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ATLANTIS Animation hiring Senior Production Manager

ATLANTIS Animation

📍 Santa Cruz de Tenerife | Full-time | ATLANTIS Animation About ATLANTIS AnimationATLANTIS Animation is a leading animation studio based in the beautiful Canary Islands, Tenerife. Blending creativity with cutting-edge technology, we specialize in delivering high-quality animated series and feature films. Our portfolio includes global hits like Tara Duncan and Miraculous Ladybug Season 5 (Disney Channel & Disney+), and we’re currently producing Messi & the Giants for Sony Pictures TV Kids. We’re now gearing up for new, exciting projects — and we’re searching for passionate professionals ready to embrace challenges and bring stories to life. Role OverviewATLANTIS Animation is looking for an experienced Senior Production Manager to lead and manage animated series and film productions. You’ll oversee the full pipeline, ensuring projects are completed on time, within budget, and at the highest creative and technical standards. Key Responsibilities Develop and maintain detailed production schedules, tracking milestones. Oversee and control budgets, ensuring cost efficiency. Lead, motivate, and support artistic and technical teams. Manage resource allocation and provide necessary tools and assets. Coordinate the complete production pipeline, from pre-production to delivery. Collaborate closely with department heads for seamless teamwork. Identify and resolve production challenges quickly. Serve as the main contact for internal teams, clients, and external vendors. Maintain artistic and technical standards across all departments. Provide reports and updates to senior management. Continuously refine workflows and implement best practices in production management. Profile Requirements✔ 5+ years’ experience in production management (animation/film preferred)✔ In-depth knowledge of 3D animation workflows and pipelines✔ Strong leadership, communication, and organizational skills✔ Budgeting and financial tracking expertise✔ Ability to manage multiple projects under strict deadlines✔ Proficiency with project management tools (Shotgun preferred)✔ Fluent in English (written & spoken) Preferred✨ Background in 3D animation for TV, film, or digital content✨ Experience working with international teams What ATLANTIS Animation Offers Competitive salary package Opportunity to live & work in the Canary Islands 🌴 Career growth in a dynamic, creative studio High-profile, international animation projects Supportive and collaborative studio culture 🚀 Ready to take the next step? Join ATLANTIS Animation and help us bring the future of animated adventures to life!

Deluxe hiring Cinema Technician Operator

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📍 Location: Toronto, Canada | 💼 Full-time About the RoleDeluxe is seeking a Cinema Technician Operator to join our team in Toronto. In this role, you’ll be responsible for creating and managing Digital Cinema Packages (DCPs) and other deliverables including IMP, ProRes masters, DVD/Blu-ray, and subtitled content. You’ll work with leading mastering tools (DVS Clipster, Wailua, Doremi) to ensure accurate, secure, and high-quality deliveries that meet industry standards. Key Responsibilities Create Digital Cinema Packages (DCPs) and other deliverables (IMP, ProRes, DVD/Blu-ray, subtitles) Convert and conform diverse audio, video, and subtitle formats Ensure accuracy, security, and compliance with industry protocols Archive content, manage data transfers, and maintain SAN storage Collaborate with internal teams to troubleshoot and resolve technical issues Document workflows and maintain accurate database records What You Bring✔ 2–3 years’ post-production experience (preferred)✔ Proficiency in Linux, MacOS, Windows, XML✔ Strong knowledge of video & audio formats (JPEG2000, TIFF, QuickTime, WAV)✔ Familiarity with Digital Cinema workflows, mastering tools, and QC standards✔ Excellent organizational, problem-solving, and communication skills✔ Ability to work under deadlines, including evenings/weekends if needed Education🎓 Bachelor’s degree in Film, Media, or related field — or equivalent professional experience About DeluxeDeluxe (a Platinum Equity company) is a global leader in media and entertainment services, partnering with the world’s top studios, TV networks, and filmmakers since 1915. With 3,500+ employees worldwide, we deliver industry-leading solutions across post-production, distribution, and digital asset management. 🌍 Learn more: www.bydeluxe.com Our Commitment to DiversityWe foster an inclusive workplace where everyone can thrive. We provide equal opportunities and will consider reasonable accommodations for applicants with disabilities.

🚀 Lighthouse Games is Hiring – Vehicle Artist

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📍 Location: Royal Leamington Spa | Studio: AAA Game Development Lighthouse Games is a new AAA studio in Leamington Spa, driven by talent and creativity. Join us to craft visually stunning vehicle assets in a collaborative environment with the future greats of gaming. Role Overview:As a Vehicle Artist, you’ll create high-quality 3D vehicle models and textures, collaborating across design, art, and engineering teams to ensure assets integrate seamlessly while maintaining top-tier visual standards. What You’ll Do:🎨 Model and texture high-quality vehicle assets🤝 Collaborate with cross-functional teams for smooth integration into games🕒 Adhere to production schedules and quality benchmarks🔍 Research vehicle designs to enhance realism and artistic quality💬 Participate in team reviews and give constructive feedback Requirements:✅ Strong proficiency in modern 3D modeling tools✅ Experience creating vehicle assets for games✅ Knowledge of PBR workflows✅ Understanding of vehicle mechanics and design✅ Strong attention to detail and passion for automotive design✅ Excellent communication skills Desirable: Software: Maya, 3DS Max, Adobe Substance, Unreal Engine, Adobe CC Tools: Jira or other project management software Attributes: Professional, organized, collaborative, problem-solver Benefits:🌴 25 days holiday + birthday off🎄 Studio shutdown between Christmas & New Year💰 Discretionary bonus🏥 Private healthcare, dental & optical care💼 Pension scheme & well-being support

Cosmos Maya Hiring-Concept Artist 

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Join Cosmos Maya to design imaginative worlds, props, and layouts that bring stories to life. What We’re Looking For:✅ 5–6 years of concept art experience✅ Strong skills in backgrounds, layouts, and props✅ Creative vision to turn ideas into inspiring visuals 📍 Remote | Full-Time📩 Apply: hr@cosmosmaya.com

Nekki Games-Lead 3D Animator (Remote)

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🏢 Nekki | Shadow Fight 3 | PC, Console & Mobile About Nekki:Nekki is the studio behind Shadow Fight Arena, Shadow Fight 3, Shadow Fight 2, 11×11, and Vector, with over 1 billion registered users worldwide. We develop games for PC, consoles, and mobile platforms. About the Role:As a Lead 3D Animator, you will guide the animation team, define the animation vision, and ensure high-quality character animations. Work with motion capture, create diverse animations, provide feedback, and integrate into the existing animation pipeline, including the internal Cascadeur process. Responsibilities: Review and improve team animations, maintaining project quality Represent the animation team in pipeline and workflow discussions Create and refine animations for characters and combat Work with motion capture and integrate into the animation pipeline Provide constructive feedback and set the animation vision Requirements:✅ 3+ years of experience in game or film animation✅ Expert in Maya and animation principles✅ Experience with fighting games or relevant animation knowledge✅ Familiarity with Unity animation tools and rigs✅ Ability to lead, provide feedback, and communicate effectively✅ Fluency in Russian✅ Strong interest in video games, animated films, and cinema Optional/Welcome Skills: Rigging & Skinning Python/MEL scripting Artistic education

Numbered Gaming Co Hiring – 3D Game Artist (Stylized, UE5)

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We’re building a high-energy, stylized VR game in Unreal Engine 5, and every artist on our small team has a direct impact on the look, feel, and future of the studio. 📍 Location: Remote or Victoria, BC | Full-time or Contract What You’ll Do: Model props, environments, and set pieces in Blender, Maya, or similar Handle UVs, LODs, lightmaps, and collision Import and set up assets in Unreal Engine 5 Start from concepts or AI thumbnails and polish by hand Share work-in-progress, gather feedback, and iterate for VR What You Bring:✅ 4+ years of 3D game art experience✅ Portfolio showcasing stylized 3D work with strong form, material, and textures✅ Proficiency in Blender/Maya, Substance, Photoshop/Illustrator✅ Comfortable setting up art in UE5 or another engine✅ Strong self-management, openness to feedback, and smart use of AI tools Nice-to-Haves: VR asset experience (Quest, PS VR2, PCVR) Knowledge of VR comfort & accessibility considerations Why Join Us: Latest VR hardware & development tools Small, communicative team with ownership opportunities Work remotely or from our sunny Victoria, BC studio Apply:Send a short intro, portfolio link, and résumé to numberedgamingco@gmail.com (subject: “Game Artist”) or apply via LinkedIn. Short style test for finalists.

🎨 Kokku Hiring – 2D Artist

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Kokku is one of the most prominent game development studios in Brazil, known for its commitment to technical excellence and artistic innovation. We are currently seeking a talented and versatile 2D Artist to join our team. In this role, you will be a key contributor to the visual development of high-profile game projects, creating character concepts and assets that define the narrative and gameplay experience. Working under the guidance of our Art Director, you will help shape the aesthetic direction of our titles, moving seamlessly between realistic and stylized art styles. This is a unique opportunity for an artist with a strong foundational skill set to collaborate with a talented team, push the boundaries of visual quality, and contribute to the growth of a world-class game development studio. Job Summary Details Detail Information Role 2D Artist Studio Kokku Location Remote (Brazil) Salary Range R$84,000 – R$144,000 per year Key Focus Character concept art, asset design, style adaptation Collaboration Art Director, Leads, and cross-functional teams Key Responsibilities Creative Execution: Develop high-quality character concepts and 2D assets that align with the game’s narrative, design requirements, and overarching technical specifications. Artistic Vision: Collaborate closely with the Art Director to ensure all creative output adheres to the project’s specific aesthetic goals, whether realistic or stylized. Quality Benchmarking: Actively contribute to setting and maintaining benchmarks for both visual and technical quality, ensuring that work is optimized for performance without sacrificing artistry. Pipeline Flexibility: Demonstrate the ability to adapt to diverse art styles and varied production pipelines, maintaining consistent visual quality across all tasks. Team Collaboration: Partner with fellow artists and leads to identify opportunities to enhance the team’s overall workflow, quality, and creative efficiency. Leadership by Example: Serve as a mentor and role model for peers, consistently demonstrating high standards of work ethic, technical skill, and artistic integrity.   Requirements Versatile Portfolio: A strong portfolio demonstrating a mastery of 2D art, with a specific focus on character design. Must show the ability to work in multiple styles, from grounded realism to expressive stylization. Technical Proficiency: A deep understanding of digital painting techniques, composition, color theory, and character anatomy. Production Mindset: Experience working within game development pipelines is highly valued. You understand the necessity of optimizing assets for technical integration. Communication: Excellent interpersonal skills. You should be comfortable receiving feedback from leads and Art Directors and translating that feedback into refined visual assets. Professionalism: Strong time-management and organizational skills, with a proven ability to thrive in a remote, collaborative work environment.   Why Join Kokku? At Kokku, we empower our artists to grow, innovate, and contribute to some of the industry’s most exciting projects. Impact: Your designs will directly influence the world-building and player experience of our upcoming game titles. Growth: We provide a collaborative, feedback-rich environment where your artistic voice is heard and valued. Professional Development: Work alongside industry veterans and gain exposure to advanced game production workflows. Remote Culture: Join a studio that values autonomy and provides the infrastructure for you to excel, regardless of your physical location in Brazil.   How to Apply Ready to bring your creativity to Kokku? Portfolio Submission: Please include a link to your online portfolio. We are particularly interested in seeing character design sheets, concepts, and your process for style adaptation. Application: Submit your CV and portfolio link through our official careers page. Cover Letter: Include a brief cover letter highlighting your experience with game production pipelines and your interest in Kokku.   Kokku is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all our artists. Are you currently working in a remote-first game development studio, and would you like to discuss how your specific art style experience fits into our upcoming production pipeline?  

VFX | Technical Artist (Unity URP) – Indie 3D Games

About the Project:We’re in the early stages of developing a  indie 3D games heavily inspired by the Mega Man franchise, combining retro low-poly hand-painted stylized visuals with modern elements. The game will be available on PC and Consoles. We’re looking for a talented and passionate artist who loves games, is committed, and wants to make a real impact. You’ll play a key role in the project and help shape its visual identity. 🙌 What We Offer: Remote, flexible work via Discord Relaxed, collaborative environment Opportunity for permanent hiring Small, experienced team 🎨 Responsibilities: Collaborate with the team to create characters, enemies, environments, and assets from start to finish Contribute creatively to discussions on art and gameplay direction Define delivery estimates and meet deadlines efficiently Participate in daily stand-ups Provide technical support and insights to Design and Programming teams ⚡ Skills & Requirements: Experience with Unity URP and customizing the render pipeline C# scripting for Render Features and basic VFX implementations Particle effects (preferably using VFX Graph) Shader Graph, animation, Cinemachine, and Timeline Lighting and post-processing Ability to model simple 3D objects for VFX creation Implement art in blocked Level Design 🔥 Nice-to-Haves (Optional): Rigging and IK Basic Game Design knowledge Tool creation and automation for the art pipeline 🤔 Hiring Process:The process includes an initial interview. Selected candidates will complete a paid test, with content that may be used in the game. Good luck! 😎👍

🚀 Epic Games is Hiring – Technical Animation Lead

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Epic Games is looking for a Lead Gameplay Technical Animator with a passion for expressive character movement to join our world-class team. You’ll work across Fortnite and other Epic projects, collaborating with animators, modelers, designers, and engineers to enhance workflows, tools, and gameplay experiences. 📍 Location: Cary, United States What You’ll Do: Lead and mentor rigging-focused technical animators. Collaborate with directors, leads, and production to prioritize and manage assets. Ensure smooth development pipelines delivering high-quality character, weapon, creature, and vehicle rigs. Work with Unreal Engine 5: control rigs, cloth, physics, and blueprints. Contribute to pipeline tool improvements and maintain detailed documentation. What We’re Looking For: Extensive rigging experience in Maya and/or Unreal Engine. Portfolio showcasing rigs for characters, bipeds, and creatures (body and face). Strong understanding of aesthetic detail, deformation, and physics movement. Familiarity with Unreal Engine 5 art pipeline. Strong communication, problem-solving, and teamwork skills. Control Rig and Python programming experience a plus. Perks & Benefits: 100% covered Medical, Dental, Vision for you and your dependents 401k with competitive match Unlimited PTO & sick time, sabbatical for 7+ years of service Robust mental well-being support and company-wide events Join a team of passionate, talented creators driving innovation in games and engine technology. Epic Games – Where your work becomes EPIC.

DNEG-Hiring: Unreal Senior Generalist – Real-Time

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DNEG is seeking a versatile Unreal Generalist to join our real-time visualization team. You’ll work across all production phases—previs, postvis, techviz, live entertainment, and final pixel—building, animating, lighting, and optimizing scenes in Unreal Engine. What You’ll Do: Build, assemble, and animate scenes in Unreal Engine across previs, postvis, techviz, and final pixel. Import/manage assets (FBX, Alembic, USD) with proper materials, animation, and scale. Set up lighting, cameras, animation/rigging systems, and lookdev. Use procedural tools (Unreal PCG, Procedural Layered Materials, Houdini Engine) for layouts, environments, and FX. Troubleshoot real-time rendering and performance issues. Collaborate with supervisors and cross-department artists to deliver high-quality sequences efficiently. Maintain clean, scalable scene structures for team use. You Should Have: Strong production experience in Unreal Engine for visualization, previs/postvis, or game cinematics. Comfortable with Blueprints, asset integration, camera work, lighting, simple rigging/animation. Knowledge of Houdini/Houdini Engine and procedural workflows. Familiarity with performance optimization and real-time rendering. Broad generalist mindset: layout, lookdev, world-building, lighting, cameras, simple FX. Bonus Skills: Cinematic camera work and lookdev inside Unreal. Experience with Shotgrid, Perforce, C++/Python, or tool-building. Background in VFX, animation, game pipelines, or in-camera VFX/interactive projects. About DNEG:DNEG is a leading VFX and animation studio with over 9,000 employees worldwide. We value diversity, equity, and inclusion, creating a workplace where everyone feels they belong.