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DNEG-Hiring: Unreal Senior Generalist – Real-Time

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DNEG is seeking a versatile Unreal Generalist to join our real-time visualization team. You’ll work across all production phases—previs, postvis, techviz, live entertainment, and final pixel—building, animating, lighting, and optimizing scenes in Unreal Engine. What You’ll Do: Build, assemble, and animate scenes in Unreal Engine across previs, postvis, techviz, and final pixel. Import/manage assets (FBX, Alembic, USD) with proper materials, animation, and scale. Set up lighting, cameras, animation/rigging systems, and lookdev. Use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) for layouts, environments, and FX. Troubleshoot real-time rendering and performance issues. Collaborate with supervisors and cross-department artists to deliver high-quality sequences efficiently. Maintain clean, scalable scene structures for team use. You Should Have: Strong production experience in Unreal Engine for visualization, previs/postvis, or game cinematics. Comfortable with Blueprints, asset integration, camera work, lighting, simple rigging/animation. Knowledge of Houdini/Houdini Engine and procedural workflows. Familiarity with performance optimization and real-time rendering. Broad generalist mindset: layout, lookdev, world-building, lighting, cameras, simple FX. Bonus Skills: Cinematic camera work and lookdev inside Unreal. Experience with Shotgrid, Perforce, C++/Python, or tool-building. Background in VFX, animation, game pipelines, or in-camera VFX/interactive projects. About DNEG:DNEG is a leading VFX and animation studio with over 9,000 employees worldwide. We value diversity, equity, and inclusion, creating a workplace where everyone feels they belong.

Wild Child hiring for 2D Animator (multiple roles available)

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Wild Child Animation is expanding our 2D Animation team for the upcoming production: Captain Onion’s Buoyant Academy for Wayward Youth — a co-production with ALT Animation Ltd and Studio Meala. This 50 x 11-minute energetic, comedy-driven animated adventure is aimed at 7–12 year olds, with themes of friendship and belonging at its core. The show was co-developed with BBC Children’s & Education through the BBC Ignite animation programme and has received an International Co-production award from the UK Global Screen Fund. We’re seeking passionate animators to join us across multiple roles — from Junior to Lead. 📍 Location: Stirling, Scotland (Hybrid / Remote / On-site) What We’re Looking For Ideally 2+ years of industry experience in 2D animation (Junior roles may have less). Strong skills in Toon Boom Harmony. Knowledge of 2D FX is a bonus. Solid understanding of the animation pipeline. Must be based in the UK with the right to work (priority for Scotland & Regional UK, i.e. outside the M25). Role Details Positions available: Lead, Senior, Mid, Junior Contract: Freelance (minimum 1 year) – freelancers manage their own taxes and do not qualify for paid leave. Start dates: Late November 2025 – January 2026 (staggered). Work style: Remote, Hybrid, or On-site (Stirling studio). Hours: 7 per day (typically 10am–6pm, Mon–Fri). Flexible arrangements may be possible. How to Apply Please send: Your CV or LinkedIn profile A portfolio, website, or showreel link (preferred) Alternate formats (video/audio under 2 minutes) are welcome. For accessibility or format requests, please contact: info@wildchildanimation.com About Wild Child Animation Founded in 2020, Wild Child Animation is an award-winning 2D & CG studio based in Stirling, Scotland. We’ve worked with Sky Kids, Warner Bros, Cartoon Network, BBC, and Hanna-Barbera, always bringing passion, creativity, and innovation to our projects. We’re committed to fostering talent, inclusivity, and collaboration — and we’re proud to be recognised among the “Best Places to Work in TV” (Broadcast, 2024). Why Work With Us? ✨ Be part of a vibrant, growing creative team🏆 Work with a studio recognised as an industry leader🎉 Join seasonal events (Halloween, Christmas, socials)💻 Enjoy flexible working styles (remote & hybrid)😊 Benefit from our weekly paid “Happiness Hour” for wellbeing

Flying Bark Productions is Hiring: Animation Supervisor

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Location: Sydney, New South Wales (Onsite / Alexandria Studio) Type: Full-time Salary: A$180,000 – A$220,000+ (estimated)   Job Summary Flying Bark Productions is a world-class, trailblazing animation studio based in Sydney, renowned for its commitment to high-end storytelling and technical excellence. As the creative force behind massive global hits such as the Avatar: The Last Airbender feature film, Netflix’s Ghostbusters and Stranger Things animated series, and the visually breathtaking Tales From Outer Suburbia by Shaun Tan, we are constantly pushing the boundaries of what is possible in animation. We are currently seeking a visionary Animation Supervisor to join our team. In this pivotal leadership role, you will be the heartbeat of our animation department, guiding our talented crew of artists and ensuring that every frame we produce meets our studio’s signature standard of quality. If you are an inspiring leader with a deep passion for character performance and a knack for technical problem-solving, this is your opportunity to shape the future of high-profile global content from our state-of-the-art studio in Alexandria. Job Overview : Animation Supervisor Detail Information Role Animation Supervisor Studio Flying Bark Productions Location Sydney, NSW (Onsite / Alexandria Studio) Salary Range A$180,000 – A$220,000+ (estimated) Key Focus Team leadership, performance quality, production oversight Environment Hybrid/Flexible work options available   Your Role & Responsibilities As an Animation Supervisor, you will act as a bridge between high-level creative direction and the daily execution of our animation team. Your core responsibilities include: Creative Leadership: Collaborate directly with the Animation Director and our global clients to define the specific character performance, emotional range, and visual style of our projects. Team Development: Lead, mentor, and supervise a diverse crew of animators. You will be responsible for fostering an environment of continuous improvement, providing constructive feedback, and nurturing talent at all experience levels. Cross-Departmental Collaboration: Work closely with the Rigging and VFX departments to refine rigs, troubleshoot technical hurdles, and ensure performance briefs are achievable and optimized for production. Workflow Optimization: Participate in regular dailies and reviews, constantly looking for ways to streamline our animation pipeline to maximize creativity while maintaining efficiency. Production Oversight: Manage the “big picture” of the animation schedule. You will ensure that shot progress, production milestones, and departmental budgets are tracked, met, and communicated effectively to production management.   About You We are looking for a seasoned professional who balances artistic flair with logistical precision. The ideal candidate will possess: Storytelling Expertise: A masterful grasp of composition, timing, and narrative weight. You don’t just move characters; you tell stories through movement. Technical Proficiency: Extensive, high-level experience with Autodesk Maya in a demanding, professional production environment. Leadership Presence: Proven ability to manage, motivate, and mentor large teams. You are known for your clear communication, adaptability, and your ability to keep a team focused under pressure. Workflow Versatility: A solid, dual understanding of both 2D and 3D character animation workflows. Project Management: A disciplined approach to deadline management, ensuring high-quality output without compromising the production schedule.   Why Join Flying Bark Productions? We take pride in our work and our people. By joining Flying Bark, you are not just taking a job; you are joining a vibrant, inclusive community that celebrates creativity above all else. Prestigious Projects: Work on some of the most anticipated family-focused projects in the world. State-of-the-Art Workspace: Our Alexandria studio is designed to inspire, featuring modern tools and comfortable collaborative spaces. Work-Life Balance: We offer hybrid work options with flexible work-from-home days to ensure our team can manage their commitments effectively. Studio Perks: From legendary “Cake Days” and movie nights to our dedicated games room and tranquil Zen garden, we prioritize your happiness. Holistic Growth: We are committed to your long-term success, offering dedicated career growth paths, ongoing training, and comprehensive wellbeing support, including extensive mental health resources.   How to Apply If you are ready to lead the animation team at one of Australia’s most celebrated studios, we invite you to send your resume, cover letter, and a link to your most recent demo reel (showcasing both your leadership projects and individual work) to our recruitment team via the Flying Bark Careers Page. Flying Bark Productions is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Are you currently working in a lead or supervisory capacity, and would you like tips on how to showcase your leadership philosophy in your application materials?

People Can Fly hiring Lead Lighting Artist – Remote

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About Us People Can Fly is one of the world’s leading independent AAA game development studios. With 20+ years of experience, we’ve built acclaimed titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. Our global team spans across Poland, the UK, Ireland, the US, and Canada — with flexible remote work opportunities worldwide. We are among the most experienced Unreal Engine studios, continuously evolving with in-house innovations like the PCF Framework. Currently, we’re working on several exciting projects including Gemini (with Square Enix), Gears of War: E-Day (with Microsoft), Project Echo (with Krafton), and multiple self-published and VR titles. Join us to push creative boundaries and help shape the next generation of action games for players worldwide. Role Overview As a Lead Lighting Artist, you’ll be responsible for delivering high-quality lighting that enhances both playable levels and cinematics, staying true to the Art Director’s vision. You’ll also lead and mentor a talented lighting team, ensuring artistic excellence, technical performance, and efficient collaboration across departments. Key Responsibilities Leadership & Direction Lead, mentor, and inspire a team of Lighting Artists to achieve the best creative and professional outcomes. Maintain visual direction and set lighting quality standards. Support narrative storytelling through effective use of light, mood, and color. Establish workflows, pipelines, and review processes. Production & Quality Light scenes, levels, and cinematics based on concept art and references. Ensure timely delivery of high-quality lighting while balancing performance budgets. Supervise bug fixes, R&D case studies, and knowledge base documentation. Work closely with production on task assignments and schedules. Collaboration & Communication Partner with Tech Art, VFX, Level Design, and Engineering teams to optimize lighting solutions. Drive R&D initiatives to explore new techniques and improve workflows. Communicate effectively across departments and with project stakeholders. Participate in recruitment, onboarding, and performance reviews. Artistic & Technical Excellence Profile and optimize lighting setups for characters, environments, and cinematics. Stay current with industry trends in lighting for games and film. Develop complete lighting systems using Unreal Engine Blueprints and other tools. Handle special-case lighting setups with creative problem-solving. Qualifications Strong portfolio showcasing world-class AAA lighting work. 7+ years in console/PC game development, including 5+ years with Unreal Engine. Previous leadership/mentorship experience in lighting roles. Expertise in real-time lighting, PBR workflows, and optimization for current-gen consoles. Proficiency with Maya, Max, ZBrush, Photoshop (or equivalents). Understanding of photography fundamentals (EV, ISO, shutter speed, composition). Ability to create lighting-related assets (textures, HDR maps, IES profiles, materials, scripts). Strong communication and collaboration skills in English. Self-motivated with proven ability to adapt and innovate. What We Offer (Canada) 100% employer-paid benefits (medical, dental, vision, orthodontics). Up to $1000/year per service in health coverage, plus family/individual plans. 4% RRSP matching (vested from day one). 20 vacation days + 5 paid sick days. Paid winter holiday week. Free virtual health & mental wellness support (for employees & dependents). Global career growth opportunities in a passionate, creative team. ✨ Be part of shaping the future of AAA action games. Apply now and join People Can Fly!

Jacobs Hiring Jr. Visual Media Artist

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At Jacobs, we’re redefining what’s possible—transforming today’s challenges into tomorrow’s breakthroughs. From thriving cities and resilient environments to advanced scientific discovery and mission-critical solutions, our work turns bold ideas into impactful realities. We’re looking for a Jr. Visual Media Artist to join our creative team and contribute to high-end visual media content across diverse projects including buildings, infrastructure, water, utilities, and data centers. Your Impact As a Jr. Visual Media Artist, you’ll collaborate with our specialized technical team to bring ideas to life through cutting-edge visual content such as renderings, animations, VR, and interactive environments. Responsibilities: Create high-quality 3D models, renderings, environments, textures, and lighting. Handle 2D/3D post-production for visuals and animations. Develop interactive media and game-like environments (Adobe Air, HTML, MaxScript, ActionScript, Blueprint, etc.). Work primarily with Autodesk 3ds Max 2025, V-Ray 7, and Unreal Engine 5 for real-time applications. What You’ll Bring Required: Experience with 3ds Max/V-Ray, Anima, Unreal Engine, Photoshop, After Effects, Premiere. Strong communication skills (verbal & written). Preferred: Unity or NVIDIA Omniverse experience. Syntheyes knowledge. Bachelor’s degree in a related field. Locations This position is available across multiple U.S. offices: Dallas, Texas Chicago, Illinois Seattle, Washington Houston, Texas San Francisco, California New York, New York St. Louis, Missouri Why Join Us? At Jacobs, your well-being and future matter. We offer: Comprehensive health, dental, and vision benefits. 401(k) plan, company stock purchase options, and deferred compensation plans. Unlimited Personalized Paid Time Off (PPTO) for full-time exempt employees. Paid holidays, floating holiday, caregiver leave. Competitive base salary: $80,000/year (location and experience considered). Opportunities for performance-based bonuses, merit increases, and stock awards. Hybrid work flexibility (in-office + remote). Diversity & Inclusion We’re committed to creating a diverse workplace where everyone is valued. All qualified applicants will be considered regardless of race, religion, gender identity, sexual orientation, disability, or veteran status. If you need accommodations during the hiring process, our Careers Support team is here to help. ✅ Apply today and bring your creativity to Jacobs—where your vision helps build a better tomorrow.

Senior Gameplay Animator- Playground Games

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About UsPlayground Games, a first-party Xbox Game Studio, is dedicated to crafting genre-defining experiences that are beautiful, accessible, and above all, fun. We’re excited to be rebooting the beloved Fable franchise and are expanding our world-class team to create the next iconic action RPG. About the RoleWe’re looking for a Senior Gameplay Animator to join our talented Art team. In this role, you’ll create best-in-class animations that enhance gameplay, storytelling, and player immersion. Working closely with designers, programmers, and fellow artists, you’ll help shape the emotional and visual depth of Fable while mentoring others and driving creative excellence. What You’ll Do Create and integrate high-quality keyframe and motion capture animations. Collaborate across disciplines to deliver captivating, responsive gameplay. Mentor and support junior animators, promoting knowledge sharing within the team. Identify risks, propose solutions, and contribute to improving workflows. Build strong relationships across the Art team and wider studio. What You’ll Bring A strong portfolio showcasing outstanding keyframe animation work. Deep understanding of animation principles (timing, posing, spacing, etc.). Proficiency in Maya, MotionBuilder, and other industry-standard tools. AAA game animation and engine experience (state machines, network graphs). Excellent collaboration and communication skills. Passion for games and creating unforgettable player experiences. Why Join Us? Work on a legendary franchise with an award-winning, collaborative studio. Hybrid work model (minimum 3 days onsite) at state-of-the-art facilities. Relocation assistance available. Commitment to equity, diversity, and inclusion across all areas of the studio. Focus on professional growth, career development, and well-being. Playground Games is proud to be an equal opportunity employer. We believe diversity fuels creativity and innovation, and we are dedicated to providing a safe, inclusive, and supportive workplace for all. 📩 For accommodation requests, please contact: recruitment@playground-games.com

Hiring Creature Supervisor-Industrial Light & Magic

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Job Role- Creature Supervisor 📍 San Francisco, CA (Hybrid: 2–3 days onsite, occasional remote)🏢 Company-Industrial Light & Magic📅 Posted: Aug 22, 2025💰 Salary Range: $142,900 – $187,500/year + bonus + benefits About the Role Industrial Light & Magic (ILM) is pushing the boundaries of storytelling through real-time graphics, Virtual & Augmented Reality, and emerging platforms. We merge the artistry of film VFX with the innovation of video game technology to create groundbreaking interactive experiences. We’re looking for a Creature Supervisor to lead a world-class team of real-time Creature Technical Directors (TDs). In this role, you’ll set the creative and technical bar for character and prop animation pipelines, ensuring seamless collaboration between artists, animators, and engineers. You’ll shape workflows, mentor talent, and drive innovation while delivering high-quality, optimized assets for ILM’s cutting-edge projects. What You’ll Do Lead and mentor a team of Creature TDs, raising the artistic and technical standards of the discipline. Build and oversee character/prop animation pipelines, ensuring efficiency, scalability, and top-quality output. Partner with artistic directors, product owners, and peers to achieve the creative vision of each project. Optimize animated assets for real-time engines, especially Unreal Engine. Collaborate with engineers to develop tools, scripts, and plug-ins that boost artist productivity. Provide scope, task estimates, and production planning in partnership with Producers. Define best practices, workflows, and cross-discipline collaboration standards. Stay hands-on with projects to maintain deep knowledge of tools, pipelines, and industry trends. Contribute to talent planning, staffing, and mentorship in partnership with Recruiting and Talent Management. Foster a positive, collaborative team culture that encourages innovation and growth. What We’re Looking For Education/Experience: Degree in game development, digital art, computer graphics, or related field; or equivalent experience. 10+ years in game development as a Character Technical Artist (or equivalent), with at least 3 shipped AAA titles as Lead Artist. Technical Expertise: Advanced rigging in Maya, pipeline development, and animation workflows. Proficiency in Maya, 3Ds Max, ZBrush, Photoshop, Substance, and Unreal Engine. Strong scripting skills (Python, PySide/PyQt, Maya API/Mel). Experience with source control systems (Perforce or similar). Leadership Skills: Proven ability to mentor, manage, and inspire artists. Skilled at balancing artistic vision with technical constraints and production deadlines. Creative & Strategic: Strong artistic eye with a deep understanding of 3D art and animation, combined with analytical problem-solving and pipeline optimization expertise. Collaboration: Excellent communication and teamwork skills with experience working across disciplines. Portfolio: Must demonstrate technical artistry across rigging, tools/pipeline, modeling, and animation. Bonus Skills Computer Science degree or experience in C#/C++ programming. People-management or outsourcing management experience. Background in XR content creation and real-time graphics. Why Join ILM? At ILM, you’ll be at the forefront of storytelling innovation—leading talent, building pipelines, and shaping the future of real-time cinematic experiences. Alongside competitive pay, you’ll receive a comprehensive benefits package, long-term incentives, and the opportunity to work with some of the most creative minds in the industry. 📌 A reel/portfolio with detailed breakdowns of your work is required to apply.

Senior Animator- Lighthouse Games

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📍 Royal Leamington Spa, UK | 💼 Full-time | 🌐 Hybrid Lighthouse Games is a new AAA studio on a mission to redefine gaming through creativity and innovation. We’re looking for a talented Senior Animator to craft high-quality character and cinematic animations that elevate our storytelling and immerse players worldwide. 🚫 Please note: VISA sponsorship is not available. Candidates must already have the right to work in the UK. What You’ll Do:✨ Create and refine realistic, high-quality animations for characters and cinematics🤝 Collaborate with designers, artists & programmers to align animations with gameplay needs🎬 Work with mocap data (clean-up, keyframing) and ensure seamless integration📈 Stay updated with industry trends and push the boundaries of animation quality What We’re Looking For:✔ Professional animation experience in the games industry (mocap-focused)✔ Proficiency in Maya and/or MotionBuilder✔ Strong grasp of realistic animation principles✔ A portfolio showcasing compelling character work✔ Collaborative mindset, great communication, and passion for games & storytelling✨ Bonus: Experience with facial animation What We Offer:🌟 25 Days Holiday + Birthday Off🌟 Studio Shutdown (Christmas – New Year)🌟 Private Pension & Healthcare🌟 Dental, Optical & Mental Health Support🌟 Discretionary Bonus Scheme 🚀 Join our team of industry veterans and help shape a best-in-class game experience. 👉 Apply now with your portfolio/reel!

Hiring Previs Artist-Netflix Game Studio

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Previs Artist – Animated FeatureLocation: Vancouver, British Columbia, Canada (Hybrid: Minimum 3 days/week in office)Company: Netflix Animation Studios About Netflix Animation Studios:Netflix Animation Studios is on a mission to create bold, immersive animated films that are timeless and impactful. We are shaping the future of animation by building a global community of talented artists across three vibrant locations. Join us in bringing incredible stories to life! Role Overview:We are looking for a motivated and creative Previs Artist to contribute to our first Animated Feature. In this role, you will help establish lensing style, cinematic staging, and camera language in collaboration with the Head of Cinematography, Layout, and Previs Lead, ensuring alignment with the Director’s vision. Key Responsibilities: Translate 2D storyboards and supervisor/director briefs into 3D shots and sequences Set up environments and locations for Layout and Animation using art department designs Create rigged assets and rough animated elements to guide framing and story Light, render, and compile previs sequences to sound Provide technical setups of shots for downstream departments where possible Understand creative requirements of sequences and deliver high-quality output on time Mentor and support colleagues while fostering collaboration and inclusion Qualifications: 5+ years of Previs/Layout experience on Animated Feature Film projects Proven ability to translate storyboards into 3D filmmaking Strong visual storytelling skills: composition, staging, shot rhythm Knowledge of traditional camera, lens, and film principles Proficiency in Blender and Maya Understanding of basic character animation principles (advantageous) Knowledge of editing, scene compositing, and integrating sound Strong problem-solving, multi-tasking, and prioritization skills Excellent communication and interpersonal skills Why Join Us: Work with a world-class team of artists on groundbreaking animated features Hybrid work environment in Vancouver, BC Contribute creatively to shaping cinematic storytelling in animation

Ubisoft- Senior Gameplay Animator {(AI) Far Cry}- Montreal, Hybrid

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At Ubisoft As a Gameplay AI Animator, you’ll design, integrate, and refine animation systems for NPCs (both friendly & hostile). Your work will directly shape the player experience, ensuring animations feel natural, responsive, and immersive. Location & Work Model:📍 Montreal, QC, Canada Responsibilities: Create & implement AI animation systems for locomotion, navigation, combat, and interactions. Process & polish mocap data for game integration. Export and integrate animations in line with technical guidelines. Test, iterate, and refine systems to ensure top quality. Work closely with animators, designers, programmers & directors. Ensure animations enhance overall gameplay experience. Qualifications: Strong eye for detail & animation quality. Experience in AI animation & system development. Skills in mocap data processing. Familiarity with MotionBuilder (a plus). Experience on a shipped AAA title (advantage). Understanding of game engine constraints. Team player with flexibility & creativity. About Ubisoft:Ubisoft is a global gaming leader behind titles like Assassin’s Creed, Rainbow Six, and Just Dance. Join a diverse, innovative team pushing the boundaries of gaming experiences.