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Cinesite Montreal hiring Production Coordinator, 2026

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Cinesite is not just a studio; it is a global powerhouse of imagination. With over 30 years of history at the forefront of the film and television industry, we have established ourselves as a premier destination for world-class visual effects and feature animation. Our portfolio spans from iconic blockbusters to award-winning independent gems, all unified by a commitment to cutting-edge artistry and technical excellence. At Cinesite, we operate as a collective. We believe that the best work is born from an environment where excellence, expertise, and individual expression are not just encouraged but valued by every member of the team. We are currently seeking a highly organized, passionate, and experienced Production Coordinator to join our Montreal team. This is a chance to work behind the scenes of the next great animated feature, helping to turn creative visions into cinematic reality. Job Overview: Production Coordinator (Animation) Category Details Company Name Cinesite Position Title Production Coordinator – Animation Department Production Location Montreal, Quebec (Hybrid) Employment Type Fixed Term (Contract) Experience Level Experienced (5+ Years in Feature Animation) Work Model Hybrid (Studio/Home flexibility) Compensation and Salary Structure Cinesite offers competitive remuneration packages tailored to the candidate’s level of experience, the complexity of the assigned department, and the specific requirements of the production cycle. Estimated Salary Table Note: Actual offers may vary based on specific project budgets and the candidate’s portfolio of work. Level Experience Estimated Annual Range (CAD) Hourly Equivalent (Approx.) Intermediate Coordinator 5-6 Years $65,000 – $78,000 $31.25 – $37.50 Senior Coordinator 7-9 Years $78,000 – $92,000 $37.50 – $44.20 Lead Coordinator 10+ Years $92,000 – $105,000+ $44.20 – $50.50+ The Script: Your Daily Responsibilities As a Production Coordinator at Cinesite, you are the glue that holds a specific department together. Whether you are assigned to Assets, Layout, Animation, or Lighting, you are the primary point of contact for artists and the vital link to production management. Your day-to-day “script” involves: 1. Workflow and Schedule Management Target Setting: Prepare and administer the department’s master schedule. You will be responsible for translating high-level production goals into granular assignments, targets, and weekly quotas. Tracking: Update and maintain asset management systems (e.g., F-Track, ShotGrid) to ensure the real-time status of every shot or asset is accurate. Prioritization: Actively manage the flow of work, ensuring artists have the resources they need to hit their deadlines without bottlenecks. 2. Strategic Communication Stakeholder Liaison: Act as a conduit between the Department Manager, Production Manager, and the creative crew. You ensure that the “why” behind the “what” is communicated clearly to the team. Daily Reporting: Provide daily status updates to production leadership, highlighting wins and identifying potential risks before they become delays. Meeting Facilitation: Lead department “dailies” and “weeklies,” taking concise notes, tracking action items, and ensuring the feedback loop between supervisors and artists is closed. 3. Technical and Administrative Support Breakdowns: Perform detailed script and storyboard breakdowns to identify necessary assets and shot elements early in the process. Resource Management: Ensure that the artists have the technical specifications and reference materials required for their specific tasks. Mentorship: Onboard and train Production Assistants (PAs), serving as a mentor to help grow the next generation of production talent. Your Credits: Requirements and Qualifications To thrive in this role, you must possess a blend of technical knowledge and interpersonal finesse. We are looking for a candidate who brings the following “credits” to the table: Professional Experience Longevity: Minimum of 5 years of professional experience specifically within Feature Animation. Experience in VFX or episodic animation is valued, but a deep understanding of the feature pipeline is essential. Pipeline Knowledge: A solid grasp of the CG pipeline (from Pre-vis through to Comp). We have a strong interest in candidates with an affinity for “front-end” departments or Simulation. Soft Skills and Competencies Communication: Exceptional verbal and written communication skills in English (French is a significant asset in the Montreal studio). Emotional Intelligence: The ability to give and receive constructive feedback with empathy and professionalism. Adaptability: The animation world is fluid. You must be able to pivot strategies quickly in a fast-paced, evolving environment. Initiative: A “problem-solver” mindset—you don’t just report problems; you come to the table with potential solutions. Technical Proficiencies Software: Advanced knowledge of Microsoft Excel (pivot tables, complex formulas) and experience with industry-standard Asset Management Systems (F-Track, ShotGrid/Shotgun). Organization: High-level multitasking capabilities with a rigorous attention to detail. The Filmmaking Experience: Life at Cinesite Choosing a career at Cinesite means more than just taking a job; it’s about joining a community. We strive to provide a “filmmaking experience” that is as rewarding for our staff as the final product is for the audience. A Culture of Inclusion We are a studio that celebrates diversity. We believe that different perspectives lead to better storytelling. Our Montreal studio is a melting pot of global talent, and we work hard to ensure every voice is heard. Balance and Well-being The industry is known for its intensity, but at Cinesite, we actively promote a healthy work-life balance. We offer: Hybrid Flexibility: Work where you are most productive—at home, in our state-of-the-art Montreal studio, or a mix of both. Health and Wellness: Access to telemedicine (Dialogue), mental health support, and even on-site wellness activities like yoga and massage. Personal Time: We offer personal days and a unique “Floating Celebration Day” so you can take time off for what matters most to you. Growth and Development We don’t want you to stay in the same place. We provide the tools, mentoring, and training necessary to help you reach your full potential. Whether you want to move into Production Management or explore a more technical route, Cinesite supports your journey. Spotlight on Benefits We offer a comprehensive benefits package designed to support your physical, mental, and professional health: Comprehensive Health Coverage: Including an Employee Support Program. Inflow Program: Specialized support for neurodiversity (ADHD). Tech and Gear: We provide all the necessary equipment and materials for a seamless home-office and studio-office setup. Social Connectivity: Frequent “Wrap Parties,” team-building events, … Read more

Cinesite hiring Texture Artist at London, 2026

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Job Overview Company: Cinesite Division: Immersive Role Title: Texture Artist Location: London, Greater London, United Kingdom (Hybrid) Employment Type: Fixed Term (Project Based) Experience Level: Experienced / Senior Primary Software: Mari / Substance Painter / Substance Designer / Photoshop Real-Time Engine: Unreal Engine Cinesite, an award-winning leader in the visual effects and feature animation industry, is expanding its cutting-edge Immersive Division. With a legacy of over 30 years creating breathtaking imagery for major motion pictures, we are now applying our cinematic expertise to the next frontier of entertainment. We are seeking an experienced Texture Artist to join our London team and help define the visual fidelity of our immersive experiences. In this role, you will be a key architect of realism. You will work at the intersection of traditional high-end VFX and real-time innovation, utilizing Unreal Engine to bring digital assets to life. At Cinesite, we don’t just “paint skins”—we simulate the physical world. If you are a technical artist who thrives on the challenge of photorealistic material representation and wants to influence the pipeline of a world-leading studio, we want to hear from you. Salary & Compensation Table for Texture Artist (London 2026 Projections) Cinesite offers competitive remuneration packages tailored to the London VFX market, ensuring our artists are rewarded for their specialized technical expertise. Component Estimated Range / Details Annual Salary Range £55,000 – £75,000 GBP (Based on seniority and portfolio) Work-Life Balance Flexible hybrid working and remote options available Pension Company-contributed workplace pension scheme Health & Wellness Private healthcare options and mental health support Holiday Competitive paid time off and bank holidays Culture Collective environment valuing excellence and expression Detailed Responsibilities: The Art of Surface Representation As a Texture Artist within the Immersive Division, your primary mission is to create textures that are indistinguishable from reality. You will bridge the gap between concept art and the final rendered pixel. 1. Digital Painting & Material Synthesis Photorealistic Execution: Create high-fidelity textures for digital assets using a mix of photographic reference, digital painting, and procedural generation. Surface Logic: Solve complex material representation challenges for a vast range of assets, from microscopic organic textures to weathered mechanical surfaces. Asset Optimization: Work closely with the Look Development team to resolve technical shader issues, ensuring textures are optimized for rendering efficiency without sacrificing visual quality. 2. Cross-Departmental Collaboration Modelling Synergy: Partner with the modelling team to ensure UVs are positioned, scaled, and optimized for high-resolution texel density. Look Development Liaison: Work with the Lead Generalist and Look Dev artists to ensure the transition from texture to shader to render is seamless and meets the Creative Director’s vision. Unreal Pipeline Integration: Manage the ingestion and setup of textures within Unreal Engine, ensuring material instances and texture maps function correctly in a real-time environment. 3. Pipeline Leadership & Management Pipeline Implementation: Take a proactive role in establishing industry-standard best practices for the texturing pipeline at Cinesite, leveraging your past experience to improve efficiency. Progress Tracking: Liaise daily with show supervisors and producers regarding schedules, deadlines, and asset status. Mentorship: Apprise coordinators and leads of technical issues and recommend solutions, acting as a technical anchor for the texturing department. Professional Qualifications & “Superpowers” We are looking for an Texture artist who possesses a deep understanding of light, material, and color science. Technical Skills: The Toolkit: Advanced knowledge of Mari, Substance (Painter/Designer), and Photoshop. 3D Proficiency: Strong working knowledge of Maya and UV layouts, with a foundational understanding of sculpting tools like ZBrush or Mudbox. Engine Expertise: Practical experience working within Unreal Engine, specifically regarding real-time materials and PBR (Physically Based Rendering) workflows. Color Science: A thorough understanding of image color space and linear workflows as they relate to texturing and shading. VFX Foundations: A comprehensive grasp of the visual effects pipeline, from the initial model through to the final render. Artistic & Soft Skills: Interpretive Eye: The ability to take loose concept artwork or vague reference material and translate it into a tangible, realistic digital surface. Communication: Excellent verbal and written skills, essential for a hybrid environment where clear documentation and verbal briefs are the norm. Time Management: The ability to maintain a high artistic standard while adhering to rigorous production schedules and milestones. Team Player: A collaborative mindset with the ability to solve texture-specific issues within a multi-disciplinary team. Desired (Bonus) Skills: Basic Modelling: The ability to perform minor mesh tweaks or UV adjustments independently. Look Dev Background: Experience writing or tweaking shaders/materials to achieve specific looks. Why Join Cinesite Immersive? At Cinesite, we pride ourselves on being more than just a studio; we are a collective of world-leading creative thinkers. Challenging Projects: Work on award-winning, world-leading immersive projects that push the boundaries of what is possible in real-time. Professional Support: We encourage our artists to develop their skills, providing the tools and the mentorship needed to produce work you are proud to put your name to. Hybrid Flexibility: We understand the modern workforce. Whether you prefer working from our main studio in the heart of London or from your home office, we support the balance that makes you most productive. A Shared Mission: Join a team that values expertise and expression. We collaborate with global leaders in technology and storytelling to produce unforgettable experiences. Application Requirements Are you ready to define the look of our next immersive world? To apply for the Texture Artist position, please provide: A Professional Portfolio: Showcase your best photorealistic work. We are particularly interested in seeing “Before and After” shots of raw models vs. textured assets, and examples of your work in-engine. Your CV: Highlighting your experience with Mari, Substance, and Unreal Engine in a professional production capacity. Breakdown of Tools: A brief summary of your preferred texturing workflow and the specific technical challenges you’ve solved on previous projects.

Cinesite is hiring Senior Modeller,London 2026

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Job Overview Company: Cinesite Division: Immersive Entertainment Role Title: Senior Modeller Location: London, Greater London, United Kingdom (Hybrid options available) Job Type: Full-Time / Permanent Primary Software: Autodesk Maya / ZBrush Real-Time Engine: Unreal Engine Reporting To: Creative Director & CG Supervisor Cinesite, a world-renowned leader in visual effects and feature animation, is expanding its Immersive Division in London. For over three decades, Cinesite has been the creative force behind some of the most iconic imagery in cinema history, and we are now applying that award-winning expertise to the burgeoning field of immersive experiences. We are seeking a Senior Modeller who possesses the technical precision of a master sculptor and the leadership qualities of a seasoned mentor. In this role, you will go beyond traditional asset creation. You will work at the bleeding edge of the industry, developing high-fidelity digital models for projects that blend the cinematic quality of film with the real-time interactivity of Unreal Engine. Joining our London studio means becoming part of a collective where excellence, expertise, and expression are the pillars of our success. Salary & Compensation Table (London 2026 Market) Cinesite offers a competitive remuneration package that reflects London’s status as a global VFX capital. We prioritize the well-being of our artists by balancing high-stakes project demands with sustainable work-life practices. Component Estimated Range / Details Annual Base Salary £65,000 – £85,000 GBP (Experience dependent) Work Arrangement Hybrid (flexible split between London studio and home) Pension Highly competitive workplace pension scheme Leave 25 days annual leave + Bank Holidays + Winter Shutdown Professional Dev Access to internal masterclasses and industry conferences Health & Wellness Private healthcare and mental health support services Detailed Responsibilities: Crafting the Immersive Future As a Senior Modeller, you are the foundation of the visual pipeline. Your digital assets determine the success of every subsequent department, from rigging and animation to lighting and final render. 1. Technical Asset Creation & Pipeline Development Conceptual Realization: Under the direction of the Creative Director, you will translate concept artwork and photographic reference into pixel-perfect digital models. Pipeline Establishment: Work closely with the Lead Generalist to define the modelling workflow for specific immersive shows, ensuring the pipeline is optimized for both cinematic fidelity and real-time performance. UV & Topology Excellence: Apply and manage complex UV layouts, working in synergy with texture artists to ensure efficient texel density and scaling. Asset Optimization: Collaborate with Riggers and Animators to resolve technical mesh issues, ensuring topology supports a full range of motion. Liaise with Lighting TDs to ensure assets are optimized for the final render passes. 2. Leadership & Mentorship Standard Setting: Provide technical guidance and artistic direction to the wider modelling team to ensure the studio’s “award-winning” standard is met across all assets. Constructive Critique: Conduct regular feedback sessions and dailies, offering actionable advice to junior and mid-level artists to foster their professional growth. Problem Solving: Act as the primary point of contact for asset-specific technical hurdles, solving complex geometry or integration issues independently or with show supervisors. 3. Production Administration & Scheduling Asset Allocation: Provide VFX and CG Supervisors with honest technical feedback to assist in project scheduling and the strategic allocation of assets. Progress Reporting: Maintain clear communication channels with Producers, providing “as needed” progress reports to ensure project milestones are met. Profitability Management: Ensure all production paperwork and time-tracking are filled out accurately, enabling the production accountant and producer to predict project completion and profitability. Estimation: Work with the Lead Generalist to provide accurate time estimates for complex modelling tasks, assisting in the prioritization of the department’s backlog. Required Skills & Superpowers We are looking for a veteran artist who can balance the raw creativity of digital sculpting with the rigid technical requirements of a high-end VFX pipeline. Technical Mastery: The Tools: Mastery of Autodesk Maya for polygon/subdivision surface modelling and ZBrush for high-end organic sculpting. Photorealism: A proven track record of creating both photorealistic organic (characters/creatures) and hard-surface (vehicles/environments) models. Anatomy & Design: An expert understanding of human and animal anatomy, as well as the ability to interpret abstract concepts into functional 3D designs. Engine Knowledge: A solid understanding of Unreal Engine, specifically how meshes and LODs (Levels of Detail) function within a real-time immersive environment. UV Management: Advanced skills in layout out UVs for complex UDIM workflows. Leadership & Soft Skills: Communication: Exceptional written and verbal communication skills are essential for this hybrid role, ensuring remote and in-studio team members remain aligned. Methodical Mindset: You are organized, proactive, and capable of working on your own initiative without constant supervision. Pressure Management: The ability to motivate yourself and your peers in the high-energy, fast-paced environment characteristic of the VFX industry. Desired (Bonus) Skills: Texturing: Basic skills in Substance Painter or Mari to assist in the look-development phase. Rigging Awareness: A fundamental understanding of rigging techniques to ensure meshes are “deformation-ready” from the first pass. Why Join Cinesite London? At Cinesite, we work as a collective. We are a community of artists, thinkers, and innovators who value the pursuit of excellence. Challenging Work: We don’t do the “ordinary.” You will work on world-leading, award-winning projects that push the boundaries of immersive entertainment. Work-Life Balance: We pride ourselves on a culture that respects your time. Our flexible working arrangements include hybrid and fully remote options tailored to your needs. Creative Support: You will be encouraged and supported to develop your skills. We provide the tools and the environment needed for you to produce work you are proud to put your name to. Immersive Frontier: Be part of a dedicated team that is defining what “Immersive” means in 2026, moving beyond traditional screens into spatial computing and location-based entertainment. Application Requirements Cinesite is looking for the best in the business. To be considered for the Senior Modeller – Immersive position, please submit: A Comprehensive Portfolio: We need to see a variety of work—organic and hard-surface. Please include wireframes to demonstrate your topology standards. Your CV: Highlighting your experience with AAA games or VFX film production, specifically … Read more