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Fatshark hiring Game Designer, Stockholm

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At Fatshark, we are more than just a development studio; we are a collective of 190 passionate creators dedicated to the art of visceral, cooperative combat. Best known for the award-winning Warhammer: Vermintide series and our latest hit, Warhammer 40,000: Darktide, we pride ourselves on building world-class AAA experiences in an approachable, fun, and passion-driven environment. As we continue to expand the grim-dark universe of Darktide, we are seeking a highly motivated Game Designer to join our Live Team. This isn’t just about maintaining a game; it’s about evolving a living ecosystem. You will be the architect of long-term player engagement, ensuring that the citizens of Tertium always have new goals to strive for and epic rewards to claim. Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Game Designer (Live Team) Location: Södermalm, Stockholm, Sweden (On-site / Hybrid) Salary Range: Competitive base + paid overtime + bonus program Employment Type: Full-Time, Permanent Work Model: 4 days office / 1 day remote (Onboarding 100% on-site) Start Date: ASAP Department: Design & Game Writing Role Overview: Game Designer (Live Service) The Live Team is the heartbeat of Fatshark. As a Game Designer in this specialized unit, your mission is to ensure the long-term health and vitality of Warhammer 40,000: Darktide. You will own the player’s journey post-launch, designing everything from limited-time live events to the intricate balance of the in-game economy and premium store (MTX). You aren’t afraid to iterate. If a system isn’t serving the player experience, you will lead the charge in rebuilding or refining it. You will work in the trenches with Art, Code, and Production to ensure every new feature feels like a seamless part of the Warhammer mythos. Your Mission: The Architecture of Engagement In a live service environment, the game is never “finished.” Your role is to keep the experience fresh, fair, and rewarding for millions of players. Key Responsibilities Live Event Orchestration: Design, implement, and maintain engaging live events that break the mold and offer players unique challenges. Economy & MTX Management: Oversee the premium store and microtransaction systems, ensuring they provide value while maintaining game integrity. System Evolution: Design flexible reward structures, currencies, and progression systems that keep players invested for years, not just weeks. Tuning & Balancing: Constantly gather player feedback and data to adjust game systems, economies, and difficulty curves. Technical Problem Solving: Adapt your designs to technical and production constraints, collaborating with programmers to optimize features for a smooth live experience. Documentation & Vision: Create clear design documentation and communicate the “why” behind your systems to the broader development team. The Ideal Candidate Profile Fatshark is looking for a designer who understands the psychology of play and the technical rigor required to run a massive multiplayer game. Required Qualifications Industry Experience: 3+ years of professional experience developing gameplay systems for released titles (AAA experience is highly preferred). Systemic Thinking: A proven track record of designing and maintaining large-scale, complex gameplay systems. Self-Sufficiency: You are a proactive problem solver with a strong sense of initiative. You don’t wait for a task; you find the improvement. Collaboration Skills: Exceptional ability to work across disciplines (Art, Code, Production) to ensure technical and aesthetic integration. Analytical Mind: A keen eye for identifying trends and potential improvements to the long-term health of a live game. Bonus Points (The “Shark” Advantage) Shipped Titles: Having at least one AAA game under your belt. Multiplayer Expertise: Strong knowledge of cooperative gameplay loops and player dynamics. Technical Skills: Experience with LUA, visual scripting, or general programming. Domain Knowledge: A deep interest in Warhammer 40,000 lore or experience with Darktide/Vermintide 2. Academic Background: Education in game design theory or ludology. Why Join the Fatshark Shoal? Located in the creative heart of Stockholm, Fatshark offers an environment where your voice actually matters. Fatshark avoid rigid hierarchies in favor of a playful, inclusive workplace where the best idea wins. Our Premium Benefits Package Financial Wellbeing: We provide an occupational pension, a performance-based bonus program, and—crucially—paid overtime. Work-Life Harmony: Regulated flex time allows you to balance your passion for games with your personal life. Health & Wellness: Comprehensive health benefits, regular health check-ups, and a supportive atmosphere. Growth & Culture: Participate in our recurring Hack Weeks, where you can step away from your daily tasks to innovate and experiment with your co-workers. Relocation Support: We love global talent. If you’re moving to Sweden, we offer a relocation package to make your transition to Stockholm as smooth as possible. Social Life: From studio-wide parties and team-building events to our famous dog-friendly office, we make sure work feels like home. Life in Stockholm Fatshark’s office is situated in central Stockholm, a city known for its incredible quality of life, vibrant tech scene, and beautiful archipelago. As part of our team, you’ll enjoy a workspace that encourages social interaction and creative friction, all while being a short walk from the city’s best cafes and parks. Application Details Fatshark is reviewing applications continuously and aim to fill this permanent role as soon as possible. Our onboarding process is conducted fully in-person to ensure you are properly integrated into the team and the Darktide workflow. Our Hybrid Policy: To maintain our collaborative culture, we work from the office 4 days a week, with the flexibility to work from home on one day (typically Fridays).

Fatshark hiring Senior Cinematic Artist, Stockholm 2026

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At Fatshark, we don’t just make games; we craft visceral, high-octane experiences that define the co-op genre. From the rat-infested tunnels of Warhammer: Vermintide to the grim-dark depths of Hive City in Warhammer 40,000: Darktide, our 190-strong team of veterans is dedicated to one thing: building the best first-person co-op games in the world. We are currently looking for a Senior Cinematic Artist—a master of framing, a virtuoso of motion, and a visual storyteller who can breathe cinematic life into the grim darkness of the far future. If you have a passion for real-time storytelling and a “hands-on” approach to creating epic trailers and in-game sequences, your next mission starts here in the heart of Stockholm. Cinematic Artist Job Overview Company Name: Fatshark (Fatshark AB) Job Title: Senior Cinematic Artist Location: Södermalm, Stockholm, Sweden (On-site) Salary / Compensation: Competitive base salary + paid overtime + bonus program Contract Type: 12-Month Temporary Contract (High potential for permanency) Work Model: Hybrid (4 days in office / 1 day remote) Primary Tech Stack: Unreal Engine, Autodesk Stingray, Autodesk Maya / Blender, Adobe After Effects Benefits: Relocation support, occupational pension, health benefits, and dog-friendly studio As a Senior Cinematic Artist at Fatshark, you are the director of the player’s emotional journey. You will blend the disciplines of 3D art, motion design, and traditional cinematography to create sequences that aren’t just seen—they are felt. You will be responsible for the entire cinematic pipeline, from initial layout and camera work to lighting and character animation. Working within Unreal Engine (and our proprietary engine, Stingray), you will bridge the gap between gameplay and narrative, ensuring that every cutscene and trailer maintains the grim, atmospheric high-fidelity our fans expect. Your Mission: Bringing the World to Life In this role, your work is the face of the game. Whether you are crafting a 30-second teaser for a new DLC or a sweeping in-game cinematic that sets the stakes for a mission, your eye for detail will be the deciding factor in our visual excellence. Key Responsibilities as Cinematic Artist End-to-End Production: Develop and deliver real-time cinematics, trailers, and visual sequences from concept to final render. Cinematic Craftsmanship: Handle the “Director of Photography” duties—layout, camera movement, focal lengths, and composition. Animation Mastery: Go beyond static scenes by animating, rigging, and keyframing characters to ensure their movements are smooth, weighted, and emotionally resonant. Engine Integration: Work natively inside Unreal Engine and Stingray to prototype, iterate, and finalize shots, ensuring they look stunning while maintaining engine performance. Cross-Disciplinary Synergy: Collaborate with Art, Narrative, Sound Design, and Marketing to ensure the visual rhythm and tone match the “Fatshark feel.” Optimization: Integrate 3D assets and VFX elements efficiently, balancing top-tier visual quality with technical constraints. What We Are Looking For in Cinematic Artist Fatshark need a veteran who understands that a great cinematic is more than just “pretty pictures”—it’s about timing, flow, and the marriage of sound and vision. Technical & Creative Requirements Experience: 5+ years of proven experience in a Cinematic Artist role within the games industry, film, or high-end real-time production. The “Eye”: A sophisticated understanding of lighting, color theory, framing, and how to tell a story through subtle camera movements. The “Hand”: Expert proficiency in 3D tools like Maya or Blender, and motion design suites like After Effects and Premiere Pro. Engine Versatility: Strong experience in Unreal Engine is a must. We also use Stingray, so a willingness to dive into our specific toolset is essential. Animation Prowess: You aren’t just placing cameras; you understand the mechanics of character performance, including rigging and keyframing. Ownership: A collaborative mindset with the ability to take full ownership of a sequence and drive it to completion. Life at Fatshark: Why Stockholm? Fatshark is more than a studio; it’s a community. Located in central Stockholm, our office is designed to be a playful, inclusive, and dog-friendly environment. We believe that great games come from happy people, which is why we offer a comprehensive benefits package designed to support your life both inside and outside the office. What’s In It For You? Growth & Innovation: Engage in regular Hack Weeks and “Hack Days” where you can experiment with new tech, learn from experienced co-workers, and work on passion projects. Work-Life Balance: We offer regulated flex time and, importantly, paid overtime. We value your time. Financial Security: Benefit from an occupational pension, health check-ups, and a generous bonus program tied to the studio’s success. Relocation Support: Moving from abroad? We offer a full relocation package to help international talent make the transition to the beautiful city of Stockholm. Social Pulse: From epic parties and social events to team-building activities, we make sure we have as much fun as our players do. Application Process Fatshark is looking to fill this position ASAP. Our onboarding is done fully in-person at our Stockholm office to ensure you get the best start possible and feel like part of the “Shark” family from day one. Note on Work Model: We value the creative energy of being together. Our policy is 4 days in the office per week, with Fridays generally being the optional work-from-home day. Are you ready to forge the future of the Warhammer universe? Apply today with your portfolio and show us how you use light, shadow, and motion to tell stories that resonate.

Hiring Lighting Artist at DICE, Stockholm, 2026

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Lighting Artist Job Overview Company: Electronic Arts / EA DICE Job Title: External Development Lighting Artist Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Mid–Senior Experience Required: 3+ years shipping AAA titles (Current Gen) Salary: Competitive / Market-leading Reporting To: Art Director / Lead Lighting Artist Industry: Interactive Entertainment / Game Development Job Overview DICE (Digital Illusions Creative Entertainment), the Stockholm-based studio behind the legendary Battlefield franchise, is seeking a technically adept and artistically gifted External Development Lighting Artist. As we embark on our most ambitious project to date—a connected Battlefield universe—we are looking for a specialist who can bridge the gap between internal vision and external execution. This role is unique in its focus on Co-development (Co-dev), requiring a professional who can maintain visual consistency and technical excellence across global partner studios while contributing hands-on to the lighting of immersive, large-scale environments. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, developing experiences that inspire millions. At the heart of our creative engine is DICE, a studio world-renowned for its technical prowess and the creation of the Battlefield series. Battlefield is a storied franchise that has defined the first-person shooter genre for over two decades. Today, four world-class teams—Criterion, DICE, Motive, and Ripple Effect—have united under a single banner to build the future of the franchise. Powered by Battlefield Central Technology (BCT), we are unlocking the potential of our unique DNA to create a connected universe. At DICE, we believe in the power of diversity and welcome creators from all backgrounds to help us push the boundaries of digital art, design, and technology. Role Overview The External Development Lighting Artist is a pivotal member of the Codevelopment Map Team. This role is designed for a lighting specialist who thrives in a collaborative environment and possesses a deep passion for world-building. You will not only be responsible for the “final look” of our maps but will also serve as a primary creative conduit between DICE and our global external partners. Your mission is to establish shared visual goals, provide clear creative alignment, and ensure that every environment—whether produced internally or by a partner studio—meets the uncompromising quality standards of the Battlefield brand. You will balance artistic “high-impact” lighting tasks with the strategic guidance of external teams, ensuring that performance and gameplay needs are met without sacrificing visual fidelity. Key Responsibilities External Partner Management & Direction Daily Collaboration: Act as the primary point of contact for global co-development teams, providing daily feedback, visual briefs, and technical support to ensure creative alignment. Quality Assurance: Review external lighting submissions across levels and cinematics, identifying growth opportunities and providing the guidance necessary to deliver assets on time and to specification. Strategic Oversight: Identify high-impact areas of maps where specialized lighting intervention can significantly elevate the player experience and project alignment. Technical & Creative Implementation Lighting Craft: Execute high-quality real-time lighting using PBR (Physically Based Rendering) principles, focusing on mood, atmosphere, and gameplay clarity. Workflow Innovation: Collaborate with engine, graphics, and tools teams to design and implement new workflows and lighting techniques within the Frostbite engine. Performance Optimization: Ensure all lighting setups are optimized for current-gen consoles (PS5/Xbox Series X) and high-end PCs, navigating the technical constraints of complex multiplayer environments. Leadership & Cross-Disciplinary Integration Internal Mentorship: Support the internal lighting team by sharing knowledge, mentoring junior artists, and enhancing the studio’s overall technical capabilities. Stakeholder Alignment: Work closely with Art Directors, Lead Lighters, and Level Designers to ensure lighting supports mission-critical gameplay and performance targets. Knowledge Sharing: Contribute to an inclusive, feedback-driven culture by documenting workflows and sharing expertise generously across the franchise. Qualifications & Technical Skills Mandatory Requirements Proven Track Record: At least 3 years of experience in a lighting role for AAA titles, specifically shipping on current-generation hardware. Artistic Eye: A mastery of lighting fundamentals, including color theory, materials, cinematography, and photography. You must be able to interpret complex reference and concept art accurately. Engine Proficiency: Deep knowledge of real-time rendering engines (e.g., Frostbite, Unreal Engine 5, or Unity), with a focus on PBR shading and optimization. Technical Specializations Capture & Calibration: Experience with reference capture for lighting, including HDRI capture, calibration workflows, and the authoring of skydomes. Color Grading: Familiarity with HDR color grading approaches and software, such as DaVinci Resolve. Software Toolset: While not mandatory, knowledge of image editing or mastering software (Photoshop, Nuke) is highly beneficial. Multiplayer Expertise: A solid understanding of the specific technical considerations for multiplayer games, including layout constraints and collision. Leadership Expectations While this role focuses on external development, leadership qualities are essential. You are expected to: Lead by Example: Demonstrate a “technical artist” mindset—passionate about the mechanics of light as much as the aesthetics. Proactive Communication: Raise potential issues or proposed solutions to Art Directors early in the production cycle. Appetite for Leadership: While 3+ years of experience is the baseline, we are looking for individuals with the appetite to lead small teams or sub-sections of the franchise’s lighting efforts. Benefits and Perks At DICE, we take care of our people so they can focus on making great games. Hybrid Work: Enjoy the best of both worlds with a balanced office and home-working model. Global Community: Work within a truly international team where diverse perspectives are celebrated. Professional Growth: Benefit from EA’s global scale with access to world-class tools, training, and career development opportunities. Competitive Package: We offer a robust benefits package including health insurance, pension contributions, and performance-based bonuses. Application Process To be considered for this role, please submit your application through the EA Careers portal. Portfolio Review: Your portfolio should demonstrate a strong grasp of PBR lighting and the ability to light large-scale, complex environments. Initial Screen: A brief interview with our talent acquisition team to discuss your background and interest in co-development. Technical Interview: A deep dive into your lighting workflow and technical problem-solving skills with members of the DICE Lighting Team. Final Interview: A meeting with the Art Director and External … Read more

Fatshark games hiring Senior Cinematic Artist

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Job Overview Company: Fatshark Role Title: Senior Cinematic Artist Location: Stockholm, Sweden (On-site / Hybrid) Job Type: Permanent, Full-time Work Model: 4 Days In-Office / 1 Day Optional Remote Primary Engines: Unreal Engine Stingray Key Franchises: Warhammer: Vermintide Warhammer 40,000: Darktide Fatshark, the critically acclaimed Swedish studio behind the visceral and award-winning Warhammer: Vermintide franchise and the high-octane Warhammer 40,000: Darktide, is seeking a visionary Senior Cinematic Artist. With a team of approximately 190 world-class developers, we have maintained our “indie heart” while delivering AAA-quality co-op experiences. We are a studio built on passion, where the “grimdark” universe of Warhammer is brought to life through meticulous attention to atmosphere, motion, and visual storytelling. In this role, you will be the architect of our narrative’s visual pulse. From high-energy trailers to immersive in-game storytelling moments, you will blend 3D expertise with a master’s touch in cinematography. If you are an artist who lives for the perfect camera angle, the subtle emotional weight of a character’s movement, and the technical thrill of real-time rendering, Fatshark is your next home. Salary & Comprehensive Benefits Table Fatshark offers a highly competitive Swedish compensation package designed to support a healthy work-life balance and long-term career security. While base salaries in the Swedish game industry are structured around experience and collective bargaining standards, the total value of our package is market-leading. Component Estimated Range / Details Monthly Salary (Base) 52,000 – 72,000 SEK (Based on 5+ years seniority) Annualized Base 624,000 – 864,000 SEK Paid Overtime Regulated flex time and full compensation for extra hours Retirement Comprehensive Occupational Pension (IJP/Occupational) Health & Wellness Annual health check-ups and wellness grant (Friskvårdsbidrag) Bonus Program Performance and studio-success based incentives Relocation Full relocation package for international talent Office Perks Dog-friendly central Stockholm office, hack weeks, and parties Detailed Responsibilities: The Craft of Cinematic Narrative As a Senior Cinematic Artist, you are responsible for the entire lifecycle of a cinematic sequence—from initial layout to the final, polished render. 1. Cinematic Directing & Layout Visual Pacing: Develop and deliver real-time cinematics and trailers that define the visual tone of our titles. You will collaborate with Narrative and Art teams to ensure the story is told through “visual rhythm.” Camera Mastery: Handle all aspects of virtual cinematography, including lens selection, camera movement, framing, and composition to maximize emotional impact. Technical Layout: Work directly within Unreal Engine and Stingray to prototype and finalize shots, ensuring that every sequence remains performant while looking spectacular. 2. Animation & Character Performance Movement Logic: Leverage your strong background in animation to ensure character interactions feel captivating and smooth. This includes keyframing, rigging adjustments, and directing the “acting” within a scene. Optimization: Integrate and optimize 3D assets and VFX within the cinematic pipeline, maintaining a high visual bar without compromising the real-time engine’s performance. In-Game Storytelling: Support the development of motion graphics and seamless “in-engine” transitions that keep the player immersed in the world. 3. Cross-Disciplinary Collaboration Marketing & Production: Liaise with video editors, sound designers, and marketing artists to ensure consistency across all promotional and in-game materials. Workflow Innovation: Maintain organized project files and contribute to the evolution of the studio’s cinematic workflows. Creative Ownership: Take full ownership of sequences from concept to delivery, acting as a creative lead for specific narrative beats. Required Qualifications & Technical Skills We are looking for a veteran artist who can navigate the complexities of real-time production with both a creative heart and a technical mind. Professional Experience: Tenure: A minimum of 5+ years as a Cinematic Artist or in a high-level real-time production role (Games or Film). The Portfolio: A stunning reel demonstrating a deep understanding of composition, lighting, framing, and narrative motion. Character Expertise: Proven experience in animating, rigging, and keyframing characters to achieve lifelike performance. Software Proficiency: 3D Engines: Advanced proficiency in Unreal Engine is required. You must also be willing to work in/learn Stingray, our proprietary-adjacent engine logic. DCC Tools: Mastery of Maya or Blender for 3D creation. Post-Production: High proficiency in After Effects and Premiere for motion design and editing synchronization. Technical Logic: A solid understanding of real-time rendering constraints and optimization techniques. Why Fatshark? (The Stockholm Lifestyle) Joining Fatshark means more than just a job; it means joining a “friendly and inclusive” collective in one of the world’s most innovative cities. Work-Life Balance: We truly value “flex time” and “paid overtime.” We want you to be as passionate about your life outside the office as you are about the Warhammer universe. Professional Growth: With recurring “Hack Weeks” and “Hack Days,” you have the freedom to explore new technologies, tools, and creative ideas that aren’t tied to immediate production deadlines. A Playful Workplace: Our central Stockholm office is not just a workspace; it’s a social hub. Whether it’s team-building events or bringing your dog to work, we keep the atmosphere “approachable and fun.” International Community: We welcome talent from across the globe. Our relocation package ensures that your move to Sweden is as smooth as one of your cinematic transitions. Application & Onboarding Process Fatshark is looking to fill this position ASAP. We interview candidates continuously, so early application is encouraged. Onboarding: Note that onboarding is conducted fully in-office in Stockholm to ensure you are properly integrated into our culture and pipeline. Portfolio Review: We place high value on your reel. Please ensure your submission highlights your “hands-on” approach to layout, camera work, and character animation. Final Thoughts At Fatshark, we are dreamers who build worlds of darkness and grit, but our studio culture is anything but. We provide the tools, the “Grimdark” IP, and the co-workers—you provide the cinematic soul. If you are ready to bring the horrors and heroisms of the Warhammer universe to the big (and small) screen, we want to hear from you.