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One of Us hiring Senior Generalist Asset Artist, Bengaluru

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Job Overview Company: One of Us Location: Bengaluru, Karnataka, India (On-site) Job Type: Full-Time / Permanent Position: Senior Generalist Asset Artist Experience Required: 6–8 years in VFX / Feature Film production Core Software: Autodesk Maya, ZBrush, Mari, Substance 3D Painter Pipeline Focus: Universal Scene Description (USD) pipelines, Houdini, Nuke Salary Range: ₹30,00,000 – ₹48,00,000 per annum (Commensurate with experience) Benefits: Health Insurance, Relocation Support, Professional Development About One of Us One of Us is an award-winning visual effects studio with a reputation for high-end, design-led filmmaking. Known for its work on iconic projects such as The Crown, The Witcher, and Bridgerton, the studio prides itself on a culture of creative excellence and technical innovation. Joining the Bengaluru team means becoming part of an international community of artists dedicated to pushing the boundaries of cinematic storytelling. Position Summary As a Senior Generalist Asset Artist at One of Us, you are a master of the 3D pipeline. This role is designed for a versatile artist who can move seamlessly between high-detail character sculpting, intricate environment building, and complex prop creation. You are not just an individual contributor; you are a technical anchor for the team, providing oversight and mentorship while ensuring every asset is optimized for our sophisticated rendering workflows. Core Responsibilities & Expectations 1. Advanced Asset Production You will be responsible for the end-to-end creation of hero assets. This includes high-poly sculpting in ZBrush, retopology and hard-surface modeling in Maya, and world-class texturing in Mari or Substance. At the senior level, you are expected to deliver “production-ready” assets that require minimal intervention from leads, maintaining a high standard of artistic quality and technical accuracy. 2. Technical Oversight and Pipeline Integration One of Us utilizes modern workflows, specifically focusing on USD (Universal Scene Description) pipelines. You will: Ensure all assets meet strict pipeline requirements for geometry and UV layout. Liaise with the Lookdev and Rigging departments to ensure assets transition smoothly through the pipe. Utilize your knowledge of Houdini and Nuke to troubleshoot complex asset issues that may arise during the lighting or compositing stages. 3. Mentorship and Leadership Growth is a core value at our studio. You will play a pivotal role in the professional development of junior and mid-level artists. This involves: Conducting regular work-in-progress (WIP) reviews and providing constructive feedback. Leading by example through meticulous scene hygiene and organization. Assisting in the creation of internal documentation and tutorials to streamline onboarding and tool adoption. 4. Workflow Innovation One of Us believe in working smarter. You will actively contribute to the improvement of our asset tools and templates. If you have experience with Python or MEL scripting, you will be encouraged to develop small-scale automation tools to solve common workflow bottlenecks, increasing the overall efficiency of the asset team. Technical Requirements Software Mastery: Expert-level proficiency in Autodesk Maya, ZBrush, Mari, and Substance Painter. Pipeline Literacy: A deep understanding of USD workflows and experience with modern render engines (e.g., Arnold, Renderman). Generalist Breadth: Professional experience in Houdini and Nuke is essential, as this role requires a holistic understanding of how assets impact the final frame. Scripting: Proficiency in Python or MEL is highly beneficial for automating repetitive tasks. Real-time: Exposure to real-time engines (Unreal Engine/Unity) is a significant plus as we explore new creative avenues. Professional Attributes Communication: You must be an excellent communicator, capable of sharing technical information clearly and listening actively to creative direction from VFX Supervisors. Problem-Solving: A proactive approach to technical challenges is required. You should be the person who finds a way to make it work, even when the brief is complex. Time Management: The ability to prioritize tasks, meet tight deadlines, and escalate potential delays early is critical for maintaining production momentum. Cultural Fit: We value positive energy, kindness, and respect. One of Us is a collaborative environment where we focus on results while supporting one another. Life at One of Us Bengaluru Our Bengaluru studio offers a vibrant, creative atmosphere in the heart of India’s tech hub. We provide a space where your artistic eye is valued as much as your technical skill. We offer a competitive salary package, a structured career path, and the opportunity to work on some of the most prestigious projects in the global VFX industry. How to Apply Interested candidates should submit their Demo Reel and CV. Your reel should demonstrate a broad range of skills, from photorealistic organic sculpting to clean, efficient hard-surface modeling and complex lookdev.

One of Us – Lead Environment Artist, Bengaluru

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One of Us is seeking a visionary Lead Environment Artist to spearhead the creation of immersive, high-fidelity worlds at our Bengaluru studio. As a Lead at One of Us, you will sit at the intersection of technical innovation and artistic excellence, guiding a talented team to deliver “hero” environments that set new benchmarks in the global VFX industry. This role is designed for a veteran artist who balances a “builder” mindset with the leadership skills required to manage complex pipelines. You will be responsible for the end-to-end delivery of environments—from initial photogrammetry and LiDAR data processing to the final, shot-ready USD layouts. If you have a passion for modular building, procedural workflows in Houdini, and mentoring the next generation of digital environment specialists, this is the career-defining move you’ve been looking for. Job Overview Company: One of Us Position: Lead Environment Artist Location: Bengaluru, Karnataka, India (On-site) Employment Type: Full-Time Experience Required: 8+ years in VFX or High-End Game Development Primary Toolset: Autodesk Maya, Houdini, Universal Scene Description (USD), Substance 3D, Mari Estimated Salary Range: ₹3,500,000 – ₹5,800,000 INR (Based on experience) The Vision for the Role as Environment Artist The Lead Environment Artist at One of Us is the architect of the project’s physical world. You are not just creating assets; you are designing the systems and workflows that allow an entire team to populate vast, believable spaces. You will work closely with the VFX Supervisor and Art Director to ensure that every cliffside, cityscape, or alien interior meets the highest visual standards while remaining technically viable for lighting and compositing. Hero Environment & Asset Creation While leadership is a primary focus, you will remain hands-on with “Hero” builds. These are the centerpiece environments—complex, shot-ready scenes that require a mix of modular kits and bespoke custom elements. You will leverage advanced techniques in Maya and Houdini to create scalable, high-fidelity worlds that stand up to 4K (and beyond) scrutiny. 2. Team Leadership & Strategic Oversight You will act as the primary point of contact for the Environment department. This involves: Task Planning: Mapping out the environment roadmap alongside production to ensure deadlines are met without compromising quality. Quality Control: Conducting rigorous reviews of team output to maintain technical specifications and visual consistency across sequences. Troubleshooting: Identifying bottlenecks in the scene assembly process and providing immediate technical solutions to keep the artists moving. Pipeline Innovation & USD Integration The modern VFX landscape is shifting toward USD (Universal Scene Description) and hybrid real-time workflows. You will collaborate with R&D and Pipeline teams to test and implement new layout tools, scene referencing systems, and procedural generation scripts. A working knowledge of Python or MEL is highly valued here to help automate repetitive tasks and refine the environment toolkit. Cross-Departmental Synergy Environments do not exist in a vacuum. You will represent your team in high-level reviews and work directly with: Layout & Lighting: To ensure scenes are optimized for render and provide the necessary depth for lighting artists. Compositing: To coordinate camera projections and Digital Matte Painting (DMP) hand-offs. On-Set Data: Integrating photogrammetry and LiDAR scans into the 3D pipeline to ensure digital doubles of real-world locations are pixel-perfect. Technical Requirements & Skills To succeed in this role, you must demonstrate a mastery of the VFX environment pipeline and a proven ability to lead teams through high-pressure delivery cycles. 8+ Years of Experience: A deep background in VFX, animation, or a related high-end digital field. Software Expertise: Professional-grade proficiency in Maya and Houdini is essential. You should be equally comfortable with traditional modeling and procedural scattering/generation. Texturing & LookDev: Advanced skills in Substance Suite and Mari for creating complex, layered materials that react realistically to lighting. Advanced Workflows: Solid experience with USD layout systems, scene assembly, and referencing. Data Integration: Ability to process and utilize on-set data, including Lidar and photogrammetry, to build accurate environment foundations. Scripting & Automation: Proficiency in Python or MEL to build custom tools or improve existing environment workflows. Communication: Strong verbal and written English skills are required to effectively coordinate with global departments and mentor local talent. Culture & Attributes at One of Us At One of Us, we believe that great environments are built by happy, inspired teams. We are looking for a Lead who embodies the following: Positive Impact: A leader who focuses on results while treating others with kindness, respect, and empathy. Adaptability: The industry moves fast. You should be flexible enough to change course when a project’s creative direction shifts, maintaining a steady hand for your team. Growth Mindset: A drive to constantly improve internal workflows and a genuine interest in supporting the career growth of junior and mid-level artists through constructive feedback. Why Bengaluru? Our Bengaluru studio is a hub of technical innovation and creative energy. Joining us means being part of a growing ecosystem of world-class artists in the heart of India’s Silicon Valley. We offer a collaborative workspace where your expertise directly influences the pipeline and the final pixels of major global productions.

One of Us hiring FX Technical Director (TD)

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FX Technical Director (TD) – Feature Film & Episodic Visual Effects Category Details Company One Of Us Location EC2A 4DD, London (Old Street) Salary £41,489 per year (Estimated) Employment Type Contract Work Model Hybrid (Minimum 2 days/week in-studio) Core Hours 9:30 AM – 6:30 PM or 10:00 AM – 7:00 PM, Monday to Friday Application Easy Apply About One of Us One of Us is a leading visual effects company dedicated to delivering high-quality visual effects for feature films and episodic content. We are seeking a talented and experienced FX Technical Director to join our creative team in London. The Role As an FX TD at One of Us, you will be instrumental in generating cutting-edge FX animation, procedural and dynamic simulations, and complex particle/fluid systems. You will work under the guidance of our supervisors, taking ownership of the lighting, rendering, and moderate compositing of challenging shots to meet the highest standards of quality and speed. Key Responsibilities What We Are Looking For Benefits and Perks Application Details Candidates must possess a current and full work permit for the UK. Please clearly disclose in your application if you require sponsorship support to be eligible to work for One of Us. Latest Jobs

One of Us Is Hiring: Creature / Character Modeller – London, UK

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One of Us, an award-winning visual effects studio based in London, is looking for a talented Creature / Character Modeller to join our growing team. This is a hybrid role (minimum two days a week in-studio) offering the opportunity to work on high-end VFX projects for film and television alongside some of the industry’s most creative minds. 🎯 About the Role As a Creature / Character Modeller at One of Us, you’ll create photo-realistic fantasy and real-world characters for VFX productions. You’ll bring together technical expertise, artistic sensibility, and anatomical precision to develop digital beings that truly feel alive. From sculpting complex forms to refining facial expressions, your work will set the foundation for animation, rigging, and CFX teams — ensuring every frame tells a believable story. 🧩 Key Responsibilities Model high-quality characters and creatures with clean topology and UVs. Create displacement maps and sculpt fine anatomical details. Finalize shots using shotsculpting techniques. Build and present anatomical diagnostics of creatures and characters. Model clothing and digital doubles based on photogrammetry data. Develop FACS-based facial shapes compatible with our facial pipeline. Collaborate with rigging, animation, and CFX teams to ensure seamless integration. Contribute to workflow documentation and pipeline improvements. 🧠 What We’re Looking For Proven experience as a Creature or Character Modeller in a VFX environment. Strong proficiency in Maya, ZBrush, Mudbox, and Wrap 3D. Familiarity with optical flow setups and FACS data processing. Experience in shotsculpting, LOD modelling, and simulation meshes. Solid understanding of human and creature anatomy. Knowledge of rigging and animation workflows. Excellent problem-solving and communication skills. A strong portfolio or demo reel showcasing realistic and stylized creature work. 🎁 What We Offer 25 days of annual leave plus bank holidays. 2 paid volunteering days per year. Hybrid working flexibility (minimum 2 days in-studio, Old Street). Company pension and life insurance. Medicash healthcare cover. A vibrant studio culture — wrap parties, team events, and creative gatherings throughout the year! 🕒 Hours & Location Core hours: 9:30 AM – 6:30 PM or 10:00 AM – 7:00 PM, Monday to Friday. Based at our Old Street, London studio (hybrid model). ✨ Join Us If you’re a skilled modeller with a love for detail, anatomy, and storytelling — and you’re ready to bring creatures to life on screen — we’d love to hear from you. 📩 Apply Now: Submit your CV, portfolio, and relevant work samples through the One of Us careers page. At One of Us, every frame is a collaboration — and every creature tells a story. 🐉🎥

One of US hiring Lighting TD (Technical Director)

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About the Role At One of Us, we believe every frame should tell a story — illuminated with care, precision, and creativity. As a Lighting TD, you’ll play a crucial role in shaping the final look of our shots, ensuring seamless integration and cinematic quality. You’ll work primarily in Houdini using Arnold to create photorealistic lighting setups that enhance storytelling, emotion, and atmosphere. This is an opportunity to work within one of London’s most respected VFX studios, collaborating with world-class artists who bring stunning visuals to life across feature films, episodic series, and commercials. You’ll be part of a supportive team that values artistry, innovation, and technical mastery, all while working in a studio culture that encourages creativity, collaboration, and personal growth. Key Responsibilities Shot Lighting:Light shots using Houdini’s SOP-based workflows and Arnold, achieving high-quality, production-ready renders. Look Development & Matching:Match lighting styles, mood, and tone based on established references or templates. Maintain consistency across sequences to ensure visual continuity. Integration with Compositing:Deliver renders that integrate seamlessly into compositing. Review slap comps, render passes, and make adjustments to ensure your shots hold up in the final composite. Problem Solving:Troubleshoot render issues, missing assets, and pipeline inconsistencies. Work closely with FX, layout, and comp teams to find efficient solutions and ensure pipeline harmony. Collaboration:Partner with artists across departments to align lighting with the creative and technical needs of each shot. Contribute to the studio’s collaborative spirit by openly sharing feedback and ideas. Optimisation:Ensure lighting scenes are optimized for render efficiency, maintaining clean and manageable caches for farm submission. Deliver noise-free renders that meet both creative and technical standards. Scene Organization:Maintain tidy scene setups with clear naming conventions, version control, and logical structure for easy handoff between departments. Feedback & Iteration:Respond constructively to notes from leads and supervisors. Work iteratively, refining your shots until they meet the desired creative and technical quality. Communication:Keep your leads and production team informed about progress. Flag blockers early and communicate effectively to maintain smooth workflows. Proactivity & Time Management:Take ownership of your tasks, prioritize effectively, and manage time efficiently. Be proactive in identifying issues before they escalate and contribute solutions that benefit the wider team. What We’re Looking For Proficient in Houdini, particularly SOP-based lighting workflows. Advanced knowledge of Arnold rendering and render optimization techniques. Strong understanding of light, shadow, colour theory, and photorealistic rendering. Good grasp of AOVs, render settings, and scene management practices. Familiarity with USD/LOPs workflows in Houdini is highly desirable. Experience troubleshooting render and lighting automation systems. Karma experience is a plus. Excellent communication and collaboration skills, with the ability to both give and receive feedback constructively. Proven ability to manage time, meet tight deadlines, and adapt to shifting priorities. 3–4 years of experience in a VFX studio or related production environment. A proactive mindset, eager to find ways to improve workflow efficiency and visual quality. Positive, respectful attitude with a passion for working as part of a creative team. What We Offer At One of Us, we believe in taking care of our people — both inside and outside of work. Here’s what you can expect: 🌴 25 days of paid annual leave, plus UK bank holidays. 💕 2 paid volunteering days per year to support causes that matter to you. 🏠 Hybrid working policy – minimum 2 days onsite at our Old Street studio. 🏦 Company pension plan and life insurance coverage. 💊 Medicash healthcare plan for you and your family’s well-being. 🎉 A lively calendar full of wrap parties, social events, and creative gatherings. Working Hours & Location Our core hours are Monday to Friday, either 9:30 am to 6:30 pm or 10 am to 7 pm, depending on project needs. You’ll work from our vibrant studio in Old Street, London, at least two days a week — balancing the best of collaboration and flexibility. Eligibility & Application Applicants must have a current and valid work permit for the United Kingdom. If you require sponsorship, please indicate this clearly in your application. At One of Us, we value diverse perspectives and believe that creativity thrives in inclusive environments. We welcome applications from people of all backgrounds, experiences, and identities. If you’re passionate about lighting, storytelling, and crafting stunning visuals — and you want to work with a team that values artistry, precision, and innovation — we’d love to hear from you.

One of Us is Hiring: Animator

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Looking for your next big opportunity in animation? If you’re passionate about breathing life into characters, creatures, and props, One of Us is opening its doors in Paris for a talented Animator to join the team. This role is all about storytelling through motion – creating believable performances that feel both natural and cinematic. Whether it’s subtle facial expressions or full-body creature mechanics, you’ll be at the heart of turning ideas into moving magic. 🎬 What You’ll Be Doing As part of the animation team, you’ll: Animate characters, creatures, and props based on briefs and artistic direction. Apply strong acting choices and physicality to support story and emotion. Submit work for daily reviews and refine based on feedback. Keep animation scenes clean, organized, and fully pipeline-compliant. Collaborate with layout, rigging, and CFX to ensure assets work smoothly. Spot rig/scene issues early and assist in resolving them. Help maintain consistent motion and style across sequences. 🛠️ What We’re Looking For We want someone who brings both skill and energy to the table: Proficiency with Maya animation tools and workflows. Solid grasp of body mechanics, timing, and weight. Professional experience animating realistic characters and creatures. Strong attention to detail, especially in facial animation and secondary motion. Excellent communication and teamwork skills. Reliability with time management, deadlines, and feedback. A positive, adaptable mindset with a drive to improve. At least 4+ years in VFX or Animation. 🌍 Life at One of Us We believe creativity thrives in the right environment, so here’s what we offer: 27 days’ holiday plus bank holidays (IDCC 2717). 2 paid volunteering days each year. Hybrid work setup – enjoy the buzz of our Paris studio while keeping flexibility. Pension via Audiens and healthcare via Swiss Life. Regular wrap parties and social events (because great work deserves celebration!). Our core hours run Monday to Friday, 9:30 am – 6:30 pm (or 10 am – 7 pm). Depending on your role, you’ll spend 2–3 days a week at our Paris studio in the 20th arrondissement. 🚀 Why Join Us? At One of Us, you’ll collaborate with world-class artists, work on exciting projects, and grow in a supportive, creative environment. We’re looking for people who are not just technically strong but who also bring kindness, respect, and positivity to the team. If you’re ready to push your craft, tell incredible stories through motion, and be part of a vibrant community in Paris – we’d love to hear from you!