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Housemarque is hiring Lead Lighting Artist

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📍 Location: Helsinki, Finland | Full-time | Permanent About Housemarque At Housemarque, gameplay always comes first 🕹️. Combining technical excellence with compelling narrative, our trademark neon flair 🌈, and top-tier audiovisual feedback 🔊, we craft games that immerse players in worlds they can actively engage with. Our latest award-winning title, Returnal (PS5, 2021) 🏆, showcases everything we stand for — intense gameplay, striking visuals, and meticulous attention to detail. This is our DNA 💡. Founded in 1995 with roots in the Finnish demoscene 🎨, Housemarque became part of PlayStation Studios in June 2021. We value Nordic work-life balance 🌿, ensuring employees have the time and resources to grow professionally and personally. About the Role We are seeking a Lead Lighting Artist ✨ to join our team in Helsinki. You will work closely with the Technical Art Director and help supervise the lighting department, maintaining the highest visual quality standards across all projects. This role combines hands-on creative work 🎨 with team leadership 👥, mentorship, and pipeline development. You will define best practices, improve workflows, and ensure both artistic quality and technical performance are consistently delivered. A portfolio showcasing high-end, real-time lighting work is required. Applications without a portfolio will not be considered. Your Day-to-Day Plan and scope lighting needs with the Art Director and Technical Art Director 📅. Define and maintain best practices and workflows for real-time lighting 💡. Lead and mentor the lighting team 👩‍🎨👨‍🎨, encouraging professional growth and cohesion. Establish artistic and technical lighting targets for in-house and external teams 🌟. Balance leadership with hands-on lighting work, including levels and cinematics 🎬. Review lighting work regularly, offering feedback to raise overall quality 📈. Ensure consistency of lighting style across all project assets 🎨. Collaborate with other departments to meet visual, gameplay, and technical needs 🤝. Discuss lighting features and improvements with Graphics Programmers 💻. Manage lighting tasks, bugs 🐞, and priorities with Production and QA teams. Appraise team performance, provide feedback, and support career growth 🌱. Foster a positive, inclusive, and safe work environment 🌈. Requirements Shipped at least one PC/Console title as a Lead Lighting Artist 🎮. 8+ years in AAA game development (PC and/or console). Expert knowledge of real-time lighting techniques and PBR 🔥. Strong experience with node-based shaders related to lighting. Understanding of scripting for lighting interactions 💻. Deep understanding of how lighting supports gameplay, storytelling, and mood 🎭. Ability to optimize lighting for performance and memory budgets without sacrificing quality ⚡. Strong eye for aesthetics, color theory, and composition 🎨. Familiarity with Perforce and project management tools like Jira 📂. Fluent written and verbal English 🗣️. Passion for video games 🎮. Bonus Skills Experience with Unreal Engine or proprietary AAA engines 🛠️. Background in cinematic lighting or photography 🎬📷. Experience with global illumination and ray tracing 🌐. What We Offer Competitive salary and benefits 💰 with healthcare 🏥. Nordic work-life balance 🌿 with flexible and collaborative culture. Tailored immigration and relocation package ✈️ for settling in Finland. Access to state-of-the-art studio facilities 🏢 in Helsinki. Exciting, ambitious projects using industry-leading tools 🛠️. Collaboration with PlayStation Studios 🎮. Work alongside brilliant, diverse, and empathetic colleagues 🌟. Work Format Permanent, full-time position based in Helsinki, Finland 🏙️. We will begin interviewing promising candidates immediately, so please apply as soon as possible 🏃‍♂️💨.

Housemarque is hiring Lead Gameplay Animator

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📍 Location: Helsinki, Finland | Full-time | Permanent About Housemarque At Housemarque, gameplay always comes first 🕹️. Combining technical excellence with compelling narrative, our trademark neon flair 🌈, and top-tier audiovisual feedback 🔊, we create games that immerse players in worlds they can actively engage with. Our latest award-winning title, Returnal (PS5, 2021) 🏆, embodies everything we stand for — intense gameplay, striking visuals, and meticulous attention to detail. This is our DNA 💡. Founded in 1995 with deep roots in the Finnish demoscene 🎨, Housemarque became part of PlayStation Studios in June 2021 after years of collaboration. We pride ourselves on Nordic work-life balance 🌿, growing sustainably while supporting personal and professional development during work hours. About the Role We are seeking a Lead Gameplay Animator ✨ to join our team in Helsinki. In this role, you will: Lead and develop a talented animation team 👥, ensuring they are motivated, productive, and equipped to deliver exceptional work. Oversee the animation pipeline 🎞️ from initial concept to final execution, maintaining smooth workflows and high-quality standards. Manage outsourcing efforts 🌐, including quality control, benchmarking, and providing clear feedback to external partners. Actively contribute hands-on to animation tasks 🖌️, helping the team achieve visual fidelity goals. Collaborate with cross-discipline teams — including Designers 🎨, Programmers 💻, Character Art 🧍‍♂️, Narrative 📖, and VFX ⚡ — to identify workflow issues and streamline processes. Maintain project documentation 📂, naming conventions, and folder structures for all animation assets. If you are a seasoned leader in AAA gameplay animation 🏅, passionate about both creative development and team growth, this role offers the opportunity to make a significant impact on our next projects 🌟. Your Day-to-Day Manage and mentor the Animation team 👩‍🎨👨‍🎨, fostering skill development and team happiness. Create and maintain schedules and roadmaps 📅 for animation tasks across project stages. Review and provide feedback 📝 on the team’s work to ensure high standards. Work hands-on ✋ when required to support animation deliverables. Manage animation backlogs, bugs 🐞, and risks ⚠️ to ensure smooth operations. Plan and oversee outsourced animation 🌏, including benchmarking, documentation, and feedback. Collaborate with gameplay, narrative, VFX, and other departments to enhance workflow 🔄 and meet project needs. What We’re Looking For Proven experience in Gameplay Animation in AAA titles 🎮, preferably in a leadership role. Exceptional verbal and written communication 🗣️✍️, including the ability to motivate, influence, and document processes clearly. Ability to work independently 💪, developing ideas and team vision, while also collaborating within a larger group 🤝. Strong eye for detail 👁️ and self-motivation to adopt new animation techniques and methods. What We Offer Competitive salary and benefits 💰 with healthcare 🏥. Nordic work-life balance 🌿 with flexible and collaborative culture. Tailored immigration and relocation package ✈️ to settle in Finland. Access to state-of-the-art studio facilities 🏢 in Helsinki. Exciting projects executed using industry-leading tools 🛠️. Opportunity to collaborate with PlayStation Studios 🎮 and experience world-class development. Work alongside brilliant, diverse, and empathetic colleagues 🌟. Work Format Permanent, full-time position based in Helsinki, Finland 🏙️. We will begin interviewing promising candidates immediately, so we encourage you to apply as soon as possible 🏃‍♂️💨.

Playrix is hiring Principal 2D Animator

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Location: Remote (outside Russia and Belarus) | Full-timeCompany: Playrix 🎮 About Playrix Playrix is one of the world’s leading mobile game development studios. Ranked #1 in Europe and consistently among the Top 3 globally by mobile app revenue, our games have been installed over 2.3 billion times — that’s nearly a third of the world’s population! Each day, more than 30 million players engage with our titles worldwide. Our flagship games, including Gardenscapes, Homescapes, Fishdom, and Township, are beloved by players of all ages. At Playrix, we combine creativity, innovation, and cutting-edge technology to deliver memorable experiences enjoyed by millions every day. 🌟 About the Role We are looking for an experienced Principal 2D Animator to join our team and contribute to our flagship projects. This is a unique opportunity to create high-quality animations for games with a multi-million-player audience, working alongside some of the best professionals in the gaming industry. In this role, you will help establish a unified animation style for the project, implement character animations, and influence the overall visual direction of our games. You will also have the opportunity to strengthen your portfolio with high-profile international projects while pushing the boundaries of 2D animation in mobile gaming. 🎨 Key Responsibilities Develop a cohesive animation vision for the project, ensuring consistency across all characters and elements. Create idle, active, and interactive animations for characters, including humans and animals. Apply strong knowledge of animation principles to produce fluid, expressive, and engaging motion. Collaborate closely with designers, artists, and developers to maintain alignment between animation, art, and gameplay. Solve complex animation challenges independently, maintaining high technical and artistic standards. Ensure animations guide the player’s attention effectively and enhance the overall player experience. Contribute to improving the workflow and pipeline for animation production. 🧰 Requirements 3+ years of experience as a 2D Character Animator in game development. Strong proficiency in Spine, Adobe Animate, and Adobe Photoshop. Solid understanding and practical application of animation principles (timing, weight, motion, anticipation). A compelling animation portfolio demonstrating quality work in 2D character animation. Excellent eye for movement, composition, color, and overall visual storytelling. Ability to create focal points and guide the viewer’s attention through animation. High level of independence in handling tasks and solving technical animation challenges. Strong problem-solving skills and a proactive attitude toward complex animation issues. 🌈 Why You’ll Love Working With Us At Playrix, artists are valued as creative partners with the ability to influence the product at every stage. Your opinion matters, and you’ll be encouraged to experiment, innovate, and actively contribute to the project’s success. We also strive for continuous innovation in our workflows, integrating modern tools and technologies to support creativity and efficiency. Whether you aspire to lead a team or set artistic direction, Playrix provides ample growth opportunities and the chance to shape your career. 🎁 Perks & Benefits 💼 Flexible Work Schedule Work remotely from almost anywhere (except Russia and Belarus). We focus on results, not location, giving you freedom in how and where you work. ❤️ Health & Wellness Voluntary health insurance for employees and their children. Paid vacation and sick leave, with additional days off in certain circumstances. Reimbursement for psychologist sessions and support for mental well-being. Gym and fitness app reimbursements to promote a healthy lifestyle. 🎓 Professional Development Participation in conferences, workshops, and courses covered by Playrix. Internal professional events and training programs. Discounts on English and local language courses. 🎉 Culture & Community Regular team events, corporate parties, and informal gatherings. Fun competitions, quizzes, hackathons, and online challenges. Access to a merch store using internal currency earned through events or milestones. 🌍 Work Format This role is remote or office-based depending on preference.📦 Candidates located in Russia or Belarus must relocate to one of Playrix’s international offices or work remotely from another eligible country. 🌟 Join Playrix and bring your 2D animation skills to life. Shape animations for games played by millions worldwide and push the boundaries of what’s possible in mobile gaming.

Playrix is hiring AI Motion Designer

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Location: Remote (outside Russia and Belarus) | Full-timeCompany: Playrix About the Company Playrix is one of the world’s most successful mobile game developers. Ranked #1 in Europe and Top 3 globally by mobile app revenue, our games have been installed 2.3 billion times — that’s nearly one-third of the world’s population! Every day, over 30 million players enjoy our titles worldwide. About the Role We’re looking for a creative and tech-savvy AI Motion Designer to redefine how we create video ads for Gardenscapes, one of the most iconic mobile games in the world. In this role, you’ll explore the cutting edge of AI-powered video production, combining your motion design skills with next-gen AI tools to produce high-performing mobile ads. You’ll experiment, innovate, and help shape a new standard for creative storytelling in mobile gaming. This is a hands-on, experimental position — perfect for someone who loves blending art and technology. Key Responsibilities Design and produce AI-driven video creatives for Playrix mobile game ads. Integrate AI tools into the production process to boost creative speed and quality. Research, test, and implement new AI workflows tailored to marketing and video production. Automate and optimize parts of the creative process using AI. Adapt and enhance existing assets with AI-based tools. Train teammates on AI best practices and creative integration. Requirements 1+ year of experience with AI-generated video or animation tools such as GPT, DeepSeek, Hailuo (Minimax), Luma, Kling, Sora, Runway Gen-3, Midjourney, or ElevenLabs. 3+ years of experience as a motion or video designer. Strong understanding of AI capabilities in visual content creation. Analytical mindset for optimizing AI-enhanced creative pipelines. Fluency in Russian (working language of the team). Preferred Qualifications A strong portfolio of AI-generated video work. Proficiency in Photoshop, After Effects, and Blender. Experience in the gaming, advertising, or creative industries. Why You’ll Love Working at Playrix At Playrix, artists are full creative partners. We value open communication, bold ideas, and innovative problem-solving. You’ll have the freedom to explore new technologies, experiment with AI, and make a visible impact on projects seen by millions. We were among the first in game development to integrate AI-driven pipelines, setting new standards for creativity and production. Perks & Benefits 🌍 Flexible Work Format – Work remotely from anywhere (except Russia and Belarus). 💪 Health & Well-being – Medical insurance for employees and children, paid vacations, sick leave, gym reimbursements, and psychologist sessions. 🚀 Growth & Learning – Paid courses, internal conferences, and discounts on language classes. 🎉 Events & Community – Team gatherings, hackathons, competitions, and a unique merch store with rewards for participation and milestones. Work Format Remote or from one of Playrix’s global offices.This role requires relocation from Russia or Belarus or remote work from other countries (excluding Russia and Belarus). Join Playrix and help shape the future of AI-powered creative production in gaming!

Playrix is hiring Senior VFX Artist

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🎮 About Playrix Playrix is one of the world’s leading mobile game development studios — and a pioneer in creating games that are loved by millions. We rank #1 in Europe and consistently place among the top 3 mobile game developers globally in terms of revenue. Our games have been downloaded over 2.3 billion times — that’s nearly one-third of the world’s population! Every day, more than 30 million players around the globe enjoy our hit titles like Gardenscapes, Homescapes, Fishdom, and Township. At Playrix, we combine creativity, technology, and innovation to build experiences that bring joy to players worldwide. We are passionate about pushing the limits of what’s possible in mobile gaming, and we’re always on the lookout for talented people who share that passion. 🌟 About the Role We’re searching for a talented and experienced Senior VFX Artist who can craft stunning, high-quality effects that elevate gameplay and enhance player experience. In this role, you’ll have the creative freedom to make artistic decisions, experiment with ideas, and help define the visual language of one of the world’s most successful mobile games. Working closely with designers, animators, and programmers, you’ll ensure every effect feels dynamic, polished, and emotionally engaging. If you’re passionate about art, animation, and real-time effects — and love bringing worlds to life — this is your opportunity to make an impact on a global scale. Job Summary : Senior VFX Artist Detail Specification Company Name Playrix Position Senior VFX Artist Location Type On-site (Dublin, Ireland) / Hybrid / Flexible Applicant Requirements Located in Ireland Employment Type Full-Time Salary Range €50,000 – €80,000 per year (approx. $57,100 – $91,360 USD, based on experience, location, and qualifications) 🎨 Your Responsibilities As a Senior VFX Artist at Playrix, you will: 🌈 Design and implement visually stunning effects for gameplay, features, and UI interactions. 🔥 Develop and visualize complex linear VFX tasks in collaboration with feature teams. ✨ Create textures, sequences, and animations that enhance gameplay feedback and the player experience. ⚙️ Optimize and refine effects to ensure performance without compromising visual quality. 🎮 Animate and design interactive elements for UI and core gameplay — ensuring smooth, impactful player interactions. 🤝 Collaborate with VFX artists, designers, and programmers to maintain a cohesive and high-quality visual style. 🧠 Contribute creatively to brainstorming sessions, proposing innovative visual ideas that enrich the overall product experience. 🧰 What You’ll Need 🎨 A strong portfolio showcasing casual-style effects — ideally from mobile games. 💼 3+ years of professional experience as a VFX Artist or Animator, preferably in mobile game development. 🧩 Excellent sense of composition, color, timing, and motion — with a sharp artistic eye. ⚡ Proficiency in creating and optimizing real-time effects using Unity, Unreal Engine, or similar tools. 🎬 Solid understanding of animation principles and their application to VFX. 💬 Fluent in Russian (required for team communication). 🌈 Preferred Qualifications 💥 Interest in 2D visual effects and their application in casual mobile titles. 🧠 Deep understanding of the technical aspects of effects, including atlases, batching, and particle mechanics. 🔧 Familiarity with shader creation for VFX. 🧱 Basic low-poly modeling skills to support effects design. 🎮 Experience working on stylistically similar casual or match-3 mobile projects. 💚 Why You’ll Love Working With Us At Playrix, we believe that artists are partners, not just contributors. Your ideas, opinions, and creativity directly shape our games and influence the experience of millions of players worldwide. Here’s what makes Playrix an exceptional place to grow your craft: 🤝 Creative Collaboration: We value open communication and teamwork. You’ll regularly collaborate with producers, designers, and other artists to find the best creative solutions together. 🧠 Innovation Culture: Playrix is among the first studios in the world to integrate AI and neural networks into the creative pipeline — unlocking new ways to experiment, optimize, and produce art. 🚀 Career Growth: Whether you aim to become a team lead or a creative expert defining product-level art direction, we support multiple growth paths. 💬 Voice & Impact: Your artistic vision matters. You’ll have the space to experiment, give feedback, and see your ideas come to life in front of millions of players. 🎁 Perks & Benefits 💼 Flexible Work Setup:Choose where and how you work — remotely from anywhere (except Russia and Belarus) or from one of our offices. We focus on results, not location. ❤️ Health & Wellness: Comprehensive health insurance for you and your children. Paid vacation and sick leave. Additional paid days off when needed. Reimbursement for psychologist sessions and mental well-being programs. Fitness perks — from gym memberships to fitness app subscriptions. 🎓 Learning & Growth: Paid participation in specialized courses, workshops, and conferences. Internal professional development programs and Playrix’s own art conferences. Discounts on English and local language courses. 🎉 Culture & Community: Regular team meetups, creative parties, and global company events. Fun competitions, hackathons, and challenges that foster team spirit. An internal Playrix merch store — earn points for achievements and redeem them for exclusive gifts! 🌍 Work Format This position is remote or office-based, depending on your preference.📦 Candidates currently located in Russia or Belarus must relocate to one of Playrix’s international offices or work remotely from another eligible country. 🌟 Join Playrix and bring your creativity to life. Your visual effects will be seen — and loved — by millions of players around the world every day. 💚

Playrix is hiring Principal VFX Artist

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🎮 About Playrix Playrix is one of the most successful and recognized mobile game developers in the world. With over 2.3 billion installations — that’s nearly one-third of the world’s population! — our games are enjoyed by more than 30 million players every single day. In terms of mobile game revenue, Playrix proudly ranks #1 in Europe and consistently among the top 3 globally. Our flagship titles like Gardenscapes, Homescapes, Fishdom, and Township have not only captured hearts worldwide but have also set benchmarks for creativity, quality, and innovation in the casual gaming industry. We’re constantly exploring new horizons — blending world-class artistry, storytelling, and technology to create experiences that delight and inspire. 🌟 About the Role Our iconic project Gardenscapes is entering an exciting new era of visual evolution, and we’re looking for a Principal VFX Artist to lead that transformation. This is a rare opportunity to join one of the world’s leading game studios and directly influence the next generation of Playrix visuals. You’ll work alongside some of the industry’s best artists, animators, and designers — a team known for creativity, collaboration, and technical mastery. You’ll be responsible for developing and enhancing visual effects for UI, establishing new artistic benchmarks, modernizing legacy effects, and optimizing production pipelines. Your vision and expertise will define how millions of players around the world experience our games. If you’re passionate about visual storytelling, have a sharp artistic eye, and can bring effects to life with both speed and quality — you’ll thrive in this role. 🎨 Your Responsibilities As the Principal VFX Artist, you will: 🌈 Design and develop complex UI visual effects for new features and events within the game. 🔄 Rework and modernize legacy VFX to align with the project’s updated art direction. 🎮 Integrate visual effects into the game seamlessly, ensuring consistency, clarity, and performance. ⚙️ Optimize existing effects and create universal, reusable solutions for the game’s design system. 🧩 Create documentation for key VFX workflows and techniques to support consistency across teams. 🌍 Share knowledge and solutions across departments, promoting best practices and innovation. 🧠 Develop a creative vision for the UI VFX layer of the project and collaborate closely with producers to ensure alignment with overall product goals. 🧰 What You’ll Need 🎨 A strong portfolio showcasing your work in a casual art style — must include UI or gameplay effects. 💼 4+ years of professional experience as a VFX Artist or Animator, preferably in mobile game development. 🧩 Deep understanding of the end-to-end VFX creation pipeline — from concept to implementation — particularly in match-3 or casual genres. ⚡ Exceptional ability to research, design, and prototype VFX solutions quickly, using top market products as creative references. 🖌️ Strong artistic judgment and technical proficiency, capable of achieving high-quality results efficiently. 🔍 Solid understanding of technical optimization for effects (atlases, batching, mechanics, etc.). 🧠 Product-oriented mindset — with a keen interest in understanding market-leading games and player expectations. 💬 Fluent in Russian (required for team communication). 💚 Why You’ll Love Working With Us At Playrix, artists are not just executors — they’re partners and decision-makers. We deeply value feedback, creativity, and collaboration. Every artist has the opportunity to influence not only the game’s visuals but also its overall direction. ✨ Here’s what makes Playrix special: 🤝 Creative Partnership: Your ideas matter. You’ll work directly with producers and art leads to shape the game’s visual identity. 🚀 Innovation at Every Level: Playrix is one of the first major studios to integrate AI and neural networks into production pipelines — opening up entirely new opportunities for creative and technical experimentation. 📈 Career Growth: Choose your path — grow as a team leader or as a visionary art expert defining style at the product level. 🌍 Global Collaboration: Work with some of the most talented professionals in game art, design, and technology across multiple time zones and cultures. 🎁 Perks & Benefits 💼 Flexible Work Setup:Enjoy a flexible schedule and the freedom to work remotely from anywhere in the world (except Russia and Belarus). What matters most is your impact — not your location. ❤️ Health & Well-Being: Comprehensive health insurance for you and your children. Fully covered vacation and sick days. Reimbursement for psychologist consultations and wellness programs. Fitness perks — gym memberships and fitness app reimbursements. 🎓 Learning & Growth: Paid participation in conferences, masterclasses, and online courses. Internal professional development events and Playrix’s own art conferences. Discounts for English language learning and local language programs. 🎉 Culture & Fun: Regular team meetups, parties, and creative events — both online and offline. Competitions, hackathons, and community activities that bring the team closer together. Access to an internal Playrix merch store, where you can use your earned points to grab exclusive gifts and collectibles. 🌍 Work Format This position is remote or office-based, depending on your preference.📦 Candidates located in Russia or Belarus must relocate to one of our international offices or another eligible country to join our team. ✨ Join Playrix and help shape the future of mobile gaming. Your creativity will be seen — and loved — by millions of players around the world every day. 💚

Naughty Dog is hiring Senior Technical Artist

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🎮 Senior Technical Artist – Naughty Dog (Hybrid | Santa Monica, CA) 📍 Location: Santa Monica, California (Hybrid work required)💼 Type: Full-time💰 Compensation: $138,200 – $172,700 USD (Base pay) + bonuses & incentives 🐾 About Naughty Dog For nearly 40 years, Naughty Dog has been redefining what’s possible in video games — blending storytelling, artistry, and technology like no one else in the industry. From Uncharted to The Last of Us, our games have set new benchmarks for emotional storytelling, technical excellence, and cinematic gameplay. Recently, we’ve released The Last of Us Part II Remastered and the PS5 remake of The Last of Us Part I — now also available on PC for the first time ever 💻.Our next big adventure, Intergalactic: The Heretic Prophet, is currently in development 🚀 — and we’re looking for talented, passionate creators to join the pack. At Naughty Dog, we believe creativity thrives in diversity and collaboration. Our studio is home to world-class artists, engineers, and storytellers united by a common mission: to craft unforgettable experiences. 🧠✨ 🎨 About the Role – Senior Technical Artist As a Senior Technical Artist, you’ll be the vital link 🧩 between the artistic and technical sides of game development. You’ll develop visual features, craft efficient tools and pipelines, and ensure that Naughty Dog’s signature visual quality runs smoothly at every frame. You’re equal parts artist and engineer — creative yet technical, aesthetic yet analytical. Your code empowers our artists to push visual storytelling to the next level, and your artistic eye ensures every pixel looks just right. If you love solving complex problems, writing elegant code, and shaping the look of world-class games — this role is for you. 🛠️ What You’ll Do ✅ Write fragment, vertex, and compute shaders to achieve the creative vision of our art team.✅ Develop advanced shading features — like skin, cloth, wetness, mud, and environmental effects 🌧️💧🌿.✅ Build and optimize toolsets, pipelines, and workflows that empower artists to deliver stunning visuals efficiently.✅ Write and maintain Python and C++ tools to automate and streamline production.✅ Contribute to real-time rendering features and cinematic effects while maintaining performance goals.✅ Drive optimization efforts, balancing fidelity and performance without compromise ⚙️.✅ Support the content team in debugging and problem-solving related to tools, assets, or performance.✅ Write clean, scalable, and long-term maintainable code — built to last for future Naughty Dog projects. 💡 What You Bring 🎯 5+ years of experience in a related technical art or graphics role, having shipped at least one major title.🎯 Expert-level skills in HLSL or GLSL, Python, and C++.🎯 A strong artistic foundation — whether in texturing, lighting, VFX, or similar fields — with a keen eye for polish and detail.🎯 A self-starter attitude, capable of thriving in a dynamic, fast-paced environment.🎯 Excellent debugging, problem-solving, and optimization abilities.🎯 Strong communication skills, able to collaborate effectively across technical and creative disciplines.🎯 A genuine passion for game visuals, innovation, and pushing boundaries. 🌟 Bonus Skills ✨ Experience with content creation tools like Houdini, Substance Designer, or Substance Painter.✨ Familiarity with QT for developing tool interfaces.✨ Previous industry presentations or publications (GDC, SIGGRAPH, etc.) are a plus.✨ A collaborative spirit and love for cinematic storytelling 🎥. 🐕 Why Join Naughty Dog? At Naughty Dog, you’re not just making games — you’re helping craft experiences that move millions of players worldwide 🌍💖. You’ll work alongside some of the most talented artists and developers in the industry, using cutting-edge tools and workflows to create emotionally resonant, visually stunning worlds. We value innovation, inclusivity, and excellence, and we’re proud to cultivate an environment that supports creative freedom and professional growth. If you’re ready to merge art and technology in a way that redefines interactive storytelling — we want you on our team! 🚀 📋 Additional Information 🏢 This is a hybrid role, requiring on-site collaboration at our Santa Monica, CA studio.🧩 As part of the hiring process, selected candidates will participate in a technical interview.🔒 Please review our Candidate Privacy Notice for details on how your personal data is handled. 💰 Compensation Range: $138,200 – $172,700 USD(Additional bonuses and incentive plans may apply) Ready to create the next generation of unforgettable worlds? 🌌 👉 Apply now and join Naughty Dog — where creativity runs wild! 🐾

Udemy is hiring ideo Editor & Animator

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🎬 Video Editor & Animator | San Francisco, CA Join Udemy, an AI-powered platform transforming the way the world learns! We’re looking for a creative, detail-oriented Video Editor & Animator to join our San Francisco team. You’ll craft high-quality video content and motion graphics that elevate Udemy’s brand and engage millions of learners worldwide. What You’ll Do Edit and assemble raw footage into polished video content 🎥 Create motion graphics, animations, and visual effects using After Effects Collaborate with creative teams on concepts, storyboards, and visual storytelling Ensure consistent style, tone, and branding across all video projects Manage and organize project files for efficient workflows Apply color grading, sound editing, and other post-production techniques Troubleshoot technical issues related to video formats and editing software Stay updated with industry trends and continuously improve our visual identity What You’ll Bring 5+ years of experience as a video editor and animator Strong proficiency in Adobe Premiere Pro and After Effects Solid understanding of video formats, compression, and export standards Strong attention to detail and ability to meet tight deadlines Familiarity with Photoshop, Illustrator, or other Adobe tools is a plus Excellent communication and collaboration skills Experience in shooting and basic cinematography is a bonus Work Details Type: Full-time, in-office (San Francisco, CA) – 3 days/week onsite Salary: $96,000 – $120,000 USD + equity Benefits: Health, dental, vision, paid time off, parental leave, professional development budget, Udemy courses, and more Why Udemy? Grow your skills: Access courses, UDay, and learning resources Experiment with AI: Tools and support to explore AI in creative workflows Own your work: Lead projects, make decisions, and see your impact Collaborate openly: Everyone’s voice matters Impact millions: Your work helps people grow and transform their careers Udemy celebrates diversity and inclusion. We encourage applicants from all backgrounds to apply, even if your experience doesn’t perfectly match every qualification.

Absurd Ventures is hiring Character Outsourcing Artist

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🎮 Character Outsourcing Artist | Santa Monica, CA Absurd Ventures is looking for a Character Outsourcing Artist to help bring our game’s characters to life. This role bridges internal development and external vendors, ensuring outsourced character assets meet artistic, technical, and quality standards. You’ll also contribute by creating high-quality hand-made character art when needed, independent of scans. Key Responsibilities Review, integrate, and provide feedback on character assets from outsourcing partners, maintaining artistic and technical quality. Create high-quality character models, textures, and materials that match the project’s style and fidelity goals. Maintain consistency across outsourced assets, ensuring adherence to visual benchmarks, technical specifications, and naming conventions. Collaborate with Art Director, Lead Character Artist, and Technical Animators to ensure characters look great and function properly in-engine. Provide clear and actionable feedback, reference materials, and documentation to outsourcing teams. Troubleshoot and resolve technical issues related to character asset integration. Core Qualifications Proven experience as a Character Artist in the video game industry with at least one shipped AAA title. Strong portfolio showcasing modeling, texturing, material creation, and technical ability. Proficient in Maya, ZBrush, Substance Painter, Marvelous Designer, Photoshop, and Perforce. Familiarity with Unreal Engine and asset integration pipelines. Excellent communication skills for giving clear feedback to external vendors. Strong organizational skills and attention to detail, managing multiple assets simultaneously. Bonus Skills Strong drawing and painting skills. Experience working directly with outsourcing teams on character pipelines. Knowledge of Marvelous Designer, XGen Hair/Fur workflows, rigging, skinning, or animation support. Creative ideas to elevate character quality and workflow efficiency. Employment Details Type: Full-time, On-site Location: Santa Monica, CA Salary: $120,000 – $140,000 per year Benefits: Paid vacation, sick leave, holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k) matching, and potential bonus/equity. This is a key role for artists who excel in both creation and collaboration, helping shape AAA-quality characters while working with internal teams and outsourcing partners.

Absurd Ventures hiring Senior Technical Artist – Materials

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🎮 Senior Technical Artist – Materials | Absurd Ventures (Santa Monica, CA) Absurd Ventures is looking for a Senior Technical Artist (Materials) to help define the visual fidelity of our AAA open-world game. You’ll focus on creating, optimizing, and implementing high-quality materials and shaders that enhance realism and immersion across environments and characters. This role combines artistic vision with technical expertise, collaborating closely with artists, engineers, and designers to ensure materials are visually stunning while maintaining performance across platforms. Key Responsibilities Design and implement material pipelines and create high-quality, optimized materials and shaders using physically-based rendering (BSDF). Develop layered, dynamic, and procedural materials for diverse environmental and character needs. Partner with environment and character artists, and engineers to ensure seamless material integration. Establish and maintain best practices for material creation and optimization. Analyze material performance across platforms and implement optimizations without compromising visual quality. Solve technical material challenges to meet frame rate and memory targets. Explore and implement new material workflows and shader techniques. Develop tools, utilities, and templates to improve artist workflows. Document best practices and workflows for material creation. Mentor and guide artists in material authoring and optimization. Core Qualifications 5+ years in Technical Art, Material Art, or similar roles in the gaming industry. Experience on at least one shipped AAA title. Expert knowledge of PBR (BSDF) material and shader authoring. Strong proficiency in Unreal Engine 5, including Material Editor, functions, and texture management. Experience with Substance Designer, Substance Painter, and Photoshop. Deep understanding of GPU profiling, draw calls, and performance optimization. Basic knowledge of Python, Blueprint, and HLSL for tool creation and pipeline enhancement. Strong problem-solving, collaboration, and communication skills. Bonus / Preferred Skills Experience with photogrammetry-based materials. Ability to work across both environment and character art disciplines. Familiarity with UE5 Substrate materials and advanced material workflows. Employment Details Type: Full-time, On-site Location: Santa Monica, CA Salary: $140,000 – $170,000 per year Benefits: Paid time off, sick leave, company holidays, parental leave, medical/dental/vision insurance, life & disability insurance, 401(k), plus potential bonus and equity. This is a key technical leadership role for a creative problem-solver passionate about pushing visual quality in AAA games.