festybay

Create Your FestyBay Profile

3D Layout artist jobs at One of Us, London

3D Layout artist jobs at One of Us, London thumb

One of Us is seeking a highly skilled Layout Artist / Previs Technical Director (TD) to join our world-class VFX team in London. This specialized contract role sits at the critical intersection of creative cinematography, virtual production, and technical execution. Operating within a hybrid and on-site framework—with the exciting potential for direct on-set or LED volume engagement—you will be instrumental in developing high-fidelity previs, postvis, and final layout sequences. The ideal candidate effortlessly bridges the gap between artistic camera direction and complex CG pipelines. You will take charge of scene assembly, technical troubleshooting, and real-time client review sessions, working in close synchronization with directors, VFX supervisors, animators, and asset departments to establish the visual scale, pacing, and core storytelling of major feature film and episodic projects. Layout Artist Job Overview Parameter Specification Details Company Name One of Us Job Title Layout Artist / Previs Technical Director (TD) Employment Type 3D Contract / Project-Based Work Model Hybrid / On-site (Potential for on-set & volume deployment) Location London, England, United Kingdom Department Previs / Layout Core Software Autodesk Maya, Unreal Engine, ShotGrid, Perforce Data Formats USD, Alembic, FBX, standard production asset schemas Salary / Rate Competitive; based on industry benchmarks and portfolio depth Key Requirement A strong portfolio/reel demonstrating previs, layout, or virtual camera work About One of Us One of Us is a BAFTA-winning, independent visual effects studio headquartered in the vibrant creative heart of London. We pride ourselves on cultivating an environment where filmmaking passion meets cutting-edge technical innovation. Known for our boutique, highly collaborative approach, we work closely with visionaries to craft bespoke imagery for premium long-form cinema and high-end television. One of Us believe that the best work emerges from tight-knit, agile teams working in close collaboration. Our pipeline embraces emerging technologies—including real-time rendering and virtual production workflows—allowing our artists to operate at the absolute forefront of modern cinematic storytelling. Key Responsibilities: Creative & Technical Execution As a Layout Artist / Previs TD, your daily responsibilities will blend cinematic artistry with robust pipeline management. You will be expected to: Cinematic Blocking & Asset Integration Pipeline Optimization & Client Management Required Skills & Experience One of Us is looking for a proactive, solution-oriented technical artist who thrives under active production schedules and evolving creative briefs. Core Qualifications What We Are Looking For Layout artist jobs at One of Us, London Apply now See open roles Explore More Layout Artist Jobs

Senior CFX Artist job at One of Us, 2026

one_of_us_logo

One of Us is an award-winning visual effects studio that prides itself on a boutique approach to massive cinematic challenges. With a focus on design-led VFX and a commitment to artistic integrity, we have become a home for some of the most talented artists in the industry. We are currently seeking a highly skilled and technically proficient Senior CFX Artist to join our team in London. In this role, you will be at the heart of our creature pipeline, responsible for the sophisticated simulations that bring photorealistic characters and creatures to life. From the subtle slide of skin over muscle to the complex dynamics of wind-blown hair and layered clothing, your work will define the physical reality of our digital inhabitants. Whether we are working on major motion pictures or high-end episodic content, you will ensure that every effect is believable, scalable, and visually stunning. Job Overview: Senior CFX Artist Feature Details Company Name One of Us Position Title Senior CFX Artist Location Old Street, London (England, UK) Work Mode Hybrid (Minimum 2 days per week in-studio) Employment Type Contract Core Software Houdini (Vellum, Python, VEX) Salary Range £65,000 – £85,000 GBP (Dependent on experience) Holiday Allowance 25 Days + Bank Holidays The Role: Excellence in Creature Effects As a Senior CFX Artist at One of Us, you are a master of both the “how” and the “why.” You understand the technical intricacies of Houdini, but you never lose sight of the aesthetic goal: creating a creature that feels alive. You will thrive in a collaborative environment, building setups that aren’t just powerful, but are also “team-friendly” and scalable for production-wide use. 1. Technical Simulation & Execution Muscle & Skin Dynamics: You will lead the development of muscle and skin simulations within Houdini. This involves a deep understanding of anatomy and how digital tissues should react to skeletal movement. Cloth & Hair Dynamics: Utilizing Vellum, you will create high-fidelity simulations for clothing and hair. You are expected to push the boundaries of these tools to achieve results that stand up to the scrutiny of 4K cinema screens. Grooming & Finishing: While not essential, knowledge of grooming is a significant bonus. You will often use sculpt tools to add fine details and perform clean-up on finalized simulation work to ensure a flawless finish. Ziva Integration: Experience with the Ziva muscle system is a plus, allowing you to bring varied approaches to the simulation challenges we face. 2. Pipeline & Workflow Development Scalable Setups: One of your primary responsibilities is to create CFX setups that can be utilized by other artists. You believe in “clean” scenes and efficient workflows. Tool Creation: With a strong understanding of Python and VEX, you will contribute to the ongoing development of the One of Us CFX pipeline. You aren’t just a user of tools; you are a builder of them. Inter-Departmental Liaison: You will communicate effectively with the Rigging, Animation, and Lighting departments to ensure a smooth transition of assets through the pipeline. Your organizational skills will ensure that technical issues are identified and resolved before they impact deadlines. 3. Creative Problem Solving Interpreting Briefs: You have the artistic sensibility to take a complex creative brief and translate it into a technical plan. You can look at a piece of concept art or animation and immediately identify the best dynamic approach. Aesthetic Detail: You possess an excellent eye for detail. You understand that the difference between a “good” shot and a “great” shot often lies in the subtle secondary motions—the jiggle of fat, the tension in a fabric, or the way fur reacts to an impact. What We Are Looking For CFX Artist One Of Us are seeking a seasoned professional who is ready to hit the ground running. The ideal candidate will have: Proven Experience: A strong background in a similar Senior CFX role within a VFX studio environment, with a focus on photorealistic creatures. Houdini Mastery: A thorough and deep knowledge of Houdini is a non-negotiable requirement. You should be comfortable in the software’s SOPs, DOPs, and Vellum environments. Creature Portfolio: A showreel that demonstrates successful execution of muscle, skin, cloth, and hair simulations for high-end CG creatures. Technical Literacy: Proficiency in Python and VEX is required to navigate and contribute to our modern pipeline. Collaborative Spirit: The ability to work within a challenging, deadline-oriented environment while maintaining a positive and professional attitude. Problem-Solving Skills: An innate ability to troubleshoot simulation errors and optimize heavy scenes for the render farm. Employee Benefits & Studio Culture At One of Us, we believe that a well-supported artist is a creative artist. We offer a comprehensive benefits package designed to support your life both inside and outside the studio: Work-Life Balance: 25 days of holiday per year, plus all UK bank holidays. Health & Wellbeing: Medicash healthcare cover and comprehensive life insurance. Future Security: A competitive company pension scheme. Social Connection: A vibrant studio culture with a full calendar of social events and legendary wrap parties. Giving Back: 2 paid volunteering days per year to support causes you are passionate about. Modern Workspace: Our studio is located in the heart of Old Street, London—a hub of creative and technological innovation. Hours and Studio Location Our core studio hours are 9.30am to 6.30pm or 10am to 7pm, Monday to Friday. We advocate for a hybrid working model, meaning you can enjoy the focus of working from home while still benefiting from the creative energy of the studio at least 2 days a week. Application & Eligibility To be considered for this role, you must have a current and full work permit for the United Kingdom. Please clearly state in your application if you require sponsorship support, as we evaluate this on a case-by-case basis depending on project needs and candidate seniority. Are you ready to join One of Us? We are looking for artists who are ambitious, detail-oriented, and ready to contribute to some of the most exciting projects in global cinema.

FX Lead job at One of Us, London

one_of_us_logo

One of Us, a multi-award-winning visual effects studio known for its bespoke approach to filmmaking and high-end episodic content, is seeking a visionary FX Lead to join our London team. This is a hybrid role designed for a technical maestro who possesses the rare blend of creative artistry and leadership prowess. As an FX Lead, you won’t just be simulating particles; you will be architecting the visual language of our most ambitious projects. You will act as the bridge between the technical rigors of the pipeline and the creative aspirations of our VFX Supervisors, ensuring that every explosion, magical aura, or natural phenomenon is both breathtaking and technically sound. Job Overview: FX Lead Category Details Company Name One of Us Job Title FX Lead Location London, England (Old Street) Job Type Contract / Hybrid (Min. 2 days in-studio) Salary Range Competitive (Commensurate with senior/lead experience) Core Hours 09:30 – 18:30 or 10:00 – 19:00 Required Tech Houdini (Expert), Mantra, Arnold, Solaris, Python Work Permit Required (Must disclose sponsorship needs) Comprehensive Job Description The Mission At One of Us, we pride ourselves on being a studio where “boutique” meets “powerhouse.” Our FX Leads are the vanguard of this philosophy. You will be responsible for developing and implementing complex effects that push the boundaries of realism and stylized aesthetics. You aren’t just managing a team; you are mentoring the next generation of artists while remaining hands-on with the most challenging shots in the production. Creative & Technical Leadership Leadership at One of Us is rooted in collaboration, not just instruction. You will: Mentor & Motivate: Guide a team of FX artists through the intricacies of Houdini setups, helping them troubleshoot bottlenecks and refine their artistic “eye.” Translate Vision: Work in lockstep with the Head of FX, CG Supervisors, and VFX Supervisors to take abstract creative briefs and turn them into scalable, efficient technical solutions. Direct Implementation: Assist artists in the practical application of client notes, ensuring that setups are optimized for both quality and render time. High-End Simulation: Lead by example by developing complex simulations—ranging from large-scale destruction and fluid dynamics to intricate particle systems—that set the gold standard for the project. Pipeline & Workflow Optimization A lead’s role is as much about the “how” as the “what.” You will be a key contributor to the evolution of our studio’s infrastructure: Tool Development: Collaborate with the pipeline team to identify gaps in the current workflow. If a tool doesn’t exist to make a sequence better, you’ll help define it or build it. Best Practices: Establish and document workflows for specific sequences to ensure consistency across the team, preventing “siloed” work and encouraging shared assets. Strategic Planning: Assist production and supervisors with shot breakdowns, providing realistic time estimates and resource requirements to ensure project milestones are met without burnout. Collaboration & Communication Visual effects is a team sport. Your success depends on how well you interface with the broader studio ecosystem: Department Synergy: Work closely with Animation to ensure FX triggers are timed perfectly, with Rigging for interactive elements, and with Lighting/Compositing to ensure your passes are “comp-friendly” and visually integrated. Reporting: Maintain a transparent line of communication with the FX Head of Department (HOD). You are the “eyes and ears” on the ground, responsible for flagging resource needs or performance concerns early. Dailies & Reviews: Present the team’s work with confidence, articulating the technical logic behind creative choices and remaining receptive to feedback from the VFX Supervisor. What We Are Looking For Professional Experience: A proven track record as a Senior or Lead FX Artist on high-end feature films or episodic television. A portfolio that demonstrates a mastery of natural phenomena (fire, water, smoke, earth) as well as abstract, stylized effects. Technical Mastery: Houdini Expert: Deep knowledge of SOPs, DOPS, VOPs, and Wrangling (VEX). Physics & Dynamics: A profound understanding of real-world physics to ground your simulations in reality. Rendering & Optimization: Expertise in Mantra and Arnold is essential. We are also heavily focused on Solaris (USD); experience in this area is a significant advantage. Scripting: Proficiency in Python for automation and tool creation is highly valued. Soft Skills: The “Artistic Eye”: You can see beyond the math of a simulation to the beauty of the frame. Resilience: The ability to remain calm and focused in a fast-paced, deadline-driven environment. Communication: The ability to explain complex technical concepts to non-technical stakeholders (and vice versa). Perks & Benefits We believe that great work comes from happy, healthy people. Our benefits package is designed to support your life both inside and outside the studio: Time Off: 25 days of annual leave plus standard bank holidays. Giving Back: 2 paid volunteering days per year to support causes you care about. Flexibility: A hybrid working model that respects your work-life balance while maintaining the collaborative energy of our Old Street studio. Security: Comprehensive company pension scheme and life insurance. Health: Medicash healthcare cover to keep you at your best. Culture: A vibrant social calendar, including legendary wrap parties and regular studio events. How to Apply One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Requirements for Application: A current CV highlighting your Lead/Senior experience. A link to your latest reel (with a breakdown of your specific contributions). Confirmation of your right to work in the UK (please disclose if you require sponsorship). Location: Our office is located in the heart of Old Street, London. This area is a hub for creativity and tech, offering excellent transport links and a wide array of local amenities. Note: We are looking for candidates who can start relatively soon to align with our upcoming production slate. If you are a technical problem-solver with a passion for storytelling through simulation, we want to hear from you.

Groom Artist (VFX) job require at One of Us

Groom Artist (VFX) require at One of Us

One of Us is seeking a highly skilled and artistic Groom Artist to join our award-winning team in London. This is a unique opportunity to contribute to high-end VFX projects, ranging from hyper-realistic human digital doubles to intricate fantasy creatures. At One of Us, we pride ourselves on a culture of creative excellence and technical innovation. As a Groom Artist, you will be at the forefront of creature development, ensuring that every strand of hair, every feather, and every layer of peach fuzz meets the rigorous demands of modern cinematography. Position Overview: Groom Artist (VFX) Detail Information Company Name One of Us Role Title Groom Artist Employment Type Contract (Hybrid) Location Old Street, London, United Kingdom Core Working Hours 09:30 – 18:30 or 10:00 – 19:00 (Mon–Fri) Salary Range Competitive (Based on experience & seniority) Required Tools Houdini (Primary), Maya/XGen (Secondary) The Role: Crafting the Finer Details The Groom Artist role at One of Us is as much about artistry as it is about technical precision. You aren’t just placing hair; you are defining the character’s history, biology, and interaction with the world. Whether it is matching the specific hairline of a lead actor for a digital double or engineering the plumage of a mythical beast, your work will be the final layer that brings characters to life. Key Responsibilities What We Are Looking For We are looking for an artist who lives in the details. The ideal candidate has a “detective’s eye” for reference—noticing how hair clumps when wet, how light scatters through fine fur, and how feathers overlap to create aerodynamic shapes. Technical Requirements More Jobs at One of Us Soft Skills Estimated Salary Guide Please note that actual offers are tailored based on the specific depth of the candidate’s portfolio and years of relevant industry experience. Level Estimated Annual Equivalent (GBP) Key Focus Mid-Level Groom Artist £45,000 – £60,000 Core asset delivery, Houdini proficiency. Senior Groom Artist £65,000 – £85,000+ Pipeline development, complex plumage, mentoring. Benefits & Culture We believe that great art happens when artists are supported and inspired. At One of Us, we offer a comprehensive benefits package designed to support your well-being and professional growth. Application & Eligibility One of Us is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. Important Note on Visas: Applicants must have a current and full work permit for the United Kingdom. Please clearly disclose in your application if you require sponsorship support now or in the future. How to Apply Please submit your CV along with a link to your Portfolio/Demo Reel. We are particularly interested in seeing breakdowns of your grooming process in Houdini, specifically focusing on any feather or plumage work you have completed. Groom Artist (VFX) require at One of Us Apply now See open roles

VFX Executive Producer Jobs Paris: Executive Leadership at One of Us

one_of_us_logo

At One of Us, we believe that the success of a studio is built on the strength of its leadership and the health of its client relationships. We are seeking a visionary leader for this VFX Executive Producer Jobs Paris opening. This role is designed for a veteran of the VFX industry who possesses a deep understanding of production, business development, and the art of high-level client management. As an Executive Producer, you will be a cornerstone of our Paris studio in the 20th arrondissement. You won’t just oversee shows; you will drive the overall success of the studio by securing new projects and ensuring they are delivered at the world-class standard our clients expect. Joining us for this One of us job means collaborating with the Global Head of Production, CCO, and Creative Directors to shape the future of French cinematic excellence. Executive Producer Job Overview Position: Executive Producer Company: One of Us Salary Range: €115,000 – €145,000 per annum (Based on experience) Experience Level: 5+ years as Senior Producer in mid-to-large VFX vendors Work Model: Hybrid (2–3 days in Paris studio) Core Focus: Project oversight, business development, and team mentorship Languages: French & English proficiency required Location: 20th Arrondissement, Paris, France Key Responsibilities for VFX Executive Producer Jobs Paris 1. Project Management & Strategic Oversight In this One of us job, you will oversee the project delivery of allocated shows from turnover to final delivery. You act as the critical escalation point between the show Supervisor and Producer, proactively resolving issues before they impact the budget or timeline. You are the guardian of the show’s health, reporting progress directly to the Global Head of Production. 2. Client Relations & Business Development The hallmark of great VFX Executive Producer Jobs Paris is the ability to nurture long-term partnerships. You will be responsible for clear client communication, managing expectations, and serving as the primary point of contact for project escalations. Your role is vital in helping the New Business team win exciting new projects by demonstrating our studio’s technical and creative prowess. 3. Leadership & Line Management A leader at One of Us is a mentor. You will manage the Paris Producers, hosting strategic syncs and providing guidance throughout the life cycle of a show. From career progression planning to day-to-day administrative tasks, you are responsible for the growth and well-being of the production team in Paris. 4. Financial Oversight & Tax Credits High-level production requires financial precision. You will provide accurate forecasting for each project, flagging potential issues to the finance team early. A key part of this VFX Executive Producer Jobs Paris role is ensuring shows remain on track for tax credit estimates (such as the French TRIP) and profit margins. 5. Talent & Creative Collaboration You will work closely with the Global Head of Production to find and recruit local French talent, proactively networking to expand our talent pool. Furthermore, you will collaborate with Creative Directors to ensure every frame meets the client’s specifications and the studio’s high artistic standards. Requirements & Skills Extensive Experience: At least five years in a Senior Producer role within the VFX industry. Global Perspective: Experience with mid-to-large vendors and international production is essential. Financial Literacy: Competence in analyzing financial reports and making data-led decisions. Communication: A clear and confident communicator who can motivate teams and negotiate with clients effectively. Soft Skills: Self-awareness, kindness, and the ability to diffuse high-pressure situations with professionalism. Life at One of Us Paris Our Paris studio is located in the vibrant 20th arrondissement. We offer a culture that celebrates creative freedom and professional respect. By taking on this One of us job, you join a global network of artists and producers. Benefits include: Generous Leave: 27 days of holiday plus bank holidays (IDCC 2717). Volunteering: 2 paid volunteering days per year. Health & Pension: Comprehensive coverage via Swiss Life and Audiens. Social Life: A calendar full of wrap parties and social events. Hybrid Flexibility: A 2-3 day studio presence to maintain a healthy work-life balance. How to Apply If you are a leader in the industry looking for the most prestigious VFX Executive Producer Jobs Paris has to offer, we want to hear from you. Please submit your CV and a cover letter detailing your experience in high-level show delivery and client management.

FX Lighting Artist Jobs London: Mid Lighting TD at One of Us

one_of_us_logo

At One of Us, we believe that lighting is the definitive bridge between a digital asset and a cinematic reality. We are seeking a talented and driven Mid-Level Lighting TD to join our London studio in Old Street. If you are searching for premier VFX Lighting Artist Jobs London, this role offers a unique opportunity to work on high-end feature films and episodic content within a design-led, collaborative environment. As a Lighting Artist at our studio, you are responsible for more than just illuminating a scene; you are responsible for storytelling through mood, atmosphere, and technical precision. Joining us for this One of us job means becoming part of a team that values artistic “eye” as much as pipeline efficiency. Lighting Artist Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: Mid Lighting TD (Technical Director) Salary Range: £45,000 – £65,000 per annum (Pro-rata, based on experience) Experience Level: 3–4 years in VFX or Feature Animation Work Model: Hybrid (Minimum 2 days in London studio) Primary Software: Houdini (SOPs), Arnold, Nuke Core Focus: Shot lighting, look matching, and render optimization Contract Status: Fixed-Term Project Contract Core Responsibilities for VFX Lighting Artist Jobs London 1. High-Quality Shot Lighting & Look Matching In the competitive field of VFX Lighting Artist Jobs London, the ability to match a pre-established aesthetic is vital. You will be responsible for lighting shots in Houdini, ensuring that the style, mood, and continuity match the references or templates provided by your Leads. Your goal is to deliver final renders that integrate seamlessly into the compositing stage, maintaining the visual integrity of the show. 2. Integration & Compositing Collaboration A great Lighting TD understands the final output. You will work closely with the Compositing department to ensure your renders hold up under scrutiny. This includes: Slap Comps: Reviewing your own renders in Nuke to ensure all passes (AOVs) are functioning correctly. Problem Solving: Addressing missing data or workflow inconsistencies before they reach the final stage. Cross-Departmental Alignment: Working with Layout and FX to ensure lighting aligns with the specific needs of each shot. 3. Technical Optimization & Scene Hygiene Efficiency is a cornerstone of any One of us job. You will be expected to keep your scenes structured and your renders optimized. Render Savings: Identifying opportunities to reduce noise and render times, ensuring manageable caches for the farm. Organization: Maintaining clean lighting scenes with clear naming conventions and strict version control to allow for smooth handoffs within the team. 4. Professional Growth & Feedback Loop We value artists who are “driven to make things better.” In this role, you will respond to notes from Supervisors quickly and effectively. Being open to iterative feedback is essential to reaching the final quality required for world-class VFX. You should be comfortable working independently on briefs while staying aligned with the broader team standards. What We Are Looking For Software Proficiency: Expert knowledge of Houdini (specifically SOP-based lighting workflows) and Arnold rendering. Artistic Eye: A solid understanding of light, shadow, color, and the principles of photorealism. Technical Depth: A good grasp of AOVs, render settings, and scene management. Familiarity with USD/LOPs workflows and Karma is a significant plus. Problem Solving: Strong attention to detail and the ability to troubleshoot render issues or automation bugs. Communication: Excellent verbal and written communication skills. We value artists who flag blockers early and keep the team updated on their progress. Life at One of Us London Our studio in Old Street is a hub of creativity. We offer a culture that prioritizes kindness, respect, and professional development. When you take on a One of us job, you gain access to: Time Off: 25 days holiday, plus bank holidays. Social Impact: 2 paid volunteering days per calendar year. Health & Security: Medicash healthcare cover, company pension, and life insurance. Studio Culture: A vibrant social calendar featuring wrap parties and team events. Flexible Balance: A hybrid working model requiring at least 2 days a week in our London office. How to Apply If you are looking to elevate your career and apply for VFX Lighting Artist Jobs London, we want to hear from you. Please submit your CV and Demo Reel, highlighting your best lighting work and technical breakdowns. Please note: You must have a current and full work permit for the UK. Kindly disclose if you require sponsorship support as part of your application for this One of us job.

Houdini FX Artist Jobs at One of Us (FX Td), London, 2026

one_of_us_logo

At One of Us, we don’t just simulate physics; we craft the elemental soul of a story. We are looking for a highly skilled Technical Director to join our London studio. If you are searching for high-level Houdini FX Artist Jobs, this role offers the chance to redefine what is possible in feature film and episodic visual effects. From intricate procedural simulations to massive-scale fluid dynamics, our FX team is the powerhouse behind the most visually arresting moments on screen. Securing a job as an FX TD means joining a culture that values design-led innovation and extreme technical competence. You will be responsible for generating high-end FX animation and simulations while maintaining a holistic understanding of the pipeline—from initial setup to final lighting and moderate-level compositing. Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: FX TD (Technical Director) / Houdini FX Artist Job Salary Range: £65,000 – £95,000 per annum (Pro-rata, based on experience) Experience Level: 4+ years in Feature Film VFX Work Model: Hybrid (Minimum 2 days in Old Street, London studio) Primary Software: Houdini, Nuke, Python, Linux Core Focus: Procedural & dynamic simulations, lighting, and rendering Contract Status: Fixed-Term Project Contract Core Responsibilities for this One of us job 1. Advanced Simulation & FX Animation In the competitive landscape of FX Artist Jobs, this position stands out by offering end-to-end ownership of complex effects. This includes: Procedural & Dynamic Simulation: Building robust setups for fire, water, destruction, and particle systems. Creature FX: Lighting and rendering complex, multi-creature elements to ensure they sit perfectly within the plate. Heavy Shot Wrangling: Managing high-density particle effects and ensuring they remain efficient within the studio pipeline. 2. Technical Mastery & Scripting We are looking for a true Technical Director who transcends the standard requirements of most Houdini FX Artist Jobs. You will be expected to: Pipeline Scripting: Use Python or HScript to automate tasks and improve departmental efficiency. Shader Development: Write and “hack” procedural surface and volumetric shaders with high proficiency to achieve the desired look. Debugging: Take a proactive approach to debugging simulations and fixing broken setups with minimal supervision. 3. Rendering & Compositing Integration Unlike many other Houdini FX Artist Jobs, our FX TDs carry the torch further into the final image. You will: Lighting & Rendering: Take ownership of the look of your FX, ensuring high-quality, noise-free renders. Moderate Compositing: Utilize Nuke for slap-comps, blue-screen extractions, and ensuring your elements integrate seamlessly for the final review. 4. Professionalism & Communication A One of us job requires more than just technical skill; it requires a collaborative spirit. You will: Present in Dailies: Clearly and briefly outline accomplishments and next steps during shot reviews. Receive Direction: Engage in the creative process without ego, accepting feedback and final decisions with a positive, supportive attitude. Set the Standard: Continually raise the bar for speed, quality, and adaptability, serving as a benchmark for other Technical Directors in the studio. What We Are Looking For in Houdini FX Artist Jobs Proven Production Experience: Significant experience in feature film or high-end episodic VFX specifically focused on Houdini simulation. Houdini Expertise: Advanced knowledge of expressions, VEX, and the ability to build custom tools within the Houdini environment. Aesthetic Eye: A strong understanding of composition, scale, and timing. You should be able to anticipate potential problems before they hit the render farm. Self-Motivation: The ability to work with energy and enthusiasm in a team environment, taking the initiative to offer suggestions and ideas that elevate the work. Life at One of Us London Our London studio is located in the vibrant Old Street area, offering a hub of creativity and innovation. This One of us job provides a competitive benefits package and a culture that celebrates our successes together. In return, we offer: Generous Leave: 25 days holiday plus bank holidays. Giving Back: 2 paid volunteering days per year. Health & Security: Company pension, life insurance, and Medicash healthcare cover. Social Culture: A calendar full of wrap parties, studio socials, and events that foster a true community. Core Hours: Standard hours are 9.30 am to 6.30 pm or 10 am to 7 pm, Monday to Friday. How to Apply If you have been searching for top-tier Houdini FX Artist Jobs, please submit your CV and Demo Reel. Note that you must have a current and full work permit for the UK. Please disclose if you require sponsorship support as part of your application for this One of us job.

One of Us job – CG Supervisor, London 2026

one_of_us_logo

We believe that the most breathtaking visual effects are born from a perfect marriage of technical precision and artistic soul. We are currently seeking a highly experienced professional to fill this One of us job at our London studio. This is a hybrid leadership role designed for a strategic thinker who can bridge the gap between a director’s ambitious imagination and the practical realities of a high-end CG pipeline. Securing a Supervisor job at a design-led studio like ours means being the technical heartbeat of the show. You are responsible for ensuring that the creative vision of the VFX Supervisor is not only understood but executed to the highest global standards. You will lead diverse teams of artists, ensuring that every asset, animation, and render contributes to a cohesive, cinematic masterpiece. CG Supervisor Job Overview Company: One of Us Location: London, England, United Kingdom (Hybrid) Job Type: Contract / Project-Based Position: CG Supervisor Salary Range: £88,000 – £118,000 per annum (Pro-rata, based on experience) Experience Level: 8+ years in Feature Film VFX Work Model: Hybrid (London studio & Remote options) Primary Software: Autodesk Maya, Houdini, Nuke, Universal Scene Description (USD) Pipelines Core Focus: Cross-departmental leadership & pipeline health management Contract Status: Fixed-Term Project Contract Key Responsibilities for the One of us job 1. Creative Enablement & Strategic Alignment In this One of us job, you will act as the primary translator for the VFX Supervisor’s creative goals. By breaking down complex visual briefs into technical roadmaps, you ensure that departments—from Assets to Lighting—are moving in a unified direction. Your goal is to reduce “creative drift” and ensure that the final output aligns perfectly with the show’s established look and feel. 2. Technical Oversight & Quality Control Maintaining the integrity of the CG pipeline is paramount for anyone in a One of us job. You will oversee delivery across all sequences, ensuring work meets our rigorous standards for geometry, simulation, and render efficiency. Pipeline Logic: Ensure data consistency and clean scene structures across the show. Handoff Management: Facilitate seamless transitions between 3D departments and Compositing. Dailies Leadership: Drive CG dailies, providing high-level artistic and technical critiques to push work toward final approval. 3. Team Mentorship & Performance A CG Supervisor is only as good as the team they support. This One of us job involves providing clear direction and actionable feedback, helping artists overcome technical hurdles while fostering a culture of professional growth. You will also work closely with the Head of VFX and Production to identify resourcing needs or performance concerns, ensuring the team is both supported and efficient. 4. Risk Management & Problem Solving In the fast-paced world of VFX, this Job requires you to be the primary problem-solver. You will proactively identify potential blockers—whether they are technical bugs, workflow bottlenecks, or scheduling risks—and implement pragmatic solutions. Your ability to remain calm under pressure and provide a steady hand during complex deliveries is essential. 5. Workflow Evolution One of Us is committed to continuous improvement. Applicants for this One of us job should be ready to contribute to the evaluation of our internal tools and workflows, identifying opportunities for automation or the implementation of new technologies (such as USD or Solaris) to keep our studio at the forefront of the industry. Required Skills & Experience Technical Mastery: Expert-level understanding of the 3D stack (Modeling, Rigging, FX, Lighting) with deep proficiency in Maya and Houdini. Compositing Knowledge: A strong grasp of Nuke and the nuances of CG-to-Comp integration, including AOV management and Deep data. Leadership History: Proven experience leading large, multi-disciplinary teams through the lifecycle of a feature film or high-end episodic project. Communication: Exceptional ability to communicate complex technical concepts to artists, supervisors, and production stakeholders clearly and concisely. Pragmatism: A solutions-focused mindset that balances the desire for perfection with the realities of production schedules and budgets. Life at One of Us London Our London studio is a hub of design-led innovation. This One of us job offers a hybrid working model that respects your time and work-life balance while providing a vibrant, collaborative environment for in-person creative sessions. At One of Us, you will work on prestigious projects within a community that values humility, kindness, and extreme technical competence. How to Apply If you are ready to take on this One of us job, please submit your CV and a Showreel showcasing your work as a supervisor or lead. We are specifically looking for candidates who can demonstrate how they managed technical complexity and team dynamics to achieve world-class results.

One of Us | Senior Lighting Artist, Bengaluru 2026

one_of_us_logo

At One of Us, lighting is the final brushstroke that breathes life into every frame. We are seeking a Senior Lighting Artist for our Bengaluru studio who possesses the rare blend of a painter’s eye and a programmer’s precision. In this role, you won’t just be “lighting shots”—you will be defining the mood, atmosphere, and visual continuity of world-class cinematic projects. As a Senior Lighting Artist, you are a technical anchor for the department. You will tackle the most challenging hero shots, establishing the visual benchmark for entire sequences. Your work ensures that CG elements sit perfectly within live-action plates, maintaining photorealism while pushing the creative boundaries of the story. Job OVerview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Lighting Artist Salary Range: ₹30,00,000 – ₹46,00,000 per annum (Based on experience) Experience Level: 5–7 years in VFX or Feature Animation Primary Software: Houdini (Solaris / SOPs), Arnold, Nuke Pipeline Focus: Universal Scene Description (USD) / LOPs workflows & AOV management Work Model: On-site Location: Bengaluru, Karnataka, India Key Benefits: Comprehensive Health Insurance, Relocation Support, Studio Socials Core Responsibilities as Lighting Artist 1. Hero Shot Execution & Sequence Benchmarking You will be responsible for the “look” of key shots. By establishing the lighting design for a lead shot in a sequence, you create the template that other artists will follow. Your goal is to achieve a noise-free, production-ready render that matches the creative direction of the VFX Supervisor while maintaining flawless continuity across the entire sequence. 2. Technical Troubleshooting & Scene Refinement VFX production is rarely without hurdles. You will serve as the first line of defense for technical scene issues. Whether it is debugging render artifacts, fixing broken inputs, or resolving shader inconsistencies, your technical confidence in Houdini and Arnold allows the team to maintain momentum. You will ensure all lighting setups are clean, versioned, and easily usable by others. 3. Mentorship and Departmental Growth Leadership at One of Us is collaborative. You will mentor mid-level and junior artists, helping them elevate their artistic output and technical efficiency. This involves performing internal reviews, providing constructive feedback, and sharing your knowledge of physical light behavior and shading to help others grow. 4. Optimization & Render Efficiency High-end VFX requires massive computing power. You will identify opportunities for render savings by optimizing sampling, managing memory usage, and streamlining workflows. Your ability to deliver visually stunning results that are also “computationally lean” is vital for meeting tight production deadlines. 5. Pipeline Evolution (USD/LOPs) The industry is moving toward a USD (Universal Scene Description) future. You will play an active role in our transition to and utilization of LOPs (Lighting Operators) within Houdini. If you have experience with Python or HScript, you will have the opportunity to contribute to internal lighting tools and automation templates that improve the department’s overall scalability. Requirements & Technical Proficiency Technical Mastery Houdini Expert: Deep knowledge of Houdini lighting workflows (SOPs and especially LOPs/Solaris). Rendering Engines: Expert proficiency in Arnold, with a strong interest or experience in Karma. Compositing Integration: A thorough understanding of how lighting interacts with the compositing stage. You should be expert in AOV planning and Deep Image compositing workflows in Nuke. Physics of Light: A sophisticated understanding of the physical properties of light, including color temperature, decay, and the interaction of light with various material surfaces (SSS, Translucency, etc.). Pipeline Logic: Comfortable working in a highly structured, version-controlled environment. Professional Experience VFX Veteran: 5–7 years of experience working on high-end VFX for feature films or premium episodic content. On-Set Data: Ability to work with HDRIs, chrome/gray ball reference, and set photography to accurately recreate physical lighting conditions. Problem-Solving: A proactive mindset. You don’t just find problems; you bring solutions to the table. Soft Skills & Studio Culture One of Us is built on a foundation of mutual respect. We look for artists who are: Excellent Communicators: You share information clearly, flag blockers early, and actively listen to the needs of other departments like Compositing and FX. Time-Managed Professionals: You can prioritize high-impact tasks, meet deadlines, and keep meetings concise and productive. Adaptable & Positive: Production requirements can shift quickly. We value artists who remain focused and maintain a positive attitude during the iterative process. Driven: You have a natural desire to “make things better,” whether that is a single pixel in a shot or a global workflow for the studio. Life at One of Us Bengaluru Our Bengaluru studio is a thriving hub of creativity located in the heart of India’s Silicon Valley. We offer a space where technical innovation meets artistic freedom. You will work alongside some of the industry’s most talented supervisors and artists on projects that are seen by millions worldwide. We believe in a sustainable work-life balance and provide a supportive environment where every artist is treated with kindness and respect. How to Apply Interested candidates should submit their updated CV and a Lighting-specific Demo Reel. Your reel should demonstrate: Integration of CG elements into live-action plates. Clear understanding of mood, atmosphere, and cinematic storytelling. Breakdowns showing AOV usage and technical scene setup.

One of Us | Senior 3D Environment Artist, Bengaluru

one_of_us_logo

At One of Us, we don’t just build backgrounds; we create worlds that tell a story. We are looking for a Senior Environment Artist with a cinematic eye and a technical soul to join our Bengaluru studio. This role is a cornerstone of our production pipeline, requiring an artist who can transform a concept into a breathtaking, photo-real environment that stands up to the scrutiny of 4K cinema and high-end episodic streaming. As a Senior Artist, you are a master of scale, composition, and technical efficiency. You will be responsible for the architecture of our scenes, ensuring that sprawling landscapes or dense urban environments are not only beautiful but are structured to navigate the complexities of a modern VFX pipeline. Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Environment Artist Salary Range: ₹32,00,000 – ₹50,00,000 per annum (Based on expertise) Experience Required: 6–8 years in VFX, Feature Film, or AAA Games Key Software: Autodesk Maya, Houdini, Substance 3D, Universal Scene Description (USD), SpeedTree, Gaea Work Model: On-site – Bengaluru Creative Hub Primary Focus: Large-scale scene assembly, modular environment creation, and photorealistic world building Benefits: Relocation assistance, premium health cover, and studio social events Core Responsibilities 1. Hero Environment Creation & Scene Assembly You will lead the creation of hero-grade environments using a mix of modular kits and custom-sculpted hero elements. Your responsibility extends to managing large-scale scenes—balancing the “heavy lifting” of high-poly geometry with the necessity of scene efficiency. You will ensure that your environments are ready for seamless integration into lookdev and lighting. 2. Technical Leadership & Pipeline Excellence Efficiency is the backbone of great VFX. You will oversee the technical health of environments, ensuring they are clean, optimized, and strictly adhere to studio pipeline requirements. A major part of this role involves working with USD (Universal Scene Description) layout integration and scene referencing to keep workflows agile and scalable. 3. Mentorship & Team Elevation Leadership at One of Us is about empowerment. You will provide actionable, supportive feedback to mid-level and junior artists, helping them bridge the gap between “good” and “industry-leading.” By sharing your knowledge of layout, modularity, and technical problem-solving, you will help cultivate a team that is both artistically inspired and technically proficient. 4. Cross-Departmental Collaboration Environment art is the playground for all other departments. You will actively collaborate with: Layout & Camera: To ensure composition aligns with the director’s vision. Lighting: To provide geometry that reacts realistically to light and shadow. Matte Painting (DMP): To integrate 3D geometry with 2.5D projections for a seamless final frame. 5. Workflow Innovation You won’t just follow the map—you’ll help build it. We expect our Seniors to identify bottlenecks and suggest improvements to modular practices and toolsets. If you have experience with Python or providing feedback for proprietary tool development, you will find a highly receptive environment here. Technical Skills & Experience The Toolkit Primary: Expert proficiency in Autodesk Maya and Houdini is essential. Texturing: Mastery of Substance Suite and Mari for high-fidelity material creation. Environmental Specialized Tools: Professional familiarity with SpeedTree for foliage, Gaea or World Machine for terrain generation, and photogrammetry/Lidar data processing. DMP Knowledge: A strong understanding of camera projection and Digital Matte Painting workflows to ensure 3D assets blend perfectly with 2D elements. The Artistic Eye Composition & Scale: An innate ability to handle massive scale while maintaining the “human” details that ground a scene in reality. On-Set Data: Experience utilizing real-world data, such as Lidar scans, to recreate physical locations with pinpoint accuracy. Problem Solving: The ability to troubleshoot complex scene integration issues and optimize heavy scenes without sacrificing visual quality. Professional Attributes Communication: Clear, active listening and the ability to explain complex technical layouts to the wider team. Time Management: A proven ability to prioritize high-impact tasks, meeting strict production deadlines while keeping leads informed of progress. Cultural Contribution: We look for “positive energy” candidates. You should be someone who resolves problems with kindness and respect, contributing to a studio culture where everyone feels they can do their best work. Adaptability: The flexibility to pivot when creative directions change, staying focused on the end result without losing momentum. Joining One of Us in Bengaluru Our One Of Us Bengaluru studio is a center of creative excellence. We offer the chance to work on some of the world’s most exciting film and television projects within a community that values your unique perspective. Here, your work isn’t just a background—it’s the world the story lives in. How to Apply Please provide your CV and a portfolio/demo reel showcasing your environment work. We are particularly interested in seeing scene breakdowns that demonstrate your skills in modularity, large-scale assembly, and the use of terrain or foliage tools.