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Netflix Animation Studios is Hiring – Final Layout Artist

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📍 Location: Sydney, Australia (Hybrid – min. 3 days onsite) Netflix Animation is on a mission to shape the future of animation with bold, immersive, and timeless films. We’re building a global community of talented artists – and now we’re looking for Final Layout Artists to join our Sydney team. 🔹 What You’ll Do Fine-tune cinematic staging under direction of the Layout Supervisor/Director Finalize camera setups (framing, angles, movement) to maximize storytelling impact Refine set dressing for cohesive and visually polished environments Ensure continuity, consistency, and technical accuracy across sequences Collaborate with multiple departments and document processes for clarity Provide creative solutions within existing tools and pipelines 🔹 What We’re Looking For 2–5+ years experience in Final Layout on animated features, series, or VFX films Strong eye for detail, composition, and cinematic storytelling Proficiency in Maya (Blender knowledge a plus) Skilled in camera animation, set dressing, and scene setup Understanding of continuity, editing, and cinematography techniques Strong communication, teamwork, and organizational skills Ability to balance creativity with deadlines under pressure 🔹 Why Join Us? At Netflix, inclusion and diversity are at the core of how we work. Along with a collaborative and inspiring environment, we offer competitive benefits including healthcare, retirement programs, paid leave, mental health support, and more. 📩 Ready to bring stories to life? Apply now via the Netflix careers site.

Zuuks Games is Hiring – 3D Animator (Remote)

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Zuuks Games, the powerhouse behind world-class mobile titles enjoyed by over 850 million fans globally, is seeking a talented and highly skilled 3D Animator to join our remote team. As a studio committed to pushing the limits of mobile and PC gaming, we are looking for an artist who can breathe life into our characters and deliver the high-quality, fluid animation our players have come to expect. In this role, you will play a critical part in our production pipeline, leveraging Blender, Character Creator, and Unity to create realistic and engaging movement. If you are an animator with a passion for creating natural, seamless character performances and a deep understanding of game engine integration, we want you to help us craft our next smash-hit title. Job Summary Details Detail Information Role 3D Animator Studio Zuuks Games Location Remote (Turkey) Salary Range US$50,000 – US$90,000 (estimated) Key Focus Character animation, root motion, engine integration Core Software Blender, Character Creator, Unity   Key Responsibilities Character Animation: Create realistic and fluid character animations that enhance player immersion. Pipeline Execution: Manage the full animation workflow from within Blender and ensure smooth character setup using Character Creator. Unity Integration: Expertly implement and refine animations within the Unity engine. Complex Motion: Develop advanced animation systems, including root motion, Inverse Kinematics (IK), and intricate vehicle/character interaction cycles. Polish & Refinement: Ensure all movements are natural, seamless, and optimized for performance across our mobile and PC platforms.   Requirements Professional Experience: A minimum of 3+ years of experience as an Animator in a professional game development environment (mandatory). Blender Mastery: A strong portfolio demonstrating advanced character animation skills specifically within Blender. Integration Expertise: Proven experience working with Character Creator to Unity integration pipelines. Technical Versatility: Deep understanding of root motion, IK systems, and the ability to animate complex interactions between characters and game objects (such as vehicles). Portfolio: A high-quality demo reel showcasing your ability to create natural, weight-accurate, and seamless character performances. Self-Driven: Ability to thrive in a remote work environment, maintaining high productivity and communication standards while collaborating with a distributed team.   Why Join Zuuks Games? Zuuks Games is home to some of the most played mobile titles in the world. By joining us, you are joining a studio that values innovation, rapid development, and artistic quality. Global Reach: Your work will be experienced by hundreds of millions of players across the globe. Growth: Work in a fast-paced, high-output studio where your skills will be challenged and honed on diverse, high-visibility projects. Flexibility: Enjoy the benefits of a remote work model while being part of a stable, industry-leading studio based in Turkey.   How to Apply Ready to bring your animation expertise to the team behind our next big game? Prepare Your Reel: Your demo reel is the most important part of your application. Ensure it clearly demonstrates your character animation skills, including interactions and technical engine implementation. Submit Your Application: Visit our official careers site to find the 3D Animator position and submit your CV and portfolio link. Include Details: Be sure to highlight your specific experience with Character Creator and Unity in your application notes.   Zuuks Games is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive, innovative environment for all our team members. Are you currently specializing in mobile game optimization, and would you like to discuss the specific technical constraints or target frame rates for our upcoming projects?

Netflix is Hiring – Lighting Artist

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📍 Sydney, Australia Netflix Animation Studios is shaping the future of animation with bold, immersive films — and we want talented Lighting Artists to join us. If you’re passionate about storytelling and have both artistic and technical lighting skills, this is your chance to help craft visually stunning worlds. What You’ll Do: Light shots & sequences from start to final render Collaborate with Leads & Supervisors to achieve the film’s vision Adapt and improve lighting rigs & tools Composite renders in Nuke for polished final images Work with the team to solve creative and technical challenges What You’ll Bring: ✅ Experience in lighting for animated or live-action films/TV✅ Strong eye for detail & cinematography✅ Skilled with Katana, Houdini, Nuke (or similar tools)✅ Organized, collaborative, and creative problem-solver Perks & Benefits: Medical, dental, vision & mental health support Retirement & family-forming benefits Paid vacation, sick leave & parental programs Inclusive & collaborative culture 🌍 Join us in redefining animation.👉 Apply now at Netflix Careers

🔥 Blizzard is Hiring – Senior VFX Artist

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📍 Locations: Irvine, CA or Albany, NY (Hybrid)💰 $97,200 – $179,900 / year + benefits At Blizzard Entertainment, we craft worlds that millions love—Warcraft, Overwatch, Diablo, and more. Now, we’re looking for a Senior VFX Artist to help bring an unannounced game to life with stunning visuals and cutting-edge effects. What You’ll Do: 🎨 Design & integrate high-quality VFX for characters, environments & gameplay🤝 Collaborate with designers, artists & engineers to achieve iconic visuals⚡ Apply expertise in timing, motion, shaders, and optimization📚 Stay up to date with industry tools, workflows, and techniques What You Bring: ✅ 10+ years of AAA VFX experience✅ Shipped at least 2 major game titles✅ Strong skills in Unreal, Niagara, Houdini, Embergen, Substance, Photoshop, After Effects✅ Deep knowledge of real-time VFX, shaders & pipelines✅ Portfolio showcasing realism, weight, and timing in VFX Bonus Points: ⭐ Experience in early R&D phases of game dev⭐ Interest in photography/video capture for references⭐ Broader knowledge of game art (concept, lighting, animation, rendering) Perks & Benefits: Medical, dental, vision, mental health & wellness programs 401(k) with match, tuition reimbursement, relocation assistance Paid vacation, holidays, parental leave & more Free & discounted games 🎮 🌍 Join us in shaping the next Blizzard universe.👉 Apply here: benefitsforeveryworld.com

Halohues Studios is Hiring – Concept Artist 🎨✨

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Halohues Studios is looking for a passionate and visionary Concept Artist to join our creative team in Hyderabad. We are dedicated to crafting world-class visuals that breathe life into compelling stories. In this role, you will be a cornerstone of our pre-production process, working directly with our Creative Director, Art Directors, and VFX Supervisors to define the visual language of our projects. From conceptualizing iconic characters and immersive environments to designing intricate props and vehicles, your work will serve as the primary inspiration for our production teams and clients alike. If you are an artist who thrives on creative challenges and possesses the technical ability to translate abstract ideas into stunning, photorealistic visuals, we invite you to help us shape the future of our upcoming features and game projects. Job Summary Details Detail Information Role Concept Artist Studio Halohues Studios Location Hyderabad, India (Onsite) Salary Range ₹10,00,000 – ₹16,00,000 LPA Key Focus Character, environment, prop, and vehicle design Core Software Photoshop (Advanced), 3D Software Key Responsibilities Develop detailed concept art for characters, environments, props, and vehicles. Create quick sketches to explore design directions before finalizing concepts. Apply strong photographic and visual design principles to deliver photorealistic artwork. Communicate creative ideas effectively with directors and supervisors. Perform paint-overs on 3D renders/images to refine detail and structure. Produce keyframe art to establish visual direction. Collaborate with the team to provide solutions for creative challenges. Qualifications Proven experience as a Concept Artist (film, games, or VFX industry). Strong portfolio showcasing a broad range of styles and skills. Solid foundation in traditional art techniques (drawing, anatomy, composition, perspective). Advanced Photoshop skills (essential). Working knowledge of 3D software (sculpting, kitbashing, rapid concept modeling). Experience with Digital Matte Painting and projection (a plus). Strong problem-solving, communication, and time-management skills. Ability to work independently and deliver high-quality work on time.   Why Join Halohues Studios? Halohues Studios offers an environment where creativity is nurtured and high-impact design is the standard. By joining our team, you will: Influence Creative Vision: Your work will be the foundation upon which our projects are built. Collaborate with Experts: Work alongside seasoned Art Directors and VFX Supervisors who are at the top of their fields. Grow Your Craft: Challenge yourself with diverse projects that demand constant innovation and artistic growth. How to Apply Ready to take your career to the next level with Halohues Studios? Prepare Your Materials: Ensure your resume is current and your portfolio highlights your most relevant, high-quality concept work. Submit Application: Email your Resume and a link to your Portfolio to careers@halohuesstudios.com. Include Details: Please briefly mention your availability and your current location in your email.   Halohues Studios is an equal opportunity employer committed to fostering an inclusive and creative environment for all our artists. Are you currently working in a film or game studio, and would you like tips on how to best highlight your 3D-to-2D hybrid workflow in your portfolio for our review?

B-Water Animation Studios is Hiring – Animation Supervisor

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Project: The Ogglies 2 (Animated Feature Film)📍 Location: On-site – Tenerife, Spain🛠 Pipeline: Full 3D production with Autodesk Maya & Arnold🎯 Scope: B-Water Studios is handling 85% of the production – from modeling to final compositing What You’ll Do: Define animation style and performance guidelines with the Director & Art Director Supervise, mentor, and inspire the animation team across all stages Review animation shots daily, giving clear and actionable feedback Collaborate with layout, rigging, modeling & lighting teams for seamless workflow Plan and assign shots based on complexity, deadlines & animator strengths Ensure artistic quality while meeting production schedules Act as the key link between animation and other departments Support recruitment, onboarding & training of animators What We’re Looking For: ✔ 4+ years as Animation Supervisor, Lead Animator, or similar in feature/TV production✔ Strong grasp of character performance, acting, and animation timing✔ Expert in Maya & solid understanding of the animation pipeline✔ Excellent leadership, communication & team management skills✔ Fluent in English (Spanish/German are a plus) Why Join Us? ✨ Work on a global feature film project with high creative impact✨ Live and create in Tenerife – Europe’s most beautiful island✨ Relocation support (travel & accommodation assistance provided)✨ Be part of a passionate, collaborative, and quality-driven team

Zeno Group hiring Senior Motion Graphics Designer

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📍 Zeno Group | USA | 💰 $85,000 – $115,000 About the Role Zeno Group is looking for a Senior Motion Graphics Designer/Animator to join our Creative Studio team. In this role, you’ll bring campaigns to life for a diverse portfolio of global corporate and consumer brands. From storyboarding to final delivery, you’ll craft compelling motion graphics that captivate audiences across digital and social platforms. We welcome talent from all backgrounds — what matters most is curiosity, creativity, and a passion for solving problems with bold design solutions. What You’ll Do Conceptualize, storyboard, and produce polished motion graphics for digital and social campaigns. Edit and refine video content from rough cuts to final delivery. Create reusable animation templates and toolkits to improve efficiency. Collaborate with producers, designers, art directors, project managers, and copywriters. Ensure all deliverables meet brand and technical standards, optimized for each platform. Provide light audio editing and cleanup as needed. Responsibilities Work calmly under tight deadlines and juggle multiple projects. Contribute ideas — even bold or unconventional ones — in brainstorming sessions. Design across multiple channels: web, social, print, packaging, and digital media. Translate client objectives into creative visual solutions. Partner with strategy, research, tech, and data teams to deliver integrated campaigns. What We’re Looking For 3–5 years of motion design or related experience. Strong portfolio showcasing digital/motion work. Advanced skills in Adobe After Effects, Premiere Pro, Photoshop, and Illustrator. Knowledge of 3D tools like Blender or Cinema 4D a plus. Familiarity with AI tools (ChatGPT, MidJourney, Runway.ai) a big advantage. Strong understanding of social media formats and best practices. Excellent communication, collaboration, and time management skills. Degree in Graphic Design, Multimedia, or related field preferred (or equivalent portfolio/experience). 💰 Salary Range: $85,000 – $115,000 (based on experience and skills)

Lead Environment Artist – ILM London

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📍 London, United Kingdom | 🖥 Hybrid (2+ days on-site) Position SummaryAs a Lead Environment Artist at Industrial Light & Magic (ILM), you’ll guide a team of artists in building photorealistic CG environments for both film and episodic projects. Working closely with Supervisors, Production, and cross-disciplinary teams, you’ll help define the creative vision, plan technical approaches, and deliver world-class environments on schedule. 🎬 What You’ll Do Lead the environments team to create published CG environments that meet high visual & technical standards. Review and approve team work for dailies, providing constructive feedback. Offer technical support, escalating software issues where needed. Perform layout & set dressing of environments using 3D assets. Create environment assets including modeling, texturing, lookdev, and publishing. Collaborate with Lighting to ensure environments render efficiently and without errors. Partner with Production to set milestones and ensure deadlines are met. Provide bids during project planning and contribute to production estimates. Present lit and shaded environments for creative feedback & sign-off. Maintain clear, concise, and timely communication with peers across departments. 🎯 What We’re Looking For Proven track record creating photorealistic CG landscapes. Strong leadership experience, guiding and supporting environment teams. Skilled with procedural set dressing & scattering systems, including Layout. Deep understanding of visual language – texture, scale, composition, perspective, light, and color. Proficiency in Houdini, USD/Solaris, and RIS workflows. Strong communicator and collaborator with excellent time management skills. Open to feedback and comfortable working in a dynamic, fast-paced environment. 📩 Application Requirements Current CV/Resume Demo reel, shot breakdown, or equivalent showcasing environment work ✨ Join ILM and help create breathtaking worlds that push the boundaries of storytelling and visual effects.

Cloud Imperium Games – Hiring Cinematic Lighting Artist

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Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the gaming community as a whole. About the Role As a Lighting Artist at CIG, you will be joining a team responsible for lighting all the amazing locations in Star Citizen. Star Citizen is a universe filled with solar systems, each of which are filled with diverse locations all of which the player can seamlessly fly down to from space and explore on foot. You will be responsible for implementing high quality and cinematic realtime lighting scenarios for Star Citizen, this could be anything from a moody old Space Station in low orbit around a planet to a neon filled cityscape located on a planet. The art pillars of the game are Cinematic Sci-Fi Realism, so you will be helping to implement the mood and tone for environment to help define the final frame showcasing the artwork to the highest standard. This is an onsite role based at our studio in Manchester, UK. Check out what our Lighting team get up to: https://www.youtube.com/watch?v=Cqt1fl56BlE&t=1s What does a Lighting Artist at CIG do? Create believable and cinematic lighting scenarios for the locations in the game. Ensure the lighting in a location works within defined realtime rendering budgets. Work closely with the Lighting Lead and Art Director to make sure the artistic vision is coming to life. Collaborate with other departments to help create the best experience possible. What do we expect from our Lighting Artists? Someone who is passionate about creating inspirational lighting moods. Understanding of material shading and how the use of different materials can impact the final frame. A knowledge of cinematic lighting and technical know-how. Someone who can draw from a variety of reference material to always challenge themselves and strive to raise the bar for realtime games. Experience in creating high quality realtime lighting scenarios. Understanding of physically based rendering. Someone who loves to be part of a passionate team and is able to communicate effectively. If you’ve always wanted to create beautiful and exotic sci-fi environments which you can explore and get lost in then this could be the position for you, so please apply immediately. Diversity Statement CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special. Fraud Statement We are aware of people receiving job offers that fraudulently allege to be from CIG. These types of fraud can be carried out through false websites, fake email addresses claiming to be from our company, or social media. We do not ask for your personal info like bank account numbers, identification numbers, etc through social media or chat-based apps, nor do we request or send money for the purchase of business equipment. If you suspect fraud, please report it to your local authorities, as well as reaching out to us at info@cloudimperiumgames.com with any information you may have.

Wishbone Games is Hiring – Lead Animator

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We’re scaling up our Art Team and looking for a talented Lead Animator to join us at an exciting stage of a new project. This is a chance to shape the animation direction of our games and be part of a fast-growing, collaborative studio where creativity, learning, and pushing boundaries come first. 📍 Cardiff, Wales, United Kingdom ✨ What You’ll Do Serve as the senior animator and primary resource for animation principles, techniques, and advancements. Contribute to art direction with concept animation tests, shaping the overall game visuals. Create and refine VFX animations, collaborating with artists across disciplines. Work efficiently within a core art team where overlapping skill sets and strong communication are key. Support a collaborative, feedback-driven environment to achieve the best animation solutions for the game. 🎯 What We’re Looking For Strong understanding of animation fundamentals and visual arts. Solid background in 2D animation principles. Experience as an Animator or Senior Animator on shipped projects. Knowledge of the game development pipeline including rigging, animation, concept art, and asset importation. Excellent communication and cross-discipline collaboration skills. Strong time management with the ability to multitask, estimate work, and meet deadlines. A team player who thrives in open, constructive discussions and enjoys both teaching and learning. Proactive mindset—making the best use of downtime to support the project and team. 🛠️ Software Skills Expert in Spine (2D Animation). Proficiency in the Adobe Suite, especially After Effects. Skilled in Photoshop or other digital art programs.