and vehicles. You’ll collaborate closely with Rigging Supervisors and Animation Leads to develop flexible, efficient rigs that meet both artistic and technical needs. Occasionally, you may also develop proprietary tools to support rigging workflows. This is a highly collaborative role where your technical expertise and artistic sensibilities will help bring unforgettable characters and worlds to life. Responsibilities Build and maintain high-quality animation rigs for characters, creatures, props, and vehicles. Work closely with Rigging Supervisors and Animation Leads to develop suitable rigging solutions. Contribute to rigging tools and pipeline development as needed. Ensure rigs support both creative direction and production requirements. Must Have Proven professional experience on significant character/creature projects. Expertise in one or more rigging specializations (body, face, mechanical). Strong knowledge of Maya. Ability to balance technical problem-solving with strong visual and artistic skills. Familiarity with production pipelines in character/creature-heavy environments. Solid understanding of human and animal anatomy and the fundamentals of physics. Proficiency in linear algebra and applied mathematics. Fundamental animation knowledge. Nice to Have Programming or scripting skills (MEL, Python, C++) are a plus. About You Strong communicator with excellent teamwork skills. Adaptable, proactive, and able to take direction well. Courteous, helpful, and collaborative. Highly organized with strong time-management abilities. Why Join DNEG Animation? DNEG Animation is a world-class studio crafting captivating worlds and compelling characters. Our crew is at the heart of everything we do, and together we deliver an exciting slate of major new projects, including The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. We thrive on diverse animation styles, from stylized storytelling to complex graphic novel adaptations. Past projects include The Garfield Movie, Nimona, Under the Boardwalk, Entergalactic, and Ron’s Gone Wrong. At DNEG Animation, the only house style is quality. Join a team of passionate artists and technologists where collaboration fuels creativity, and every role contributes to the success of our shows. About DNEG We are DNEG, one of the world’s leading VFX and animation companies, known for creating award-winning feature films, television, and multiplatform content. With a global team of over 9,000 employees, we operate across North America, Europe, Asia, and Australia. At DNEG, we believe that diversity, equity, and inclusion drive our collective success. We are committed to fostering an environment where everyone feels valued, supported, and able to thrive. We welcome applicants of all backgrounds and will accommodate accessibility needs during the recruitment process. 👉 Ready to bring iconic characters and unique worlds to life? Join DNEG Animation today.

Gaijin is Hiring – Houdini FX Artist

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Gaijin develops AAA-quality online games for PC, consoles, and mobile platforms, including hits like War Thunder and Enlisted. Our diverse team of hundreds of talented developers across Europe is growing — and we welcome applications from anywhere in the world. Work remotely or from our offices. We’re looking for a skilled Houdini FX Artist to join our team and help create breathtaking procedural environments and tools for our games. Your Responsibilities: Create procedural environment assets in Houdini (houses, rocks, landscapes, vegetation, roads, cities). Develop procedural systems for assets and levels. Integrate Houdini assets and tools into game engine pipelines. Collaborate with artists and level designers to deliver cohesive environments. Maintain and support the Houdini digital asset library. Provide ongoing support for the Houdini toolset. Your Profile: Strong expertise in Houdini, including the VEX language. Proven experience in environment modeling (procedural assets, architecture, natural objects). Solid understanding of game development pipelines and experience with game engines. Portfolio showcasing successful procedural environment projects. Previous experience in game development or creating game content. Advantages: Knowledge of 3ds Max. Experience integrating Houdini tools with other 3D applications. Broad technical skills (scripting, tool development). We Offer: A diverse and challenging range of tasks to strengthen your portfolio. The opportunity to work on large-scale projects played by millions worldwide. Competitive salary (negotiated individually). Flexible work format: remote or office, flexible start times. Health insurance. 📩 To Apply:Send your complete application (cover letter, CV, qualification certificates, salary expectations) as a single digital document to job@gaijinent.com, with the job title in the subject line. Please also mention how you found out about the position. For more details about how we process personal data during recruitment, please refer to our Recruitment Privacy Notice.

Dangleverse is Hiring – Remote 3D Character & Environment Modeler

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Dangleverse is revolutionizing the way people play video games — using a puck or ball as the joystick. We’re looking for a creative 3D Character & Environment Modeler to join our team and bring our unique vision to life. You’ll be creating characters, environments, and assets while leveraging AI tools to streamline workflows. What You’ll Work On: Examples from our existing Odd Man Rush game include: Designing new characters Creating immersive environments (sky, river visuals, surroundings for the endless runner game) Developing in-game power-ups Designing new cosmetics (attire, hair, hockey sticks) About Dangleverse: We’re two founders passionate about making hockey more fun at home. We blend real stick handling with engaging game design to create unforgettable player experiences. Our goal: make gameplay so fun it inspires better players — and we’re just getting started. 🚀 Our featured game lets players rush down an endless frozen river — where stick and puck become the joystick. Track the puck with your iPhone and play across iPad, Apple TV, Mac (M1 chip or newer), Vision Pro, or another iPhone. 📩 To Apply: Send your portfolio and resume to nickolay@dangleverse.com

ZDT Studio (ZeDrimeTim) is Hiring – Senior Game Designer

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ZDT Studio is seeking a passionate Senior Game Designer to join our team and help shape innovative gameplay experiences. You’ll work closely with the Game Director, technical teams, and designers to ensure that game mechanics are not only creatively compelling but also technically sound and player-focused. Your Role Reporting directly to the Game Director, you will: Document and implement innovative game mechanics. Lead and analyze internal playtests to refine the player experience. Collaborate with programmers and artists to ensure creative vision translates into polished gameplay. Ensure the fidelity of design execution in Unreal Engine. Plan and supervise playtest sessions, define objectives, and collect actionable feedback. Propose and defend design solutions aligned with the project vision. Key Responsibilities Design and formalize creative gameplay mechanics. Translate ideas into clear, actionable design documents. Work closely with programmers during the implementation process. Regularly test gameplay for consistency, balance, and playability. Analyze playtest data to identify areas for improvement. Collaborate with other designers to maintain design cohesion. Candidate Profile We’re looking for someone with: Minimum 8 years of experience in game design, preferably in senior or lead roles. Strong ability to translate creative vision into balanced, technically feasible features. Solid understanding of Unreal Engine and production pipelines. Strong analytical skills for playtest design and analysis. Passion for Cinematic Platformers. Pedagogical skills and collaborative spirit. A solution-oriented mindset balancing creativity and feasibility. What We Offer Permanent contract based in Paris in a friendly, lively workspace. Attractive benefits: restaurant vouchers, quality mutual insurance, RTTs, etc. Flexible hybrid work format (on-site + remote). Profit-sharing and BSPCE options. The opportunity to work on a highly creative project with strong international visibility. A passionate, collaborative team valuing innovation and technical excellence. 📩 To Apply: Please send your CV and portfolio to our Recruitment Manager.

BetterDemon is Hiring – Lead / Senior Animator 🎮✨

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🚀 Startup Opportunity Are you an animator with an entrepreneurial spirit? Dream of helping build a studio from the ground up? This is your chance to join BetterDemon as a founding member of our creative team. We’re developing a brand-new fantasy IP — a genre-defining multiplayer experience that blends fast-paced combat with MMORPG mechanics, aiming to push the boundaries of PvP while keeping gameplay accessible, immersive, and fun. Our mission goes beyond games: we want to create experiences that inspire players while fostering work/life balance and sharing success with our team. Position: Lead / Senior AnimatorLocation: RemoteType: Volunteer (Sweat Equity → Potential Paid Role + Equity/Profit Sharing) 🎨 About the Role As a Lead / Senior Animator, you will be responsible for driving the animation quality of our game and leading the animation pipeline. You’ll collaborate with directors, artists, and developers to ensure characters and worlds feel alive, polished, and technically sound. Key Responsibilities: Lead, mentor, and guide the animation team. Work with the Art Director and other leads to maintain consistent animation style and quality. Create and implement animations for combat, spellcasting, and world interactions. Use technical skills to set up advanced animation systems in Unreal Engine 5. Contribute to workflows, pipelines, and performance optimization. Stay current with animation trends and new technologies. ✅ Requirements Strong proficiency with Maya (or equivalent tools). Solid knowledge of Unreal Engine 5 animation systems. Experience in character animation, rigging, and motion capture. Excellent communication & teamwork skills. Portfolio showcasing diverse animation styles and technical expertise. 🌟 Nice to Have Leadership or mentoring experience. Passion for gaming, especially fantasy genres. Technical animation skills (performance optimization, integration). Previous experience on ambitious game projects. 💡 Important Note This is initially an unpaid volunteer position as we move toward securing funding. Once funded, this role will transition into a paid opportunity, with the potential for equity and/or profit sharing based on your contributions. If you’re ready to help shape the future of an exciting new game from the ground up, we’d love to hear from you!

🎬 Zoic Studios is Hiring: Nuke Compositor – Los Angeles (Remote/Contract)

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About Zoic Studios:Zoic is an artist-owned VFX studio specializing in high-end visual effects for TV, film, and advertising. Our mantra: Visual Evolution — we focus on every part of the process, from pipeline to final picture. Why Join Us?✨ Artist-owned & operated, with a focus on creativity✨ Respect for work/life balance in a fast-paced industry✨ Collaborative team from diverse backgrounds✨ Always exploring new technology and techniques Role Overview:We’re seeking experienced Nuke Compositors based in Los Angeles with strong shot finishing skills for a short-term project (through October 2025). You’ll work closely with the Creative Director, VFX Supervisor, and Compositing Supervisor in a fast-turnaround environment. Responsibilities:🎨 Integrate multiple layers/elements into live-action shots🎨 Perform compositing tasks: 2D tracking, matte extraction, 2.5D camera projection, Nuke 3D workflow, color grading🎨 Maintain quality, color balance, and clean script organization🎨 Collaborate with supervisors and other artists🎨 Work within the show/company pipeline Requirements:💻 Strong Nuke compositing experience on medium/large-scale productions💻 Eye for color, composition, and attention to detail💻 Updated reel & shot breakdown💻 Ability to take direction and ask questions when needed📍 Must be LA-based (remote work within LA area possible) Bonus Skills:🐍 Python/scripting📊 Familiarity with Shotgun/Shotgrid Pay Range: $30–$65/hr DOE Join Zoic Studios and be part of a team shaping high-end VFX for film, TV, and advertising!

🎮 REALTIME is Hiring: Senior Animator (Freelance) – Remote 🌎

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We’re looking for a talented Senior Animator with expertise in Mocap and keyframe animation to join our exciting Games project. If you have a strong background in motion capture-driven productions and can create captivating, forward-thinking animations, we want you on our team! Responsibilities:✨ Work on a variety of Mocap-driven character animations✨ Deliver high-quality animation based on creative briefs✨ Ensure creative continuity across projects✨ Participate in dailies to meet deadlines and client expectations Must-Have Skills & Qualities:🎨 Expert in Maya for engaging animation performances🎨 Proven experience with Mocap data🎨 Strong technical background in Maya, rigging knowledge desirable🎨 Deep understanding of animation in games, VFX, or film/TV🎨 Experience as a Senior Animator in a VFX/Animation studio 📍 Location: United Kingdom (Fully Remote)💡 Join us and bring next-level animation to exciting projects!

BlackMill Games hiring Cinematic Artist

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About the Role BlackMill Games, creators of the WW1 Game Series (Verdun, Tannenberg, Isonzo), is looking for an experienced Cinematic Artist with a passion for history to help bring our games to life through high-quality trailers, in-engine cinematics, and marketing content. You will collaborate closely with the Creative Director and Art Director to produce cinematic content that meets the thematic, stylistic, and quality standards of our projects. This is a remote role, requiring both strong creative skills and the ability to work independently. Responsibilities Create game trailers and other cinematic content directly in Unity 6. Produce animatics, edit videos, mix audio/music, and adjust based on stakeholder feedback. Develop simple 2D marketing assets (banners, thumbnails, etc.). Write clear documentation and guides for internal teams. Work with briefs and deliver polished content under tight deadlines while maintaining creative initiative. Required Qualifications Experience as a Cinematic Artist on at least one shipped title. Proven track record of creating a trailer for a commercial game. Strong grasp of video content needs (trailers, tutorials, promotional materials). Solid cinematography skills — shot composition, pacing, color, and lighting. Professional experience with video editing and post-production software (DaVinci Resolve, Adobe After Effects, etc.). Unity 6: Familiar with the Unity Editor, Animation systems, Timeline, Cinemachine, and Recording packages. Ability to create simple 2D marketing content (thumbnails, banners). Basic knowledge of version control software. Previous remote work experience with a professional setup (powerful PC, large SSD, fast internet). Registered company or freelance status (ability to invoice a Dutch company). Excellent written and spoken English. Availability: 32–40 hours per week. Bonus Skills Passion for WW1 history. Gaming enthusiast. Experience with scripting/debugging, SVN, or Unity’s Particle/VFX Graphs. Familiarity with prefabs and custom Unity tooling. 3D modeling/animation (Blender, Maya, etc.). Audio tools (FMOD, Audition, etc.) and audio mixing experience. Personal experience with machinima or cinematic game projects. About BlackMill Games At BlackMill Games, we bring history to life in video games. Our WW1 Game Series delivers authentic and immersive multiplayer FPS experiences across PC and console. With titles like Verdun (2015), Tannenberg (2019), and Isonzo (2022), we’ve built a reputation for historical accuracy, engaging gameplay, and long-term support. We’re a fully remote team of 20+ people, passionate about history and game development, with an open and friendly culture that encourages creativity and initiative. Why Join Us? Work on an established and critically acclaimed franchise. Collaborate with a small, passionate, and historically focused team. Long-term freelance mission with stable, ongoing projects. Remote-first structure with proven methodologies. 📩 How to Apply:Send us your application along with a portfolio/showreel showcasing your cinematic and video work.