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3D Animator job at King, Minecraft Blast

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Welcome to the Kingdom! a subsidiary of Microsoft and the creative powerhouse behind Candy Crush, is expanding its horizons. We are looking for a talented 3D Animator to join our “New Games” team and help shape the future of Minecraft Blast, a fresh mobile experience that blends the iconic blocky DNA of Minecraft with our signature casual polish. In this role, you aren’t just moving models; you are breathing life into a global phenomenon. You will be the architect of “charm,” ensuring that every interaction on a small mobile screen feels snappy, responsive, and emotionally resonant. Job Overview: 3D Animator Category Details Company Name King (Part of Microsoft) Job Title 3D Animator (Minecraft Blast) Locations Barcelona (PG), Berlin, London (Ampersand), Stockholm (Malmskillnadsgatan) Employment Type Full-Time Experience Level Mid-to-Senior (Professional Proficiency in Unity/Blender) Work Model Hybrid (Flexible “Team-First” approach) Estimated Salary Range London: £45,000 – £75,000 Bonus/Perks Profit-sharing plan, Gym allowance, “Royal Tokens” for Swag, and generous PTO Note: Salary ranges are estimates based on market data for 2026 and may vary based on seniority and specific local cost-of-living adjustments. The Mission: Why This Role Matters Minecraft is known for its rigid, voxel-based aesthetic. King is known for “juice”—the satisfying, bouncy, and colorful feedback that makes mobile games addictive. Your mission is to find the “sweet spot” between these two worlds. You will animate the Companions and Mobs that players will grow to love, ensuring they feel like they belong in the Minecraft universe while possessing the expressive “squash and stretch” typically found in top-tier casual titles. This is a high-visibility role where your work directly impacts the “feel” of a major global IP. Core Responsibilities as 3D Animator 1. Character & Creature Artistry Expressive Mobs: Develop idle, walking, and “reaction” animations for iconic Minecraft creatures and brand-new companions. Emotional Clarity: Create clear visual cues for wins, losses, and “streak” moments. A player should know exactly how their character feels just by looking at a 2-inch screen. Combat & Interaction: Animate satisfying impacts, power-ups, and booster sequences that provide instant haptic and visual gratification. 2. Technical Execution & Optimization Unity Integration: Work directly within the Unity engine to implement and refine animation controllers. Performance First: Mobile devices have strict hardware limits. You will optimize rigs and animation data to ensure 60fps gameplay without sacrificing visual quality. Readability: Design motion specifically for small screens. This means emphasizing strong silhouettes and exaggerated poses that don’t get “lost” in a busy game board. 3. Collaborative Synergy Cross-Discipline: Partner with VFX artists to time sparks and explosions with your keyframes. Rigging Support: Work with technical artists to ensure rigs are flexible enough for complex emotes but optimized for “modular” cosmetics (hats, skins, etc.). Style Stewardship: Act as a guardian of the Minecraft DNA, ensuring all animations align with the established brand guidelines while pushing for “best level” polish. What We Are Looking For in a 3D Animator Required Technical Skills Principles of Animation: You have a “black belt” in the 12 principles—specifically timing, spacing, and anticipation. Software Mastery: Extensive experience in Unity (Mecanim/Timeline) and Blender or Maya. Stylized Portfolio: A reel that showcases 3D character work. We are looking for “personality” over “photorealism.” Problem Solving: The ability to take a technical constraint (like low bone counts) and still deliver a high-quality performance. The “Kingster” Mindset Casual Game Passion: You understand why a “pop” feels good and why a “bounce” matters. Ownership: You don’t just wait for tickets; you look at the game, find what’s “stiff,” and propose a way to make it “juicy.” Communication: You can explain your creative choices to non-artists and collaborate effectively in a hybrid team environment. Life at King: Perks & Culture Working at King means being part of a “Seriously Playful” culture. We believe that to make great games, you have to enjoy the process. Continuous Learning: Access to LEAP, our internal learning platform, plus workshops on everything from life drawing to advanced C#. Well-being: We offer comprehensive health insurance, mental health support via our Employee Assistance Program, and generous parental leave that exceeds market standards. Next-Gen Workspaces: Whether you are in our London “Ampersand” office or Stockholm’s “Malmskillnadsgatan” hub, you’ll find gaming zones, healthy snacks, and collaborative “zones” designed for creative flow. Sustainability & Impact: We are part of the Microsoft family, committed to carbon neutrality and positive social impact. You can even donate your “Royal Tokens” (earned through great work) to reforestation projects. How to Apply If you are ready to bring the world of Minecraft to life on mobile, we want to hear from you. Please submit your CV and a Portfolio/Reel highlighting your 3D character animation and Unity experience. King is an Equal Opportunity Employer. We celebrate diversity and are committed to creating an inclusive environment for all “Kingsters.”

Integration Software Engineer – DICE Stockholm,2026

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Integration Software Engineer Job Overview Company: Electronic Arts / EA DICE Job Title: Integration Software Engineer (Release) Employment Type: Temporary (with Benefits – EU & Malaysia) Location: Stockholm / Gothenburg Work Model: Hybrid (3 days onsite per week) Seniority Level: Mid-Level Experience Required: 2+ years of professional experience Salary: Competitive (Commensurate with experience) Reporting To: Foundation Technology Lead Industry: Video Game Development / Software Engineering Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio, is seeking a meticulous and highly capable Integration Software Engineer to join our Foundation Technology Engine team. In this critical role, you will be a guardian of the build pipeline, ensuring that the code powering the next generation of the Battlefield franchise remains stable, performant, and ready for deployment. This position is ideal for a generalist engineer who thrives at the intersection of software development, systems automation, and large-scale project coordination. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating immersive experiences that connect millions of players worldwide. Within the EA family, DICE stands as a beacon of technical innovation. Located in Stockholm and Gothenburg, we are the creative force behind the Battlefield series—a franchise that has defined the first-person shooter genre for over two decades. The Battlefield universe is expanding. With the upcoming launch of Battlefield 6 and the dawn of Battlefield REDSEC, our studio is collaborating with world-class teams at Criterion, Motive, and Ripple Effect. This “connected universe” is built upon our proprietary DNA and powered by the Frostbite engine. At DICE, we believe in the power of diversity and inclusion, providing a space where your technical contributions directly impact the future of global entertainment. Integration Software Engineer – Role Overview The Integration Software Engineer sits within the Foundation Technology Engine team. This team is the backbone of our development process, building the tools and workflows that empower hundreds of engineers and content creators across multiple continents. As a Release Engineer within this team, your primary mission is to maintain the health of our continuous integration (CI) systems. You will not only react to build alerts and performance regressions but also proactively develop new policies and procedures to streamline our integration pipeline. This role requires a “Swiss Army Knife” approach to engineering: you must be comfortable diving into unfamiliar codebases—whether in C++, C#, Groovy, or Python—to diagnose defects, resolve merge conflicts, and ensure that every build meets our rigorous quality standards. Key Responsibilities Pipeline Management & Build Production CI Monitoring: Act as the first line of defense by reacting to continuous integration alerts. Perform preliminary analysis of build failures and dispatch issues to the appropriate specialized engineering teams. Toolchain Optimization: Maintain and enhance the build production toolchain to reduce iteration times and increase developer productivity across the franchise. Release Integration: Manage the complex flow of code from development branches into release branches, ensuring that new features and bug fixes are integrated without compromising build stability. Technical Analysis & Debugging Data-Driven Problem Solving: Analyze automated test results and version control records to pinpoint the root cause of regressions or integration “breaks.” Cross-Language Debugging: Engage with diverse codebases to identify defects. You will be expected to read and understand logic across a variety of languages including C++, C#, and various scripting environments. Quality Assurance: Collaborate closely with testing teams to ensure that the “Build of the Day” is always functional and ready for internal playtests. Policy & Process Development Integration Strategy: Assist in the design and implementation of new integration procedures and policies that accommodate a distributed, multi-studio development model. Documentation: Maintain meticulous records of integration results, procedures, and known issues to ensure knowledge sharing across the Foundation Technology team. Qualifications & Technical Skills Required Qualifications Experience: Minimum of 2 years of professional software engineering experience, specifically within a Release Engineering or Integration Engineer discipline. C++ Proficiency: Strong generalist skills in C++, with the ability to navigate complex, large-scale systems. Version Control: Comprehensive experience with professional version control systems (e.g., Perforce, Git, or SVN), including branching and merging strategies. Scripting Mastery: Proficiency in at least one major scripting language, such as Python or PowerShell, to automate repetitive tasks and extend CI functionality. Technical Skill Set (Nice to Have) Build Systems: Direct experience with build automation tools (e.g., Jenkins, TeamCity, or internal proprietary systems). Development Environment: Familiarity with Visual Studio, including a working knowledge of the C++ compiler and linker processes. Problem Solving: A proven track record of debugging unfamiliar code and successfully identifying defects in a high-pressure environment. Work Model & Culture This is a Temporary – Full Time position that includes a comprehensive benefits package. We operate on a Hybrid model, requiring three designated days per week in our Gothenburg or Stockholm offices to foster collaboration and team synergy. At DICE, we value: Flexibility: The capacity to pivot between high-level policy work and deep-dive technical debugging. Communication: The ability to translate complex technical failures into actionable reports for other engineering teams. Inclusion: Contributing to a positive, feedback-driven culture where every engineer’s voice is valued. Benefits and Perks Comprehensive EU/Malaysia Benefits: Access to health and wellness programs tailored to our regional employees. Cutting-Edge Tech: Work with Frostbite, one of the most advanced proprietary game engines in the world. Collaborative Environment: Join a multi-studio effort involving Criterion, Motive, and Ripple Effect. Hybrid Flexibility: A structured office presence that respects personal focus time. Application Process Technical Review: Our engineering leads will review your CV and GitHub/Portfolio for relevant C++ and scripting experience. Initial Screen: A brief conversation with our talent team to discuss your background in release engineering. Technical Assessment: An interview focused on your problem-solving approach, version control knowledge, and debugging skills. Team Interview: A final round to meet the Foundation Technology team and discuss the integration challenges of the Battlefield franchise.

HIRING Cinematic Animator – DICE Stockholm

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Cinematic Animator Job Overview Company: Electronic Arts / EA DICE Job Title: Cinematic Animator Employment Type: Full-time (Regular Employee) Location: Stockholm Work Model: Hybrid Seniority Level: Experienced / Mid–Senior Experience Required: 5+ years in AAA Game Development or Film Salary: Competitive (Based on experience) Reporting To: Cinematic Animation Director Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), the premier Electronic Arts studio behind the Battlefield franchise, is looking for a world-class Cinematic Animator to join our Stockholm-based team. In this role, you will be a key architect of narrative immersion, responsible for breathing life into characters and creating high-stakes cinematic sequences that bridge the gap between player agency and epic storytelling. Utilizing our cutting-edge Frostbite engine and advanced motion-capture workflows, you will help define the visual and emotional core of our most ambitious project to date. Company Overview Electronic Arts (EA) is a global leader in digital interactive entertainment, creating next-level experiences that inspire millions of fans across the globe. At EA, creativity thrives where new perspectives are invited and ideas matter. We are more than a developer; we are a community that makes play happen. DICE, located in the heart of Stockholm, is a creative studio defined by its commitment to technical excellence and inclusive collaboration. DICE is the stewards of the Battlefield legacy, and our mission is to push the boundaries of digital art and technology. Our team is fueled by passion, driving innovation that makes a tangible difference for our players. At DICE, we offer an inclusive space where you can be yourself, grow professionally, and contribute to a team dedicated to making a meaningful impact on the gaming landscape. Role Overview DICE is seeking an experienced Cinematic Animator who specializes in the intersection of high-fidelity character performance and seamless gameplay integration. As a member of the Cinematic Animation Department, you will work at the forefront of narrative delivery, creating AAA-quality cinematics, in-game presentations, and narrative-driven gameplay moments. The ideal candidate is a self-motivated expert in motion and performance capture, capable of navigating complex character scenes with technical precision and artistic flair. You will be expected to collaborate deeply with the Game Design and Narrative teams to ensure that our storytelling is not just watched, but felt. This role requires a sophisticated understanding of animation principles and a drive to master the internal tools that make DICE a leader in the industry. Key Responsibilities Performance & Motion Authoring Mocap Integration: High-level authoring and refinement of motion-capture and performance-capture data. You will take raw data and elevate it to meet the exacting standards of a DICE production. Character Artistry: Create complex, multi-character scenes that demonstrate an expert understanding of weight, silhouette, and emotional nuance. Technical Excellence: Consistently apply core animation principles—squash and stretch, anticipation, and timing—to ensure all character movements feel grounded and authentic within the Battlefield universe. Cinematic Design & Narrative Staging and Composition: Apply a solid understanding of cinematic language, including camera framing, lens choice, and shot composition, to direct the player’s eye and enhance narrative impact. Seamless Transitions: Work closely with the Design department to create “seamless” transitions where gameplay flows naturally into cinematics and back again, maintaining immersion without breaking the player’s experience. In-Game Storytelling: Develop scripted narrative moments that occur during active gameplay, ensuring high-quality animation is maintained even outside of traditional cutscenes. Production Collaboration Mocap Preparation: Assist in the preparation of motion-capture shoots, including script breakdown, asset readiness, and on-set performance assessment to ensure the data captured meets technical and creative requirements. Iterative Development: Actively participate in the “fail fast, learn fast” culture by sharing work-in-progress early and often, seeking peer feedback to elevate the collective quality of the project. Pipeline Contribution: Learn and contribute to the evolution of DICE’s internal workflows, providing insights on how to improve animation technology and implementation efficiency. Qualifications & Technical Skills Professional Experience Industry Tenure: Minimum of 5 years of professional experience in animation, with a documented focus on cinematics and narrative-driven gameplay. AAA Pedigree: A background in delivering high-fidelity assets for major interactive titles or high-end film/TV projects. Portfolio Excellence: A demo reel that showcases expert-level performance capture work, facial animation, and a keen eye for cinematic staging. Technical Skill Set Expert Tool Knowledge: Mastery of Autodesk Maya and MotionBuilder is mandatory. You should be comfortable moving fluidly between these packages for different stages of the animation pipeline. Engine Implementation: Advanced experience with real-time engine implementation. While Frostbite experience is highly valued, proficiency in Unreal Engine, Unity, or Godot is expected. Facial Animation: Experience in multi-character scenes with complex facial animation and lip-syncing is considered a significant advantage. Self-Directed Learning: A proven ability to learn proprietary software and complex technical pipelines quickly and independently. Leadership & Cultural Expectations While this is a production-focused role, we expect our experienced animators to act as cultural pillars within the studio: Mentorship: Willingness to share knowledge and best practices with junior members of the animation team. Proactive Problem Solving: A self-motivated approach to identifying bottlenecks and proposing creative solutions. Collaborative Spirit: The ability to work across disciplines (Design, Narrative, Tech Art) to find the best solution for the game, putting the player experience first. Benefits and Perks DICE and Electronic Arts are committed to providing a world-class employee experience: Hybrid Work Model: A flexible approach that balances the creative energy of our Stockholm studio with the focus of remote work. Health & Wellness: Comprehensive healthcare coverage, mental health resources, and fitness reimbursements. Relocation Assistance: For qualified candidates, we offer comprehensive support to help you and your family transition to life in Stockholm. Innovation Time: Opportunities to explore new tech and workflows during dedicated R&D periods. Community: A diverse, international workplace where we celebrate our differences and share a common love for gaming. Application Process Online Application: Submit your CV and a link to your portfolio/reel. Portfolio Review: Our Cinematic Animation Director will evaluate your work for technical skill and artistic alignment with the DICE style. Initial Interview: A conversation with our recruitment team … Read more

DICE (Electronic Arts) is hiring Senior Cinematic Artist

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Senior Cinematic Artist Job Overview Company: Electronic Arts / EA DICE Job Title: Senior Cinematic Artist Employment Type: Full-time (Regular Employee) Locations: Stockholm / Guildford Work Model: Hybrid Seniority Level: Senior / Lead Experience Required: 7+ years in AAA Games or Film/TV VFX Salary: Competitive (Based on experience) Reporting To: Senior Director of Cinematics Industry: Computer Games / Interactive Entertainment Job Overview DICE (Digital Illusions Creative Entertainment), an Electronic Arts studio, is seeking a visionary and highly technical Senior Cinematic Artist to join our award-winning team in Stockholm or Guildford. This is a pivotal role dedicated to crafting the next generation of the Battlefield franchise. As a Senior Cinematic Artist, you will bridge the gap between narrative intent and technical execution, pushing the boundaries of what is possible in real-time storytelling. Company Overview At Electronic Arts, we exist to inspire the world to play. We are a global leader in digital interactive entertainment, developing and delivering games, content, and online services for Internet-connected consoles, mobile devices, and personal computers. DICE, a cornerstone of the EA Studios family, is the creative powerhouse behind the world-renowned Battlefield series. With world-class offices in Stockholm and Gothenburg, we pride ourselves on a culture of inclusion, innovation, and technical excellence. Our team is a collective of digital artists, designers, and engineers who share a singular passion: pushing the envelope of the Frostbite engine to create immersive, high-fidelity experiences that resonate with millions of players worldwide. At DICE, your ideas are not just heard—they are the fuel for our next breakthrough. Role Overview The Senior Cinematic Artist is a “Generalist Plus” role designed for a storyteller who possesses both the soul of an artist and the mind of a technician. You will join a high-performing pod of experts focused on enhancing the visual storytelling of our most ambitious Battlefield project to date. In this capacity, you will own the cinematic pipeline from “whitebox” previs to final-pixel polish. You are expected to be a master of cinematic language—understanding how camera placement, lighting, and pacing can evoke emotion and drive gameplay. Beyond individual contribution, you will act as a cornerstone of the department, mentoring junior talent and collaborating directly with the Cinematic Director and Level Designers to ensure a seamless transition between gameplay and narrative sequences. Key Responsibilities Cinematic Production & Implementation End-to-End Execution: Drive the creation of cinematic content from initial shot layout and previs through to final rendering and VFX integration within the Frostbite engine. Interactive Scripting: Utilize visual scripting and proprietary tools to trigger interactive moments and cinematic events, ensuring they synchronize perfectly with game mechanics. Technical Prototyping: Partner with the technical art team to explore new workflows, prototype cinematic sequences, and stress-test the limits of real-time rendering. Visual Excellence: Ensure every frame meets the “world-class” standard expected of a DICE title, focusing on composition, lighting, and high-fidelity animation. Leadership & Mentorship Pod Leadership: Serve as a lead within a multidisciplinary pod structure, coordinating efforts across animation, lighting, and design to deliver cohesive PVE and PVP experiences. Talent Development: Actively mentor junior and mid-level artists, providing constructive feedback and helping them refine their craft and technical efficiency. Workflow Optimization: Evaluate current cinematic pipelines and propose strategic improvements to increase throughput and creative freedom for the entire team. Strategic Collaboration Creative Alignment: Work in lockstep with the Cinematic Director to translate the high-level vision into actionable production tasks. Interdisciplinary Integration: Liaise with Level Designers and Gameplay Engineers to ensure that cinematics enhance, rather than disrupt, the player’s flow and immersion. Qualifications & Experience Mandatory Requirements Proven Track Record: A minimum of 7 years of professional experience in a cinematic-focused role within AAA game development or high-end Film/TV VFX. Portfolio: A comprehensive reel demonstrating a sophisticated understanding of camera composition, cinematic timing, and visual storytelling. Industry Context: Deep experience working within a commercial studio environment, managing deadlines, and navigating complex production pipelines. Foundational Skills: Expert-level proficiency in 3D skillsets, specifically in shot layout, staging, and character animation. Technical Proficiency Core Software: Advanced knowledge of Autodesk Maya and Motion Builder for layout and animation workflows. Engine Experience: While Frostbite experience is a plus, a high degree of proficiency in modern real-time engines (Unreal Engine, Unity, etc.) is essential. Creative Suite: Mastery of the Adobe Creative Suite, with a focus on Premiere Pro for editing, Photoshop for texture/matte work, and After Effects for compositing. Lighting & Rendering: A strong eye for lighting, whether within a game engine environment or a standard 3D package (Arnold, V-Ray, etc.). Leadership & Soft Skills Priority Management: The ability to “paint with broad strokes”—rapidly proving out a concept before committing to high-detail polish. Communication: Strong interpersonal skills with the ability to articulate technical constraints to creative leads and creative goals to technical leads. Adaptability: A passion for learning new software and a proactive approach to solving production bottlenecks. Benefits and Perks We believe that a creative team thrives when they are supported both professionally and personally. EA and DICE offer a robust benefits package, including: Health & Wellbeing: Comprehensive medical, dental, and vision insurance plans, alongside wellness programs and mental health support. Work-Life Balance: Our hybrid work model provides the flexibility to balance office collaboration with home-based productivity. Professional Growth: Access to internal training, industry conferences, and a clear career progression path within EA Studios. Relocation Support: Comprehensive assistance for eligible candidates moving to Stockholm or Guildford. The Perks: Employee stock purchase plans, generous paid time off, and, of course, free EA games and merchandise. Application Process To apply, please submit your updated CV and a link to your digital portfolio or demo reel. Please ensure your reel highlights your specific contributions to the projects shown (e.g., layout, lighting, or animation). Initial Screening: Our talent acquisition team will review your portfolio for technical and artistic alignment. Portfolio Review: A deep dive into your work with our Cinematic Leadership team. Technical & Cultural Interviews: A series of discussions focused on your technical workflow, leadership philosophy, and fit within the DICE culture. Final Decision: Successful … Read more