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Room 8 Studio is hiring Cinematic Technical Artist

Room 8 Studio

Job Overview Company: Room 8 Studio Role Title: Cinematic Technical Artist Department: Cinematic Art Employment Type: Full-Time / Project-Based Cooperation Work Mode: 100% Remote Global Reach: 20+ Countries across Europe and Western Asia Core Engines: Unreal Engine / Frostbite / Unity Room 8 Studio, a global leader in external art production and game development, is seeking a visionary and technically rigorous Cinematic Technical Artist to join our elite Cinematic Art team. As a first-party partner to seven of the world’s top ten publishers—including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios—Room 8 Studio is the engine behind some of the most iconic titles in modern gaming. We operate at the bleeding edge of AAA game art, mobile porting, and film-quality animation. In this role, you will be the bridge between the artistic dream and the technical reality, ensuring that our cinematics not only look breathtaking but also function flawlessly within complex real-time environments. Compensation & Global Benefits At Room 8 Studio, we believe in “leveling up” our talent. We offer a competitive rewards package tailored to the international market, ensuring that our experts are recognized for their pivotal role in our global success. Component Details Financial Reward Competitive & Experience-Based (Tailored to regional benchmarks) Growth Potential High-level “XP” gain through direct collaboration with AAA publishers Culture Remote-first, multicultural, and inclusive environment Professional Support Dedicated communities of practice for knowledge sharing Project Variety Transition between mobile, console, and film-quality animation The Locations: A Truly Global Remote Studio We are looking for talent located within the following regions to ensure seamless synchronization with our international teams: Eligible Regions: Albania, Armenia, Bosnia, Bulgaria, Croatia, Cyprus, Czech Republic, Estonia, Georgia, Great Britain, Greece, Latvia, Lithuania, Moldova, Poland, Portugal, Romania, Serbia, Slovakia, Slovenia, Turkey, and Ukraine. The Role: Architect of the Cinematic Pipeline The Cinematic Technical Artist thrives at the intersection of creativity and logic. You are the individual who navigates complex pipelines, ensures technical excellence, and supports high-fidelity content creation. Your mission is to shape the final look and feel of in-game cinematics while maintaining production workflows that are as efficient as they are stable. Key Responsibilities Scene Orchestration: Assemble, organize, and maintain highly complex animation scenes within both Game Engines (Unreal/Unity) and DCC tools (Maya/MotionBuilder). Data Management: Oversee the import, update, and lifecycle management of motion capture (mocap), performance capture, and keyframe animation data. Pipeline Troubleshooting: Act as the primary “firefighter” to resolve technical issues across the entire cinematic pipeline, from initial blocking to final render. Standards & Optimization: Rigorously ensure that all scene and asset data meet project-specific requirements and hardware performance budgets without compromising artistic intent. Workflow Innovation: Evaluate existing technical and creative workflows, proposing tool improvements and automation processes to increase studio throughput. Documentation: Author clear, concise technical documentation and user guides to empower the wider Cinematic Art team. Creative Contribution: Directly support the vision of Art and Creative Directors by identifying and resolving visual inconsistencies in animation content. What We Are Looking For: Your “Superpowers” We are seeking a proactive, organized, and driven professional who views a technical limitation not as a barrier, but as a puzzle to be solved. Core Requirements Engine Proficiency: Deep experience with real-time game engine workflows (specifically Unreal Engine or Frostbite), including a sophisticated understanding of draw calls, memory limits, and engine-specific quirks. DCC Expertise: High-level familiarity with Autodesk Maya and MotionBuilder, with a focus on solving asset pipeline issues and rig compatibility. Version Control: Professional experience with industry-standard version control systems such as Perforce (P4V), Git, or production tracking via ShotGrid. Proactive Mindset: A self-starter attitude with the ability to manage a wide range of asset types across a distributed remote team. The “Rockstar” Qualifications (Bonus Points) AAA Pedigree: Previous experience working on high-budget AAA titles or high-end cinematic production pipelines. Mocap Specialist: Familiarity with the intricacies of optical or inertial mocap pipelines and complex animation retargeting. Scripting Skills: Basic knowledge of Python, MEL, or Unreal Blueprints to automate repetitive tasks and build custom tools. Metahuman Expertise: Experience working with Epic Games’ Metahuman framework for high-fidelity digital humans. Problem Anticipation: A “sixth sense” for spotting potential pipeline bottlenecks before they disrupt the production schedule. Why Room 8 Studio? 1. Work with the Titans of Industry Joining Room 8 Studio means your work will be seen by millions. From supporting the latest Call of Duty or Assassin’s Creed to working on Nintendo or EA’s flagship IPs, the scale of our projects is unmatched in the outsourcing world. 2. A Culture of Belonging Our diversity is our strength. We unite outstanding talents from over 20 countries into a single, cohesive community. We share a passion for games, but we also share a commitment to treating each other with fairness and respect. 3. Level Up Your Career We don’t just offer a job; we offer a career trajectory. Working across mobile, console, and film allows you to diversify your portfolio and master different technical standards, raising your industry “XP” score significantly. Summary Checklist for Applicants Requirement Minimum Standard Experience Mid-to-Senior level in Game Dev or Cinematics Tools Unreal Engine, Maya, MotionBuilder Communication Professional English (Written & Verbal) Location Must reside in one of the 22 listed countries Portfolio Technical breakdown of scene assembly or pipeline tools How to Apply If you are a Cinematic Technical Artist who believes that the best art is built on a foundation of perfect technology, we want to see your work. Please submit your CV and Portfolio/Demo Reel. We are particularly interested in seeing examples of your troubleshooting abilities and engine-based scene organization.

Senior Realtime VFX Artist at Room 8 Studio 2026

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Senior Realtime VFX Artist (Unity & Unreal Engine) Job Type: Full-Time / Permanent Cooperation Model: 100% Remote Eligible Locations: Poland, Romania, Portugal, Czech Republic, Serbia, Turkey, Argentina, Georgia, Moldova, Latvia, Lithuania, Estonia Experience Level: Senior (5+ Years preferred) Primary Software: Unreal Engine 5 (Niagara) / Unity / Houdini / Substance Designer Language Requirements: English (Intermediate+) / Ukrainian (Beneficial) Room 8 Studio is a global titan in game development and art production, serving as the creative engine for seven of the world’s ten largest publishers, including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios. From high-octane AAA console titles to cutting-edge mobile experiences, we bridge the gap between imagination and reality. We are currently seeking a visionary Senior Realtime VFX Artist to join our elite Animation and VFX team. This is a role for a technical sorcerer—someone who understands that the perfect explosion, magical aura, or weather system is a delicate balance of timing, color theory, and rigorous engine optimization. If you thrive on the challenge of creating “hero” effects that define a game’s visual identity, Room 8 Studio is your next grand stage. Salary & Compensation Table (2026 Projections) At Room 8 Studio, our “fair reward” philosophy ensures that our technical artists are compensated according to the high-demand nature of the VFX discipline. Salaries are adjusted based on regional economic scales but remain at the top tier of the outsourcing market. Region (Remote) Monthly Net Salary Range Annual Total (Approx.) Poland / Portugal / Czechia €4,800 – €6,800 €57,600 – €81,600 Romania / Serbia / Turkey $4,200 – $6,500 $50,400 – $78,000 Argentina / Georgia / Moldova $3,800 – $5,800 $45,600 – $69,600 Estonia / Latvia / Lithuania €4,000 – €6,200 €48,000 – €74,400 Detailed Responsibilities: The Alchemy of Realtime VFX As a Senior Realtime VFX Artist at Room 8 Studio, you are more than an asset creator; you are a visual storyteller who uses particles, shaders, and physics to enhance gameplay and emotion. 1. Particle System Development Engine Mastery: Develop and implement original, high-performance particle systems in Unreal Engine 5 (Niagara) and Unity (VFX Graph/Shuriken). Complex Simulations: Use Houdini to create complex simulations—such as fluid dynamics, destruction (RBD), and pyroclastic effects—and bake them into engine-ready formats (flipbooks, vertex animation textures). Optimization: Ensure all effects are “ship-ready,” balancing visual fidelity with strict draw call and overdraw budgets for both console and mobile platforms. 2. Asset Creation & Technical Art 3D Modeling for VFX: Model specific meshes required for effects (such as mesh emitters, impact debris, or custom projectiles) using Maya, 3ds Max, or Blender. Texture Synthesis: Create both hand-drawn and procedural textures for emitters using Photoshop and Substance Designer. You will build library-standard noises and patterns that serve as the foundation for the project’s VFX style. Shader Development: Work with Technical Directors to create custom shaders that react to gameplay triggers, environment lighting, and player interaction. 3. Artistic Leadership & Collaboration Composition & Harmony: Apply a deep understanding of composition, color theory, and “the sense of movement” to ensure effects guide the player’s eye without cluttering the screen. Team Integration: Work closely with Character Artists, Animators, and Level Designers to ensure that VFX feel grounded in the world and react naturally to character movements and combat mechanics. Documentation: Create technical guidelines and documentation for the VFX pipeline, ensuring that junior artists can follow the established visual language of the project. Professional “Superpowers” Required The ideal candidate for Room 8 Studio is an artist-technician who can speak the language of both the Art Director and the Lead Programmer. The Essentials: Realtime Experience: A proven track record of creating dynamic, eye-catching visual effects in a professional game production environment. Houdini Proficiency: You should be comfortable using Houdini for procedural generation and simulation work. The Autodesk/3D Stack: Solid skills in modeling, UV mapping, and basic animation within Maya, 3ds Max, or Blender. Artistic Foundation: A strong grasp of timing (anticipation, action, dissipation), weight, and color harmony. Communication: English at an Intermediate+ level is vital for collaborating with our international partners (Ubisoft, EA, etc.) and understanding complex technical briefs. The “Rockstar” Edge: Shader Scripting: Knowledge of HLSL/GLSL or visual scripting (Unreal Material Editor/Unity Amplify). Mobile VFX: Experience optimizing heavy effects for mobile hardware without losing the “AAA” feel. Mentorship: A desire to share knowledge and help elevate the skills of the wider VFX team. Why Join Room 8 Studio? We understand that VFX artists are rare and highly specialized. Our “Get Even More” package is designed to treat you as a vital asset to our global mission. High-Level Challenges: You won’t just be making “fire and smoke.” You will be working on the most anticipated titles in the industry, solving unique technical puzzles for the world’s biggest publishers. Continuous Education: We help you raise your “XP score” through professional training, access to international conferences (GDC, Siggraph), and internal mentorship programs. Holistic Well-being: Comprehensive health insurance, paid vacation, and generous sick leave policies across all remote locations. Inclusive Global Culture: We unite talents from Argentina to Estonia. You will work in a community of people who share your passion for games and respect your unique creative voice. Career Pathing: Whether you want to move into VFX Supervision or Technical Art Directorship, we provide the platform for you to grow. Application Requirements Room 8 Studio is ready for its next great challenge. If you are ready for yours, please submit: The VFX Reel: A demo reel showcasing realtime effects in-engine (Unreal or Unity). We are specifically looking for variety: combat hits, environmental effects, and magical/stylized work. The Technical Breakdown: A brief explanation of your process for one or two of your best effects (e.g., “Houdini simulation baked to a 64-frame flipbook with a custom distrotion shader”). Resume: A history of your professional experience and the titles you have contributed to.

Room 8 Studio is hiring Senior 3D Animator (Gameplay & Cinematic)

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Senior 3D Animator (Gameplay & Cinematic) Job Type: Full-Time / Permanent Cooperation Model: 100% Remote Eligible Locations: Poland, Ukraine, Romania, Serbia, Portugal, Czech Republic, Slovakia, Slovenia, Georgia, Moldova, Latvia, Lithuania, Estonia, Bulgaria Experience Level: Senior (5+ Years) Primary Software: Autodesk Maya / MotionBuilder / Unreal Engine 5 Language Requirements: English (Intermediate+) / Ukrainian (Asset) Room 8 Studio is a global leader in the external game development and art production sector. We are the creative engine behind some of the world’s most recognizable gaming franchises, collaborating with seven of the top ten global publishers, including Activision, Nintendo, Ubisoft, EA, and Xbox Game Studios. As we continue to push the boundaries of AAA game art, mobile porting, and television animation, we are seeking a visionary Senior 3D Animator to join our elite Animation and VFX team. This is a high-impact role designed for a technical master who can breathe life into complex characters and lead a world-class team of artists through the most demanding production cycles in the industry. Salary & Compensation Table (2026 Projections) At Room 8 Studio, we offer a “Competitive Financial Reward” system that is transparent and fair, adjusted for the specific economic landscape of our remote hubs. Below are the projected salary ranges for a Senior-level role in this sector. Region (Remote) Monthly Net Salary Range Annual Total (Approx.) Poland / Portugal €4,500 – €6,500 €54,000 – €78,000 Ukraine / Serbia / Romania $4,500 – $7,000 $54,000 – $84,000 Czech Republic / Slovenia €4,200 – €6,000 €50,400 – €72,000 Bulgaria / Georgia / Baltics €3,800 – €5,500 €45,600 – €66,000 Detailed Responsibilities: The Senior Animation Pipeline As a Senior 3D Animator, your role is split between high-level creative execution, technical implementation, and strategic leadership. 1. Creative Execution & Character Performance Masterful Animation: Create 3D animations for characters, environments, and props that are not just technically sound, but emotionally resonant. Anatomical Precision: Apply your in-depth knowledge of human and animal anatomy, body language, and facial expressions to create thoughtful, complex movements. Mocap Integration: Utilize your extensive experience with Motion Capture (Mocap) data and HIK workflows to refine and polish realistic performances. 2. Technical Integration & Optimization Unreal Engine 5 Implementation: Go beyond the Maya viewport. You will implement animations directly into UE5, utilizing State Machines, Control Rig, and advanced features to ensure seamless in-game performance. Rigging & Skinning: Create rigs and skin characters using custom solutions and frameworks like mGear or Advanced Skeleton. Technical Standards: Develop and maintain technical guidelines for the animation department, ensuring consistency across the project. Performance Tuning: Optimize animations for memory and CPU usage, ensuring they run fluidly on target consoles and PC hardware. 3. Leadership & Collaboration Team Mentorship: Act as a “Force Multiplier” by providing guidance and mentorship to junior and mid-level animators, sharing best practices to elevate the studio’s overall quality. Cross-Functional Synergy: Collaborate daily with Game Designers, Programmers, and Art Directors to refine combat systems, player movement, and interaction mechanics. Task Management: Take a responsible, organized approach to high-priority tasks, meeting tight deadlines without sacrificing the artistic vision. Professional “Superpowers” Required To thrive in this senior role at Room 8 Studio, you must possess a blend of artistic intuition and technical rigor. The Essentials: Experience: 5+ years in gameplay animation with at least one shipped AAA or high-end title. Software Mastery: Expert-level proficiency in Autodesk Maya and MotionBuilder. Rigging Knowledge: Familiarity with auto-rig frameworks and custom character solutions. Portfolio: A comprehensive reel that demonstrates high-quality gameplay combat, traversal, and cinematic storytelling. English Proficiency: Intermediate+ level (written and spoken) for documentation and collaboration with global stakeholders. The “Rockstar” Edge (Desired Skills): Advanced Tech: Knowledge of Motion Matching and the MetaHuman facial animation pipeline. Engine Versatility: Proficiency in both Unity and Unreal Engine. Coding/Scripting: Experience writing or overseeing animation tools in Python or MEL to automate workflows. Why Join Room 8 Studio? We don’t just produce assets; we build careers. Our “Get Even More” package is designed to support the holistic needs of a Senior Artist. Professional Growth: Raise your “XP score” through internal mentorship, professional training, and attendance at international conferences. Language Support: Access to free English courses to help you collaborate more effectively in our international environment. Comprehensive Benefits: Health insurance, paid vacation, and generous sick leave policies across all our operating regions. Inclusion & Diversity: Join a culture that unites outstanding talents from across the globe under a single passion: making great games. Passion-Driven Community: Work with people who truly understand your love for gaming and the craft of animation. Application Requirements Room 8 Studio is looking for talent that is ready to start as soon as possible. To apply for this Senior 3D Animator job, please prepare the following: The Reel: A demo reel highlighting 3D gameplay animation (combat, cycles, and parkour) and character-driven cinematics. The Breakdown: A brief document explaining your contribution to the shots in your reel (e.g., “Hand-keyed facial animation,” “Mocap cleanup and HIK retargeting”). Resume: A clear history of your shipped titles and the software stacks you have mastered.

Room 8 Studio is hiring Graphic Designer, Poland 2026

Room 8 Studio

Job Overview Company: Room 8 Studio Primary Focus / Position: Graphic Designer (UI/UX Team) Job Type: Full-Time / Remote Eligible Locations: Poland, Romania, Ukraine, Bulgaria Primary Tools: Adobe Photoshop / Adobe Illustrator / Figma Language Requirement: English Level: Upper-Intermediate (B2) or higher Room 8 Studio is a global powerhouse in the gaming industry, providing high-end art production and development services to 7 of the world’s top 10 publishers. From Activision and Nintendo to Ubisoft and Xbox Game Studios, we collaborate on the world’s most iconic AAA titles. We are currently seeking a high-caliber Graphic Designer to join our international UI/UX Design team. If you are looking for a Graphic Designer job in Poland, Romania, or Ukraine that offers the chance to work on high-profile AAA console and PC games, Room 8 Studio provides the international platform and creative freedom you need to leave your mark on the industry. This is a remote-first role for residents of Poland, Romania, Ukraine, or Bulgaria. If you are a strategic thinker with a sharp eye for detail and a desire to see your work inside a global blockbuster, Room 8 Studio is your next destination. Salary & Compensation (Monthly Net) Compensation is tailored to regional markets while maintaining an elite international standard. Rates are competitive and designed to attract mid-to-senior level talent. Location Estimated Monthly Range (Net) Key Benefits Poland €3,000 – €4,500 B2B/UoP options, Health & Sports perks Ukraine $2,800 – $4,800 Full tax/accounting support Romania €2,600 – €4,000 Professional training & flexible hours Bulgaria €2,400 – €3,600 Comprehensive social package Core Responsibilities As a Graphic Designer at Room 8 Studio, you will bridge the gap between pure art and functional user experience. Your work will elevate the visual quality of AAA projects through: Visual Asset Creation: Designing a wide array of in-game elements and supporting visual materials, ranging from digital branding and iconography to high-end presentations for stakeholders. Strategic Design: Moving beyond simple execution to provide strategic thinking. You will ensure that all branding and digital assets align with the game’s core art direction. Stakeholder Management: Actively managing expectations and driving alignment across cross-functional teams (artists, developers, and directors). You must be able to synthesize complex feedback into polished design solutions. Cross-Functional Collaboration: Working seamlessly with the UI/UX team to ensure all graphic elements enhance the player’s journey and interface clarity. Qualifications & “Superpowers” We are looking for a “rockstar” candidate who understands the unique demands of the gaming industry. The Portfolio: A diverse, high-quality portfolio demonstrating expertise in branding, digital design, print, and presentation layout. Technical Mastery: Advanced proficiency in Adobe Photoshop and Illustrator is mandatory. Expertise in Figma is a significant advantage. Communication: Excellent English (Upper-Intermediate+) is required for daily collaboration within our global studio network. Industry Passion: While not mandatory, having a deep passion for gaming or previous experience in the games industry is a major plus. Mindset: A collaborative spirit with the ability to manage multiple high-priority tasks under the standard pressures of AAA development cycles. Why Join Room 8 Studio? Room 8 Studio offers an unparalleled opportunity to work on the biggest stages in entertainment. You will benefit from: Elite Partnerships: Work directly on projects for the world’s leading game publishers. Remote Flexibility: A mature remote-work culture that values output and creativity over desk time. Global Growth: Access to an international network of artists and designers, providing endless opportunities for peer learning and professional advancement. Exceptional Culture: A focus on creativity, quality, and mutual respect. Application Requirements Ready to take on the next great challenge? To apply for this Graphic Designer job at Room 8 Studio, please submit: Your Portfolio (Link or PDF): This is the most critical part of your application. Ensure it is organized and highlights your best branding and digital work. A Professional CV: Detailing your experience with AAA or high-end digital projects. Language Check: Be prepared for an initial interview in English to assess your communication skills.