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Frontier is hiring 3D Animator (Cambridge, UK)

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Are you a passionate, highly skilled animator with a deep love for crafting compelling character and creature movements that elevate core gameplay to new heights? If you are searching for an incredible opportunity to work with an industry-leading studio, look no further. Frontier—an independent video game developer and publisher renowned worldwide for crafting immersive gaming experiences, fun gameplay, and unparalleled artistic quality—is actively looking for a talented Animator to join our dynamic team. Based in our modern studio located in the vibrant technology hub of Cambridge (UK), this role invites you to immerse yourself in iconic creative management simulation games that captivate millions of players globally. Whether you prefer working on a full in-studio basis or a hybrid model (requiring a minimum of 3 days per week in the studio), Frontier provides a supportive, creative environment. Furthermore, we offer a comprehensive relocation support package as part of any offer, should you need to move to the UK. Job Summary : Animators Job Attribute Details Role Animator Company Frontier Location Cambridge, UK (Full In-Studio or Hybrid – min. 3 days/week in studio) Work Arrangement Full in-studio or hybrid (minimum 3 days per week in studio) Relocation Comprehensive relocation support package available if needed Inquiries Email recruitment@frontier.co.uk   About Us Frontier is an independent video game developer and publisher, crafting immersive gaming experiences with fun gameplay and unparalleled artistic quality. Renowned for our iconic creative management simulation games, Frontier captivates players worldwide with immersive and authentic game worlds. The modern studio is located in the vibrant technology hub of Cambridge (UK). The talented team at Frontier are dedicated to nurturing our existing portfolio and delivering our exciting future roadmap. We love what we do, and we work hard to provide outstanding experiences for our players. What’s the Role? Are you passionate about crafting compelling character and creature animation that elevates gameplay? At Frontier, animation is at the heart of our storytelling. We’re looking for an experienced Animator to join our talented team and help bring our worlds to life. Key Responsibilities & What You’ll Be Doing: Create high-quality, expressive character and creature animations using Maya. Implement animations into our proprietary Cobra engine. Collaborate across disciplines including Character Art, Code, Design, and VFX. Take direction from the Lead Animator and Game Director to realise the creative vision. Contribute to a culture of feedback and continuous improvement. Solve production challenges with creativity and technical know-how. Maintain accurate task tracking and validate assets to minimise bugs. Provide feedback to external development partners when needed. Support junior team members and contribute to team knowledge sharing.   What You’ll Bring (Requirements & Skills): To thrive in this role, candidates must possess a strong foundational mix of artistic talent and technical aptitude: Proven experience producing high-quality animation assets. Strong proficiency in Maya’s character animation tools. Excellent understanding of body mechanics, posing, timing, and acting choices. Experience with creature animation and believable movement. Familiarity with animation state machines. Understanding of versioning software (SVN, Perforce). Strong time management and communication skills. Basic knowledge of rigging pipelines. Bonus Skills & Nice-to-Haves: Experience with external animation behaviour tree software (e.g. Havok, Unity, Unreal). Scripting knowledge (Python, MEL). Experience mentoring or training junior animators. What We Can Offer You You will work with talented and passionate people to support, develop or publish our sophisticated and enduring games, in a creative, collaborative and inclusive environment. We strive to create an environment where everyone can fully demonstrate their capability and potential. Comprehensive Benefits Package: Competitive Salary & Financial Incentives: Includes a competitive salary package, a success-based annual bonus, and share option schemes. Health & Life Security: Private family healthcare, life assurance, and enhanced maternity/paternity leave. Workplace Flexibility: Flexitime working hours and a balanced hybrid or in-studio working setup. Wellbeing Support: Wellbeing is a big focus at Frontier, and we are continually evolving how we support our people through dedicated activities, initiatives, and mental/physical health sessions. On-Site Perks: In-house subsidised catering, social activities, and events. Commuter & Eco Perks: Support with relocation, a Cycle to Work scheme, and free bike servicing.   How to Apply & Reasonable Adjustments If you need any reasonable adjustments to support you during the recruitment process, please speak to your Talent Acquisition representative. For any questions or queries regarding this incredible animation opportunity in Cambridge, please reach out directly via email at recruitment@frontier.co.uk.

Magic Spark is hiring Office Manager, 2026

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  Job Summary : Office Manager Detail Specification Role Title Office Manager Company Magic Spark Employment Type Full-Time Location Tallinn, Estonia Reporting Line Reports directly to the CEO Scope of Leadership Full oversight of studio operations, office administration, and facilities Core Mission Keep the studio running seamlessly so the team can focus entirely on creating great games Key Focus Areas Day-to-day operations, vendor management, light people-ops, and studio culture maintenance   About Magic Spark At Magic Spark, we believe that extraordinary creative work thrives in an environment where people feel supported, valued, and inspired. Operating out of our studio base in Tallinn, Estonia, we bring together passionate talent to build high-impact interactive gaming experiences. Our culture values autonomy, collaboration, and mutual care. As our Office Manager, you will serve as the connective tissue that keeps our workspace organized, welcoming, and operating at peak efficiency. About the Role Keep the office running so nobody else has to think about it. As our Office Manager at Magic Spark, you will manage supplies, keep the workspace clean and fully functional, handle deliveries, and resolve minor issues before anyone even notices them. Good office management is invisible when it works and immediately obvious when it fails. Own day-to-day operations end-to-end. From vendors, invoices, software subscriptions, and tools to overall logistics, you are the reliable force ensuring that bills are paid on time, licenses remain active, and the studio is fully equipped. Obsess over the details. You will track everything, prevent dropped tasks, and spot blockers early. Vagueness and unorganized workflows slow down the entire studio; your job is to make the administrative side entirely dependable. Range widely across responsibilities. One morning you might be onboarding a new team member, and by the afternoon you are tracking down an invoice, booking travel arrangements, or planning an upcoming team event. You will comfortably transition from fixing a broken coffee machine to handling a quarterly vendor renewal. Make people feel taken care of. New hires land smoothly, the physical environment feels great to work in, and everyday frustrations are resolved rapidly. You set the tone that makes coming into the office a pleasure. Key Responsibilities Cross-Functional Communication: Work shoulder-to-shoulder with leadership, finance, and every studio team. Communicate plainly and kindly, both in person and in writing, keeping everyone aligned. People-Ops Basics: Coordinate onboarding and offboarding procedures, maintain tidy records, work alongside leadership on hiring logistics, and act as a friendly, trustworthy first point of contact for staff. Operational Transparency: Size work honestly, communicate what is on your plate, flag items needing budget approvals or decisions, and surface issues before they turn into emergencies. Balanced Process Management: Maintain high standards without introducing bureaucratic friction. Implement just enough structure to keep things reliable without getting in anyone’s way. Culture and Morale: Protect the studio culture by organizing events, celebrating milestones, keeping morale high, and championing an ego-free, can-do attitude.   What We Are Looking For While none of these qualifications are rigid requirements, strong candidates typically bring most of them: A proven track record running an office, operations, or administrative function, ideally in a fast-paced setting. Serious organizational capabilities: you can juggle multiple tasks simultaneously without letting anything drop. Comfort handling financial administration, including invoices, budgets, vendors, and subscriptions, backed by absolute trustworthiness. An intuitive instinct for spotting issues before they escalate and taking proactive initiative. The flexibility to transition between people-oriented tasks, logistics, and admin without requiring heavy oversight. Exceptional warmth, discretion, and approachability when handling sensitive matters. Strong self-direction, unblocking yourself quickly and taking full ownership of outcomes. Clear written and spoken communication skills in English. A genuine care for the people around you and the working environment. Nice-to-Haves While not mandatory to apply, any of the following will strengthen your candidacy: Previous experience in a game studio, tech startup, or creative, fast-scaling environment. Familiarity with HR and people-ops basics, such as onboarding, record-keeping, and leadership coordination. Proficiency with operational and financial tools, including spreadsheets, expense software, and project trackers. A natural talent for planning team gatherings, events, or travel experiences people genuinely enjoy. Experience establishing lightweight administrative systems from scratch. A calm demeanor under pressure when managing multiple simultaneous demands. Extra versatile skills such as bookkeeping, HR administration, or executive support.

Rigging Artist (Feature Animation) – Join the DIGIC Pipeline

DIGIC Pictures

  DIGIC Pictures is currently inviting applications from talented Mid-level Rigging Artists to contribute to our character pipeline. You will be instrumental in bridging the gap between artistic vision and technical performance, crafting robust, scalable rigs for a diverse range of characters, creatures, and props. In this role, you will be a key contributor to a high-performance environment, where your technical problem-solving skills will directly enhance the efficiency and aesthetic quality of our productions. Job Overview : Mid-level Rigging Artist (Feature Animation) Requirement Specification Company DIGIC Pictures (DIGIC Animation Division) Location Budapest, Hungary (Graphisoft Park) / Remote Freelance Role Mid-level Rigging Artist (Feature Animation) Department Technical Character Pipeline Employment Type Full-Time (On-site) or Remote Freelance Time Zone Requirement ±2 hours of Budapest (CET/CEST) Experience Level Mid-level professional pipeline experience Software Stack Maya, Python, Shotgrid Work Schedule 8 hours per workday; long-term engagement preferred   About DIGIC Pictures DIGIC has cultivated a twenty-year legacy at the vanguard of digital storytelling, delivering award-winning, high-end 3D cinematics and streaming content. From iconic work on Call of Duty and Love, Death & Robots to the Secret Level anthology, our studio thrives on pushing technical and artistic boundaries. We are now significantly scaling our feature animation division, DIGIC Pictures, with a slate of major narrative projects, including the highly anticipated Magic: The Gathering series for Netflix. Key Responsibilities as Rigging Artist Rigging Architecture: Design and deploy high-performance animation rigs, tailoring deformation systems to meet the specific narrative and performance requirements of each asset. Deformation Mastery: Apply expert skin-weighting techniques and implement sophisticated corrective blendshapes to maintain anatomical accuracy and high-quality character silhouettes. Technical Pipeline Development: Leverage and extend the studio’s existing modular rigging frameworks using Python to ensure seamless publishing, optimization, and workflow automation. Cross-Departmental Collaboration: Serve as a technical bridge between Modeling and CFX departments, ensuring asset integrity from initial sculpture through to final simulation. Technical Maintenance: Act as the first line of defense for the Animation department, identifying and resolving rig-related performance issues and technical bottlenecks.   Professional Profile We are looking for a teammate who balances creative intuition with rigorous technical discipline: Core Technical Competency: A sophisticated portfolio demonstrating professional-grade rigging in Maya, with deep proficiency in FK/IK systems, rigging constraints, and advanced deformation logic. Scripting Capabilities: Demonstrated ability to write and implement Python scripts to automate rigging tasks and improve pipeline efficiency. Anatomical & Physical Insight: An intuitive understanding of anatomy, joint mechanics, and how form deforms under stress, ensuring realistic motion across various character archetypes. Pipeline Discipline: Proven experience working within production-tracking environments (e.g., Shotgrid) with a high commitment to file organization and team-standardized workflows. Communication: A collaborative spirit and clear communication style, essential for navigating the iterative nature of feature-film production.   What You Can Expect Flexibility: We offer both full-time employment contracts (on-site in Hungary) and long-term remote freelance engagements for qualified candidates. Growth & Development: Join a studio that prioritizes professional evolution, offering you the chance to sharpen your skills on world-class, internationally recognized IP. Collaborative Culture: You will be supported by a dedicated team of artists and engineers in a studio environment that values technical excellence and artistic integrity. Stability: We are focused on building long-term working relationships with artists who want to grow alongside our expanding feature animation slate.   Note: Freelance contractors must be legally registered as sole proprietors or self-employed professionals to be eligible for collaboration with DIGIC. To apply, please submit your resume alongside a portfolio or digital gallery showcasing your rigging showreel, deformation studies, and technical rigging breakdowns. Additional Details Company HQ: The studio is headquartered in the historic and creative hub of Graphisoft Park, Budapest, Hungary. Relocation: Full-time roles are based on-site in Budapest. We welcome applicants interested in relocating to join our core team. Remote Eligibility: Freelance engagements are available for candidates located within a ±2-hour time zone difference from Central European Time (CET/CEST). Contractual Requirements: All freelance collaborators must be officially registered as sole proprietors, entrepreneurs, or self-employed professionals within their respective jurisdictions to be eligible for contract work with DIGIC.

DMP Lead | PhantomFX Mumbai, 2026

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  As our DMP Lead at PhantomFX, you will serve as the creative and technical anchor for our matte painting team. You will be responsible for defining the aesthetic standard for our digital environments, set extensions, and photorealistic backgrounds. Acting as a bridge between the VFX Supervisor and your team, you will ensure that every shot not only meets the project’s creative vision but is also executed with technical precision within rigorous production timelines. Job Overview: DMP Lead Feature Details Company PhantomFX Role Digital Matte Painting (DMP) Lead Department Art Location Mumbai, Maharashtra (400069), India Industry Visual Effects (VFX) Employment Type Full-Time Experience Required 7+ Years in VFX Work Schedule Alternate Saturdays, Sundays, & Festive Holidays Off   About PhantomFX PhantomFX is a premier visual effects studio with a presence in Chennai, Mumbai, and Hyderabad. We are defined by a culture that is open, inclusive, and committed to equality. Our success is built upon a foundation of talented creative professionals who thrive in a fast-paced environment, consistently delivering high-quality results under demanding deadlines. At PhantomFX, we blend technical expertise with a collaborative spirit to bring cinematic magic to the screen. Beyond our technical achievements, we foster a community where every voice is heard and every contribution is celebrated. We believe that true innovation happens when people are given the freedom to experiment and the support to grow. Whether you are collaborating on a blockbuster feature or crafting subtle digital enhancements, you will find yourself in an environment that prioritizes your creative voice, values your well-being, and empowers you to push the boundaries of what is possible in visual storytelling.   Core Responsibilities as DMP Lead  Team Leadership: Supervise, mentor, and guide a team of talented matte painters, providing the artistic and technical direction necessary to elevate shot quality. Creative Execution: Develop and oversee the creation of high-end photorealistic environments, ensuring consistency across sequences. Pipeline Integration: Collaborate with Modeling, Lighting, FX, and Compositing departments to maintain a seamless, efficient workflow. Quality Assurance: Review and approve all matte paintings, projections, and assets before final client delivery. Client & Stakeholder Relations: Represent the department in dailies, internal reviews, and client sessions, translating feedback into clear actionable tasks for your team. Resource Management: Support production by planning resources and managing the complexity of environment shots to meet strict deadlines.   Requirements Experience: 7+ years of professional experience in Digital Matte Painting within the VFX industry. Leadership: Proven track record in supervising artists, managing delivery schedules, and mentoring team members. Artistic Mastery: An exceptional portfolio demonstrating advanced photorealism, perspective, composition, color theory, and atmospheric depth. Technical Expertise: Deep understanding of camera projection workflows, 2.5D/3D environment creation, and large-scale landscape design. Professionalism: Ability to interpret creative briefs, handle high-pressure deadlines, and solve complex environment challenges with ease.   Benefits Environment & Productivity: Work in a high-energy, friendly environment equipped with sophisticated workstations designed for high-performance VFX work. Work-Life Balance: We offer a sustainable work culture with alternate Saturdays, Sundays, and festive holidays off. Professional Growth: We provide dedicated workplace training focusing on leadership, soft skills, and professional competencies to support your career trajectory. Culture & Fun: From stress-buster activities to team ice-breakers, we actively foster a fun, supportive studio atmosphere. Support: Comprehensive relocation assistance is available for the right candidate.     How to Apply If you are an experienced creative leader ready to define the visual standards at PhantomFX, we want to meet you. Please submit your updated resume and a portfolio/reel showcasing your most complex environment work to our hiring team. Are you looking for advice on how to showcase your leadership experience in your portfolio? Explore Current Openings at PhantomFX Production Coordinator (VFX), Chennai – Apply Production Coordinator (VFX), Mumbai – Apply Join PhantomFX as a Digital Matte Paint Artist, Mumbai – Apply  

Senior Unreal Engine Developer – Defcon Zero (TriArts Studio), 2026

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  Are you tired of being a cog in a massive studio machine? TriArts Studio is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. Are you tired of being a cog in a massive studio machine? TriArts Games is looking for a Senior Unreal Engine Developer to completely own the technical execution of Defcon Zero, a high-fidelity, hardcore PC Real-Time Strategy (RTS) game built on Unreal Engine 5. Break away from the flooded mobile market and join one of the few studios in Israel dedicated to delivering a premier, complex PC strategy title. In this role, you will have direct ownership over the technical architecture, writing code that actively shapes the final game and visibly ships on screen. This isn’t about maintaining legacy systems or tweaking UI layouts; you will be architecting the foundational systems—from high-performance pathfinding and custom AI to data-oriented crowd simulations—that define how a modern RTS behaves. You will work directly at the engine level, breaking past traditional real-time constraints to push hardware to its absolute limit alongside a veteran team that values technical mastery as much as you do. Job Overview : Senior Unreal Engine Developer Parameter Specification Details Vacancy Name Senior Unreal Engine Developer Hiring Studio TriArts Studio Project Title Defcon Zero (High-Fidelity RTS) Primary Engine Unreal Engine 5 (UE5) Office Headquarters Petah Tikva, Israel Work Arrangement Fully Remote / Flexible Hybrid Options Employment Type Full-Time   Engineering the Next Generation of Strategy Games The RTS genre is currently experiencing a massive technical evolution, moving away from legacy deterministic lockstep models toward highly multithreaded, data-oriented architectures. By stepping into this role at TriArts Games, you will position yourself at the absolute bleeding edge of this paradigm shift. Utilizing Unreal Engine 5’s modern toolsets—such as Mass Entity for ECS-driven crowd systems and Niagara for massive simulation visual effects—you will be tasked with rewriting the rules of what is technically possible on modern PC hardware. This is not a maintenance role; it is a creative engineering sandbox designed for a developer who wants to push CPU and GPU threading to its absolute limits, creating a benchmark title that strategy enthusiasts will dissect for years to come.     Scope of Technical Ownership As the technical anchor for Defcon Zero, your responsibilities will span across core engine architecture and gameplay systems: Core Gameplay Mechanics: Architect and implement foundational RTS logic, including complex unit systems, real-time combat mechanics, procedural AI, and in-game economy logic. Custom Editor Tooling: Build and deploy bespoke UE5 editor tools to streamline and accelerate design iteration loops for the creative team. Performance & Scale Optimization: Profile, debug, and manage tight CPU/GPU budgets optimized for massive, large-scale RTS simulations. Engine-Level Development: Modify and extend engine subsystems, implement rendering tweaks, and author custom C++ plugins.   Candidate Profile & Requirements We are seeking a proactive, battle-tested developer who anticipates pipeline problems and takes definitive ownership of solutions. Technical Prerequisites Professional Tenure: 3+ years of professional experience in Unreal Engine development, with a track record of shipping a complete title or a major structural feature. C++ Mastery: Deep fluency in C++ with the comfort level required to dig directly into the engine source code. RTS Architecture: A solid, practical grasp of strategy game systems, specifically pathfinding algorithms, dynamic fog of war, and scalable unit AI. Communication: Exceptional written and spoken English fluency; able to operate independently in a collaborative, distributed team. Desirable Pluses Direct experience using UE5’s Mass Entity (ECS) framework for large-scale crowd and unit simulations. Experience authoring Custom Editor Plugins or Editor Utility Widgets. A deep, genuine passion for the RTS genre.     What We Offer The Forefront of PC Dev: Work with the latest Unreal Engine 5 tech on a dedicated, hardcore PC game, free from mobile-first limitations. True Hybrid Flexibility: Work entirely remote, or leverage a flexible hybrid model balancing home focus with studio time in Petah Tikva. A Veteran Team: Collaborate with a tight-knit, highly skilled group of gamers and artists who balance a friendly, grounded atmosphere with elite professional standards. Direct Influence & Growth: Your voice matters. As the studio expands, your influence, responsibility, and career trajectory will grow alongside it.  

3D Animator – Triarts (Defcon Zero)

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  As a 3D Animator, you will be responsible for bringing the world of Defcon Zero, at Triarts. to life through fluid, engaging, and gameplay-focused animations. Your work will cover a diverse range of assets, including humanoid characters, creatures, military vehicles, mechanical units, and transforming structures. Working closely with the rigging and development teams, you will create animations that not only look impressive but also perform efficiently within a real-time game environment. You will help ensure every movement feels natural, responsive, and aligned with gameplay requirements while maintaining high artistic standards. 3D Animator – Triarts (Defcon Zero) Job Details Information Job Title 3D Animator Company Triarts Project Defcon Zero Industry Game Development Employment Type Full-Time Work Location Petah Tikva, Israel Work Model Remote / Hybrid Flexibility Game Engine Unreal Engine 5 Experience Required Minimum 3 years of game animation experience Software Maya (Preferred), Blender Language Requirement Fluent English (Written & Spoken) Department Animation Career Level Mid-Level Application Type Full-Time Opportunity Join the Team Behind Defcon Zero Triarts is looking for a talented 3D Animator to join the development team working on Defcon Zero, the studio’s flagship real-time strategy (RTS) game. Built using the power of Unreal Engine 5, Defcon Zero aims to deliver a gritty, visually stunning, and immersive strategy experience for PC gamers. This is an exciting opportunity for an experienced animator who enjoys creating realistic gameplay animations while collaborating with artists, riggers, and developers to build a high-quality RTS title. If you have a passion for animation, technical problem-solving, and strategy games, this role offers the chance to make a direct impact on a major game project. Key Responsibilities As part of the animation team, you will: Design and produce high-quality, loopable gameplay animations for a wide variety of units and characters. Create realistic animations for humanoids, animals, creatures, vehicles, and mechanical assets. Animate military vehicles, structures, machinery, and transforming units with precise mechanical movement. Collaborate with the rigging team to test character rigs and provide feedback that improves animation workflows. Optimize animation assets for smooth real-time performance in Unreal Engine 5. Ensure animations integrate seamlessly into gameplay systems and state machines. Adapt your animation style to suit both organic movement and rigid mechanical designs. Maintain consistency across all gameplay animations while supporting the project’s artistic vision. Work closely with designers and developers to refine animation quality throughout production.   Required Qualifications To succeed in this role, candidates should possess: At least three years of professional experience in game animation. A strong animation portfolio demonstrating high-quality gameplay animations. Advanced proficiency in Autodesk Maya (preferred) or Blender. Solid understanding of IK/FK animation systems and character rigging workflows. Experience animating both characters and hard-surface assets such as vehicles, machinery, and buildings. Strong knowledge of animation fundamentals, including timing, weight, spacing, anticipation, and silhouette. Proven ability to animate quadrupeds, animals, and creatures in addition to humanoid characters. Excellent written and spoken English communication skills.   Preferred Skills While not required, the following skills would be considered an advantage: Experience working with Unreal Engine 5, including Control Rig and Animation State Machines. Knowledge of Python or scripting used to automate animation workflows. Experience with rigging or character skinning. Passion for real-time strategy games and the RTS genre. Familiarity with modern game production pipelines.   Ideal Candidate Triarts is looking for an animator who combines technical expertise with creativity and collaboration. The ideal candidate enjoys solving animation challenges, embraces constructive feedback, and continuously seeks opportunities to improve their skills. Successful applicants will demonstrate: Excellent communication and teamwork skills. Strong attention to detail. Creative problem-solving abilities. A proactive and self-motivated approach to learning. Professional attitude toward feedback and collaboration. Passion for creating polished gameplay experiences.   Why Join Triarts? Joining Triarts means becoming part of a passionate development team dedicated to building premium PC strategy games. Unlike many studios focused on mobile titles, Triarts is committed to creating high-fidelity RTS experiences using cutting-edge Unreal Engine 5 technology. As a member of the Defcon Zero team, you’ll have the opportunity to work alongside experienced developers, artists, and designers who share a passion for quality and innovation. Your contributions will have a direct impact on gameplay, visuals, and the overall player experience. The studio offers a flexible work environment that combines remote work with opportunities for in-person collaboration, allowing you to balance productivity with teamwork. As the project grows, you’ll also have opportunities to expand your responsibilities, develop new skills, and shape the future of both the game and the studio. If you’re passionate about game animation, enjoy creating immersive gameplay experiences, and want to work on an ambitious RTS title, this is an excellent opportunity to advance your career with Triarts.

Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk

Hybrid Jobs Blender Generalist TD Blue Zoo Animation, 2026 uk thumb

Hybrid Jobs: Blue Zoo Animation Studio is looking for an adaptable, forward-thinking Blender Generalist TD (Technical Director) to join our growing technical team. In this role, your daily focus will be on supporting, refining, and scaling the technical workflows across a diverse array of exciting new projects. Working at the core of our technical framework, you will utilize Blender alongside industry-standard deployment tools like Rez and Pyblish to keep our artists creating at their highest potential. As a Generalist TD, you are the ultimate technical puzzle-solver. One day you might be writing a custom Python tool to bridge an asset gap, and the next you could be optimizing render configurations for faster turnaround times. You will act as a key technical anchor across all production departments, turning high-level creative aspirations into stable, highly automated pipeline realities. Hybrid Jobs Explore More Jobs : Blender Generalist TD Category Details Studio Blue Zoo Animation Studio (B Corp Certified) Location London, United Kingdom (Flexible Hybrid / Remote arrangements) Department Shortform / Commercials & Pipeline Employment Type Full-time Salary Competitive, dependent on skills & experience Core Software Blender (Broad pipeline integration, Geometry Nodes) Frameworks Rez, Pyblish (or close deployment equivalents) Programming Python Scripting, Blender Python API, Git Version Control Specialization Pipeline Automation, Workflow Optimization, Generalist Troubleshooting Key Accolades Multiple BAFTA, Emmy, and Annie Award Winner; Broadcast Best Places to Work in TV (2019-2026) Core Responsibilities as Blender Generalist TD Pipeline Automation & Tool Development Production Troubleshooting & Technical Support R&D and Pipeline Evolution Required Qualifications for Blender Generalist TD Professional Experience & Soft Skills Technical & Scripting Skillsets Bonus Points About Us: Blue Zoo Animation Studio Established in London in 2000, Blue Zoo has grown to become the largest dedicated CG animation studio in the United Kingdom. Over the past two decades, we have built a world-class reputation as the premier destination for bold, playful, and deeply characterful animation, earning an enviable collection of BAFTAs, an Annie, and an Emmy along the way. Hybrid Jobs. We are immensely proud to stand as the first major animation studio in the world to receive B Corp certification. Independently certified by B Lab, this designation verifies that our studio meets 170+ rigorous metrics tracking social and environmental performance, accountability, and transparency. We don’t just talk about progressive workplace ethics; we independently evidence them daily by ensuring our workers, communities, and environments thrive alongside our commercial success. Hybrid Jobs Blue Zoo is currently undergoing an exciting phase of systemic growth. We are consciously cultivating an environment of uniquely talented, incredibly happy artists who make work they are genuinely proud of. We believe that a healthy work-life balance is the cornerstone of creative excellence and workplace well-being. We warmly welcome talent from all backgrounds, identities, and perspectives, encouraging our staff to “bring their whole selves” to work every day. Hybrid Jobs What We Offer You An Award-Winning Workplace: Honored as one of the Broadcast Best Places to Work in TV across 2019, 2020, 2022, 2024, 2025, and consecutively in 2026. The BZ Shorts Programme: An inclusive, entirely self-funded internal short film incubator allowing any employee—regardless of role or rank—to pitch, direct, and realize their own original creative ideas. Flexible Hybrid Infrastructure: Comprehensive remote-work and hybrid-flexibility options designed to support your personal lifestyle and mental well-being. Financial Benefits & Profit Share: A highly competitive base salary structure coupled with an active Company Profit Share scheme for all employees crossing their 2-year studio anniversary. Robust Wellness & Social Culture: Comprehensive physical and mental online wellbeing initiatives, corporate discount structures, and a thriving social ecosystem ranging from weekly studio gatherings to internal feedback loops. Hybrid Jobs Hybrid Jobs : Blender Generalist TD Blue Zoo Animation, 2026 uk Apply now See open roles Explore More UK Jobs

El Guiri Studios is hiring Senior 3D Animator, Spain

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  El Guiri Studios is recruiting exceptional, pipeline-proven Senior 3D Animators to join our production team for two concurrent, high-profile projects. In this freelance role, you will be responsible for translating directorial visions into compelling character movement, grounding stylized designs with impeccable weight, comedic/dramatic timing, and nuanced emotional expressions. The ideal candidate is a versatile keyframe artisan who possesses deep foundational mastery over both complex body mechanics and subtle, dialogue-driven facial acting. Since we create content for global distribution, an explicit command of English lip-sync mechanics is central to this assignment. Working alongside an Emmy- and Goya-winning creative team, you will adapt dynamically to our distinct project styles and maintain structural momentum across a fast-paced pre-production and production framework. About El Guiri Studios Led by Academy Award-nominated director Rodrigo Blaas, El Guiri Studios is an elite independent animation powerhouse specializing in premium CG content creation, look development, and cutting-edge visual storytelling. Known globally for directing and producing standalone prestige animation—including the critically acclaimed Sith episode for Lucasfilm’s Emmy-nominated anthology Star Wars: Visions Volume 2—our studio combines classic linear workflows with real-time technologies like Unreal Engine. We build highly innovative, low-ego pipelines where seasoned creators collaborate to elevate the boundaries of stylized character performance. For an upcoming dual-project production cycle running from April through September 2026, we are looking for top-tier animation specialists to bring our next slate of distinct characters to life. Job Overview : Senior 3D Animator (Project Contract) Job Details Specification Job Title Senior 3D Animator (Project Contract) Studio / Producer El Guiri Studios Location Madrid, Spain (Hybrid / Freelance Setup) Project Duration April 2026 – Late September 2026 (Approx. 6 Months) Core Software Stack Autodesk Maya Performance Requirements Full Body Mechanics, Subtle Facial Acting, English Lip-Sync Production Focus Stylized, High-End Cinematic CG Characters   Key Responsibilities as Senior 3D Animator In this role, your weekly output will drive the character dynamics and final shot fidelity of our series: 1. High-Quality Keyframe Character Production Performance Authoring: Generate elite-tier 3D character animations inside Autodesk Maya, crafting fluid body mechanics, distinct character silhouettes, and naturalistic posing. Advanced Lip-Sync & Expression: Execute high-fidelity facial animation workflows, implementing precise micro-expressions and accurate, natural English-language lip-syncing matching our project’s vocal tracks. Reference Gathering: Film, track, and utilize high-quality personal video references to capture idiosyncratic movements and anatomical weight distribution for character performances. 2. Creative Alignment & Production Delivery Direction Interpretation: Actively process and execute precise creative feedback, aesthetic adjustments, and structural direction delivered by the Animation Supervisor or Animation Director. Milestone Discipline: Manage your individual shot list independently, organizing files carefully to meet rigorous deadlines and weekly shot quotas established by the production management team. Collaborative Dialogue: Actively engage in team synchs and departmental reviews, providing constructive puzzle-solving insights to keep the overall layout pipeline optimized.     Requirements & Qualifications We are seeking an adaptable, solution-oriented animator with strong cinematic foundations: Core Craft Profile Industry Footprint: Minimum of 3+ years of professional production experience working as a 3D animator across premium feature films, animated television series, high-fidelity shorts, or AAA gaming cutscenes. Software Command: Thorough, production-ready workspace mastery of Autodesk Maya. Traditional Foundations: A profound grasp of the 12 core principles of animation, showcasing a reliable eye for timing, staging, visual arc, and physical contrast. Fast-Paced Agility: Proven capability to adapt quickly to evolving stylistic briefs and excel inside high-velocity studio environment timelines. Natural Problem Solver: A proactive approach to troubleshooting technical asset problems, mechanical rig limitations, or complex staging setups independently.   Work Structure & Coordination Timeline Commitment: Fully dedicated project window starting April 2026 and concluding late September 2026. Working Pattern: Hybrid setup operating out of our creative hub in Madrid, Spain. Contract Model: Fixed-term freelance/independent contractor agreement.     How to Apply If your portfolio is defined by exceptional character performances and you want to collaborate with a studio pushing the frontiers of stylized CG, we welcome your application. Please navigate to our digital portal or submit your materials directly to our recruiting desk: Application Submission Portal: El Guiri Studios Job Vacancy Portal Required Materials: An updated resume/CV highlighting your shipped project timeline, paired with a direct hyperlink to your character animation demo reel (with breakdown details detailing your specific keyframe contributions).  

UI Artist needed at Lightfox Games, 2026

UI Artist needed at Lightfox Games, 2026

Lightfox Games is seeking a talented, creative, and engine-literate UI Artist to join our development team in Seattle. In this role, you will take full ownership of the visual design, graphic production, and engine-side implementation of user interface assets across our entire suite of game systems. The ideal candidate is a blend of a sophisticated graphic designer and a practical technical artist. You know how to translate abstract wireframes into breathtaking, crystal-clear visual assets that perfectly fit our target aesthetic. At the same time, you possess the technical discipline required to jump directly into the Unity engine to set up canvases, organize prefabs, and animate layout transitions. Working cross-functionally with design and engineering, you will ensure our menus look beautiful, feel incredibly responsive, and operate flawlessly on mobile screens. Job Overview : UI Artist Job Details Specification Job Title UI Artist Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity, Photoshop, Illustrator, Figma Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $90,000 – $125,000 Base + Equity + 401(k) Match Company Overview: High Autonomy, Elite Teams At Lightfox Games, we build our organization around a central philosophy: small, elite teams operating with massive project ownership and zero unnecessary layers of management. We are currently scaling up our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and a tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” environment to keep communication fast, ideas flowing fluidly, and team mechanics tight. If you thrive in a nimble environment where your visual designs directly impact millions of players, Lightfox is the perfect stage for your craft. Key Responsibilities as UI Artist As a UI Artist, your daily operations will bridge aesthetic asset creation with hands-on technical engine integration: 1. Visual Design & Asset Production 2. Unity Implementation & Optimization 3. Collaborative Testing & Iteration Requirements & Qualifications We are looking for a visually versatile designer who brings deep technical execution within real-time engines: Core Technical Profile Workflow & Mindset Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a highly competitive total rewards package designed to support your health, financial future, and lifestyle balance: UI Artist needed at Lightfox Games, 2026 Apply now See open roles Explore More Jobs

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is hiring Senior Combat Designer, 2026

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loops—partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up. The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the hands-on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into long-term player progression. Job Overview : Senior Combat Designer Job Details Specification Job Title Senior Combat Designer Studio / Employer Lightfox Games Location Seattle, WA (Downtown Hub) Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote) Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems Target Platforms Mobile (Unannounced Global IP & Publisher) Target Range $120,000 – $145,000 Base + Equity + 401(k) Match Company Overview: Autonomy, Ownership, Elite Teams At Lightfox Games, we build organizations around a foundational principle: small, elite teams operating with massive project ownership and zero unnecessary bureaucracy. We are currently scaling our Seattle-based team to develop an ambitious, unannounced mobile title tied to a world-class, globally recognized IP and tier-one publisher. Operating from our downtown Seattle office, we embrace a hybrid work model (roughly 50% in-person, 50% remote). When working remotely, we sustain a highly collaborative, “quick-to-videocall, video-on” workflow to keep our decision-making loops tight, creative ideas fluid, and team chemistry strong. If you excel in a fast-paced environment where your mechanical choices directly define the player experience, Lightfox is your next step. Key Responsibilities As a Senior Combat Designer, your daily workflow will balance tactical prototyping with cross-disciplinary systems balancing: 1. Combat Tuning, Feel & Behavior Design 2. Pipeline Integration & Documentation Requirements & Qualifications We are looking for a veteran combat designer with a proven track record of shipping real-time action mechanics: Core Technical Profile Team & Leadership Competencies Highly Desirable Assets (Nice to Have) Compensation, Benefits & Perks Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security: Lightfox Games is hiring Senior Combat Designer, 2026 Apply now See open roles Explore More Jobs