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Beffio Studio is hiring: Lead 3D Character Artist (Remote / Permanent)

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Beffio Studio is hiring: Lead 3D Character Artist – Remote / Permanent Locations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Job Type: Permanent | Remote About the Role Beffio Studio is looking for an experienced Lead 3D Character Artist to join our team. In this hands-on leadership role, you’ll guide the character art pipeline from creative vision to engine-ready implementation. You’ll lead both internal and external artists, set quality standards, and create stunning characters in both stylized and realistic styles. This role is perfect for someone who has shipped 1–2 AA or AAA titles, understands what makes a character memorable, and enjoys working in a collaborative, cross-disciplinary environment. You’ll work across Unity3D and Unreal Engine to raise both artistic and technical standards for every project. Key Responsibilities Lead the Vision: Define artistic direction and quality standards for characters across multiple projects and styles. Mentor & Review: Support character artists with constructive feedback and growth opportunities. Create Hero Assets: Deliver high-quality character models, including sculpting, retopology, texturing, and engine integration. Pipeline Setup & Optimization: Establish efficient workflows for stylized and realistic characters, ensuring clean topology and real-time engine optimization. Engine Integration: Prepare assets for Unity3D and Unreal Engine, ensuring compatibility with shaders, materials, and performance requirements. Cross-Discipline Collaboration: Work closely with Art Directors, Producers, Tech Artists, and Animators to ensure characters serve gameplay and artistic goals. Freelancer Oversight: Review and support external artists to maintain internal standards. Client Communication: Join select client meetings to align on visual direction or provide feedback when needed. Requirements Shipped Titles: At least 1–2 AA or AAA games as a character artist. Stylistic Versatility: Ability to create both stylized and realistic characters. Technical Skills: Expert in ZBrush sculpting, retopology, PBR workflows (Substance Painter/Designer), and UV mapping. Engine Experience: Proficient in Unity3D and Unreal Engine (UE4/UE5), including material setup and asset implementation. Leadership: Experience mentoring artists or leading a small character team. Quality Awareness: Strong understanding of anatomy, form, proportions, silhouette, and overall visual quality. Performance Optimization: Knowledge of LODs, poly budgets, texture memory, and clean deformation for rigs and animation. Communication: Fluent in English with excellent verbal and written skills. Portfolio: Strong portfolio showing production-ready stylized and realistic characters. Bonus Skills Experience with Marvelous Designer or cloth simulation. Basic rigging and deformation knowledge. Shader/material creation experience. Experience working with remote teams and freelancers. Passion for character design, storytelling, and game development. What We Offer Creative Ownership: Lead the character pipeline from concept to execution. Remote Flexibility: Work from anywhere, with core hours 10:00–15:00 CET. Stable Collaboration: Long-term projects with flexible contract options (B2B or employment). Paid Time Off: 20+ days annually. High-Profile Projects: Work on games with international exposure. Growth Path: Opportunities to evolve into Art Director or Department Lead roles. Team Retreats: Join yearly getaways to recharge, align, and celebrate successes. Modern Tools: Access to cutting-edge software and remote-first production pipelines. Ready to Lead Unforgettable Characters? Send your portfolio and a short message — show us how you can guide Beffio’s character team into the next generation of game art.

Beffio Studio is hiring 3D Artist (Mid-Senior)

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Beffio Studio is hiring: 3D Artist (Mid-Senior) – Remote / Permanent Locations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Salary: USD $4K–6K / monthEmployment Type: Permanent | Remote About the Role Beffio Studio is looking for a 3D Artist (Mid-Senior level) with 5+ years of experience to join our creative team. You will focus on creating high-quality 3D assets in both realistic and stylized styles. This includes props, hard surface models, vehicles, weapons, foliage, and environment elements. You’ll work closely with the Art Director and Lead Artist to ensure a consistent visual style and high technical quality. Your work will involve everything from asset creation to integration into Unity3D or Unreal Engine. Key Responsibilities 3D Asset Creation: Produce top-quality assets in realistic and stylized styles, including props, vehicles, weapons, foliage, and environment pieces. Technical Quality: Ensure assets meet performance and technical requirements for real-time engines. Game Engine Integration: Import assets into Unity3D or Unreal Engine, set up LODs, collisions, and dynamic objects. Collaboration: Work closely with the Art Director and Lead Artist to maintain a cohesive visual style across the project. Optimization: Optimize assets for performance without sacrificing visual quality. Timely Delivery: Manage deadlines to deliver content on schedule, from hero assets to lighting and final presentation. Problem-Solving: Think creatively to overcome challenges and maintain high visual standards. Requirements Experience: 5+ years as a professional 3D Artist. Modeling Skills: Expertise in hard surface and organic modeling (props, vehicles, weapons, foliage, environment). Texturing: Proficient in Substance Painter and Substance Designer for materials. Artistic Versatility: Skilled in both realistic and stylized art styles. PBR Knowledge: Ability to create physically-based materials. Software: Strong skills in Blender, 3ds Max, or Maya. Game Engines: Experience with Unity3D and Unreal Engine (UE4/UE5). Optimization Awareness: Understand rendering budgets and engine constraints. Problem-Solving: Strong technical and creative problem-solving skills. Communication: Fluent English, both verbal and written. Teamwork: Positive, collaborative attitude with constructive feedback skills. Bonus Skills Experience with Houdini for procedural workflows. Scripting skills (Python, C#) for tools or automation. Knowledge in VFX, lighting, or shaders. 3D sculpting experience (ZBrush, Mudbox). Programming knowledge (C++, HLSL, Python) is a plus. What We Offer Cutting-Edge Tools: Work with the latest software and technologies. Flexible Hours: Core hours 10:00–15:00 CET, fully remote. Stable Employment: Flexible contracts including B2B. Paid Holidays: 20+ days annually. Exciting Projects: Work with top studios and global brands. Professional Growth: Opportunities to develop your skills and career. Collaborative Team: Join a diverse, international team of passionate professionals.

Beffio Studio hiring Lead Technical Artist

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Lead Technical Artist – Unity3D (Fully Remote / Permanent) Studio: Beffio StudioLocations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Salary: USD $4K–6K / monthEmployment Type: Permanent | Remote About the Role Beffio Studio is looking for a Lead Technical Artist to take charge of our technical art pipelines across multiple projects. This is a hands-on leadership role where you will combine technical expertise with creative insight to support artists, optimize workflows, and push real-time visuals to the next level. You will lead a small team of technical artists, define production standards, and collaborate with Art Directors, Tech Leads, and Producers to ensure Beffio’s projects maintain high-quality visuals and performance. This role is perfect for someone who enjoys solving complex challenges, improving efficiency, and innovating artistic workflows in a fully remote environment. Key Responsibilities Lead the Technical Art Vision: Define and maintain the studio’s technical art standards. Ensure all projects meet visual quality and technical performance goals. Pipeline Innovation: Build and optimize production pipelines to improve efficiency and automate repetitive tasks. Integrate procedural systems and workflows using Houdini for Unity3D and Unreal Engine. Tool Development: Create custom in-house tools, scripts, and utilities using C#, Python, HLSL to support artists. Develop shaders and materials with Shader Graph, Amplify, or HLSL for complex real-time effects. Cross-Department Collaboration: Work closely with Art, Engineering, and Production teams to align technical solutions with creative vision. Performance Optimization: Ensure all assets and scenes are optimized for target platforms without sacrificing visual quality. Mentorship & Leadership: Guide and support technical artists, fostering growth and maintaining high standards. Lead R&D initiatives to explore emerging technologies, real-time workflows, and procedural techniques. Requirements Experience: 6+ years as a Technical Artist, with at least 2 years in a lead or senior role. Engine Expertise: Strong knowledge of Unity3D (URP, HDRP, SRP); familiarity with Unreal Engine (UE4/UE5) is a plus. Procedural Workflows: Experienced in Houdini for procedural generation and pipeline automation. Scripting & Tools: Proficient in C#, HLSL, Python for creating production tools and shaders. 3D Art Understanding: Solid grasp of 3D production, asset integration, optimization, lighting, and rendering pipelines. Version Control: Experience with Git, Perforce, or similar systems. Communication: Strong problem-solving, leadership, and communication skills. Language: Fluent in English, both written and spoken. Bonus Skills Experience with real-time VFX systems (Niagara, VFX Graph). Knowledge of machine learning or procedural AI-driven art workflows. Background in 3D modeling, texturing, or shader creation. Familiarity with profiling and debugging tools for real-time engines. What We Offer Creative Leadership: Take ownership of technical art pipelines for multiple high-profile projects. Remote Flexibility: Work from anywhere with core hours 10:00–15:00 CET. Long-Term Collaboration: Stable, ongoing projects with flexible contracts (B2B or employment). Paid Vacation: Minimum 20+ days annually. Professional Growth: Opportunity to advance into a Technical Director role. High-Profile Projects: Work on AAA-quality productions for global clients. Collaborative Culture: Join a skilled, diverse, and passionate international team. Team Retreats: Participate in annual getaways to connect, recharge, and celebrate achievements.

Beffio Studio hiring Lead 3D Artist

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Lead 3D Artist – Environment / World Building / Unity3D (Remote / Permanent) Studio: Beffio StudioLocations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Salary: USD $4K–6K / monthEmployment Type: Permanent | Remote About Beffio Studio Beffio Studio is an award-winning co-development art studio specializing in real-time 3D content for games and interactive experiences. Since 2013, we’ve created stunning visuals for global partners, delivering work that spans stylized to photorealistic environments, props, world building, and VFX. We have contributed to High on Life, Fortnite Creative, Battle Teams 2, The Medium, Circuit Superstars, and collaborated with top brands like NVIDIA, Google, Mercedes-Benz, and Nike. Position Overview Beffio Studio is looking for a talented and experienced Lead 3D Artist to join our team. This is a hands-on leadership role where you will: Define the visual and technical standards for 3D art across multiple projects. Lead and mentor a team of artists to ensure consistently high-quality work. Create and deliver exceptional 3D content, including environments, props, lighting, and full scenes. This role is perfect for someone who has shipped at least one AA or AAA title, combines creative vision with technical expertise, and enjoys working in a collaborative, cross-disciplinary environment. Responsibilities Lead the Artistic Vision: Define the style, quality, and visual benchmarks for 3D production. Create reference scenes and materials to clearly communicate fidelity and performance goals. Mentorship & Team Guidance: Guide and support 3D artists with constructive feedback. Ensure consistency and high standards across all projects. Hands-On 3D Production: Model, texture, and assemble high-quality 3D environments, props, and scenes. Work across both stylized and realistic art directions. Set up lighting and composition to enhance mood and storytelling. Pipeline & Engine Integration: Establish efficient workflows for modeling, texturing, and scene assembly. Implement and optimize assets in Unity3D and Unreal Engine (UE4/UE5). Ensure performance and scalability across all real-time projects. Collaboration: Work closely with Art Directors, Tech Artists, and Lighting Artists to align creative and technical goals. Review and provide feedback on external freelancers’ work to maintain internal standards. Participate in client meetings to present visual direction and updates. Requirements Experience: 1–2 shipped AA or AAA games as a 3D Artist or Lead. Versatility: Ability to work in both stylized and realistic art styles. Technical Skills: Strong knowledge of 3D modeling, UVs, texturing, materials, and lighting workflows. Engine Experience: Proficient with Unity3D and Unreal Engine (UE4/UE5). Software: Familiar with Substance Painter/Designer, Blender, 3ds Max, or Maya. Leadership: Experience mentoring or managing a small team of artists. Artistic Awareness: Strong eye for form, proportion, color, composition, and lighting. Optimization Knowledge: Understanding of poly budgets, draw calls, and rendering constraints. Communication: Fluent English with strong verbal and written skills. Portfolio: A polished portfolio showing high-quality 3D work in both stylized and realistic styles. Bonus Skills Experience with Houdini for procedural generation or pipeline automation. Scripting or tool development in Python, C#, or Blueprints. Knowledge of shaders, lighting systems, or cinematic composition. Background in architecture, composition, or photography. Familiarity with real-time VFX or post-processing workflows. What Beffio Offers Creative Ownership: Lead and shape the 3D art vision across multiple projects. Remote Flexibility: Work from anywhere with core hours 10:00–15:00 CET. Stable Collaboration: Long-term projects with flexible contracts (B2B or employment). Paid Time Off: Minimum 20+ days of paid holidays annually. High-Profile Projects: Work with top-tier studios and global brands. Modern Pipeline: Access to cutting-edge tools and a remote-first production workflow. Team Culture: Join a talented, diverse, and passionate international team. Team Retreats: Annual getaways to recharge, align, and celebrate achievements. If you are a creative and experienced 3D artist ready to lead teams and craft next-generation environments and worlds, this is your chance to shape the future of 3D art at Beffio Studio. Apply Now: Send your portfolio and a short message — we’d love to see your work and hear how you can contribute to our creative vision.

Beffio Studio hiring Lead Real-Time VFX Artist

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Lead Real-Time VFX Artist – Unity3D (Remote / Permanent) Studio: Beffio StudioLocations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Fully Remote)Salary: USD $4K–6K / monthEmployment Type: Permanent | Remote About Beffio Studio Beffio Studio is an award-winning co-development art studio passionate about games and entertainment. Since 2013, we’ve been creating premium real-time visuals for global partners, blending creativity with cutting-edge technology. Our expertise spans stylized to photorealistic art, covering real-time VFX, environment design, engine implementation, and art direction. We have contributed to high-profile projects including High on Life, Fortnite Creative, Battle Teams 2, The Medium, and Circuit Superstars, and collaborated with brands like NVIDIA, Google, Mercedes-Benz, Nike, and MIT. Role Overview We are seeking a highly skilled and experienced Lead Real-Time VFX Artist specializing in Unity3D. In this leadership position, you will define and drive the VFX vision across multiple projects, establish scalable workflows, mentor a team of VFX artists, and deliver next-level real-time effects that enhance gameplay, environment, and storytelling. This is a hands-on leadership role, ideal for someone with strong technical expertise in Unity VFX Graph, Shader Graph, and particle systems, a keen artistic eye, and experience delivering AA or AAA projects. You will collaborate closely with Art Directors, Technical Artists, and Developers to ensure both visual fidelity and performance optimization. Key Responsibilities Lead the VFX Vision: Define the creative and technical direction for all real-time VFX across Unity projects. Set artistic and technical benchmarks to ensure consistency, quality, and performance. Pipeline Ownership: Establish efficient, scalable workflows for VFX Graph, Shader Graph, and custom tools in Unity. Optimize VFX for different rendering pipelines (URP, HDRP, SRP) while maintaining high visual quality. Hands-On Production: Create high-quality, performant VFX including explosions, fire, smoke, magic, environmental FX, and dynamic weather. Implement effects seamlessly in Unity projects and ensure smooth gameplay integration. Mentorship & Review: Lead, mentor, and provide feedback to a team of VFX artists to maintain high-quality output. Guide freelancers and external contributors, ensuring their work aligns with Beffio’s standards. Shader & Material Development: Build complex shaders and materials using Shader Graph, Amplify, and HLSL to enhance real-time effects. Cross-Disciplinary Collaboration: Work closely with lighting, technical art, and gameplay teams to ensure VFX supports both gameplay functionality and artistic goals. Optimization & Performance: Profile and optimize real-time VFX to meet strict performance requirements without sacrificing visual fidelity. Client-Facing: Participate in select client calls to present progress, align on creative direction, and discuss feedback. Requirements Experience: 6+ years in real-time VFX, with at least 1 shipped AA or AAA title. Engine Expertise: Deep understanding of Unity3D (URP, HDRP, SRP) and real-time VFX workflows. VFX Skills: Mastery of Unity VFX Graph, Particle System, and Shader Graph. Technical Skills: Proficient in HLSL, C# scripting, shader/material creation, and performance optimization. Software Knowledge: Experience with EmberGen, Houdini, After Effects, or similar tools. Artistic Sense: Strong grasp of color, motion, timing, scale, and visual storytelling. Leadership: Proven ability to lead or mentor a VFX team. Version Control: Familiarity with Git, Perforce, or similar systems. Communication: Fluent in English, both written and spoken. Portfolio: A polished reel demonstrating high-quality real-time Unity VFX. Bonus Skills Experience with Unreal Engine (Niagara, Cascade). Familiarity with Python or C# tool development. Knowledge of lighting, post-processing, and cinematic FX. Experience with procedural VFX workflows in Houdini. Passion for innovation and pushing the boundaries of real-time visuals. What Beffio Offers Creative Leadership: Take ownership of the VFX pipeline and visual direction across multiple projects. Remote Flexibility: Work from anywhere, with core hours 10:00–15:00 CET. Stable Collaboration: Long-term projects with flexible contract options (B2B or employment). Paid Time Off: Minimum 20+ days of paid holidays annually. High-Profile Projects: Collaborate on ambitious, globally visible titles. Professional Growth: Opportunities to advance into Technical VFX Director or Art Director roles. Modern Tools: Access to advanced software and pipelines for real-time production. Team Culture: Join a collaborative, supportive, and creative international team. Retreats & Events: Participate in yearly getaways to connect, recharge, and celebrate milestones. If you are a creative and technically skilled VFX artist with a passion for real-time effects in Unity3D, this is your chance to lead the next generation of immersive visual experiences at Beffio Studio. Apply Now: Send your portfolio and a short introduction to showcase your work and vision.

Beffio Studio – Lead 3D Animator (Remote / Permanent)

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Lead 3D Animator – Beffio Studio (Remote / Permanent) Locations: Warsaw, Poland | Madrid, Spain | Berlin, Germany (Remote possible)Studio: Beffio StudioEmployment Type: Permanent | Fully Remote Position Overview Beffio Studio is seeking an experienced and passionate Lead 3D Animator to join our remote-first team. In this leadership role, you will define the animation pipeline from the ground up, set quality standards, establish artistic benchmarks, and ensure seamless collaboration between animators, technical artists, designers, and external freelancers. This is a hands-on leadership position ideal for someone who has shipped AA or AAA titles, can deliver high-quality, gameplay-ready animations, and thrives in a cross-disciplinary, collaborative environment. You will help build the foundation for animation workflows, mentor and guide the team, and contribute directly to high-profile projects. Key Responsibilities Lead the Vision: Define the artistic direction, animation style, and quality standards across multiple projects. Establish benchmarks for fidelity, performance, and stylistic consistency. Mentorship & Team Guidance: Provide guidance, feedback, and mentorship to animators, fostering growth and consistency. Support and review work from external freelance animators to maintain internal standards. Hands-On Production: Deliver polished in-game animations, including keyframe animation, motion capture cleanup, and implementation in engine. Ensure all animations are gameplay-ready, high quality, and consistent with artistic vision. Pipeline Development: Create efficient workflows for animation production that are scalable and clear for the team. Integrate animations smoothly into Unity3D and Unreal Engine (UE4/UE5), optimizing performance while maintaining quality. Cross-Disciplinary Collaboration: Work closely with character artists, riggers, designers, and technical teams to align animations with gameplay and artistic goals. Participate in client meetings when needed, presenting animation progress, direction, and feedback. Requirements Shipped Titles: Minimum of 1–2 AA or AAA games as an animator. Stylistic Versatility: Ability to work across stylized and realistic animation styles. Technical Skills: Proficiency in Maya, Blender, or equivalent, with strong expertise in keyframe animation and motion capture cleanup. Engine Experience: Solid experience with Unity3D and Unreal Engine, including animation blueprints, state machines, and engine implementation. Leadership Experience: Previous experience leading or mentoring animation teams. Artistic Awareness: Strong sense of timing, weight, posing, and storytelling through movement. Performance Optimization: Knowledge of animation compression, retargeting, and engine constraints. Communication: Fluent in English, with strong verbal and written skills. Portfolio: A polished reel or portfolio showcasing high-quality animations, preferably including gameplay-ready examples. Bonus Skills Experience with procedural animation systems or physics-driven animation. Basic knowledge of rigging or technical animation. Familiarity with shader-driven effects to enhance animation. Experience working with remote teams and freelancers. Passion for game design, storytelling, and real-time animation innovation. What Beffio Offers Creative Ownership: Lead the development of the animation pipeline from scratch. Remote Flexibility: Work from anywhere, with core hours 10:00–15:00 CET. Stable Collaboration: Long-term engagement with flexible contract options (B2B or employment). Paid Time Off: Minimum 20+ days of paid holidays annually. High-Profile Projects: Contribute to international projects with strong creative visibility. Growth Opportunities: Potential to advance into Animation Director or Department Lead roles. Yearly Retreats: Team retreats to recharge, align, and celebrate achievements. Modern Pipeline: Access to cutting-edge tools and a fully remote-first production ecosystem. This role is ideal for a highly skilled, hands-on animator who thrives in leadership, loves creating stunning animations, and enjoys mentoring and growing a talented team. At Beffio Studio, you’ll have the opportunity to shape the animation vision for multiple projects while working with a remote-first, innovative, and collaborative team.

Electronic Arts hiring Character Artist (Shanghai, China)

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Character Artist – Electronic Arts (Shanghai, China) About Electronic ArtsElectronic Arts (EA) is a world leader in interactive entertainment, creating next-level gaming experiences that inspire millions of players worldwide. At EA, everyone is part of the story — contributing to a creative, collaborative, and diverse community where ideas are valued and innovation thrives. Here, creativity meets technology, and every team member plays a vital role in shaping the experiences that define modern gaming. About EA CreateEA Create is EA’s global content production network, partnering closely with EA Studios to deliver outstanding visuals, audio, and technology for AAA games. Our teams are composed of artists, engineers, designers, and development directors who combine creativity, technical expertise, and collaboration to produce immersive, high-quality content. Across locations worldwide, EA Create operates as a collective, bringing together extraordinary talent to push the boundaries of art and technology in gaming. Role Overview Electronic Arts is seeking a talented and experienced Character Artist to join the Shanghai studio. This role acts as a key creative liaison between the art team and project directors, ensuring alignment with the project vision while directly contributing to the 3D creation pipeline. The Character Artist will oversee the quality of character assets, mentor other artists, and collaborate with technical and production teams to maintain performance standards, technical innovation, and artistic consistency. You will report to the Character Domain Lead and Senior Artists, playing a crucial role in maintaining the artistic direction and pushing the boundaries of character design in AAA games. Key Responsibilities Art Direction & Quality: Assist the Art Director in maintaining high visual quality, ensuring all character models align with the project’s artistic vision. Pipeline & R&D: Collaborate with other departments to refine art pipelines, research new techniques, tools, and workflows, and adapt industry innovations for use in production. Production Coordination: Work closely with Production Managers to manage daily activities of the art team and ensure timely delivery of assets. Risk Assessment: Identify potential risks in production pipelines and coordinate with partners to implement mitigation plans. Team Development: Create a motivating and inspiring environment for artists, providing coaching, feedback, growth plans, and mentoring to enhance team skills and performance. Feedback & Communication: Deliver clear, precise, and actionable feedback to internal and external teams using verbal, written, paint-overs, and presentations to ensure understanding of art style and project quality standards. Optimization & Implementation: Collaborate with Technical Artists to complete optimization, debugging, and implementation passes for character assets. Required Qualifications Experience: 5+ years in AAA game production as a Character Artist or Lead. Art Skills: Strong understanding of human anatomy, hard surface modeling, fabric sculpting, hair creation, and texturing. Visual Design: Expertise in shape language, silhouette, color theory, and versatile skills adaptable to multiple art styles. Creative Contribution: Experience contributing to creative briefs, visual targets, and prototype development. Technical Proficiency: Familiarity with real-time environment creation workflows and mainstream game engines. Collaboration: Ability to polish art quality in collaboration with other art teams and complete asset passes with technical accuracy. Feedback Skills: Ability to provide clear and concise feedback across various formats, supporting the growth of team members and maintaining quality standards. Portfolio Required: Applicants must submit a portfolio demonstrating their skill and experience in character creation. About Working at EA At EA, employees enjoy a supportive and flexible work environment, with opportunities for personal and professional growth. EA’s holistic benefits programs emphasize physical, emotional, financial, career, and community wellness, tailored to local needs. Benefits may include: Healthcare coverage and mental well-being support Retirement savings plans Paid time off and family leave Complimentary games and other perks EA fosters an environment where every team member can contribute their best work while developing new skills and advancing their careers. Diversity & Inclusion:Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. EA also provides workplace accommodations for qualified individuals with disabilities as required by law and considers applicants with criminal records in accordance with applicable regulations. This is a unique opportunity to join EA Create in Shanghai, contribute to AAA game productions, and shape the future of character art in interactive entertainment. Bring your creativity, technical expertise, and passion for gaming to a global team dedicated to crafting exceptional experiences for players worldwide.

HMX Media Pvt. Ltd. hiring 3D Animator

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HMX Media Pvt. Ltd. hiring 3D Animator – Advertising & Product Animation (Full-Time | Pune, Maharashtra, India) About HMX Media Pvt. Ltd.HMX Media Pvt. Ltd. is one of India’s fastest-growing CGI advertising studios, known for creating visually engaging and immersive experiences for international blue-chip clients. Our team of skilled artists, technologists, and creative professionals specialize in crafting dynamic videos, striking photography, and real-time 3D interactions that captivate audiences across multiple platforms. We pride ourselves on delivering innovative visual solutions that help brands communicate their stories effectively in today’s fast-paced, vibrant advertising industry. Learn more at www.hmxmedia.com. Role Overview We are seeking a talented 3D Animator with 2–3 years of experience to join our Pune (Balewadi) studio. This is a full-time, on-site position, ideal for animators passionate about advertising and product visualization who are eager to create high-quality, cinematic animations that leave a lasting impact on viewers. As a 3D Animator at HMX Media, you will be responsible for translating creative briefs and storyboards into visually compelling animations that align with brand messaging and marketing objectives. You will work collaboratively with our creative directors, designers, and video editors to ensure seamless integration of 3D assets into final video content. Key Responsibilities Create Engaging Animations: Produce high-quality 3D animations for advertising campaigns and product visualization using Blender and Maya. Storyboard Translation: Interpret creative briefs and storyboards, bringing ideas to life with polished, dynamic animations that resonate with target audiences. Cinematic Understanding: Apply strong knowledge of cinematography, including camera angles, movements, and framing, to enhance storytelling and visual impact. Craft dynamic camera animations that elevate the energy and cinematic appeal of each scene. Full Animation Pipeline: Execute all stages of the animation pipeline, including modeling, rigging (if required), animation, lighting, and rendering. Precision Polishing: Use the Graph Editor to refine animations, ensuring smooth motion, realistic timing, and proper easing throughout each sequence. Team Collaboration: Work closely with creative directors, designers, and video editors to ensure cohesive final output and integration of 3D assets into edited content. Timing & Composition: Contribute to the overall flow and quality of motion by maintaining a keen sense of timing, pacing, and composition. Product Visualization: Collaborate with product teams to accurately visualize technical specifications, translating them into clear and engaging animations. Stay Updated: Keep up-to-date with the latest trends and techniques in 3D animation and motion design, bringing fresh, innovative ideas to projects. Required Skills & Experience Experience: 2–3 years as a 3D Animator specializing in advertising and product animation. Software Proficiency: Strong skills in Blender and Maya. Animation Expertise: Demonstrated ability to create dynamic, engaging animations with a strong understanding of motion, timing, and camera work. Collaboration: Excellent teamwork and communication skills to work effectively with creative and production teams. Creativity & Innovation: Ability to bring original ideas to projects while adhering to brand guidelines and marketing objectives. Attention to Detail: Strong sense of composition, pacing, and visual storytelling to ensure high-quality results. Job Details Location: Pune, Maharashtra (Balewadi) – On-site Employment Type: Full-Time Joining Timeline: Immediate / within 15 days How to Apply If you are passionate about creating visually stunning animations and want to contribute to HMX Media’s growing portfolio of international campaigns, please share your resume and portfolio at: Email: jobs.india@hmxmedia.com Join HMX Media Pvt. Ltd. and be part of a creative team that brings brands to life through innovative, high-quality 3D animation.

Paper Stacking Games hiring Senior Rigging Artist

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Paper Stacking Games hiring  Senior Rigging Artist (Full-Time | Shanghai) Are you passionate about crafting lifelike, expressive characters that captivate audiences through realism and technical precision? Do you thrive at the intersection of art and technology, constantly exploring new tools and methods to push the boundaries of facial animation? If so, we invite you to join our team as a Senior Rigging Artist at our Shanghai studio. This role is a unique opportunity to work alongside a world-class team of artists, animators, and technical experts in developing cutting-edge facial rigs that set new standards for realism in interactive and cinematic experiences. As part of our growing team, you’ll play a critical role in designing and implementing advanced facial rigging systems that bring human emotion and authenticity to life on screen. Role Overview As a Senior Rigging Artist, you will be responsible for the creation, modification, and optimization of highly realistic facial rigs. Your work will be central to achieving believable character performance, blending anatomical accuracy with technical innovation. You’ll work extensively within the MetaHuman framework, contributing from the early stages of rig design all the way to the integration of facial capture data. You will collaborate closely with the Animation, Modeling, and Technical Art departments to ensure that every rig you create meets both artistic and performance standards. This position requires not only deep artistic sensibility and anatomical knowledge but also strong technical proficiency and problem-solving ability. The ideal candidate is both a creative artist and a technical innovator, always eager to research emerging technologies and apply them to enhance production pipelines. Key Responsibilities Design and develop advanced facial rigs that deliver high levels of realism and emotional depth. Your work should reflect a comprehensive understanding of facial anatomy, structure, and movement across diverse global ethnicities. Build and refine rigs within the MetaHuman framework, ensuring flexibility, accuracy, and performance optimization. Take ownership of the entire rigging process, from conceptual design and joint setup to deformation testing and facial capture integration. Collaborate cross-functionally with Animation, Modeling, and Technical Art teams to ensure rigs support both cinematic and gameplay needs without compromising quality or performance. Work closely with the facial capture team to integrate, map, and clean up capture data, ensuring smooth translation from raw data to expressive in-game animation. Conduct research and experimentation on emerging facial capture tools and techniques, implementing innovations that improve visual fidelity and production efficiency. Diagnose and troubleshoot complex rigging issues, finding creative and technical solutions to maintain efficiency while preserving quality. Stay ahead of industry trends in rigging and facial technology, incorporating new techniques and software into the production pipeline. Contribute to the documentation of rigging workflows, ensuring that best practices are clearly defined and accessible for future projects. Job Requirements To excel in this role, you must bring a combination of artistic sensibility, technical knowledge, and practical production experience. 1. Artistic Sensibility Profound understanding of human facial anatomy, structure, and expressions across various ethnicities. Ability to analyze subtle emotional cues and translate them into precise facial deformations and rig behaviors. A passion for achieving realism — from muscle dynamics to micro-expressions — that enhances storytelling and immersion. 2. Professional Expertise Proficiency in MetaHuman facial rigging tools, technologies, and workflows. Hands-on experience with the full pipeline — from designing rigs and developing blendshape systems to implementing and calibrating facial capture solutions. At least one shipped AAA or realistic PC/console title featuring high-quality, cinematic character performances. Proven ability to work closely with multiple departments, balancing artistic goals with technical requirements. 3. Technical Knowledge Strong familiarity with industry-standard facial capture tools such as Dynamixyz, Faceware, and DI4D, or equivalent systems. Understanding of motion mapping principles, data cleaning, and the synchronization between facial capture data and rig-driven animation. Strong problem-solving and optimization skills to enhance rig performance and ensure stable real-time playback. Experience developing and maintaining modular rigging systems that allow flexibility for iterative improvements. Preferred Qualifications A demonstrated curiosity and continuous engagement with emerging facial technologies, including AI-driven rigging and real-time facial solving. The ability to analyze and adapt new tools or workflows to fit specific production pipelines. Excellent communication skills for effective collaboration with artists, programmers, and technical directors. A team-oriented mindset, with the ability to mentor junior artists and contribute to a positive, creative studio culture. Why Join Us This position offers an opportunity to work at the forefront of character creation in the next generation of interactive entertainment. You’ll be part of a talented team dedicated to pushing the boundaries of realism, emotion, and performance. At our Shanghai studio, we foster a creative and collaborative environment where every team member is encouraged to experiment, innovate, and grow. You’ll have access to state-of-the-art tools, cutting-edge facial capture systems, and a network of professionals passionate about achieving excellence in digital human performance. If you’re driven by innovation, fascinated by the intersection of art and technology, and ready to take your rigging expertise to the next level, we’d love to have you on board. Join us, and help shape the future of digital characters that inspire, engage, and move audiences around the world.

Scanline VFX is Hiring: Surfacing / Lookdev Artist

Scanline VFX

🎨 Scanline VFX is Hiring: Surfacing / Lookdev Artist – Seoul (Hybrid, Fixed Term) About Scanline VFXScanline VFX is a globally recognized leader in visual effects, known for pushing the boundaries of cinematic artistry and technical innovation. With decades of experience creating photorealistic, high-end visual effects for film, television, and digital media, Scanline VFX is trusted worldwide to deliver visually stunning, immersive experiences. Our teams are composed of passionate artists, technical innovators, and storytellers, driven to create breathtaking visual worlds while fostering a collaborative and creative work environment. We are now looking for a skilled Surfacing / Lookdev Artist to join our Seoul studio on a hybrid, fixed-term contract. This role offers an opportunity to define the look and feel of CG assets for high-profile projects, from hero characters and creatures to environments and hard-surface models. Position Overview As a Surfacing / Lookdev Artist at Scanline VFX, you will be responsible for creating photorealistic textures, shaders, and materials for both organic and hard-surface CG assets. You will collaborate closely with modeling, lighting, and FX teams to ensure that the look of every asset is visually consistent, accurate to reference, and optimized for production. This position requires a blend of artistic creativity and technical expertise, attention to detail, and the ability to work efficiently within fast-paced VFX pipelines. Key Responsibilities Texture and Look Development: Produce photorealistic textures for CG assets using a combination of hand-painting techniques and photographic references. Develop shaders and assemble textures into shading networks, adjusting lookdev to achieve a precise match to references. Work on hero characters, creatures, environments, and hard-surface models, ensuring assets meet production quality standards. Collaboration: Collaborate closely with modeling, shading, and lighting teams during the lookdev process to ensure seamless integration into shots. Incorporate feedback from supervisors and other departments to refine textures, shaders, and the overall asset look. Technical Expertise: Apply a thorough understanding of color theory, shading, lighting, rendering methodologies, and material properties. Ensure textures and lookdev adhere to production schedules and technical specifications. Adapt to new workflows, software, and pipeline methods as needed for various projects. Quality Assurance: Maintain a high level of detail and visual accuracy for all textures and materials. Proactively identify and resolve potential technical or creative issues in look development. Deliver assets on time while maintaining the highest visual standards. Qualifications & Skills Scanline VFX seeks a candidate with both artistic talent and technical proficiency: Experience: Minimum of 2 years in VFX for live-action feature films or high-end television. Education: Bachelor’s degree in Digital Arts, Animation, or related field, or equivalent professional experience. Technical Skills: Proficiency in Mari and Maya is essential. Experience with Photoshop, ZBrush, Mudbox, and optionally 3ds Max, V-Ray, or Nuke. Strong understanding of shading, lighting, rendering, and color management. Artistic Skills: Ability to create photorealistic textures and materials that enhance the believability of CG assets. Keen eye for accuracy, detail, and aesthetic quality, matching references precisely. Soft Skills: Open and responsive to guidance, feedback, and review notes from supervisors. Ability to work independently while collaborating effectively in a team-oriented environment. Strong organizational skills to manage tasks within production schedules and deadlines. Adaptability: Quick learner who can adapt to new workflows, tools, and techniques as required. Problem-solving skills to troubleshoot technical or creative challenges. Why Join Scanline VFX? Creative Impact: Contribute to the visual identity of hero assets, creatures, and environments in high-profile VFX projects. Collaborative Environment: Work alongside talented global artists, sharing knowledge and learning new techniques. Professional Growth: Opportunities to expand your lookdev, surfacing, and shader development skills. Innovation: Use cutting-edge tools and techniques, staying at the forefront of VFX technology and workflows. Hybrid Flexibility: Work from our Seoul office and remotely, while maintaining team collaboration and productivity. Scanline VFX is committed to fostering a diverse and inclusive workplace, welcoming applications from all individuals regardless of gender, nationality, or background. 📍 Location: Seoul, South Korea (Hybrid)💼 Employment Type: Fixed Term / Surfacing Department🌐 Industry: VFX, Film, Animation Bring your artistic vision, technical expertise, and attention to detail to Scanline VFX, and help craft photorealistic worlds and characters that captivate audiences worldwide. Apply today to join our top-tier VFX team!