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Steamroller animation jobs Character Animator

Steamroller Animation

Steamroller animation jobs Overview Company: Steamroller Animation, a premier studio known for its “people-first” culture and artistic innovation. Role: Character Animator for a high-priority R&D project focused on experimental movement and facial appeal. Location: Mount Dora, FL, requiring a strict On-site presence for the duration of the contract. Compensation: Competitive hourly rate of $35 – $55 (1099 status), based on professional experience. Duration: 5 – 7 month contract starting in early April with a full-time Monday–Friday schedule. Core Software: Expert-level proficiency in Autodesk Maya is a mandatory requirement. Focus: Mastery of facial animation with an emphasis on strong appeal and clear graphic shapes. Experience: Minimum of two years in a professional studio with a deep understanding of animation principles. Security: High-priority internal R&D project under a strict NDA (no work can be shared publicly). Technical: Solid knowledge of human/animal anatomy and experience with motion capture cleanup. Leadership: Direct collaboration with Animation Directors to solve complex creative puzzles and artistic goals. Are you an artist who finds magic in the mechanics of a smile or the weight of a stride? Steamroller Animation, a studio famous for its “people-first” culture and world-class craftsmanship, is officially opening applications for high-priority steamroller animation jobs. We are currently seeking a talented Character Animator to join our team in Mount Dora, Florida, for a specialized Research and Development (R&D) project. In the world of steamroller animation jobs, we don’t just hire employees; we invite collaborators into a “fun-loving bunch” where we grow, play, and innovate together. This specific role is a unique opportunity to step away from standard production cycles and dive deep into the experimental side of character movement. If you are ready to solve creative puzzles and push the boundaries of facial appeal, your search for the perfect role ends here. Why Artists Pursue Steamroller Animation Jobs Steamroller is known for a welcoming atmosphere that feels different from the high-pressure “churn” of traditional studios. When you look at steamroller animation jobs, you aren’t just looking at a paycheck—you’re looking at a community. The Steamroller Culture: Innovation-First: This project is purely R&D. You’ll be working on internal development to pioneer new movement standards. Profound Mentorship: Work alongside Animation Directors and Leads who are dedicated to helping you thrive and advance your craft. The Florida Advantage: Our studio in Mount Dora offers a charming, artistic environment far from the stress of typical tech hubs. Pure Craft: Focus on high-priority service projects that challenge your understanding of fundamental animation principles. Detailed Job Responsibilities As an elite contributor to our R&D efforts, your responsibilities will center on high-fidelity execution and technical problem-solving. 1. Advanced Character Keyframing Movement Principles: Execute intermediate to complex tasks demonstrating a profound understanding of weight, timing, and squash-and-stretch. Facial Masterclass: A core requirement for these steamroller animation jobs is the ability to create facial animation with strong appeal and clear, graphic shapes. Versatility: Deliver top-tier quality across keyframe, motion capture cleanup, and cinematic sequences. 2. Collaborative R&D & Feedback Artistic Alignment: Work closely with directors to meet project-specific artistic goals and technical requirements. Active Participation: Engage in dailies, rounds, and reviews, showing a high level of receptivity to feedback and creative changes. Clear Communication: Maintain professional and open dialogue regarding performance ideas, deadlines, and technical concerns. 3. Research & Reference Anatomical Accuracy: Utilize a solid knowledge of human and animal anatomy to ground your animations in reality. Reference Mastery: Use research and video reference effectively to inform every movement and ensure believable performances. Required Qualifications To stand out for steamroller animation jobs, you must blend technical Maya proficiency with a deep artistic soul. Experience: Minimum of two years of production experience in a professional studio environment. Software: Expert-level proficiency in Autodesk Maya. Specialty: Extensive experience with facial animation that features strong graphic silhouettes and emotional appeal. Location: Must be available to work full-time, on-site in Mount Dora, FL (Monday–Friday). Mindset: Strong problem-solving skills and a willingness to learn independently and with the team. Preferred “Nice to Haves”: Experience with 2D animation principles. Previous work with motion capture cleanup and mocap data. Direct experience interfacing with clients. Project Constraints (Strict NDA) Due to the high-priority and internal nature of this R&D project, steamroller animation jobs in this department come with specific requirements: NDA: The project is under a very restrictive Non-Disclosure Agreement. No Public Product: Because this is internal development, there will be no finished product shared publicly (work cannot be added to public reels). On-Site Only: No remote options are available due to the security of the project. Join the Steamroller Team If you are passionate about your craft and looking for a culture that truly helps you thrive, it’s time to apply. Steamroller animation jobs are highly sought after by those who value quality and community over all else. How to Apply: Demo Reel: Ensure your reel highlights your best character keyframing and facial animation work. Portfolio: Show us your ability to create “appealing” shapes and clear graphic movements. Availability: Confirm your ability to start in April for a 5-7 month on-site contract in Florida. Ready to start something different? Apply for steamroller animation jobs today and push the boundaries of what’s possible!

Steamroller Animation | Lead Animator (FACS & Motion Capture)

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Lead Animator (FACS & Motion Capture) Location: British Columbia Start Date: TBC February/March 2026 ***This is a contract position*** About the role We’re seeking a Lead Animator to help guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This role focuses on leading the Facial and Motion Capture Cleanup teams—ensuring seamless integration between expressive facial performance and dynamic body motion. The ideal candidate combines strong artistic sensibility with a deep understanding of FACS and motion capture workflows, inspiring the team to deliver believable, emotionally rich animation at the highest level of quality. This role is open globally. However, to comply with provincial production tax credit requirements, applicants living in British Columbia may be prioritized during the hiring process. What you’ll do Provide clear direction, feedback, and mentorship to animators specializing in facial and motion capture cleanup. Collaborate closely with the Animation Supervisor, Directors, and other Leads to uphold the project’s artistic vision and quality standards. Review and refine animation work, ensuring consistency, performance authenticity, and technical excellence across facial and body motion. Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Partner with Production to manage team priorities, monitor deadlines, and ensure deliverables are met efficiently. Participate in dailies, rounds, and reviews, providing actionable notes that elevate shot quality and maintain stylistic cohesion. Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Lead by example through a collaborative and encouraging approach, fostering a motivated, solutions-oriented team environment. Represent the animation team in internal and partner-facing meetings as needed. Qualifications Minimum of 5 years of professional experience in film, games, or real-time animation production. Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Strong understanding of animation principles, body mechanics, and emotional performance. Proficiency in Autodesk Maya; MotionBuilder experience is highly valued. Working knowledge of Unreal Engine and Sequencer is preferred. Ability to translate artistic vision into clear, achievable animation goals for the team. Excellent leadership, communication, and organizational skills. Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Professional demeanor with a collaborative, team-focused mindset. Preferred (but not required) Qualifications: Experience working on realistic human animation or performance-driven projects. Familiarity with 4D capture or virtual production workflows. Strong mentoring ability and interest in team development. Passion for performance, realism, and pushing the boundaries of real-time animation.

Steamroller Animation hiring Lead Animator (FACS & Motion Capture) – Contract

Steamroller Animation

Lead Animator (FACS & Motion Capture) About Steamroller Animation At Steamroller Animation, we are a passionate, collaborative, and fun-loving team dedicated to working on the most exciting projects globally. We prioritize an atmosphere where artists can grow and thrive. If you are a leader seeking to contribute to a next-generation entertainment experience, we encourage you to join our crew! The Opportunity: Lead Animator (FACS & Motion Capture) We are seeking an experienced Lead Animator to guide the creative and technical execution of animation for a hyper-realistic virtual performer in a live musical experience. This pivotal contract role requires a leader with a strong artistic sensibility and deep technical fluency in both FACS (Facial Action Coding System) and Motion Capture (Mocap) cleanup. You will ensure the seamless, high-quality integration of expressive facial performance and dynamic body motion. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Team Leadership Provide clear direction, actionable feedback, and mentorship to animators specializing in facial and mocap cleanup. Artistic Quality Collaborate closely with the Animation Supervisor and Directors to uphold the project’s artistic vision and high quality standards. Review & Refinement Review and refine animation work, ensuring technical excellence, performance authenticity, and consistency across both facial and body motion. Hands-On Work Work on high-complexity animation tasks as needed, producing polished, realistic performances that merge emotional nuance with physical accuracy. Workflow & Pipeline Support development of animation workflows and best practices for facial solving, mocap cleanup, and real-time integration. Management Partner with Production to manage team priorities, monitor deadlines, and ensure efficient, timely delivery of all animation assets. Collaboration Communicate effectively with Rigging, Performance Capture, and Engineering teams to troubleshoot data and optimize pipelines. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5 years of professional experience in film, games, or real-time animation production. Core Expertise Proven experience in both motion capture cleanup and FACS-based facial animation workflows. Artistic Skills Strong understanding of animation principles, body mechanics, and emotional performance. Software Proficiency in Autodesk Maya. MotionBuilder experience is highly valued. Leadership Excellent leadership, communication, and organizational skills; ability to translate artistic vision into clear, achievable team goals. Troubleshooting Ability to troubleshoot creatively and technically while maintaining efficiency under tight timelines. Real-Time Working knowledge of Unreal Engine and Sequencer is preferred. Preferred (But Not Required) Qualifications Qualification Advantage Project Type Experience working on realistic human animation or performance-driven projects. Technology Familiarity with 4D capture or virtual production workflows. Mentorship Strong mentoring ability and active interest in team development. Passion Passion for realism and pushing the boundaries of real-time animation. Latest Jobs

Steamroller Animation | Facial Animator (FACS)-Contract Position

Steamroller Animation

Facial Animator (FACS) – Contract Position Steamroller Animation Bringing Emotion and Realism to the Digital Stage About Steamroller Animation At Steamroller Animation, we are a creative and welcoming team, dedicated to pushing the boundaries of what’s possible in animation. We foster a culture where artists can grow, collaborate, and contribute to the coolest, most innovative projects in entertainment. We’d love to hear from you if you are passionate about your craft and looking for a supportive atmosphere! The Opportunity: Facial Animator (FACS) We are seeking a highly skilled Facial Animator with expertise in FACS (Facial Action Coding System) to play a critical role in a live musical production. This is a unique opportunity to create emotionally authentic and expressive facial animation for a hyper-realistic virtual performer, uniting artistry, technology, and realism for a next-generation entertainment experience. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Facial Animation Create, polish, and integrate feature-quality facial animation that captures nuanced emotion and realism for a hyper-realistic performer singing and dancing live on stage. FACS & Solving Collaborate closely on advanced FACS-based facial solving, ensuring expressive and lifelike performances across musical and cinematic sequences. Integration Work with Directors and Leads to ensure facial performances blend seamlessly with full-body motion and musical timing, maintaining continuity and emotional clarity. Pipeline & Workflow Assist in refining the facial animation pipeline, helping to establish workflows and tools that support both cinematic and live performance environments. Technical Polish Analyze and refine key facial shapes, ensuring accurate anatomical deformation and expressive believability. Troubleshoot facial solving and animation workflow challenges proactively. Collaboration Attend dailies and reviews, actively participating in feedback sessions. Communicate effectively with Production, Engineering, and Rigging teams. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 3 years of production experience in film, games, or real-time performance environments. Facial Expertise Proven expertise in FACS-based facial animation, with a deep understanding of facial anatomy and expression. Performance Proven ability to create cinematic, emotionally rich, and believable facial performances, especially for realistic human characters. Software Proficiency in Autodesk Maya. Experience with both keyframe and motion capture facial workflows. Artistry Strong understanding of animation principles, timing, and performance. Attributes Excellent problem-solving and communication skills; ability to maintain high-quality work under tight production timelines. Location Applicants must be located in British Columbia. Preferred (But Not Required) Qualifications Qualification Advantage Capture Technology Experience with 4D capture or high-resolution scanned facial assets. Production Setting Background in live or virtual production settings. Leadership Experience mentoring or leading other animators. Real-Time Familiarity with Unreal Engine and Sequencer. Latest Jobs

Steamroller Animation hiring Animator (Creature & Gameplay Focus) – Contract

Steamroller Animation

🐾 Animator (Creature & Gameplay Focus) – Contract Steamroller Animation Bringing Extraordinary Creatures to Life in Game Worlds About Steamroller Animation At Steamroller Animation, we are dedicated to crafting immersive worlds inhabited by extraordinary, lifelike beings. We value observation, research, and storytelling through movement. We are a team passionate about our craft, committed to a collaborative environment where animators can bring unique anatomy, personality, and purpose to every creature, defining how they move, feel, and connect within the game world. The Opportunity: Animator (Creature & Gameplay Focus) We are seeking a seasoned Gameplay Animator who specializes in creature animation. You will be responsible for defining the movement of our fantastical beings, translating subtle biological twitches and thunderous combat strikes into high-quality, believable, and responsive gameplay performances. Your work will directly enhance player immersion and interaction. Detail Information Employment Type Contract (1099) Location Remote (Must be U.S.-based only and eligible to work in the U.S.) Key Responsibilities (What You’ll Do) Focus Area Core Tasks Creature Animation Animate high-quality creature and gameplay performances that maximize believability, responsiveness, and player immersion. Authenticity & Research Use reference and deep research (including real-world animal studies and biomechanical analysis) to ground fantastical movement in authenticity and naturalism. Collaboration & Design Work closely with Animation Directors, Leads, and Designers to develop motion that perfectly supports gameplay mechanics and creative intent. Execution Execute a wide range of animation tasks, including both keyframe and motion-capture work for in-game actions and cinematics. Pipeline & Tools Utilize Autodesk Maya and other production tools to meet both technical and artistic standards for gameplay implementation. Feedback & Review Implement feedback from leads with a focus on maintaining animation quality and consistency. Participate actively in dailies and reviews. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 5+ years of professional experience in gameplay animation for AAA, AA, or high-quality indie titles. Creature Specialization Demonstrated expertise in creature animation, with a strong grasp of animal and fantasy anatomy, weight, and movement principles. Animation Principles Deep understanding of core animation principles and how they specifically enhance interactivity and player feedback. Technical Skills Proficiency in Autodesk Maya (required). Proven ability to use reference and research to inform animation performance and realism. Collaboration Excellent communication skills and the ability to work collaboratively in a cross-disciplinary production environment. Location Must be based in the United States and eligible to work within the country. Latest Jobs

Steamroller Animation | Animation Supervisor (FACS & Motion Capture) – Contract

Steamroller Animation

Animation Supervisor (FACS & Motion Capture) – Contract Steamroller Animation Lead the Future of Digital Performance About Steamroller Animation At Steamroller Animation, we’re passionate about our craft and committed to working on the coolest projects. We cultivate a welcoming, growth-oriented culture where collaboration and creative excellence thrive. Join our fun-loving bunch and advance your career by contributing to groundbreaking work. The Opportunity: Animation Supervisor (FACS & Motion Capture) We are seeking an experienced and visionary Animation Supervisor to spearhead the Facial and Motion Capture teams. This critical contract role involves bringing a hyper-realistic virtual performer to life for an ambitious live musical experience. You will be the driving force in uniting facial expressions (FACS), body movement, and emotional authenticity into a cohesive, lifelike digital performance, guiding both creative and technical direction. Detail Information Position Type Contract Location Remote (British Columbia preferred due to tax credit requirements; Open Globally) Start Date TBC February/March 2026 Key Leadership Responsibilities (What You’ll Do) Focus Area Core Responsibilities Creative Leadership Define artistic direction and quality standards for facial and motion capture, ensuring emotionally compelling and lifelike performances. Team Management Supervise, mentor, and inspire a team of FACS and Mocap Cleanup Animators, providing clear technical and creative guidance. Integration & Review Review and refine animation to achieve seamless, high-quality integration between facial solving, body motion, and overall performance intent. Pipeline Development Partner with Rigging, Performance Capture, and Engineering teams to improve animation tools, pipelines, and workflows. Cross-Collaboration Act as the primary Animation representative, communicating team progress and needs effectively in cross-departmental and partner-facing meetings. Workflow Efficiency Conduct dailies and reviews, delivering concise, actionable feedback. Anticipate and resolve creative/technical challenges to ensure efficient production flow and timely delivery. Qualifications & Expertise Required Qualifications Category Details Experience Minimum of 8 years of professional animation experience in film, games, or real-time production. Supervisory History Proven supervisory or lead experience managing animation teams, specifically across both facial and motion capture workflows. Facial Expertise Expert understanding of FACS, facial anatomy, and performance-driven facial animation. Body Mechanics Deep knowledge of body mechanics, weight, timing, and naturalistic human movement. Software Skills Proficiency in Autodesk Maya. Experience with MotionBuilder is highly valued. Pipeline Knowledge Experience integrating mocap data and facial solving into cinematic or real-time pipelines. Familiarity with Unreal Engine and Sequencer workflows. Leadership Traits Excellent communication, leadership, and problem-solving skills. Strong ability to manage priorities and delegate effectively. Preferred (But Not Required) Qualifications Qualification Value Add Advanced Capture Experience working with 4D capture, high-fidelity scanned assets, or virtual production pipelines. Project Type Background in musical, live, or performance-based animation projects. Mentorship Demonstrated success in mentoring or training animation teams. Innovation Strong interest in pushing the boundaries of digital performance and real-time storytelling. We look forward to reviewing your application and seeing how your expertise can elevate the performance standards at Steamroller Animation.

Steamroller Animation | Mocap Cleanup Animator

Steamroller Animation

About Steamroller Animation It’s different here. We’re a fun-loving bunch, passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you. Mocap Cleanup Animator Location: British Columbia (remote) Start Date: TBC February/March 2026 About the role We’re looking for a talented Motion Capture Cleanup Animator to refine and enhance the full-body motion of a hyper-realistic virtual performer for a live musical experience. This role requires a sharp eye for human movement, expert understanding of body mechanics, and a solid command of motion capture workflows to ensure every dance step, gesture, and performance moment feels natural and authentic on stage — mirroring the exact likeness of a public figure. ***This is a contract position*** What you’ll do Collaborate with the Animation team to clean, retarget, and polish complex body motion capture data for a hyper-realistic digital performer. Maintain and enhance performance fidelity, ensuring the physicality, timing, and weight of captured movements align with creative direction. Work closely with Animation Directors, Supervisors, and Leads to ensure body motion integrates seamlessly with facial animation and overall performance. Troubleshoot and resolve issues with mocap data, including misalignments, artifacts, and technical inconsistencies. Apply motion data to 3D character models using Maya or MotionBuilder, maintaining consistent animation quality across shots and sequences. Participate in dailies, rounds, and reviews, implementing feedback to meet both artistic and technical standards. Collaborate with the Performance Capture, Rigging, and Engineering teams to refine mocap pipelines and tools. Contribute to previs, layout, and final shot animation when required. Maintain professionalism and clear communication with Production and Leadership regarding deliverables and potential challenges. Qualifications Minimum of 3 years of production experience in film, games, or performance capture environments. Proven experience with motion capture animation cleanup for realistic human movement. Strong understanding of animation principles, especially timing, weight, balance, and body mechanics. Proficiency in Autodesk Maya; experience with MotionBuilder is highly valued. Familiarity with motion capture retargeting workflows and data cleanup pipelines. Experience integrating mocap data with cinematic or real-time production workflows. Ability to deliver high-quality, realistic animation under tight production timelines. Excellent communication skills and a collaborative approach to problem-solving. Applicants must be located in British Columbia. Preferred (but not required) Qualifications: Experience working in Unreal Engine or other real-time environments. Background in live or virtual production settings. Strong understanding of character acting and performance interpretation.

Steamroller Animation hiring Mocap Cleanup Animator – Contract Role

Steamroller Animation

Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Mocap Cleanup Animator – Contract Role Steamroller Animation (Remote, British Columbia) About Steamroller Animation We are a passionate, fun-loving team dedicated to working on the coolest projects. We foster a welcoming culture focused on growth, learning, and advancement. Join us if you thrive in a collaborative and supportive atmosphere! Role Summary We are looking for a highly skilled Motion Capture Cleanup Animator to refine and enhance the full-body performance of a hyper-realistic virtual performer for a live musical experience. The ideal candidate possesses an expert understanding of body mechanics and mocap workflows to ensure the digital performance—mirroring the exact likeness of a public figure—is natural and authentic. Detail Information Position Type Contract Location Remote (Must be located in British Columbia) Start Date TBC February/March 2026 Key Responsibilities (What You’ll Do) Focus Area Core Tasks Motion Data Refinement Clean, retarget, and polish complex body motion capture data for a hyper-realistic digital character. Performance Fidelity Maintain and enhance the physicality, timing, and weight of captured movements to align with the creative vision. Technical Execution Apply motion data to 3D models using Maya or MotionBuilder. Troubleshoot and resolve mocap issues (artifacts, misalignments, inconsistencies). Collaboration & Pipeline Ensure seamless integration of body motion with facial animation. Collaborate with Rigging, Engineering, and Performance Capture teams to refine tools and pipelines. Reviews & Feedback Participate in dailies and reviews, professionally implementing feedback to meet artistic and technical standards. Additional Duties Contribute to previs, layout, and final shot animation as needed. Qualifications & Requirements Required Requirement Type Details Experience Minimum of 3 years of production experience in film, games, or performance capture environments. Mocap Expertise Proven experience with motion capture animation cleanup for realistic human movement. Animation Principles Strong understanding of timing, weight, balance, and body mechanics. Software Skills Proficiency in Autodesk Maya. Familiarity with mocap retargeting/cleanup pipelines. Workflow Experience integrating mocap data with cinematic or real-time production workflows. Soft Skills Excellent communication, collaborative problem-solving, and ability to deliver high-quality work under tight deadlines. Location Must be located in British Columbia. Preferred (Not Required) Qualification Advantage Real-Time Engine Experience working in Unreal Engine or other real-time environments. Production Context Background in live or virtual production settings. Artistic Skill Strong understanding of character acting and performance interpretation.