festybay

Create Your FestyBay Profile

🚗 Lakshya Digital is Hiring: 3D Vehicle Artist (Contract)

lakshya_digital_logo

Lakshya Digital, a Keywords Studios company, is one of India’s leading game art studios with over 700 team members across Gurgaon, Pune, Seattle, San Diego, and Tokyo. Since 2004, we’ve contributed to 100+ global titles including Bloodborne, Dark Souls II, Just Cause 3, WWE 2K16, Uncharted 2, Farmville, and Cityville — blending creativity with strong process orientation to deliver world-class game art. Now, we’re looking for a 3D Vehicle Artist to join our talented team and help create stunning, high-quality vehicle art for top gaming titles. 🎮 What You’ll Do Create highly detailed 3D vehicle models, textures, and materials. Collaborate with designers & engineers for seamless in-game integration. Optimize assets for performance without compromising visuals. Stay updated with industry trends & tools to elevate realism. Mentor junior artists and support team growth. 🛠️ What We’re Looking For Strong portfolio showcasing vehicle modeling & texturing. Expertise in Maya, 3ds Max, Blender, or similar tools. Proficiency in Substance Painter & realistic material creation. Solid understanding of vehicle design, anatomy, and mechanics. Strong communication & collaboration skills. 🎁 What We Offer Opportunity to work on world-famous game titles. Competitive salary + performance-based bonuses. 26 annual leaves + additional paid holidays (Dec 25 – Jan 1). Term & accidental insurance coverage. Employee Assistance Program for wellbeing. Education assistance scheme for career growth. Remote opportunities for experienced artists.…and much more! 📍 Location: Gurgaon, India (Onsite)📑 Employment Type: Contract

Playtika hiring Animator

playtika logo festybay

About Playtika At Playtika, we believe life needs play. From our beginnings as a small mobile games company in Israel to becoming a global leader in interactive entertainment, we’ve been redefining how millions of people connect, play, and have fun. Today, we’re a publicly traded company with a diverse portfolio of award-winning casual and social casino games — including nine titles ranked among the Top 100 Grossing Mobile Games in the U.S. Our team of storytellers, strategists, creators, and data scientists thrives on innovation, harnessing AI and machine learning to deliver unforgettable gaming experiences. We are home to some of the best talent in the industry and proud of our inclusive, agile culture. With strong financial foundations and a player-first mindset, we’re continuing to shape the future of interactive entertainment. Ready to join us? Your Role as Animator As an Animator at Playtika, you’ll breathe life into characters, environments, and game experiences through polished, dynamic animation. You’ll collaborate with creative leads to deliver visually stunning assets that engage and delight players. What You’ll Do Create high-quality animations for characters, environments, UI, and FX assets in a variety of styles. Apply strong timing, posing, and storytelling skills to craft compelling animations. Animate game art within predefined art styles, ensuring visuals are engaging and fit the game’s purpose. Work closely with the Animation Lead/Art Lead/Director to identify and deliver required animated content. Iterate based on feedback, ensuring top-quality results with minimal supervision. Manage your time effectively, showing self-sufficiency and accountability. Develop creative solutions even when concepts aren’t fully defined. What We’re Looking For 2+ years of experience as a professional Animator in the gaming or film industry. Strong character animation skills and deep understanding of animation principles. High proficiency in After Effects (and Trapcode Particular), plus Photoshop and related tools. Technical competence and strong understanding of animation processes. Ability to independently generate ideas and animations for all aspects of a project. Portfolio required — please include a link when applying. Applications without a portfolio may not be considered. Nice to Have Experience with Spine 2D (or willingness to learn quickly). Familiarity with animation file prep for game engines. Experience with Unity or GDevelop. Perks & Benefits Biweekly pay via direct deposit + annual bonus plan Health, dental, vision, disability & life insurance (mostly company-paid) 401(k) plan with 100% match up to 3% Generous Paid Time Off: vacation, sick leave, 11 holidays + 6 extra long weekends + special birthday day off Leaves of Absence (family, medical, military, jury duty, bereavement, etc.) Flexible working hours & hybrid setup (2 days remote, 3 days in-office) Gym memberships, events, company-sponsored happy hours & celebrations Work permit assistance (if needed) Learning platform (Campus) for professional growth Why Join Us? At Playtika, you’ll be part of a global team shaping the future of interactive entertainment. We value diversity, collaboration, and creativity — and we’re committed to making our workplace one where everyone belongs. If this sounds like the perfect fit for you — apply now and let’s play together!

Character TD – DNEG Animation

DNEG_logo

About the Role Since 2014, DNEG’s Feature Animation division has partnered with world-class filmmakers and IP owners to deliver high-end animated feature films. Currently in production on multiple major projects, we’re expanding our talented team and looking for passionate Character TDs to join us. As a Character TD, you’ll be responsible for creating animation rigs for characters, creatures, props, and vehicles. You’ll collaborate closely with Rigging Supervisors and Animation Leads to develop flexible, efficient rigs that meet both artistic and technical needs. Occasionally, you may also develop proprietary tools to support rigging workflows. This is a highly collaborative role where your technical expertise and artistic sensibilities will help bring unforgettable characters and worlds to life. Responsibilities Build and maintain high-quality animation rigs for characters, creatures, props, and vehicles. Work closely with Rigging Supervisors and Animation Leads to develop suitable rigging solutions. Contribute to rigging tools and pipeline development as needed. Ensure rigs support both creative direction and production requirements. Must Have Proven professional experience on significant character/creature projects. Expertise in one or more rigging specializations (body, face, mechanical). Strong knowledge of Maya. Ability to balance technical problem-solving with strong visual and artistic skills. Familiarity with production pipelines in character/creature-heavy environments. Solid understanding of human and animal anatomy and the fundamentals of physics. Proficiency in linear algebra and applied mathematics. Fundamental animation knowledge. Nice to Have Programming or scripting skills (MEL, Python, C++) are a plus. About You Strong communicator with excellent teamwork skills. Adaptable, proactive, and able to take direction well. Courteous, helpful, and collaborative. Highly organized with strong time-management abilities. Why Join DNEG Animation? DNEG Animation is a world-class studio crafting captivating worlds and compelling characters. Our crew is at the heart of everything we do, and together we deliver an exciting slate of major new projects, including The Angry Birds Movie 3, The Cat in the Hat, and Bad Fairies. We thrive on diverse animation styles, from stylized storytelling to complex graphic novel adaptations. Past projects include The Garfield Movie, Nimona, Under the Boardwalk, Entergalactic, and Ron’s Gone Wrong. At DNEG Animation, the only house style is quality. Join a team of passionate artists and technologists where collaboration fuels creativity, and every role contributes to the success of our shows. About DNEG We are DNEG, one of the world’s leading VFX and animation companies, known for creating award-winning feature films, television, and multiplatform content. With a global team of over 9,000 employees, we operate across North America, Europe, Asia, and Australia. At DNEG, we believe that diversity, equity, and inclusion drive our collective success. We are committed to fostering an environment where everyone feels valued, supported, and able to thrive. We welcome applicants of all backgrounds and will accommodate accessibility needs during the recruitment process. 👉 Ready to bring iconic characters and unique worlds to life? Join DNEG Animation today.

Ubisoft is Hiring: Lighting Artist

Ubisoft logo

About Ubisoft Ubisoft is a global leader in interactive entertainment, known for creating some of the world’s most iconic franchises including Assassin’s Creed, Rainbow Six, Far Cry, and Just Dance. With diverse teams across the globe, we are united by a passion for innovation, creativity, and pushing the boundaries of gaming. We believe that varied perspectives help both players and teams thrive — and we’re inviting you to be part of our journey to create the unknown. The Role As a Lighting Artist, you’ll shape the look and feel of game environments, characters, and cinematics through impactful lighting design. Working closely with Art Directors, Level Designers, and the VFX team, you will craft atmospheres that enhance storytelling, guide player attention, and elevate gameplay. What You’ll Do Design and implement lighting setups that define mood and visual quality for environments, characters, and cinematics. Collaborate with cross-functional teams to achieve the artistic vision while maintaining gameplay clarity. Ensure lighting consistency across scenes, adhering to artistic and technical standards. Optimize lighting for performance across platforms, balancing visual fidelity with frame rate and memory efficiency. Enhance visuals with shaders and post-processing (color grading, bloom, shadows, etc.). Troubleshoot and resolve technical issues in partnership with technical artists and engineers. Contribute to developing tools, workflows, and best practices for efficient lighting pipelines. Stay up to date with emerging tools, techniques, and trends in lighting for real-time engines. What We’re Looking For Proven experience as a Lighting Artist in games, film, or CG. Strong knowledge of lighting fundamentals: color theory, exposure, shadowing. Solid understanding of real-time lighting techniques and optimization. Familiarity with PBR pipelines and HDR lighting workflows. Technical knowledge of creating runtime lighting in game engines. Understanding of the game production pipeline. Strong communication skills and a collaborative mindset. Passion for games, a positive attitude, and the ability to meet deadlines. A portfolio demonstrating your lighting work is required for this role. About Ubisoft Philippines Founded in 2016, Ubisoft Philippines is the country’s first AAA game development studio and a proud co-developer of flagship titles including Assassin’s Creed Shadows, Assassin’s Creed Mirage, Assassin’s Creed Valhalla, Far Cry 6, Skull & Bones, and The Crew 2. Located in Bonifacio Global City, our studio is home to over 100 talented professionals across Art, Design, Programming, QA, and more. We’ve been consistently recognized as one of Universum’s Most Attractive Employers and a Circle of Excellence Awardee at the Asia CEO Awards. We embrace a hybrid work model designed to keep you connected while maintaining work-life balance (note: some roles may be fully office-based).

Hornet is Hiring: Lead Compositor

hello hornet logo festybay

Location: Hybrid (Soho, NYC – 3 days/week onsite required) Employment Type: Full-Time Compensation: $120,000 – $155,000 per year About Hornet Hornet is a creative agency and production studio with over 20 years of storytelling excellence. We specialize in motion design, animation, and live action—crafting award-winning content that inspires, resonates, and shapes culture. With the agility of a boutique studio and the scale of a world-class agency, Hornet combines strategic insight, design mastery, and production expertise to deliver striking visual experiences that elevate brands and bring bold ideas to life. Job Summary : Lead Compositor Category Details Position Lead Compositor Company Hornet Location Soho, NYC (Hybrid – 3 days onsite) Experience 5–7 years (inc. 1–2 years leadership) Salary Range $120,000 – $155,000 / year Primary Tool Nuke (Expert level) Key Focus Team Mentorship, Visual Integration, Pipeline Strategy The Role We’re seeking a Lead Compositor to join our talented team. In this role, you’ll play a vital part in realizing the final vision of our projects, bringing together the collective artistry of designers, animators, and filmmakers. You’ll not only lead the compositing process but also inspire, mentor, and guide a team of artists to deliver work that pushes creative boundaries. This is a hybrid role requiring at least 3 days a week in our Soho office. Certain projects may occasionally require full-time onsite presence. Responsibilities Seamlessly integrate live-action, stop-motion, 2D, and 3D elements into compelling final shots using Nuke. Oversee compositing teams: managing workflow, shot allocation, look development, and project finishing. Run project reviews, ensuring shots meet artistic quality and delivery deadlines. Collaborate with Directors and Creative Directors to elevate the creative vision of active projects. Partner with Producers and Production leadership to balance budget, timeline, and client expectations. Contribute to pitch and pre-production phases with creative, budget, and scheduling insights. Manage project timelines in Flame or Resolve for QC and review sessions. Stay ahead of creative technology trends and bring innovative tools into production workflows. Provide mentorship and guidance to compositors at all levels, from interns to juniors. Support team members by resolving technical pipeline challenges and maintaining workflow standards. Qualifications 5–7 years of professional compositing experience across a variety of VFX projects. 1–2 years of proven leadership or team management experience. Expert-level Nuke skills; experience with Resolve, After Effects, or Flame is a plus. Strong eye for detail, color, and visual storytelling. Solid understanding of the full CG pipeline; knowledge of Unreal Engine or Cinema 4D a bonus. Familiarity with Python, AI/ML workflows, or API integrations is highly desirable. Excellent communication skills, with confidence in direct client interaction. On-set VFX supervision experience (or interest in pursuing it) is a plus. Passion for innovation, collaboration, and pushing creative boundaries.   Why Hornet? At Hornet, you will work on award-winning content alongside a team that values innovation, collaboration, and creative risk-taking. We offer an environment where your technical insights and artistic vision are both respected and utilized to shape high-impact campaigns. Ready to lead the visual narrative? If you are an experienced compositor with a passion for guiding teams and mastering technical challenges, we invite you to apply.

Snowprint Studios hiring Animator

snowprint studios logo festybay

About the Role Do you love bringing characters to life? At Snowprint Studios, animation is more than movement — it’s about emotion, clarity, and personality. As an Animator, you’ll craft expressive heroes, strange creatures, and dynamic props that feel great, look sharp, and enhance gameplay. You’ll work on Tacticus, our award-winning strategy game, collaborating closely with artists, designers, and developers to deliver animations that players around the world will love. What You’ll Do Animate characters, creatures, props, UI, and more — ensuring responsiveness and gameplay impact. Adjust 3D models as needed — rigging, skinning, and mesh adaptation to support animation. Work in Maya with strong FK/IK fundamentals, rigging, and animation workflows. Implement animations in Unity3D, using real-time and baked physics, cloth simulations, and dynamic forces. Collaborate with Art Directors and cross-discipline teams to problem-solve and refine the animation pipeline. Contribute creative and technical insights to storytelling, gameplay, and player experience. About You Several years of animation experience in games, balancing creativity with technical constraints. Strong fundamentals in timing, weight, and posing with proficiency in Maya. Solid understanding of game art pipelines and experience with Unity3D. Comfortable with mesh tweaks, rigging, and using real-time and baked physics (cloth, rigid, soft-body). Able to switch styles between cartoony and realistic as needed. Collaborative, communicative, and open to feedback. Passionate about games and driven by team-focused development. About Snowprint Studios Snowprint Studios creates award-winning games in a friendly, supportive, and inspiring environment. We believe in kindness, creativity, and sustainable life–work balance. Pocket Gamer Awards 2022: Mobile Game of the Year, Best Strategy Game Pocket Gamer Awards 2024: Best Game We’re Still Playing (winner), Best Developer (finalist) We embrace diversity in both our games and our teams — and welcome everyone to help shape the future of gaming with us. Learn more: snowprintstudios.com ✨ Discipline: Art📍 Locations: Snowprint Stockholm, Snowprint Berlin🌍 Remote Status: Hybrid

Rebellion hiring Junior VFX Artist

rebellion_logo

Join the Rebellion!For over 30 years, Rebellion has been creating award-winning video games while also building worlds through film, board games, books, and comics — including the legendary Judge Dredd via 2000AD. Now, we’re looking for a Junior VFX Artist to join our passionate and growing team, working on an exciting large-scale project led by industry veterans renowned for creating outstanding shooters. As part of our VFX team, you’ll help bring our games to life with immersive effects. From particle systems to post-processing, material effects, mesh destruction, and UI visuals — all crafted within our proprietary Asura Engine — your work will directly enhance gameplay and player experience. What You’ll Do Build real-time particle effects with guidance from Senior and Lead VFX Artists. Create spritesheets, flipbooks, and particle textures for in-engine use. Implement and optimise effects, following naming conventions, folder structures, and performance budgets. Refine visuals through bug-fixing, adjusting overdraw, spawn rates, and LODs. Collaborate with design, art, and programming teams to ensure effects enhance gameplay. Capture reference, document workflows, and help maintain a clean effects library. What We’re Looking For A strong real-time VFX portfolio showing clear, well-timed, and compelling effects. Proficiency with tools such as Blender, Photoshop, Substance, After Effects (or similar). Solid understanding of particle system fundamentals and texture workflows. Familiarity with simulation tools like Houdini or Embergen for flipbook asset creation. Knowledge of 2D texture creation techniques for real-time effects. Ability to translate concept art and reference into performant in-game visuals. Bonus: Experience from game jams, mods, internships, or professional projects, plus knowledge of source control systems. Benefits 22 days holiday + Christmas closure (4 days) + bank holidays (increasing to 31 days with service). Private Medical Insurance, dental & vision cover, healthcare cash plan. Life Assurance, Income Protection & Critical Illness Cover. Enhanced family leave and pension scheme. Interest-free, tax-free loans. Mental health and wellbeing support (EAP). Discounts, social events, freebies, and more. Right to Work This role is open only to candidates with permanent UK work rights. Rebellion cannot provide visa sponsorship now or in the future. Life at Rebellion – Oxford HQ Our riverside Oxford HQ is a short walk from the historic city centre and train station, with excellent links to London, Birmingham, Manchester, and beyond. You’ll enjoy: Free on-site parking, hot drinks, and a tuck shop. A collaborative open-plan office with regular interaction across departments. A variety of nearby pubs, cafés, and restaurants. Why Rebellion? We’re proud to be a big indie studio with complete creative freedom, working across major platforms and multiple industries. We celebrate innovation, inclusivity, and individuality — because diverse teams create better games. At Rebellion, you’ll find: A friendly, open, and creative atmosphere. Sensibly managed projects and healthy work-life balance. Opportunities to grow, learn, and thrive in a supportive environment. We’re building a diverse team and welcome applicants from all backgrounds, cultures, and experiences.

🎬Hogarth is Hiring – Motion Graphic Designer (Freelance) 🎨

Hogarth festybay

About Hogarth:Hogarth, part of WPP, is a global content production company partnering with some of the world’s top brands including Coca-Cola, Ford, Rolex, Nestlé, Mondelez, and Dyson. With a global team of over 7,500 creative and technology experts, we deliver engaging, relevant, and measurable content across all channels, from print and digital to social media and broadcast. WPP is a leader in marketing services with deep expertise in AI, data, and creative technology, operating in over 100 countries. Working with us means being part of a global network of talented professionals dedicated to doing extraordinary work for clients while fostering creativity, inclusion, and growth. About the Role: We are looking for a skilled Motion Graphic Designer / Video Editor to join our creative team on a freelance basis. This hybrid role requires a unique combination of graphic design expertise and video editing capabilities. You will create and adapt content for multiple platforms, ensuring every asset meets brand, legal, and technical standards. This is a fast-paced role that requires attention to detail, technical expertise, and the ability to transition seamlessly between design and video projects. Key Responsibilities: Design & Production: Create visually compelling adaptation designs for advertising campaigns across print, digital, and Out-of-Home (OOH) media. Video Editing: Deliver polished video content, ensuring compliance with broadcast standards across markets. Technical Expertise: Utilize Adobe Creative Suite (Photoshop, Illustrator, Premiere Pro, After Effects) and industry-standard post-production workflows, including video codecs, file-based processes, and quality control. Collaboration: Work closely with copywriters, art directors, and account managers to deliver cohesive, on-brand creative. Problem Solving: Provide creative and technical solutions under tight deadlines. Presentation: Develop and present design concepts and decks effectively. Asset Management: Organize projects and assets efficiently, ensuring timely delivery and adherence to quality standards. Stay Current: Keep up-to-date with the latest design, video, and motion graphics technologies. Requirements: Solid experience as both a designer and video editor in post-production or advertising. Proficiency in Adobe Creative Suite (Photoshop, Illustrator, Premiere Pro, After Effects). Strong portfolio demonstrating design sensibility, creative flair, and polished video editing skills. Understanding of post-production processes: color correction, motion graphics, and audio mixing. Excellent communication skills and client-facing experience. Strong organization, time management, and attention to detail. Ability to work independently and collaboratively. Degree in Graphic Arts, Fine Arts, or equivalent professional experience. ✨ Join Hogarth and contribute to world-class content production for global brands, where creativity, technology, and innovation meet!

🎨 Blue Zoo Animation Studio is Hiring – Modeler ✨

blue_zoo_animation_studio_logo

About the Role:As a Modeling Artist at Blue Zoo, you’ll help bring worlds to life by creating detailed, stylized props and environments that enhance storytelling. You’ll work closely with Directors, Art Directors, and fellow departments to turn 2D concepts into stunning 3D assets while meeting production deadlines. Location: UK (Outside London, M25) | Flexible / Hybrid / Remote options Day-to-Day Responsibilities: Create and UV map stylized assets for production. Provide base UV mapping and bake displacement maps for the Surfacing Department. Realize concepts from 2D designs or minimal direction into fully realized 3D models. Collaborate with Rigging, Surfacing, CG Supervisors, and Art Directors. Produce render tests and efficiently manage time to meet deadlines. Take feedback constructively and communicate effectively with other departments. Must-Have Skills:✔️ Proven animation production experience✔️ Strong understanding of volume, form, and topology✔️ Proficiency in Maya and ZBrush✔️ UV mapping experience (Maya or UVLayout)✔️ Knowledge of texturing assets✔️ Team player with strong collaboration skills✔️ Creative problem-solving mindset Bonus Skills:⭐ Knowledge of Substance Painter & Substance Designer About Blue Zoo:Blue Zoo is the UK’s largest dedicated CG animation studio, renowned for bold, fun, and characterful animation. Established in 2000, we’ve earned multiple BAFTAs, an Annie, and an Emmy, and were the first major animation studio globally to achieve B Corp certification. We foster a studio culture of wellbeing, inclusivity, and creativity, offering flexible working, comprehensive benefits, profit sharing (after 2+ years), and plenty of social events. Our team is diverse, motivated, and passionate about making work they—and the world—can be proud of. ✨ If you’re enthusiastic about creating beautiful, stylized 3D worlds and collaborating in a supportive, award-winning environment, apply now!

🎮 Ubisoft Toronto is Hiring – Senior Lighting Artist [Junction Cinematics]

Ubisoft logo

Join Ubisoft Toronto’s Cinematics Team and craft immersive lighting for in-game cinematics. Collaborate with multidisciplinary teams to define mood, atmosphere, and artistic vision for AAA titles. What You’ll Do:✨ Collaborate with Cinematic Director & Lighting Lead to maintain visual style💡 Execute artistic direction while balancing technical constraints🚀 Innovate workflows and optimize production pipelines🤝 Mentor and share best practices with the team Requirements: 6+ years in Game Development or Film/VFX Strong cinematic composition & color theory skills Proficient in Houdini, Maya, 3DS MAX, or Blender; experience with Arnold, Vray, Redshift, or Cycles Skilled in realtime engines & pre-rendered lighting Knowledge of Adobe Photoshop/After Effects & project tracking tools (Jira, ShotGrid, Perforce) Understanding of AAA production pipelines 📩 Apply now: Send CV + portfolio showcasing your best lighting work