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Arrowhead Game Studios hiring Senior Animator

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Senior Animator Role Summary This table outlines the basic administrative and employment details for the Senior Animator position at Arrowhead Game Studios. Attribute Detail Job Title Senior Animator Team/Department Art Employment Type Full-time (40 hours/week) Initial Term 6-month probation period Remote Status Office first, Hybrid solution possible Required Location Stockholm, Sweden Eligibility Must be eligible to work in Sweden Core Responsibilities & Tasks This table organizes the Animator’s key duties into distinct categories for better understanding of the scope of work. Category Key Responsibilities Asset Creation & Implementation Animate, rig, and skin assets. Implement complex assets (e.g., weapons, enemies, NPCs, vehicles). Create physics implementation (e.g., ragdolls, cloth, damage zones). Workflow & Optimization Work to improve animation and implementation pipelines and tools. Provide assets that are optimized for other disciplines. Aware of the production chain to make things easy for those who take over the asset. Collaboration & Growth Participate in discussions and contribute ideas on topics involving animation and gameplay. Ask questions and provide suggestions to improve craft and gather general game development knowledge. Team Contribution Playtest, carry the team. Collaborating in a cross-disciplinary team. Skills, Knowledge, and Experience This table details the essential requirements and desirable qualities for the ideal candidate. Type Essential Requirements Nice-to-Have Experience Proven experience as a Senior Animator in an in-house game development environment. Strong ability to create and integrate high-quality assets as key gameplay elements. Experience with Stingray (Engine). Experience with live-service games. Technical Knowledge Deep understanding of animation principles. Rigging, skinning, and animation experience. Knowledge of industry-standard animation software, pipelines, workflows, and processes. Process Knowledge Knowledge of work processes (e.g., Jira, Fork, Git, Confluence). Excellent understanding of task duration estimation. Awareness of the production chain. Personal Skills Attentive and collaborative. Excellent organizational skills with ability to multi-task and meet deadlines. Can prototype a functional asset independently. Arrowhead Game Studios Location & Perks This table provides detailed information about the studio’s location and what they offer to employees. Feature Detail Studio Location Stockholm, Sweden (Newly built, custom-tailored offices) Specific Area Hammarby Kaj waterfront Work Environment Friendly, down-to-earth, emphasizes a prosperous culture, open/transparent communication. Atmosphere Pet-friendly office (dogs and occasional cats). Local Amenities Thriving game dev scene, activities, restaurants, sky bar, shops, hotels, and parks immediately available. Employee Benefits 30 days paid vacation, pension fund and workplace insurance top-up, Health Bonus (Friskvårdsbidrag), Games Library, Hobby Groups, Swedish Lessons, Workplace Flexibility, Massages at Work, Health & Wellness Hour, Yearly Health Checkup, Computer Glasses.

Reel FX Animation

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Studio Details Founders: Chuck Peil, Dale Carman, Brandon Oldenburg, David NeedhamHeadquarters: Dallas, Texas, United StatesDate founded: 1993 Reel FX Animation, formerly known as Reel FX Creative Studios and Reel FX Entertainment, is an American computer animation and visual effects studio based in Dallas, Texas, with offices in Hollywood, California, and Montreal, Quebec Job Listings Latest Jobs Jobs loading…

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Platige Image

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Studio Details Platige Image Location : Warszawa, Polska Platige Image is an internationally renowned production and animation studio, in 25 years of its existence it has received important awards and honors in the industry, including a SIGGRAPH Award and a BAFTA. It was also nominated for an Oscar, a Golden Lion, a Golden Palm, and a VES Award. The studio is known for delivering visually strong and technologically advanced projects for clients in advertising, film, television, art, education, and video games. Breathtaking creativity, top-notch service quality, and a very unconventional approach to projects are the hallmarks of Platige Image. The Platige Image team is composed of over 250 artists with extensive experience in animation and special effects work: directors, art directors, graphic artists, and producers, all of whom are incredibly passionate about creating engaging narratives using cutting-edge animation technologies. Job Listings Latest Jobs Jobs loading…

Groom Artist | Weta Fx

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Groom Artist Locations: Wellington (NZ) • Melbourne (AU) • Vancouver (Canada)Studio: Wētā FX Summary Wētā FX is seeking experienced Groom Artists to create high-quality fur and hair grooms for characters and creatures across multiple global hubs. The role sits within the Models department, responsible for digital asset creation including characters, digital doubles, environments, and costume elements. Key Responsibilities Create and maintain realistic hair and fur grooms using Wētā’s proprietary tools Work with lighting, rendering, and modeling teams to ensure high-quality results Match photographic references and production artwork Solve artistic and technical challenges in complex scenes Work independently while meeting deadlines and responding to direction Required Skills Strong knowledge of Maya Ability to match reference with high attention to detail Understanding of lighting, rendering, and VFX pipelines Comfortable working in Linux environments Strong problem-solving, organization, and communication skills Ability to handle intuitive/non-procedural grooming systems Bonus Skills Experience with procedural grooming tools Feather grooming Strong UV workflow knowledge MEL/Python scripting Additional modeling experience Wētā FX is committed to an inclusive, respectful workplace and encourages applicants from all backgrounds. Canadian, Australian, and New Zealand residents may receive priority depending on location.

Weta FX is hiring Groom Artists

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Groom Artists Locations: Wellington (NZ), Melbourne (AU), Vancouver (Canada)Department: ModelsStudio: Wētā FX Job Summary Wētā FX is seeking experienced Fur and Hair Groom Artists to join the Models team across our hubs in Melbourne, Vancouver, and Wellington. The Models department is responsible for creating digital assets for all productions, including characters, digital doubles, organic and hard-surface models, environments, displacement-ready high-resolution models, previs/crowd assets, and fur, hair, and costume work. As a Groom Artist, you will create and maintain high-quality hair and fur grooms for characters and creatures using Wētā FX’s proprietary grooming tools. Experience with other grooming systems, along with strong artistic and technical abilities, is essential. Key Responsibilities Required Skills & Experience Beneficial Experience Culture & Inclusion Wētā FX is committed to fostering an inclusive, respectful, and supportive environment where everyone can thrive. We value authenticity, open thinking, and diverse perspectives. If you require accommodations during the recruitment process, please contact: recruitment@wetafx.co.nz

Reel FX Animation | Art Director

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Job Summary Reel FX Animation is seeking an Art Director to help lead the artistic vision of upcoming projects. Working under the Production Designer, the Art Director will guide style development, contribute to story clarity through visual exploration, and support production planning by defining appropriate visual and motion approaches. This role is onsite Tuesday through Thursday at the Montreal studio. Key Responsibilities Lead the artistic direction across style, composition, color, camerawork, and overall aesthetics. Explore and execute visual concepts quickly across a range of styles to meet project needs and deadlines. Advance the creative capabilities of the design team through experimentation, research, and professional development. Collaborate closely with the VFX Supervisor to ensure cohesive visual direction. Support and guide the design team through daily tasks, feedback, and deliverables. Qualifications Bachelor’s degree in Graphic Design, Animation, Illustration, Fine Arts, or equivalent experience. Minimum 5 years of experience in commercial, feature film, or video game production. Strong design skills with a sharp eye for typography, color, composition, and visual detail. Advanced proficiency in Photoshop and related digital painting tools. Strong communication, leadership, and organizational skills. 3D experience is an asset. Ability to problem-solve creatively, work under deadlines, and lead teams effectively. Capacity to manage and prioritize both team and personal workloads.

Reel FX Animation | Character Designer

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Job Summary Reel FX Animation is seeking a Character Designer to help bring both main and secondary characters to life for an animated production. This role involves creating appealing, story-driven characters that align with the visual direction set by the Art Director and Production Designer. Onsite presence in the Montreal studio is required Tuesday through Thursday. Key Responsibilities Design characters that meet the creative vision and quality standards of the Production Designer Create expressive, performable characters that convey attitude, emotion, and action Produce original concept art and develop characters for 3D modeling Provide creative solutions for both visual and technical design challenges Develop characters from initial concepts through handoff to modeling Qualifications Degree or diploma in Fine Art, Industrial/Architectural Design, or related field (or equivalent experience) 3+ years of experience in feature film, commercials, or video game production Strong 2D character and creature design skills Experience with Photoshop and Illustrator Understanding of 3D design and modeling pipelines (asset) Strong grasp of design, cinematic techniques, staging, and compositing Excellent communication, organizational, and project management skills Ability to collaborate with designers, artists, and programmers Passion for worldbuilding and character creation

Reel FX Animation | Digital Painter

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Job Summary Reel FX Animation is hiring a Digital Painter to help define color, lighting, and visual mood for animated productions. This role supports the story and digital production pipeline through polished artwork, color keys, textures, and paintwork. Onsite availability Tuesday to Thursday in the Montreal studio. Key Responsibilities Create conceptual designs, production illustrations, and key art Develop color keys, lighting guides, texture guides, and detailed paintwork Produce high-quality textures for project assets Maintain visual consistency and adapt to established styles Review, revise, and improve artwork based on Director/Art Director feedback Use the studio’s artwork management tool for tasks and reviews Meet productivity and quality targets Qualifications BA in Fine Art, Computer Graphics, or equivalent experience 2+ years in feature animation, commercial work, or video game art Strong digital painting skills and advanced Photoshop ability (Wacom proficiency) Experience with matte painting is a plus Strong understanding of color, lighting, composition, perspective, and form Knowledge of surface texture, anatomy, and architecture Excellent communication and teamwork skills Able to work in a fast-paced, deadline-driven environment Organized, self-managing, and able to meet goals

Reel FX Animation | Pipeline Projects Supervisor

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Location: Montreal, QC (On-site: Tuesday – Thursday) Job Summary: Technical Leader & Pipeline Architect Reel FX Animation is seeking a highly skilled and experienced Pipeline Projects Supervisor to oversee the maintenance and expansion of our animation production pipeline. This is a multifaceted leadership role that combines project management, people management, and hands-on technical development. Working closely with the Pipeline Technical Supervisor and Pipeline Architect, you will lead a team in designing, developing, and supporting a cutting-edge pipeline built on industry-standard DCC tools and emergent technologies (including motion capture, real-time cameras, game engines, and AI). We are excited to welcome you to our studio for essential collaboration and energy, working Tuesday through Thursday on-site. Core Responsibilities 1. Project Management & Strategy Maintain and frequently update a clear pipeline roadmap detailing future developments and refactoring of existing components. Coordinate the development schedule to protect project progress from ongoing support activities. Provide detailed weekly reports of activities for management and tax credit authorities. 2. People Management & Support Supervise and mentor a team of Pipeline Technical Directors (TDs). Plan and track the team’s workload to ensure project delivery meets established deadlines. Document and promote the strategic vision and established workflows within all production groups. Coordinate support for artists and supervisors, ensuring timely resolution of technical issues. Meet with artists and supervisors regularly to proactively identify needs and plan tools that maximize artist efficiency. 3. Technical Development & Best Practices Serve as a hands-on developer for key pipeline components, in-application scripts, tools, and libraries. Implement and enforce high standards for software development best practices. Collaborate with pipeline architects to design modular, reusable code components. Interface with the Information Systems group, utilizing relevant API entry points. Required Qualifications Experience & Education Bachelor’s degree or higher in Computer Science, Computer Engineering, or a related field. At least 3 years of relevant professional experience in a production context (CG, VFX, or Game). A firm understanding of game, CG, or VFX production pipelines. Experience with collaborative development and code review processes. Technical Skills (Must Be Proficient) Programming: High proficiency in C++ and Python programming. Operating Systems: Experience in both Linux and Windows environments. DCC/Engine Tools (Required Experience): Maya, Houdini, Katana, Unreal Engine, Perforce, Substance Painter, Git, and Flow Production Tracking. Software Development: Strong knowledge of source control, asset, and file systems (Git required; Perforce is an asset). Leadership & Soft Skills Proven ability to manage developers and create a productive team environment. Excellent problem-solving, communication, and team-building skills. A strong commitment to supporting artists and production staff in a fast-paced environment. Assets (Bonus Experience) Experience with building custom versions of Unreal Engine. Experience with motion capture tools, processes, and/or data. Hiring Priority: Canadian citizens and Canadian permanent residents will be considered in priority.

Reel FX Animation | Production Designer

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Location: Montreal, QC (On-site: Tuesday – Thursday) The Role: Visionary Creative Leader Reel FX Animation is seeking an accomplished and passionate Production Designer to define the visual style, concepts, and quality benchmark for our animated features. This senior leadership role works hand-in-hand with the Director and Art Director, overseeing the Art Department and ensuring the creative vision is realized within production constraints. Join our team in Montreal for collaborative, on-site work Tuesday through Thursday. Key Responsibilities Creative Direction & Quality Control Establish the Vision: Develop the comprehensive design concept, style, and high-quality bar for the production, integrating a clear passion for animation. Technical Acumen: Ensure the creative vision is achievable, considering the advantages and restrictions of the 3D animation pipeline, production schedule, and budget. Adaptability: Quickly adjust and evolve designs to meet the needs of an ever-changing story and development process. Problem Solving: Actively participate in artistic and technical problem-solving across all disciplines (Design, Modeling, Animation, Lighting). Leadership & Management Team Oversight: Lead and mentor the team of Visual Development Artists and Designers, overseeing all conceptual staff within the Art Department on a day-to-day basis. Feedback & Review: Provide clear, consistent, and concise notes on rough sketches and clean line art, including set designs, orthographics, blueprints, and schematic views as needed. Inter-Departmental Coordination: Meet regularly with Modeling and other departments to ensure designs align with their technical requirements and production schedules. Pipeline Integration: Utilize the studio’s artwork management tools for assignments and reviews, including the ability to integrate 3D previs and layout into the art/design workflow. Qualifications & Experience Experience: Proven track record as an accomplished Art Director or Production Designer on a 3D animated production is essential. Minimum of 5 years of professional designer experience. Design Expertise: Advanced, fundamental understanding of core design skills, including: Composition, perspective, form, and effective use of detail. Strong knowledge of surface texture, anatomy, and architectural design. 3D/CGI Pipeline Knowledge: Strong comprehension of the unique design challenges inherent in creating characters, sets, props, vehicles, lighting setups, and render styles for a 3D CGI production. Experience working with a Virtual Production pipeline is a strong asset. 3D and 2D character modeling/creature design experience is an asset. Leadership Qualities: Exceptional ability to inspire others and create a positive, productive, and exciting work environment. Professional Skills: Excellent communication, interpersonal, and multi-tasking skills. Must be highly organized, self-managing, and accountable for meeting deadlines and productivity goals. Education: MS/BA/BFA Degree in Fine Arts or Commercial Arts Field is an asset, but proven experience is key. Note: Priority consideration will be given to Canadian citizens and Canadian permanent residents.