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Cosmos Maya Hiring-Concept Artist 

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Join Cosmos Maya to design imaginative worlds, props, and layouts that bring stories to life. What We’re Looking For:✅ 5–6 years of concept art experience✅ Strong skills in backgrounds, layouts, and props✅ Creative vision to turn ideas into inspiring visuals 📍 Remote | Full-Time📩 Apply: hr@cosmosmaya.com

Nekki Games-Lead 3D Animator (Remote)

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🏢 Nekki | Shadow Fight 3 | PC, Console & Mobile About Nekki:Nekki is the studio behind Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector, with over 1 billion registered users worldwide. We develop games for PC, consoles, and mobile platforms. About the Role:As a Lead 3D Animator, you will guide the animation team, define the animation vision, and ensure high-quality character animations. Work with motion capture, create diverse animations, provide feedback, and integrate into the existing animation pipeline, including the internal Cascadeur process. Responsibilities: Review and improve team animations, maintaining project quality Represent the animation team in pipeline and workflow discussions Create and refine animations for characters and combat Work with motion capture and integrate into the animation pipeline Provide constructive feedback and set the animation vision Requirements:✅ 3+ years of experience in game or film animation✅ Expert in Maya and animation principles✅ Experience with fighting games or relevant animation knowledge✅ Familiarity with Unity animation tools and rigs✅ Ability to lead, provide feedback, and communicate effectively✅ Fluency in Russian✅ Strong interest in video games, animated films, and cinema Optional/Welcome Skills: Rigging & Skinning Python/MEL scripting Artistic education

Numbered Gaming Co Hiring – 3D Game Artist (Stylized, UE5)

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We’re building a high-energy, stylized VR game in Unreal Engine 5, and every artist on our small team has a direct impact on the look, feel, and future of the studio. 📍 Location: Remote or Victoria, BC | Full-time or Contract What You’ll Do: Model props, environments, and set pieces in Blender, Maya, or similar Handle UVs, LODs, lightmaps, and collision Import and set up assets in Unreal Engine 5 Start from concepts or AI thumbnails and polish by hand Share work-in-progress, gather feedback, and iterate for VR What You Bring:✅ 4+ years of 3D game art experience✅ Portfolio showcasing stylized 3D work with strong form, material, and textures✅ Proficiency in Blender/Maya, Substance, Photoshop/Illustrator✅ Comfortable setting up art in UE5 or another engine✅ Strong self-management, openness to feedback, and smart use of AI tools Nice-to-Haves: VR asset experience (Quest, PS VR2, PCVR) Knowledge of VR comfort & accessibility considerations Why Join Us: Latest VR hardware & development tools Small, communicative team with ownership opportunities Work remotely or from our sunny Victoria, BC studio Apply:Send a short intro, portfolio link, and résumé to numberedgamingco@gmail.com (subject: “Game Artist”) or apply via LinkedIn. Short style test for finalists.

🎨 Kokku Hiring – 2D Artist

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Kokku is one of the most prominent game development studios in Brazil, known for its commitment to technical excellence and artistic innovation. We are currently seeking a talented and versatile 2D Artist to join our team. In this role, you will be a key contributor to the visual development of high-profile game projects, creating character concepts and assets that define the narrative and gameplay experience. Working under the guidance of our Art Director, you will help shape the aesthetic direction of our titles, moving seamlessly between realistic and stylized art styles. This is a unique opportunity for an artist with a strong foundational skill set to collaborate with a talented team, push the boundaries of visual quality, and contribute to the growth of a world-class game development studio. Job Summary Details Detail Information Role 2D Artist Studio Kokku Location Remote (Brazil) Salary Range R$84,000 – R$144,000 per year Key Focus Character concept art, asset design, style adaptation Collaboration Art Director, Leads, and cross-functional teams Key Responsibilities Creative Execution: Develop high-quality character concepts and 2D assets that align with the game’s narrative, design requirements, and overarching technical specifications. Artistic Vision: Collaborate closely with the Art Director to ensure all creative output adheres to the project’s specific aesthetic goals, whether realistic or stylized. Quality Benchmarking: Actively contribute to setting and maintaining benchmarks for both visual and technical quality, ensuring that work is optimized for performance without sacrificing artistry. Pipeline Flexibility: Demonstrate the ability to adapt to diverse art styles and varied production pipelines, maintaining consistent visual quality across all tasks. Team Collaboration: Partner with fellow artists and leads to identify opportunities to enhance the team’s overall workflow, quality, and creative efficiency. Leadership by Example: Serve as a mentor and role model for peers, consistently demonstrating high standards of work ethic, technical skill, and artistic integrity.   Requirements Versatile Portfolio: A strong portfolio demonstrating a mastery of 2D art, with a specific focus on character design. Must show the ability to work in multiple styles, from grounded realism to expressive stylization. Technical Proficiency: A deep understanding of digital painting techniques, composition, color theory, and character anatomy. Production Mindset: Experience working within game development pipelines is highly valued. You understand the necessity of optimizing assets for technical integration. Communication: Excellent interpersonal skills. You should be comfortable receiving feedback from leads and Art Directors and translating that feedback into refined visual assets. Professionalism: Strong time-management and organizational skills, with a proven ability to thrive in a remote, collaborative work environment.   Why Join Kokku? At Kokku, we empower our artists to grow, innovate, and contribute to some of the industry’s most exciting projects. Impact: Your designs will directly influence the world-building and player experience of our upcoming game titles. Growth: We provide a collaborative, feedback-rich environment where your artistic voice is heard and valued. Professional Development: Work alongside industry veterans and gain exposure to advanced game production workflows. Remote Culture: Join a studio that values autonomy and provides the infrastructure for you to excel, regardless of your physical location in Brazil.   How to Apply Ready to bring your creativity to Kokku? Portfolio Submission: Please include a link to your online portfolio. We are particularly interested in seeing character design sheets, concepts, and your process for style adaptation. Application: Submit your CV and portfolio link through our official careers page. Cover Letter: Include a brief cover letter highlighting your experience with game production pipelines and your interest in Kokku.   Kokku is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all our artists. Are you currently working in a remote-first game development studio, and would you like to discuss how your specific art style experience fits into our upcoming production pipeline?  

VFX | Technical Artist (Unity URP) – Indie 3D Games

About the Project:We’re in the early stages of developing a  indie 3D games heavily inspired by the Mega Man franchise, combining retro low-poly hand-painted stylized visuals with modern elements. The game will be available on PC and Consoles. We’re looking for a talented and passionate artist who loves games, is committed, and wants to make a real impact. You’ll play a key role in the project and help shape its visual identity. 🙌 What We Offer: Remote, flexible work via Discord Relaxed, collaborative environment Opportunity for permanent hiring Small, experienced team 🎨 Responsibilities: Collaborate with the team to create characters, enemies, environments, and assets from start to finish Contribute creatively to discussions on art and gameplay direction Define delivery estimates and meet deadlines efficiently Participate in daily stand-ups Provide technical support and insights to Design and Programming teams ⚡ Skills & Requirements: Experience with Unity URP and customizing the render pipeline C# scripting for Render Features and basic VFX implementations Particle effects (preferably using VFX Graph) Shader Graph, animation, Cinemachine, and Timeline Lighting and post-processing Ability to model simple 3D objects for VFX creation Implement art in blocked Level Design 🔥 Nice-to-Haves (Optional): Rigging and IK Basic Game Design knowledge Tool creation and automation for the art pipeline 🤔 Hiring Process:The process includes an initial interview. Selected candidates will complete a paid test, with content that may be used in the game. Good luck! 😎👍

🚀 Epic Games is Hiring – Technical Animation Lead

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Epic Games is looking for a Lead Gameplay Technical Animator with a passion for expressive character movement to join our world-class team. You’ll work across Fortnite and other Epic projects, collaborating with animators, modelers, designers, and engineers to enhance workflows, tools, and gameplay experiences. 📍 Location: Cary, United States What You’ll Do: Lead and mentor rigging-focused technical animators. Collaborate with directors, leads, and production to prioritize and manage assets. Ensure smooth development pipelines delivering high-quality character, weapon, creature, and vehicle rigs. Work with Unreal Engine 5: control rigs, cloth, physics, and blueprints. Contribute to pipeline tool improvements and maintain detailed documentation. What We’re Looking For: Extensive rigging experience in Maya and/or Unreal Engine. Portfolio showcasing rigs for characters, bipeds, and creatures (body and face). Strong understanding of aesthetic detail, deformation, and physics movement. Familiarity with Unreal Engine 5 art pipeline. Strong communication, problem-solving, and teamwork skills. Control Rig and Python programming experience a plus. Perks & Benefits: 100% covered Medical, Dental, Vision for you and your dependents 401k with competitive match Unlimited PTO & sick time, sabbatical for 7+ years of service Robust mental well-being support and company-wide events Join a team of passionate, talented creators driving innovation in games and engine technology. Epic Games – Where your work becomes EPIC.

DNEG-Hiring: Unreal Senior Generalist – Real-Time

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DNEG is seeking a versatile Unreal Generalist to join our real-time visualization team. You’ll work across all production phases—previs, postvis, techviz, live entertainment, and final pixel—building, animating, lighting, and optimizing scenes in Unreal Engine. What You’ll Do: Build, assemble, and animate scenes in Unreal Engine across previs, postvis, techviz, and final pixel. Import/manage assets (FBX, Alembic, USD) with proper materials, animation, and scale. Set up lighting, cameras, animation/rigging systems, and lookdev. Use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) for layouts, environments, and FX. Troubleshoot real-time rendering and performance issues. Collaborate with supervisors and cross-department artists to deliver high-quality sequences efficiently. Maintain clean, scalable scene structures for team use. You Should Have: Strong production experience in Unreal Engine for visualization, previs/postvis, or game cinematics. Comfortable with Blueprints, asset integration, camera work, lighting, simple rigging/animation. Knowledge of Houdini/Houdini Engine and procedural workflows. Familiarity with performance optimization and real-time rendering. Broad generalist mindset: layout, lookdev, world-building, lighting, cameras, simple FX. Bonus Skills: Cinematic camera work and lookdev inside Unreal. Experience with Shotgrid, Perforce, C++/Python, or tool-building. Background in VFX, animation, game pipelines, or in-camera VFX/interactive projects. About DNEG:DNEG is a leading VFX and animation studio with over 9,000 employees worldwide. We value diversity, equity, and inclusion, creating a workplace where everyone feels they belong.

Wild Child hiring for 2D Animator (multiple roles available)

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Wild Child Animation is expanding our 2D Animation team for the upcoming production: Captain Onion’s Buoyant Academy for Wayward Youth — a co-production with ALT Animation Ltd and Studio Meala. This 50 x 11-minute energetic, comedy-driven animated adventure is aimed at 7–12 year olds, with themes of friendship and belonging at its core. The show was co-developed with BBC Children’s & Education through the BBC Ignite animation programme and has received an International Co-production award from the UK Global Screen Fund. We’re seeking passionate animators to join us across multiple roles — from Junior to Lead. 📍 Location: Stirling, Scotland (Hybrid / Remote / On-site) What We’re Looking For Ideally 2+ years of industry experience in 2D animation (Junior roles may have less). Strong skills in Toon Boom Harmony. Knowledge of 2D FX is a bonus. Solid understanding of the animation pipeline. Must be based in the UK with the right to work (priority for Scotland & Regional UK, i.e. outside the M25). Role Details Positions available: Lead, Senior, Mid, Junior Contract: Freelance (minimum 1 year) – freelancers manage their own taxes and do not qualify for paid leave. Start dates: Late November 2025 – January 2026 (staggered). Work style: Remote, Hybrid, or On-site (Stirling studio). Hours: 7 per day (typically 10am–6pm, Mon–Fri). Flexible arrangements may be possible. How to Apply Please send: Your CV or LinkedIn profile A portfolio, website, or showreel link (preferred) Alternate formats (video/audio under 2 minutes) are welcome. For accessibility or format requests, please contact: info@wildchildanimation.com About Wild Child Animation Founded in 2020, Wild Child Animation is an award-winning 2D & CG studio based in Stirling, Scotland. We’ve worked with Sky Kids, Warner Bros, Cartoon Network, BBC, and Hanna-Barbera, always bringing passion, creativity, and innovation to our projects. We’re committed to fostering talent, inclusivity, and collaboration — and we’re proud to be recognised among the “Best Places to Work in TV” (Broadcast, 2024). Why Work With Us? ✨ Be part of a vibrant, growing creative team🏆 Work with a studio recognised as an industry leader🎉 Join seasonal events (Halloween, Christmas, socials)💻 Enjoy flexible working styles (remote & hybrid)😊 Benefit from our weekly paid “Happiness Hour” for wellbeing

BluePoint Games- Senior Level Designer (Contract)

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Bluepoint Games is looking for a talented Senior Level Designer to join our team on contract. You’ll collaborate closely with Environment Artists, Combat Designers, Visual Development, and other departments to create compelling level content—taking ideas from concept to polished, playable experiences. We’re seeking someone who thrives in both independent work and cross-team collaboration, bringing creativity, technical expertise, and leadership to help shape our next great title. 📍 Location: United States (Remote) Key Responsibilities Develop level content through 2D maps, diagrams, and documentation. Build and refine engaging 3D environments that enhance gameplay. Define and maintain systems, metrics, and design standards to guide content creation. Script and tune gameplay elements, including events, puzzles, interactions, encounters, and collision. Partner with code and art teams to ensure strong synergy between design and execution. Research and apply emerging game design trends to elevate player experiences. Required Qualifications 5+ years of professional level design experience with at least one shipped title (non-academic). Proficiency with GUI-based scripting tools. Strong knowledge of Maya and/or other industry-standard tools. Proven ability to design immersive, gameplay-focused environments. Excellent communication skills, able to clearly convey complex or abstract ideas. Detail-oriented, proactive, and adaptable problem solver. Preferred Skills Experience with Adobe Illustrator and/or Photoshop. Strong grasp of game workflows, pipelines, and production processes. Broad knowledge of game genres, design trends, and industry practices. Passion for learning new technologies and methods. Interest in mentoring and sharing expertise with peers.

Bento Box Animation Studios (Atlanta) – Now Hiring 2D Character Designers

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About the RoleBento Box Animation Studios is seeking exceptional 2D Character Designers to join our team on a 2D animated series. These are immediate hire positions, available for in-studio or remote work. This is a short-term project (no additional benefits at this time). The ideal candidate is deadline-driven, highly creative, and detail-oriented, with the ability to handle fast turnarounds while working in a collaborative environment. Strong communication skills and a passion for cartoons are a must. 📍 On-site (Atlanta) or Remote | 🕒 Short-Term Project | 🚀 Immediate Hire Key Responsibilities Design Original Characters: Create sketches, inked & colored illustrations, style guides, expression sheets, and character turnarounds. Develop Design Variations: Generate multiple concepts per character while maintaining a cohesive vision. Character Turnarounds: Provide front, back, and side views for use by rigging and animation teams. Expression Sheets: Illustrate a wide range of facial expressions and emotions. Visual Storytelling: Convey background, personality, and story role through character design. Qualifications 2+ years of professional character design experience in 2D animation projects. Proficiency in Photoshop. Ability to work in-studio (Atlanta) or with a reliable remote setup. Strong organizational and file management skills. Online portfolio required (please provide access/password if necessary). Previous experience in broadcast animation and knowledge of a studio production pipeline is highly valued.