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Deck13 Interactive hiring Lead Game Programmer

Deck13 Interactive hiring Lead Game Programmer

At Deck13 Interactive, we build the engines of imagination. As the studio behind the visceral combat of The Surge and the high-octane mobility of Atlas Fallen, we understand that the difference between a good game and a masterpiece lies in the stability, scalability, and responsiveness of its code. As our Lead Game Programmer, you are the technical vanguard of our development team. You will lead a group of talented engineers through the complexities of Unreal Engine 5, balancing the fine art of hands-on C++ architecture with the strategic leadership required to ship global hits. We are looking for a mentor, a problem-solver, and a visionary who can bridge the gap between creative ambition and technical reality. Job Overview: Lead Game Programmer Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG) Seniority Level Lead / Management (5+ Years Industry, 3+ Years Leading) Primary Tech Stack C++, Unreal Engine 5, System Architecture Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th & 31st (Paid) The following table reflects current 2026 market benchmarks for Lead-level engineering roles in the German game industry, specifically for studios within the PulluP Entertainment group ecosystem. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Lead Programmer (Standard) €90,000 – €105,000 €4,400 – €5,050 Senior Lead / Tech Director Path €105,000 – €125,000 €5,050 – €5,900 Additional financial perks include tax-free Probonio shopping vouchers, remote-work stipends, and full coverage for the Deutschlandticket. Your Quest: The Mission Your role is a hybrid of high-level systems design and team orchestration. You aren’t just writing code; you are building the foundation upon which 100+ creators build their dreams. 1. Technical Architecture & System Design You will lead the design and implementation of core systems for our current UE5 project. This includes everything from gameplay mechanics and AI frameworks to custom editor extensions and development tools. You ensure that our codebase is not just functional, but scalable and performant enough to meet the demands of modern console hardware (PS5 Pro, Xbox Series X, and high-end PCs). 2. Leadership & Mentorship A Lead is only as strong as their team. You will be responsible for the professional growth of our engineers. This involves: 3. Cross-Disciplinary Synergy You are the technical translator. You will work closely with Game Designers to make their “impossible” ideas possible, with Artists to ensure their assets don’t break the frame rate, and with Producers to ensure technical milestones are realistic and met on time. 4. Debugging & Innovation When a bug halts production across the entire studio, you are the one people turn to. You will dive deep into complex memory leaks, crash logs, and optimization bottlenecks. Simultaneously, you will evaluate emerging technologies—from AI-assisted coding to new rendering features—to keep Deck13 at the cutting edge of the industry. Your Toolkit: Requirements We are looking for a veteran who knows the “dark magic” of C++ and the intricacies of shipping on console. The Essentials: Bonus Qualifications (Extra XP): Power-Ups: Why Deck13 ? We believe that peak performance is only possible when an employee feels balanced and valued. Deck13 Interactive hiring Lead Game Programmer Apply now See open roles Explore More Jobs

Deck13 Interactive is hiring Senior Lighting Artist

Deck13 Interactive is hiring Senior Lighting Artist

At Deck13 Interactive, we believe that lighting is the silent narrator of a video game. It is the bridge between a static environment and an emotional experience. From the claustrophobic, flickering corridors of The Surge to the epic, sun-drenched ruins of Atlas Fallen, our lighting artists are responsible for defining the soul of our titles. As a Senior Lighting Artist, you are a master of atmosphere. You understand that “realism” is often secondary to “mood.” Your quest is to use light, shadow, and color to guide the player’s eye, highlight the path forward, and evoke a sense of wonder or dread. Joining our team of 100 creators in the heart of Frankfurt, you will help us push the technical and artistic boundaries of Unreal Engine 5 to create the next generation of unforgettable gaming experiences. Job Overview: Senior Lighting Artist Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5 (Lumen, Nanite, Blueprints) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation 28 Days + Dec 24th & 31st Paid Core Languages English (Professional) The figures below represent estimated industry standards for the Frankfurt region for senior-level artistic roles within AA/AAA development. Position Tier Annual Base Salary (Est.) Monthly Net (Approx. Class I) Senior Lighting Artist (L1) €65,000 – €72,000 €3,250 – €3,600 Senior Lighting Artist (Expert/Lead) €72,000 – €85,000 €3,600 – €4,200 Net salary varies based on German tax class and health insurance selections. Your Quest: Responsibilities Your role is holistic. You aren’t just placing lights; you are crafting a visual language that communicates directly with the player. 1. Atmospheric World Building You will create dramatic and atmospheric lighting setups where the primary focus is conveying a specific mood. You will balance the “Rule of Cool” with technical logic, ensuring that the artistic vision remains front and center. This involves managing Global Illumination, local light sources, and post-processing effects to achieve a cohesive look. 2. Holistic Visual Integration A great lighting artist looks at the “big picture.” You will work on level geometry and skyboxes when required to ensure consistency across various game regions. You are responsible for ensuring the transition from an interior dungeon to an expansive outdoor world feels natural yet visually striking. 3. Performance Optimization Unreal Engine 5 offers incredible power, but with great power comes the need for optimization. You will balance visual fidelity with frame-rate targets. You’ll find smart, efficient ways to achieve high-end visuals without overtaxing the hardware, working within the constraints of console and PC specifications. 4. Collaborative Storytelling You will sit at the intersection of several departments: Your Toolkit: Qualifications We value your artistic potential as much as your technical history. If you are a lighting wizard who doesn’t check every single box but has a portfolio that speaks volumes, we want to see it. Requirements: Extra XP (Bonus): Power-Ups: Why Deck13? Our people are our most valuable resource. We offer a comprehensive suite of benefits to ensure you can focus on your craft while feeling supported in your personal life. Financial & Logistics Health & Well-being Growth & Culture Deck13 Interactive hiring Senior Lighting Artist Apply now See open roles Explore More Lighting Artist Jobs

Deck13 Interactive hiring Senior Animator

Deck13 Interactive hiring Senior Animator

At Deck13 Interactive, we don’t just build games; we forge worlds. From the gritty, industrial landscapes of The Surge to the sweeping, sand-blasted vistas of Atlas Fallen, our studio has spent over two decades defining the “AA” action-RPG space. As we embark on our most ambitious project yet, we are looking for a Senior Animator who possesses the rare blend of technical precision and artistic soul. In this role, you aren’t just moving bones; you are the architect of the player’s physical connection to the game. You will define the weight of a heavy blade, the visceral snap of a parry, and the subtle emotional cues of a protagonist’s face. Working within the cutting-edge Unreal Engine 5 ecosystem, you will bridge the gap between raw motion-capture data and hyper-responsive gameplay. Job Overview: Senior 3D Animator Category Details Studio Name Deck13 Interactive GmbH Industry PC & Console Game Development (Action-RPG Focus) Seniority Level Senior (5+ Years Experience) Primary Tech Stack Unreal Engine 5, 3ds Max, CAT, MotionBuilder Language Requirements Professional English (German is a bonus but not required) Work Model Hybrid (Frankfurt Office) or 100% Remote (within Germany) Vacation Policy 28 Days + Dec 24th and 31st (Paid) Estimated Compensation & Financials :: Note: Final compensation is determined by portfolio quality, specific years of industry experience, and interview performance. Position Tier Annual Base Salary (Est.) Monthly Net (Approx.) Senior Animator (L1) €68,000 – €75,000 €3,400 – €3,750 Senior Animator (L2/Lead Path) €75,000 – €88,000 €3,750 – €4,300 Your Quest: The Role & Responsibilities As a Senior Animator, your daily mission involves navigating the intersection of high-fidelity aesthetics and frame-perfect responsiveness. 1. Masterful Animation Creation You will be responsible for the end-to-end animation pipeline. This includes crafting high-quality keyframe animations that prioritize physical weight and kinetic energy. Whether it’s a massive boss creature or a nimble player character, you ensure that every movement feels grounded in the world’s physics. You will also oversee facial animation, ensuring our characters convey nuanced emotion during cinematic moments. 2. Motion Capture & Data Integration Deck13 utilizes modern MoCap solutions (including Xsens). You will take raw data and “clean” it—not just removing jitter, but stylizing and retargeting the motion to fit our specific art direction. You understand that MoCap is a foundation, not a finished product, and you have the skills to layer keyframed personality on top of captured movement. 3. Technical Collaboration & Engine Mastery You won’t work in a vacuum. You will collaborate daily with: Your Toolkit: Requirements We are looking for a veteran who has survived multiple shipping cycles and understands the “marathon” nature of game development. Must-Haves: Bonus Points (The “Epic Loot”): Why Deck13? (The Power-Ups) We believe that great games are made by people who are healthy, inspired, and respected. Our benefits package is designed to support your life both inside and outside the studio. Deck13 Interactive hiring Senior Animator Apply now See open roles Explore More Jobs

Lead Game Programmer at Deck 13 Interactive

DECK 13 LOGO

Deck 13 Interactive, the renowned development force behind the visceral “Soulslike” combat of The Surge series, the dark fantasy of Lords of the Fallen, and the innovative sand-shaping mechanics of Atlas Fallen, is hunting for a technical titan. We are seeking a Lead Game Programmer to spearhead our engineering efforts from our headquarters in Frankfurt am Main, with flexible remote options available across Germany. As a Lead Game Programmer, you are the architect of our digital reality. You will bridge the gap between abstract creative concepts and high-performance C++ execution. This is a role for a leader who still loves the “clack” of the mechanical keyboard—balancing high-level technical strategy and mentorship with hands-on development in Unreal Engine 5. You won’t just be managing a team; you will be setting the gold standard for engineering excellence in the European gaming industry. Core Position Overview: Lead Game Programmer Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Lead Game Programmer (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Aligned with Lead/Management standards in the EU) Primary Tech Stack Unreal Engine 5, C++, System Architecture Experience Required 5+ Years Industry Exp / 3+ Years Leadership Exp Core Expertise C++, Console Performance, Architecture, Mentorship Our Story: Engineering Excellence Since 2001 Based in the heart of Frankfurt, Deck 13 Interactive has spent over two decades pushing the boundaries of what is possible on PC and console hardware. Now a flagship studio within the PulluP Entertainment group, we have scaled our ambitions while maintaining the tight-knit, collaborative spirit of our 100-person team. Our engineering philosophy is rooted in stability, scalability, and innovation. We believe that the best gameplay experiences are built on a foundation of clean, performant code. As we move deeper into the era of Unreal Engine 5, we are looking for a Lead who can navigate the complexities of Nanite, Lumen, and massive-world streaming while keeping our custom development tools sharp and our gameplay systems responsive. Your Quest: The Mission & Responsibilities Your role is a multifaceted challenge that demands technical brilliance and emotional intelligence. Your mission includes: 1. Technical Architecture & System Design Unreal Engine 5 Mastery: Lead the design and implementation of core systems within UE5, focusing on performance, stability, and long-term scalability for our upcoming ambitious projects. Tool Development: Oversee the creation and maintenance of custom editor extensions and internal development tools that empower our artists and designers to work at the speed of thought. Performance & Optimization: Take ownership of the technical health of the project, ensuring our games run flawlessly on next-gen consoles and high-end PCs. 2. Leadership & Mentorship Empowering Engineers: Mentor a diverse team of programmers across various experience levels. You aren’t just a manager; you are a coach, helping junior and mid-level devs master C++ and UE5 architecture. Code Quality: Establish and enforce rigorous coding standards and best practices. You will lead the charge in code reviews, fostering a culture where “good enough” is replaced by “excellence.” Professional Growth: Identify skill gaps within the team and provide the resources and guidance necessary for every engineer to thrive. 3. Cross-Disciplinary Collaboration Bridging the Gap: Collaborate daily with Leads from Animation, Art, VFX, and Design to ensure technical solutions align perfectly with the creative vision. Innovation Scouting: Evaluate emerging technologies and industry trends. Whether it’s a new AI navigation technique or a breakthrough in animation compression, you will determine what fits into the Deck 13 toolkit. Problem Solving: Act as the ultimate “firefighter” for complex technical issues, debugging cross-discipline bugs that others might find insurmountable. Your Toolkit: Qualifications & Experience Deck 13 is looking for a battle-hardened programmer who has seen multiple projects through the entire lifecycle, from whiteboarding to the day-one patch. The Essentials: Leadership Pedigree: Proven experience managing game development teams. You know how to motivate developers, manage technical debt, and hit milestones without compromising quality. C++ Mastery: Advanced proficiency in C++ is a must. You should have a deep understanding of memory management, multi-threading, and hardware-specific optimization. Shipped Titles: At least one successfully shipped title on modern consoles (PS5, Xbox Series X/S) where you held a supervisory or lead role. System Design: Extensive experience developing scalable gameplay systems and custom editor tools. Communication: Exceptional command of the English language. You can explain a memory leak to a producer and a design constraint to an artist with equal clarity. Bonus Power-Ups: Deep internal knowledge of Unreal Engine’s source code. Proficiency in C# (for tools) or Python (for pipeline automation). A history of contributing to open-source projects or the wider game-dev community. Specialized expertise in high-level AI systems or physics-driven animation. Power-Ups: The Deck 13 Experience Deck 13 believe that the best code is written by developers who are well-rested, physically healthy, and mentally supported. Our benefits include: Central Hub: A modern, high-tech office in Frankfurt (near Messe), perfectly situated for local commuters and travelers. Remote Support: A monthly allowance for remote working setup and expenses if you work from home within Germany. Continuous Learning: A dedicated yearly budget for books, courses, and conferences, plus free language classes. Well-being: Free access to the Bloom mental health platform and monthly gym membership allowances. Travel: A monthly allowance for the Deutschlandticket, making your commute or weekend travels stress-free. Time to Recharge: 28 days of paid vacation, plus the 24th and 31st of December as guaranteed holidays. Financial Incentives: Tax-free Probonio vouchers every month for extra purchasing power. Our Commitment to Inclusivity At Deck 13 Interactive, we are an equal-opportunity employer. We believe that diverse perspectives lead to better problem-solving and more creative games. We welcome applications from all individuals, regardless of race, gender, ethnicity, or background. Our 100-person team is a global community, and we want you to find your home here. How to Apply Are you ready to lead the technical charge at one of Germany’s premier studios? Submission Requirements: Detailed CV: Highlighting your leadership experience and shipped titles. Code Samples/GitHub: If available, show us your … Read more

Senior Lighting Artist at Deck 13 Interactive

DECK 13 LOGO

Deck 13 Interactive, the visionary studio behind the high-octane “Soulslike” hits The Surge series, Lords of the Fallen, and the sweeping sands of Atlas Fallen, is on a quest for a masterful Senior Lighting Artist. Based in the tech hub of Frankfurt am Main—with flexible remote options for those residing within Germany—this role is essential to defining the mood, atmosphere, and visual narrative of our next generation of PC and console titles. As a Senior Lighting Artist, you are the final hand that touches the frame. You bridge the gap between technical constraints and artistic ambition, using light to guide the player’s eye, emphasize level design, and evoke the deep, dramatic emotions our games are known for. At Deck 13, we prioritize “Atmosphere over Realism,” seeking artists who can craft a signature look that lingers in the player’s mind long after the console is turned off. Key Employment Overview: Senior Lighting Artist Category Details Company Name Deck 13 Interactive (PulluP Entertainment Group) Job Title Senior Lighting Artist (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive (Based on Senior-level expertise in the EU/DACH market) Primary Engine Unreal Engine 5 (Lumen, Nanite, Blueprints) Experience Required 5+ Years in Game Development Industry Sector AAA/AA+ PC & Console Gaming Our Story: A Legacy of Immersive Worlds Founded in 2001 in Frankfurt, Deck 13 Interactive has grown from an ambitious local studio into a globally recognized developer of complex action-RPGs. Now part of the PulluP Entertainment group, we combine the creative agility of an independent studio with the robust resources of a major publisher. Our team of 100 professionals is a melting pot of cultures and talents, all unified by a single goal: pushing the boundaries of what is possible in interactive entertainment. We don’t just build games; we build experiences. From the industrial grit of The Surge to the crumbling majesty of Lords of the Fallen, our lighting department is the key to our world-building success. Your Quest: Responsibilities & Impact Your role as a Senior Lighting Artist is a delicate balance of artistry and optimization. You will be responsible for: 1. Artistic Vision & Atmosphere Mood Crafting: Create dramatic and atmospheric lighting setups where the primary focus is conveying a specific artistic vision. You will use color, shadow, and light to tell a story before a single line of dialogue is spoken. Gameplay Integration: Ensure that lighting serves the gameplay. You will work to highlight paths, indicate danger, and ensure readability without sacrificing the aesthetic quality of the scene. Holistic Visuals: Beyond just placing lights, you will occasionally work on level geometry and skyboxes to ensure a consistent, “complete” look across diverse game environments. 2. Technical Mastery & Performance UE5 Workflow: Utilize the full suite of Unreal Engine 5 lighting tools. You will navigate the complexities of real-time global illumination, baked lighting, and hybrid systems. Optimization: In the world of high-end gaming, beauty cannot come at the cost of performance. You will balance visual fidelity with engine constraints, ensuring a smooth framerate on target platforms (PC, PS5, Xbox Series X). Documentation: You will help refine and document the lighting pipeline, ensuring that the entire team stays aligned on best practices and technical standards. 3. Strategic Collaboration Cross-Departmental Synergy: You are the glue between Environment Art, VFX, and Game Design. You will collaborate to ensure that lighting reacts naturally to character models and that VFX elements pop within the environment. Mentorship & Communication: As a Senior, you will communicate your ideas clearly to stakeholders and help guide junior artists through technical hurdles. Your Toolkit: Qualifications & Experience We value a combination of technical “know-how” and an intuitive “artistic eye.” The Essentials: Proven Track Record: At least 5 years of experience in game development with a focus on lighting, including at least one successfully shipped commercial title. Unreal Engine 5 Expertise: A deep understanding of UE5’s lighting systems. Knowledge of Blueprints for light-based logic (flickering, triggers, day/night cycles) is highly desired. PBR Workflow: Proficiency in Physically Based Rendering workflows and an understanding of how light interacts with various material surfaces. Artistic Foundations: A strong grasp of color theory, composition, and cinematic staging. You should be as comfortable discussing “chiaroscuro” as you are discussing “draw calls.” Extra XP (Bonus Skills): Familiarity with advanced shaders and custom rendering techniques. Prior experience in leadership or project management roles. Experience with visual scripting to create dynamic lighting environments. Power-Ups: Why Join Deck 13? We believe that creators do their best work when they feel supported, healthy, and inspired. Our benefits package is designed to provide exactly that: Modern Workspace: A centrally located office in Frankfurt (near Messe) with the latest hardware and collaborative zones. Flexibility: Monthly allowances for remote working if you choose to work from home within Germany. Growth & Learning: A dedicated yearly budget for learning and development, plus free language courses. Health & Wellness: Free access to Bloom, a mental health platform, and monthly allowances for gym memberships. Mobility: A monthly allowance for the Deutschlandticket, facilitating easy travel across Germany. Time Off: 28 days of paid vacation, plus the 24th and 31st of December are fully off. Extra Rewards: Tax-free Probonio vouchers available every month. Our Commitment to Inclusivity Deck 13 Interactive is an equal-opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees. We believe that diverse teams create the best games, and we welcome applications from all individuals regardless of gender, race, ethnicity, religion, or background. How to Apply If you are ready to illuminate the worlds of our next AAA project, we want to hear from you! Please submit your CV and a link to your lighting portfolio/showreel. We are particularly interested in seeing how you handle different times of day, interior vs. exterior lighting, and stylized vs. realistic atmospheres.

Senior Animator (f/m/x) at Deck 13 Interactive

DECK 13 LOGO

Deck 13 Interactive, the creative powerhouse behind critically acclaimed titles like The Surge series, Lords of the Fallen, and Atlas Fallen, is looking for a masterful Senior Animator to join our ranks. Based in the vibrant heart of Frankfurt am Main—with flexible remote options within Germany—this role is a cornerstone of our development process. As a Senior Animator, you won’t just move characters; you will define the weight of a warrior’s swing, the tension in a creature’s pounce, and the emotional resonance of a cinematic beat. You will join a legacy of developers who value “gameplay first,” ensuring that every frame of animation serves the player’s experience and the world’s immersion. Key Employment Details: Senior Animator Category Information Company Name Deck 13 Interactive (Part of PulluP Entertainment) Job Title Senior Animator (f/m/x) Location Frankfurt am Main, Germany / Remote (Within Germany) Employment Type Full-time Salary Range Competitive / Based on Senior-level experience in the German market Primary Software Unreal Engine 5, 3ds Max, CAT, MotionBuilder Experience Required 5+ Years in Game Development Industry Focus PC & Console Action/RPG Our Story: Crafting the Extraordinary Since our inception in 2001, Deck 13 has evolved from a small passionate group in Frankfurt into one of Germany’s most respected game developers. Now a proud member of the PulluP Entertainment group, we maintain our “indie heart” with “AAA ambitions.” Our team of 100 professionals is dedicated to pushing the technical boundaries of what hardware can achieve, specifically focusing on high-fidelity action games that demand precision, responsiveness, and visual flair. When you join Deck 13, you aren’t just an employee; you are a vital contributor to a culture that prizes iterative design and creative bravery. We believe our best games are still on the horizon, and we want your artistry to be the reason they succeed. Your Quest: Responsibilities & Impact As a Senior member of the animation department, your role is split between high-level execution and collaborative leadership. You will breathe life into our virtual worlds through: 1. Technical & Creative Execution Keyframe Mastery: Create and maintain top-tier keyframe animations with a meticulous focus on body mechanics, weight distribution, timing, and facial expressiveness. Mocap Integration: Clean, adapt, and enhance motion-capture data to fit the specific stylistic needs of our combat and traversal systems. Cinematic Staging: Apply strong staging principles to ensure that both gameplay and cinematic sequences feel dynamic and impactful. 2. Pipeline & Integration Unreal Engine 5 Implementation: Work directly within UE5 to implement animations, ensuring they interact correctly with game logic and state machines. Rigging & Skinning: Apply best practices in skinning and rigging to support the animation needs of complex characters and creatures. Problem Solving: Proactively identify and resolve technical animation issues, from compression artifacts to blending glitches. 3. Collaboration & Mentorship Cross-Departmental Synergy: Collaborate with Game Designers to ensure animations feel responsive and meet gameplay requirements, and with the Art Department to maintain visual cohesion. Lead Support: Work closely with the Lead Animator to hit quality targets and maintain the project’s schedule. Feedback Culture: Participate in and lead review sessions, offering constructive feedback and embracing an iterative approach to perfection. Your Toolkit: Qualifications for Senior Animator Deck 13 is looking for a veteran who understands that animation is the soul of gameplay. The Essentials: Industry Veteran: You have at least 5 years of experience specifically within the games industry, having shipped titles on PC or Console. Portfolio: A strong showreel is non-negotiable. We want to see your understanding of weight, force, and character personality in action. Combat Specialist: Proven experience in high-intensity combat animation. You understand the “frame-perfect” nature of action-RPGs. Engine Expertise: Expert-level proficiency in Unreal Engine 5 is required. Communication: Excellent command of the English language (our primary studio language) and a solution-oriented mindset. Bonus Points (Power-Ups): Expertise in 3ds Max and the CAT (Character Animation Toolkit). Experience with hardware like Movella Xsens or Metagloves. Deep knowledge of MotionBuilder for advanced mocap editing. Previous experience managing external outsourcing partners. Power-Ups: What We Offer You Deck 13 understand that the best creators need a supportive environment to thrive. Our benefits package is designed to provide security, growth, and a high quality of life. Work-Life Balance: 28 days of paid vacation, with the 24th and 31st of December guaranteed off to spend with family. Modern Workspace: A beautiful, central office in Frankfurt near the Messe, featuring the latest tech and a collaborative atmosphere. Remote Flexibility: While we love our office, we offer robust remote work options for those living within Germany, including a monthly remote working allowance. Health & Well-being: Access to the Bloom mental health platform and a monthly allowance for gym memberships to keep you physically and mentally fit. Mobility: A monthly allowance for the Deutschlandticket, covering your public transport across the country. Growth: A dedicated yearly Learning & Development budget and free language courses to help you settle into Germany or expand your horizons. Financial Perks: Tax-free Probonio vouchers every month to supplement your lifestyle. Our Commitment to Inclusivity At Deck 13 Interactive, diversity isn’t just a buzzword—it’s our competitive advantage. We believe that a team comprised of different backgrounds, religions, orientations, and life experiences creates more empathetic and exciting games. We are an equal-opportunity employer and encourage everyone, regardless of their unique characteristics, to apply. Ready to Start Your Adventure? If you are ready to take your career to the next level with a studio (Deck 13) that values your craft as much as you do, we want to see your reel. How to Apply: Please submit your CV, a link to your online portfolio/showreel, and a brief cover letter outlining your experience with Unreal Engine 5 and combat animation.