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Principal VFX Artist at King, 2026 uk

Principal VFX Artist at King, 2026 uk thumb

King’s New Games Studio is seeking a highly accomplished, deeply creative, and hands-on Principal VFX Artist to join our world-class development team. This is a senior, high-impact leadership role tailored for a visionary artist who can seamlessly guide visual effects from initial abstract ideation to final, high-polish, in-game implementation. In this position (Principal VFX Artist), you will be instrumental in defining, designing, building, and safeguarding the comprehensive VFX vocabulary for an unannounced, next-generation mobile title. The ideal candidate bridges elite artistic judgment with profound, production-proven technical expertise in Unity. You are an expert at generating innovative ideas, exploring distinct visual styles, and building real-time assets directly in-engine to elevate player experiences. As a Principal Artist, you are inherently self-driven, meticulously organized, and fully comfortable taking complete ownership of complex visual pillars without needing granular, day-to-day supervision. You possess an intrinsic understanding of product goals, a keen eye for optimizing workflow bottlenecks, and a dedication to pushing visual frontiers while remaining disciplined regarding performance budgets, mobile hardware constraints, and overall production realities. Job Overview : Principal VFX Artist Role Component Details Job Title Principal VFX Artist Studio Unit New Games Studio (Unannounced Title) Company King (A subsidiary of Microsoft) Locations Stockholm (Norrmalm), London (Soho), Barcelona (Passeig de Gràcia) Employment Status Full-time Core Discipline Real-time VFX Design, Technical Art Collaboration, Visual Language Definition Primary Workflows Unity Particle System, Shader Graph, VFX Graph, URP, Custom Materials Target Platforms Mobile / Casual / High-Polished Free-to-Play Key Directives Leadership by example, mobile optimization, cross-discipline feature ownership Your Role within Our Kingdom As a Principal VFX Artist, your core mandate is to serve as both the creative engine and technical anchor for real-time visual effects. Your responsibilities include: Skills to Create Thrills King is looking for an exceptional artist who exhibits exquisite taste, elite craftsmanship, and a profound understanding of how real-time VFX dictate player psychology, gameplay clarity, and emotional reward. You are far more than a technical implementer; you are an innovative designer who looks at a feature, diagnoses its functional intent, and crafts a bespoke movement language that accentuates game feel. Professional Requirements & Technical Expertise Keys to Success in this Role To excel at the Principal level within King’s New Games Studio, you must embody an autonomous, quality-driven mindset. Successful candidates distinguish themselves by executing the following behaviors: Portfolio Requirements Principal VFX Artist at King, 2026 uk Apply now See open roles Explore More VFX Jobs

King is hiring Senior 3D Animator, London

King is hiring Senior 3D Animator, London thumb

We are looking for a passionate Senior Animator to help bring Farm Heroes Saga to life through expressive, high-quality gameplay animation and impactful visual feedback. In this Senior Animator, you will collaborate closely with Designers, Engineers, and fellow Artists to craft satisfying gameplay moments and polished player experiences enjoyed by millions of daily global players. This position blends hands-on asset creation, animation craft, in-engine implementation, and creative problem-solving. You will contribute to the entire pipeline—from concept to integration—creating animations and supporting visual effects that elevate gameplay feel, clarity, and personality while balancing quality, performance, and production needs. If you thrive in a collaborative environment, iterate quickly, care deeply about how motion shapes user experience, and want to create joyful moments for a massive global audience, we want to hear from you. Job Overview Role Component Details Job Title Senior Animator Company King (a subsidiary of Microsoft) Game Title Farm Heroes Saga Locations London (Soho), Barcelona (Passeig de Gràcia), Stockholm (Norrmalm) Employment Status Full-time Core Focus 2D character, gameplay, and UI animation; asset creation and engine implementation Primary Software Spine (or similar), Adobe Photoshop, Adobe Illustrator, Unity Engine Core Style Casual, cartoony vector art Requirement A comprehensive portfolio demonstrating animation, rigging, and asset preparation Your Role in Our Kingdom Collaborate across Art, Design, and Engineering disciplines to deliver high-quality animations aligned with the core game vision. Own the creation of polished, expressive, and visually pleasing animations for characters, gameplay elements, and UI across various features. Uphold animation standards, pipelines, and best practices to ensure production consistency and scalability. Partner with Tech Art and Engineering to guarantee efficient implementation and mobile performance optimization. Stay informed on industry trends, emerging tools, and animation best practices to keep our visual storytelling innovative, fresh, and competitive. What We’re Looking For Note: A portfolio demonstrating all aspects of your animation and art skills is required for application. Nice to Have King hiring Senior 3D Animator, London Apply now See open roles Explore More Jobs

3D Animator job at King, Minecraft Blast

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Welcome to the Kingdom! a subsidiary of Microsoft and the creative powerhouse behind Candy Crush, is expanding its horizons. We are looking for a talented 3D Animator to join our “New Games” team and help shape the future of Minecraft Blast, a fresh mobile experience that blends the iconic blocky DNA of Minecraft with our signature casual polish. In this role, you aren’t just moving models; you are breathing life into a global phenomenon. You will be the architect of “charm,” ensuring that every interaction on a small mobile screen feels snappy, responsive, and emotionally resonant. Job Overview: 3D Animator Category Details Company Name King (Part of Microsoft) Job Title 3D Animator (Minecraft Blast) Locations Barcelona (PG), Berlin, London (Ampersand), Stockholm (Malmskillnadsgatan) Employment Type Full-Time Experience Level Mid-to-Senior (Professional Proficiency in Unity/Blender) Work Model Hybrid (Flexible “Team-First” approach) Estimated Salary Range London: £45,000 – £75,000 Bonus/Perks Profit-sharing plan, Gym allowance, “Royal Tokens” for Swag, and generous PTO Note: Salary ranges are estimates based on market data for 2026 and may vary based on seniority and specific local cost-of-living adjustments. The Mission: Why This Role Matters Minecraft is known for its rigid, voxel-based aesthetic. King is known for “juice”—the satisfying, bouncy, and colorful feedback that makes mobile games addictive. Your mission is to find the “sweet spot” between these two worlds. You will animate the Companions and Mobs that players will grow to love, ensuring they feel like they belong in the Minecraft universe while possessing the expressive “squash and stretch” typically found in top-tier casual titles. This is a high-visibility role where your work directly impacts the “feel” of a major global IP. Core Responsibilities as 3D Animator 1. Character & Creature Artistry Expressive Mobs: Develop idle, walking, and “reaction” animations for iconic Minecraft creatures and brand-new companions. Emotional Clarity: Create clear visual cues for wins, losses, and “streak” moments. A player should know exactly how their character feels just by looking at a 2-inch screen. Combat & Interaction: Animate satisfying impacts, power-ups, and booster sequences that provide instant haptic and visual gratification. 2. Technical Execution & Optimization Unity Integration: Work directly within the Unity engine to implement and refine animation controllers. Performance First: Mobile devices have strict hardware limits. You will optimize rigs and animation data to ensure 60fps gameplay without sacrificing visual quality. Readability: Design motion specifically for small screens. This means emphasizing strong silhouettes and exaggerated poses that don’t get “lost” in a busy game board. 3. Collaborative Synergy Cross-Discipline: Partner with VFX artists to time sparks and explosions with your keyframes. Rigging Support: Work with technical artists to ensure rigs are flexible enough for complex emotes but optimized for “modular” cosmetics (hats, skins, etc.). Style Stewardship: Act as a guardian of the Minecraft DNA, ensuring all animations align with the established brand guidelines while pushing for “best level” polish. What We Are Looking For in a 3D Animator Required Technical Skills Principles of Animation: You have a “black belt” in the 12 principles—specifically timing, spacing, and anticipation. Software Mastery: Extensive experience in Unity (Mecanim/Timeline) and Blender or Maya. Stylized Portfolio: A reel that showcases 3D character work. We are looking for “personality” over “photorealism.” Problem Solving: The ability to take a technical constraint (like low bone counts) and still deliver a high-quality performance. The “Kingster” Mindset Casual Game Passion: You understand why a “pop” feels good and why a “bounce” matters. Ownership: You don’t just wait for tickets; you look at the game, find what’s “stiff,” and propose a way to make it “juicy.” Communication: You can explain your creative choices to non-artists and collaborate effectively in a hybrid team environment. Life at King: Perks & Culture Working at King means being part of a “Seriously Playful” culture. We believe that to make great games, you have to enjoy the process. Continuous Learning: Access to LEAP, our internal learning platform, plus workshops on everything from life drawing to advanced C#. Well-being: We offer comprehensive health insurance, mental health support via our Employee Assistance Program, and generous parental leave that exceeds market standards. Next-Gen Workspaces: Whether you are in our London “Ampersand” office or Stockholm’s “Malmskillnadsgatan” hub, you’ll find gaming zones, healthy snacks, and collaborative “zones” designed for creative flow. Sustainability & Impact: We are part of the Microsoft family, committed to carbon neutrality and positive social impact. You can even donate your “Royal Tokens” (earned through great work) to reforestation projects. How to Apply If you are ready to bring the world of Minecraft to life on mobile, we want to hear from you. Please submit your CV and a Portfolio/Reel highlighting your 3D character animation and Unity experience. King is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all “Kingsters.”

King is hiring 3D Animator

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King, the creators of Candy Crush, has partnered with Mojang Studios to develop Minecraft Blast—a fresh, block-tapping puzzle adventure that brings the iconic Overworld to mobile screens in a whole new way. We are looking for a 3D Animator who can breathe life into this “delightfully blocky” world. In this 3D Animator role, you won’t just be moving blocks; you’ll be defining how a Creeper dances when it wins, how a booster explodes with satisfying “crunch,” and how companions interact with players on a small screen. You will balance the signature “snappy” DNA of Minecraft with the fluid, bouncy, and “juice-filled” animation style that makes King games world-famous. Job Overview : 3D Animator Category Details Company King (An Activision Blizzard / Microsoft Company) Project Minecraft Blast & New Games Portfolio Employment Type Full-Time Work Model Hybrid (Balance of home and office-based collaboration) Primary Craft Animation / Art & Creative Available Locations Barcelona: Passatge de Gràcia (PG) London: Ampersand Building (Soho) Stockholm: Malmskillnadsgatan Core Software Unity (Required), Blender (Preferred) Experience Level Mid to Senior (Stylized 3D Character Animation) Key Objective Blending Minecraft’s snappy DNA with “King-style” casual bounciness. Compensation & Logistics We offer competitive, market-leading packages tailored to our primary hub locations. Salaries are reviewed annually to ensure they reflect your impact and the evolving industry landscape. Location Office Hub Estimated Salary Range (Annual) Barcelona, Spain PG (Passatige de Gràcia) €48,000 – €68,000+ London, UK Ampersand (Wardour St) £62,000 – £85,000+ Stockholm, Sweden Malmskillnadsgatan 580,000 – 780,000 SEK+ Note: Final offers are based on experience, portfolio strength, and local market parity. High-seniority candidates may exceed these ranges. Your Mission As an Animator for Minecraft Blast, your work is the bridge between static voxels and an emotional player experience. You will be responsible for: Character Soul: Creating expressive animations for iconic Mobs (Zombies, Chickens, Skeletons) and new Companion characters. Tactile Feedback: Animating gameplay “boosters,” power-ups, and board pieces to ensure every tap feels rewarding. Mobile First Design: Ensuring every movement is readable on a 5-inch screen. This requires a mastery of silhouette and clear, exaggerated posing. The “King” Polish: Infusing Minecraft’s rigid aesthetic with casual game principles like Squash and Stretch, Anticipation, and Follow-through. Emotional Beats: Crafting the “pomp and circumstance” for win/loss states, streaks, and special UI transitions. What You’ll Bring We are looking for a specialist who understands that in mobile gaming. Required Technical Skills Animation Fundamentals: A rock-solid grasp of timing, weight, and spacing. Software Mastery: Professional-level experience with Unity (real-time implementation) and Blender or Maya. Stylized Expertise: A portfolio showing you can animate non-photorealistic, stylized characters with personality. Optimization: Knowledge of how to keep rig complexity and keyframe counts low for high performance on older mobile devices. Preferred Qualities Minecraft Enthusiast: You know the difference between a “Minecraft” jump and a generic one. You respect the grid but know when to break it for the sake of “juice.” Casual Game Background: Experience in the “Match-3” or “Blast” genre is a massive plus. Collaborative Mindset: You enjoy working with VFX artists to time explosions and Riggers to ensure your characters can move exactly how you envision. Life at the Kingdom (Benefits & Perks) Since being acquired by Microsoft, Kingsters enjoy the best of both worlds: a fast-paced, creative studio culture backed by the stability and benefits of a global tech giant. Team-First Hybrid Working: We trust you to work where you’re most productive. Most teams sync for “anchor days” in our world-class offices, which feature gaming zones, free snacks, and collaborative lounges. Health & Wellbeing: Comprehensive private medical, dental, and vision insurance for you and your family. We also offer gym allowances and access to mental health support apps like Calm and Lyra. Generous Time Off: We believe in “unplugging.” Enjoy a competitive holiday allowance, plus a company-wide office shutdown between Christmas and New Year’s. Future Planning: High-matching pension/401(k) contributions and opportunities for Microsoft stock awards (RSUs) based on performance. Learning & Development: Access to “LEAP,” our internal learning platform, plus workshops in everything from advanced C# to live figure drawing. Parental Leave: Industry-leading paid parental leave policies that go well beyond the statutory minimum. About King & Minecraft Blast We have been “Making the World Playful” for over 20 years. With over 200 million monthly active users, our reach is unparalleled. Minecraft Blast represents a strategic evolution—taking the world’s best-selling IP and reimagining it through the lens of King’s puzzle expertise. You will join a team that values Clarity, Ownership, and Craft. We don’t just make games; we make moments of magic that people carry in their pockets.

King is hiring a Senior HR Business Partner

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At King (part of Microsoft), the creators of Candy Crush and other iconic games, we’re on the hunt for a Senior HR Business Partner who is passionate about people, culture, and impact. This is a strategic and high-visibility role where you’ll partner with leaders across King, Activision Blizzard EMEA, and Corporate Functions to shape people strategies, build high-performing teams, and foster an inclusive culture. ✨ What you’ll do Partner with leaders across Shared Tech, GTM, and Corporate Functions to drive people strategy. Lead talent management, org design, employee engagement, and change initiatives. Coach and advise senior stakeholders on HR strategy, talent, and employee relations. Drive diversity & inclusion across the employee lifecycle. Use data-driven insights to influence workforce planning and decision-making. Champion King’s values and culture while building trusted relationships across the org. 🛠️ What we’re looking for Proven experience as an HR Business Partner in complex/global organisations. Skilled in building trusted relationships with senior leaders and driving change. Strong background in org development, employee engagement & talent planning. Data-driven mindset with the ability to influence through insights & storytelling. Fluent in English & Spanish (essential). Excellent project management, facilitation & communication skills. 🎯 Bonus points if you have International HRBP experience across regions/business units. Background in tech, gaming, or digital entertainment. Proficiency in HR systems, Excel & PowerPoint. 👑 About KingWith 200M+ monthly active players, King has been making the world more playful for 20+ years through iconic games like Candy Crush Saga & Farm Heroes Saga. Headquartered across Europe and the US, King is part of Microsoft. 👉 Ready to join the team behind some of the world’s most beloved games? Apply now!