Rebellion is hiring Lead Animator, Oxford
Lead Animator the future of animation at Rebellion. Drive creature and character excellence for an unannounced title. #JoinTheRebellion
Lead Animator the future of animation at Rebellion. Drive creature and character excellence for an unannounced title. #JoinTheRebellion
Rebellion, one of Europe’s largest and most successful independent game developers, is officially inviting talented artists to #JOINTHEREBELLION. For over 30 years, Rebellion has maintained its status as a creative powerhouse, founded by Jason and Chris Kingsley. Our influence extends far beyond gaming; we operate our own film studios, publish award-winning board games and books, and are the proud custodians of 2000 AD, the home of iconic characters like Judge Dredd. We are currently seeking a passionate Animator to join our world-class team. This is a pivotal role working on an exciting, yet-to-be-revealed 3rd person tactical shooter. This project represents the next chapter in Rebellion’s legacy of tactical excellence, and we need an animator who can breathe life into characters and creatures alike within our custom-built engine environment. Executive Summary & Role Metrics: Animator Category Details Company Name Rebellion Job Title Animator Employment Type Full-Time / Permanent (On-Site) Locations Oxford or Warwick, England, UK Salary Range £38,000 – £52,000 per annum (Commensurate with experience)* Core Software Maya, MotionBuilder Key Projects Unannounced 3rd Person Tactical Shooter Relocation Comprehensive package available (Assistance & Accommodation) About Rebellion: A Unique Independent Giant What makes Rebellion truly unique is our complete creative freedom. As a “Big Indie” developer, we own our IPs and our technology. This independence allows us to foster a culture where innovation isn’t just encouraged—it’s required. Our studios in Oxford and Warwick are hubs of collaboration, where the only limit is your imagination. We are a stable, people-focused company that recognizes the importance of a healthy work-life balance. We manage our projects sensibly to ensure our teams are supported physically and mentally, avoiding the “crunch” culture prevalent in many other AAA environments. Detailed Job Description: The Mission As an Animator, you will be responsible for crafting captivating gameplay animations that serve as the heartbeat of our new tactical shooter. Your work must be technically sound, artistically inspired, and perfectly aligned with the project’s overarching vision. 1. High-Fidelity Character & Creature Animation The core of this role involves the creation of consistent, high-quality 3D animations. You will apply the fundamental principles of animation to every frame: Mechanics: Mastering timing, weighting/scale, ease-in/out, and arcs. Flair: Incorporating exaggeration, overlapping actions, anticipation, and secondary motion to add personality and “feel” to the gameplay. Perspective: Utilizing framing and squash/stretch to ensure animations read perfectly from a 3rd person camera perspective. 2. Technical Integration & Engine Mastery Rebellion operates on a custom proprietary engine. While you likely have experience in Unreal or Unity, you will be expected to: Adaptability: Develop a deep understanding of our bespoke tools and pipelines. Collaboration: Work closely with Technical Animators to ensure rigs and skinning support the intended range of motion. Optimization: Ensure all work adheres to technical specifications for memory and performance without sacrificing visual quality. 3. Motion Capture (Mocap) Pipeline In a realistic tactical shooter, mocap is a vital foundation. You will: Cleanup & Polish: Take raw motion capture data and fix, blend, and polish it to a high standard. Stylization: Augment mocap data with hand-keyed details to ensure characters feel responsive and heroic. 4. Mentorship & Professionalism As a member of a growing team, you will: Task Management: Use JIRA to track progress and update the production team on your daily tasks. Leadership: Show a willingness to provide constructive feedback and mentorship to junior animators, helping to cultivate the next generation of Rebellion talent. Candidate Requirements: What You’ll Bring We are looking for a game development enthusiast who lives and breathes animation. The ideal candidate blends technical skill with a deep understanding of performance. Software Proficiency: Expert-level knowledge of Maya and MotionBuilder (or equivalent 3D animation suites). Cinematic Understanding: A strong grasp of acting techniques, cinematography, and visual storytelling. You should know how a camera move can enhance a character’s performance. Realistic Motion: The ability to animate realistic human and creature movement, focusing on anatomy and physics. Pipeline Knowledge: A solid understanding of modern game production pipelines and how animation interacts with design and code. Mocap Experience: Proven experience in capturing and processing motion capture data. Right to Work: You must have the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship for this specific role. Diversity, Equity, and Inclusion at Rebellion At Rebellion, we are actively recruiting for a diverse team. We believe that a representative team makes better products and more immersive worlds. Our commitment to inclusion is reflected in our workforce demographics and studio culture. Industry Context & Statistics: The UK games industry is evolving, and Rebellion is proud to be at the forefront of this change. Gender Representation: While the industry average for women in games is approximately 30%, Rebellion actively strives for parity through inclusive hiring practices and enhanced family leave policies. Neurodiversity: We recognize that many of the best creative minds are neurodivergent. We provide a relaxed, supportive environment that accommodates different ways of thinking and working. Ethnicity & Culture: Our Oxford and Warwick studios host a global crew. We encourage applications from all ethnic backgrounds, as diverse perspectives directly lead to more innovative gameplay mechanics. Comprehensive Benefits Package We offer one of the most competitive benefits packages in the UK games industry: Generous Leave: 22 days holiday + Christmas closure + Bank Holidays. This increases with service up to 31 days. Health & Wellbeing: Private Medical Insurance, dental, and vision plans. We also provide a healthcare cash plan and 24/7 Mental Health support via our EAP. Security: Life Assurance, Income Protection, and Critical Illness Cover. Family Support: Enhanced Maternity, Paternity, and Adoption leave packages. Financial Perks: Enhanced Pension Scheme and interest-free, tax-free loans for travel or equipment. Social: Regular social events, free hot drinks, an onsite tuck shop, and local discounts. Life at the Oxford HQ Our riverside headquarters in Oxford offers a unique work environment. Just a short walk from the historic city center, you’ll be surrounded by beautiful architecture and green spaces. Commute: The studio is near the train station with direct links to London, … Read more
Job Overview Company Name: Rebellion Developments Job Title: Lead Lighting Artist Industry: Video Games / Entertainment Location: Oxford Work Model: On-site (Riverside Headquarters) Employment Type: Full-Time Seniority Level: Lead / Senior Management Required Experience: Significant professional experience with a focus on real-time lighting Salary Range: Competitive (Commensurate with experience) Reporting Structure: Reports to Art Directors / Centralized Art Leadership Rebellion – Oxford, England, United Kingdom Rebellion is inviting visionary artistic leaders to #JOINTHEREBELLION. For three decades, we have maintained our status as one of Europe’s leading independent game developers and publishers. Founded by Jason and Chris Kingsley, Rebellion has expanded far beyond the digital realm, encompassing a film studio, board game division, book publishing house, and the iconic 2000 AD comic portfolio. We are currently seeking an elite Lead Lighting Artist to join our centralized Art team in Oxford. This is a high-impact role designed to support multiple high-profile projects simultaneously, setting the benchmark for visual atmosphere and technical execution across our entire game development pipeline. Company Overview Rebellion is a unique entity in the global entertainment landscape. Our independence is our greatest strength, allowing us complete creative freedom over our titles across all major platforms. From the gritty streets of Judge Dredd to the tactical precision of Sniper Elite, we pride ourselves on a “people-first” culture that champions innovation, inclusivity, and work-life balance. Our Oxford headquarters provides a creative, open-plan sanctuary where developers work in a relaxed yet driven atmosphere. We celebrate diversity in all forms—culture, gender, ethnicity, and neurodiversity—believing that a representative team is the foundation of world-class products. Role Overview as Lead Lighting Artist As the Lead Lighting Artist, you will serve as the studio’s primary technical and artistic authority on light, shadow, and atmosphere. You will oversee the creation of everything from breathtaking sunsets and flickering lamp posts to the complex “god rays” that define a forest’s depth. This is a centralized, cross-project role. You will work within our proprietary in-house engine to take ownership of lighting quality, support rendering improvements, and mentor artists across various project teams. You are the architect of mood, ensuring that every adventure our players embark upon is grounded in visual excellence and narrative clarity. Key Responsibilities as Lead Lighting Artist 1. Artistic Vision & Execution Collaborate with Art Directors across multiple projects to define a distinct lighting identity for each title. Craft compelling, atmospheric lighting that reinforces narrative intent and guides player navigation. Apply expert-level knowledge of color theory, exposure, and contrast to create specific tones and moods. 2. Technical Leadership & Optimization Take ownership of the lighting pipeline, contributing to the development of in-house tools and comprehensive documentation. Proactively address technical challenges related to physically-based rendering (PBR) and engine-specific constraints. Optimize lighting assets to maximize hardware performance without compromising aesthetic quality. 3. Mentorship & Studio Standards Act as a centralized resource to upskill Environment Artists and junior Lighting Artists on best practices. Establish studio-wide lighting standards to ensure consistency across different development stages. Provide constructive, high-level feedback to peers and subordinates to raise the overall quality bar of the studio. 4. Cross-Discipline Collaboration Work in lockstep with Environment, VFX, and Design teams to ensure lighting supports broader game needs. Manage tasks and priorities across concurrent projects, ensuring deadlines are met in a fast-paced environment. Required Qualifications & Technical Skills Technical Mastery Expert Portfolio: A world-class body of work demonstrating mastery of real-time lighting within game engines (Unreal, Unity, or proprietary tech). PBR Shading: Deep understanding of Physically Based Rendering workflows and material interaction with light. Lighting Fundamentals: Absolute command over color theory, exposure values, and atmospheric composition. Problem Solving: A proven ability to identify and resolve complex technical bottlenecks in the lighting pipeline. Professional Experience Significant experience in shipping high-quality titles with a focus on in-game lighting. Demonstrated ability to manage lighting for multiple projects simultaneously with minimal oversight. Exceptional communication skills, with the ability to bridge the gap between technical rendering needs and artistic vision. Desirable Attributes Experience in a lead or senior role, particularly within a centralized “service team” model. Familiarity with HDR authoring and calibration for various display types. Knowledge of post-processing pipelines (tone-mapping, bloom, auto-exposure). Background in cinematic lighting techniques and their application to real-time environments. Leadership Expectations for Lighting Artist In this role, leadership extends beyond technical oversight. You are expected to be a proactive communicator and a cultural role model. You will be responsible for: Knowledge Sharing: Naturally inclined to train others and share your expertise to empower the wider team. Task Prioritization: Managing competing deadlines across various studio projects with precision. Feedback Culture: Both seeking and providing constructive critique to foster a mindset of continuous improvement. Benefits and Perks Rebellion offers an industry-leading benefits package designed to support your health, wealth, and happiness: Time Off: 22 days of holiday, plus a dedicated Christmas closure (typically 4 days) and all UK Bank Holidays. Holiday allowance increases with service up to 31 days. Healthcare: Private Medical Insurance and a healthcare cash plan including Dental and Vision coverage. Security: Life Assurance, Income Protection, and Critical Illness Cover. Financial Support: Interest-free, tax-free loans and an enhanced pension scheme. Relocation: A comprehensive relocation package including moving assistance and temporary accommodation for those transitioning to Oxford. Well-being: Access to an Employee Assistance Program (EAP) for mental health and well-being support. Social: Regular social events, discounts, freebies, and an onsite tuck shop with free hot drinks. Application Process Please note that this role is only open to applicants with the permanent right to work in the UK. Rebellion is unable to provide visa sponsorship at this time. Portfolio Submission: Ensure your portfolio clearly demonstrates the technical and artistic requirements listed above. Initial Review: Our Art Leadership will assess your work for quality, consistency, and technical depth. Interviews: Candidates will move through a series of technical and cultural interviews with Art Directors and the Engineering team. Onboarding: Successful candidates will be supported by our dedicated HR team for a smooth transition into our Oxford headquarters.
Job Overview The Rebellion Games careers overview :: Feature Details Company Name Rebellion Games Position Title Lead Animator Job Type Full-time Locations Oxford (HQ), Warwick, or Runcorn Core Software Maya, Blender, Unreal Engine Industry Specialism Tactical Shooters / Action-Adventure Experience Level Lead / Senior Management Relocation Full Package (Moving assistance & temp housing) Rebellion Games is not just a studio; it is a creative titan. For over three decades, we have remained one of the world’s leading independent developers and publishers, carving out a legacy that extends far beyond the digital realm. Founded by Jason and Chris Kingsley, Rebellion has grown into a multi-media powerhouse that encompasses film production, board games, book publishing, and the legendary 2000 AD comic empire. When exploring Rebellion Games careers, you aren’t just looking for a job; you are looking for a seat at a table where creative freedom is the highest priority. We are currently seeking a visionary Lead Animator to join our seasoned team in Oxford (or Warwick/Runcorn) to help shape an unannounced title and spearhead a major new project. If you have a passion for high-octane shooters and a deep mastery of creature and character movement, your next chapter starts here. Inside Rebellion Games Careers: Why Join Us? What sets Rebellion Games careers apart from the rest of the industry is our independence. As a “Big Indie,” we own our IP, our film studios, and our tech. This means we don’t answer to external shareholders; we answer to the players and our own creative instincts. We foster an inclusive, people-focused culture where innovation is encouraged at every level. We recognize that a representative team makes better products, and we actively encourage applications from all demographics—culture, gender, ethnicity, neurodiversity, and beyond. At Rebellion, you are supported in your physical and mental well-being, ensuring you can be the best at what you do while maintaining a healthy work-life balance. The Role: Lead Animator As a Lead Animator at Rebellion Games, you will be at the heart of our production pipeline. This is a leadership-heavy role that requires a delicate balance between high-level artistic vision and the technical rigors of modern game development. Key Responsibilities: Team Leadership: Lead and mentor a dedicated team of animators. You will be responsible for setting the visual benchmarks for the project and establishing best-practice workflows for both creature and humanoid character animation. Creative Collaboration: Work closely with the Art, Design, Programming, and Technical Animation departments. Your goal is to ensure that animation is integrated seamlessly into the game engine and functions perfectly within PBR (Physically Based Rendering) pipelines. Hands-on Excellence: While this is a leadership role, you will still be expected to create high-quality in-game animations that serve as a “Gold Standard” for the team. You will review work and provide actionable, constructive feedback to maintain visual continuity. Production Strategy: Collaborate with the production team to ensure the animation department has the correct visibility. You will track work progress and ensure all deliverables meet the project’s specific needs and deadlines. Engine Mastery: Balance creative goals with gameplay needs, ensuring that every movement—from a character’s reload animation to a creature’s locomotion—feels responsive and “right” in the viewport. What We Expect from You To succeed in the Rebellion Games careers ecosystem, you must be more than just a skilled artist; you must be a communicator and a problem-solver. Professional Requirements: Movement Mastery: A profound understanding of creature and viewport motions, including locomotion, combat, and complex behaviors. You must be an expert in the 12 Principles of Animation as they apply to 3D gaming. Software Expertise: Mastery of Maya and Blender is essential. You should also have a solid understanding of modern game-engine animation systems (such as Unreal Engine’s State Machines or Unity’s Animator). MoCap Proficiency: Experience with Motion Capture (MoCap) pipelines is highly valued. We look for leads who can plan sessions, direct performers, and oversee the cleaning and polishing of data to a shippable standard. Technical Troubleshooting: A solid understanding of data structures and production pipelines. You should be able to diagnose and resolve technical animation issues quickly to prevent bottlenecks. Proven Leadership: Experience delegating tasks, maintaining team morale under pressure, and mentoring junior animators to help them reach their full potential. Communication: You must be a clear communicator who can present direction, status updates, and reviews to both internal stakeholders and external partners. Life at Our Oxford Headquarters While we offer roles in Warwick and Runcorn, our riverside headquarters in Oxford is a centerpiece of the Rebellion Games careers experience. Located just a short walk from the city center, our HQ offers a unique blend of historical tradition and modern innovation. Oxford is globally renowned for its architecture and green spaces. It boasts incredible transport links, with the train station offering frequent services to London, Birmingham, Manchester, and Reading. At the studio, you’ll find an open-plan office designed to promote teamwork, regular interactions with senior management, and plenty of social events to keep the workday enjoyable. Benefits & Support At Rebellion Games, we take care of our own. Our benefits package is one of the most comprehensive in the UK games industry: Generous Leave: 22 days of holiday plus a Christmas closure (typically 4 days) and Bank Holidays. Your holiday allowance increases every year after 5 years of service. Health & Wellness: Private Medical Insurance, dental/vision cash plans, and Life Assurance. We also provide Income Protection and Critical Illness cover. Family Support: Enhanced family leave and an enhanced pension scheme to help you plan for the future. Relocation: For those moving to join us, we offer a robust relocation package, including moving assistance and temporary accommodation. Perks: Interest-free and tax-free loans, social events, free hot drinks, and an onsite tuck shop. Right to Work Statement Please note that this role is only open to applicants who have the permanent right to work in the UK. Rebellion Games is currently unable to provide or take over visa sponsorship, either now or in the future. Applicants must be able to … Read more
Location: Oxford, England, United Kingdom (Hybrid options available)Employment Type: Full-time, Video Games, Art About Rebellion For 30 years, Rebellion has been an independent developer and publisher of exceptional video games, founded by Jason & Chris Kingsley. Rebellion’s diverse portfolio extends beyond games to include a film studio, board games, book publishing, and the legendary comics and graphic novels of 2000AD, home to characters like Judge Dredd. We operate with complete creative freedom, fostering an open, friendly, and creative atmosphere across all our teams. Our stability, size, and expertise across multiple industries make Rebellion truly unique. We are committed to a culture of growth and inclusion, actively recruiting a diverse team and encouraging innovation from all demographics. The Opportunity We are seeking a highly skilled and experienced Lead Animator to join our team and help shape an exciting, unannounced title. This is a major new project being built by a seasoned team known for delivering outstanding shooters. This role can be based out of any of our studios in Oxford, Warwick, or Runcorn. We are open to discussing hybrid options based on individual needs. A comprehensive relocation package is available, including moving assistance, temporary accommodation, and full support for a smooth transition. Responsibilities & Collaboration Category Key Responsibilities Team Leadership Lead and mentor animators; establish benchmarks and best-practice workflows. Creative Execution Create high-quality, in-game animations; provide clear, actionable feedback. Workflow Management Balance creative goals with production realities and gameplay needs. Technical Integration Collaborate with Art, Design, Programming, and Tech Animation to ensure seamless integration into game engines and PBR pipelines. Production Support Work with production to ensure project visibility, accurate work tracking, and milestone adherence. Required Skills and Experience Requirement Category Essential Skills and Knowledge Desirable (A Plus) Animation Fundamentals Strong understanding of core animation principles for creature and viewport motions (locomotion, combat, behaviors). Experience with motion capture pipelines (planning, directing, cleaning, polishing). Technical Mastery Mastery of Maya and Blender; solid knowledge of game-engine animation systems. Strong collaborative history with art direction, technical animation, and code teams. Leadership & Pipeline Proven leadership experience (delegating, mentoring, maintaining morale); clear communicator. Problem Solving Solid understanding of data structures and production pipelines; ability to diagnose and resolve technical issues efficiently. Comprehensive Benefits Package We offer an extensive benefits package designed to support the well-being and career growth of our team members: Benefit Category Details Time Off 22 days holiday + Christmas closure (typically 4 days) & Bank holidays. (Increases with service, up to 31 days). Health & Wellness Private Medical Insurance, healthcare cash plan (including dental and vision), Life Assurance, Income Protection, Critical Illness Cover. Financial/Retirement Enhanced Pension Scheme, Interest-Free, Tax-Free loans. Support Enhanced Family Leave, Employee Assistance Programme (EAP) for mental health and well-being. Perks Wide range of discounts, freebies, social events, friendly and relaxed working atmosphere. Right to Work Statement Crucial Note: This role is only open to applicants who have the permanent right to work in the UK. Rebellion is unable to provide or take over visa sponsorship, either now or in the future. Applicants must demonstrate their ongoing eligibility to work in the UK without the need for employer sponsorship. We encourage you to be yourself, express your creativity and talent, and join us in celebrating our unique approach to game development. If you’re ready to make your mark on a major new project, apply today to #JOINTHEREBELLION! Latest Jobs
📍 Locations: Oxford & Warwick, England, UK | Full-time | Hybrid About Rebellion For 30 years, Rebellion has been independently developing and publishing incredible video games 🎮. But we’re more than games: we run our own film & motion-capture studio 🎬, create board games 🎲, publish books 📚, and release comics like the legendary Judge Dredd 🏙️. We’re looking for a Senior Gameplay Programmer to join our experienced code team and help develop exciting unannounced projects. Be part of large-scale new titles crafted by a seasoned team renowned for creating exceptional shooters 🔫. Job Summary : Senior Gameplay Programmer Detail Specification Company Name Rebellion Position Senior Gameplay Programmer Location Type Hybrid (Oxford or Warwick, England, UK) Employment Type Full-Time Salary Range £50,000 – £70,000 per year (approx. $67,110 – $93,954 USD, based on experience and qualifications) Relocation Relocation support, including temporary accommodation, is fully provided Role Overview As a Senior Gameplay Programmer, you will: Develop and implement gameplay code using our proprietary engine 🛠️. Ensure integration aligns with technical constraints and project direction 🎯. Collaborate closely with a small, passionate, and experienced team 🤝. Troubleshoot complex bugs and optimize performance ⚡. Conduct pre-commit testing and maintain code quality standards ✅. Participate in code reviews, backlog prioritization, and mentor team members 🌱. This role can be based in Oxford or Warwick, with hybrid work options. Relocation support, including temporary accommodation, is available ✈️🏡. Requirements Professional experience with at least one published console or PC game 🎮. Strong proficiency in C/C++ and object-oriented development 💻. Experience in creating multi-threaded code for enhanced performance ⚡. Familiarity with project scheduling, milestones, and best practices in game development 📅. Passion for shooters and/or cooperative gaming experiences 🔫🤝. Benefits 22 days holidays + Christmas closure & Bank holidays (up to 31 days with service) 🎄 Private Medical Insurance, dental, vision, Life Assurance & Critical Illness Cover 🏥 Enhanced Family Leave, EAP mental health support 🧠 Interest-Free, Tax-Free loans 💰 Enhanced Pension Scheme 💼 Social events, discounts, and freebies 🎉 Life at Rebellion – Oxford HQ Riverside location, short walk to city centre 🌊🏙️ Open-plan office promoting teamwork and innovation 💡 Cafes, pubs, and local dining options nearby ☕🍽️ Excellent transport links to London, Birmingham, Manchester, and Reading 🚄 Free parking onsite 🚗 Why Join Us? Creative freedom across a variety of projects 🎮 Inclusive culture celebrating diversity, innovation, and collaboration 🌍 Supportive environment focused on physical and mental well-being 🧘♂️ Opportunities for career growth and skill development 📈 Rebellion encourages applicants from all cultures, genders, ethnicities, and neurodiverse backgrounds to help build a representative, creative team. Work Format Hybrid role with offices in Oxford & Warwick 🏢. Relocation support provided.
📍 Locations: Oxford & Warwick, England, UK | Full-time | Hybrid About Rebellion For 30 years, Rebellion has been creating incredible video games 🎮, but we’re more than just games. We run our own film studio 🎬, produce board games 🎲, publish books 📚, and through 2000AD, release comics like the legendary Judge Dredd 🏙️. We’re on the lookout for an experienced Senior VFX Artist to join our passionate, growing VFX team and contribute to an exciting large-scale new project 🎯. This is a fantastic opportunity to embark on your path toward becoming a Lead VFX Artist 🌟. Role Overview As a Senior VFX Artist, you will: Drive creation of high-quality real-time visual effects 💥, setting both artistic and technical benchmarks. Take ownership of complex effects from concept to final implementation, ensuring clarity, performance, and visual impact 🎨. Collaborate with design, art, and code teams to maintain a cohesive project vision 🤝. Mentor and support junior and mid-level artists, sharing best practices and fostering growth 🌱. Anticipate technical challenges, propose solutions, and help optimize workflows and pipelines ⚡. Contribute to documentation, reference gathering, and effect libraries 📂. This role can be based in Oxford or Warwick, with hybrid work options available. Relocation support is offered, including temporary accommodation and moving assistance ✈️🏡. Job Summary : Senior VFX Artist Detail Specification Company Name Playrix Position Senior VFX Artist Location Type On-site (Dublin, Ireland) / Hybrid / Flexible Applicant Requirements Located in Ireland Employment Type Full-Time Salary Range €50,000 – €80,000 per year (approx. $57,100 – $91,360 USD, based on experience, location, and qualifications) Requirements Proven professional experience in real-time VFX, with a portfolio demonstrating exceptional timing, artistry, and technical execution 🎨💻. Advanced proficiency in tools like Blender, Photoshop, Substance, After Effects, or equivalents 🛠️. Strong knowledge of particle systems, texture workflows, and performance optimization ⚡. Experience with Houdini, Embergen, or similar tools for complex flipbook assets and simulations 🔥. Ability to translate abstract concepts or high-level direction into polished, performant effects ✨. Strong collaboration skills across design, art, and code teams 🤝. Experience mentoring junior and mid-level artists 🧑🎨. Familiarity with pipelines, profiling, source control, and performance budgets 📂. Benefits 22 days holidays + Christmas closure & Bank holidays (up to 31 days with service) 🎄 Private Medical Insurance, dental, vision, Life Assurance & Critical Illness Cover 🏥 Enhanced Family Leave, EAP mental health support 🧠 Interest-Free, Tax-Free loans 💰 Enhanced Pension Scheme 💼 Social events, discounts, and freebies 🎉 Life at Rebellion – Oxford HQ Located by the riverside, close to Oxford city centre 🌊🏙️ Open-plan office fostering teamwork, creativity, and interaction with senior management 💡 Excellent local amenities: cafes, pubs, restaurants ☕🍽️ Great transport links to London, Birmingham, Manchester, and Reading 🚄 Free parking onsite 🚗 Why Join Us? Creative freedom across a massive variety of projects 🎮 Inclusive culture celebrating diversity, innovation, and collaboration 🌍 Supportive environment focused on physical and mental well-being 🧘♂️ Opportunities for career growth and skill development 📈 Rebellion encourages applicants from all cultures, genders, ethnicities, and neurodiverse backgrounds to help build a representative, creative team. Work Format Hybrid role with offices in Oxford & Warwick 🏢. Relocation support provided.
Rebellion, a powerhouse in the gaming industry, is seeking a visionary Lead VFX Artist to drive the creative and technical direction of a new, unannounced project. This is a pivotal role for an experienced artist ready to lead an exceptional team, shape the visual identity of a world-class game, and deliver stunning real-time effects that push the boundaries of immersion. Role Overview As the Lead VFX Artist, you will be the creative authority for all real-time visual effects within the project. You will bridge the gap between artistic storytelling and technical performance, guiding your team to create everything from fluid and particle simulations to complex destruction and UI effects. You will also be responsible for building scalable workflows and mentoring the next generation of VFX talent, ensuring the studio continues to deliver high-quality visuals efficiently. Job Summary : Lead VFX Artist Category Details Company Rebellion Role Lead VFX Artist Location Oxford, UK (Hybrid/Remote options available) Salary Range $74,500 – $96,500+ USD) Key Focus VFX Leadership, Real-Time Systems, Workflow Pipeline 🔹 We’re Looking For: Proven leadership in VFX with a strong portfolio Expertise in Blender, Houdini, Substance, Photoshop, After Effects, Embergen Strong knowledge of particle systems, simulations & optimisation Excellent collaboration skills Passion for storytelling through VFX 🎨 Why Join Rebellion? Rebellion offers a world-class environment where your work directly impacts the quality of major, high-profile game titles: Flexible Working: We offer hybrid and remote work options to ensure a healthy work-life balance. Financial & Relocation Support: We provide a competitive salary, comprehensive benefits, and assistance with relocation to help you settle into life in the UK. Inclusive Culture: Join a studio that values creativity, inclusivity, and professional development. How to Apply If you are ready to shape the visual impact of an exciting, unannounced project, please submit your CV and portfolio through the Rebellion Careers page. Your portfolio should clearly demonstrate your leadership experience and your ability to manage complex real-time effects within a game engine. 📩 Apply now: Rebellion Careers
Rebellion is hiring Lead VFX Artist. UK based Video Games Company, for over 30 years creating incredible video games. We are on the lookout for a Lead VFX Artist to join our passionate and growing VFX team to work on an upcoming unannounced project at the early stages of development. Location – Oxford, UK | Hybrid (Remote options available) Join a creative powerhouse behind Judge Dredd, Sniper Elite, and more — shaping the future of game development! 🚀 We’re looking for a Lead VFX Artist to lead and inspire our talented VFX team, working on an exciting unannounced project. You’ll set the creative vision for real-time effects, guide your team, and help shape the tools, pipelines, and artistry that make Rebellion games stand out. 🎨 💼 What You’ll Do: 🧠 What We’re Looking For: ✅ Proven leadership in VFX with a strong portfolio✅ Expertise in Blender, Photoshop, Substance, After Effects, Houdini, Embergen (or equivalents)✅ Deep knowledge of particle systems, simulations & real-time optimisation✅ Excellent cross-discipline collaboration skills✅ Ability to define & communicate a clear creative vision 🌟 Why Join Rebellion? 📩 Apply Now: Rebellion Careers
Join the Rebellion!For over 30 years, Rebellion has been creating award-winning video games while also building worlds through film, board games, books, and comics — including the legendary Judge Dredd via 2000AD. Now, we’re looking for a Junior VFX Artist to join our passionate and growing team, working on an exciting large-scale project led by industry veterans renowned for creating outstanding shooters. As part of our VFX team, you’ll help bring our games to life with immersive effects. From particle systems to post-processing, material effects, mesh destruction, and UI visuals — all crafted within our proprietary Asura Engine — your work will directly enhance gameplay and player experience. What You’ll Do Build real-time particle effects with guidance from Senior and Lead VFX Artists. Create spritesheets, flipbooks, and particle textures for in-engine use. Implement and optimise effects, following naming conventions, folder structures, and performance budgets. Refine visuals through bug-fixing, adjusting overdraw, spawn rates, and LODs. Collaborate with design, art, and programming teams to ensure effects enhance gameplay. Capture reference, document workflows, and help maintain a clean effects library. What We’re Looking For A strong real-time VFX portfolio showing clear, well-timed, and compelling effects. Proficiency with tools such as Blender, Photoshop, Substance, After Effects (or similar). Solid understanding of particle system fundamentals and texture workflows. Familiarity with simulation tools like Houdini or Embergen for flipbook asset creation. Knowledge of 2D texture creation techniques for real-time effects. Ability to translate concept art and reference into performant in-game visuals. Bonus: Experience from game jams, mods, internships, or professional projects, plus knowledge of source control systems. Benefits 22 days holiday + Christmas closure (4 days) + bank holidays (increasing to 31 days with service). Private Medical Insurance, dental & vision cover, healthcare cash plan. Life Assurance, Income Protection & Critical Illness Cover. Enhanced family leave and pension scheme. Interest-free, tax-free loans. Mental health and wellbeing support (EAP). Discounts, social events, freebies, and more. Right to Work This role is open only to candidates with permanent UK work rights. Rebellion cannot provide visa sponsorship now or in the future. Life at Rebellion – Oxford HQ Our riverside Oxford HQ is a short walk from the historic city centre and train station, with excellent links to London, Birmingham, Manchester, and beyond. You’ll enjoy: Free on-site parking, hot drinks, and a tuck shop. A collaborative open-plan office with regular interaction across departments. A variety of nearby pubs, cafés, and restaurants. Why Rebellion? We’re proud to be a big indie studio with complete creative freedom, working across major platforms and multiple industries. We celebrate innovation, inclusivity, and individuality — because diverse teams create better games. At Rebellion, you’ll find: A friendly, open, and creative atmosphere. Sensibly managed projects and healthy work-life balance. Opportunities to grow, learn, and thrive in a supportive environment. We’re building a diverse team and welcome applicants from all backgrounds, cultures, and experiences.