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Grimlore Games | 3D Animator (Junior/Mid)

Grimlore Games 3D Animator (Junior_Mid)

Founded in 2013 by THQ Nordic, Grimlore Games is a dedicated team of veterans and rising talents located in the heart of Munich, Germany. We specialize in high-quality, immersive Role-Playing Games (RPG) and Real-Time Strategy (RTS) titles. Having established our reputation with the SpellForce franchise and currently pushing the boundaries of the genre with Titan Quest II, we are looking for a 3D Animator who is eager to leave their mark on legendary IPs.

Job Summary: 3D Animator

CategoryDetails
CompanyGrimlore Games (THQ Nordic)
Job Title(Junior/Mid) 3D Animator (m/f/d)
Salary Range€44,000 – €65,000 (Commensurate with experience/portfolio)
Job TypeFull-Time, Permanent
LocationMunich, Germany (Hybrid options available)
Tech StackMaya / 3ds Max, Unreal Engine
Work AuthMust be authorized to work in Germany/E.U.

Character & Creature Artistry

  • Expressive Animation: Design and implement high-quality animations that capture the unique “soul” of mythical creatures and legendary heroes, ensuring they align with the Creative Director’s vision.
  • Technical Mastery: Demonstrate a superior sense of weight and physical impact—crucial for the visceral combat styles found in our RPG and RTS titles.
  • Style Consistency: Maintain visual continuity across a wide variety of assets, from humanoid NPCs to massive, multi-legged mythological monsters.

Pipeline & Integration

  • Unreal Engine Implementation: Take ownership of the animation pipeline, moving assets from Maya/3ds Max into the Unreal Engine animation controller.
  • Troubleshooting: Proactively identify and solve process bottlenecks and implementation issues within the engine.
  • Mocap & Keyframe: Efficiently clean up and enhance Motion Capture data while maintaining the ability to hand-key high-fantasy movements that mocap cannot achieve.

Experience & Technical Skills

  • Portfolio/Reel: A strong demo reel showcasing a range of gameplay animations. We are looking for clear evidence of weight, timing, and solid posing.
  • Software Knowledge: Expert-level understanding of Maya or 3ds Max.
  • Engine Experience: Knowledge of animation controllers and state machines in Unreal Engine (or Unity).
  • Competitive Insight: The ability to deconstruct animations in competitor games to identify what makes them successful and how we can surpass them.

Mindset & Communication

  • Language Proficiency: Fluent in written and spoken English.
  • Proactive Spirit: A self-motivated professional who thrives in an environment of high autonomy and low micromanagement.
  • Team Synergy: A positive, collaborative mindset that values constructive feedback and collective success.

The “Grimlore” Bonus

  • Scripting: Proficiency in Python (Maya scripting), C++, or Blueprints.
  • RPG Fanaticism: You don’t just make RPGs; you play them. A deep understanding of isometric or third-person RPG mechanics is highly welcomed.

  • Stability & Impact: As part of the THQ Nordic / Embracer Group family, we offer the stability of a major publisher with the creative agility of a mid-sized studio.
  • Location: Our studio is located in Munich, one of the most livable cities in the world, offering a perfect blend of culture, nature, and tech.
  • Professional Evolution: Work on world-renowned IPs like Titan Quest. We provide the tools and the mentorship to help you transition from Junior to Senior levels.
  • Relocation Support: We assist international talent with the logistical challenges of moving to Germany.
  • Work-Life Balance: We believe that great art comes from rested minds. We prioritize a healthy work-life balance and offer flexible working hours.

The Animation Philosophy at Grimlore Games

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At Grimlore Games, animation is not just about moving a model from point A to point B. Especially in an isometric or top-down perspective, animation must be “readable.” You will learn to exaggerate silhouettes and timing so that players can instantly recognize an enemy’s “tell” even in the heat of a 50-unit battle. You won’t just be an animator; you will be a key contributor to the combat feel and player agency.

How to Apply

Interested candidates should submit their CV and a link to their Demo Reel. Please highlight your specific contributions in your reel (e.g., “Hand-keyed combat,” “Mocap cleanup,” “Rigging”).

Grimlore Games is an equal opportunity employer. We look forward to seeing your work!

Grimlore Games | 3D Animator (Junior/Mid)

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