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Triumph Studios hiring C++ Programming Internship

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Triumph Studios, the acclaimed developer behind the Age of Wonders franchise and a proud member of the Paradox Interactive family, is seeking a brilliant mind to join our engineering department. We are looking for a C++ Programming Intern for the second half of 2026 to help us refine our custom engine technology and build the systems that power our next generation of titles. Based in the tech-centric city of Delft, this internship offers a rare opportunity to work “under the hood” of a professional game studio. At Triumph, our programmers aren’t just cogs in a machine; they are architects of gameplay, builders of tools, and solvers of complex logical puzzles. If you live and breathe C++, we want to help you turn that passion into a career. Job Overview: C++ Programming Intern Category Details Company Name Triumph Studios (Paradox Interactive) Role Title C++ Programming Intern Job Type Internship (Educational Placement) Duration Minimum 5 Months Location On-site: Delft, Netherlands Estimated Salary/Stipend €400 – €600 per month (Standard NL Internship Allowance) Focus Areas Gameplay, Tools, UI, and Engine Architecture The Role: Engineering Excellence As a C++ Programming Intern at Triumph Studios, you will be integrated directly into our coding team. You will work on production-level code, contributing to the very same tools and systems used by our senior developers. We believe in “learning by doing,” so expect to be challenged with meaningful tasks from day one. Your Potential Areas of Impact: Gameplay Systems: Implementing mechanics for strategy and RPG elements, ensuring smooth interactions and balanced logic. Engine Development: Assisting in the maintenance and optimization of our proprietary custom engine, focusing on performance and stability. Tools Programming: Developing and refining internal tools that empower our artists and designers to work more efficiently. UI/UX Implementation: Bridging the gap between design and functionality by coding responsive and intuitive user interfaces. Bug Fixing & Optimization: Identifying bottlenecks in the codebase and providing elegant, efficient solutions. Technical Requirements & Qualifications Triumph Studios is looking for candidates who possess a deep curiosity for how games work at a fundamental level. Because we work with a custom engine, a strong grasp of core programming principles is essential. Educational Status: You must be currently enrolled in a Dutch or Belgian university or hogeschool in a relevant field (e.g., Computer Science, Game Engineering, Software Development). C++ Mastery: A solid foundation in C++ and Object-Oriented Programming (OOP). You should be comfortable with memory management, pointers, and data structures. Location: You must be able to work on-site at our studio in Delft. Remote-only internships are not available for this role. Duration: Candidates must be available for a minimum of 5 months to ensure a meaningful learning experience and project contribution. Language: Professional proficiency in English is required, as we are an international studio. The “Triumph” Edge: Why Intern With Us? Triumph Studios offers an environment where high-level engineering meets creative freedom. We are small enough that your individual contributions are visible, but large enough to provide the security and resources of Paradox Interactive. What You Will Gain: Proprietary Tech Experience: Most studios use off-the-shelf engines. Here, you get the unique experience of working on a custom engine, giving you a deeper understanding of game architecture. Expert Guidance: You will be paired with a mentor—a senior developer who will provide code reviews, technical advice, and career coaching. The Paradox Network: Being part of Triumph means you are part of the broader Paradox Interactive community, a global leader in the Grand Strategy and Management genres. A Vibrant Culture: We have a passion for games that borders on the obsessive. From board game nights to Friday afternoon drinks, you’ll be part of a community that loves the craft as much as you do. Portfolio & Application Guidelines Triumph Studios don’t just want to see your grades; we want to see your code. A strong application includes an extensive portfolio or a link to a GitHub repository. We are particularly interested in: Game Mods: Experience modifying existing games (especially Paradox titles) is a massive plus. Hobby Projects: Show us a small engine you built, a physics simulation, or a gameplay prototype. Clean Code: We look for well-documented, readable, and efficient code. Show us that you care about the “how” as much as the “what.” Problem Solving: Be prepared to discuss technical challenges you’ve faced and how you overcame them. “A great programmer at Triumph isn’t just someone who can write syntax; it’s someone who can translate a designer’s dream into a functional, optimized reality.” How to Apply Ready to compile your future? If you meet the enrollment requirements in the Netherlands or Belgium and are ready to dive into C++ development, submit your application via the Paradox Interactive Careers page. Triumph Studios is an equal opportunity employer. We value diverse perspectives and are committed to creating a welcoming environment for all aspiring developers.

Triumph Studios Design Internship, Netherlands 2026

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Triumph Studios is offering a Design Internship opportunity for the second half of 2026 at its Delft studio in the Netherlands. This internship is ideal for students pursuing Game Design or closely related disciplines who want to gain real production-level experience within a professional strategy/RPG development environment. The selected intern will support the studio’s Design team across multiple gameplay-focused initiatives, contributing to systems design, level design concepts, and gameplay documentation while learning structured workflows used in modern game production pipelines. This internship provides exposure to collaborative development processes typical of established European studios working on complex strategy and role-playing titles. Job Overview: Design Internship Category Details Company Name Triumph Studios (Paradox Interactive subsidiary) Job Title Design Intern Employment Type Paid Internship Internship Period Second Half of 2026 Duration Minimum 5 months Location Delft, Netherlands Work Mode On-site Department Game Design Industry Video Game Development Eligible Applicants Students enrolled in Dutch or Belgian institutions Portfolio Requirement Mandatory (games, levels, or mods documentation) Primary Game Genres Strategy / RPG Estimated Internship Compensation Compensation Element Details Internship Payment Provided (monthly stipend) Typical Industry Range Approx. €400–€900 per month (varies by academic agreement) Additional Benefits Mentorship, production exposure, studio pipeline experience Internship compensation is structured as a stipend aligned with academic internship frameworks commonly used across the Netherlands and Belgium. Role Overview As a Design Intern, you will work closely with experienced game designers to support development tasks related to gameplay systems, level design experimentation, documentation workflows, and internal testing iterations. This role is particularly suited for students who are passionate about strategy-focused gameplay, RPG systems design, and player experience balancing. Interns are expected to demonstrate initiative, curiosity, and strong communication skills while participating in collaborative development cycles involving artists, programmers, and producers. The internship emphasizes learning through contribution rather than observation, offering hands-on exposure to professional pipelines. The studio especially values candidates with familiarity or enthusiasm for strategy-driven gameplay design philosophies aligned with Triumph Studios’ portfolio. Responsibilities During the internship period, selected candidates will contribute to multiple design-related workflows, which may include: Supporting gameplay system design implementation tasks Assisting with documentation for mechanics and features Contributing to level layout concepts and gameplay flow ideas Participating in internal testing and iteration feedback loops Preparing structured design notes and reports Supporting prototype experimentation activities Assisting with balancing gameplay variables Collaborating with multidisciplinary development teams Translating ideas into production-ready documentation formats Reviewing gameplay experiences from a player-centric perspective Interns may also gain exposure to early-stage ideation pipelines used during feature exploration phases. Required Skills & Qualifications Applicants should demonstrate a strong academic foundation in game design principles combined with practical experimentation experience. Minimum requirements include: Enrollment in a Game Design program or closely related discipline Ability to submit video demonstrations and documentation of games, levels, or mods created Strong written communication skills in English Interest in strategy and RPG gameplay structures Passion for interactive entertainment Availability for a minimum 5-month internship Ability to work on-site in Delft Enrollment in a Dutch or Belgian educational institution Submission of an extensive design portfolio Candidates should be comfortable explaining their design decisions and demonstrating structured thinking through their project documentation. Preferred Qualifications (Nice-to-Have) While not mandatory, the following experience strengthens an application: Designing playable game prototypes Creating strategy or RPG gameplay mechanics Developing mod content for existing games Participating in collaborative student projects Experience using level editors or scripting tools Exposure to balancing mechanics or economy systems Familiarity with iterative gameplay testing workflows Knowledge of player-experience-focused design principles Demonstrated initiative through independent projects is highly valued by the studio. Portfolio Expectations Applicants should provide a portfolio demonstrating both creative thinking and structured design methodology. Recommended portfolio elements include: Gameplay prototypes Level design walkthrough videos Strategy/RPG mechanics documentation Modding projects System balancing examples Design iteration breakdowns Player-experience reasoning Clear explanation of design goals, challenges, and solutions significantly strengthens submissions. Learning Opportunities This internship provides meaningful exposure to real-world production environments and professional expectations within a mid-size European game studio. Interns typically gain experience in: Professional gameplay documentation standards Feature iteration cycles Collaborative cross-disciplinary workflows Strategy and RPG system architecture thinking Prototype-to-production transitions Internal playtesting methodologies Player-centric balancing techniques Agile-style development collaboration structures These experiences help prepare candidates for future roles such as: Junior Game Designer Systems Designer Level Designer Gameplay Designer Content Designer Eligibility Requirements (Important) Applicants must meet the following conditions to qualify: Currently enrolled in a Dutch or Belgian academic institution Studying Game Design or a closely related discipline Able to work on-site at the Delft studio Available for a minimum five-month internship period Able to submit video and documentation of playable design work Applications that do not meet these requirements are typically not considered. Why Join Triumph Studios? Triumph Studios is known for building strategy-focused titles that combine deep gameplay systems with immersive fantasy worlds. Interns joining the design department gain exposure to structured development pipelines used across professional strategy and RPG productions within the broader Paradox Interactive ecosystem. This internship provides: Real production workflow experience Direct mentorship from experienced designers Exposure to complex gameplay systems Opportunities to contribute to meaningful design discussions A strong stepping stone into European game development careers For students aiming to transition from academic training into professional gameplay design roles, this internship represents a valuable opportunity to develop industry-ready experience while working alongside experienced developers in a collaborative studio environment.

Triumph Studios hiring 3D Environment Art Internship

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Triumph Studios, the legendary creators of the Age of Wonders series and a key subsidiary of Paradox Interactive, is opening its doors for a new creative force. We are seeking a passionate and driven 3D Environment Art Intern to join our world-class development team in the historic city of Delft. This is more than just a learning opportunity; it is a chance to leave your mark on sprawling fantasy landscapes and intricate architectural marvels. At Triumph, we don’t just build levels; we craft living, breathing worlds. If you have a “modular mindset,” a love for high-fantasy aesthetics, and the technical prowess to bring static assets to life, we want you in our studio. Job Overview : 3D Environment Art Intern Category Details Company Name Triumph Studios (Paradox Interactive) Role Title 3D Environment Art Intern Job Type Internship (Educational Placement) Duration Minimum 5 Months Location On-site: Delft, Netherlands Estimated Salary/Stipend €400 – €600 per month (Standard NL Internship Allowance) Target Period Second Half of 2026 (H2 2026) The Role: Crafting the Unreal As a 3D Environment Art Intern, you will be deeply embedded within our environment team. You won’t be fetching coffee; you will be building the foundations of our next grand strategy or RPG epic. Your daily workflow will involve the creation of high-quality assets that define the visual identity of our games. Your Core Responsibilities: Asset Creation: Modeling and texturing a wide variety of assets including hero props, modular architectural sets, and organic vegetation. World Building: Assisting in set dressing and terrain generation to create immersive and believable scenes. Technical Integration: Learning the ins and outs of our proprietary custom engine, ensuring that all assets are optimized and look stunning in-game. Collaboration: Working closely with Lead Artists and Designers to ensure visual consistency and gameplay functionality. Sculpting & Texturing: Utilizing ZBrush for high-poly organic and hard-surface sculpting, and the Substance Suite for industry-standard PBR texturing. Candidate Requirements Triumph Studios is looking for students who are ready to bridge the gap between academic theory and professional game development. To be eligible for this internship, you must meet the following criteria: Educational Status: You must be currently enrolled in a Dutch or Belgian educational institution in a relevant field (e.g., Game Design, Fine Arts, 3D Animation). Location: You must be able to work on-site at our studio in Delft. We value the synergy of in-person collaboration, especially for mentorship. Technical Toolkit: Proficiency in Maya, ZBrush, and the Substance Suite (Painter and Designer). Artistic Vision: A strong affinity for fantasy art. We want to see your ability to create magic through stone, wood, and iron. Modular Mindset: Understanding how to build efficiently using tileable textures and reusable mesh kits. Why Triumph Studios? Located in the heart of Delft, Triumph Studios offers a unique blend of a “small-studio feel” with the backing of a global powerhouse, Paradox Interactive. What We Offer: Direct Impact: Your work will be implemented directly into our games. You will see your props and buildings in the final product. Mentorship: Work alongside industry veterans who have shaped the 4X and Strategy genres for decades. The Paradox Ecosystem: Gain insight into how one of the world’s most successful strategy game publishers operates. Culture: We are a team of gamers. We have a relaxed, inclusive atmosphere where creativity is encouraged, and your voice is heard. “At Triumph, we believe the environment is a character in its own right. We are looking for an intern who doesn’t just see a ‘rock’ or a ‘wall,’ but sees a piece of history within a fantasy world.” Portfolio Expectations Your portfolio is the most critical part of your application. We are looking for: High-quality renders showing a clear understanding of PBR workflows. Examples of topology and UV layouts (show us your wireframes!). Evidence of sculpting skill (specifically stone, wood, or organic textures). Bonus points for showing assets within a game engine (Unreal, Unity, or Godot). How to Apply Are you ready to start your professional journey in one of Europe’s most beautiful tech hubs? If you meet the requirements and have a portfolio that proves your passion, we want to hear from you. Contact Information: Please submit your CV and a link to your digital portfolio via the official Paradox Interactive Careers Portal. Triumph Studios is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees and interns. Explore Latest RODEO FX Jobs – All Openings

Triumph Studios hiring 3D Character Art Internship

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Triumph Studios is inviting applications for a 3D Character Art Intern position for the second half of 2026 at its studio in Delft, Netherlands. This opportunity is designed for aspiring character artists who want to gain hands-on experience contributing to production-quality assets used in modern 3D game engines. Interns will collaborate with experienced artists and developers while building characters, props, and supporting assets aligned with fantasy and sci-fi visual styles. This internship offers practical exposure to professional AAA-style pipelines and provides an excellent stepping stone into the game industry for students specializing in character art and digital sculpting. Job Overview: 3D Character Art Intern Category Details Company Name Triumph Studios (Paradox Interactive subsidiary) Job Title 3D Character Art Intern Employment Type Internship (Paid) Duration Minimum 5 months Location Delft, Netherlands Work Mode On-site Internship Period Second Half of 2026 Industry Video Game Development Department Art / Character Art Eligibility Region Students enrolled in Dutch or Belgian institutions Software Requirements Maya, ZBrush, Photoshop, Substance Painter Portfolio Requirement Mandatory Estimated Salary / Internship Compensation Compensation Element Details Internship Payment Provided Estimated Range Approx. €5,000–€9,000 annually equivalent (typical intern range reported for similar roles) Additional Benefits Studio mentorship, production pipeline exposure, industry experience Internship compensation is offered as a stipend rather than a full salary and varies depending on academic agreements and internship structure. Role Overview as 3D Character Art Intern As a 3D Character Art Intern, you will assist the art team in developing high-quality characters and supporting assets for use in a modern proprietary or industry-standard game engine environment. The role is designed to strengthen your understanding of production workflows while improving sculpting, modeling, and texturing skills under professional supervision. You will collaborate closely with senior artists and participate in iterative asset development processes typical of mid-to-large-scale game production studios. Primary focus areas include: Character modeling workflows High-poly sculpting and optimization Texture creation and material development Asset pipeline integration Fantasy and sci-fi visual language interpretation Cross-team collaboration within art pipelines Responsibilities During the internship period, selected candidates will typically: Assist in creating game-ready 3D character assets Support development of props and secondary assets Translate concept art into optimized production models Work within structured asset pipelines Prepare textures using physically based rendering workflows Participate in feedback sessions and iteration cycles Maintain asset quality according to studio standards Learn integration techniques inside modern 3D engines This hands-on production exposure helps interns understand both creative and technical expectations required in professional character art roles. Required Skills & Qualifications Applicants should demonstrate strong fundamentals in character art production and digital sculpting. Minimum expectations include: Strong 3D character modeling abilities Familiarity with fantasy and/or sci-fi art styles Working knowledge of: Autodesk Maya ZBrush Adobe Photoshop Substance Painter Ability to present an extensive portfolio Passion for video games and interactive media Enrollment in a relevant academic program in the Netherlands or Belgium Availability for on-site participation in Delft Commitment to a minimum 5-month internship duration Preferred Qualifications (Nice-to-Have) Candidates with the following experience may stand out: Game modding experience Personal character art projects Participation in student game productions Experience working with real-time pipelines Familiarity with topology optimization Exposure to rigging-ready mesh preparation These experiences demonstrate initiative and practical familiarity with collaborative game development workflows. Learning Opportunities Interns joining Triumph Studios can expect structured exposure to: Professional AAA-style art pipelines Character production workflows Studio critique cycles and mentorship Cross-disciplinary collaboration with designers and programmers Real-time engine asset integration processes Production-level documentation standards This internship is especially valuable for students targeting future roles such as: Junior Character Artist Creature Artist Prop Artist 3D Game Artist Technical Character Artist (entry track) Eligibility Requirements (Important) Applicants must meet all conditions below: Currently enrolled in a Dutch or Belgian educational institution Studying in a relevant art or game development discipline Able to relocate or commute to Delft studio location Available for minimum 5 months Able to submit a strong portfolio demonstrating character modeling skills Applications missing these eligibility requirements are typically not considered. Why Apply to Triumph Studios? Triumph Studios is recognized for developing strategy-focused and fantasy-driven titles within the Paradox Interactive ecosystem. Interns gain valuable exposure to structured development environments and experienced multidisciplinary teams working on complex game productions. This internship represents a strong entry pathway into the European game development industry and helps candidates transition from academic training into professional character art pipelines. EXPLORE ALL LATEST JOBS – APPLY NOW