DNEG is seeking a versatile Unreal Generalist to join our real-time visualization team. You’ll work across all production phases—previs, postvis, techviz, live entertainment, and final pixel—building, animating, lighting, and optimizing scenes in Unreal Engine. What You’ll Do: Build, assemble, and animate scenes in Unreal Engine across previs, postvis, techviz, and final pixel. Import/manage assets (FBX, Alembic, USD) with proper materials, animation, and scale. Set up lighting, cameras, animation/rigging systems, and lookdev. Use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) for layouts, environments, and FX. Troubleshoot real-time rendering and performance issues. Collaborate with supervisors and cross-department artists to deliver high-quality sequences efficiently. Maintain clean, scalable scene structures for team use. You Should Have: Strong production experience in Unreal Engine for visualization, previs/postvis, or game cinematics. Comfortable with Blueprints, asset integration, camera work, lighting, simple rigging/animation. Knowledge of Houdini/Houdini Engine and procedural workflows. Familiarity with performance optimization and real-time rendering. Broad generalist mindset: layout, lookdev, world-building, lighting, cameras, simple FX. Bonus Skills: Cinematic camera work and lookdev inside Unreal. Experience with Shotgrid, Perforce, C++/Python, or tool-building. Background in VFX, animation, game pipelines, or in-camera VFX/interactive projects. About DNEG:DNEG is a leading VFX and animation studio with over 9,000 employees worldwide. We value diversity, equity, and inclusion, creating a workplace where everyone feels they belong.