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VOID Interactive hiring Senior Gameplay Animator 3D

VOID Interactive hiring Senior Gameplay Animator 3D

Welcome to VOID Interactive. We are the fiercely independent, kick-ass development team behind the critically acclaimed, best-selling tactical first-person shooter Ready or Not. Since our inception, we have pushed the boundaries of intense, realistic shooter mechanics, culminating in over 13 million copies sold across all platforms. We are a fully remote, 70+ person studio comprised of seriously talented, highly driven individuals scattered across the globe. What unites us is a profound love for games, an uncompromising commitment to quality, and a shared mission to construct exceptional, deeply immersive experiences for our global player base. We operate without borders, sourcing the finest talent in the industry to help us define the future of tactical gaming. If you thrive in a collaborative, remote-first environment where your voice matters and your craft is respected, VOID Interactive is your next home. Senior Gameplay Animator Job Summary Property Details Company Name VOID Interactive Job Title Senior Gameplay Animator 3D Department Animation Location Cork, Ireland / Fully Remote (Global) Job Type / Employment Type Full-Time Employee (Irish Residents)Independent Contractor (Global / Non-Irish Residents) Experience Level Senior / Experienced (Mandatory minimum of 5+ years) Core Software & Engines Autodesk Maya, MotionBuilder, Unreal Engine 5 Animation Style Grounded Realism, Tactical Motion, Combat & Locomotion Compensation Dependent on Experience (DOE) The Role as Senior Gameplay Animator :: As our Senior Gameplay Animator 3D , you will become a foundational pillar of our animation department. You will play a definitive, hands-on role in crafting highly immersive, realistic third-person gameplay animations that directly enhance the player experience and bolster our core tactical gameplay systems. This position sits at the vital intersection of raw artistic performance and advanced engine implementation. You are not just an artist working in a vacuum; you are a holistic game developer. Working in close alignment with animators, game designers, gameplay programmers, and technical artists, you will actively shape our macro animation vision. Furthermore, you will serve as an essential mentor to the team, establishing robust pipelines and ensuring our character movement feels incredibly grounded, highly responsive, and intensely believable. Through the dual utilization of cutting-edge motion capture data and precision keyframe animation, you will breathe life into the tactical mechanics that our players expect. Key Responsibilities 1. Animation Creation & Polish 2. Technical Integration & Engine Implementation 3. Pipeline, Workflow, & Mentorship 4. Motion Capture & Industry Innovation What You’ll Bring to the Team Mandatory Requirements :: Bonus Points (Desirable Skills) :: While not strictly mandatory, your application will stand out significantly if you possess: Employment Structure & Location Details VOID Interactive is a remote-first, globally distributed enterprise. VOID Interactive is wholly committed to secure, equal-opportunity hiring, tracking down the absolute best candidate for this role regardless of geographical location. Please note our structural employment frameworks based on your residency: VOID Interactive hiring Senior Gameplay Animator Apply now See open roles Explore More Jobs

Lead Character Artist job at VOID Interactive

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Lead Character Artist Job Overview Company: VOID Interactive Primary Focus / Position: Lead Character Artist Current Major Title: Ready or Not Job Type: Full-Time / Employee (for Ireland residents) / Contractor (for International candidates) Location: 100% Remote (Global Candidates Welcome) Headquarters: Dublin, Leinster, Ireland Experience Level: Lead / Director (5+ Years Professional Experience) Core Engine: Unreal Engine 5 VOID Interactive, the visionary studio behind the tactical FPS masterpiece Ready or Not, is on a mission to redefine realism and immersion in the shooter genre. We are a “remote-first” powerhouse composed of elite developers who thrive on technical precision and creative grit. As we continue to evolve the world of Ready or Not and venture into ambitious pre-production projects, we are looking for a world-class Lead Character Artist to spearhead our character department. In this pivotal leadership role, you won’t just be “making models”—you will be the architect of personality, style, and authenticity for our digital humans. From the tactical gear of swat operators to the diverse cast of our future titles, your vision will dictate the visual soul of our studio. Salary & Compensation Table (2026 Industry Benchmarks) At VOID Interactive, we believe in attracting the industry’s top 1% by offering highly competitive compensation packages that reflect the high stakes of tactical AAA development. Metric Range (Annual Equivalent) Additional Details Base Salary / Rate €110,000 – €145,000+ Based on experience and track record Contractor Rates €550 – €800 per day For international senior-lead contractors Remote Support Hardware Stipend Elite-tier workstations provided/funded Leave Policy Comprehensive PTO Inclusive of Irish statutory/standard holidays Growth Potential Equity/Bonus Participation Subject to studio performance milestones Detailed Responsibilities: Defining the Vision As the Lead Character Artist, you are the bridge between the high-level creative direction and the technical execution of the character team. Your mission is divided into three core pillars: Leadership, Creative Direction, and Technical Excellence. 1. Creative Stewardship & Character Vision Style Definition: Establish and refine the creative vision for all character-related assets, ensuring they feel grounded, authentic, and high-fidelity. Concept Realization: Lead the journey from 2D character concepts to final 3D meshes, ensuring every tactical vest, facial expression, and fabric fold aligns with the project’s grit. Cross-Title Consistency: Maintain a cohesive character direction across Ready or Not updates and upcoming unannounced pre-production projects. 2. Team Leadership & Mentorship Direct Management: Oversee the internal Character Art Team, providing constant guidance, constructive critiques, and inspiration. Fostering Growth: Provide direct mentorship to junior and mid-level artists, helping them master the VOID pipeline and advance their professional skills. Culture Building: Foster a collaborative, “kick-ass” environment where creative problem-solving is encouraged and quality is non-negotiable. 3. Technical Integration & Pipeline Optimization Unreal Engine 5 Mastery: Lead the implementation of characters into UE5, utilizing the latest in MetaHuman tech and advanced material shaders. Workflow Engineering: Partner with production to build and refine efficient character pipelines that eliminate friction and maximize output quality. Performance Optimization: Address technical bottlenecks, ensuring high-poly hero models are perfectly optimized for multi-platform performance without losing visual impact. Vendor Management: Provide expert feedback to outsourced vendors and test delivered updates directly within Unreal Engine 5 to ensure they meet our internal “Gold” standard. Professional Qualifications: What You Bring to VOID VOID Interactive is looking for a veteran who has survived the trenches of AAA development and emerged with a portfolio of iconic characters. Mandatory Requirements: Shipped AAA Success: You must have a proven track record as a Character Lead or Director on at least one shipped AAA title. Technical Expert: Highly experienced in Unreal Engine 5 and deeply familiar with modern character pipelines, including MetaHuman creation and high-to-low poly baking. Anatomical Mastery: A profound understanding of human anatomy, appeal, and the subtle “language” of clothing and gear. Senior Leadership: At least 5 years of professional experience specifically in character art creation for high-end games. The VOID DNA (Soft Skills): Collaborative Nature: The ability to partner effectively with Senior Art Directors, Animators, and Engineers. Adaptability: A deep understanding of multiple art styles and the ability to pivot between them as new projects emerge. Communicative Clarity: Strong written and verbal communication skills are essential for a remote-first leadership role. Why Join VOID Interactive? VOID is not a “corporate” studio. We are a team of gamers who want to build the games we actually want to play. Work on a Best-Seller: Ready or Not has set the standard for tactical shooters. You will be helping to maintain and grow a global phenomenon. True Remote Freedom: We are a remote-first company. We don’t care where you are located; we care about the quality of your work and your passion for the craft. Cutting-Edge Tech: We are pushing the limits of Unreal Engine 5. You will have the tools and the freedom to experiment with the latest industry tech. Influence & Impact: As a Lead, you are not a cog in a machine. Your decisions will directly shape the visual identity of our future titles. Application Requirements Are you ready to join the mission? To apply for the Lead Character Artist position at VOID Interactive, please submit: Your Portfolio: We want to see your best, most authentic character work. Showcase your ability to handle complex tactical gear and realistic human likenesses. Detailed Resume: Highlight your experience in lead roles and shipped AAA credits. Cover Letter (Optional): Tell us why Ready or Not excites you and how your leadership style will elevate our character team.

VOID Interactive is Hiring: Director of Engineering & Technology

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VOID Interactive, the studio behind the global smash-hit FPS Ready or Not (with over 11 million copies sold), is seeking a visionary Director of Engineering & Technology. As we enter a new phase of expansion for our live titles and upcoming unannounced projects, we are looking for a senior technical leader to define our studio-wide tech roadmap and guide our engineering culture. This is a fully remote position that offers the opportunity to shape the technical future of a high-growth, high-performance studio. Role Overview As the Director of Engineering & Technology, you will serve as the primary technical authority for VOID Interactive. You will act as the bridge between high-level creative aspirations and robust engineering reality. Your role will involve mentoring Technical Directors, overseeing infrastructure and platform strategy, and ensuring that our projects maintain the industry-leading standards that our players expect. Whether you are driving architecture for new features or scaling backend systems for our live services, your impact will be felt across every title we produce. Job Summary : Director of Engineering & Technology Category Details Company VOID Interactive Role Director of Engineering & Technology Location Fully Remote Salary Range $90,000 – $150,000+ USD per year Employment Full-time (Ireland) / Contractor (International) Core Focus Tech Strategy, Unreal Engine, Live Ops, Leadership 💼 What You’ll Do Define and execute the studio’s technical roadmap across current and upcoming titles. Oversee architecture, tooling, and platform strategy to support scalable, high-performance gameplay. Mentor Technical Directors and engineering leads to maintain code quality, performance, and documentation standards. Shape engine and infrastructure decisions (Unreal preferred) to empower creativity and optimize performance. Build and scale backend systems, multiplayer, and live ops environments. Anticipate and mitigate technical risks while fostering a culture of innovation and excellence. 🧠 What They’re Looking For 10+ years in software/game development, including leadership in AAA or complex projects. Deep expertise in Unreal Engine, architecture, and multiplayer systems. Experience scaling backend infrastructure and live service pipelines. Strong communication and collaboration skills — able to translate creative vision into technical execution. A passion for player-first design, innovation, and mentorship. Comfortable working fully remote across global time zones. 🌎 Location & Employment Remote-first: open to candidates worldwide. Ireland-based hires: full-time employee. International hires: contractor basis (with market-based pay).   Why Join VOID Interactive? Joining VOID Interactive means becoming part of a studio that values impact, innovation, and “player-first” design. We are a team that has already achieved massive commercial success and are now scaling our operations to reach even greater heights. You will have the autonomy to define the studio’s technical culture and the resources to execute your vision on a global stage. How to Apply If you are a seasoned engineering leader ready to scale our technology alongside our success, we want to hear from you. Please submit your application via the VOID Interactive Careers portal. Ensure your CV highlights your experience with Unreal Engine, multiplayer scaling, and your history of leading technical teams in a production environment. Given the complexity of multiplayer FPS development, what is your primary philosophy when choosing between scaling existing engine capabilities and developing custom, proprietary solutions for specific game requirements?