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3D Principal Technical Artist | Studio Gobo, UK

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  Studio Gobo is seeking an exceptional, structurally minded Principal Technical Artist to serve as a core architectural pillar on a high-profile, unannounced AAA Character Action game. In this senior leadership role, you will hold ultimate accountability for navigating the deep technical complexities of real-time asset pipelines and scene optimization, ensuring our creative development teams can deliver breathtaking, cutting-edge visuals without compromising runtime performance. The ideal candidate possesses an extensive, shipped track record of resolving broad-reaching content construction challenges within modern rendering environments. Working closely with Art and Technical Art leadership, you will proactively audit asset budgets, design scalable tools, and establish optimal runtime profiling parameters. If you are an experienced mentor who thrives at the intersection of cinematic artistry and rigorous software engineering, we want to expand our award-winning Brighton team with your expertise. Job Overview : Principal Technical Artist Attribute Details Job Title Principal Technical Artist Studio / Group Studio Gobo (Keywords Studios Family) Location Brighton, UK (Hybrid Options Available) Core Engine Stack Unreal Engine 5 (UE5) Optimization Stack Unreal Insights, PIX, RenderDoc DCC Compatibility Maya, 3ds Max, Houdini, Blender, Substance Scripting Ecosystem Python, C#, PySide / GUI Frameworks Key Frameworks Nanite, Lumen, Virtual Shadow Maps (VSM)     About Studio Gobo Studio Gobo is an established, world-class AAA game development studio nestled in the vibrant coastal city of Brighton. As a proud member of the Keywords Studios family, we partner with the industry’s most prominent publishing giants—including Guerrilla Games, Arkane, Warner Bros., Ubisoft, Disney, and Tencent—to co-develop landmark interactive titles. Our portfolio spans critically acclaimed properties, including Lego Horizon Adventures, Redfall, Hogwarts Legacy, For Honor, and foundational playsets for the Disney Infinity franchise. Recognized seven times by GamesIndustry.biz as one of the Best Mid-Sized Game Studios to work for in the United Kingdom, we pride ourselves on establishing an inclusive, psychologically safe workspace. We invest heavily in our people, providing an industry-leading studio space, premium operational tooling, and a vibrant community culture that prioritizes creative growth and true everyday well-being.   Key Responsibilities 1. Performance Stewardship & Profiling Runtime Optimization: Oversee macroscopic game performance across target platforms; establish strict memory and rendering budgets, monitor performance metrics, and ensure multi-disciplinary team alignment. Content Profiling: Deploy, track, and profile active project builds, utilizing diagnostic tools such as Unreal Insights, PIX, and RenderDoc to identify and mitigate expensive draw calls or memory bottlenecks. Shader Engineering: Architect and optimize custom surface shaders and complex master materials, minimizing instruction counts specifically in relation to Nanite, Lumen, and Virtual Shadow Maps. 2. Pipeline Architecture & Tooling Workflow Automation: Conceptualize, author, and maintain custom production tools and pipeline extensions utilizing Python or C#, utilizing PySide to deliver clean, intuitive user interfaces for content creators. DCC-to-Engine Ingestion: Streamline asset pipelines ensuring seamless migration pipelines from major digital content creation suites (Maya, Max, Houdini, Blender, Substance) into the game engine. Strategic Planning: Partner with Art and Tech Art leadership to define content creation roadmaps, integrating technical safety guidelines that safeguard visual quality. 3. Mentorship & Strategic Vision Team Upskilling: Actively share production knowledge and advanced troubleshooting strategies to mentor, guide, and support junior and mid-level technical artists. Trend Evaluation: Keep pace with emerging real-time technologies, offering strategic recommendations on how new methodologies can benefit current and future studio projects.   Requirements for Principal Technical Artist Core Criteria AAA Shipped Track Record: Proven history of shipping one or more commercially successful AAA titles in a Principal Technical Artist capacity. Unreal Engine 5 Fluency: Deep, hands-on production experience shipping titles built on Unreal Engine 5, with specialized expertise identifying modern engine bottlenecks. Advanced Pipeline Knowledge: Expert understanding of modern asset construction pipelines, specifically regarding authoring content that is fully native, performant, and compliant with Nanite and Lumen systems. Scripting Competency: Fluent professional capabilities developing tools, scripts, and workflow enhancements using Python or C#. Communication Artistry: Exceptional interpersonal, organizational, and technical writing skills; comfortable pitching engineering solutions to diverse stakeholder audiences. Desirable Pluses Foliage Pipelines: Specialized experience constructing foliage authoring guidelines and procedural distribution pipelines within UE5. PBR Mastery: An advanced academic and practical understanding of physically based rendering models and modern hardware graphics pipelines.   What We Offer Studio Gobo believes that elite game development requires deep investment in human wellness, professional freedom, and premier benefits. Core Financial & Leave Benefits Generous Paid Leave: 22 days of standard annual leave, plus a 3-day studio closure over the Christmas period (25 days total) alongside all 8 standard UK bank holidays. Anniversary Bonus Days: Receive 1 additional day of paid leave for every year of service, up to an extra 5 days. Financial Incentives: Access to highly generous annual studio performance bonuses and an Employee Share Purchase Plan (ESPP). Pension Framework: Employer-matched pension matching scheme facilitated through NEST under UK government automatic enrolment guidelines. Global Mobility: Full Visa and Relocation allowances for qualified international candidates and their immediate families. Comprehensive Healthcare & Security Medical Cover: Premium private medical insurance managed through BUPA Healthcare. Dental Protection: Comprehensive private dental care plans. Income & Life Insurance: Robust Group Life Insurance and Group Income Protection policies. Employee Assistance (EAP): On-demand holistic professional support for personal, emotional, or work-related well-being. Allowances, Loans & Social Impact Well-being Stipend: A dedicated £50 monthly health allowance to spend on your choice of physical or healthy lifestyle activities. Sustainable Travel Support: Cycle & Tech salary sacrifice schemes (up to £3,000 allowance) alongside interest-free corporate loans for annual Train Season Tickets. Volunteer Freedom: Spend one fully paid day per year volunteering for a non-profit organization of your choice through ‘Studio Gobo in the Community’. Development Budget: A dedicated annual budget to fund travel and attendance to major international developer conferences (GDC, SIGGRAPH, Develop, THU).   Perks & Onsite Studio Culture World-Famous Friday Lunches: Enjoy free studio lunches every single Friday, freshly prepared in-house by our dedicated private chef (with complete meat, vegan, and gluten-free variations). Premium Kitchen Assets: Daily access to fully stocked cereal bars, dynamic granolas, locally roasted artisan coffee, specialized loose-leaf teas, fresh fruit baskets, and … Read more

2D Animator at Nexters, Cyprus

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  Nexters is seeking a highly skilled, structurally minded, and visually creative 2D Animator to join our elite internal development group supporting our global flagship title, Hero Wars: Dominion Era. In this critical production role, you will take full ownership of the end-to-end 2D animation production cycle. Your daily responsibilities will bridge the gap between pure artistic movement and technical execution, running from initial asset preparation and skeletal rigging within Esoteric Spine to complex character, creature, prop, and real-time visual effects (VFX) implementation directly inside the Unity game engine. This position is tailored for an experienced animation specialist who not only possesses a comprehensive grasp of classical motion physics but also understands the intricacies of performance optimization for mobile and web-based game engines. Beyond individual asset authoring, you will serve as a stabilizing technical pillar for the animation team—mentoring junior and mid-level artists, refining pipeline documentation, and architecting efficient, scalable asset structures that preserve our game’s visual fidelity across thousands of legacy devices worldwide. Job Overview : 2D Animator Attribute Details Job Title 2D Animator Company Nexters (NASDAQ: GDEV) Project Assignment Hero Wars: Dominion Era Work Arrangement Fully Remote / Hybrid / Onsite (Cyprus, Armenia, Kazakhstan) Core Software Stack Esoteric Spine, Unity, Adobe Photoshop Required Experience 2–3+ Years of Shipped Mobile/Web Game Experience Key Specializations Skeletal Rigging, Mesh Deformation, Texture Optimization, In-Engine VFX Benefits Focus Comprehensive International Relocation & Private Family Healthcare About Nexters & GDEV Nexters is an international, boundary-pushing game development enterprise dedicated to bringing the depth, engagement, and strategic joy of core gaming experiences to a massive, casual global audience. Founded on the principles of creative bravery and radical collaboration, Nexters broke onto the world stage in 2021 by going public and listing on the NASDAQ (ticker: GDEV). Today, Nexters operates as a proud foundational pillar of the GDEV holding company—an elite gaming collective that also encompasses Cubic Games, Royal Ark, and Game Gears studios. Our global workforce spans dozens of countries, operating out of state-of-the-art hubs in Cyprus, Armenia, and Kazakhstan, as well as a highly sophisticated, asynchronous remote network. We purposefully build cultures that strip away administrative overhead and emphasize psychological safety, direct ownership, and continuous creative experimentation. By joining the Hero Wars team, you are entering a high-velocity ecosystem that values your unique artistic voice and supports your holistic personal and technical evolution. Position Scope & The Animation Pipeline As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. As a 2D Animator for Hero Wars: Dominion Era, you will be stepping into an established, incredibly high-traffic environment where your work will be seen daily by millions of active players. This role demands an animator who looks at an asset not just as a static illustration, but as a dynamic system of motion waiting to be brought to life. You will manage the structural translation of layered PSD characters into fully kinetic, highly expressive digital puppets. This requires an exceptional eye for anatomy, weight, and silhouette integrity, ensuring that complex mesh deformations and skinning structures hold up perfectly under extreme combat pacing. You will work side-by-side with concept artists, UI/UX designers, and client engineers to ensure that character animations look fluid and feel instantly responsive to player inputs, while maintaining minimal memory footprints. Key Responsibilities as 2D Animator   1. End-to-End Pipeline Execution in Esoteric Spine Asset Ingestion & Preparation: Seamlessly export, slice, and layer raw character and prop assets out of Adobe Photoshop, organizing textures and layers for optimal rigging efficiency. Skeletal Rigging & Skinning: Construct complex, highly intuitive skeletal structures, utilizing advanced weighting, vertex mesh deformation, and weighted skinning to enable realistic cloth folds, muscle flexing, and organic weapon arcs. Character & Prop Animation: Author highly expressive idle loops, high-impact combat sequences, signature special moves, and physics-driven prop animations that align with character lore. Project Optimization: Oversee texture atlas packaging, coordinate keyframe reductions, and eliminate redundant bone paths to maximize runtime performance. 2. In-Engine Implementation & VFX Authoring Unity System Integration: Directly implement Spine runtimes and animations into active Unity branches, verifying state machine continuity and layout alignment. Visual Effects Creation: Concept and execute striking dynamic visual effects (magical particle bursts, impact sparks, atmospheric glows) utilizing a combination of Spine mesh animations and Unity’s native particle and VFX graphs. Technical Troubleshooting: Detect and resolve asset-rendering bugs, depth-sorting anomalies, and animation caching hitches within the game engine environment. 3. Leadership, Mentorship & Documentation Team Upskilling: Actively mentor, guide, and critique junior and mid-level 2D animators, helping them elevate their technical rigging competencies and timing accuracy. Pipeline Documentation: Author clear, accessible style bibles, rigging benchmarks, and optimization checklists to preserve visual uniformity across all external and internal development pipelines.     About You (Selection Criteria) We are hunting for a proactive, technically fluent animator who loves resolving unconventional architectural challenges and thrives in a team-centric environment. Core Technical Profile Spine Mastery: Deep, demonstrable expertise utilizing Esoteric Spine. You must possess complete command over weight maps, mesh deformation, complex constraints, skinning workflows, and texture atlas packaging. Animation Fundamentals: An unyielding, instinctual grasp of the 12 Principles of Animation (squash and stretch, anticipation, staging, follow-through, overlapping action, slow in and slow out, etc.), translating these classical principles flawlessly into digital space. Unity Literacy: Confident, professional experience working within Unity, handling basic … Read more

Wargaming | Senior Marketing 3D Artist, Cyprus

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Wargaming is searching for a visionary Senior Marketing 3D Artist to help define the visual identity and public face of our upcoming AAA blockbuster, World of Tanks: HEAT. While our character and environment artists build the world players live in, the Marketing 3D Artist builds the world players dream about. You will be responsible for creating the iconic imagery that will grace global storefronts, massive physical billboards, and digital campaigns seen by millions of players worldwide. This role is based at our global headquarters in Nicosia, Cyprus, where you will work under the direct mentorship of our Art Director. You will be part of an elite strike team dedicated to pushing the boundaries of what “tank combat” looks and feels like in the modern gaming era. Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (Unannounced AAA Title) Job Type: Full-Time, Permanent Seniority: Senior Level (5+ years experience) Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support provided) Estimated Salary: €65,000 – €90,000+ (Based on 2026 Cyprus senior artist benchmarks) Banking Partner: Eurobank (Special employee benefits) The Project: World of Tanks: HEAT World of Tanks: HEAT is the next massive leap for Wargaming. It is a high-octane, hero-driven tactical experience that blends the mechanical complexity our fans love with a fresh, cinematic aesthetic. As the Senior Marketing 3D Artist, you aren’t just making ads; you are telling the story of the “Agents” and their experimental machines. Your work will be the first thing a new player sees, making you a critical architect of the game’s commercial and cultural success. Core Responsibilities 1. High-Impact Key Art & Visuals You will lead the creation of “Key Visuals”—the definitive images used for game covers, major announcements, and global reveal campaigns. This involves: Compositional Mastery: Crafting high-drama scenes that communicate both the action and the narrative stakes of HEAT. Advanced Rendering: Using 3D software to set up complex lighting and high-fidelity renders that go beyond in-game quality for promotional use. Post-Production: Utilizing Photoshop for advanced matte painting, color grading, and effects to bring a “theatrical poster” quality to every asset. 2. Multichannel Marketing Assets Your work will span the entire digital and physical landscape: Social & Web: Designing high-engagement banners for YouTube, Twitter, and TikTok. Trailer Support: Contributing to storyboards and creating high-resolution assets used in cinematic trailers. Storefronts: Ensuring our presence on Steam, Epic Games Store, and console marketplaces is visually superior to the competition. 3. In-Game Branding & Live Ops You will also bridge the gap between marketing and the game world: Branded Environments: Designing billboards and in-world advertising elements that make the game world feel lived-in. Battle Pass & Events: Creating the “Hero Images” for seasonal events, Battle Passes, and limited-time game modes to drive player retention. 4. Strategic Research & Collaboration Market Analysis: Staying ahead of the curve by analyzing trends in AAA gaming, cinema, and digital art. Cross-Team Synergy: Working with the Marketing Team to ensure your creative vision aligns with strategic business goals and brand guidelines. What We Are Looking For Required Professional Experience 5+ Years of Experience: A proven track record in marketing art or visual development within the AAA games or high-end entertainment industry. Technical Software Expertise: Expert-level command of Adobe Photoshop and industry-standard 3D suites (Maya, Blender, or 3ds Max). Render Pipeline Knowledge: Proficiency in high-end rendering engines (Octane, Redshift, Arnold, or V-Ray) to produce marketing-ready output. Language: Professional English proficiency (Upper-Intermediate or higher) is mandatory. Artistic & Soft Skills Brand Sensitivity: An innate understanding of how to protect and elevate a multi-billion dollar brand identity. Versatility: The ability to work from a rough 2D sketch all the way to a final 3D-composed masterpiece. Independence & Speed: The ability to self-manage complex tasks in a fast-paced environment where deadlines are often tied to major global events. Standout “Bonus” Skills Engine Integration: Experience with Unreal Engine 5 or Unity to pull assets directly from the game for high-end rendering. Traditional Arts: A background in traditional painting or sketching to help with rapid ideation and storyboarding. Live-Service Expertise: Prior experience creating seasonal branding for successful “Games as a Service” (GaaS) titles. Comprehensive Benefits in Nicosia Joining Wargaming means moving to the heart of the Mediterranean. Our Nicosia headquarters is a state-of-the-art facility designed for comfort and creativity. Health & Wellness: * Premium Private Health Care for you and your family. iFeel mental well-being program. Onsite Gym & Spa: Professional facilities available during and after work hours. Time Off: 21 days annual leave (increasing to 25 based on tenure). Paid Personal Days: 5 days for whatever you need. Special leave for Birthdays, Marriage, and Compassion. Professional Growth: Fully covered English and local language courses. Access to internal education programs and seniority awards. Perks & Culture: Personal Gaming Account: Access to the full suite of Wargaming titles with exclusive internal benefits. Onsite Canteen: Subsidized gourmet meals. Social Clubs: From board games to football, we have a club for every interest. Discounts: Broad range of employee discounts at local Nicosia establishments. Relocation Support We understand that moving to a new country is a big step. Wargaming provides a comprehensive relocation package that includes: Flight tickets for you and your immediate family. Shipping allowance for personal belongings. Dedicated immigration specialists to handle your work permit and residency. Temporary accommodation and assistance in finding your permanent home in Cyprus. How to Apply Please submit your CV and Portfolio in English. Portfolio Requirements: We are specifically looking for examples of Key Art (not just character models). Show us how you handle composition, lighting, and typography. Include “Before & After” shots of your 3D renders vs. final Photoshop-polished assets. Next Step: Would you like me to provide a detailed breakdown of the cost of living in Nicosia to help you understand how this salary compares to your current location?

Wargaming | Senior 3D Character Artist , Cyprus

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Wargaming is searching for an exceptional Senior 3D Character Artist to join our elite development team in Nicosia, Cyprus. This isn’t just another production role; it is a foundational position on our most ambitious project to date: World of Tanks: HEAT. In this role, you will be responsible for defining the human face of a franchise known for its machinery. You will breathe life into the “Agents”—the elite commanders and operators who bring a hero-driven narrative to the visceral world of armored warfare. If you are a master of digital clay, a wizard of realistic textures, and a mentor at heart, we want to help you relocate to the sunny shores of Cyprus to build the future of AAA gaming. 3D Character Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Senior Concept Artist Generalist | Wargaming, Cyprus

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Wargaming is thrilled to announce a strategic expansion of our flagship franchise. We are looking for a Senior Concept Artist Generalist to join our elite development hub in Nicosia. This is your chance to enter on the ground floor of World of Tanks: HEAT, a groundbreaking AAA title that reimagines tactical armored combat through a lens of high-fidelity, hero-driven gameplay. Reporting directly to the Art Director, you will serve as the visual architect for the game’s atmosphere. We aren’t just looking for someone who can paint a pretty picture; we need a world-builder—someone who can translate abstract gameplay mechanics into tangible, immersive environments and props that tell a story before a single shot is fired. Concept Artist Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (New AAA Project) 🎮 Position Type: Full-Time, Permanent Seniority Level: Senior / Lead-track Primary Location: Nicosia, Cyprus Work Mode: On-site (Relocation & immigration support available) Estimated Salary: €65,000 – €85,000+ (Based on experience & 2026 market rates) Language Requirement: English (Upper-Intermediate or higher) The Project: World of Tanks: HEAT World of Tanks: HEAT is a departure from the traditional simulation-heavy roots of the franchise. It introduces a faster, more stylized aesthetic where environment storytelling and “Agent” personality are as critical as the tanks themselves. As a Generalist, your influence will span from the vast, war-torn vistas of our exterior maps to the intricate UI backgrounds that players interact with every day. You will be the bridge between narrative intent and final 3D execution. Core Responsibilities 1. High-Impact Environment Design Your primary focus will be the creation of sprawling, atmospheric exterior environments. You will design maps that balance tactical readability with aesthetic beauty. This includes: Developing color scripts and lighting keys to establish the mood of different combat zones. Creating detailed “paint-overs” of greybox levels to guide the 3D Environment Team. Ensuring the architecture and natural elements feel grounded in the HEAT alternate-history lore. 2. Prop & Interactive Object Design Every object in the game world should serve a purpose. You will design: Tactical Props: Interactive elements that players use for cover or traversal. Hero Assets: High-detail objects that anchor a location’s narrative (e.g., experimental tech, abandoned military installations). Technical Callouts: Providing clean, orthographic views for 3D modelers to ensure technical accuracy. 3. Narrative & Marketing Visualization As a Senior Generalist, your work extends beyond the game engine: Storyboarding: Visualizing key narrative sequences and cutscenes to align the animation and cinematic teams. Marketing Key Art: Producing high-end promotional imagery and visual assets for trailers to capture the public’s imagination. UI/UX Collaboration: Designing background elements and icons that provide a seamless, thematic user experience. 4. Iteration & Mentorship Artistic Leadership: Help define the visual “North Star” for the project. Feedback Loop: Proactively iterate on designs based on feedback from the Art Director and Technical Artists to ensure assets are both beautiful and functional. Cross-Disciplinary Synergy: Working with Level Designers to ensure that “cool concepts” don’t break “good gameplay.” Candidate Profile: What We Are Looking For Essential Experience Industry Veteran: 5+ years of experience in a concept art role within the gaming industry, preferably with at least one shipped AAA title. Digital Mastery: Expert-level proficiency in Adobe Photoshop, Procreate, or equivalent digital painting suites. Foundational Art Skills: A deep understanding of perspective, lighting, anatomy, and color theory. Conceptual Agility: The ability to pivot between different styles—from gritty realism to stylized “near-future” aesthetics—depending on the project’s needs. Technical & Soft Skills 3D for 2D: Experience using Maya, Blender, or ZBrush to create block-outs. We value artists who use 3D tools to solve perspective and lighting problems efficiently. Engine Awareness: A basic understanding of how Unreal Engine or similar tools handle lighting and assets. Collaborative Mindset: Excellent communication skills in English; you must be able to explain the “why” behind your artistic choices. Life at Wargaming Nicosia Our Cyprus headquarters is a multicultural melting pot of talent from over 40 countries. We provide an environment where you can do the best work of your career while enjoying a Mediterranean lifestyle. Premium Benefits & Wellness Health & Balance: 21–25 days of annual leave, plus “Personal Days,” Birthday Leave, and Marriage Leave. Medical: Comprehensive Private Health Care and the iFeel mental health support program. Onsite Perks: Access to a private gym, spa facilities, and a subsidized canteen serving high-quality local and international cuisine. Financial Perks: Special benefits through Eurobank and various local employee discounts at restaurants and bars. Professional Development Personal Gaming Account: Get fully loaded access to our live games. Education: Fully covered English courses and continuous learning opportunities to master new software and techniques. Relocation: We offer a “soft landing” package including flight tickets, shipping, and dedicated immigration experts to handle all paperwork for you and your family. How to Apply To be considered, please submit a portfolio that showcases the process, not just the final result. We want to see your sketches, your 3D block-outs, and how you solve visual problems. Note: Please submit your CV and Portfolio in English. Next Step: Would you like me to draft a high-impact “Cover Letter” template tailored for this Senior Concept Artist role at Wargaming?

Lead 3D Character Animator – Wargaming (Nicosia, Cyprus) | World of Tanks: HEAT (AAA)

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Job Overview Company Name: Wargaming (Wargaming Group Limited) Project Title: World of Tanks: HEAT (AAA Hero-Driven Tactical Shooter) Job Type: Full-Time, Permanent Location: Nicosia, Cyprus (Headquarters) Work Mode: Hybrid (4 days onsite / 1 day remote) Relocation: Full relocation and immigration support provided Estimated Salary: €75,000 – €105,000+ (Based on 2026 lead-level benchmarks in Cyprus) Wargaming is seeking a visionary 3D Character Animation Team Lead to spearhead the animation department for our latest AAA breakthrough, World of Tanks: HEAT. This is a rare opportunity to join a project at its foundational stage, defining the kinetic language of a hero-driven tank action game that blends tactical depth with high-velocity gameplay. As the Team Lead, you won’t just be managing a team; you will be the architect of movement for our “Agents”—unique heroes who operate high-tech, experimental machines in an alternate post-WW2 timeline. You will bridge the gap between technical constraints and artistic ambition, ensuring that every turret rotation and character emote feels visceral, responsive, and grounded in the game’s high-stakes reality. The Project: World of Tanks: HEAT World of Tanks: HEAT represents the next evolution of the Wargaming franchise. Unlike traditional armored warfare, HEAT introduces Agents—specialized characters with unique battlefield roles and progression paths. The game features fast-paced 10v10 and 5v5 modes (such as “Plant & Defuse”) where character-to-vehicle interaction is paramount. Your work will define how these Agents interact with their machines, ensuring a seamless blend of human personality and mechanical power. Core Responsibilities 1. Creative Execution & Integration Character & Vehicle Synergy: Design and oversee the creation of high-fidelity animations for both humanoid Agents and complex mechanical vehicles. Cinematic Quality: Lead the development of in-game cutscenes and “hero moments” that showcase Agent abilities and narrative beats. Engine Integration: Drive the implementation of animation assets into the game engine (Unreal Engine or proprietary technology), ensuring performance optimization without sacrificing visual fidelity. 2. Technical Leadership & Pipeline Innovation Pipeline Optimization: Evaluate and refine the animation production workflow. You will identify bottlenecks and implement new tools—including AI-assisted cleanup and procedural rigging—to keep the team agile. Mocap Mastery: Oversee the Motion Capture (Mocap) pipeline, from directing sessions to supervising the integration of raw data into polished character performances. Technical Standards: Establish the rigging standards for vehicles, props, and characters, ensuring they meet the 2026 industry standards for real-time graphics. 3. Team Mentorship & Management People Development: Act as a mentor to junior and mid-level animators, fostering a culture of continuous learning and artistic growth. Cross-Department Collaboration: Work in lockstep with the Art Director, Technical Artists, and Level Designers to maintain a cohesive visual identity across the game. Deadline Management: Oversee the animation roadmap, ensuring milestones are met with the highest quality standards while maintaining team well-being. What We Are Looking For Required Qualifications 5+ Years of Experience: Proven track record in 3D character animation within the gaming industry, specifically using Maya. Technical Proficiency: Deep understanding of rigging, skinning, and the unique challenges of vehicle-based animation. Leadership Experience: Experience leading a team or a major sub-project within a AAA production. You must be able to inspire and provide constructive, actionable feedback. Real-Time Expertise: Comprehensive knowledge of real-time rendering limitations and the ability to optimize animations for 2026-grade hardware (PS5, Xbox Series X/S, and high-end PC). Language: Professional fluency in English is required for global collaboration. Standout Skills AAA Pedigree: Having a shipped AAA title in your portfolio is highly advantageous. Versatility: Secondary skills in 2D animation, VFX, or sound design that allow you to communicate effectively across disciplines. Innovation: A passion for experimenting with emerging tech like VR/AR animation or AI-driven motion synthesis. Comprehensive Benefits & Perks Wargaming Nicosia is more than just an office; it is a creative hub designed to support the lifestyle of world-class developers. Time Off: 21 days annual leave (scaling to 25), plus 5 personal days, Birthday leave, and Marriage/Compassionate leave. Health & Wellness: * Premium Private Health Care for you and your dependents. iFeel Program: Comprehensive mental well-being support. Onsite Gym & Spa: Professional-grade facilities located within the headquarters. Career Growth: Fully covered English language courses and internal education stipends. Lifestyle: * Subsidized onsite canteen and free “refreshment zones” on every floor. Personal Gaming Account: Access to the full library of Wargaming titles with exclusive internal perks. Discounts at local Nicosia restaurants, bars, and retail partners. Why Join Wargaming in Nicosia? Located at the crossroads of Europe, Africa, and Asia, Nicosia offers a high quality of life with 300+ days of sunshine a year. Wargaming provides full support for your move, including flights, shipping, and legal assistance for your family’s residency. You will be joining a multicultural team of over 5,000 employees worldwide, all dedicated to delivering legendary experiences to over 200 million players. Are you ready to lead the charge in the next generation of tank warfare? How to Apply: Please submit your CV and a link to your Animation Portfolio/Showreel in English. We are looking for reels that demonstrate a strong understanding of weight, physics, and character personality. Watch this breakdown of Wargaming’s animation philosophy This video provides a deep dive into the “Foundations of HEAT,” showcasing the specific art style and kinetic energy expected for this AAA project. Watch Here