festybay

Create Your FestyBay Profile

Blum Studio hiring Environment Artist, Remote

Blum Studios_logo

In the competitive landscape of modern gaming, the environment serves as more than just a backdrop—it is the world in which the player lives. Blum Studio is seeking a highly skilled Environment Artist to join our elite team. We are looking for an individual who can translate artistic vision into immersive, high-performance digital spaces that push the boundaries of visual storytelling. Job Overview Company Name: Blum Studio Job Title: Environment Artist Job Type: Full-Time Work Model: Remote / Hybrid / On-site (TBD) Seniority Level: Senior / Lead Potential Required Experience: Advanced proficiency in Autodesk Maya / Autodesk 3ds Max, ZBrush, and Substance 3D Industry: AAA Game Development & Digital Media Company Overview: Blum Studio Blum Studio is a forward-thinking development house dedicated to creating world-class interactive experiences. We pride ourselves on a culture of excellence, where technical mastery meets unbounded creativity. At Blum Studio, every artist is a key contributor to our collective vision, ensuring that our environments are not only visually stunning but also technically optimized for the next generation of players. Role Overview The Environment Artist is responsible for the aesthetic and technical realization of our game worlds. You will work directly with our Art Director to define and implement an outstanding visual “look” for our environments. This role requires a versatile artist capable of executing multiple art styles, ranging from hyper-realism to stylized aesthetics. You must be equally adept at creating assets from concepts and interpreting design intentions when reference material is unavailable. Key Responsibilities 1. World Building & Look Development Creative Vision: Work closely with the Art Director and team to establish an outstanding look for our environments. Stylistic Versatility: Be capable of executing multiple art styles as required by project needs. Reference Interpretation: Demonstrate the ability to work from photo reference or concept art, as well as the ability to interpret design intention when a concept is unavailable. 2. Technical Execution & Asset Creation Advanced Texturing: Demonstrate expertise in texturing using both procedurally generated and hand-painted techniques within a PBR workflow. Optimization Mastery: Maintain a strong understanding of modularity and the use of trim sheets for optimal level building. Engine Integration: Possess experience with real-time engines and have spent a considerable amount of time “in-editor”. 3. Collaborative Production Project Goals: Communicate and collaborate effectively with team members, production, and management to ensure that project goals are defined and met on time. Atmospheric Systems: Apply a basic understanding of shaders, material creation, lighting, and environmental effects. Qualifications & Technical Skills Professional Requirements Artistic Foundations: Knowledge of traditional art principles and theory of function, form, shape, proportions, and color. Technical Problem-Solving: High proficiency in navigating complex 3D pipelines. Technical Proficiencies Modeling Tools: High level of proficiency in Maya or 3ds Max, and ZBrush. Texturing Suite: Mastery of Substance Painter. Material Design: Specialized understanding of shaders, material creation, and lighting. Real-Time Engines: Significant experience working within industry-standard game engines “in-editor”. Benefits & Perks Innovation-First Culture: Work with cutting-edge tools and a team of industry veterans. Global Collaboration: Engage with a diverse team dedicated to high-level production standards. Professional Growth: Opportunities to expand expertise in procedural texturing, material creation, and environmental effects. Application Process To apply for the Environment Artist position at Blum Studio, please provide the following: Portfolio: Highlighting PBR workflows, modular building, and engine-integrated environments. Resume: Outlining your proficiency in Maya/3ds Max, ZBrush, and Substance Painter. Breakdown: A brief description of your contribution to the projects featured in your portfolio.

Blum Studios hiring Prop Artist, Remote 2026

Blum Studios_logo

In the modern gaming landscape, props are the tactile foundation of immersion. They tell the silent story of a world’s history, function, and state of repair. Blum Studios is seeking a highly skilled and meticulous Prop Artist to join our elite asset team. Blum Studios is looking for a specialist who can bridge the gap between high-concept art and technical performance, ensuring every object within our worlds—from a simple relic to complex machinery—is a masterpiece of digital craftsmanship. Job Overview Company Name: Blum Studios Job Title: Prop Artist Job Type: Full-Time / Permanent Location: Global Studio Hubs Work Model: Hybrid / On-site Options Seniority Level: Mid-Level Required Experience: 3+ years in AAA Asset Production Salary Range: Competitive (Based on experience) Reporting Structure: Reports to the Lead Prop Artist Industry: Game Development & Digital Entertainment Company Overview: The Blum Studios Ethos At Blum Studios, we believe that the soul of a game lies in the details. We are an independent development studio dedicated to pushing the technical and artistic boundaries of interactive entertainment. Our team is a collective of “Squirrels”—inquisitive, proactive, and deeply collaborative professionals who thrive on solving the unique challenges of next-gen development. With locations worldwide, we provide a multicultural, inclusive environment where artistic excellence is the standard, and every team member’s contribution is a vital part of the final player experience. Role Overview The Prop Artist is responsible for the creation of high-quality 3D assets that populate our gaming environments. You will work at the intersection of aesthetic beauty and technical optimization. Your primary mission is to take 2D concepts or real-world photo references and translate them into game-ready, three-dimensional assets that adhere to a Physically Based Rendering (PBR) workflow. This role requires a diverse skillset; you must be as comfortable sculpting organic, soft-surface forms as you are modeling precise, hard-surface mechanical objects. At Blum Studios, we don’t just “make props”; we craft the interactive elements that make our digital worlds feel lived-in, tangible, and real. Key Responsibilities 1. High-End Asset Creation Modeling Excellence: Craft compelling and visually outstanding next-gen assets, varying from stylized items to hyper-realistic machinery. Surface Diversity: Execute high-poly and low-poly modeling for both hard-surface (tools, vehicles, weapons) and soft-surface/organic (foliage, fabrics, debris) assets. Texture & Material Mastery: Author high-fidelity textures and complex materials that utilize the PBR pipeline to ensure realistic light response and material definition. 2. Technical Implementation & Optimization Engine Integration: Independently integrate assets, textures, and material instances into game engines such as Unreal Engine 5 or Unity, ensuring all shaders and LODs (Levels of Detail) are correctly configured. Performance Balancing: Maintain a strict balance between cinematic-quality visuals and the technical constraints of the game engine. You will be responsible for optimizing mesh density, texture memory, and draw calls without compromising the artistic vision. Collision & Physics: Set up appropriate collision meshes and technical parameters to ensure props interact correctly with the game’s physics engine. 3. Collaborative Production Creative Alignment: Work in close proximity with the Lead Artist and Art Director to ensure all assets align with the project’s overarching visual style and quality bar. Reference Utilization: Diligently work from provided concept art and photo references to ensure historical or stylistic accuracy. Pipeline Participation: Contribute to the refinement of the asset pipeline by documenting workflows and identifying new tools that can enhance production efficiency. Qualifications & Technical Skills Professional Requirements Industry Experience: A minimum of 3 years of experience in game development, with at least one shipped title or a portfolio of equivalent professional quality. Artistic Eye: Strong foundational skills in form, silhouette, color theory, and surface wear/weathering. Collaboration: A proven ability to work within a multidisciplinary team, accepting and implementing feedback with a proactive attitude. Technical Proficiencies Modeling Tools: Expert-level knowledge of industry-standard software, specifically 3ds Max, Maya, and ZBrush. Texturing Suite: Mastery of the Substance Suite (Painter/Designer) and Photoshop for PBR texture creation. Baking Skills: Exceptional skill in baking high-to-low poly maps (Normal, AO, Curvature, etc.) using Marmoset Toolbag or similar software. Game Engines: Deep familiarity with Unreal Engine or Unity pipelines, specifically regarding asset importing and material editor navigation. Leadership & Soft Skills Communication Excellence: The ability to articulate technical challenges and creative solutions clearly to both artistic and non-artistic stakeholders. Time Management: A self-motivated individual who can prioritize tasks effectively in a fast-paced, deadline-driven environment. Knowledge Sharing: A willingness to provide mentorship to junior artists and contribute to a culture of continuous learning. Benefits & Perks Blum Studios is committed to fostering a healthy and creative workspace for our artists: Competitive Compensation: Top-tier salary packages with performance-based bonus structures. Health & Wellness: Comprehensive medical, dental, and vision insurance for you and your dependents. Professional Growth: Paid access to art tutorials, industry workshops, and major global gaming conferences. Flexible Work: Hybrid work-from-home options and flexible core hours to maintain a true work-life balance. Studio Culture: A vibrant community with regular team-building activities, free games, and a modern, equipment-heavy studio space. Application Process If you are ready to craft the details of our next world, please submit the following: Resume: A professional PDF detailing your studio experience and technical proficiencies. Portfolio: A direct link to your digital portfolio (ArtStation preferred). We are specifically looking for high-quality renders and wireframe/texture sheet breakdowns. Introduction: A short note explaining which of your past props you are most proud of and why.

Blum Studios hiring Concept Artist, Remote 2026

Blum Studios_logo

Shape the future of Blum Studios! Hiring a Concept Artist to design characters, environments, and lighting scripts. Join our elite creative team. Concept Artist Job Overview Company Name: Blum Studios Position Title: Concept Artist Job Type: Full-Time / Permanent Location: Global (Specific to Studio Hubs) Work Model: Hybrid / On-site Options Seniority Level: Mid-to-Senior Level Required Experience: 3+ years in Entertainment Design Salary Range: Competitive (Based on portfolio and experience) Industry: Game Development & Digital Entertainment Studio Overview: The Blum Studios Vision At Blum Studios, we believe that every legendary gaming experience begins with a single, powerful image. We are an independent powerhouse that joins forces with the world’s most ambitious developers and publishers to forge immersive universes. Our culture is built on the pillars of being inquisitive, proactive, and collaborative. We don’t just build games; we create living, breathing worlds. With a global footprint, we offer a diverse environment where your artistic voice is essential to our collective success. Role Overview The Concept Artist at Blum Studios is the visual architect of our projects. You are responsible for the “First Look”—the initial spark that transforms a line of dialogue or a gameplay mechanic into a tangible reality. You will work at the intersection of imagination and execution, providing the blueprint that our 3D Modelers, Environment Artists, and Animators will follow. We are looking for an artist who possesses a “narrative eye”—someone who understands that an environment is not just a backdrop, but a silent storyteller. Key Responsibilities 1. Visual Development & Ideation Holistic Concepting: Develop credible, high-quality concept art for a wide array of assets, including primary characters, creature designs, atmospheric environments, and intricate props. Inspirational Pitching: Contribute to the generation of inspirational concept and prototype art intended for pitching new game scenarios and internal IPs to stakeholders. Narrative Design: Infuse every design with “lore-friendly” details that suggest a history and function beyond the immediate visual. 2. Color, Lighting, and Mood Atmospheric Studies: Create comprehensive color scripts and lighting studies to establish the mood, tone, and emotional arc of specific game levels or cinematic sequences. Paint-overs: Provide detailed screenshot paint-overs of in-engine builds to guide the character and environment teams in achieving the desired look, feel, and lighting response. 3. Production Support Technical Orthographics: Generate clear, detailed callouts and turnarounds (front, back, side views) to ensure 3D artists have the necessary information to maintain design integrity during the modeling phase. Iterative Refinement: Work closely with Art Directors to refine visual styles through multiple iterations based on creative feedback and technical constraints. Qualifications & Technical Skills as Concept Artist Professional Requirements Robust Portfolio: A world-class portfolio demonstrating mastery in design, composition, color theory, and perspective. We look for work that showcases both “Blue Sky” imagination and grounded, functional design. Industry Experience: A minimum of 3 years of professional experience in game development, film, or a related entertainment industry. Design Fundamentals: A strong understanding of silhouette, value hierarchy, and visual storytelling. Technical Proficiencies 2D Mastery: Expert-level proficiency in Adobe Photoshop. Familiarity with other contemporary digital 2D programs is highly valued. 3D Integration (Bonus): Proficiency in using basic 3D block-outs (using Blender, ZBrush, or Maya) to establish perspective and lighting for complex concepts is a significant plus. Leadership & Collaborative Expectations Collaborative Mindset: At Blum Studios, we prioritize a “no-ego” environment. You must have an effective team-communication style and a willingness to share knowledge. Self-Motivation: You are a proactive individual who can manage your own schedule, meet project deadlines, and explore multiple solutions to a design problem with minimal supervision. Feedback Integration: You possess the ability to take critical feedback and translate it into actionable artistic improvements. Benefits and Perks Blum Studios is dedicated to the holistic well-being of our “Squirrels”: Competitive Compensation: Market-leading salary structures and performance-based bonuses. Health & Wellness: Comprehensive medical, dental, and vision insurance packages. Creative Growth: Annual stipends for professional development, including art workshops and industry conferences. Work-Life Balance: Generous Paid Time Off (PTO), inclusive parental leave, and flexible hybrid work arrangements. Community: A diverse, inclusive workplace with regular team-building events and a vibrant studio culture. Application Process To be considered for this visionary role, please submit the following: Resume: A professional PDF detailing your industry tenure and any shipped titles. Portfolio Link: A direct link to your digital portfolio or ArtStation profile. Introduction: A brief note telling us why you want to build worlds at Blum Studios.