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Absurd Ventures hiring Senior Animator

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🎮 Senior Animator – Absurd Ventures (San Rafael or Santa Monica, CA) Absurd Ventures is seeking a talented Senior Animator to craft high-quality character and creature animations that define the look and feel of our game worlds. You’ll ensure animations are fluid, realistic, and enhance gameplay, while collaborating closely with designers, engineers, and technical animators. Key Responsibilities Create keyframe and motion capture animations for player characters, NPCs, and enemies. Collaborate with designers and engineers to ensure animations integrate seamlessly with gameplay and AI systems. Help define and refine animation pipelines and workflows for efficiency and quality. Work with technical animators to develop state machines, blend trees, and procedural animation solutions. Maintain a high level of artistic and technical quality while meeting project deadlines. Mentor junior animators and share knowledge, techniques, and best practices. Iterate animations based on playtests and internal reviews for optimal performance and player experience. Core Qualifications 5+ years of experience in game animation. Strong proficiency in Maya. Experience with animation systems in modern game engines (Unreal Engine preferred). Deep understanding of animation principles, character performance, and motion dynamics. Familiarity with motion capture cleanup and implementation. Experience with state machines, blend trees, and animation-driven gameplay mechanics. Strong collaboration and communication skills across disciplines. Portfolio showcasing high-quality character animation. Bonus / Preferred Skills Experience with MotionBuilder. Knowledge of procedural or runtime animation techniques. Familiarity with scripting or tools development (Python, MEL, Blueprint). Background in combat, creature, or cinematic animation. Experience mentoring or leading a small animation team. Employment Details Type: Full-time, On-site Location: San Rafael, CA or Santa Monica, CA Salary: $120,000 – $150,000 per year (based on experience and location) Benefits: Vacation, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k) matching, with potential bonus and equity eligibility. This is a great opportunity for a skilled animator to have a direct impact on gameplay and storytelling while mentoring others and shaping the animation quality of a AAA game project.

Absurd Ventures hiring Principal Lighting Artist

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🎮 Principal Lighting Artist – Absurd Ventures (Santa Monica, CA) Absurd Ventures is seeking a talented Principal Lighting Artist to lead the creative and technical vision for lighting across our projects. You will define mood, atmosphere, and storytelling through advanced lighting design, ensuring consistency and emotional impact across environments and cinematics. This role combines artistic leadership, hands-on creation, and mentorship, offering the chance to shape the visual identity of a AAA open-world game while working closely with Art, Design, and Engineering teams. Key Responsibilities Lead lighting for key areas of the game using real-time and post-process solutions. Establish a robust lighting ruleset for diverse natural and urban environments. Champion lighting as a core element of design, narrative, and tone across the game. Collaborate hands-on with directors for Look Development and overall lighting vision. Develop scalable lighting pipelines for production across internal and external teams. Create lighting states for dynamic lighting and weather systems. Work closely with Material Artists to maintain consistency, quality, and efficiency. Integrate assets from Substance Designer/Painter into lighting workflows. Ensure lighting goals are delivered on time and to high-quality standards. Mentor and provide feedback to junior Lighting Artists, fostering artistic growth. Core Qualifications 7+ years of experience in lighting, technical art, or rendering. Experience with large-scale open-world projects. Strong sense of cinematic storytelling, color, and mood. Expertise in real-time shading, rendering, and post-process effects (lens effects, color grading, tone mapping). Deep knowledge of physical lighting units, camera exposure, and linear space rendering. Excellent communication skills for collaboration across time zones. Understanding of performant lighting techniques for real-time optimization. Passion for exploring the latest lighting technologies and trends. Bonus / Preferred Skills Experience with Unreal Engine 5 (UE5). Strong fundamental art skills with an eye for color, form, composition, and narrative storytelling. Employment Details Type: Full-time, On-site Location: Santa Monica, CA (near downtown, metro, and freeways) Salary: $160,000 – $185,000 per year (based on experience and location) Benefits: Vacation, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k) matching, and potential bonus/equity eligibility. This is a high-impact role for a creative and technical leader ready to shape the visual storytelling of a AAA project. If you are passionate about cinematic lighting, innovation, and mentoring artists, this is your chance to make a lasting impact.

Absurd Ventures hiring Principal Animator

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In the rapidly evolving world of AAA video game development, the standard of character performance, weight, and movement can make or break a player’s immersion. At Absurd Ventures, we are dedicated to pushing creative boundaries and building extraordinary, deeply engaging game worlds that captivate audiences. Operating on an on-site basis out of our vibrant California studios in San Rafael or Santa Monica, our team thrives on artistic excellence, cross-disciplinary collaboration, and a relentless passion for interactive storytelling. We are currently looking for a visionary, highly skilled Principal Animator to join our team on a full-time basis. If you possess a masterful understanding of movement, a track record of leadership in AAA development, and a desire to define the cinematic and gameplay motion of our next major titles, this on-site opportunity is your chance to make a definitive mark on the industry. Job Summary : Principal Animator Detail Specification Company Name Absurd Ventures Position Principal Animator Location Type On-site (San Rafael, CA or Santa Monica, CA) Employment Type Full-Time Salary Range $140,000 – $175,000 per year (based on experience and location) Benefits & Perks PTO, sick leave, company holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k), plus potential bonus and equity eligibility. Role Overview: Defining the Motion of Our Universes As the Principal Animator at Absurd Ventures, you will serve as a foundational anchor for our entire animation department. Your work will directly shape how players interact with and perceive our game universes. You will be tasked with conceptualizing, driving, and executing fluid, lifelike, and emotionally resonant character and creature animations that breathe life into every corner of our worlds. Working hand-in-hand with the Animation Director, you will help establish the aesthetic and technical benchmark for all motion assets. Whether you are fine-tuning responsive gameplay loops or elevating cinematic storytelling, your expertise will bridge the gap between technical constraints and artistic brilliance. Furthermore, you will act as a mentor and technical guide to fellow animators, ensuring our pipeline remains efficient, scalable, and cutting-edge. Key Responsibilities Set the standard for all character, creature, and object animations. Collaborate with the Animation Director to define animation style and direction. Oversee the rigging process, ensuring rigs are optimized for smooth animation workflows. Work closely with gameplay and cinematics teams to integrate animations seamlessly. Provide mentorship and constructive feedback to other animators. Ensure animations meet performance and memory constraints across platforms. Stay current with industry trends, techniques, and emerging technologies in animation. Core Qualifications Bachelor’s degree in Animation, Fine Arts, or related field. 7+ years of experience in video game animation. Proficiency in Maya and other industry-standard animation tools. Strong understanding of anatomy, motion, and weight in animation. Experience with keyframe animation and motion capture techniques. Familiarity with Unreal Engine 5 (UE5). Proven track record of leading animation teams and delivering high-quality content. Strong collaboration and cross-department communication skills. Bonus / Preferred Skills Experience with creature animation and complex character rigs. Knowledge of physics-based animation systems. Previous work on AAA titles or games with a focus on realistic animation. Experience working with co-developers and outsource vendors. Employment Details Type: Full-time, On-site Location: San Rafael, CA or Santa Monica, CA Salary: $140,000 – $175,000 per year (based on experience and location) Benefits: Paid time off, sick leave, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, 401(k), with potential bonus and equity eligibility. This is an exciting opportunity for a talented animator to lead, mentor, and shape high-quality animation in immersive AAA game worlds. If you’re passionate about character and creature animation, this is your chance to make a tangible impact on player experience. Shape the Future of Interactive Entertainment If you are an accomplished animator looking to lead, inspire, and craft unforgettable gameplay moments, Absurd Ventures offers an environment where your creative vision can thrive. Bring your talent, passion, and leadership to our California studios and help us build the next generation of immersive gaming experiences.

Burberry is Hiring – Junior VFX Compositor (London, UK)

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At Burberry, we believe that creativity opens spaces. Since 1856, our purpose has been to unlock the power of imagination, pushing boundaries and opening new possibilities for our people, our customers, and the communities we serve. This philosophy is at the heart of how we operate today — fostering a culture where creative minds from diverse backgrounds can thrive, bringing together a wide range of skills, experiences, and perspectives to deliver exceptional work. As a purposeful, values-driven luxury brand, we are committed not only to designing innovative and sustainable products but also to driving positive change in the industry and championing our communities. We strive to provide an environment where our people can contribute their best work while learning, growing, and collaborating in a supportive, inclusive, and creative workplace. The OpportunityBurberry is seeking a talented Junior VFX Compositor to join our Marketing & Visual Merchandising team in London. This role is a fantastic opportunity for a creative professional to develop their compositing skills in a high-profile luxury environment while working under the combined guidance of the Video Post-Production Manager, Project Producers, and Compositing Supervisor. As a Junior VFX Compositor, you will manipulate live-action footage and integrate computer-generated elements to create visually compelling effects that support the creative vision set by Art Direction and the Visual Effects Lead. Your work will play a crucial role in delivering high-quality marketing visuals that maintain the aesthetic integrity and technical excellence associated with Burberry’s brand. Key Responsibilities Collaborate closely with Art Direction and the Visual Effects Lead to evaluate both creative and technical approaches for assigned projects, ensuring efficient workflows and achieving the desired visual outcome. Execute all tasks associated with the compositing process, including 2D tracking, matte extraction, element layering, color grading, and final shot refinement for complex sequences. Maintain a consistent visual style, color balance, and quality across all shots and sequences, ensuring cohesion throughout marketing campaigns and visual content. Proactively identify technical and aesthetic challenges, implement solutions independently where possible, and demonstrate composure and precision under tight deadlines. Contribute to resolving pipeline and workflow challenges, helping to improve efficiency while setting a high standard for technical execution and professionalism. Work collaboratively with artists, editors, and specialists across multiple disciplines, ensuring that the final output meets the artistic vision and technical requirements. Personal Profile & Skills Extensive experience and proficiency in Nuke with a strong background in high-end VFX compositing. Experience within the luxury fashion or high-end advertising space is a plus. Exceptional aesthetic sensibility with a keen eye for composition, color, lighting, design, and photorealism. Strong foundation in fine arts, photography, or photographic lighting, supporting a refined and professional visual approach. Ability to work efficiently under pressure, maintaining composure, precision, and creativity in fast-paced environments. Excellent communication and collaboration skills, with the ability to adapt quickly to new tools, software, and workflows. Demonstrates professionalism, a positive attitude, and attention to detail while mentoring peers and contributing to a high-performing creative team. Why Join Burberry?Burberry is more than a global luxury brand — it’s a space where creativity, innovation, and technical excellence converge. By joining our Marketing & Visual Merchandising team, you’ll be part of an environment that encourages experimentation, collaboration, and learning. You’ll contribute to campaigns that define the Burberry aesthetic worldwide while working alongside talented professionals who are passionate about visual storytelling. We value diversity, equity, and inclusion and aim to create a workplace where everyone feels empowered to contribute their ideas, take creative risks, and grow professionally. At Burberry, you’ll have the opportunity to work on high-profile projects, learn cutting-edge techniques in VFX compositing, and refine your craft in a supportive and innovative environment. Location: London, UKDepartment: Marketing & Visual MerchandisingTeam: Photostudio Equal Opportunity EmployerBurberry is committed to equal opportunities. We treat all applications fairly, focusing on skills, experience, and potential, regardless of race, gender, religion, sexual orientation, disability, or any other characteristic protected by law. Join Burberry and help us craft compelling, visually stunning content that embodies the luxury, creativity, and innovation at the heart of our brand. If you’re a motivated Junior VFX Compositor with a passion for high-end compositing and a strong creative eye, this is your opportunity to grow your career in a globally recognized, values-driven organization.

Fortis Games hiring Staff VFX Artist (Remote | United Kingdom)

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Who We Are At Fortis Games, we’re reimagining how games — and game studios — are built. Our mission is to create games that bring people together, fostering a sense of belonging not just in our player communities, but within our team. We’re a growing studio led by industry veterans, building games that inspire connection, creativity, and collaboration. Here, every team member has the opportunity to make a major impact — shaping both our products and our culture. If you’re a creative problem-solver who values open communication, innovation, and teamwork, Fortis Games is the place for you. About the Role We’re looking for a Staff VFX Artist to elevate real-time visual effects across multiple projects. You’ll design and deliver world-class VFX, guide artistic and technical direction, and mentor other artists to push the boundaries of creativity and performance. This is a leadership role that blends artistry, innovation, and strategy — ideal for someone passionate about real-time visuals, emerging tech, and creating memorable gameplay experiences. What You’ll Do 🎨 Create & Innovate: Design and implement complex, high-quality VFX (particles, shaders, lighting, cinematics, environmental effects, etc.) Ensure visual consistency and alignment with game direction across projects ⚙️ Lead & Optimize: Oversee VFX workflows and pipelines to improve efficiency and cross-team collaboration Partner with Art, Design, and Engineering leaders to integrate VFX into gameplay and storytelling Develop tools, pipelines, and scalable systems for real-time production 🌟 Mentor & Inspire: Lead and support VFX artists, providing feedback and growth opportunities Champion quality, performance, and creativity across all visual effects Explore new technologies, rendering techniques, and AI-assisted workflows What You’ll Bring ✅ Expert knowledge of tools like Houdini, Maya/3ds Max, Unreal/Unity, After Effects, and shader editors✅ Strong artistic foundation in animation principles, lighting, and design✅ Deep technical understanding of real-time materials, shaders, and scripting✅ Proven leadership experience managing VFX teams or pipelines for large-scale titles✅ Excellent collaboration and communication skills✅ Passion for mentorship, innovation, and pushing visual boundaries✅ Love for games and a deep understanding of how VFX enhance storytelling and player immersion Why Join Fortis Games? 🌍 100% Remote (UK) — Work from where you thrive🤝 Inclusive, supportive, and diverse studio culture🎮 Build meaningful games that create lasting communities🚀 Collaborate with experienced industry veterans🌈 Equal Opportunity Employer — everyone is welcome here

Netflix Animation Studios – Surfacing / Look Development Artist

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Location: Vancouver, Canada (Hybrid – minimum 3 days in the office) About Netflix Animation Studios:Netflix Animation Studios (NAS) creates bold, immersive animated films that entertain audiences worldwide. We are building a global community of talented artists across multiple locations and pushing the boundaries of storytelling in animation. Join us and be part of shaping the future of animated films! Role Overview:We are looking for a skilled Surfacing / Look Development / Shading Artist to support our upcoming CG feature film. In this role, you’ll be responsible for surfacing, shading, and look development of characters, environments, and props, helping bring our film’s artistic vision to life. What You’ll Do: Work on all aspects of surfacing, including texture painting, procedural texturing, shading, lookdev, grooming, instancing, UV layout, and sculpting. You may focus on characters or environments. Create high-quality, stylized textures—hand-painted or procedural—meeting production standards. Develop stylized but physically plausible shading and lookdev while adhering to department conventions. Interpret 2D designs, references, and artistic direction into 3D textures and surfaces while maintaining the original artistic intent. Ensure assigned work meets the expected quality and is delivered on schedule. Maintain open communication with Surfacing Leads, production teams, and other artists. Help establish and maintain a consistent style across the project. Collaborate with humility, openness, and respect for diverse perspectives. What You’ll Need: Passion for creating visually stunning CG objects, environments, and characters. Strong technical and visual skills with a solid understanding of art and design in animation. Excellent attention to detail and the ability to interpret design down to its fundamentals. 3+ years of experience in high-quality shading, surfacing, and texturing for animated features, VFX films, or high-end episodics. Proficiency with Mari and Maya; knowledge of shader creation and Houdini is a plus. Good understanding of lighting, color theory, and industry standards to complete tasks effectively. Ability to solve problems and work within technical pipelines. Strong organizational, time-management, and communication skills (verbal, written, and online). Compensation & Benefits: Typical salary range: $80k–$160k CAD (reflects total compensation; no stock options). NAS benefits may include medical, dental, and vision plans, mental health support, retirement programs, family-forming benefits, paid leave, and vacation/sick time. Flexible hybrid work environment: minimum 3 days in the office per week. Our Commitment:Netflix Animation Studios values inclusion and diversity. We are an equal-opportunity employer and celebrate the strength that diversity brings to our teams. We provide accommodations during the hiring process for candidates who need adjustments due to disability or other needs. We do not discriminate based on race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender identity, age, disability, or military service. Why Join Us: Work on globally visible, high-profile animated feature films. Collaborate with a team of talented, passionate artists and storytellers. Help define the visual style and quality of Netflix animated content. Enjoy a supportive, inclusive, and inspiring creative environment. Apply Now:Bring your passion and creativity to NAS and help us create memorable animated stories for audiences around the world!

The Outliners Studio hiring Houdini FX Artist

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Houdini FX Artist – The Outliners Studio (Delhi, India) About The Outliners Studio:The Outliners Studio is a dynamic and innovative creative studio specializing in visual effects (VFX), animation, and digital content creation. With a growing portfolio of projects spanning film, advertising, and digital media, our team of talented artists and technical specialists is dedicated to bringing imaginative concepts to life. We pride ourselves on creating visually stunning work that inspires audiences and pushes the boundaries of creativity. We are currently seeking a highly motivated Houdini FX Artist to join our Delhi studio. This is an exciting opportunity for early-career professionals or artists with 0–2 years of experience who are passionate about FX, simulations, and 3D visual effects. Role Overview:As a Houdini FX Artist at The Outliners Studio, you will be responsible for creating high-quality 3D effects and simulations, working across multiple projects, and contributing to the visual storytelling of our productions. You will collaborate closely with the creative and technical team to develop dynamic FX that enhance the cinematic quality of our projects. This role requires both technical proficiency and artistic sensibility, as well as excellent project management and communication skills. You will play a key part in executing complex simulations such as smoke, fire, fluid dynamics, explosions, destruction, and other real-time and rendered effects. Your work will directly contribute to the quality and impact of our projects, ensuring that every sequence is visually compelling and technically robust. Key Responsibilities: FX Creation and Simulation: Design, simulate, and implement a wide range of FX including fire, smoke, dust, water, explosions, debris, and destruction sequences using Houdini and other industry-standard tools. Collaborate with the animation and lighting teams to ensure FX integrate seamlessly with the overall scene composition. Maintain consistency with the artistic vision and project guidelines while delivering innovative solutions to visual challenges. Project Management: Manage multiple FX shots or sequences simultaneously, ensuring deadlines are met without compromising quality. Organize and track project tasks, timelines, and deliverables using studio tools and production management systems. Communicate effectively with supervisors and team members regarding progress, challenges, and potential improvements. Collaboration: Work closely with directors, VFX supervisors, technical directors, and other artists to understand creative objectives and translate them into FX solutions. Participate in team reviews and provide constructive feedback to peers. Collaborate across departments to ensure FX are properly integrated into final renders and that assets are optimized for production pipelines. Technical Proficiency: Utilize Houdini for procedural FX generation, simulations, and scene setup. Apply knowledge of Blender and other 3D software to support asset creation and scene integration. Implement efficient workflows for simulation caching, rendering, and compositing. Quality Assurance: Ensure all FX are technically accurate, optimized, and meet the visual standards of The Outliners Studio. Identify and troubleshoot technical or artistic issues promptly. Continuously seek to improve FX quality and workflow efficiency. Skills & Requirements: Proficiency in Houdini: Strong understanding of Houdini workflows, procedural FX, and simulation techniques. Experience with Blender is a plus. Portfolio: Demonstrable work or projects showcasing FX, simulations, or 3D effects, either as personal projects or professional experience. Technical & Artistic Skills: Ability to balance creative vision with technical implementation. Strong understanding of physics, motion, particle systems, and dynamics is essential. Project Management: Organizational skills to manage multiple tasks efficiently, meet deadlines, and communicate progress clearly. Teamwork & Communication: Ability to collaborate effectively with diverse teams and take direction while contributing ideas. Adaptability: Open to learning new techniques and tools to stay current in the rapidly evolving field of VFX. Experience: 0–2 years in FX or related fields. Fresh graduates with strong portfolios are encouraged to apply. Why Join The Outliners Studio? Creative Environment: Work in a collaborative and innovative studio that values artistic expression and technical expertise. Professional Growth: Gain hands-on experience with high-profile projects and learn from seasoned VFX professionals. Diverse Projects: Contribute to a wide range of projects, including feature films, commercials, and digital content. Skill Development: Opportunities to expand your knowledge in Houdini, real-time FX, rendering, and pipeline management. Team Culture: Be part of a supportive, inclusive, and dynamic team that values creativity, innovation, and continuous improvement. Location & Relocation:This is an on-site position at our Delhi studio. Candidates must be willing to relocate to Delhi. The Outliners Studio provides support and guidance during the relocation process to ensure a smooth transition for new team members. Application Process:If you are passionate about FX, eager to develop your skills, and ready to work in a collaborative and fast-paced environment, we encourage you to apply. Please send your resume, portfolio, and a short introduction to: Email: yashkumar@outlinerstudios.com Make sure your portfolio highlights your Houdini skills, simulations, and any relevant FX projects. Join us at The Outliners Studio and help bring imaginative worlds to life through extraordinary visual effects!

Gryphon Games hiring 2D Artist

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In the fast-paced and ever-expanding ecosystem of mobile gaming, success relies heavily on striking visual identity, seamless user experiences, and efficient cross-disciplinary collaboration. At Gryphon Games, a dynamic studio based in the heart of Berlin, we pride ourselves on building visually engaging, highly addictive mobile games that captivate players worldwide. Operating on a fully remote basis, our team thrives on creative autonomy, cutting-edge workflows, and a shared passion for interactive entertainment. We are currently looking for a talented, versatile Art & UI Generalist / 2D Artist to join our team on a full-time basis. If you possess a strong eye for design, master Unity-based pipelines, and are excited about integrating modern tools into your creative process, this remote opportunity is your chance to shine. Job Summary : Art & UI Generalist (2D Artist) Detail Specification Company Name Gryphon Games Position Art & UI Generalist (2D Artist) Location Type Remote (Based out of Berlin, Germany) Employment Type Full-Time Salary Range €35,000 – €55,000 per year (approx. $40,000 – $62,800 USD) Contact / Apply info@gryphon.games Role Overview: Blending Artistry with Interface Design As an Art & UI Generalist at Gryphon Games, you will act as a core pillar of our visual development pipeline. Your artistic scope will span from foundational concept design to final in-game implementation. You will conceptualize and paint vivid characters, detailed environments, and engaging game items while simultaneously building smooth, intuitive user interfaces. Because we operate in the mobile sector, balancing striking aesthetics with rigorous performance optimization is vital. You will work side-by-side with engineers, designers, and fellow artists, ensuring that every asset, effect, and menu screen elevates the overall player experience. Furthermore, you will embrace modern technological shifts by utilizing AI-powered tools to accelerate asset generation and creative iteration. Art & UI Generalist – Mobile Games Gryphon Games seeking a talented Art & UI Generalist to join our team. In this role, you will create concept art for characters, environments, and game items while collaborating closely with engineers, designers, and fellow artists to deliver visually engaging mobile games. Key Responsibilities: Conceptualize, design, and implement high-quality real-time mobile art assets for current games, prototypes, and ad creatives using industry-standard tools. Create visually appealing particle effects, animations, and VFX to enhance player experiences. Maintain a cohesive and high-quality visual style across all projects. Implement and optimize game graphics in Unity to meet performance requirements across various mobile devices. Collaborate with designers and developers to create intuitive, visually engaging UI/UX solutions. Design, refine, and implement UI interfaces directly within Unity. Utilize AI-powered tools to generate and enhance visual assets for mobile games. Requirements: Minimum 3 years of experience in mobile game art and UI. Proficiency in Unity and 2D art. Strong sense of visual style and design, with the ability to contribute to the overall look of the games. Creative problem-solving skills to tackle production challenges. Ability to support and contribute to a user-focused design culture. Privacy Note: We take your privacy seriously. All personal information will be handled confidentially throughout the recruitment process. Details can be found in our [Privacy Policy]. How to Apply: Send your application and portfolio to info@gryphon.games

Beffio Studio is hiring Senior Producer

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Beffio Studio is hiring Senior Producer (Remote/Permanent) Locations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Job Type: Permanent | RemoteSalary: USD $3K–5K / year About the Role Beffio Studio is looking for a Senior Producer who can combine strong production skills with leadership, creativity, and initiative. You won’t just track projects—you’ll be a strategic partner, enabling teams, removing blockers, and shaping how we work. This role is ideal for someone who thrives in dynamic, creative environments, understands art and game production, and enjoys mentoring teams. You’ll collaborate closely with internal staff, freelancers, and clients, ensuring smooth project delivery and high-quality results. Key Responsibilities Project Ownership: Manage end-to-end production pipelines across multiple art-focused projects, from planning to delivery. Team Support & Growth: Empower team members, identify process improvements, and provide structure, mentorship, and energy to the team. Talent Sourcing: Identify staffing needs, hire external talent (freelancers/contractors), and maintain a database of qualified specialists. Proactive Leadership: Remove blockers, optimize workflows, and ensure projects keep moving—no babysitting or waiting around. Client Communication: Provide updates, manage expectations, and highlight potential risks early. Agile Mindset: Adapt quickly to changes, multitask, and maintain a solution-oriented approach. Tools & Tracking: Use and improve internal tools (ClickUp, Jira, Notion) to maintain transparency and measurable progress. Culture Building: Foster an open, feedback-driven, and respectful remote team environment. Who You Are Experienced: 5+ years in production or project management in gaming, VFX, animation, or creative industries. Multidisciplinary: Comfortable balancing planning, team support, client communication, and risk management. Empathetic Leader: Focused on people’s growth as well as task completion. Talent Connector: Skilled at spotting talent and building networks of external collaborators. Self-Starter: Proactive, independent, and able to keep projects moving. Clear Communicator: Excellent written and spoken English; able to communicate with artists, developers, and clients. Production-Savvy: Understands 3D game art pipelines and can speak the language of technical artists, environment artists, and art directors. Nice to Have: Experience in fully remote teams Familiarity with Unity3D or Unreal Engine pipelines Past experience managing freelancer rosters Creative industry background (games, film, animation, immersive) Fluency in other languages (Polish, Spanish, French, or Japanese) What We Offer Remote Flexibility: Work from anywhere with flexible hours (core: 10:00–15:00 CET). Stability: Long-term projects with flexible contracts, including B2B options. Paid Holidays: 20+ days per year. Exciting Projects: Work on global, high-profile, and creative projects. Professional Growth: Opportunities for leadership and strategic development. Supportive Team: Join an international team that values trust, initiative, and mutual respect. Modern Tools: Use top-tier software and workflows tailored to remote production. Team Retreats: Attend in-person annual retreats to connect, recharge, and celebrate milestones. Ready to Shape the Future of Game Art? Send your CV and a short message explaining why you’re a great fit. We’d love to see how you can help drive our team and production forward.

Beffio Studio is hiring 3D Technical Artist

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Beffio Studio is hiring: 3D Technical Artist – Unity3D (Mid/Senior, Remote/Permanent) Locations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Job Type: Permanent | Remote About the Role Beffio Studio is looking for an experienced 3D Technical Artist (Mid/Senior) to focus on Unity3D projects. In this role, you will create optimized, visually impressive assets, develop custom shaders, and act as a bridge between art and technology. You’ll work closely with Tech Leads, Art Directors, Producers, and world-class clients in gaming and commercial sectors, ensuring high artistic quality while maintaining technical excellence across projects. Key Responsibilities Pipeline Development & Optimization: Build, maintain, and optimize art pipelines for Unity3D (URP, HDRP, SRP) and occasionally Unreal Engine. Shader Creation: Design custom shaders using Shader Graph, Amplify Shader Editor, and HLSL. Asset Implementation: Integrate and optimize assets in Unity to meet technical and performance requirements. Collaboration: Work closely with Tech Leads, Art Directors, Producers, and Supervisors to meet artistic and technical goals. Problem Solving: Resolve technical challenges related to asset integration, lighting, VFX, and performance. Task Management: Track and manage tasks using Jira and Notion, ensuring smooth project workflows. Stay Updated: Keep up with the latest Unity and real-time rendering technologies. Knowledge Sharing: Provide guidance, share best practices, and clearly communicate technical solutions to internal teams and clients. Requirements Experience: 5+ years as a Technical Artist in gaming or related industries. Unity Expertise: Strong knowledge of Unity3D (version 6+), including URP, HDRP, and SRP. Shader Skills: Proven experience with Shader Graph and Amplify Shader Editor. 3D Software: Familiarity with Blender or comparable tools. Optimization: Solid understanding of real-time constraints and asset optimization. Visual Eye: Strong attention to artistic detail and visual quality. Task Management: Experienced with Jira, Notion, or similar tools. Version Control: Knowledge of Git, Perforce, or similar systems. Communication: Excellent English skills, both written and verbal. Bonus Skills Experience with Unreal Engine (UE4/UE5). Houdini proficiency for procedural generation and automation. Programming/scripting skills in C++, C#, HLSL, or Python. Experience in 3D modeling, texturing, or general art production. Knowledge of physically-based rendering (PBR). What We Offer Work on high-profile projects for global clients. Access to cutting-edge tools and technologies. Flexible hours with core time 10:00–15:00 CET. Fully remote, permanent employment with flexible contracts (B2B options). Competitive salary and 20+ days paid vacation. Professional growth opportunities in a passionate, talented team. Collaborative, creative, and innovative work environment. About Beffio Studio Beffio Studio is an award-winning co-development art studio, providing top-tier game and commercial art solutions since 2013. We specialize in realistic and stylized 3D art, technical art, real-time VFX, and immersive experiences. Our portfolio includes work for Fortnite Creative, High on Life, The Medium, Battle Teams 2, Circuit Superstars, and collaborations with NVIDIA, Google, Mercedes-Benz, MIT, and Nike. Ready to Create Incredible Experiences? Apply now with your portfolio and a short introduction, and join Beffio to push the boundaries of real-time 3D art!