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Compositing Developer at DreamWorks Animation, CA

Dreamworks_animation

DreamWorks Animation is a world-renowned animation studio that has consistently pushed the boundaries of storytelling and visual innovation. From beloved franchises like Shrek and How to Train Your Dragon to groundbreaking new worlds, the studio is a hub for “adventurous dreamers” who aim to create immersive, high-quality content. Operating under the Universal Film business segment, DreamWorks prides itself on a culture of transparency, trust, and a community-driven atmosphere where artists and technologists collaborate closely. We are currently seeking a Compositing Developer to join our team in Glendale, California. This role is pivotal in bridging the gap between artistic vision and technical execution, ensuring our artists have the tools and workflows necessary to achieve the stunning visual styles our audiences expect. DreamWorks Animation Job Overview Company Name: DreamWorks Animation (Part of Universal Pictures) Position Title: Compositing Developer Location: 1000 Flower St, Glendale, CA Job Type: Full-Time Work Model: Hybrid (Minimum 3 days per week in-office) Salary Range: $125,050 – $140,000 USD per year Primary Software: Nuke Key Languages: Python, BlinkScript, C++ (preferred) Detailed Job Description As a Compositing Developer, you are the technical backbone of the compositing department. This role is not just about performing shot work; it is about architecting the environment in which that work happens. You will be responsible for developing, maintaining, and improving show-specific tools within Nuke, ensuring that the “look” of a film is achievable, repeatable, and efficient across hundreds of shots. Key Responsibilities 1. Tool Development and Workflow Architecture Your primary focus will be the technical creation of Nuke gizmos and plugins. You will work to implement tools that allow artists to hit specific visual targets set by the Director and VFX Supervisor. This includes: Authoring and maintaining show-specific tools to streamline artist workflows. Integrating needs from the Look Development department into the Nuke pipeline. Developing custom nodes and GUIs that make complex technical processes accessible to creative artists. 2. Artist Support and Mentorship A significant portion of this role involves being the “subject matter expert” on the floor. You will: Support and advise artists on proper compositing workflows. Educate and mentor team members on new toolsets and industry-standard techniques. Serve as a troubleshooter for complex technical issues that arise during the production of a shot or sequence. 3. Cross-Departmental Collaboration The Compositing Developer acts as a liaison between various creative and technical departments. You will: Collaborate with Lighting, FX, and DigiMatte teams to provide look development support for compositing-heavy sequences. Work with Production Software Nuke Developers to suggest studio-wide improvements and test major version releases. Interpret creative notes from the Director, Production Designer, and VFX Supervisor, translating them into technical solutions. 4. Documentation and Standards To ensure consistency across the studio, you will be responsible for: Creating and maintaining clear documentation on workflows, procedures, and tool usage. Organizing show-specific gizmos and ensuring they meet studio standards for potential promotion to permanent studio-wide tools. Candidate Qualifications We are looking for a candidate who is both “technically and creatively astute.” You should possess the ability to look at a creative brief and understand the underlying math and logic required to make it a reality on screen. Basic Requirements Experience: At least 3+ years of professional experience in Nuke, with a deep understanding of compositing techniques and pipelines. Technical Skills: Proven ability to write Nuke gizmos, plugins, and associated GUIs. Programming: Proficiency in Python and BlinkScript (or similar production programming languages) is essential. Problem Solving: Strong analytical skills to troubleshoot pipeline bottlenecks and creative roadblocks. Desired Skills (The “Plus” Factors) Advanced Programming: Proficiency in C++ is highly valued for more intensive plugin development. Artistic Interpretation: The ability to take subjective artistic feedback and execute a final “look” through technical compositing. Production Breadth: Previous experience in related departments like Lighting or DigiMatte provides valuable context for this role. Life at DreamWorks Joining DreamWorks Animation means becoming part of a community that celebrates non-traditional paths to success. We value the unique experiences every talent brings to the table. Our environment is one of “frequent communication,” where we believe that transparency leads to the best creative output. The Glendale campus offers a vibrant atmosphere where innovators and artists happen to love eating lunch together—fostering a culture of camaraderie that is rare in large-scale production environments. As a hybrid employee, you will benefit from the flexibility of remote work while still spending three days a week on-site to collaborate in person with your team. Diversity and Equal Opportunity NBCUniversal/DreamWorks is an equal opportunity employer. We do not discriminate based on race, color, religion, gender, identity, age, disability, or any other protected status. We are committed to providing an inclusive environment for all “adventurous dreamers.” According to industry data for the California region, representation within the digital arts and software development sectors continues to evolve. For example, recent US Bureau of Labor Statistics and industry-specific surveys indicate that the workforce in “Special Effects Artists and Animators” is approximately 65% Male and 35% Female, with an increasing emphasis on diversifying ethnic representation (currently approximately 60% White, 18% Asian, 12% Hispanic/Latino, and 5% Black). DreamWorks Animation actively seeks to bridge these gaps by valuing diverse backgrounds and perspectives in our hiring process.

Blizzard Entertainment – Senior Rigging Artist & Simulation Artist

Blizzard Entertainment

Bring the legendary heroes of Azeroth, Sanctuary, and beyond to life through technical mastery. This is a comprehensive breakdown of the Senior Rigging & Simulation Artist position at Blizzard Entertainment, expanded with technical context, market demographics, and role expectations. Job Overview Company Name: Blizzard Entertainment (Microsoft) Position Title: Senior Rigging & Simulation Artist – Temp (SFD / Cinematics) Job Type: Temporary (Approx. 3-Month Contract) Location: Irvine, California (Hybrid / Remote Options Available) Hourly Pay Range: $38.85 – $71.83 per hour Experience Level: Senior (8+ years professional experience) Primary Tools: Autodesk Maya, Houdini, Python, Unreal Engine Role Mission: The Architecture of Movement Blizzard Entertainment’s award-winning Animation team is seeking a motivated Senior Character Technical Artist to join our Cinematics department. In this role, you are the bridge between a static model and an emotive performance. We are looking for an artist who can build complex, high-performance rigs while maintaining the absolute highest level of visual and technical quality. The “Rig & Sim” role at Blizzard is intensely art-driven. You must have the technical mind of a programmer and the artistic eye of a sculptor to ensure our characters’ muscles, cloth, and hair behave realistically within our imaginative worlds. Core Responsibilities  1. Advanced Rigging & Kinematics Complexity Management: Design and maintain intricate character rigs in Maya that support high-fidelity deformation and expressive animation. Anatomical Accuracy: Apply a deep understanding of human and creature anatomy to create believable muscle systems and skin weighting. Kinematics & Topology: Master character kinematics and topology to ensure deformations are seamless across a wide range of motion. 2. Character FX (CFX) & Simulation Dynamic Behavior: Develop and implement simulation rigs for hair and cloth that allow for directable shot-based simulations. Procedural Workflows: Utilize Houdini to create high-end simulation setups that can be scaled across various cinematic sequences. Art-Directed Sims: Execute simulations that meet specific art direction, ensuring that cloth and hair movement enhances the storytelling rather than distracting from it. 3. Pipeline & Tool Development Scripting: Work comfortably in a scripted environment using Python, MEL, or C++ to automate rigging tasks and optimize the pipeline. Inter-Departmental Collaboration: Work proactively with modeling, animation, FX, and lighting teams to ensure assets move through the pipeline without friction. Innovation: Stay current with cutting-edge character pipeline techniques, potentially implementing tools for Unreal Engine or custom Maya toolsets. Professional Qualifications to join Blizzard Entertainment Minimum Requirements Experience: 8+ years of experience rigging characters in a professional feature film or TV animation environment. Technical Software: Proven mastery of Maya and Houdini. Programming: Proficiency in Python (preferred), MEL, or C++. Soft Skills: Strong communication skills and the ability to mentor and share knowledge with other developers. Extra Points for: Experience rigging and simulating within Unreal Engine. A history of building tools that facilitate the rigging and simulation pipeline. A deep-seated passion for Blizzard franchises (Warcraft, Overwatch, Diablo, StarCraft). Industry Demographics: Rigging Artist and Simulation Artist The field of Rigging and Character Technical Art is one of the most specialized niches in the entertainment industry. Understanding the demographics of this talent pool is vital for maintaining an inclusive studio culture. Racial and Ethnic Distribution (Global VFX/Game Industry Estimates) Based on recent industry surveys of senior technical art roles: White/Caucasian: 52% Asian: 26% Hispanic/Latino: 12% Black/African American: 5% Other/Multi-racial: 5% Gender Representation Technical art roles (Rigging, Pipeline, Simulation) traditionally skew heavily towards a specific demographic, though Blizzard is actively working to diversify these numbers: Male: 78% Female: 19% Non-Binary: 3% The Senior Talent Gap Finding artists with 8+ years of experience who are equally proficient in Maya and Houdini is a significant challenge. Currently, only about 12% of the general rigging talent pool possesses the high-level simulation skills (CFX) required for AAA cinematic production. Why Blizzard Entertainment? (Rewards & Culture) Blizzard Entertainment is now part of the Microsoft family, offering a stable yet fast-paced environment where your work reaches tens of millions of players globally. Even as a temporary employee, you are integrated into a culture that celebrates physical, emotional, and financial well-being: Hybrid Work: We offer flexibility between on-site collaboration in Irvine and the comfort of working from home. Comprehensive Benefits: Subject to eligibility, we offer medical/dental/vision, 401(k) matching, and mental health programs. Inclusive Environment: We encourage applicants from all backgrounds, particularly those from under-represented groups who often hesitate to apply unless they meet every single qualification. Required Application Materials Resume: PDF format preferred. Demo Reel: A video showcasing your best rigging and simulation work. Shot Breakdown: A detailed document explaining your specific technical and creative contributions to each shot in your reel.

Blizzard Entertainment – Senior Grooming Artist – Temp

Blizzard Entertainment

Master the art of procedural fur & hair at Blizzard Entertainment Hiring a Senior Grooming Artist. 8+ yrs exp in Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior Grooming Artist – Temp (SFD / Cinematics) Job Type: Temporary (3–4 Month Contract) Location: Toronto, Ontario / Irvine, California (Hybrid / Remote Options Available) Standard Base Pay: $48.50 – $88.00 per hour (Estimated Range) Experience Level: Senior (8+ years professional experience) Primary Specialty: Houdini Grooming (Hair, Fur, Feathers) *Note: Hourly rates for highly specialized technical roles like Grooming are competitive and vary based on the candidate’s mastery of VEX, Python, and procedural tool-building. Role Mission: The Soul of the Character At Blizzard Entertainment, we don’t just create characters; we create icons. From the matted, battle-worn fur of a Worg in World of Warcraft to the delicate, hyper-realistic hair of a hero in a Diablo cinematic, the Senior Grooming Artist is responsible for the tactile realism that makes our worlds believable. This is a highly specialized technical-art role. You are the bridge between a static 3D sculpt and a living, breathing entity. We are looking for an expert who possesses a “surgical” level of precision in Houdini, combined with a sophisticated artistic eye for anatomy, flow, and silhouette. Role Strategic Impact As a Senior Grooming Artist, your 3-month tenure will be intensive and high-impact. You are joining the Animation team during critical production phases. You aren’t just “placing hair”—you are building robust, procedural systems that must withstand complex physics simulations and diverse lighting environments. You are expected to be a self-motivated developer. At this seniority level, you don’t just follow a workflow—you optimize it. You will collaborate directly with Art Directors to define the “look” of the groom and with Simulation Engineers to ensure those grooms function perfectly in motion. Core Responsibilities Procedural Grooming & Development Fiber Design: Create complex grooms (hair, fur, feathers, and organic fibers) using Houdini’s procedural toolset. VEX & Tool Building: Utilize VEX scripting to create custom clumping, frizz, and orientation attributes that give our characters their unique biological identity. Look-Dev Synergy: Work closely with the Surfacing team to ensure that the hair shaders (Melanin levels, Specularity, Medulla settings) interact correctly with the groom. Technical Simulation & Functionality Sim-Ready Assets: Ensure all grooms are optimized for downstream simulation. You must troubleshoot and resolve issues like “popping,” intersections, or unnatural fiber behavior during high-action sequences. Optimization: Balance visual “epicness” with technical performance, ensuring that high-density grooms are render-efficient. Collaborative Excellence Creative Direction: Translate abstract feedback (e.g., “Make the fur look more ancient and weathered”) into concrete technical adjustments in the Houdini node graph. Mentorship: Provide guidance to junior/mid-level artists on best practices for procedural grooming and troubleshooting. Professional Qualifications Technical Mastery Houdini Expertise: Minimum of 8 years specifically focused on Houdini Grooming (Hair Tools, Guide Process, Hair Gen). Programming Skills: Advanced understanding of VEX and Python for procedural generation and pipeline automation. Pipeline Integration: Working knowledge of Solaris, Katana, RenderMan, or Redshift. You should understand how hair ribbons and curves translate through the USD pipeline. Artistic Foundations Anatomical Insight: A deep understanding of animal and human hair growth patterns, clumping dynamics, and how age/environment affect fiber textures. Portfolio Requirement: A reel that showcases not just the “pretty” final render, but the technical complexity of the groom guides and procedural logic behind them. Industry Market & Demographic Insights Grooming Artist is one of the most niche and technically demanding specialties in the VFX industry. The “Specialist” Talent Gap Supply vs. Demand: Data shows that while there are many 3D Generalists, Senior Houdini Groomers represent less than 5% of the global VFX talent pool. This makes your expertise a high-value asset for AAA studios. Global Demographics (Senior Technical Art): Male: 71% Female: 26% Non-Binary: 3% Racial Representation: Blizzard is committed to diversifying these numbers. Currently, the Senior VFX space sees a split of approximately 56% Caucasian, 22% Asian, 14% Latino, and 5% Black/African American. We strongly encourage applicants from all backgrounds to help us build more inclusive worlds. Why Blizzard? (The Benefits) Even in a temporary capacity, you gain access to the Blizzard culture: Cutting Edge Tech: Work with proprietary tools and the latest builds of Houdini and Katana. Physical & Financial Health: Competitive hourly pay with options for medical and dental coverage based on eligibility. Exclusive Perks: Access to internal game betas, employee discounts, and a hybrid work model that respects your work-life balance. Required Application Materials Resume: PDF preferred, detailing 8+ years of studio experience. Demo Reel: Must showcase Houdini-specific grooming work. Breakdown Document: High-level explanation of your VEX setups or node structures used in your reel.

Blizzard Entertainment – Senior 3D Generalist

Blizzard Entertainment

Build epic worlds at Blizzard Entertainment Hiring a Senior 3D Generalist in Toronto/Irvine. 8+ yrs exp in Maya & Houdini. Hybrid/Remote. Job Overview Company Name: Blizzard Entertainment (A Division of Microsoft) Position Title: Senior 3D Generalist – Temp (SFD / Cinematics) Job Type: Project Basis Location: Toronto, Ontario / Irvine, California (Hybrid Work Model) Standard Base Pay: $44.67 – $82.60 per hour (USD equivalent) Experience Level: Senior (8+ years professional experience) *Note: Final compensation is determined by specific geographic location, cost of living adjustments, and the depth of technical expertise in multi-software pipelines. Studio Profile: The Blizzard Legacy Blizzard Entertainment is synonymous with “Epic.” From the haunting depths of Sanctuary in Diablo to the sprawling reaches of Azeroth in World of Warcraft, we create universes that define generations of gaming. Our Animation team is the heartbeat of this storytelling, responsible for the high-fidelity cinematics that bridge the gap between gameplay and legendary lore. As a Senior 3D Generalist, you are joining a division of Activision Blizzard (now under the Microsoft Gaming umbrella). We operate on the cutting edge of media and technology. Our mission is simple: to connect the world through epic entertainment. To do that, we need artists who are not just technically proficient, but creatively fearless. Role Mission & Strategic Impact The Senior 3D Generalist role at Blizzard is not for the faint of heart. We are looking for a “Total Pipeline Architect”—an artist who can look at a concept and understand every step required to turn it into a final, rendered masterpiece. Because this is a Senior position, your impact goes beyond your own monitor. You are a pioneer of workflows. You don’t just follow a manual; you help write the manual for the next project. Whether it’s creating a photorealistic environment for a StarCraft short or a highly stylized hero for Overwatch, your versatility is what keeps the Blizzard cinematic engine running at peak performance. Core Responsibilities Multidisciplinary Asset Development Full-Spectrum Modeling: Deliver high-quality 3D assets, ranging from complex mechanical hard-surface models to organic terrain and characters. Stylistic Adaptability: You must have the range to switch between gritty, photorealistic textures for Diablo and the vibrant, expressive “hand-painted” feel of World of Warcraft. Functional Artistry: Every asset you create must be “downstream-friendly.” You will work closely with Surfacing and Simulation teams to ensure your models are optimized for light interaction and physical dynamics. Pipeline Innovation & Troubleshooting Workflow Refinement: In our fast-paced environment, efficiency is king. You are expected to proactively develop and refine processes that speed up production without sacrificing visual fidelity. Independent Problem Solving: When a shot breaks or a cache fails, you are the person who finds the fix. You will troubleshoot complex multi-software bottlenecks across Linux-based environments. Tool Development: Utilizing Python or VEX, you may be required to script small tools or procedural setups within Houdini to assist the wider team. Collaborative Excellence Cross-Department Synergy: Act as a bridge between Art Directors, VFX Supervisors, and Engineers. You translate creative dreams into technical realities. Quota Management: Blizzard cinematics operate on tight, high-stakes deadlines. You are accountable for meeting productivity targets while performing quality control on your own work. Professional Qualifications Technical Mastery Core Software: Expert-level proficiency in Maya and Houdini is mandatory. Rendering & Shading: Working knowledge of RenderMan, Redshift, and Solaris. Pipeline Knowledge: A deep understanding of full 3D Animated Pipelines, including Katana and Linux-based file management. Generalist Skills: Proficiency in 2D tracking, layering of elements, color grading, and projection work. Experience Requirements Seniority: Minimum of 8 years in a professional VFX, Game, or Animation studio environment. Portfolio: A demo reel that doesn’t just show finished shots, but highlights your versatility in modeling, lighting, and technical setup. Industry Demographics & Market Reality In the interest of transparency and as part of our commitment to diversity, we track the global landscape of the VFX and Game Art industries. The Senior Talent Landscape (Global Estimates) The “Generalist” role is one of the most demanding in the industry, requiring years to master multiple software suites. Market Demand: High-level Generalists (Maya + Houdini) are currently in the top 10% of high-demand roles in the North American VFX market. Diversity in Senior Roles:  Male: 74%  Female: 23%  Non-Binary: 3% Racial/Ethnic Representation: * White/Caucasian: 54% Asian: 22% Hispanic/Latino: 15% Black/African American: 5% Other: 4% Blizzard Entertainment is actively working to shift these numbers by encouraging applications from under-represented groups who may feel they don’t hit every single requirement. If you have the passion and the “Senior” mindset, we want to see your work. Why Blizzard? (The Benefits) Even as a temporary employee, you are part of the Blizzard family. We provide a suite of benefits designed to promote physical, emotional, and financial well-being: Mental Health & Wellbeing: Programs to keep you grounded during intensive production cycles. Physical Health: Comprehensive medical, dental, and vision insurance options. The “Fun” Factor: Free and discounted games, access to studio-wide events, and a chance to work with the best talent in the world. Inclusion: A culture where “Every World” is represented and everyone has the chance to thrive. Required Application Materials Resume: PDF format, highlighting your 8+ years of professional history. Portfolio/Reel: A link to your latest work. Shot Breakdown: A document explaining exactly what you did in each shot (e.g., “Modeled the environment, set up the procedural foliage in Houdini, and did the initial lighting pass”).

Blizzard Entertainment | Senior Lighting / Compositing Artist (Temp), California

Blizzard Entertainment

Light up the worlds of Azeroth and Sanctuary! Blizzard Entertainment is hiring a Senior Lighting/Compositing Artist in Irvine. 8+ yrs exp & Katana/Nuke mastery required. Job Overview Company Name: Blizzard Entertainment (Division of Activision Blizzard / Microsoft) Position Title: Senior Lighting / Compositing Artist – Temp (SFD / Cinematics) Employment Type: Temporary (3–4 Month Contract) Work Model: Hybrid (On-site in Irvine, California / Remote options available) Standard Base Pay: $44.67 – $82.60 per hour Required Experience: 8+ years in Game, TV, Film, or Commercial Production Studio Profile: The Blizzard Legacy Blizzard Entertainment is a premier developer and publisher of entertainment experiences, globally recognized for creating iconic universes such as Warcraft®, Overwatch®, Diablo®, and StarCraft®. Now a part of the Microsoft gaming family, Blizzard continues to push the boundaries of cinematic storytelling. The Blizzard Animation team is the engine behind the legendary cinematics that define our franchises. We value a tight-knit, collaborative environment where artistic passion is celebrated. As a Senior Artist in this department, you aren’t just lighting a scene; you are defining the mood, tone, and emotional weight of some of the most beloved stories in interactive media. Role Mission & Strategic Impact Blizzard Entertainment is seeking a seasoned Senior Lighting / Compositing Artist to join our Cinematics team on a temporary basis. This role is pivotal in ensuring that our visuals—whether pre-rendered or real-time—meet the “epic” standard Blizzard fans expect. You will be responsible for the final “look” of our shots. This requires a high-level blend of technical implementation and artistic intuition. You will navigate complex pipelines to integrate FX, troubleshoot multi-shot setups, and maintain visual continuity across entire sequences. This role is fast-paced and iteration-intensive, requiring an artist who thrives on creative collaboration and high-quota production environments. Core Responsibilities as Senior Lighting / Compositing Artist   Creative Lighting & Look Development Shot Design: Implement lighting for characters and environments that not only meets but enhances the established art direction. Consistency: Maintain color balance and quality across assigned sequences to ensure seamless uniformity in the final output. Collaborative Vision: Work closely with VFX Supervisors, Art Directors, and Lighting Leads to realize the final creative vision. Compositing & Integration FX Integration: Collaborate with the FX department to seamlessly weave magical, environmental, and combat effects into cinematic shots. Technical Compositing: Execute 2D tracking, layering, color grading, rotoscoping, and projection of elements within a 3D compositing environment. Troubleshooting: Independently design and fix complex multi-shot lighting and compositing setups. Production Pipeline Management Platform Adaptability: Work fluently across Katana, Nuke, Maya, and Linux environments. Pipeline Evolution: Adapt to proprietary lighting tools and modern game engine workflows (UE5/Proprietary). Quota Targets: Remain accountable for productivity targets while maintaining rigorous quality control over all lighting and compositing deliverables. Requirements & Technical Skillset Essential Qualifications Professional Tenure: A minimum of 8 years of high-end production experience (Feature Film, AAA Games, or Commercials). Artistic Eye: A world-class demo reel showcasing a refined understanding of light, composition, mood, and cinematic storytelling. Software Mastery: Extensive experience with Katana, Nuke, Maya, Renderman-RIS, and Redshift. Advanced Knowledge Technical Independence: Ability to handle complex setups with minimal supervision. Engine Familiarity: A solid understanding of modern game engine pipelines (Real-time lighting/compositing). Communication: Exceptional ability to work with Directors and Supervisors to define the visual “bar” for a project. Rewards & Benefits as Senior Lighting / Compositing Artist  While these are temporary roles, Blizzard Entertainment provides a comprehensive rewards package for eligible employees: Financial Wellbeing: Competitive hourly rates and 401(k) with company match. Health & Wellness: Medical, dental, and vision coverage, plus mental health and fitness programs. Perks: Free and discounted games, plus a variety of voluntary benefit programs. Support: Paid holidays, sick time, and parental leave eligibility. Industry Demographics & Diversity Statistics Blizzard Entertainment and Activision Blizzard are committed to transparency and the expansion of diversity within the gaming and VFX industries. Understanding the makeup of the Senior Lighting and Compositing field helps us foster a more inclusive environment. Workforce Composition (Industry-Wide Estimates for Lighting/VFX) White/Caucasian: 58% Asian: 24% Hispanic/Latino: 10% Black/African American: 3% Other/Multi-racial: 5% Gender Representation in Senior VFX Roles Male: 71% Female: 27% Non-Binary/Other: 2% The “Senior” Experience Gap In the VFX and Gaming industry, reaching the “Senior” level (8+ years) is a significant milestone. Data shows that: Only 35% of artists in the lighting/compositing field currently hold 8+ years of experience. There is a high demand for “Hybrid” artists (those comfortable in both Film pipelines like Katana/Nuke and Game engines like UE5). How to Apply To be considered for this role, applicants must provide: Resume: Detailing your 8+ years of relevant experience. Portfolio/Reel Link: A link to your most recent work. Shot Breakdown: A detailed description of your specific contributions to each shot in your reel. Blizzard is an Equal Opportunity Employer. We strongly encourage women and members of under-represented groups to apply, even if they do not feel they meet 100% of the qualifications.

Bonfire Studios hiring Environment Artist (Senior), California

Bonfire Studios LOGO

Job Overview Company Name: Bonfire Studios Job Title: Environment Artist (Senior / Principal) Industry: Video Game Development (AAA / Independent) Location: Orange County, California Work Model: Hybrid Employment Type: Full-Time Base Salary Range: $174,800 – $221,817 USD (Commensurate with impact and experience) Reporting Structure: Reports to Art Director Primary Project: Arkheron (New Original IP) Bonfire Studios – Orange County, CA (Hybrid) At Bonfire Studios, we are a fellowship of experienced and ambitious developers dedicated to a singular mission: creating games that foster a deep sense of community and belonging. We are currently forging our first original IP: Arkheron. Set in a surreal dark fantasy universe, Arkheron is a fast-paced, competitive PvP experience where 15 teams of three battle to ascend a mysterious Tower. We are looking for a Senior/Principal Environment Artist with the technical grit and artistic soul to transform surreal concepts into high-fidelity, AAA landscapes. In this role, you aren’t just an asset creator; you are a primary architect of a new world, responsible for elevating the visual language of our studio and crafting the very ground our players will fight upon. Company Overview: The Bonfire Studios Philosophy Bonfire studio is built on the belief that great games begin with people who dare to dream big. We operate as a tight-knit, independent group where decisions are driven by the team, not by external boards or investors. Our culture is defined by transparency, shared ownership, and a total lack of ego. We play Arkheron daily. This grounded approach ensures that if the game isn’t more fun today than it was yesterday, we have the autonomy to fix it immediately. We don’t chase trends; we listen to the game by playing it. At Bonfire, you will find a “small team, big impact” environment where your craftsmanship visibly shapes the soul of our studio. Role Overview as Environment Artist As a Senior or Principal Environment Artist, you will be tasked with bringing the haunting and extraordinary realm of the Tower to life. This is a holistic world-building role. You will translate established concepts into immersive 3D environments where every vista serves the narrative and every layout is purpose-built for high-stakes competitive gameplay. You will own the environment pipeline end-to-end—from initial blockouts and architectural kits to final in-engine implementation and set dressing. We are looking for an artist who thrives in the “surreal dark fantasy” aesthetic and has the technical maturity to balance artistic fidelity with the performance requirements of a competitive PvP title. Key Responsibilities as Environment Artist 1. End-to-End World Building Create high-quality in-game environment art including complex architecture, PBR materials, props, and expansive vistas. Develop fully realized architectural kits that are visually cohesive, modular, and performant for Level Design. Take ownership of environment assets from the concept phase through to final polish and engine integration. 2. Cross-Disciplinary Partnership Partner closely with Level Design, Lighting, Engineering, and Audio to ensure environments support gameplay flow, navigation, and readability. Balance artistic goals with technical constraints, making intelligent tradeoffs that prioritize the player experience without sacrificing visual impact. Collaborate with downstream departments to follow environmental work through the entire production pipeline. 3. Artistic Leadership & Research Conduct deep research and gather references to push the authenticity and cohesion of the Arkheron IP. Contribute to the visual identity of a new IP, providing ideas early and often to help shape the world’s tone. Operate with a high degree of autonomy, pushing work forward within a small, evolving team without the need for rigid corporate structure. Requirements & Qualifications Professional Experience AAA Track Record: Significant experience creating AAA-quality environment art, ideally with at least one shipped major title. Artistic Vision: A sharp eye for organic forms, complex architecture, materials, color theory, and spatial storytelling. Product-First Thinking: You care deeply about how an environment affects the player’s movement, strategy, and emotional state. Technical Mastery Industry Tools: Proficient in Maya (or equivalent), ZBrush, Photoshop, and Substance Suite. Engine Expertise: Deep understanding of modern real-time engines, including lighting, PBR workflows, UV optimization, and draw-call management. Autonomy: Comfortable navigating ambiguity and taking initiative in a startup-style environment. Leadership & Cultural Expectations This role is for a “player-developer” who wants to wear multiple hats. You should apply if: You value trust and openness and enjoy learning from diverse perspectives. You possess a growth mindset and are constantly refining your craft. You prefer holistic ownership over narrow specialization. You are excited to contribute beyond asset creation to help build a healthy studio culture. Benefits and Perks Bonfire Studios offers a compensation package that reflects our commitment to our people: Competitive Salary: A base range of $174,800 – $221,817, though we focus on your potential impact over mere years on a resume. Equity: Every teammate receives an equity stake in the studio. Full Benefits: Comprehensive medical, dental, and vision insurance. Extra Perks: Strategic perks designed to improve both work and life balance, including hybrid flexibility. Independence: Work in a studio where the developers make the calls. Application Process To join the fire, please submit the following: Resume: Outlining your professional journey and key shipped titles. Portfolio: A showcase of your environment work, emphasizing holistic world-building, material quality, and architectural design. A Brief Note: Tell us about the one game you couldn’t put down and why it stayed with you.

Lighting Intern – Summer 2026 | DreamWorks Animation

Dreamworks_animation

Job Overview Company: DreamWorks Animation (a subsidiary of NBCUniversal / Universal Filmed Entertainment Group) Job Title: Lighting Intern, Feature Animation Job Type: Internship (Full-Time, 40 hours/week) Location: 1000 Flower St, Glendale, CA 91201 Work Model: Hybrid (Minimum 4 days per week in-office as of Jan 2026) Seniority Level: Internship / Entry-Level Required Experience: Current Student or Recent Graduate (within 6 months) Salary Range: USD $17.87 per hour (Fixed) Reporting Structure: Reports to CG Supervisor and Lead Lighter Industry: Media Production, Motion Pictures, and Feature Animation Company Overview: The DreamWorks Legacy DreamWorks Animation is a studio defined by its “adventurous dreamers.” For over 25 years, we have been at the forefront of the global animation industry, crafting stories that resonate across cultures, generations, and borders. From the irreverent humor of Shrek to the epic scales of How to Train Your Dragon and Kung Fu Panda, our mission is to tell stories about unconventional heroes who embark on extraordinary journeys to make their dreams a reality. As a premier business segment of Universal Film, DreamWorks operates at the intersection of artistic expression and technological innovation. We pride ourselves on being a growth-minded studio where transparency, trust, and frequent communication are the bedrock of our creative process. We are more than just a production house; we are a vibrant community of artists, technologists, and innovators who believe that the best work is born from an inclusive, collaborative culture. We believe in “doing your dreamwork” while enjoying the journey—which often includes our famous studio lunches and a shared passion for the medium of animation. Role Overview The Summer 2026 Feature Lighting Internship is a high-impact, immersive program designed for aspiring digital artists who wish to master the craft of cinematic lighting within a world-class production environment. Lighting is the final “paint” on the canvas of an animated film; it establishes mood, directs the viewer’s eye, and breathes life into characters and environments. As an intern at DreamWorks, you will not be relegated to the sidelines. You will be integrated into the Feature Lighting department, working on active productions under the mentorship of industry veterans. This role is specifically designed for individuals who possess a blend of artistic sensibility and technical curiosity. You will learn how to navigate a complex lighting pipeline, from initial shot launch to final render, ensuring that every frame meets the rigorous aesthetic standards of DreamWorks Animation. Key Responsibilities and Learning Objectives Interns are expected to function as junior members of the production team. Your core duties will involve: I. Technical Execution and Shot Management Shot Completion: Work closely with the CG Supervisor and Lead Lighter to execute the visual target for assigned shots. You will be responsible for taking shots from the initial lighting setup through to final completion. Visual Consistency: Ensure that all lighting tasks align with the established look-of-the-show, maintaining consistency across sequences. Asset Integration: Collaborate with upstream and downstream departments (such as Surfacing, FX, and Compositing) to ensure the timely and seamless integration of all visual elements into your assigned shots. Schedule Adherence: Manage your individual shot load effectively, ensuring that all milestones are met according to the rigorous production schedule. II. Troubleshooting and Innovation Problem Solving: Proactively troubleshoot creative and technical issues as they arise within the lighting and rendering software. Tool Documentation: As required, assist in the organization and documentation of lighting tools, scripts, or internal processes to improve department efficiency. R&D Participation: Participate in the testing of new technologies and software updates, providing feedback on how these tools impact the lighting workflow. III. Collaboration and Professional Development Production Dailies: Attend and participate in daily reviews (dailies), lighting launches, and department-wide meetings. You will learn how to receive, interpret, and apply creative feedback from directors and supervisors. Communication: Maintain open lines of communication with the CG Supervisor regarding shot progress, technical hurdles, or resource needs. Culture Building: Foster a positive, collaborative working atmosphere, contributing to the “teamwork makes the dream work” philosophy of the studio. Required and Preferred Qualifications Required Qualifications (The Essentials) Academic Standing: You must be currently pursuing an Associate, Bachelor, or Graduate degree at an accredited College/University (or equivalent), or be a recent graduate within six months of your graduation date. Legal Requirements: Must be at least 18 years of age and authorized to work in the United States without the need for current or future visa sponsorship. Location: Ability to work in person at our Glendale, CA studio. Please note that the intern is responsible for their own relocation, housing, and daily transportation. Availability: Must be able to commit to the full duration of the program (June 8 – August 14, 2026) at a full-time capacity (40 hours per week). Desired Qualifications (The “Plus” Factors) Artistic Foundation: A strong portfolio or demo reel demonstrating a foundational understanding of the lighting process, including light behavior, color theory, and composition. Technical Familiarity: Preliminary knowledge of rendering engines (e.g., MoonRay, Arnold, or RenderMan) and compositing software (e.g., Nuke). Pipeline Awareness: A general understanding of the 3D animation pipeline and how lighting interacts with modeling, surfacing, and FX. Soft Skills: A “hungry to learn” attitude, resourcefulness in the face of technical challenges, and a genuine passion for the art of feature animation. The DreamWorks Internship Experience: Benefits & Perks The DreamWorks Internship Program is recognized as a “best-in-class” opportunity, offering more than just work experience. We provide a holistic professional development environment: Executive Speaker Series: Gain insights from high-level executives and creative leaders within DreamWorks and the broader NBCUniversal portfolio. Professional Workshops: Participate in career development sessions covering resume building, portfolio reviews, and interview techniques. Artistic Enrichment: Access to internal artistic classes and practice art tests to hone your skills under the guidance of studio professionals. Community and Culture: Opportunities for community outreach, exclusive movie screenings, and social events with your fellow intern cohort. Hybrid Flexibility: While we value in-person collaboration, our hybrid model (moving to 4 days in-office in January 2026) offers a modern approach to the work-week structure. Compensation and Employment Policy … Read more

Production Supervisor – DreamWorks Feature Animation

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Job Overview Company Name – DreamWorks Animation (NBCUniversal) Location: 1000 Flower St, Glendale, California, United States Business Segment: Universal Film / DreamWorks Animation Position Type: Full-Time Work Mode: Hybrid Salary Range – $94,900 – $105,000 per year Work Requirement – Hybrid (Currently 3 days/week; 4 days/week starting Jan 5, 2026) The Role: Tactical Leadership at DreamWorks Animation DreamWorks Animation is looking for adventurous dreamers and tactical leaders to join our feature film production team in Glendale. As a Production Supervisor, you are the engine of the department, responsible for the tactical execution of the schedule while managing artists to reach their full potential. You will navigate the complex journey of filmmaking by partnering with Department Heads to ensure that artistic dreams meet the reality of production deadlines. At DreamWorks, we pride ourselves on being global leaders in high-quality, award-winning animation. We value non-traditional paths to success and believe that transparency, trust, and frequent communication yield the best creative results. If you are passionate about building immersive new worlds and lead with empathy and precision, you are invited to join us in #livingthedream. Core Responsibilities: Schedule and Workflow The Production Supervisor is the primary architect of the department’s day-to-day operations. Your tactical oversight ensures that the film stays on track and on budget. Schedule Management: You will manage the department schedule, track labor weeks, and coordinate day-to-day workflows. This includes creating internal schedules and staffing requirements while highlighting critical assumptions or vulnerabilities. Budget Oversight: Working alongside the APM, PM, or AP, you help ensure department schedules and budgets remain updated as changes occur in the film’s production flow. You are responsible for approving and managing overtime within your assigned departments. Artist Casting: In collaboration with Department Heads, you will cast assignments and issue deadlines, ensuring that the work’s complexity aligns with the established budget and schedule. Goal Tracking: You manage the department to 8-week goals, looking ahead to ensure weekly quotas, achievements, and inventory expectations are consistently met. Strategy and Problem Solving: You will strategize with upper management and other Production Supervisors to resolve efficiency issues or inventory overages, offering solutions for problems impacting the budget. Reporting: You are responsible for building and maintaining reports that clearly illustrate both department-wide and individual artist productivity. Leadership and Team Development As the primary Production Supervisor person within the department, you serve as a coach and mentor to the production staff. Supervision: You supervise and coach Production Coordinators and Production Assistants, ensuring they are well-trained and prepared for daily tasks. Performance Reviews: Partnering with the Department Head, you provide timely performance feedback and drive the annual review process for the crew. Conflict Resolution: You navigate and resolve departmental conflicts, working with Human Resources when additional support or guidance is required. Dailies Management: You ensure dailies are efficient and that the production staff provides clear framing of progress against quota goals and previous notes. Hiring and Wrap: You may participate in the interviewing and hiring process and will work on the creation of Post-Mortem and wrap book materials at the end of production. Communication and Culture The Production Supervisor sets the day-to-day tone for the department, fostering an environment where creativity and productivity thrive. Cultural Strategy: You are responsible for the day-to-day tone in support of the studio’s cultural strategy, promoting a positive and motivating work environment. Representation: You represent the department in weekly production meetings, reporting progress and discussing solutions to any issues impeding the workflow. Director Approvals: You attend Director approval meetings and help drive the agenda to ensure artistic goals are reached. Engagement: You perform regular check-ins with the crew, such as walk-arounds, to maintain open lines of communication. Qualifications and Technical Requirements To succeed in this role, you must balance high-level organizational skills with strong interpersonal abilities. Experience: Preferred 5+ years of experience as a Production Coordinator in an animation or film environment. Relationship Building: Demonstrated ability to effectively foster relationships across various levels of a studio. Scheduling Expertise: Ability to build and manage complex, department-specific production schedules. Software Skills: Proficiency in Microsoft Word, Excel, and Gmail is required. Knowledge of production tracking databases, specifically Autodesk Flow Production Tracking (ShotGrid), is highly preferred. Environment: Demonstrated ability to multitask and remain organized in a fast-paced, deadline-driven production environment. Hybrid Work Policy This position is based in Glendale, CA, and follows a hybrid schedule. Current Requirement: Minimum of three days per week in the office. Starting January 5, 2026: Minimum of four days per week in the office. The Company reserves the right to adjust in-office requirements based on production needs. Inclusivity and Industry Statistics DreamWorks Animation and NBCUniversal are equal-opportunity employers. We believe our strength lies in our differences and value the diverse experiences our talent brings to the table. The animation industry has seen significant growth in production management roles. According to the Animation Guild’s 2024 Wage Survey, production management staff (including Coordinators and Supervisors) now make up approximately 18% of the unionized workforce in major Los Angeles animation studios. Furthermore, industry diversity reports indicate that women hold roughly 55% of production management positions in top-tier studios, reflecting a strong trend toward gender parity in the tactical leadership space. DreamWorks continues to support these trends by offering equal employment opportunities regardless of race, gender, disability, or background. Application and Selection Process NBCUniversal’s policy is to provide equal employment opportunities to all. The selection process may include: Application Review: Ensuring your experience as a Production Coordinator aligns with department needs. Interviews: External candidates may be required to attend an in-person interview at our Glendale location prior to a hiring decision. Background Check: NBCUniversal considers qualified applicants with criminal histories in a manner consistent with the City of Los Angeles’ Fair Chance Initiative For Hiring Ordinance. Accommodation: If you are a qualified individual with a disability and require support during the recruitment process, you may request a reasonable accommodation via AccessibilitySupport@nbcuni.com. Conclusion As a Production Supervisor at DreamWorks, you are more than a scheduler; you are a facilitator of dreams. You provide … Read more

Jobs at Azra Games – Senior Animator, California

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Job Overview Company Name – Azra Games Job Title – Senior Animator Location – California, USA (Remote Friendly for NA Timezones) Job Type – Full-Time / Permanent Salary Range – $106,000 – $159,000 USD + Equity Software Focus – Autodesk Maya (Mastery Required) Azra Games is a premier venture-backed game studio based in California, led by industry veterans with a mission to redefine the Action RPG genre for mobile platforms. We are currently seeking a world-class Senior Animator to serve as our primary animation lead and quality benchmark. When you look at jobs at Azra Games, you aren’t just looking for a seat at a desk; you are looking for a platform to lead. This role is designed for a veteran who can bridge the gap between technical implementation in Unity and high-level artistic storytelling. As the senior-most world animator, you will act as the key point person for animation leadership, reporting directly to our animation head, Hannah, and shaping the visual soul of our latest project. The Vision: Why Jobs at Azra Games are Different At Azra Games, we believe that mobile players deserve AAA-quality immersion. We are building a mobile Action RPG that demands expressive characters, grounded world interactions, and cinematic flair. Unlike massive corporate studios where your work might be limited to a single character type, jobs at Azra Games offer the chance to touch every part of the world—from ambient environmental storytelling to high-stakes combat and scripted narrative vignettes. We value proactive ownership. We don’t want to tell you what to do every morning; we want you to tell us how we can make our animation better. You will be the standard-bearer for quality, mentoring junior talent and establishing the “Azra Style.” Key Responsibilities & Role Impact 1. World-Class Character & World Animation Breathe Life into Neverland: (Contextualizing for our RPG world) You will animate main characters, NPCs, and environmental elements, ensuring the world feels reactive and alive. Ambient Storytelling: Create high-quality world ambient animations that support narrative beats without the need for dialogue. Systematic Behaviors: Partner with designers to create robust locomotion sets, interactions, and gameplay-driven animations. 2. Narrative & Cinematic Excellence Vignette Crafting: Design and execute scripted cutscenes that are optimized for mobile performance but carry the emotional weight of a cinematic experience. Staging & Layout: Take charge of blocking characters and cameras to ensure narrative clarity and visual impact. Cross-Functional Synergy: Work hand-in-hand with Quest Designers and Narrative leads to ensure story beats are translated perfectly into movement. 3. Technical Implementation & Leadership Unity Mastery: Deep dive into our Unity-based pipeline, specifically utilizing Animancer to manage state machines and animation workflows. Pipeline Optimization: Collaborate with Technical Animators to ensure animations are performant across a wide range of mobile devices. Mentorship: Act as a North Star for the animation team, providing feedback, defining best practices, and helping junior animators level up their craft. Requirements: What We’re Looking For To be successful in the competitive landscape of jobs at Azra Games, candidates must demonstrate a blend of artistic mastery and technical self-sufficiency. Essential Qualifications (Non-Negotiable) Maya Mastery: Complete, expert-level proficiency in Autodesk Maya is a hard requirement for this role. Real-Time Engine Experience: Deep proficiency in Unity (strongly preferred) or Unreal Engine, with a history of implementing your own assets. The Full Spectrum: Proven expertise in both Keyframe (Hand-keyed) animation and Motion Capture (Mocap) workflows. We use both heavily and need someone who can pivot between them seamlessly. Independence: A track record of working remotely (within North American timezones) while maintaining high productivity and self-assessment. The Reel: A powerful demo reel that showcases a sophisticated understanding of body mechanics, weight, and combat. Preferred Skillsets (The “Plus” Factors) Mobile & Live Service: Prior experience navigating the specific constraints of mobile hardware and the fast-paced nature of live-service updates. Scripting: Knowledge of Python for creating custom animation tools or pipeline automation. Cinematic Flair: Experience with camera work, lighting within scenes, and expressive, character-driven performances. Your First Year at Azra Games We have high expectations for our senior leaders. By the end of your first year, you will have: Set the Bar: Established yourself as the quality benchmark for all animation output at the studio. Shipped Content: Successfully integrated multiple high-quality cutscenes and vignettes into the live game environment. Workflow Mastery: Become the studio expert on Animancer, contributing directly to the evolution of our Unity workflows. Culture Building: Formed deep, trust-based relationships with the Narrative and Tech teams, becoming the “go-to” person for all things animation. Compensation, Benefits & Equity We believe in rewarding our talent for the immense value they bring to our players. Salary: A highly competitive base salary ranging from $106,000 to $159,000. Equity: Ownership in the company. When you look at jobs at Azra Games, you aren’t just an employee; you are a partner in our success. Remote Flexibility: We are a remote-friendly studio for those living within North American timezones, offering a modern work-life balance. California Roots: Benefit from being part of the vibrant California tech and gaming ecosystem. Why You Should Choose Azra Games The gaming industry is at a crossroads, and jobs at Azra Games represent the path forward: smaller, more agile teams with massive creative “punch.” We avoid the “factory” feel of larger studios. Here, you will have a seat at the leadership table, a direct line to the founders, and the autonomy to create the best work of your career. We are looking for a “problem-solver first” animator. If you see a glitch in a transition or a character that feels stiff, you don’t wait for a ticket—you fix it. That is the spirit of Azra. How to Apply Does your portfolio scream “Senior Leadership”? Are you ready to define the animation style of the next great mobile RPG? Please submit your CV and Demo Reel link. Ensure your reel highlights your ability to handle both grounded, realistic movement and high-energy combat. Join us at Azra Games—where your movement defines the world.

Jobs in California Senior Rigging & Simulation Artist | Blizzard Entertainment

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Job Overview Jobs in California: Career Spotlight on Blizzard Entertainment Company Name: Blizzard Entertainment (a division of Activision Blizzard / Microsoft) Position Title: Senior Rigging & Simulation Artist II – Temp (SFD / Cinematics) Job Type: Temporary (Full-time equivalent for the contract duration) Duration: Approximately 4 months Salary Range: $46.73 – $86.49 per hour (USD) Location: Hybrid (Irvine, CA) with potential for remote arrangements Industry: Video Games / Animation / Cinematics Primary Software: Maya, Python, MEL, C/C++ Core Focus: Character rigs, CFX (cloth/hair), and art-directed shot simulations Experience Required: 12+ years in rigging with a background in feature film or TV animation pipelines Required Materials: PDF Resume, Demo Reel, and Shot Breakdow Blizzard Entertainment stands as a cornerstone of the tech and gaming landscape for those seeking high-impact Jobs in California. Headquartered in the heart of Orange County, Blizzard offers more than just employment; it provides a gateway to some of the most recognized intellectual properties in the world. From World of Warcraft to Overwatch, the company represents a pinnacle for technical artists, engineers, and creative visionaries looking to leave their mark on the entertainment industry. The Role: Senior Rigging & Simulation Artist II In the competitive market for Jobs in California, few roles offer the technical complexity and creative satisfaction found in Blizzard Entertainment’s Cinematics department. This position is tailored for a “multifaceted artist” capable of merging technical rigor with artistic intuition. Key Duties & Expectations Anatomical Accuracy: Building complex rigs requires a mastery of human and creature anatomy, muscle dynamics, and skeletal deformations. Simulation Excellence: You will be the primary architect for hair and cloth behavior, creating art-directed shot simulations that maintain the “Blizzard Polish.” Scripting & Automation: This role exists within a heavily scripted environment. Proficiency in Python, MEL, or C/C++ is non-negotiable for streamlining production workflows. Cross-Department Collaboration: Working at Blizzard Entertainment means being part of a massive ecosystem. You will coordinate closely with Modeling, FX, and Lighting teams to ensure character assets are production-ready. Salary and Compensation for Jobs in California Blizzard Entertainment offers a competitive hourly rate that reflects the high cost of living and the elite skill set required for Jobs in California. Hourly Rate: $46.73 – $86.49 Annualized Potential: For a standard 40-hour work week, this translates to an approximate annual range of $97,198 – $179,899, depending on experience level and location. Negotiability: New hire compensation is negotiable, with final offers being influenced by performance in the interview process and technical proficiency shown in the demo reel. Minimum Requirements (Qualifications for Success) To secure this role at Blizzard Entertainment, candidates must demonstrate a storied career in high-end animation or film. 12+ Years of Experience: A veteran-level background in character rigging using Maya or similar industry-standard software. Film/TV Pipeline Experience: Previous exposure to the high-fidelity demands of feature film or premium television animation. Technical Problem Solving: A “diligent technical mind” capable of troubleshooting complex deformations and pipeline bottlenecks. Documentation & Knowledge Sharing: The ability to mentor others and communicate complex technical concepts to non-technical team members. Why Choose Blizzard Entertainment in Irvine, CA? Choosing Blizzard Entertainment for your next career move puts you at the epicenter of Southern California’s tech hub. Iconic Culture: Join a team that has defined the gaming industry for over 30 years. Hybrid Flexibility: While Irvine is the home studio, Blizzard understands the evolving nature of Jobs in California and offers unique options for remote work and flexible scheduling. Top-Tier Benefits: Access to comprehensive medical, dental, and vision, as well as unique perks like free games and mental health programs. Inclusive Environment: Blizzard is committed to building diverse teams, encouraging applications from women and under-represented groups in tech. Application Materials Checklist Resume: Highlighting your 12+ years of rigging history (PDF preferred). Demo Reel: Showcasing your best work in cloth, hair simulation, and character kinematics. Shot Breakdown: A detailed explanation of your technical contributions to each piece in your reel.