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People Can Fly is hiring Principal Character Artist

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People Can Fly is looking for a Principal Character Artist to join the Art team on Project Florence in Warsaw, Poland. The role focuses on creating high-quality characters, creatures and props for a AAA game, from high-poly sculpting and organic modelling to low-poly assets, PBR texturing and in-game shaders. You’ll work closely with Art, Animation and Technical teams, help maintain the project’s visual quality, and share your expertise with other artists. This is a full-time remote/hybrid position for experienced game artists based in Europe.   Job Summary : Principal Character Artist Job Detail Information Job Title Principal Character Artist Company People Can Fly Project Florence Department Art Industry AAA Game Development Location Warsaw, Poland Work Arrangement Remote / Hybrid Employment Type Full-time Experience Level Principal / Experienced Eligible Candidates Game industry professionals based in Europe Key Skills Character Modelling, Sculpting, Texturing, PBR, Unreal Engine Software Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine   About the Role People Can Fly is looking for an experienced Principal Character Artist to join the Art team working on Project Florence. As a Principal Character Artist, you’ll play an important role in creating high-quality characters, creatures and related assets that fit the project’s visual direction and technical requirements. You’ll work closely with the Art Director, Leads, Animation, Technical Art and other departments to establish and maintain a strong visual standard across the game. You’ll also help explore new techniques, improve workflows and share your knowledge with other artists. This role is ideal for a senior-level character artist who has a strong artistic eye, excellent technical skills and the ability to work independently while helping raise the quality of the wider team. About People Can Fly People Can Fly is an independent AAA game development studio with more than 20 years of experience in the industry. Founded in 2002, the studio is known for games including Painkiller, Bulletstorm, Gears of War: Judgment and Outriders. People Can Fly has teams working across Poland, the UK, Ireland, the US and Canada, as well as remote locations. The studio has extensive experience with Unreal Engine and continues to develop ambitious action games and new interactive experiences. Current projects include Gears of War: E-Day, developed in collaboration with Microsoft, Project Echo for KRAFTON, Lost Rift, an original IP developed in-house, as well as other projects across new platforms and technologies.   What You’ll Do Character & Creature Creation You’ll be responsible for creating high-quality character and creature assets that fit the game’s world and visual style. Your work will include: Creating detailed characters, creatures and props for the game. Developing assets that meet both artistic and technical requirements. Creating believable characters with strong personality and visual appeal. Building characters from initial concepts through high-poly and low-poly stages. Creating detailed high-poly sculpts and optimized game-ready models. Creating realistic clothing, accessories, armor and other character elements. Creating complex creatures, including bipeds, quadrupeds and other creature types. Working on both organic and hard-surface elements. Creating and refining textures using modern PBR workflows. Setting up or adjusting surface shaders for in-game characters.   Art Direction & Quality You’ll help maintain a consistent visual standard across the project. You’ll: Work with the Art Director and Art Leads to understand and develop the project’s visual direction. Help establish artistic benchmarks and quality standards. Ensure character assets remain consistent with the game’s universe and style. Review your own work and identify areas where the visual quality can be improved. Help push the quality of character art across the project. Interpret concept art while also using your own artistic judgment when appropriate. Adapt your techniques and workflow to meet the project’s specific artistic requirements. Production & Deadlines You’ll also be responsible for delivering work efficiently within the production schedule. This includes: Completing assigned work according to project specifications. Following established production pipelines and workflows. Delivering high-quality assets within agreed deadlines. Troubleshooting and fixing asset-related issues. Documenting research, development and technical solutions when necessary. Sharing useful R&D findings with the team through the project’s knowledge base.   Collaboration Character art requires close collaboration with several departments. You’ll work with: Art Directors and Art Leads Character and Animation teams Technical Art Engineering and other technical departments Other artists and production teams You’ll help ensure that characters work correctly both visually and technically in the game. You’ll also participate in discussions about new techniques, tools and workflows that can improve the character art pipeline. Mentoring & Knowledge Sharing As a Principal-level artist, you’ll also have opportunities to support the wider team. This may include: Sharing your knowledge and techniques with other artists. Providing constructive feedback during art reviews. Helping improve the quality of character assets. Supporting R&D initiatives with Technical Art and Animation teams. Helping develop better workflows and production techniques. Supporting recruitment activities when required. Helping with the onboarding of new team members. What We’re Looking For We’re looking for an experienced character artist with a strong portfolio and a deep understanding of character creation for games. You should have: A strong portfolio demonstrating high-quality character modelling and texturing. Professional experience working in the game industry. Excellent knowledge of 3D modelling and sculpting workflows. Strong organic modelling skills, particularly for human characters and faces. Experience creating realistic and believable clothing and character details. Strong anatomical knowledge of human and animal forms. Experience creating both bipedal and quadrupedal creatures. Strong hard-surface modelling skills for assets such as armor, weapons and character equipment. Experience creating both high-poly and low-poly game-ready models. Strong understanding of textures and modern PBR workflows. Experience with Substance Painter or similar texturing software. Experience working with Unreal Engine. A strong understanding of art fundamentals, including: Shape Form Texture Value Colour Proportion Anatomy The ability to interpret concepts and turn them into production-ready 3D assets. The ability to develop or adapt to a specific art style with minimal supervision. Strong communication and collaboration skills. A proactive and solutions-oriented approach. The ability to adapt to changing project requirements and workflows. Software … Read more

Hiring Senior Video Editor | Untold Tales, 2026

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Untold Tales is not just another game publisher; we are a crew of industry veterans who believe that every game deserves a spotlight and every trailer should be a cinematic experience. With a portfolio of over 70 games and a shifting focus toward titles with long-term replayability (“games with legs”), we are looking for a creative powerhouse to join our team. Untold Tales is an indie publishing powerhouse seeking a creative Video Editor to join our crew. With a portfolio of over 70 titles, we are shifting focus toward “games with legs”—projects built for high replayability and long-term player engagement. We need a storyteller who can turn raw gameplay into breathless cinematic experiences. In this role (Video Editor), you will be the lead storyteller for our marketing efforts, turning raw gameplay into breathless narratives that keep players engaged for years. Job Overview: Video Editor Category Details Official Job Title Video Editor / Senior Video Editor Company Name Untold Tales Location Wrocław / Warszawa / Poland (Remote Options Available) Job Type Full-Time (B2B or Employment Contract) Salary Range Negotiable (Based on experience and portfolio) Experience Level Open (Commercials, Indie Films, or Gaming backgrounds welcome) Language English (Fluent); Polish is not required The Mission: Your Main Storyline As a Video Editor at Untold Tales, you are responsible for the entire visual narrative of our marketing campaigns. You will not just be “cutting footage”; you will be building hype. Asset Creation: You will produce the “heavy hitters” of our marketing—trailers, hype clips, social media GIFs, and high-impact advertisements. Gameplay Capture: You are the cinematographer of the digital world, recording high-quality footage that showcases our games in their best light. Strategic Collaboration: You will work directly with Brand Managers and Marketing Producers to translate complex briefs into visual stories that achieve specific campaign goals. Pipeline Development: Help establish and refine a streamlined production process, ensuring that assets move from concept to final render efficiently. Creative Scripting: Collaborate with the team to write scripts that serve as the foundation for your visual edits. EXPLORE ALL LATEST JOBS FROM ILM – ALL OPENINGS The Skill Tree: What We Expect as Video Editor We are tossing out the traditional corporate rulebook. Whether you’ve spent years in the gaming industry or are coming from a background in commercials or viral content, we want to see your unique “spark.” Technical Masteries Software Proficiency: Advanced experience with Adobe Premiere Pro and After Effects is essential. Game Engines: You should have a basic understanding of Unity or Unreal Engine to facilitate better gameplay capture and asset creation. Visual Flair: Strong skills in motion graphics, compositing, and implementing special effects to give our trailers that “AAA” polish. Cinematic Fundamentals: A deep understanding of pacing, staging, and how to create engagement through editing. Professional Traits Strategic Mindset: You can plan your tasks, manage your own time, and meet deadlines without constant supervision. Passion for Gaming: You aren’t just an editor; you are a gamer. You understand the culture, the memes, and what makes a player hit the “Download” button. Communication: Strong interpersonal skills for collaborating with developers and marketing teams across the globe. The Untold Tales Environment Untold Tales is a “people-first” company. We don’t believe work should overwhelm your life, your family, or your pets. Non-Corporate Culture: No rigid guidelines or stifling bureaucracy. We are agile, fast-moving, and value every voice in the room. Impactful Work: Your feedback matters. You will play a major role in our publishing decisions and how we present our games to the world. Global Reach: Work on diverse projects co-created with talented developers from around the world. Flexible Work: Whether you prefer the energy of our offices in Wrocław/Warsaw or the comfort of a home setup, we offer flexible Polish remote options. Industry Insights: Video Editing in Gaming (2026) The gaming industry is currently seeing a massive shift toward “Forever Games”—titles that provide value over years rather than days. This change has fundamentally altered the role of the Video Editor. In 2026, a trailer is no longer just a one-off promotional piece; it is part of a live-service ecosystem. Video Editors are now expected to be Content Strategists. According to recent industry reports, video content remains the #1 driver for Steam Wishlists. High-performing editors focus on “The Hook”—ensuring the first 3 to 5 seconds of a video immediately capture interest. At Untold Tales, you will be at the forefront of this evolution, creating content that lives on fans’ screens for the long haul. How to Join the Crew Untold Tales is not interested in a standard cover letter. Show us who you are: Your Portfolio: Send us a link to your showreel or a collection of your proudest work. Your Story: Tell us about a project where you turned “okay” footage into something legendary. Your Terms: Since we are open to negotiation, let us know what you need to do your best work. Untold Tales is an equal opportunity employer. We value dedication, transparency, and a touch of irreverent humor.

Hiring Senior VFX Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company Name: CD PROJEKT RED Project: The Witcher 4 Job Title: Senior VFX Artist Employment Type: Full-time Location: Warsaw Work Model: Hybrid / In-Office (Remote within Europe possible for select candidates) Salary Range: 20,100 – 31,790 PLN Gross Monthly Experience Level: Senior (Demonstrated AAA experience) Core Technology: Unreal Engine (Niagara), PBR, Shaders Language Requirement: Proficient Written and Spoken English Position Overview as Senior VFX Artist CD PROJEKT RED is looking for a world-class Senior VFX Artist to join our team in the creation of The Witcher 4, the inaugural title in a bold new saga for the franchise. This is a rare opportunity to help define the visual language of a next-generation RPG using Unreal Engine 5. As a Senior Artist, you will be a key contributor to the “Polaris” project, responsible for crafting breathtaking real-time effects that bridge the gap between high-fantasy storytelling and technical performance. We are seeking a professional who balances a masterful artistic eye for motion and composition with the deep technical knowledge required to navigate complex shaders and simulations. If you thrive in a collaborative, high-stakes environment where “good enough” is never the standard, we want to see your work. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a studio founded on the belief that video games are a unique form of art capable of delivering profound narrative experiences. We are a global team of “Rebels” who value independence, creative risk-taking, and technical innovation. Based in Warsaw with a truly international workforce, we offer a culture that encourages curiosity and knowledge-sharing. Whether it’s through our Beyond the Game blog or our internal workshops, we ensure that every team member has the insights and tools they need to evolve alongside our ambitious projects. Role Overview as Senior VFX Artist The Senior VFX Artist is a high-impact role within the art department. You will be responsible for the full lifecycle of visual effects—from initial concept and prototyping to final polish and optimization. In The Witcher 4, VFX are not just decorative; they are essential to environmental storytelling, combat feedback, and cinematic immersion. You will collaborate across disciplines, working with Gameplay Designers to ensure readability, Level Artists to enhance atmosphere, and Engineers to ensure that your effects remain performant on next-gen hardware. As a Senior member of the team, you will also be expected to own entire systems and contribute to the evolution of our technical workflows. Key Responsibilities as Senior VFX Artist Creative Production & Implementation Real-Time Creation: Design and implement high-quality VFX for gameplay mechanics (magic, combat), environmental atmosphere (weather, ambient life), and cinematic sequences. Technical Artistry: Build complex materials and shaders within Unreal Engine that adhere to PBR (Physically Based Rendering) standards. System Ownership: Take full ownership of impactful, self-directed tasks, ensuring that assets meet both the Art Director’s vision and the project’s technical constraints. Collaboration & Technical Strategy Cross-Disciplinary Synergy: Partner with Designers and Engineers to identify and solve technical hurdles, ensuring VFX are “stunning yet performant.” R&D and Innovation: Proactively research and prototype new tools, workflows, and techniques within the Niagara framework to push the boundaries of real-time visuals. Planning & Estimation: Work closely with Leads and Producers to provide accurate task estimations and align your work with project milestones and schedules. Mentorship & Feedback Quality Advocacy: Maintain a sharp eye for detail, composition, and motion, providing constructive feedback to peers and helping to elevate the team’s collective output. Self-Directed Excellence: Operate with a proactive mindset, managing your time and resources effectively while remaining open to iterative feedback. Qualifications & Technical Skills as Senior VFX Artist Professional Requirements Game Development Track Record: Proven experience in the video game industry, with a deep portfolio specifically highlighting real-time VFX for AAA games. Unreal Engine Mastery: Advanced skills in Unreal Engine, particularly with the Niagara particle system. Core Fundamentals: A solid understanding of real-time rendering, lighting, shaders, and PBR workflows. Simulation & Optimization: Expertise in real-time simulations and the technical knowledge required to profile and optimize effects for console and PC performance. Preferred (Nice to Have) Procedural Workflows: Experience with procedural content creation using SideFX Houdini. Technical Scripting: Familiarity with Blueprints in Unreal Engine for complex VFX triggering and logic. Application Requirement Portfolio: A portfolio demonstrating excellence in VFX (motion, timing, color theory, and technical implementation) is mandatory. Applications without a link to a portfolio or demo reel will not be considered. Benefits & Professional Growth CD PROJEKT RED is committed to providing an environment where our “Rebels” can thrive both personally and professionally: Relocation Support: We provide a comprehensive package including flights, a company apartment for your first month, pet relocation, and shipping of belongings. We also handle legalization and tax settlements. Health & Well-Being: Includes life insurance, a medical expense budget (for those outside Poland), and free mental health support. Paid Leave: 20 to 26 days of holiday, plus paid sick leave and a unique Menstrual Leave policy (one extra day off per month). Flexible Life: Flexible start times (8–10 AM CET) and a dog-friendly office. Professional Growth: Internal workshops, external training budgets, and knowledge-sharing initiatives are standard for every employee. Studio Perks: Onsite gym with a climbing wall, yoga classes, healthy canteens, and regular social events/gatherings. Application Process Portfolio Review: Our VFX leads will evaluate your reel for artistic quality and technical proficiency. Initial Interview: A discussion with our recruitment team regarding your background and project interests. Technical Interview: An in-depth conversation with the VFX team about workflows, Unreal Engine, and problem-solving. Final Stage: Meeting with project leadership and HR to discuss relocation and contract details.

Hiring Lead VFX Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company Name: CD PROJEKT RED Project: Project Sirius (The Witcher Multiplayer) Job Title: Lead VFX Artist Employment Type: Full-time Location: Warsaw Work Model: Hybrid (In-office presence required) Salary Range: 33,800 – 46,475 PLN Gross Monthly Experience Level: 8+ Years VFX Experience with shipped AAA titles in a Lead capacity Core Technology: Unreal Engine 5, SideFX Houdini Incentives: Long-term Incentive Program (Stock Options) Industry: AAA Game Development / RPG Franchise: The Witcher Position Overview CD PROJEKT RED is searching for a visionary and highly technical Lead VFX Artist to join our Warsaw studio. This is a defining role for Project Sirius, an ambitious multiplayer title set within the legendary Witcher universe. As the Lead VFX Artist, you will be the primary architect of the visual effects strategy, driving the next generation of high-fidelity, real-time effects. You will lead a talented team of artists to create impactful visuals that not only look stunning but also enhance gameplay clarity and multiplayer storytelling. We are looking for a “player-first” leader who balances creative brilliance with technical rigor, all while fostering a studio culture grounded in trust, respect, and innovation. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a global leader in the interactive entertainment industry, known for pushing the boundaries of narrative complexity and visual fidelity. Our culture is built on passion, a “rebel” spirit, and an uncompromising commitment to quality. At our Warsaw campus, we foster a truly international environment where creativity thrives, and every team member has the opportunity to leave a lasting mark on gaming history. Role Overview The Lead VFX Artist for Project Sirius is a critical bridge between artistic vision and technical execution. Because Sirius is a multiplayer experience, your effects must do more than provide spectacle; they must provide vital gameplay feedback while maintaining high performance across diverse network conditions. You will lead a pod of skilled VFX artists, acting as a mentor, technical advisor, and creative director for the department. You will work in lockstep with Gameplay, Cinematics, and Environment leads to ensure that the “magic” of the Witcher world feels responsive, immersive, and technically flawless within Unreal Engine 5. Key Responsibilities Strategic Leadership & Mentorship Team Development: Lead and mentor a team of skilled VFX Artists, championing an inclusive environment and providing clear paths for career growth and performance. Goal Setting: Guide team members in setting meaningful artistic and technical goals that align with project milestones. Culture Building: Foster a studio culture where creativity, feedback, and technical excellence are at the forefront of daily operations. Creative & Technical Execution VFX Design: Design and implement impactful real-time VFX that support a wide range of in-game moments, from high-octane combat to environmental atmosphere. R&D and Prototyping: Research and prototype new workflows, tools, and techniques (specifically within SideFX Houdini and UE5) to push the boundaries of what is possible in real-time. Pipeline Management: Help maintain and evolve an efficient, scalable production pipeline that allows for rapid iteration without sacrificing quality. Collaboration & Quality Control Cross-Discipline Alignment: Collaborate with Gameplay, Environment, and Cinematic directors to ensure VFX are integrated seamlessly and support the game’s narrative and mechanical goals. External Collaboration: Oversee outsourced work by preparing clear briefs, performing rigorous reviews, and ensuring external partners meet CD PROJEKT RED’s high-quality standards. Performance & Optimization: Ensure all content is performant and optimized, utilizing advanced debugging skills to solve complex technical challenges across platforms. Qualifications & Skills Professional Requirements Experience: 8+ years of experience as a VFX Artist in game development, with at least one shipped AAA title in a Lead or comparable senior leadership role. Leadership Track Record: Proven ability to mentor others, influence project direction, and support team growth in a creative environment. Unreal Expertise: Deep, expert-level knowledge of Unreal Engine 5 and its real-time VFX systems (Niagara). Technical Toolset: Solid knowledge of VFX pipelines and tools, with a specific proficiency in SideFX Houdini. Technical Proficiencies Simulations: Strong proficiency in both real-time and baked simulations. Rendering Knowledge: A deep understanding of PBR workflows, custom shaders, real-time rendering, and lighting. Optimization: Advanced skills in performance profiling, optimization, and debugging for high-fidelity games. Communication: Excellent verbal and written English skills; the ability to present complex technical ideas to non-technical stakeholders. Benefits & Professional Growth CD PROJEKT RED provides an industry-leading benefits package designed to support the “Rebels” behind our games: Relocation & Integration Full Relocation Support: Including flight tickets, a company apartment for your first month, and pet/family relocation support. Legalization & Tax: Full assistance with work permits and tax settlements to help you feel at home in Poland. Language Support: Polish lessons provided for you and your spouse/partner. Health & Well-being Medical Care: Private medical healthcare with dental care and unlimited rehabilitation. Mental Health: Free psychological and psychiatric care and various well-being initiatives. Paid Leave: 20 to 26 days of holiday per year, paid sick leave, and menstrual leave (one extra day off per month). Family Support: RED Parents Network and the RED Summer Camp for children (mostly paid by the company). Perks & Professional Growth Professional Development: Access to workshops, lectures, e-learning platforms, and internal knowledge-sharing initiatives. Studio Life: A dog-friendly office, onsite gym with a climbing wall, yoga/boxing classes, and healthy canteens. Social Culture: Regular gatherings, UNWIND parties, and a diverse, international working environment. Application Process To apply, please submit your CV and a link to your VFX Portfolio. Note: A strong portfolio showcasing mastery in VFX for games is an absolute requirement. Applications without a portfolio will not be considered for this role.

Senior Sound Designer at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Senior Sound Designer  Job Overview Company Name: CD PROJEKT RED Project: The Witcher 4 Job Title: Senior Sound Designer Employment Type: Full-time Location: Warsaw, Poland Work Model: Hybrid (Office-centric) Salary Range: 29,600 – 40,755 PLN Gross Monthly Experience Level: Approximately 7 years (Senior / Expert Tier) Core Technology: Wwise, Unreal Engine 5, Reaper Incentives: Long-term Incentive Program (Stock Options) Industry: AAA Game Development / Role-Playing Games (RPG) Position Overview at CD PROJEKT RED CD PROJEKT RED is looking for a world-class Senior Sound Designer to join our Warsaw studio and help define the sonic landscape of the next major installment in The Witcher saga. This is a high-level, “Expert” tier role designed for an audio artist who possesses a rare blend of technical mastery and creative vision. In this position, you will act as a creative owner of the game’s mix, ensuring that sound effects, musical scores, and voice-over performances harmonize perfectly to fulfill our narrative goals. You will play a vital role in evolving the “Witcher” sound—moving into Unreal Engine 5 to create immersive, atmospheric, and technically advanced audio experiences that set a new benchmark for the RPG genre. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is an independent studio known for pushing the boundaries of narrative complexity and world-building. We are a community of “Rebels” who value artistic independence and technical innovation. From our state-of-the-art campus in Warsaw, we collaborate across borders to create some of the most respected intellectual properties in the global gaming industry. Role Overview The Senior Sound Designer is a cornerstone of the audio department. Beyond traditional sound creation, you are the Creative Owner of the Game Mix. You will oversee how all audio elements coalesce, developing the systems that manage hierarchy, clarity, and emotional impact in a dynamic open-world environment. You are not just a contributor; you are a mentor and a technical architect. You will design original SFX, implement them via Wwise and UE5, and provide high-level guidance to more junior designers. Your goal is to ensure that the audio is not only immersive but also accessible and technically optimized across all target platforms. Key Responsibilities as Senior Sound Designer Creative Mix Ownership & Mastering Holistic Audio Vision: Act as the creative lead for the game’s final mix. Balance Sound Design, Music, and VO to ensure the audio landscape remains consistent with the game’s creative direction. System Development: Architect and maintain advanced mix systems and logic to handle the vast complexity of a Witcher-scale RPG. Mastering: Lead the final mastering process, ensuring high-fidelity output that translates perfectly across PC and next-gen console hardware. Sound Design & Technical Implementation Full-Cycle Production: Record, edit, design, and optimize original sound effects that ground the player in the dark fantasy world of The Witcher. Implementation: Utilize Wwise and Unreal Engine 5 to integrate audio content, ensuring high-performance standards and creative precision. Spatial Audio: Implement and refine 3D and spatial audio formats to enhance player immersion and environmental storytelling. Leadership & Collaboration Mentorship: Support the growth of Sound Designers within the team, providing peer reviews, technical coaching, and creative inspiration. Cross-Disciplinary Synergy: Collaborate daily with Composers, Audio Programmers, and VO Designers to resolve design obstacles and create meaningful audio-visual synchronization. Innovation: Proactively identify and resolve pipeline bottlenecks, proposing new tools or workflows to improve the audio team’s effectiveness. Qualifications & Skills for Senior Sound Designer Professional Requirements Experience: Approximately 7 years of professional experience in game audio, with a demonstrable history of senior or expert-level contributions to AAA titles. Mix Expertise: A deep, fundamental understanding of the technical and creative nuances of audio mixing within a real-time game environment. Middleware Mastery: Expert-level proficiency in Wwise is mandatory. DAW Proficiency: High proficiency in professional Digital Audio Workstations, with a strong preference for Reaper. Technical & Artistic Skills Portfolio: A stellar demo reel or portfolio showcasing high-end sound design and sophisticated mixing capabilities. Spatial Audio: Familiarity with modern spatial audio formats and an understanding of how to implement them for maximum impact. Platform Knowledge: A clear understanding of the audio capabilities and hardware limitations of PC and current-generation consoles. Communication: Exceptional verbal and written communication skills; the ability to coordinate effectively with cross-functional development teams in English. Preferred (Nice to Have) Direct experience with Unreal Engine 5 and its proprietary audio toolsets. Previous experience in a formal leadership or coaching capacity. Benefits & Professional Growth CD PROJEKT RED offers a comprehensive support system for our experts: Relocation & Legalization: A full relocation package including flights, an apartment for the first month, and pet/family relocation support. We also handle your legalization and tax settlements. Health & Well-being: Private medical (with dental), life insurance, cancer prevention screenings, and free psychological/psychiatrist care. We also offer menstrual leave for employees experiencing period pain. Financial Incentives: Competitive base salary and eligibility for the CDPR Stock Option program after the vesting period. Studio Culture: A dog-friendly, international office with an onsite gym, climbing wall, healthy canteens, and regular social events. Learning: Continuous professional growth through workshops, e-learning, and internal knowledge-sharing initiatives. Application Process To apply, please submit your CV and a link to your demo reel. We are specifically interested in seeing your workflow within Wwise and how you approach the mix of a complex, layered scene.

Hiring Lead Sound Designer at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

Job Overview Company: CD PROJEKT RED Role: Lead Sound Designer Project: The Witcher 4 (Project Polaris) Location: Warsaw, Poland Work Model: Hybrid / In-office (Relocation required) Employment Type: Full-time Salary: 31,800 – 43,725 PLN gross per month Experience: 7+ years professional experience + 2+ years leadership Core Tech: Unreal Engine 5, Wwise Industry: AAA Game Development / RPG Bonus: Long-term incentive program (Stock Options) A senior leadership role responsible for shaping the audio vision and sound design for the next Witcher saga. Position Overview CD PROJEKT RED is seeking a world-class Lead Sound Designer to join our Warsaw studio and spearhead the sonic evolution of the next chapter in the legendary Witcher saga. As we transition into a new era of development with Unreal Engine 5, we are looking for a visionary audio leader to drive the sound design team, define the acoustic identity of the Continent, and deliver a breathtaking, narrative-driven RPG experience. This is a high-impact leadership role that requires a rare combination of technical mastery, aesthetic sensitivity, and the ability to inspire a multidisciplinary team. If you have a passion for crafting immersive soundscapes that resonate with millions of players, we invite you to help us redefine the future of interactive audio. Company Overview Our mission is simple yet ambitious: to create revolutionary, story-driven RPGs that go straight to the hearts of gamers. CD PROJEKT RED is a studio built by gamers, for gamers. We are known for our “rebel” spirit, our commitment to artistic independence, and our drive to push the boundaries of storytelling. Located in a vibrant, international campus in Warsaw, our team is a melting pot of global talent. CD PROJEKT RED provide a workspace where your ideas are valued, your growth is supported, and your work contributes to some of the most respected intellectual properties in entertainment history. Role Overview The Lead Sound Designer for The Witcher 4 is responsible for the holistic audio vision of the project. You will bridge the gap between creative intent and technical implementation, ensuring that every clashing sword, rustling forest, and magical incantation feels authentic to the Witcher universe. You will report to the Audio Director and manage a team of dedicated sound artists, fostering a culture of excellence and innovation. Your work will span the entire production lifecycle, from early system design in UE5 and Wwise to the final, cinematic mix that brings our trailers and gameplay to life. Key Responsibilities as Lead Sound Designer Strategic Leadership & Team Management Audio Direction: Lead the Sound Design team in defining and maintaining aesthetic continuity. You will ensure the audio remains true to the “Witcher” DNA while utilizing next-gen technology to evolve the soundscape. Mentorship & Coaching: Support and coach team members to achieve high-quality results. You will be responsible for their career development, providing regular feedback and fostering a supportive team environment. Production Planning: Plan, track, and execute audio milestones, sprints, and roadmaps in coordination with Producers to ensure timely delivery of assets. Technical & Creative Excellence Sound Design & Mixing: Design, implement, and mix original, high-fidelity sound effects that enhance the narrative and gameplay. Audio System Design: Collaborate with programmers to design innovative audio systems within Unreal Engine 5 and Wwise, ensuring the sound engine is as advanced as the visual engine. Cross-Discipline Collaboration: Partner with Music, Voice-Over, and Gameplay teams to create a unified and immersive sonic experience. Technical Advocacy Innovation: Stay at the forefront of game audio technology, exploring new methods for spatialization, procedural audio, and dynamic mixing. Quality Control: Set the bar for technical and creative quality, ensuring that all audio assets are performant and impactful. Qualifications & Skills for Lead Sound Designer Required Experience Industry Tenure: Minimum of 7 years of professional experience in the video game industry, with credits on multiple shipped AAA titles. Leadership Track Record: At least 2 years of experience in a leadership role (Lead, Supervisor, or Director level) specifically within sound design. Artistic Competence: A stellar portfolio or demo reel demonstrating expertise in sound design for realistic, narrative-driven projects. Technical Proficiency: Deep knowledge of Wwise and modern game engines (UE5 experience is a major plus). Soft Skills Communication: Exceptional verbal and written English skills; the ability to communicate complex audio concepts to non-audio stakeholders. Collaboration: A proactive, problem-solving approach to design obstacles and cross-disciplinary challenges. Timeline Management: Proven ability to coordinate with multiple teams and manage large-scale project timelines. Desired (Nice to Have) Experience with Spatial Audio (Atmos, 3D Audio, HRTF). Background in Performance Capture audio integration. Experience in planning and executing large-scale Field and Foley recording sessions. Benefits & Professional Growth CD PROJEKT RED is committed to providing a world-class environment for its “Rebel” employees: Relocation Package: We cover flight tickets, provide a company apartment for your first month, assist with moving your family and pets, and ship your belongings. Legalization & Tax Support: We handle the paperwork for your legalization and tax settlements so you can focus on your craft. Health & Well-being: Private medical care (with dental), life insurance, cancer prevention screenings, and free psychological/psychiatric support. Growth & Perks: Training, lectures, and online courses are available to all. Enjoy a dog-friendly office, an onsite gym with a climbing wall, and no dress code. Incentives: Competitive salary plus eligibility for our long-term stock option program after a vesting period. Application Process To apply, please submit your CV along with a link to your portfolio or demo reel. CD PROJEKT RED is looking for work that demonstrates not just technical skill, but a deep understanding of how sound serves storytelling in a fantasy RPG context.

Lead Concept Artist at CD PROJEKT RED, Poland 2026

CD PROJEKT RED

 Lead Concept Artist Job Overview • Role: Lead Concept Artist• Project: Project Orion (Sequel to Cyberpunk 2077)• Location: Warsaw (Relocation required)• Work Model: Hybrid (On-site presence required)• Experience: 8+ years in concept art + 2+ years in leadership• Salary: 29,900 – 41,030 PLN gross/month• Industry: AAA Game Development / RPG• Bonus: Long-term incentive program (Stock Options) Core Role:Lead the visual direction and concept development for environments, characters, and world-building elements for the next Cyberpunk universe title while guiding a team of artists. Position Overview CD PROJEKT RED is seeking a visionary and highly experienced Lead Concept Artist to join our Warsaw studio. This is a defining role within Project Orion, the highly anticipated follow-up to Cyberpunk 2077 and the next major chapter in the Cyberpunk franchise. As the Lead Concept Artist, you will be the creative heartbeat of a dedicated team, bridging the gap between high-level art direction and granular production. You will lead a specialized pod of artists in crafting world-class characters, immersive environments, and intricate hard-surface designs that define the dark future. This role requires a master-level artist who is equally passionate about hands-on creation and the professional development of their peers. Company Description To create revolutionary, story-driven RPGs which go straight to the hearts of gamers—this is our mission. CD PROJEKT RED is a global leader in the interactive entertainment industry, known for pushing the boundaries of narrative complexity and visual fidelity. Our culture is built on passion, rebel spirit, and an uncompromising commitment to quality. At our Warsaw campus, we foster a truly international environment where creativity thrives, and every team member has the opportunity to leave a lasting mark on gaming history. Role Overview The Lead Concept Artist is a dual-impact role: you are both a master craftsperson and a strategic leader. Reporting to the Art Director, you will be responsible for translating abstract narrative themes into tangible, breathtaking visual designs. You will mentor a small, elite team, setting the bar for aesthetic quality while ensuring that every character and environment contributes to a cohesive sense of worldbuilding. This role is pivotal in maintaining the “Cyberpunk” aesthetic—grounded, gritty, and technologically advanced—while evolving it for the next generation of hardware and player expectations. Key Responsibilities Creative Leadership & Mentorship Team Guidance: Lead, motivate, and mentor a team of concept artists. You will play a central role in building a healthy team culture and helping your peers achieve professional growth. Support & Feedback: Provide daily artistic support through direction, paintovers, sketches, and constructive feedback to ensure all work meets the project’s high standards. Setting the Bar: Establish clear design goals and deliverables, focusing the team on achieving high-quality work that serves as a visual North Star for the rest of the production. Art Production & Design Visual Development: Create character, environment, and hard-surface designs that emphasize worldbuilding and storytelling. Core Fundamentals: Apply expert-level knowledge of composition, lighting, color theory, and anatomy to create grounded yet futuristic concepts. Documentation: Produce clear creative documentation and briefs to ensure alignment across disciplines (3D, Lighting, Level Design). Ideation: Proactively generate fast sketches, storyboards, and mood paintings to explore narrative beats and atmosphere during early production phases. Cross-Disciplinary Collaboration Artistic Consistency: Partner closely with the Art Director to define and maintain the game’s established vision and aesthetic direction. Pipeline Optimization: Proactively solve production risks, improve concept-to-engine workflows, and ensure the team operates with maximum efficiency. Brainstorming: Lead and participate in cross-disciplinary reviews to ensure that concept art effectively informs gameplay, UI, and environmental storytelling. Qualifications & Skills Required Expertise Industry Experience: At least 8 years of professional experience as a concept artist, with a significant track record of working on at least one shipped AAA title. Leadership Tenure: Minimum 2 years in a leadership or senior mentorship role within a creative environment. Artistic Foundations: A solid background in traditional art, industrial design, or illustration. You must demonstrate mastery over form, lighting, and perspective. Technical Toolset: Excellent proficiency in 2D and 3D design software (e.g., Photoshop, Blender/ZBrush for blockouts, and paintover workflows). Genre Knowledge: An in-depth understanding of the Cyberpunk genre, sci-fi tropes, and RPG mechanics. Soft Skills Communication: Exceptional verbal and written English skills. You must be able to articulate complex creative ideas to stakeholders and remote collaborators across different time zones. Problem-Solving: A proactive mindset regarding pipeline bottlenecks and a drive to constantly improve the “how” of art creation. Benefits & Professional Growth CD PROJEKT RED provides an industry-leading benefits package designed to support the “Rebels” behind our games: Relocation & Integration Full Relocation Support: Including flight tickets, a company apartment for the first month, and shipping of personal belongings. Legalization & Tax: Full assistance with work permits and tax settlements. Language Support: Polish lessons provided for you and your spouse/partner. Health & Well-being Private Healthcare: Comprehensive plans including dental care and unlimited rehabilitation. Mental Health: Access to free psychological and psychiatric care. Paid Leave: 20 to 26 days of holiday plus paid sick leave and unique menstrual leave (one extra day off per month). Parental Support: RED Parents Network, childcare benefits, and summer camps for children. Perks & Studio Life Onsite Facilities: A well-equipped gym with a climbing wall, yoga/boxing classes, and a dog-friendly office policy. Social Culture: Regular studio gatherings, a cafeteria platform with vouchers, and a casual “no dress-code” environment. Growth: Access to workshops, lectures, e-learning, and knowledge-sharing initiatives. Application Process To apply, please submit your CV and a link to your portfolio. We are specifically looking for portfolios that demonstrate: Realistic and sci-fi concept art. High-fidelity mood paintings and key-frames. 3D blockouts, paintovers, and industrial design sketches.